[CC] Dark Arts - Class of 2016/2017

Inch

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Re: Dark Arts - Class of 2016

To quote one Professor Snape, "The Dark Arts are many, varied, ever-changing, and eternal. Fighting them is like fighting a many-headed monster, which, each time a neck is severed, sprouts a head even fiercer and cleverer than before. You are fighting that which is unfixed, mutating, indestructible."

The Dark Arts correspond to the human concepts of malice, corruption and hatred. It is a type of magic which harnesses these negative emotions in order to create spells with the explicit purpose of harming another person. For this reason, they carry a sinister reputation in any wizarding community. Unlike other schools of magic, knowledge of spells and sufficient magical prowess is not enough to utilize the dark arts. To quote Bellatrix Lestrange, a particularly notorious user of the Dark Arts, "Never used an Unforgivable Curse before, have you, boy? You need to mean them, Potter! You need to really want to cause pain — to enjoy it —righteous anger won’t hurt me for long — I’ll show you how it is done, shall I?" Anger, pain, even hatred are not sufficient to wield the dark arts: they require malice.

The spells used by practitioners of the Dark Arts take three different forms: jinxes, hexes, and curses. Jinxes tend to be spells that cause minor, irritating affects to their victims and is considered the weakest form of the Dark Arts, and they are therefore often used even by 'light' wizards. Hexes are a shade more serious, and tend to cause more lasting damage to the target and are generally much more painful/debilitating. Curses, the most powerful form of dark magic, have incredibly negative effects. Most wizards consider their usage to be outright unacceptable. It's also worth noting that the Dark Arts also contain dark objects, potions, creatures, and certain taboo practices, though these aren't quite relevant to our RP.

Consistent usage of the Dark Arts tends to have a certain mutating effect on the user's appearance, giving them a stereo-typical evil sort of look, though this will only happen with heavy and frequent usage. In general, practitioners of the Dark Arts hold the ability to use magic as making one superior, and they therefor tend to be anti-muggle/muggle-born. While the Dark Arts tend to lend more power to the user than the corresponding Defensive magic, it is quite possible to overcome them with a prodigious amount of skill, or in the case of a certain main character, plot armor.
 

Shady Doctor

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Re: Dark Arts - Class of 2016

What inch said. The dark arts simply are harmful spells, which can change the mind and physical looks of the user over time. Inch covered most if not everything i know about dark arts. I can't elaborate any more other than what he said
 

Detective L

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Re: Dark Arts - Class of 2016

Lit, very good. You both covered aspects of the Dark Arts, so let's begin with the most basic spell of them, and its a Jinx. Erzo can catch up >_>.

Ebublio​ ​Jinx:​ ​​ ​-​ ​Supplementary​ ​
The​ ​Ebublio​ ​Jinx​ ​(​ ​Ebublio​ ​)​ ​is​ ​a​ ​jinx​ ​that​ ​entraps​ ​the​ ​target​ ​​ ​in​ ​a​ ​very​ ​large​ ​bubble​ ​that absorbs​ ​physical​ ​force,​ ​allowing​ ​it​ ​to​ ​survive​ ​attacks​ ​of​ ​equal​ ​rank​ ​and​ ​lower.​ ​Appearing​ ​as​ ​a brilliant​ ​purple​ ​jet​ ​of​ ​light​ ​accompanied​ ​by​ ​purple​ ​flame​ ​and​ ​smoke,​ ​when​ ​the​ ​spell​ ​lands​ ​a bubble​ ​rapidly​ ​expands​ ​from​ ​the​ ​point​ ​of​ ​contact​ ​to​ ​envelop​ ​the​ ​target.​ ​While​ ​it​ ​is​ ​able​ ​to absorb​ ​physical​ ​force,​ ​it​ ​is​ ​vulnerable​ ​to​ ​energy​ ​based​ ​attacks.​ ​If​ ​the​ ​item​ ​targeted​ ​is​ ​within short​ ​range,​ ​the​ ​user​ ​is​ ​able​ ​to​ ​create​ ​the​ ​bubble​ ​around​ ​said​ ​object​ ​nonverbally​ ​and​ ​without​ ​a wand​.


