Darkness takes over MWUAHAH

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Remember if you do have any questions, please do ask.

(Meiton: Meifu no Iriguchi) Dark Release: Netherworld Gates
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The user will spread his arms to the sides and point his palms outwards, activating his absorption squares in both his hand markings. As he does, a radial vortex-like effect is creating towards each hand. By doing this, the user is able to defend from attacks (following the elemental weaknesses and strengths of the KG) that are thrown at him from all directions, as the vortexes will direct them to the markings. However, if the user fails to keep both arms and markings perfectly opposed to each other, the vortexes will become unstable and fail.

With this one, it uses both hands, and it seems to give you to sets of absorption squares; so with this one I want you to spread your arms to the sides and point them outwards doing that should allow you to create to medium sized vortex things, these vortexes will defend attacks that go by the elemental weaknesses and strengths, these vortexes can protect you from all directions. The only major downside is, if you fail to keep both your arms perfectly opposed from each other otherwise the vortexes fail.
I will :3



One/three advantages:
  • 1. protects against attacks from all sides
  • 2. Can defend multiple attacks at once
  • 3. It's just a cool technique, and if you get the chance us it and show your amazingness U_U
One/three disadvantages:
  • 1. You have to keep focus and keep your arms straight out to the sides.
  • 2. movement becomes very limited because of 1.
  • 3. It's too awesome to have anymore disadvantages u-u
How you would use it in battle:
If I was in great trouble and there were various weak attacks coming at me from all sides, I'd use this to absorb all of them and then proceed

How you would counter it:
You can't counter this like inhaling maw, you just have to not use absorbable techniques. You can actually try and stop the person from doing this by making them move as their arms have to be evenly spaced out.

How you perform it (with as much detail as you can):
I bagin to focus and gather my chakra, spreading both my arms out to the sides with my palms open; I split my chakra and channel it into each palm and into the Dark seals located on them, the glow brightly as I focus on them keeping my arms out spread evenly apart and then vortex's begin to form. These vortex's start pulling in a volley of fireballs that decided to have attack me from all around, but they do not hit me, they instead all get pulled into the markings and be absorbed.

 

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(Meiton: Chō Kasseiken) - Dark Release: Super Revival Fist
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu works in similar fashion to rasengan. by gathering dark chakra into the users hand, the user can create a dark orb with two dark rings around it (giving an atomic look). The user will then plow the orb into the opponent, resulting in the opponent being with tremendous bone shattering force.

This works the same as the rasengan; I want you to gather up a large amount of dark chakra in your choice of hand, I want to concentrate the dark chakra to form a orb with two dark rings around it, giving it an atomic like look. You then will run up to my clone holding the orb plough it into him, it will hit the clone causing tremendous bone shattering damage
 

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(Meiton: Chō Kasseiken) - Dark Release: Super Revival Fist
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu works in similar fashion to rasengan. by gathering dark chakra into the users hand, the user can create a dark orb with two dark rings around it (giving an atomic look). The user will then plow the orb into the opponent, resulting in the opponent being with tremendous bone shattering force.

This works the same as the rasengan; I want you to gather up a large amount of dark chakra in your choice of hand, I want to concentrate the dark chakra to form a orb with two dark rings around it, giving it an atomic like look. You then will run up to my clone holding the orb plough it into him, it will hit the clone causing tremendous bone shattering damage

One/three advantages:
  • 1. It's very powerful and breaks bones, finishing attack
  • 2. No hand seals required, no inhaling maw required and it's S-Rank :O
  • 3. IT looks cool u-u
One/three disadvantages:
  • 1. Harder to land a hit since it's close range
  • 2. You need to get into close range, that can backfire on you
  • 3.
How you would use it in battle:

I would use it as a close range finishing move, it'd look very cool. I wouldn't charge at someone with it, well I might but very rarely, because that's a waste of an S-Rank technique.

