{Dark Tower} The Perfect Shield vs Mirabelle

Vayne

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Coming from here: https://animebase.me/threads/naschez-074.755891/post-22114869

Arriving to the Dark Tower, a sense of nostalgia from the last tournament some year or so ago. As she breathed in, she would have bitten her thumb; allowing blood to swipe across her summoning tattoo. As she did, she would have performed two summoning techniques. As she slammed her palm, she would have summoned forth the God-King himself, Cthulhu from his prison and his eldest child, Leviathan into the mix.

"Uln'drn, ahf' purpose ymg' ah tharanak ya geb?"

The God-King asked his vessel. Mirabelle turned, looking at both giants with an eye of intent. "L' hafh ya ph'nglui na'ah'n'ghayar" she spoke back to the God-King. Cthulhu and Leviathan, watched one another and nodded. "Very well...let us begin then..." Leviathan said, as they both utilized their anatomy manipulation to decrease their size down to human size and turning into more humanoid forms, resembling a father and son dynamic.

Once this occurs, the trio entered into the building- with Mirabelle holding out her tablet showing the information pertaining to the Anima Champion. "Excuse me, I'm here to exterminate this particular Champion. Take me to them..." she asked out loud.


(Kuchiyose No Jutsu: Kuto~urufu, Kyū shihai-sha) Summoning Technique: Cthulhu, the Great Old One
Type: Summon
Rank: F
Range: Short
Chakra Cost: 50
Damage Points: N/A (- 10 Per Summon)
Description: The user performs the Summoning Jutsu, either through Hand Seals, or their Summoning Tattoo in order to summon forth Cthulhu, the Great Old One in the battle. However, simply doing this isn’t without a cost, as the cosmic creature takes an extra compensation of his summoner’s life energy (-10 HP) which cannot be negated even with Yang Specialist or any other sort of damage reduction skills. Once summoned, this monstrosity nigh immediately towers over the battlefield, rivaling Manda in size alone, with a humanoid body. His head shaped akin to an octopus with many tentacles protruding from his face with beaming red eyes and draconic like wings enabling him to fly. Personality wise, Cthulhu is a very emotionally detached being, showing little to no care for humanity, outside of his Vessel. He is patient and highly observant - waiting for the day his seal is finally broken so he can unleash havoc on humanity once more. He loves his children but at times can be seen as rather militant with them, referring to them as his soldiers rather than his off spring. His desire to rule over this dimension is vast, wanting to expand his reach outside his original dimension to this one. Cthulhu’s sheer presence is known to cause many to be driven completely mad, something that’s almost true (via Madness Induction). He is capable of moving at speeds equivalent to a Sage Rank Shinobi, with his Madness Induction affecting Sage Level and below Shinobi or S-Rank and below summons, with his Madness Induction being Forbidden Ranked in nature. Outside of his inherent powers, this divine monster has his own unique skills, namely “World Shaper” and “Call of Cthulhu”, which are achieved through Natural Energy.

World Shaper (D – S): The unique skill Cthulhu possess, allowing the monster to shape the very world he walks on, namely controlling the environment to his leisure. This can be seen as an advanced version of Sage Arts: Inorganic Reincarnation but without Sage Mode as a requirement, as he naturally controls it and also on a larger scale, extending his control to liquids and even the very air around him. This allows him to mold them into various shapes and forms, namely constructs with solids, blasts and powerful twisters with winds etc. The creation of these things is limitless and only limited by Cthulhu’s own imagination. The amount of Chakra he fuels into these creations determines how strong they are. These cannot be spawned within 5 meters of the enemy however and are treated as neutral to Elemental Ninjutsu. All Ranked applications that are projectile in nature have a Range of Short - Long, while those that actively manipulate the environment are Short - Mid . A-Rank can only be used thrice per battle with a cool down of one turn between each use, while S-Rank can only be used twice per battle, having a cool down of three turns instead while making him incapable of using this skill up to A rank and above for two turns. Finally, any use of World Shaper must come from Cthulhu himself, and not some extension of his being, such as those created by "Anatomy of Shapeshifters".