Traps the opponent in a bubble, that absorbs physical force, taking the brunt of attacks of equal rank and below. So its B rank, that means it can tank B rank and below techniques, physical based ones. Its launched forward as a purple jet of light, and expanding from the point where it lands. It is however, vulnerable to energy based attacks. In short range, it is done non-verbally, and without the need of your wand. Useful, huh?
 

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Re: Dark Arts - Class of 2016

Yes. Can we use this say, on our clothing to make a bubble around us? Does it last until destroyed? And can we put this around sentient techniques? ? Such as a golem or a dragon of earth?
 

Erzo

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Re: Dark Arts - Class of 2016

Using the CC submission itself, Dark Arts is a type of Mahou which uses magic directly for dark purposes. As Inch mentioned it comes in different forms (jinxes, curses and hexes), ranging from relatively small forms of 'dark' magic, to full out curses which require your very soul to have hate and malicious thoughts in order to be successful. Dark arts can be corrupting to use, and hard to control. It's affects can be lasting, which is a statement of its nature.

Lit, very good. You both covered aspects of the Dark Arts, so let's begin with the most basic spell of them, and its a Jinx. Erzo can catch up >_>.

Ebublio​ ​Jinx:​ ​​ ​-​ ​Supplementary​ ​
The​ ​Ebublio​ ​Jinx​ ​(​ ​Ebublio​ ​)​ ​is​ ​a​ ​jinx​ ​that​ ​entraps​ ​the​ ​target​ ​​ ​in​ ​a​ ​very​ ​large​ ​bubble​ ​that absorbs​ ​physical​ ​force,​ ​allowing​ ​it​ ​to​ ​survive​ ​attacks​ ​of​ ​equal​ ​rank​ ​and​ ​lower.​ ​Appearing​ ​as​ ​a brilliant​ ​purple​ ​jet​ ​of​ ​light​ ​accompanied​ ​by​ ​purple​ ​flame​ ​and​ ​smoke,​ ​when​ ​the​ ​spell​ ​lands​ ​a bubble​ ​rapidly​ ​expands​ ​from​ ​the​ ​point​ ​of​ ​contact​ ​to​ ​envelop​ ​the​ ​target.​ ​While​ ​it​ ​is​ ​able​ ​to absorb​ ​physical​ ​force,​ ​it​ ​is​ ​vulnerable​ ​to​ ​energy​ ​based​ ​attacks.​ ​If​ ​the​ ​item​ ​targeted​ ​is​ ​within short​ ​range,​ ​the​ ​user​ ​is​ ​able​ ​to​ ​create​ ​the​ ​bubble​ ​around​ ​said​ ​object​ ​nonverbally​ ​and​ ​without​ ​a wand​.


Traps the opponent in a bubble, that absorbs physical force, taking the brunt of attacks of equal rank and below. So its B rank, that means it can tank B rank and below techniques, physical based ones. Its launched forward as a purple jet of light, and expanding from the point where it lands. It is however, vulnerable to energy based attacks. In short range, it is done non-verbally, and without the need of your wand. Useful, huh?
So you can put this around yourself, right? Just to be sure. It's a quick defence against taijutsu based attacks, but nothing crazy about it. But I'm only thinking that cos I'm not big on armour type things but it works well for what it is, considering it can be done without use of wand in short range.
 

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Re: Dark Arts - Class of 2016

Yes. Can we use this say, on our clothing to make a bubble around us? Does it last until destroyed? And can we put this around sentient techniques? ? Such as a golem or a dragon of earth?
Cool spell. How long can it last?
Using the CC submission itself, Dark Arts is a type of Mahou which uses magic directly for dark purposes. As Inch mentioned it comes in different forms (jinxes, curses and hexes), ranging from relatively small forms of 'dark' magic, to full out curses which require your very soul to have hate and malicious thoughts in order to be successful. Dark arts can be corrupting to use, and hard to control. It's affects can be lasting, which is a statement of its nature.



So you can put this around yourself, right? Just to be sure. It's a quick defence against taijutsu based attacks, but nothing crazy about it. But I'm only thinking that cos I'm not big on armour type things but it works well for what it is, considering it can be done without use of wand in short range.
It lasts until its popped ( :pkun: ) by something higher ranked, and yes, it can be applied around a person or a projectile, but it breaks once they attack with more force from within the bubble (say the Golem hits forward with S rank power, it'd destroy the bubble). It'd just pop, so yeah, its pretty damn useful.
 