How you would counter it:

It's a close range technique, so it's going to be hard to defend if they make it short range of you, the best would probably be earth spear, making an earth skin or something. If they're charging at you, you can simply avoid it or use water to wash them away xD

How you perform it (with as much detail as you can):

I Gather a good volume of chakra and then mold it into a lightning and fire based chakra, Dark chakra, my Kekkei Genkei. Once I have gathered enough of this chakra I channel it into my right hand and release it in the form of a purple chakra that is manipulated into the form of an orb, this orb also has two dark rings around it, giving it the shape of an atom. I Then sustain it and run towards the clone, pulling my right arm back and then thrusting it into the clone's chest and making it disperse into a cloud of smoke
 

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Good.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

Okay so this is pretty much a bigger and better version of Inhaling Maw, this one allows you to absorb up to S-rank and maybe some F-rank. What I want you to do, is clap your hands as you clap your hands a small void appears between the two hands, this void allows to absorb higher rank techniques, but you need to keep your hands opposing each other to work correctly; also if you use this you must wait one turn before you can use an Dark release technique that involves absorbing.
 

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Good.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

Okay so this is pretty much a bigger and better version of Inhaling Maw, this one allows you to absorb up to S-rank and maybe some F-rank. What I want you to do, is clap your hands as you clap your hands a small void appears between the two hands, this void allows to absorb higher rank techniques, but you need to keep your hands opposing each other to work correctly; also if you use this you must wait one turn before you can use an Dark release technique that involves absorbing.
 

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Good.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

Okay so this is pretty much a bigger and better version of Inhaling Maw, this one allows you to absorb up to S-rank and maybe some F-rank. What I want you to do, is clap your hands as you clap your hands a small void appears between the two hands, this void allows to absorb higher rank techniques, but you need to keep your hands opposing each other to work correctly; also if you use this you must wait one turn before you can use an Dark release technique that involves absorbing.

One/three advantages:
  • 1. Earth techniques can now be absorbed, but they're weak
  • 2. More powerful techniques, even up to F-Rank!
  • 3.
One/three disadvantages:
  • 1. May take a while to set up, because of the focus needed
  • 2. You need to wait a turn to use again
  • 3.
How you would use it in battle:

When I'm in dire need of help, probably use it to absorb F-Rank fire, lightning or wind especially if I've got no other counter.

How you would counter it:

You can't counter it, use higher ranked earth techniques, and plus once it's used there is a limit on it, at least you get that <.< >.> but yeah, countering this is going to be hard, unless you try and interrupt the user.

How you perform it (with as much detail as you can):

I gather a lot of chakra and mold it into the Dark chakra that I've been familiar with, I follow up by clapping both my hands together and channel my chakra through my body in between my palms and I form a void as I split my hands apart, but keep them there on either side of the void sustaining it. As the powerful ass attack came closer the void absorbs the attack, it is pulled straight in and taken into my diamond seals, ready to use later.
 

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Awesomeness.

(Meiton: Kyūkyoku no Jajjimento) - Dark Release: Ultimate Judgment
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
A stronger version of the Dark Release: Judgment technique, the user will convert the absorbed chakra from either two uses of Dark Release: Inhailing Maw or one use of Dark Release: Ultimate Inhaling Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. To do this, the user releases chakra from the markings in both his hands.
Note: Must have absorbed enemy techniques before using.

Same as previous Judgement, just much stronger. But this one can be used if you have absorbed two techniques via Inhaling Maw so meaning two uses of Inhaling Maw or one usage of Ultimate Inhaling Maw. [yes you can absorb a countless amount of techniques, per use of Inhaling Maws, and store them in your body] this judgement uses the use of both hands, again cause somehow you manage to get markings on both your hands.
 

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Awesomeness.

(Meiton: Kyūkyoku no Jajjimento) - Dark Release: Ultimate Judgment
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
A stronger version of the Dark Release: Judgment technique, the user will convert the absorbed chakra from either two uses of Dark Release: Inhailing Maw or one use of Dark Release: Ultimate Inhaling Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. To do this, the user releases chakra from the markings in both his hands.
Note: Must have absorbed enemy techniques before using.

Same as previous Judgement, just much stronger. But this one can be used if you have absorbed two techniques via Inhaling Maw so meaning two uses of Inhaling Maw or one usage of Ultimate Inhaling Maw. [yes you can absorb a countless amount of techniques, per use of Inhaling Maws, and store them in your body] this judgement uses the use of both hands, again cause somehow you manage to get markings on both your hands.


