[Dark Tower] Coyote Starrk, Revolver of the Wolves vs Kaido

Goetia

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(Reiryoku) – Spiritual Energy
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Reiryoku is a unique brand of chakra, belonging to specific types of spiritual beings. It exhibits some of chakra's natural behaviours, in that it is naturally produced in the body and flows throughout, and fuels the abilities of its user, though there are distinct differences. Like normal chakra, it is comprised of both spiritual and physical energy, but its spiritual component is heavily favoured, in the same way that activating Yin State requires its user to manipulate their own internal energies to favour the spiritual to the extreme. Because of the complexity of this energy, abilities that break down or absorb chakra, such as Dark Release, Fūinjutsu, and related Ninja Technology, require at least 10 more chakra than normal to absorb a technique fueled by Reiryoku. For example, a 50 chakra sealing technique can seal up to 50 points of normal chakra, but can only seal a Reiryoku-powered technique of up to 40 points.

(Reiatsu) – Spiritual Pressure
Type: N/A
Rank: Skill
Range: N/A
Chakra: N/A (10 – 80)
Damage: N/A
Description: Spiritual Pressure is the release of the user's Spiritual Energy. It's a method of control similar to how one manipulates chakra, allowing for similar applications of use. An example of this would be forming invisible platforms using Reiatsu to create footholds so that the user can stand and fight in mid-air. The user can also perform an action similar to chakra surging, explosively releasing their Reiatsu so as to break illusions placed on them, including those of Yin Release and the Mangekyō Sharingan. Due to the highly spiritual nature of Reiatsu, this can also dispel techniques which would require using Natural Energy, or surges of Yin-Yang Release, to break. When exerted, it flows outward from the user, becoming visible to others. All of the user's techniques which manipulate Reiatsu exhibit its colours. Starrk's Reiatsu is blue, turning blue-black in Más Allá De Resurrección.

(Pesquisa) – Probe Circuit
Type: N/A
Rank: Skill
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Possessing high amounts of Reiryoku grants one a superior level of spiritual awareness. This ability is dubbed Pesquisa. This brand of sensory allows one to sense individuals and objects through the presence of spiritual essence, no matter how meager. Sensing other living things through their innate spirit becomes possible, whereas in terms of techniques, they are detected by sensing the spiritual energy that is inherent to chakra's makeup. In order to remain undetected by Pesquisa, an object must be both without chakra, and without spirit. Pesquisa is constantly and passively activated from the beginning of battle, and grants him x4 tracking. Upon activation of Resurrección, this tracking increases to 6x, and upon activation of Más Allá De Resurrección, this tracking increases to 8x. This skill is constantly and passively active, and cannot be removed or deactivated by any means.

(Hierro) – Steel Skin
Type: Skill
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: A natural skill belonging to Arrancar, Hierro is the process of the user's Reiryoku condensing around their skin, creating an invisible armour boasting incredible toughness. It allows the user to grab sharp objects, such as swords and other weapons, by the blade without sustaining injury. It reduces any incoming physical damage by 60, and increases the user's Taijutsu, excluding Bukijutsu, by an additional 20 points. Upon activation of Resurrección, these values become 70 and 30 respectively. Upon activation of Más Allá De Resurrección: Revólver De Los Lobos, these values become 80 and 40 respectively. The damage increase to Taijutsu from Hierro stacks with the damage bonus granted by Resurrección. This skill is constantly and passively active, and cannot be removed by any means.




The stadium would suddenly begin to spin around Kaido where they stood, awaiting the Ronin to initiate the contest. The world would twist and contort, spiraling into nothingness while leaving him untouched in its depths. By now, he had been taken from the impure world, and in the next few moments he would see the abyss replaced by great dunes of white sand surrounding him in every direction. Above him was the empty night sky, with wisps of cloud and a crescent moon its only features. Opposite Kaido was Coyote Starrk, the Dark Tower's new champion. The Arrancar looked around briefly before his eyes settled on the individual standing across from him in some dune of the vastness that was Hueco Mundo. Or at least, a recreation of it. He sighed, rubbing his head in a gesture of exasperation, despite not having done anything that could possibly exhaust him in the few moments he had been in existence. "Dragged out from my nap just to fight for someone else's gain... humans really are a bother."