Call of Cthulhu (S): The second unique skill to Cthulhu himself, where the monstrosity is calls upon his control of Natural Energy around him. In doing so, the natural energy takes the form of a cloak of sorts, masking himself or his Vessel. This cloak serves as a protective armor or sorts, flickering like a miasma in nature but in true is capable of defending. This cloak corners the entire body, but it doesn't obscure the target's ability to breath, see or any other essential. It has a damage reduction upon interacting with techniques, causing them to lose - 20 DMG on interaction. This technique will continue to persist even after interactions, only disappearing after naturally timing out or ending prematurely as it only acts as damage reduction; meaning techniques will continue and strike the one shrouded in the cloak for full damage if the technique isn't fully stopped. This ability can only be used twice per battle, lasting three turns and having a cool down of three turns. While active however Cthulhu cannot utilize his "World Shaper" ability either.

Note: Cthulhu can only be summoned once per battle, twice per NW Arc and remains in battle until he is properly defeated.
(Kuchiyose No Jutsu: Rivaiasan, Doriimu Wiibaa ) Summoning Technique: Leviathan, the Dream Weaver
Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, or their Summoning Tattoo in order to summon forth Leviathan, the Dream Weaver in the battle. Once summoned, this monstrosity nigh immediately towers over the battlefield, being roughly 30 meters tall. While he looks identical to his father and lesser siblings, the egotistical off spring wanted to give himself a new "look". Thus when he appears in battle, utilizing Anatomy of Shapeshifter passively - he becomes a sort of hybrid of his base form but resembling that of a demonic whale/dragon hybrid. Personality wise, Leviathan is a far more egotistical than that of his father and siblings. He seems himself above all of humanity, often times questioning his loyalty even towards the Vessel of the Outer Gods. He only serves the latter out of respect of his father's desires and dreams. Despite all this, he shares the same base abilities as his siblings and father, but like them has his own unique powers while moving at the speed of an Jounin Ranked Shinobi. His Madness Induction is considered S-Rank, affecting Jounin Ranked and Below Shinobi or A-Rank and Below Summons/Animals. As his title might suggest, Leviathan is a master of dream weaving, aka Genjutsu. He is capable of utilizing any basic Genjutsu the Vessel of Outer Gods is capable of up to S Rank and without the need of handseals, only needing to create body gestures. While this is considered rather basic in itself, his use of Genjutsu isn't without a twist. Illusions where the target perceives some sort of sentient being or animal, i.e Illusion Technique: Crushing Snake Constriction where it creates an illusionary snake, Leviathan can manipulate the illusion, causing an illusionary form of himself instead to appear in a snake like form.

Note: Leviathan can only be summoned once per battle, twice per NW Arc and remains in battle until he is properly defeated.
(Riehian) R'lyehian (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: R'lyehian is not a traditional technique in the sense of common ninjutsu. Rather, R'lyehian is a very unique language that only those who are recognized as the Vessel of the Outer Gods or Cthulhu himself or any of his offspring are capable of understanding. While the alien god is capable of understanding the human language, having been in this dimension for multiple centuries – Cthulhu’s native tongue is one of unknown earthly origin. In terms of R'lyehian’s purpose, it usually serves no purpose other than to allow the user the Vessel of the Outer Gods and the other aliens of the contract the ability to communicate in battle without directly revealing information. This allows them to effortlessly talk with each other to formulae battle tactics, simple communication while traveling etc. Those who hears this language are incapable of deciphering the words that are spoken, though the user is or summons are capable of teaching others or explaining what they said if desired. The user also makes it a common practice to think with this language quite often, which in turn causes those who are capable of reading minds to be unable to gain information through vocals or visual as words within the users’ memories are all automatically rewritten to prevent information from being released. While they might experience a memory, those within said memories (should there be speech) will also be altered by the user to only being capable of hearing R'lyehian language. In the end, this technique is merely cosmetic as it doesn’t require any sort of activation nor does it cost a move slot. It however must be mentioned within the user’s bio or at the start of battle in order to be in effect.
(Kaibou-gaku no Sheipushifutā) Anatomy of Shapeshifters
Type: Offense, Supplementary, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (-5 to Sustain)
Damage: 20 - 80
Description: This technique acts as the outline of Cthulhu and his children's ability to shape their natural body. An intrinsic ability, these summons are capable of manipulating their anatomy to a minor to large degree, ranging from shifting their limbs into powerful physically blunt or sharpen constructs, down to completely mimicking the appearance of humans and animals alike, with them being anything the user desires (within reason, such as not being able to make waves or anything that "detaches" from the summon). These changes can be made for offensive, defensive and supplementary purposes, depending on the needs of the summoner or summons themselves. They can use it to increase or decrease in size though they can only grow x1.5 their original height while also creating limbs they originally didn't have such as wings to fly or tentacles to grab and constrict others. These limbs can grow and reach up to mid-range of Spawn of Cthulhu, while Leviathan and Cthulhu himself can reach up to long rang, with the amount of damage ranging based on the rank applied. D - B Rank can be used at unlimited amounts of times, A rank capable of being used thrice per summon in battle and S rank twice per battle with each having a cool down of two turns before being capable of using it again. These constructs are considered neutral to elemental ninjutsu and multiple can be made in a single use, though the damage splits based on rank applied. Signers of the contract with the ability to access "Sage Mode (Imperfect or Perfect) " can also utilize this on themselves as well due to their similar anatomy, though can only go up to mid-range. While clashing with opposing techniques, these constructs do not cause any damage to the summons themselves, simply being extensions of themselves. However if they are overpowered by opposing techniques, the extensions simply detach and become useless.