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Re: Dark Arts - Class of 2016

Anyone else got any other questions? Inch, or Erzo?
Ya'll holding up the class.

Leg-Locker​ ​Jinx:​ ​​ ​-​ ​Supplementary​ ​
The​ ​Leg-Locker​ ​Jinx​ ​(​ ​Locomotor​ ​Mortis​ ​)​ ​is​ ​a​ ​hex​ ​that​ ​is​ ​used​ ​to​ ​bind​ ​the​ ​legs​ ​of​ ​the victim​ ​together.​ ​Similar​ ​to​ ​the​ ​Impediment​ ​Jinx,​ ​the​ ​Leg​ ​Lock​ ​Jinx​ ​renders​ ​the​ ​target's​ ​leg muscles​ ​​ ​to​ ​“freeze”​ ​up,​ ​preventing​ ​movement.​ ​In​ ​certain​ ​scenarios​ ​where​ ​the​ ​opponent​ ​is moving,​ ​by​ ​binding​ ​their​ ​legs,​ ​this​ ​jinx​ ​can​ ​cause​ ​them​ ​to​ ​fall​ ​over​ ​with​ ​great​ ​force​ ​from​ ​their momentum.​ ​The​ ​effects​ ​are​ ​short​ ​lasting,​ ​however,​ ​never​ ​lasting​ ​more​ ​than​ ​a​ ​single​ ​turn,​ ​and can​ ​be​ ​countered​ ​by​ overpowering​ ​it​ ​with​ ​raw​ ​physical​ ​power.​ ​The​ ​target​ ​can​ ​still​ ​mold​ ​chakra,​ ​however; it’s​ ​just​ ​that​ ​his​ ​muscles​ ​become​ ​unable​ ​to​ ​move


Another B rank technique. This one is great to use against fast moving people, to instantly bind up their legs together, and cause them to slam into the ground with great force. However, it only lasts a single turn, and can be countered with raw physical power (as in enhanced strength). The opponent is still able to use chakra, just tat he can't move. Any questions?
 

Erzo

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Re: Dark Arts - Class of 2016

Anyone else got any other questions? Inch, or Erzo?
Ya'll holding up the class.

Leg-Locker​ ​Jinx:​ ​​ ​-​ ​Supplementary​ ​
The​ ​Leg-Locker​ ​Jinx​ ​(​ ​Locomotor​ ​Mortis​ ​)​ ​is​ ​a​ ​hex​ ​that​ ​is​ ​used​ ​to​ ​bind​ ​the​ ​legs​ ​of​ ​the victim​ ​together.​ ​Similar​ ​to​ ​the​ ​Impediment​ ​Jinx,​ ​the​ ​Leg​ ​Lock​ ​Jinx​ ​renders​ ​the​ ​target's​ ​leg muscles​ ​​ ​to​ ​“freeze”​ ​up,​ ​preventing​ ​movement.​ ​In​ ​certain​ ​scenarios​ ​where​ ​the​ ​opponent​ ​is moving,​ ​by​ ​binding​ ​their​ ​legs,​ ​this​ ​jinx​ ​can​ ​cause​ ​them​ ​to​ ​fall​ ​over​ ​with​ ​great​ ​force​ ​from​ ​their momentum.​ ​The​ ​effects​ ​are​ ​short​ ​lasting,​ ​however,​ ​never​ ​lasting​ ​more​ ​than​ ​a​ ​single​ ​turn,​ ​and can​ ​be​ ​countered​ ​by​ overpowering​ ​it​ ​with​ ​raw​ ​physical​ ​power.​ ​The​ ​target​ ​can​ ​still​ ​mold​ ​chakra,​ ​however; it’s​ ​just​ ​that​ ​his​ ​muscles​ ​become​ ​unable​ ​to​ ​move


Another B rank technique. This one is great to use against fast moving people, to instantly bind up their legs together, and cause them to slam into the ground with great force. However, it only lasts a single turn, and can be countered with raw physical power (as in enhanced strength). The opponent is still able to use chakra, just tat he can't move. Any questions?
lol you quoted and answered my ques above, i was waiting for you to post next jutsu.