Opening a single eye and keeping his sight below Kaido's eyeline, Starrk would whip his hand downward, releasing a beam of his Reiatsu towards Kaido. If undefended, the beam would impact Kaido directly in the chest, searing his body. To follow up, Starrk would bring up both arms, forming his fists, and thrust them forward, releasing two blasts of highly condensed Reiatsu in Kaido's direction. Though they were far less powerful than his Cero, the combination of attacks would deal considerable damage to the challenger. "I was finally sleeping well too." the Arrancar remarked off-handedly, shuffling his feet in the sand while he waited for his opponent to recover.

Type: Offensive
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 120
Description: A blast of Spiritual Energy that burns and scorches a target. It is initially formed as an orb, and upon release, is fired as a beam of fiery energy that incinerates objects it comes into contact with. Unlike Bala, it is Reiatsu as a more pure form of energy, and carries none of the concussive properties due to its lack of tangibility.

Type: Offensive
Rank: A
Range: Short – Long
Chakra: 50
Damage: 50
Description: A small blast of Reiatsu that deals concussive damage. It is initially formed as an orb, and is released as a condensed projectile through physical motion. While not as strong as a Cero, it is much faster, moving at twice the user's base speed.

Chakra: 1840
 
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Goetia

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Starrk's brow furrowed in confusion at the challenger's lack of retort to his attack. Whether he chose not to defend himself, or simply couldn't, was a question whose answer would elude the Arrancar. Another sigh from the champion concealed the gratitude he felt towards his opponent, for making the ordeal quick and easy. "Hmph." Gathering his Reiatsu, he would charge two Cero's, unleashing them in Kaido's direction and causing another eruption of sand and smoke due to the energy's potency. If the blows from earlier weren't enough to kill their target, this would surely finish the job. That was, unless the challenger decided to fight back.

Type: Offensive
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 120
Description: A blast of Spiritual Energy that burns and scorches a target. It is initially formed as an orb, and upon release, is fired as a beam of fiery energy that incinerates objects it comes into contact with. Unlike Bala, it is Reiatsu as a more pure form of energy, and carries none of the concussive properties due to its lack of tangibility.
 

Punk Hazard

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Kaido raised his hand to the wounds Starrk had blown into his chest. He groaned softly to himself as his fingers touched the blood pouring down his torso. His attacks had managed to bypass his natural defenses, making quite the impact as they did so. But alas, even then...

"Not enough," Kaido grumbled.

He lamented over the fact that Starrk's attacks had failed to kill him as the Champion readied his next, even when he had taken the full brunt head-on. Brushing off his injuries, Kaido readied Mjolnir in his hand. Starrk fired off a repeat of his earlier attack and, in response, Kaido flooded his body with revitalizing energy. With his enhanced power, Kaido bounded to the left at blistering speed, moving around the multiple Cero's and circling around to Starrk's back. Approaching from his opponent's left, Kaido swung Mjolnir, aiming his weapon to land square against Starrk's lower back. As he made impact, Kaido released a powerful burst of lightning from the hammer, aiming to blow Starrk away.




(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

(Mjolnir ) - Mjolnir(Reference)
Type: Artifact
Rank: S
Range: Short - Long
Chakra: 40 per active ability use (-10 per turn)
Damage: 100 damage for Odinforce
Description: Mjolnir is a mythical weapon of unknown origin. Rumors hint at the weapon being the blade of a lost God, capable of leveling mountains with but a single blow. Mjolnir enhances the wielder's lightning abilities, allowing him to channel all of his lightning based abilities through it without need for seals, Custom Elements included. A nigh indestructible weapon, Mjolnir is capable of surviving direct clashes with the strongest of attacks, though this invulnerability isn't granted to its wielder, and is capable of delivering A ranked strikes through direct contact. Because of it's ability to shift and manipulate it's own density, this allows the hammer to become unwieldable by any it deems unworthy, its weight becoming impossible to move - even by Shinra Tensei and other gravity manipulating/absolute abilities. This ability also allows it the ability to grant it's wielder the power of flight by swinging the axe and charging it, lifting him into air at x3 his speeds. This can be used once every 3 turns to avoid objects within reason.

