Cyborg vs Three Tails

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I'll use ~>Mala<~

Weapons/Passives:

( Kodomo ) - The Kid (200 biju chakra stored)
Type: Weapon
Rank: S
Range: Short-Mid (Long for Gun abilities)
Chakra: N/A ( 20-40 if Used to attack )
Damage: 60 (Melee) | 40-80 (Gun attacks)
Description:
Kodomo is a unique weapon, crafted and wielded by Mala's ancestors Before her. This weapon comes in the form of "Gunchucks", a pair of Nunchucks with gun-like mechanics built into them so the user can combine both close combat and shooting into one. With each Nunchuck being a gun also, each would have a barrel at the end for bullets to come out in 2 different styles: Bursts and Beams. The way the guns work are pretty unique also. Being created directly for users of a biju, the guns resonate and only work with biju chakra directly. The biju would use its passive chakra transfer to store up to 200 chakra within the guns for future use, counting as one official use of it. Once the chakra has been stored, the biju itself is the one with the control over when the chakra is shot or not since it is their chakra being controlled by them still. This makes for the gun's attacks to come out in the visual And physical form of a biju cloak; Being reddish-orange in color and burning on contact with things.

Bursts: Bursts are the projectiles of the guns. Using chakra that has been transferred to the guns, the biju is able to release blasts in the form of projectiles. These projectiles can be focused to be like bullets so that the user can accurately and efficiently hit targets if needed. On the other hand, the projectiles can be shot out in an unfocused manner, coming out as a wide spread shockwave in this case, in order to hit bigger or multiple targets.

Beams: Beams are the more "stream" like shots of the gunchucks. The beams come out just as that; Either completely focused beams that would be thin and direct in order to his smaller targets. Or it can be a widened, unfocused beam that would cover a wider area of affect, reaching up to a 5x5 meter diameter.

Besides the gun aspect of the gunchucks they were initially used for close combat, thus the chucks are made of a special chakra laced metal, which makes them hard to break and able to cause significant damage when hit with them. The chains that link the chucks also can passively lengthen, enabling the user to use melee attacks up to mid range max.

Note: Takes a direct S rank to break the gunchucks.
Note: Attacks are done through the biju and its chakra, thus can be used in the same timeframe as other jutsu of the user but would cost a move slot still.

( Haibumaindo ) - Hive mind
Rank: N/A
Type: suplementary
Range: short - Long
Chakra Cost: N/A
Damage Points: N/A
Description: Hive mind is a passive technique applied within the bio itself and only works with the host of the Sanbi. The way this works is it plays off the unique feature of coral, although it seems like a plant, it's actually an animal which means it has some form of sentience. The way this works is, through the power of the three tails, user is linked to all their coral creations in a sense of a hive mind. What ever the Coral touches or feels, the user can feel it too. If someone to walk on coral the user has created they would feel it through this linked connection, if it were to be burnt by fire, the user would feel that happen and where it's happening. The user can't talk with the coral due to their lack of an actual "mind" but they can feel what it senses as though they had felt it themselves, though without the adverse side effects such as actually being burned.
 

The_Empire

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Vic looks at the lady. She had a very strong appearance about her. It wasn't normal strength. She might be an outcast like himself. He looks down at his hands as he turns them over and activates his Inner Sonar passively and also activates his Chakra sensing. He holds up his right hand and releases a barrage(6) of fiery balls. Once they hit the lady they are targeted at or any thing else it will explode on impact.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill(Passive)
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

1600 -15 -5 -10 -1 -20 =1549 Chakra Points
160 Health Points
 

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With the man starting the barrage of flames, Mala sighed at the fact she was gonna crash him. He must've been retarded to whom she really was if he was honestly using water against her. With a forward flick of "Kid", the Gunchuck barrel would be aimed at the fire and a blast a biju chakra was released in an instant. The chakra was released in the form of a 5x5 meter shockwave that blasted the flames back while moving forward to crush the man.

Meanwhile, due to the chakra being used straight from her biju, Mala took the time to manifest her red chakra shroud. This would happen in the same timeframe as the biju blast.

( Kodomo ) - The Kid
Type: Weapon
Rank: S
Range: Short-Mid (Long for Gun abilities)
Chakra: N/A ( 20-40 if Used to attack ) [30]
Damage: 60 (Melee) | 40-80 (Gun attacks) [60]
Description:
Kodomo is a unique weapon, crafted and wielded by Mala's ancestors Before her. This weapon comes in the form of "Gunchucks", a pair of Nunchucks with gun-like mechanics built into them so the user can combine both close combat and shooting into one. With each Nunchuck being a gun also, each would have a barrel at the end for bullets to come out in 2 different styles: Bursts and Beams. The way the guns work are pretty unique also. Being created directly for users of a biju, the guns resonate and only work with biju chakra directly. The biju would use its passive chakra transfer to store up to 200 chakra within the guns for future use, counting as one official use of it. Once the chakra has been stored, the biju itself is the one with the control over when the chakra is shot or not since it is their chakra being controlled by them still. This makes for the gun's attacks to come out in the visual And physical form of a biju cloak; Being reddish-orange in color and burning on contact with things.

Bursts: Bursts are the projectiles of the guns. Using chakra that has been transferred to the guns, the biju is able to release blasts in the form of projectiles. These projectiles can be focused to be like bullets so that the user can accurately and efficiently hit targets if needed. On the other hand, the projectiles can be shot out in an unfocused manner, coming out as a wide spread shockwave in this case, in order to hit bigger or multiple targets.

Beams: Beams are the more "stream" like shots of the gunchucks. The beams come out just as that; Either completely focused beams that would be thin and direct in order to his smaller targets. Or it can be a widened, unfocused beam that would cover a wider area of affect, reaching up to a 5x5 meter diameter.

Besides the gun aspect of the gunchucks they were initially used for close combat, thus the chucks are made of a special chakra laced metal, which makes them hard to break and able to cause significant damage when hit with them. The chains that link the chucks also can passively lengthen, enabling the user to use melee attacks up to mid range max.

Note: Takes a direct S rank to break the gunchucks.
Note: Attacks are done through the biju and its chakra, thus can be used in the same timeframe as other jutsu of the user but would cost a move slot still.

( Chakra no Koromo ) - Chakra Shroud
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 100 chakra points )
Damage: N/A ( +10 to Taijutsu, +5 to Ninjutsu )
Description: The jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a high resistance to all C-Rank and below techniques and B-rank and below Taijutsu.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
 

The_Empire

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Vic notice the chakra shockwave released from the gun but also see the shroud of chakra surrounding his opponent. He performs a few hand seals and motions up from the ground an dragon erupts up and his hands push forward. The dragon goes along pushes past the shockwave with easy but does lose 20 damage points so its at 60 damage.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Vic after releasing the dragon he pushes forward and throws up a scroll in the air as he makes his way to his opponent. The scroll unrolls and a fire dragon comes down and attacks from the sky.

(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.
 
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