How does this work on opponents who are using Hardening armour for example? Sure, they can break it with that enhanced strength or whatever, but does it hold them even for a second? Or is there a chakra issues, where I can't use this as the opponent has more chakra in the armour? Also same question, but with B-rank armour? Great jutsu on fast moving opponents (swift, Leg weights, maybe even EIG), allows you to take the upper hand in CQC.

No more questions
 

Shady Doctor

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Re: Dark Arts - Class of 2016

Anyone else got any other questions? Inch, or Erzo?
Ya'll holding up the class.

Leg-Locker​ ​Jinx:​ ​​ ​-​ ​Supplementary​ ​
The​ ​Leg-Locker​ ​Jinx​ ​(​ ​Locomotor​ ​Mortis​ ​)​ ​is​ ​a​ ​hex​ ​that​ ​is​ ​used​ ​to​ ​bind​ ​the​ ​legs​ ​of​ ​the victim​ ​together.​ ​Similar​ ​to​ ​the​ ​Impediment​ ​Jinx,​ ​the​ ​Leg​ ​Lock​ ​Jinx​ ​renders​ ​the​ ​target's​ ​leg muscles​ ​​ ​to​ ​“freeze”​ ​up,​ ​preventing​ ​movement.​ ​In​ ​certain​ ​scenarios​ ​where​ ​the​ ​opponent​ ​is moving,​ ​by​ ​binding​ ​their​ ​legs,​ ​this​ ​jinx​ ​can​ ​cause​ ​them​ ​to​ ​fall​ ​over​ ​with​ ​great​ ​force​ ​from​ ​their momentum.​ ​The​ ​effects​ ​are​ ​short​ ​lasting,​ ​however,​ ​never​ ​lasting​ ​more​ ​than​ ​a​ ​single​ ​turn,​ ​and can​ ​be​ ​countered​ ​by​ overpowering​ ​it​ ​with​ ​raw​ ​physical​ ​power.​ ​The​ ​target​ ​can​ ​still​ ​mold​ ​chakra,​ ​however; it’s​ ​just​ ​that​ ​his​ ​muscles​ ​become​ ​unable​ ​to​ ​move


Another B rank technique. This one is great to use against fast moving people, to instantly bind up their legs together, and cause them to slam into the ground with great force. However, it only lasts a single turn, and can be countered with raw physical power (as in enhanced strength). The opponent is still able to use chakra, just tat he can't move. Any questions?
Does "enhanced strength" include leg weights and eig? So someone with leg weights off (stronger legs) can break this? And is this another stream of mahou that has to hit, or just a spell that is casted on someone from a distance
 

Inch

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Re: Dark Arts - Class of 2016

Anyone else got any other questions? Inch, or Erzo?
Ya'll holding up the class.

Leg-Locker​ ​Jinx:​ ​​ ​-​ ​Supplementary​ ​
The​ ​Leg-Locker​ ​Jinx​ ​(​ ​Locomotor​ ​Mortis​ ​)​ ​is​ ​a​ ​hex​ ​that​ ​is​ ​used​ ​to​ ​bind​ ​the​ ​legs​ ​of​ ​the victim​ ​together.​ ​Similar​ ​to​ ​the​ ​Impediment​ ​Jinx,​ ​the​ ​Leg​ ​Lock​ ​Jinx​ ​renders​ ​the​ ​target's​ ​leg muscles​ ​​ ​to​ ​“freeze”​ ​up,​ ​preventing​ ​movement.​ ​In​ ​certain​ ​scenarios​ ​where​ ​the​ ​opponent​ ​is moving,​ ​by​ ​binding​ ​their​ ​legs,​ ​this​ ​jinx​ ​can​ ​cause​ ​them​ ​to​ ​fall​ ​over​ ​with​ ​great​ ​force​ ​from​ ​their momentum.​ ​The​ ​effects​ ​are​ ​short​ ​lasting,​ ​however,​ ​never​ ​lasting​ ​more​ ​than​ ​a​ ​single​ ​turn,​ ​and can​ ​be​ ​countered​ ​by​ overpowering​ ​it​ ​with​ ​raw​ ​physical​ ​power.​ ​The​ ​target​ ​can​ ​still​ ​mold​ ​chakra,​ ​however; it’s​ ​just​ ​that​ ​his​ ​muscles​ ​become​ ​unable​ ​to​ ​move


Another B rank technique. This one is great to use against fast moving people, to instantly bind up their legs together, and cause them to slam into the ground with great force. However, it only lasts a single turn, and can be countered with raw physical power (as in enhanced strength). The opponent is still able to use chakra, just tat he can't move. Any questions?
Seems similar to Impedamenta, though it doesn't look like it requires a jet of magic at the cost of just affecting the legs. No questions.
 