Mjolnir is capable of it's own set of active abilities as well, the Lightning of Asgard, Odinforce and the Bifrost. The Lightning of Asgard is a Forbidden ranked Lightning ability, capable of releasing an otherworldly blue lightning that looks similar to flames. A Lightning technique with no weakness, the user points his hammer into the sky channeling it and then releases a massive 10m blast of Lightning of equal power to Kirin. The user can also make use of Mjolnir to use the Bifrost Bridge, dimensional energy which allows instantaneous travel to any location. A powerful, rainbow-like energy drawn to create a wormhole like portal, the Bifrost allows the user to link two locations for instant travel upon a 5 meter wide bridge that any can cross should it become open. Because of this, it can inadvertently affect enemies and allow them to travel as well should they be near the user when the portal becomes opened. The last of the Mjolnir's abilities are perhaps the most useful and and require the most to utilize; Odinforce is a mystical energy source that is essentially Natural energy amplified. The user can manipulate this energy once every 5 turns to create blasts of energy with a strength to anything it meets ( excluding Rinnegan, YY based, or S/T abilities ) to essentially destroy anything regardless of damage or rank. However, because of this power, use of the Odinforce prevents Mjolnir's abilities from working for the same time it takes to reuse the Odinforce, 5 turns. During this time, any and all of the hammer's abilities become defunct and it becomes just a giant hammer.

Note: Odinforce can only be used once every 4 turns, preventing the user from using the Bifrost in that time.
Note: Use of the Bifrost can only be done 3 times in total, with a 4 time cooldown period.
Note: Mjolnir's abilities can only be utilized should the wielder be deemed worthy; should it be attempted to be held by one unworthy, the Hammer's density will significantly increase and be immovable.
Note: To make use of its active abilities, the user must be deemed worthy in RP after gaining access to Mjolnir.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Reference:
(Yoton/Kinjutsu: Fantomu Buraddo ) - Yang Release/Forbidden Arts: Phantom Blood

Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Seeking a way to enhance the body to its uttermost limits, a group of shinobi known as the Pillar Men created the Kinjutsu known as "Phantom Blood." Sealed into stone masks by its creators, Phantom Blood is a Kinjutsu designed to transform the body; upon being touched by blood and worn on the face, the mask releases several spines that inject a surge of Yang-based energy into the user's body that binds itself to their cells and naturally occurring fluids. This process permanently transforms the user into an entity known as a "Vampire," the Yang-based energy passively granting them physical prowess and agility on par with that of the Second of the Eight Inner Gates. Vampires possess immense longevity, their lifespans continuing indefinitely, and can even remain alive after any injury that would normally be fatal for ordinary humans(in terms of the function of the RP, this aspect of the longevity is largely cosmetic; the user's health points still abide to normal health rules and the user will still lose a match when their health reaches zero). However, they are not truly immortal; a fatal injury to the brain will result in the death of a vampire as normal. This longevity grants those under the influence of Phantom Blood a naturally higher capacity to heal, able to passively recover from damage on par with Hashirama Senju's passive regeneration. Minor wounds, burns, cuts, etc. will all passively heal over a small period of time, closing up wounds and injuries after one turn. While this healing can recover such wounds over the course of one turn, it is not without its limits; a Vampire's passive healing is only able to restore the body so that it can function, but does not restore lost HP(for instance, an arm broken by an A-rank technique will mend itself, but the user will not recover the lost 60 points of their health).

This longevity can also be manifested in enhanced ways, though these require active uses. The user can increase the power of the regeneration to restore up to 75 Health Points. This can be used to mend more severe injuries, such as restoring destroyed organs or reattaching detached limbs. Should the user make physical contact with another living organism, such as a bio or summoning creature, the user can execute this ability with greater ease, compensating for the comparatively lesser use of chakra by stealing some of the opponent's vitality.

Note: Enhanced regeneration requires physical contact with target and can only be utilized two times per battle. Can only be used by Yin-Yang masters
Note: Active regeneration occupies a move slot, consuming 70 chakra. Through direct contact, the chakra drainage drops to 50 chakra. Regular version can be used once every two turns, direct contact once every other turn. Either version can only be used twice per battle
Note: Due to their bodies growing acclimated to Yang energy through the Phantom Blood transformation, Vampires become able to use techniques that would normally clash with the usage of Yang Release techniques without such hindrance, though all other restrictions apply
Note: This technique cannot be used to regenerate from techniques that inflict damage equaling to or exceeding half of the user's total health pool, nor can the user use the actives of this technique should their health fall below 25% of its total pool.




False Darkness becomes 110 damage due to Six Paths' power. Strike with Mjolnir becomes 130 damage due to same speciality and boost from Power of the Sun.
 