(Shukufuku no Anima) - Blessing of Anima
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Blessing of Anima is a mysterious infusion of energy from an equally mysterious source; its effects in this context are applied to a once spiritual remnant of the Third Raikage. This Blessing of Anima has transformed the Third Raikage from its spectral form, something symbolic of the Dark Tower, into a corporeal undead, very much something that appears eerily similar to a zombie or something else born of Kinjutsu. The result is a significantly stronger Raikage; in this state the Raikage’s Health Points are increased by an additional 100. His base speed, as well as the speed of his Lightning Release techniques, are increased by 6 levels. All of his Lightning Release techniques gain an additional 50 damage points. These Lightning techniques, as well as his modes and Lightning Taijutsu, gain a blue hue to their appearance that signifies the Anima infusion. Damage inflicted by these Anima-infused techniques ignore all forms of mitigation and reduce the effectiveness of physical healing by 50%. Finally, the Raikage also naturally reduces the duration of all negative debuffs and influences applied to him by 2 turns. Those that have indefinite durations will only last a maximum of three turns.
Speed: 17
Health: 300
-
A large bolt of lightning would strike down on the trio, transporting them to a barren wasteland. Stood mid range away from the trio would be the man who was once the 3rd Raikage, with a sword sheathed on his left hip. Without hesitation, the modified monstrosity would raise his hand causally into the sky, calling forth lightning strikes on the area the trio stood on.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 +50 +20 = 110
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
 
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Alyx

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There a sudden crash of lightning that immediately cause the trio’s attention; to which Mirabelle had braced herself. However, mere moments went by and instead - they had realized they were transported towards another realm of existence. And there, it stood in the distance…the Anima Champion. “Look alive friends…we got company…” she announced mentally to the two summons. As the Raikage started to attack, both Leviathan and Cthuhlu sensed the chakra gathering within him via their immense sensory skill. “Lightning Release…” the god king announced within Mirabelle’s mind.

She smiled, as she looked into the sky, hearing the approaching thunderous discharge. Taking her hand and guiding it into the air, she would have created whip like constructs from her fingertips. The jutsushiki would be modified in order to absorb the energy of the lightning. This allowed her to remain completely safe as she absorbed the enemy attack. On the other hand, performed at the same time - Leviathan would have utilized a specific illusion while Cthuhlu molded his Natural Energy.

(Namikazeron ♦ Ōkami no Nagai Tsume) – Theory of Waves and Wind ♦ The Long Nails of the Balverine
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.

Illusion wise; the Raikage was placed into a nasty one, as a large sum of water would immediately begin to gush out of every possible location within his body. The sheer pressure the illusion would apply would cause him to start to hyperventilate in reality as well, with the possibility of passing out.

In terms of the God King, his manipulation would cause the very air to bend to his desire. It would start to form about 7 meters away, as a violent tornado starts to close in on the target in question. Surrounded in all directions, he would be violently trashed about - as the tornado does its work.

With these combinations performed at the same time, it would make for quite the difficult escape. They remained silent, watching and observing the opponent’s potential break away.