Detective L

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Re: Dark Arts - Class of 2016

lol you quoted and answered my ques above, i was waiting for you to post next jutsu.

How does this work on opponents who are using Hardening armour for example? Sure, they can break it with that enhanced strength or whatever, but does it hold them even for a second? Or is there a chakra issues, where I can't use this as the opponent has more chakra in the armour? Also same question, but with B-rank armour? Great jutsu on fast moving opponents (swift, Leg weights, maybe even EIG), allows you to take the upper hand in CQC.

No more questions
Does "enhanced strength" include leg weights and eig? So someone with leg weights off (stronger legs) can break this? And is this another stream of mahou that has to hit, or just a spell that is casted on someone from a distance
Seems similar to Impedamenta, though it doesn't look like it requires a jet of magic at the cost of just affecting the legs. No questions.
It has to be overpowered, as you say, Erzo. However, you need to have enhanced physical strength (don't think the Earth armors offer you that), but its actually a paradox anyway. Because say you have enhanced strength, but the spell prevents you from moving your legs, how can you move your legs to break it :pkun:. So even if you become stronger whilst bound, you'd still be bound z,z. It has to be enhanced strength on B rank level (+40 according to Chris), or above, or simply wait out the spell. And its cast from a distance, no jet of Mahou.

Flagrante​ ​Hex:​ ​​ ​-​ ​Supplementary/Offensive​ ​
The​ ​Flagrante​ ​Hex​ ​(​ ​Flagrante​ ​)​ ​is​ ​a​ ​Hex​ ​that​ ​causes​ ​objects​ ​to​ ​emit​ ​searing​ ​heat​ ​when touched.​ ​​ ​An​ ​object​ ​bewitched​ ​in​ ​this​ ​way​ ​will​ ​burn​ ​not​ ​only​ ​flesh,​ ​but​ ​material​ ​as​ ​well,​ ​causing second​ ​degree​ ​burns​ ​on​ ​contact​ ​and​ ​melting​ ​through​ ​bones​ ​within​ ​minutes.​ ​Protecting against​ ​this​ ​curse​ ​is​ ​difficult,​ ​as​ ​there​ ​are​ ​no​ ​outward​ ​signs​ ​of​ ​its​ ​use​ ​though​ ​once​ ​it's​ ​effects only​ ​apply​ ​to​ ​things​ ​it​ ​touches.​ ​This​ ​can​ ​be​ ​applied​ ​through​ ​direct​ ​contact​ ​with​ ​an​ ​object, hexing​ ​it​ ​and​ ​then​ ​removing​ ​contact​ ​with​ ​the​ ​object with it's​ ​effects​ ​being​ ​triggered​ ​or​ ​through release​ ​of​ ​a​ ​orange​ ​jet​ ​of​ ​energy.​ ​Year​ ​6​ ​and​ ​up​ ​Kisei​ ​are​ ​able​ ​to​ ​add​ ​the​ effects​ ​of​ ​Flagrante to​ ​other​ ​spells​ ​or​ ​jutsu​ remotely ​at​ ​the​ ​cost​ ​of​ ​a​ ​jutsu​ ​per​ ​turn​ ​and​ ​can​ ​only​ ​be​ ​done​ ​three ​times​ ​per fight. It can only be applied to techniques which physically travel (so not genjutsu) and only to techniques which can travel at speeds that can be reacted to (cannot be applied to hindering sound or anything instant).​ ​Can​ ​only​ ​be​ ​used​ ​overall​ ​5​ ​times,​ ​each​ ​with​ ​a​ ​turn​ ​break​ ​in​ ​between.​ ​