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It seemed as though the challenger had allowed the Arrancar's attacks to connect, as if to size him up. Starrk's Pesquisa allowed him to maintain knowledge of Kaido's location as he weaved between the Cero's. Cursing the fact that Kaido had chosen to fight after all, Starrk knew that it wouldn't be an easy one. "Give chase." With those words, Starrk was engulfed in a burst of Reiatsu, kicking up a plume of smoke that would leave only his silhouette visible within. His Pesquisa actively tracking Kaido's location, Starrk would take aim with Colmillo Izquierdo and fire three Cero's to intercept Kaido's travel around Starrk's left flank. The release of the Cero's would disperse the smoke around Starrk, revealing his transformation to the challenger, and were aimed such that all three would connect if Kaido continued on his current path. With the smoke cleared, Starrk kept his gaze below Kaido's eyes.

Type: Supplementary
Rank: S
Range: N/A
Chakra: 80 (-20 per turn)
Damage: N/A
Description: Resurrección is a technique which unleashes the latent strength of an Arrancar. It differs from Sage Mode in that while Sage Mode bestows its user with entirely new abilities, Resurrección instead restores the original powers of an Arrancar that has been sealed within a Zanpakutō. The activation of Resurrección physically transforms the Arrancar into a form reflecting what they looked like prior to becoming an Arrancar; their 'true' form in some sense. The specific characteristics and abilities of Resurrección differ between Arrancar, similarly to Sage Mode, but there are a set of universal benefits conferred by its activation. Namely, an increase to the user's speed (x4), striking strength (+20 to Taijutsu), and the potency of their Reiatsu (+20 to Reiatsu techniques).

Starrk's Resurrección changes his appearance drastically. His upper body is now covered in a gray fur-lined jacket over a double-breasted vest, while his legs are covered in dark, skin-tight pants, with gray knee-high fur leggings covering his lower legs, and his arms are covered in gray, elbow-length fur armbands, which end at his wrists. There are ribbon-covered bandoleers emerging from his upper back and disappearing into his upper forearms. He also gains an eyepiece on his left eye, fastened by chains that wrap around his right eye and the back of his head. With fur-covered holsters, Starrk's released form resembles a Wild West gunslinger.

Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Los Lobos is the name of Starrk's unique sword. Upon his transformation into an Arrancar, most of his original power as a Hollow was sealed into the weapon, known as a Zanpakutō. It is seemingly a regular katana in both shape and function, sporting a pewter-colored rectangular guard, with small protrusions on each corner, and a sun-like design wrapped around the hilt's collar. The hilt itself is yellow, and the sheath is a metallic-gold. Upon activation of Resurrección, the sword takes on its true form; a pair of ornamental pistols. These pistols act as conduits for Starrk's Reiatsu, allowing him to fire Cero's from them, with the exception of Gran Rey Cero.

(Colmillo Izquierdo) Left Fang – Left Fang is the left pistol of Los Lobos in its Resurrección state. The Cero's fired from Left Fang, while slightly weaker than a fully-powered Cero, are incredibly quick, moving at 3x the user's base speed. Up to three Cero's can be fired from the pistol at the cost of a move, each one carrying 100 damage. Each individual Cero receives the damage boost provided by the activation of Resurrección.

(Colmillo Derecho) Right Fang – Right Fang is the right pistol of Los Lobos in its Resurrección state. The Cero's fired from Right Fang are empowered, carrying an additional 20 damage, stacking with the damage boost provided by the activation of Resurrección.
 

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The plume of smoke erupting around Starrk seemed to be a signal for something greater. Kaido had sensed a change occur in the Champion the moment it had happened, piquing within him a great sense of interest. The Strongest Creature found himself unable to hold back a smile from breaking free on his face.

Quite suddenly, the lingering smoke parted in the wake of several bolts of energy cutting through the air. Recognizing it as the same attack as before, Kaido was more intrigued by the transformation Starrk had undergone, and passively advanced his left Mangekyo into its Rinnegan stage. A split second before the first of the shots landed, Kaido harnessed the power of his Dojutsu to swap himself and the Champion through space itself, placing Starrk within the trajectory of his own Cero.

"Worororo," Kaido laughed, his smile turning into a grin dripping with malice. "Is that all?"




( Doujutsu: Rinnegan ) - Eye Technique: Samsara Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.
Note: Requires the user to activate EMS at least one turn earlier.
Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.
Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities.
Note: Can only be used by Sasuke Uchiha bios.