Genjutsu: Akuma no Izumi | Illusionary Arts: The Demonic Fountain
Type: Offensive
Rank: S-Rank
Range: Short to Mid
Chakra: 40
Damage: 80
Description:
The user does 2 hand seals (Ram+Dog) and inserts his chakra into his opponents brain. By doing this he triggers an illusion were the enemy will suddenly feel as if water is gushing inside his mouth, both bursting and flowing out of his mouth but also into his air ways, drowning him from the inside. The water gushes and flows with increased volume and speed as time passes, quickly overflowing his air ways, lungs, gastric tract, stomach and also his ears, leaving the enemy in a state of desperation as he struggles to breathe and gain balance within this demonic overflow of water. As the human reflex in a drowning situation is to gasp for air, the enemy will eventually start, in reality, to hyperventilate (without noticing) which will lead progressively to him fainting. Of course, all of what the enemy experiences is but an illusion and his lost of conscience is due to his own hyperventilating panic.

Note: Enemy has to release the gen in his immediate counter or he'll lose conscience the beginning of the users following turn
Note2: User can only use Ninjutsu (elemental or not) up to S-Rank in the same turn
Note3: User can't use other Genjutsu in the same turn
Note4: Can only be used twice per battle
Note5: Can only be taught by Scorps

World Shaper (D – S): The unique skill Cthulhu possess, allowing the monster to shape the very world he walks on, namely controlling the environment to his leisure. This can be seen as an advanced version of Sage Arts: Inorganic Reincarnation but without Sage Mode as a requirement, as he naturally controls it and also on a larger scale, extending his control to liquids and even the very air around him. This allows him to mold them into various shapes and forms, namely constructs with solids, blasts and powerful twisters with winds etc. The creation of these things is limitless and only limited by Cthulhu’s own imagination. The amount of Chakra he fuels into these creations determines how strong they are. These cannot be spawned within 5 meters of the enemy however and are treated as neutral to Elemental Ninjutsu. All Ranked applications that are projectile in nature have a Range of Short - Long, while those that actively manipulate the environment are Short - Mid . A-Rank can only be used thrice per battle with a cool down of one turn between each use, while S-Rank can only be used twice per battle, having a cool down of three turns instead while making him incapable of using this skill up to A rank and above for two turns. Finally, any use of World Shaper must come from Cthulhu himself, and not some extension of his being, such as those created by "Anatomy of Shapeshifters".
Eyes of the Gods (Basic Ability #2): Despite its name, this ability refers to Cthulu and his children’s ability to sense the Chakra, or souls of other beings. Be it human, animal or other, if they possess either Chakra or a soul, they are within his scope. This is potent enough that even it is impossible to hide one’s Chakra or spiritual presence from them regardless of method or skill. This allow him to remember individuals he’s encountered or even deduct elemental chakra natures. This extends up to 1 adjacent landmark in ninja world.

Telepathic Communication (Basic Ability 3#) - The final basic ability of the creatures are their ability to communicate with each other telepathically. This done among the creatures themselves, with the Vessel of the Outer God, allies or even enemies, prying into their minds to speak. This is strictly used for communication purposes, in which they can respond back to the creatures as well. This doesn't require a move slot in order to utilize, simply being cosmetic.
World Shaper Usage Is S Rank. All performed in the same time frame.
 

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A would find himself placed in an illusion, deduced through the sudden production of the water. But besides that, he noticed the incoming attack as dust picked up and moved alongside the tornado. Dealing with both at once, A would simply tank the attack, welcoming the pain to break him free of the illusion while also gaining an elevated positioning as the tornado sends him skywards. Still in the air, showing no signs of pain or hesitation, the manifestation of the 3rd would unleash a swift attack upon the trio. By virtue of his bodily movement, which would be masked by his flight condition, A would cause a blinding light to emanate from his body, blinding the trio. This would be followed up by him sending down a fast moving thunderbolt(20 speed) towards Mirabelle and her companions, intended to decimate them and create a large crater in the process.

A would swiftly follow up by unsheathing and channeling chakra into his sword, creating two copies of it while levitating all three at around 20 meters height. Using his monstrous strength and his other hand as guidance, A would lift himself to an inverted position above his sword hilt, with his placement being similar to doing a one handed handstand. Through his free hand, A would guide the swords to move above Mirabelle & Co, still at 20 meters, then descend at rapid rates once directly above in an attempt to cut them in half, head to crotch. A himself would be on the real sword directed at Mirabelle, ready to reposition swiftly after the initial impact should Mirabelle move.

