[Photoshop] Dark Magic (Fractalic Tag) + 2 Avatars

Just L

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Well comments here are reason I quit posting on NB design hall long time ago. Like 0 useful info, I'll try to give you some.

Everything seems right yet everything is wrong a bit.

Lets start with Quad-Focal, dude no, my eyes are running like cat chased by dragon. You put 2 light points on hands, which make them focal points + text at the bottom + face on the top, it doesn't work this way, try to follow rule of thirds (it's the simplest way, I can go in more depth if you want). So here you should put more focus on face + place text near it, little bellow righter or lefter doesn't matter.

Depth, its bit wrong as well, looks pretty plain to me, sharpen face/focal or put motion/gaussian blur on tag and mask un-needed parts.

Text itself looks okay-ish, it's just too mainstream already, try to be more unique, that will give tag the "wow" feeling.

Atmosphere is good as well, you did decent job here.

Most distracting part for me is topaz, you over-used it soooo much, just because cool guys on gfx sites use it doesn't mean it's any good, imo topaz is awful for tags, you can achieve same effect with high pass and don't have this plastic-ish feeling in the tag. Seriously don't use topaz or use it less, much less.
 

Horus

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Well comments here are reason I quit posting on NB design hall long time ago. Like 0 useful info, I'll try to give you some.

Everything seems right yet everything is wrong a bit.

Lets start with Quad-Focal, dude no, my eyes are running like cat chased by dragon. You put 2 light points on hands, which make them focal points + text at the bottom + face on the top, it doesn't work this way, try to follow rule of thirds (it's the simplest way, I can go in more depth if you want). So here you should put more focus on face + place text near it, little bellow righter or lefter doesn't matter.

Depth, its bit wrong as well, looks pretty plain to me, sharpen face/focal or put motion/gaussian blur on tag and mask un-needed parts.

Text itself looks okay-ish, it's just too mainstream already, try to be more unique, that will give tag the "wow" feeling.

Atmosphere is good as well, you did decent job here.

Most distracting part for me is topaz, you over-used it soooo much, just because cool guys on gfx sites use it doesn't mean it's any good, imo topaz is awful for tags, you can achieve same effect with high pass and don't have this plastic-ish feeling in the tag. Seriously don't use topaz or use it less, much less.
I love you <3 lol
I really appreciate your CnC :)
It's really really refreshing!

Well, for the positioning of the fractals on the hands, I tried going in the direction of a "story"(I try to create stories with my tags if you understand what I'm saying) as in the guy's a dark magical creature, who's currently in the process of practicing Dark Magic. Hence the fractals in his hand, and around him. So a quad focal export was what I was aiming for :)

The rule of thirds is bypassed in this tag with the render itself, as it doesn't follow the rule altogether, so to go with that "flow" in a sense, I moved the text to the bottom because it'd look weird at the points that the grids intersect. The rule of thirds, I've learned, can and should be bypassed in certain pieces.

Yeah I always screw up with depth lol
I just do a simple blur but I'll take your advice into consideration in the future :)

As for the text, I was too lazy to look for more appealing fonts lol >_>
#HorusIsLazy

As for Topaz, I'm in love with it, and I've been using it since 2013, but it does look overused because I combined the Topaz effect with a high pass soft light filter so it does look "plastic-y" in a sense >_>



But thank you very much for your insight! Its very refreshing :)
 

Discotex

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I think about the CNC, Just already said all of it.

Nice tag overall mate.

I really need to learn how to make those lights, since mine turn out un-smooth.
 
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