( Amenotejikara ) - Heavenly Hand Power
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 60 - 140
Damage: N/A
Description: With his left eye, Sasuke instantly shifts the location of himself, others, objects, and ninjutsu within a certain range. Due to its speed, this technique has proven to be especially useful for launching surprise attacks against enemies. In addition, it has the psychological effect of throwing opponents off guard by confusing them when the user runs their technique into an empty space. This technique not only switches the position, but the momentum and direction of the switched targets as well.
Short Range - The user is able to shift the location of himself anywhere within short range, instantly appearing in the new location. He can also use this ability to instantly switch positions with anything within short range of himself.
Mid Range - After spending 40 more chakra, the user is able to change his position and reappear anywhere within mid range of his original location. By targeting specific objects, the user can switch places with it instantly. The user can use this to shift his location up to 2 landmarks away if he is not in battle.
Long Range - Spending an incredulous 140 chakra, the user is able to shift his location and appear anywhere within long range, be it three landmarks away or entire countries away should he not be in battle. He is also able to switch positions with any object within long range in battle.
Note: Can be used up to 5 times, once every 3 turns.
Note: After long range use, the user must wait one additional turn between usages.
Note: Can only be used by Sasuke Uchiha bios.
Note: Requires Rinnegan to be active.
Note: User cannot switch places with items on the opponent's body or in hand.
 

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The moment Starrk's location had changed suddenly, he surmised that some form of Space-Time technique had been used on him. "?!" Given the closeness of the first Cero to Kaido's original position, now Starrk's, there was little way to avoid being hit by his own attack. The blast of Reiatsu would connect with his back, searing his hardened skin. Despite his exceptionally tough Hierro, the damage sustained wouldn't be fully mitigated, and should the other two connect, he would be as good as done for. "Tch!" Focusing his Reiatsu, he would tear open the fabric of the spectral plane in two places. The first, almost directly on his back, so as to let the two remaining Cero's pass into the void. The second, directly above Kaido's new location. The portals were each 3x3 meters in size, with the one above Kaido being short-range from him. Both Cero's would fly downwards at great speed, poised to smash directly into his head should he leave them unchecked. A burn mark emanating smoke was left where the Cero had struck Starrk, who quickly half-turned to face Kaido, his eyes narrowed in a combination of annoyance and caution. Raising both his guns, the Arrancar would fire an incredible volley of Cero's from each firearm, the sheer quantity of the energy blasts making it appear as if they were merely large singular blasts.

"Cero Metralleta."

Type: Defensive
Rank: B – S
Range: Short – Long
Chakra: 30 – 50
Damage: N/A
Description: Descorrer is a skill unique to Arrancar, and is their equivalent of Space-Time Ninjutsu, allowing them to carve openings in the fabric of reality. These openings, known as Garganta, are portals into the space that exists between different dimensions. They can be used to travel between worlds, to far distances within the same one, or even to banish people or objects into the depths of their abyss. Depending on the quantity of Reiatsu used to open them, their size can vary, starting at up to 10x10 meters for B-Rank, up to 15x15 meters for A-Rank, and being up to 40x40 meters at S-Rank. A Garganta, when opened, happens nigh instantly, and can banish attacks regardless of how much chakra they contain, and the user can create as many openings per usage as they please. Descorrer can only be used once every three turns.

Type: Offensive
Rank: S
Range: Short – Mid
Chakra: 80
Damage: 130 + 20 - 5 = 145
Description: Cero Metralleta is a Cero variant unique to Coyote Starrk, only usable through Los Lobos whilst in Resurrección. The user is able to launch a continuous volley of Cero's in a given direction. Due to the sheer quantity of Cero's, the attack resembles a single large Cero. The Cero volley can be fired over several turns, dealing the full damage each turn, though costing a move for each turn of active use. Cero Metralleta spans a two meter radial width, and can be fired from either of Starrk's pistols.
 

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The champion took the first of his own blasts head-on before Kaido detected a tremendous flux in his chakra. A portal was torn open behind the champion, a tactic Kaido immediately recognized to be a defense against the remaining two bolts of energy that were barreling toward him.

"No," Kaido mused to himself.

Not a defense, but a counterattack.

"King!" he commanded mentally, issuing an telepathic plan to his Creation as the bolts exited the portal above his head.
The duo manipulated their respective networks of chakra simultaneously. Kaido himself instantly transformed his body into that of light, while King manipulated the natural light in the battlefield to create what appeared to be a lattice of criss-crossing beams of light surrounding the terrain. Near instantly, Kaido's body dissolved into pure light, merging with the lattice created by the Creation as the bolts entered the one meter mark between themselves and the World's Strongest's head.

