*Slithers in**Waits for fellow Snakes*
So you can put this around yourself, right? Just to be sure. It's a quick defence against taijutsu based attacks, but nothing crazy about it. But I'm only thinking that cos I'm not big on armour type things but it works well for what it is, considering it can be done without use of wand in short range.Lit, very good. You both covered aspects of the Dark Arts, so let's begin with the most basic spell of them, and its a Jinx. Erzo can catch up >_>.
Ebublio Jinx: - Supplementary
The Ebublio Jinx ( Ebublio ) is a jinx that entraps the target in a very large bubble that absorbs physical force, allowing it to survive attacks of equal rank and lower. Appearing as a brilliant purple jet of light accompanied by purple flame and smoke, when the spell lands a bubble rapidly expands from the point of contact to envelop the target. While it is able to absorb physical force, it is vulnerable to energy based attacks. If the item targeted is within short range, the user is able to create the bubble around said object nonverbally and without a wand.
Traps the opponent in a bubble, that absorbs physical force, taking the brunt of attacks of equal rank and below. So its B rank, that means it can tank B rank and below techniques, physical based ones. Its launched forward as a purple jet of light, and expanding from the point where it lands. It is however, vulnerable to energy based attacks. In short range, it is done non-verbally, and without the need of your wand. Useful, huh?
Yes. Can we use this say, on our clothing to make a bubble around us? Does it last until destroyed? And can we put this around sentient techniques? ? Such as a golem or a dragon of earth?
Cool spell. How long can it last?
It lasts until its popped (Using the CC submission itself, Dark Arts is a type of Mahou which uses magic directly for dark purposes. As Inch mentioned it comes in different forms (jinxes, curses and hexes), ranging from relatively small forms of 'dark' magic, to full out curses which require your very soul to have hate and malicious thoughts in order to be successful. Dark arts can be corrupting to use, and hard to control. It's affects can be lasting, which is a statement of its nature.
So you can put this around yourself, right? Just to be sure. It's a quick defence against taijutsu based attacks, but nothing crazy about it. But I'm only thinking that cos I'm not big on armour type things but it works well for what it is, considering it can be done without use of wand in short range.
lol you quoted and answered my ques above, i was waiting for you to post next jutsu.Anyone else got any other questions? Inch, or Erzo?
Ya'll holding up the class.
Leg-Locker Jinx: - Supplementary
The Leg-Locker Jinx ( Locomotor Mortis ) is a hex that is used to bind the legs of the victim together. Similar to the Impediment Jinx, the Leg Lock Jinx renders the target's leg muscles to “freeze” up, preventing movement. In certain scenarios where the opponent is moving, by binding their legs, this jinx can cause them to fall over with great force from their momentum. The effects are short lasting, however, never lasting more than a single turn, and can be countered by overpowering it with raw physical power. The target can still mold chakra, however; it’s just that his muscles become unable to move
Another B rank technique. This one is great to use against fast moving people, to instantly bind up their legs together, and cause them to slam into the ground with great force. However, it only lasts a single turn, and can be countered with raw physical power (as in enhanced strength). The opponent is still able to use chakra, just tat he can't move. Any questions?
Does "enhanced strength" include leg weights and eig? So someone with leg weights off (stronger legs) can break this? And is this another stream of mahou that has to hit, or just a spell that is casted on someone from a distanceAnyone else got any other questions? Inch, or Erzo?
Ya'll holding up the class.
Leg-Locker Jinx: - Supplementary
The Leg-Locker Jinx ( Locomotor Mortis ) is a hex that is used to bind the legs of the victim together. Similar to the Impediment Jinx, the Leg Lock Jinx renders the target's leg muscles to “freeze” up, preventing movement. In certain scenarios where the opponent is moving, by binding their legs, this jinx can cause them to fall over with great force from their momentum. The effects are short lasting, however, never lasting more than a single turn, and can be countered by overpowering it with raw physical power. The target can still mold chakra, however; it’s just that his muscles become unable to move
Another B rank technique. This one is great to use against fast moving people, to instantly bind up their legs together, and cause them to slam into the ground with great force. However, it only lasts a single turn, and can be countered with raw physical power (as in enhanced strength). The opponent is still able to use chakra, just tat he can't move. Any questions?