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Short-Long
Chakra: 40
Damage: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will release a massive amount of lighting chakra which he uses to create a blinding light that appears to emanate from all over the users body. The light can blind any enemy that sees it but its main ability is that, through skill and precise chakra control and timing, the user can use it as a cover to put the enemy into a genjutsu by using the light as a decoy, preventing the enemy from noticing the genjutsu was placed.
Note: Can follow with any Genjutsu the user knows up to A-Rank but needs to have mastered Genjutsu. The user will need to effectively spend two moves, performing both the Lightning Illusion and the Genjutsu; the first only serves as a cover to place the second unnoticed
Note: Can only be used once every three turns
(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80 +20 +50 = 150
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.
(Raiton: Inazuma ken Fudou) - Lightning Release: Lightning Blades Levitation
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15 (+5 per turn)
Damage: 30 +50 +20 = 100
Description: The user will channel their lightning chakra into their sword to increase its cutting capabilities, and then levitate it in front of them. They will then multiply the sword creating two extra physical copies which are then all manipulated to spin rapidly and are controlled to fly towards and cut through the opponent/s through hand gestures. While controlling the weapons, the user cannot mold chakra for other techniques and needs to keep focus.
HP: 300 - 40 = 260
 

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Watching the Anima champion enter into the skies, a bright flash of light would be released - blinding Mirabelle and her summons. Normally on her own this would prove to be quite troublesome, but alas - her partners would be here to be her ‘eyes’. Cthulhu and Leviathan continued to sense the Raikage’s location - feeling the immense chakra building up as he released a storm of electricity. Working as a single unit, Mirabelle would have taken a steel ball from her wrist seal, and with an immense toss, the ball would start to spin at high speeds. Once the Spin was enabled, it would have absorbed the lightning completely as it headed towards the Raikage. She had infused an additional amount of chakra into it in order to increase the seal’s potential as a result. Of course, at the same time - Cthulhu and Leviathan would strike. Leviathan would instigate - triggering an illusion once again. A sheer number of voice would start to yell and scream into the ears of the Kage, prompting him to lose focus on the battle and rendering him unable to utilize technique that requires a higher degree of chakra control. Cthulhu on the other hand would have spewed out from his mouth an immense amount of ink, as it quickly shaped and became that of a giant tiger. It would have crept directly behind of the steel ball, as the explosion of the Spin and Lightning was unleashed in order to then allow the tiger to violently roar, clamping its jaws down on the enemy.

(Inkupo: Kaiga Natsu ) Ink Arts: Painting Summer
Type: Supplementary, Offensive, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (-5 per turn)
Damage: 10 - 80 (80)
Description: Usually used as a means for teaching others how to paint with ink, Painting Summer allows the user to manipulate their ink in various forms for different reasons such as demonstrating the applications of the ninjutsu. The range of this technique starts from short range as usual, painting the work of art into life such as furniture to sit on due to ink techniques having been known to sustain themselves, small animals for entertainment etc. The vast possibilities are endless, leaving it up to the user’s own imagination. These creations can be no bigger than five meters in height. These creations can be formed for combative purposes if the user needs this, now dealing damage in accordance to it's rank. A rank usage has a limit of thrice per battle while S rank is twice per battle however the former leaves the user unable to use ink based techniques above S rank in the same and next turn while the latter prevents use of ink based techniques above A rank for the same and next turn. A rank has a cooldown of one turn while S has two turns after use. Though this technique can be used with no damaging properties simply for cosmetic use. This is considered freeform and doesn't count as a move. B rank needs a single hand seal, A rank needs two while S rank needs three.
(Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive
Type: Defensive
Rank: A
Range: Short-Mid
Chakra: 30 + 10 = 40
Damage: 60 + 150 = 210
Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's.

Note: Can only be used three times per battle, requiring a one turn cooldown
Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns
Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
Genjutsu: Meiro No Shitsumon | Illusion Technnique: Maze Of Questions
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to hear multiple questions posed by the user, these questions repeat constantly, over and over again in the victims head, becoming louder and faster as time progresses. This technique will cause the victim to be unable to hear anything on the battlefield due to the noise, they'll also be unable to perform certain advanced techniques, this includes fuuinjutsu due to the complexity of writing seals, medical ninjutsu due to the fine chakra control needed, or anything similar that states it requires fine or advanced chakra control. Should the victim not release this they will take damage from the constant noise.