At blistering speed, Kaido traveled through the lattice until he emerged from a point a meter behind the now turned-around Starrk. Gripping Mjolnir at the ready, Kaido swung the hammer against Starrk's head at the moment he rematerialized, packing all of the strength he could muster into the blow with a beastial roar.





[光遁 照明] - Zhàomíng | Light Release: Illumination
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 0
Description: This technique revolves around the concept of becoming Light. Through the usage of a full-bodied surge, the user is capable of instantly converting their entire body to light. Upon initial conversion, the only visual change will be that of a soft glow that can be seen to emanate from the users position; which makes them seem ethereal-godly-otherworldly. The glow, laden with the user’s chakra, can be suppressed or made to distort the user’s visage. Doing so prevents enemies from focusing on them due to the threat of blinding. Furthermore, being comprised of light particles the user is intangible yet is capable of becoming tangible, now becomes vulnerable only to the elemental weaknesses of light, can passively scatter into light particles and immediately reform anywhere within a short range radius. Not only that, but as their body is now comprised of a formless substance they can manipulate their looks or the form that they take into anything imaginable. As an extension of this concept, the user can release adaptable offshoots of A-Rank strength with the aforementioned properties to attack or defend.

Alongside this transformation comes the ability to perform a method of high-speed re-location, in which the user will be capable of bursting into a beam of light that will allow them to travel at 5x their current speed, however in turn the user will be limited to less dynamic movements such as only linear pathways. Although, by combining their newly granted speed with Taijutsu, the user will be capable of adopting a tangible state at the zenith of their motion to deliver an enhanced Taijutsu attack (+20). The user will be capable of maintaining this enhanced state as long as they do not encounter a substantial opposite force or choose to end their movement, and due to being light the user can, upon coming into contact with a reflective surface, choose to reflect themselves – allowing them to instantly change their trajectory without losing speed.

~ Note ~ Since the User’s Body Becomes Light, this gives the user’s physique its own elemental advantages, such as absorbing fire-based techniques. When fire-based (including heat/warmth) techniques are absorbed, the damage of the techniques converts and adds onto the Taijutsu DMG Perk.

~ Note ~ Colliding with any of Light’s Elemental Weaknesses or Sentient Life will cancel the technique and the user will recieve +10 damage from this jutsu.

~ Note ~ The User can only activate this technique Three Times per Battle. Each Activation last Three Turns.

~ Note ~ This Jutsu Can Only Be Taught By Trooper3Stacks

[光遁光周期] - Guāng Zhōuqí | Light Release: Light Cycle
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 [15 Due to Yin-Yang Mastery]
Damage: 0
Description: Through the use of light chakra, the user will be capable of distorting the transmission, perception, reflection or refraction and emission of light from an object or targeted area. As a purely supplementary technique, this jutsu makes full use of the inherent properties of light and as such is extremely quick to activate; and once activated, it takes effect at the speed of light making it virtually instant. Various effects can be achieved through the use of this technique by altering the way that light interacts with the world (specifically on the battlefield). One effect is that the user can reduce the amount/speed of movement/emission/reflection of light. This can result in a 4-Point deduction in one’s base ability to track because the sense known as sight solely depends on visible light. If the user slows down light’s speed or means of travel, the opponent receives visible information later than normal; which creates an effect of slower time.

The user can also enhance or nullify present light, allowing for the production of flashes of light of various intensities (too high and light ceases to be visible causing once visible things to appear as transparency), colors, and patterns. Even dark spots can be created, which is the result of areas completely devoid of light. With this perk, the user is capable of manipulating light to form optical illusions or even bending light around an object or area to make it; creating a form of invisibility. The importance of light and the user’s ability to govern it freely with this technique makes the possibilities of this jutsu endless; as such when used effectively this jutsu will likely force an opponent to relinquish their reliance on slight, and instead focus on interpreting the world through their other senses.

~ Note ~ Once activated this technique stays active for the next four turns, during which time the user can freely govern the way that things look by manipulating light.

~ Note ~ In the case of objects that do not produce their own light - aka solids, liquids and most gasses, or the manipulation of natural light (whose source is the sun) blinding effects will be limited to that, and the next turn only. When used on techniques that emit energy in the form of light however, such as fire or lightning, opponents who look upon it will be immediately blinded for that, and the next turn as well. Due to being chakra infused, the blinding effect will even affect Doujutsu.

~ Note ~ Once this technique is over, the user cannot re-use it again for three turns, and also while it is active they are limited in that they cannot activate Light techniques above B rank.