Seems similar to Impedamenta, though it doesn't look like it requires a jet of magic at the cost of just affecting the legs. No questions.Anyone else got any other questions? Inch, or Erzo?
Ya'll holding up the class.
Leg-Locker Jinx: - Supplementary
The Leg-Locker Jinx ( Locomotor Mortis ) is a hex that is used to bind the legs of the victim together. Similar to the Impediment Jinx, the Leg Lock Jinx renders the target's leg muscles to “freeze” up, preventing movement. In certain scenarios where the opponent is moving, by binding their legs, this jinx can cause them to fall over with great force from their momentum. The effects are short lasting, however, never lasting more than a single turn, and can be countered by overpowering it with raw physical power. The target can still mold chakra, however; it’s just that his muscles become unable to move
Another B rank technique. This one is great to use against fast moving people, to instantly bind up their legs together, and cause them to slam into the ground with great force. However, it only lasts a single turn, and can be countered with raw physical power (as in enhanced strength). The opponent is still able to use chakra, just tat he can't move. Any questions?
lol you quoted and answered my ques above, i was waiting for you to post next jutsu.
How does this work on opponents who are using Hardening armour for example? Sure, they can break it with that enhanced strength or whatever, but does it hold them even for a second? Or is there a chakra issues, where I can't use this as the opponent has more chakra in the armour? Also same question, but with B-rank armour? Great jutsu on fast moving opponents (swift, Leg weights, maybe even EIG), allows you to take the upper hand in CQC.
No more questions
Does "enhanced strength" include leg weights and eig? So someone with leg weights off (stronger legs) can break this? And is this another stream of mahou that has to hit, or just a spell that is casted on someone from a distance
It has to be overpowered, as you say, Erzo. However, you need to have enhanced physical strength (don't think the Earth armors offer you that), but its actually a paradox anyway. Because say you have enhanced strength, but the spell prevents you from moving your legs, how can you move your legs to break itSeems similar to Impedamenta, though it doesn't look like it requires a jet of magic at the cost of just affecting the legs. No questions.
ooooh, I've been looking forward to this one. Are we ourselves vulnerable to being burned by objects we bewitch? No further questions.
It has to be overpowered, as you say, Erzo. However, you need to have enhanced physical strength (don't think the Earth armors offer you that), but its actually a paradox anyway. Because say you have enhanced strength, but the spell prevents you from moving your legs, how can you move your legs to break itkun:. So even if you become stronger whilst bound, you'd still be bound z,z. It has to be enhanced strength on B rank level (+40 according to Chris), or above, or simply wait out the spell. And its cast from a distance, no jet of Mahou.
Flagrante Hex: - Supplementary/Offensive
The Flagrante Hex ( Flagrante ) is a Hex that causes objects to emit searing heat when touched. An object bewitched in this way will burn not only flesh, but material as well, causing second degree burns on contact and melting through bones within minutes. Protecting against this curse is difficult, as there are no outward signs of its use though once it's effects only apply to things it touches. This can be applied through direct contact with an object, hexing it and then removing contact with the object with it's effects being triggered or through release of a orange jet of energy. Year 6 and up Kisei are able to add the effects of Flagrante to other spells or jutsu remotely at the cost of a jutsu per turn and can only be done three times per fight. It can only be applied to techniques which physically travel (so not genjutsu) and only to techniques which can travel at speeds that can be reacted to (cannot be applied to hindering sound or anything instant). Can only be used overall 5 times, each with a turn break in between.
Flagrante Hex, is one that bewitches an object to emit searing heat when touched. It also shows no signs of it being affected, the object that is. It can be applied via direct contact, or through an orange jet of Mahou. Year 6 and upwards, Flagrante can be added other spells, or techniques, three times a fight. Only to techniques that physically travel, and travel at speeds that can be reacted to. Pretty lit![]()
ooooh, I've been looking forward to this one. Are we ourselves vulnerable to being burned by objects we bewitch? No further questions.
Nope, I don't believe it would affect us. Since it is our chakra within it, either way.Same question as inch basically. If we bewitched something to burn away, will we get burned if that object somehow touches us?.I'm inclined to say no maybe? Seeing as it is hexed to have itself burned away, not an actual energy or object burning it such as fire