Notes:
-The user can select the questions that will be repeated themselves should they wish, allowing for in character manipulation.
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
 

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A is suddenly overcome by questions that constantly repeat in his head. They become louder and louder and makes him unable to hear anything, even his lightning as it's absorbed by a small steel ball that now rushed towards him. He could see the black substance formed into a tiger that followed behind it, but even the sound of it approaching escaped him. The repeating questions in his head and the lack of sound made him think this was an illusion, but the incoming attacks were the greater threat. The Raikage wraps his body in a layer of lightning chakra to electrically stimulate their nervous system, speeding up his neural synapses' reaction time and pushing his physical prowess to the absolute limit allowing for tremendous raw speed.

Using this burst in speed he dodges the steel ball and the entity following behind it, moving in an arc around the attack before coming to a stop five meters behind the group of opponents. As he moves he wraps ninja wire around his fist and controls his breathing before delivering a precise punch to his left shoulder, causing pain to flare up and the voices in his head to quiet down.

( Raiton Chakura Mōdo ) - Lightning Chakra Armor
Type: Mode
Rank: S
Range: Short
Chakra: 30 ( -10/20/30 chakra per turn )
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.

Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage.

Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 4 turns max each usage.

Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x6 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 3 turns.​

Note: Level Two can only be used three times max each event and Level Three can only be used twice. During Level 3, only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.
( Testsu Sen Genkotsu ) - Iron Wire Fist
Type: Offensive
Rank: B
Range: Mid
Chakra cost: N/A
Damage points: 40 (40 + 30 = 70)
Description: By wrapping ninja wire around their fists and controlling their breathing the user is able to deliver precise and deadly strikes that are able to knock targets back several meters.
Now behind the trio A concentrates a considerable amount of lightning chakra into two finger-tips of his right hand and performs a full-speed thrust directed at Leviathan. His fingers tear into the otherworldly creature, creating a powerful shockwave that sends both the woman and the other creature flying a few meters backward.

( Raiton: Jigokuzuki ) - Lightning Release: Hell Stab
Type: Offensive
Rank: C-S (A)
Range: Short
Chakra: 15 - 50 (40)
Damage: 30 - 120 (80 + 50 + 30 = 160)
Description: The Hell Stab is the strongest technique of the Third Raikage, whereby he concentrates a considerable amount of lightning chakra into just the finger-tips of a single hand and then performs a strong thrusting motion. The thrust, in conjunction with highly concentrated chakra, enables A to pierce a target in a manner somewhat akin to both the Chidori and Lightning Cutter. The total number of fingers involved in the attack inversely correlates with the overall intensity and power of the technique. With less fingers being used, the technique becomes stronger and raises by 1 rank, starting at C rank.

Four-Finger Nukite: A decently strong, lightning-infused thrust performed with precisely four of A's fingers. This strike is powerful enough to break through a variety of robust defences with relative ease.

Three-Finger Nukite: A fairly strong, lightning-infused thrust performed with precisely three of A's fingers. This strike is effective against even malleable materials that usually handle an attack by dissipating its force.

Two-Finger Nukite: An exceptionally strong, lightning-infused thrust performed with only two of A's fingers. This strike of capable of inflicting great damage upon impact, creating a shock wave powerful enough to send objects within short range of it flying backwards some meters.

One-Finger Nukite: A lightning-infused thrust known as the "strongest spear" and performed with one finger. The sheer concentration of lightning chakra is so great that it extends well beyond the finger in a lone point. It is powerful enough to easily sever all of Gyūki's tails during an encounter, and in a single instance, at that. In addition, it is able to pierce opponent's and leave a prominent scar.​

Note: Only useable by A (Third Raikage) bios.
Note: Four and Three-Finger Nukite are useable without Lightning Chakra Armor.
Note: None of the Nukite can be used for two turns after having used One-Finger Nukite.
Health
260 - 30
Chakra
2,400 - 170​

Speed: 51
Tracking: 42

Lightning Chakra Armor: 1/4
 

Alyx

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With what seemed like a trapped opponent; the undead Raikage immediately started to move became shrouded in lightning and by time the Steel Ball had arrived to his positioning; he had blitzed away from said point and flanked the trio from behind. Mirabelle’s lower tracking had her scrambling to make sight at the enemy as desired, but she couldn’t find him. The moment his speed stopped, the two summons managed to pick up on his location once more. Mgep c'! both summons screams mentally within Mirabelle head via telepathic communication much to her annoyance but she would turn in time to notice the man striking himself to become freed from the illusion. “Mgepmgvulgtlagln shuggoth!” Leviathan screamed at the man outloud.