Flagrante Hex, is one that bewitches an object to emit searing heat when touched. It also shows no signs of it being affected, the object that is. It can be applied via direct contact, or through an orange jet of Mahou. Year 6 and upwards, Flagrante can be added other spells, or techniques, three times a fight. Only to techniques that physically travel, and travel at speeds that can be reacted to. Pretty lit ;)
 

Inch

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Re: Dark Arts - Class of 2016







It has to be overpowered, as you say, Erzo. However, you need to have enhanced physical strength (don't think the Earth armors offer you that), but its actually a paradox anyway. Because say you have enhanced strength, but the spell prevents you from moving your legs, how can you move your legs to break it :pkun:. So even if you become stronger whilst bound, you'd still be bound z,z. It has to be enhanced strength on B rank level (+40 according to Chris), or above, or simply wait out the spell. And its cast from a distance, no jet of Mahou.

Flagrante​ ​Hex:​ ​​ ​-​ ​Supplementary/Offensive​ ​
The​ ​Flagrante​ ​Hex​ ​(​ ​Flagrante​ ​)​ ​is​ ​a​ ​Hex​ ​that​ ​causes​ ​objects​ ​to​ ​emit​ ​searing​ ​heat​ ​when touched.​ ​​ ​An​ ​object​ ​bewitched​ ​in​ ​this​ ​way​ ​will​ ​burn​ ​not​ ​only​ ​flesh,​ ​but​ ​material​ ​as​ ​well,​ ​causing second​ ​degree​ ​burns​ ​on​ ​contact​ ​and​ ​melting​ ​through​ ​bones​ ​within​ ​minutes.​ ​Protecting against​ ​this​ ​curse​ ​is​ ​difficult,​ ​as​ ​there​ ​are​ ​no​ ​outward​ ​signs​ ​of​ ​its​ ​use​ ​though​ ​once​ ​it's​ ​effects only​ ​apply​ ​to​ ​things​ ​it​ ​touches.​ ​This​ ​can​ ​be​ ​applied​ ​through​ ​direct​ ​contact​ ​with​ ​an​ ​object, hexing​ ​it​ ​and​ ​then​ ​removing​ ​contact​ ​with​ ​the​ ​object with it's​ ​effects​ ​being​ ​triggered​ ​or​ ​through release​ ​of​ ​a​ ​orange​ ​jet​ ​of​ ​energy.​ ​Year​ ​6​ ​and​ ​up​ ​Kisei​ ​are​ ​able​ ​to​ ​add​ ​the​ effects​ ​of​ ​Flagrante to​ ​other​ ​spells​ ​or​ ​jutsu​ remotely ​at​ ​the​ ​cost​ ​of​ ​a​ ​jutsu​ ​per​ ​turn​ ​and​ ​can​ ​only​ ​be​ ​done​ ​three ​times​ ​per fight. It can only be applied to techniques which physically travel (so not genjutsu) and only to techniques which can travel at speeds that can be reacted to (cannot be applied to hindering sound or anything instant).​ ​Can​ ​only​ ​be​ ​used​ ​overall​ ​5​ ​times,​ ​each​ ​with​ ​a​ ​turn​ ​break​ ​in​ ​between.​ ​


Flagrante Hex, is one that bewitches an object to emit searing heat when touched. It also shows no signs of it being affected, the object that is. It can be applied via direct contact, or through an orange jet of Mahou. Year 6 and upwards, Flagrante can be added other spells, or techniques, three times a fight. Only to techniques that physically travel, and travel at speeds that can be reacted to. Pretty lit ;)
ooooh, I've been looking forward to this one. Are we ourselves vulnerable to being burned by objects we bewitch? No further questions.
 

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Re: Dark Arts - Class of 2016

Same question as inch basically. If we bewitched something to burn away, will we get burned if that object somehow touches us?.I'm inclined to say no maybe? Seeing as it is hexed to have itself burned away, not an actual energy or object burning it such as fire
 

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Re: Dark Arts - Class of 2016

ooooh, I've been looking forward to this one. Are we ourselves vulnerable to being burned by objects we bewitch? No further questions.
Same question as inch basically. If we bewitched something to burn away, will we get burned if that object somehow touches us?.I'm inclined to say no maybe? Seeing as it is hexed to have itself burned away, not an actual energy or object burning it such as fire
Nope, I don't believe it would affect us. Since it is our chakra within it, either way.
 
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