One/three advantages:
  • 1. More powerful than the previous judgement
  • 2. Can easily take out F-Rank fire, lightning
  • 3.
One/three disadvantages:
  • 1. Need multiple inhaling maws or one ultimate maw
  • 2. Needs the use of both seals, therefore a longer process to release technique u-u
  • 3.
How you would use it in battle:

I Would use this to show off my power u-u, or to get me out of some trouble, it'd help to clear out multiple techniques or enemies (clones)

How you would counter it:

You can't counter this amazingness!okay you can, like with the previous judgement I'd use a high raking water technique to douse them flames, plus it's a dark jutsu and weak to water.

How you perform it (with as much detail as you can):

I Use the absorbed chakra and focus on it stretching both my arms forward to point at the target, instead of doing it with one hand when using judgement, I use both hands and expel flames of greater strength, fuelling it using the jutsu I absorbed earlier with the Ultimate Inhaling Maw. The flames spread across the battle field and blow my target away after hitting them, turning them into a cloud of smoke since it was a clone.

No Nathans were harmed in the process of completing the training

 

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And can take out F-rank wind.

'Tis your lucky day. You are welcome to chose one Dark release custom of mine, it has to have more then two spots left.



Have fun!
 

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thanks Nafan :3 you're awesome u-u

Can I Learn

(Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
Type: Offensive
Rank: S-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.
Notes:
- Can only be used twice per-match.
- Must have used Dark Release: Inhaling Maw before use.
- Have to wait two turns before you can use it again.
- The target once trapped inside the orb can only use A-rank and below water and earth techniques.
- Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.
- The user can only have the orb active for a max of two turns.
- Can only be taught by Nathan.

please?
 

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I only want questions, and how you would use it in a battle!

(Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
Type: Offensive
Rank: S-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.
Notes:
- Can only be used twice per-match.
- Must have used Dark Release: Inhaling Maw before use.
- Have to wait two turns before you can use it again.
- The target once trapped inside the orb can only use A-rank and below water and earth techniques.
- Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.
- The user can only have the orb active for a max of two turns.
- Can only be taught by Nathan.

With this one, you're going to have to do what you always do, use inhaling maw and whatnot. You will then preform a seal and cross your hands above your head, forming a small orb in your hands which grows and gains small white lights, so it looks like the night sky, per-say. This will obviously do damage if you hit them with it, but if you manage to trap them this large orb, the target can only use water/earth A-rank and above to get out of the orb, lighting/wind or fire will just increase the power of the said orb, one more thing you can only have the orb active for two turns, that is if you managed to catch the person in it in the first place.

So for the sloppiness of above, tired as hell.

Any questions?
 

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I only want questions, and how you would use it in a battle!

(Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
Type: Offensive
Rank: S-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.
Notes:
- Can only be used twice per-match.
- Must have used Dark Release: Inhaling Maw before use.
- Have to wait two turns before you can use it again.
- The target once trapped inside the orb can only use A-rank and below water and earth techniques.
- Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.
- The user can only have the orb active for a max of two turns.
- Can only be taught by Nathan.

With this one, you're going to have to do what you always do, use inhaling maw and whatnot. You will then preform a seal and cross your hands above your head, forming a small orb in your hands which grows and gains small white lights, so it looks like the night sky, per-say. This will obviously do damage if you hit them with it, but if you manage to trap them this large orb, the target can only use water/earth A-rank and above to get out of the orb, lighting/wind or fire will just increase the power of the said orb, one more thing you can only have the orb active for two turns, that is if you managed to catch the person in it in the first place.

So for the sloppiness of above, tired as hell.

Any questions?
It's okay, you're too kind, everyone luvs Nafan :3

Well, once i've absorbed an attack I can't really get close range and use it because I need to charge it, so I would probably do it at short-mid range and try to catch them off guard. The orb is also good for separating enemies in a 2v1 or clones, but it'd be a waste against clones since it'll poof them on impact.

The best way to use this orb is if they opponent is running at you, because they'd run straight into it, plus it's also good to use it on those with Fire/ Lightning/ Wind specialty, because then it'd be slower for them to do wind and Earth stuff, giving you a finishing move to do with little resistance :D

I have one question, if you keep them in the orb, will they die for being around the Dark too much?
 
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