In the same moment; Leviathan would trigger another illusion; given the distance - it was easily possible to do so. As the illusion is triggered; the Raikage was trapped within an illusion once more. As such, all of his limbs - ranging from his eyes, ears , mouth , legs , arms etc was removed while his ‘lungs’ was removed, from within - leaving him at the mercy of the illusion binding his movement prior to activating his next technique.

(Riehian) R'lyehian (Reference)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: R'lyehian is not a traditional technique in the sense of common ninjutsu. Rather, R'lyehian is a very unique language that only those who are recognized as the Vessel of the Outer Gods or Cthulhu himself or any of his offspring are capable of understanding. While the alien god is capable of understanding the human language, having been in this dimension for multiple centuries – Cthulhu’s native tongue is one of unknown earthly origin. In terms of R'lyehian’s purpose, it usually serves no purpose other than to allow the user the Vessel of the Outer Gods and the other aliens of the contract the ability to communicate in battle without directly revealing information. This allows them to effortlessly talk with each other to formulae battle tactics, simple communication while traveling etc. Those who hears this language are incapable of deciphering the words that are spoken, though the user is or summons are capable of teaching others or explaining what they said if desired. The user also makes it a common practice to think with this language quite often, which in turn causes those who are capable of reading minds to be unable to gain information through vocals or visual as words within the users’ memories are all automatically rewritten to prevent information from being released. While they might experience a memory, those within said memories (should there be speech) will also be altered by the user to only being capable of hearing R'lyehian language. In the end, this technique is merely cosmetic as it doesn’t require any sort of activation nor does it cost a move slot. It however must be mentioned within the user’s bio or at the start of battle in order to be in effect.
Telepathic Communication (Basic Ability 3#) - The final basic ability of the creatures are their ability to communicate with each other telepathically. This done among the creatures themselves, with the Vessel of the Outer God, allies or even enemies, prying into their minds to speak. This is strictly used for communication purposes, in which they can respond back to the creatures as well. This doesn't require a move slot in order to utilize, simply being cosmetic.
(Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.
*Can only be used 3 times per battle*
*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain

At the same time, through their mental communication - Leviathan would have relayed his plans to mentally sedate the opponent, urging his father and the Vessel not to strike with any damaging techniques. Following his lead, both Mirabelle and Cthulhu understood. At the same time as the Genjutsu occurring, Cthulhu triggered his “Madness Induction” skill onto the Raikage (capable of targeting Sage Level opponents), installing an innate fear onto the Kage’s mind, while Mirabelle formed a set of seals and caused a barrier to absorb the chakra armor of the Kage, stripping him of his skill immediately as a result. She would have utilized a lightning variant of the barrier in order to allow for its sealing potency to be increased. The barrier would cause damage to the Kage, but not enough to free him via the pain release method.

(Fuuinjutsu: Akiresu Ihan)- Sealing Arts: Achilles' Breach
Type: Defense/Offense
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A (varies)
Description: The process of this jutsu is done through direct contact with the opponent if in short range, or weaving through two seals, then the slamming of the hands of the user if in middle, erecting a barrier around the opponent, in a very similar fashion to that of (Tajū Mugen Hōyō ) - Multiple Infinite Embraces. What makes this technique different, however, is the barrier works to "rip" apart any chakra based armors up to A rank on the opponent's body. The actual process is the barrier will act to absorb the chakra based armor, with the visual illusion looking like the armor is being torn from the body of the user. One may compare this visual to when the tool of the sage of six paths (Kohaku no Johei) traps somebody inside of itself. The process is similar, where the barrier acts to tear the chakra armor from the body of the opponent, with the armor traveling and attaching itself to the inner walls of the barrier, being no longer "connected" to the user in a physical stand point, and a chakra stand point, it will be weakened slightly (down to one rank) allowing for it to be torn off the body of the opponent with more ease, and as the armors chakra mixed with the users own chakra, it will become volatile, causing an explosion from the inside, with the explosion being composed of pure chakra with damage characteristics similar to that of the armor that was absorbed (so if the armor was heat based, it will be a burning explosion, if it was lightning based, a more shocking explosion). This barrier can also be used against material/matter based elements, by simply tearing the material from the body of the opponent, and the explosion being composed of the debris/material that was composed of the armor. This barrier can work against virtually any kind of element (up to A-Rank), and in some cases against jutsus that require the opponent to hold, or have the jutsu be on the opponent's body, so it isn't narrowed down to just armors, but it is simply a more practical usage due to the longevity of an armor. What the user will do in stripping away specific elemental jutsus that correlate with the purpose of this jutsu, the user will erect the barrier with a specific chakra nature infused into the barrier, the chakra nature infused will target those jutsus specifically. Example, the user can summon the fire version of this barrier, and in doing so, can strip away fire armors. This allows for the barrier to hone in on specifics and focus its strengths on these specific elemental jutsus.