~ Note ~ This Jutsu Can Only Be Taught By Trooper3Stacks

(Mjolnir ) - Mjolnir(Reference)
Type: Artifact
Rank: S
Range: Short - Long
Chakra: 40 per active ability use (-10 per turn)
Damage: 100 damage for Odinforce
Description: Mjolnir is a mythical weapon of unknown origin. Rumors hint at the weapon being the blade of a lost God, capable of leveling mountains with but a single blow. Mjolnir enhances the wielder's lightning abilities, allowing him to channel all of his lightning based abilities through it without need for seals, Custom Elements included. A nigh indestructible weapon, Mjolnir is capable of surviving direct clashes with the strongest of attacks, though this invulnerability isn't granted to its wielder, and is capable of delivering A ranked strikes through direct contact. Because of it's ability to shift and manipulate it's own density, this allows the hammer to become unwieldable by any it deems unworthy, its weight becoming impossible to move - even by Shinra Tensei and other gravity manipulating/absolute abilities. This ability also allows it the ability to grant it's wielder the power of flight by swinging the axe and charging it, lifting him into air at x3 his speeds. This can be used once every 3 turns to avoid objects within reason.

Mjolnir is capable of it's own set of active abilities as well, the Lightning of Asgard, Odinforce and the Bifrost. The Lightning of Asgard is a Forbidden ranked Lightning ability, capable of releasing an otherworldly blue lightning that looks similar to flames. A Lightning technique with no weakness, the user points his hammer into the sky channeling it and then releases a massive 10m blast of Lightning of equal power to Kirin. The user can also make use of Mjolnir to use the Bifrost Bridge, dimensional energy which allows instantaneous travel to any location. A powerful, rainbow-like energy drawn to create a wormhole like portal, the Bifrost allows the user to link two locations for instant travel upon a 5 meter wide bridge that any can cross should it become open. Because of this, it can inadvertently affect enemies and allow them to travel as well should they be near the user when the portal becomes opened. The last of the Mjolnir's abilities are perhaps the most useful and and require the most to utilize; Odinforce is a mystical energy source that is essentially Natural energy amplified. The user can manipulate this energy once every 5 turns to create blasts of energy with a strength to anything it meets ( excluding Rinnegan, YY based, or S/T abilities ) to essentially destroy anything regardless of damage or rank. However, because of this power, use of the Odinforce prevents Mjolnir's abilities from working for the same time it takes to reuse the Odinforce, 5 turns. During this time, any and all of the hammer's abilities become defunct and it becomes just a giant hammer.

Note: Odinforce can only be used once every 4 turns, preventing the user from using the Bifrost in that time.
Note: Use of the Bifrost can only be done 3 times in total, with a 4 time cooldown period.
Note: Mjolnir's abilities can only be utilized should the wielder be deemed worthy; should it be attempted to be held by one unworthy, the Hammer's density will significantly increase and be immovable.
Note: To make use of its active abilities, the user must be deemed worthy in RP after gaining access to Mjolnir.
 

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Starrk's Pesquisa proved its usefulness once again, allowing him to detect Kaido's evasion of his attack using the Garganta. Suddenly, Starrk was engulfed in a plume of Reiatsu, the energy rocketing into the sky in a union of blue and black. The Arrancar had undergone yet another transformation, this one being his most powerful. As Kaido began to approach short-range of him, Starrk would quickly turn around, aiming his right hand rifle in the direction of his opponent. A blue-black Cero would be violently launched at Kaido, smashing him out of his transformed state and sending him hurtling backwards several meters. "Más Allá De Resurrección: Revólver De Los Lobos."

Using his Reiatsu, Starrk would then conjure eight wolf spirits, keeping four surrounding him and sending the other four to run down the prone Kaido. Once they reached short-range, the wolves would erupt in a colossal explosion of Reiatsu, bearing down on Kaido's body with overwhelming force.

Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: 150 (-40 per turn)
Damage: N/A
Description: Más Allá De Resurrección is a form of Resurrección achieved by few Arrancar, allowing them to transcend the limits of their original powers. This unique brand of Resurrección grants Arrancar evolved forms of their specific powers, as well as empowering them further. In the same vein as the original Resurrección technique, Más Allá De Resurrección confers upon the user a series of universal benefits, such as increased speed (x6), striking strength (+40 to Taijutsu), and the potency of their Reiatsu (+40 to Reiatsu techniques). The activation of Más Allá De Resurrección satisfies the usage conditions for any technique requiring the activation of Resurrección.

In this form, Starrk is completely shirtless save for a sleeveless vest and pants that are composed of jagged black Reiatsu, with flame-like blue Reiatsu emanating from his hips and thighs. He also wears long, dark gray gloves that have light gray lines running down the arm sections and only cover his middle fingers and thumbs. He now has a second Hollow hole on his abdomen, and both holes have cracks spreading over his torso, with his chest hole being filled with blue energy and his abdominal hole being filled with green; these Hollow holes each have a bandoleer of segmented Reiatsu that transitions from its color to that of the other hole as it stretches out behind Starrk and circle around, connecting to his guns. Instead of an eyepatch, Starrk now has flame-like blue-black Reiatsu covering his left eye, as well as a red flame tattoo around it, and his right eye has red sclera and a thin black pupil. His hair, now gray, is hip-length and tied in an unkempt ponytail at the back, emanating blue-black Reiatsu from its tip. Starrk's pistols now resemble short, one-handed Henry rifles and are largely black, with the light gray-colored design of a crescent moon unleashing rays of light on the barrels and a stylized wolf skull at the base of the grip. He also wears knee-length heeled boots of a similar design and material, resembling assault rifles at the back and top, and which emanate blue-black Reiatsu from the base of the heels; Starrk can fire Cero from the bottom of these heels. Starrk can also perform Kenjutsu techniques, using the rifles in substitute of a sword.

Type: Offensive
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 120 (155)
Description: A blast of Spiritual Energy that burns and scorches a target. It is initially formed as an orb, and upon release, is fired as a beam of fiery energy that incinerates objects it comes into contact with. Unlike Bala, it is Reiatsu as a more pure form of energy, and carries none of the concussive properties due to its lack of tangibility.

Type: Offensive, Defensive
Rank: Forbidden
Range: Short – Long
Chakra: 100
Damage: 150
Description: The user conjures a series of wolf spirits made from their Reiatsu, up to a maximum of ten. Imbued with sentience, these wolves do not require active command or concentration in order to maintain their existence or control them. They move at the same speed as the user, and are capable of unleashing a mid-range explosion at the cost of a move. Multiple wolves can be detonated with a single move slot. Each wolf possesses the full damage of the technique, though only four wolves can be pursuing or attacking an enemy at once.
 
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Goetia

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With Kaido overwhelmed by the assault of the spiritual wolves, his prone body was left smouldering in the sands that covered Hueco Mundo. Fully turning his body, Starrk's attention was now entirely on Kaido's companion whom he'd entered the challenge with. Raising both rifles, the Arrancar would fire a series of Cero's from each, three travelling at blistering speeds and one carrying superior power to the others. The trio of high-speed Cero's would hit their target at once, with the high-power Cero dealing the final blow to the creation.

Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Los Lobos is the name of Starrk's unique sword. Upon his transformation into an Arrancar, most of his original power as a Hollow was sealed into the weapon, known as a Zanpakutō. It is seemingly a regular katana in both shape and function, sporting a pewter-colored rectangular guard, with small protrusions on each corner, and a sun-like design wrapped around the hilt's collar. The hilt itself is yellow, and the sheath is a metallic-gold. Upon activation of Resurrección, the sword takes on its true form; a pair of ornamental pistols. These pistols act as conduits for Starrk's Reiatsu, allowing him to fire Cero's from them, with the exception of Gran Rey Cero.

(Colmillo Izquierdo) Left Fang – Left Fang is the left pistol of Los Lobos in its Resurrección state. The Cero's fired from Left Fang, while slightly weaker than a fully-powered Cero, are incredibly quick, moving at 3x the user's base speed. Up to three Cero's can be fired from the pistol at the cost of a move, each one carrying 100 damage. Each individual Cero receives the damage boost provided by the activation of Resurrección.

(Colmillo Derecho) Right Fang – Right Fang is the right pistol of Los Lobos in its Resurrección state. The Cero's fired from Right Fang are empowered, carrying an additional 20 damage, stacking with the damage boost provided by the activation of Resurrección.

Type: Offensive
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 120 (175)
Description: A blast of Spiritual Energy that burns and scorches a target. It is initially formed as an orb, and upon release, is fired as a beam of fiery energy that incinerates objects it comes into contact with. Unlike Bala, it is Reiatsu as a more pure form of energy, and carries none of the concussive properties due to its lack of tangibility.
 
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As the 5 day reply time limit has elapsed, your turn will be skipped, and as a result both your playable characters have been KO'd. They will be transported back to the Dark Tower landmark.​

 
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