Notes: Can only be taught by Joker. Can only be used three times with a 2 turn cool down period. No fuuinjutsu above A-Rank same turn this is used, and no fuuinjutsu above S-Rank next turn.

Madness Induction (Unique Ability 2#) - An inherent ability is the creatures ability to induce madness into those nearby. This is done by an ability similar to Killing Intent, where the creatures causes those who experience this to see images of their death, which can invoke nausea, panic and unwillingness to approach the summon. This is an inherent ability they trigger mentally when desired, being a passive ability, which also causes those affected by to lose one rank in power to their techniques when within short range of the summon (counting as debuff), which this effect persists up to three turns, even if having left short range. However after being exposed, the target is unable to be affected until an additional two turns had passed after the madness ends, but can only be targeted once more for the battle. The effects also trigger on other summons/animals where animals who are one rank lower or lacking a rank per say (such as Inuzuka Ninken, Aburame Bugs etc) automatically become rendered unconscious when within short range, lasting for as long as they remain within this range. Summons instead flee from battle, leaving their masters aid. Vessel of the Outer God are immune to these effects as well as other creatures of the contract are immune to each other’s affects. The ranking of each madness induction will be mentioned in each summon. They also do not need to focus this ability; those are capable of performing techniques but can also willingly not induce said madness onto others.
Tracking: 30
Speed: 11

Cthulhu Tracking: 45
^^ Speed: 11

Leviathan Tracking: 42
Speed: 10
 

Ańbu Juniør

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Like a turd tumbling in the wind, Ay suddenly found himself without limbs and other body parts. He could not see. He could not hear. He could not speak. He struggled to breathe as the vital organ that kept him alive simply vanished. It was obvious this was an illusion due to the sudden disappearance of parts of his body, but the madness induced upon him by the otherworldly creature made his situation dire as it weakened him momentarily. Desperate to escape, he forms small bolts of lightning that strike his own body as the seal stripping his armor also damages him, dealing enough in the same instance for him to escape the dreadful illusion.

(Raiton no Jutsu) - Lightning Release Technique
Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20 (5 + 20 + 50 = 75 )
Description: The user will manipulate their chakra to create small bolts of lightning to attack their target.
Once free he moves a meter backward due to the panic from the madness induction as he reactivates his lightning armor, using his enhanced speed to circle his opponents. With them unable to track his movement they'd be unable to place him in another illusion.

( Raiton Chakura Mōdo ) - Lightning Chakra Armor
Type: Mode
Rank: S
Range: Short
Chakra: 30 ( -10/20/30 chakra per turn )
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.

Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage.

Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 4 turns max each usage.

Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x6 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 3 turns.​

Note: Level Two can only be used three times max each event and Level Three can only be used twice. During Level 3, only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.
Health
230 - 55
Chakra
2,230 - 40​

Speed: 51
Tracking: 42

Lightning Chakra Armor: 1/4
 

Alyx

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Despite the enemy managing to free themselves from the illusion, which the summons sensed once more - Leviathan would just repeat it once again, casting the same illusion again and putting the Kage unable to move. With him unable to move, Mirabelle and her summons would retreat from the battle, no longer desiring to pursue the enemies as they resign from the fight.


(Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.

*Can only be used 3 times per battle*
*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain


Leaving the fight.
 

Ańbu Juniør

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Once again limbless and struggling to breathe, Ay stares at the ceiling, or in the direction he thinks the ceiling is as he contemplates his life choices. Suddenly, a bolt of lightning strikes, releasing a blending light that engulfs the battlefield as everything vanishes.
 
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