

Contents
1. (Raiton: Rikou) – Lightning Release: Discharge
2. (Raiton: Seteki Ryou)- Lightning Style: Static Charge
3. (Raiton: Ikazuchi Kuruma)- Lightning Release: Thunder Wheel
4. (Suiton: Mizu Yakke) Water Style: Water Cloak
5. (Raiton: Hekireki Gekido) - Lightning Style: Thunder Rage
6. (Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
7. (Fuuton: Fūjin no Hankan) Wind Release: Fūjin's Revolt
8. (Ototon: Onkyou Bakko) - Sound Release: Sonic Domination
9. Uber Dragons
10. Puppeteer's Applause
11. Genjutsu: Sayonara Jesus
12. Spell of the Ventriloquist
13. Musura | Hollow Samurai
14. Tengu Arts: Hidden Murder
15.
16
17.
18.
19.
20.
21.
22.
23.
24.
25.
1. (Raiton: Rikou) – Lightning Release: Discharge
2. (Raiton: Seteki Ryou)- Lightning Style: Static Charge
3. (Raiton: Ikazuchi Kuruma)- Lightning Release: Thunder Wheel
4. (Suiton: Mizu Yakke) Water Style: Water Cloak
5. (Raiton: Hekireki Gekido) - Lightning Style: Thunder Rage
6. (Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
7. (Fuuton: Fūjin no Hankan) Wind Release: Fūjin's Revolt
8. (Ototon: Onkyou Bakko) - Sound Release: Sonic Domination
9. Uber Dragons
10. Puppeteer's Applause
11. Genjutsu: Sayonara Jesus
12. Spell of the Ventriloquist
13. Musura | Hollow Samurai
14. Tengu Arts: Hidden Murder
15.
16
17.
18.
19.
20.
21.
22.
23.
24.
25.
Lightning
(Raiton: Rikou) – Lightning Release: Discharge
Rank: S
Type: Supplementary/Defense
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user channels lightning chakra to his palm and releases an outburst of lightning chakra causing a discharge a large amount of light. With this effect, the victim will be blinded by light at the same time hurting their ears with the huge screech noise generated by lightning. The flares of the discharge can sense chakra they come contact with. The user can either use this opportunity to escape or attack.
Note: Usable 2 times per battle.
Note: Requires gap of three turns between each use
Code:
Taught to:
Kuroh, Gutsy Jiraiya, Negative Knight, Shuusai, Vision, Excālibur
(Raiton: Seteki Ryou)- Lightning Style: Static Charge
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A (30 if the victim breaks free)
Description: The user shoots a bolt of lightning towards the enemy, however once it hits, it doesn't do damage to the victim, instead it puts static electricity in them and sticks them into any surface they touch (including themselves). The victim must be Sage rank or have enhanced strength to break through the static charge, if they do, the electricity will discharge but they will take a little electrocution.
Note: Must wait 1 turn to use again.
Note: Only three times per battle
Code:
Taught to:
Teño, Gutsy Jiraiya, Yusēi, Excālibur, Detective L
(Raiton: Ikazuchi Kuruma)- Lightning Release: Thunder Wheel
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses lightning chakra around their palms, forming a human size lightning shaped wheel. He/she then sends the wheels towards his target at high speeds cutting and demolishing anything in its way. The wheels can also shift left and right while traveling however they cannot change direction(meaning if the wheel heads north, it can't turn east).
~ Can be used four times per battle.
Code:
Taught to:
Teño
(Raiton: Hekireki Gekido) - Lightning Style: Thunder Rage
Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: To first thing needed to perform this jutsu is to put special seals on the location for attack to hit. It can be put on opponents, objects or on the kunai. After setting the seal(s), the user does a handseal and then lightning strikes from the sky will hit the locations of the seal(s). If the opponent tries to escape with the seal on them, the lightning strikes will follow them till they hit the seal.
Note: Only useable 3 times per battle.
Code:
Taught to:
Gutsy Jiraiya, Vision, Ace., Scaze, Vayne, Shuusai
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Wind
(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.
Code:
Taught to:
Kuroh, Ace., Shuusai
(Fuuton: Fūjin no Hankan) Wind Release: Fūjin's Revolt
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: With the concept of shape manipulation, the user forms a tornado around his/her arm. By swinging his arm across, he releases a burst of gust forward that sends anything in range flying back. These winds are blunt and don't do damage, as the technique is mostly designed to knockback opponents or strengthen existing jutsus, however it makes up with its force and range.
-No handseals required.
Code:
Taught to:
Nathan, Edwardsama
(Fuujin: Kuro Boido) - Wind Sealing Art: Dark Void
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: With a seal mark written "封" between their hands, the user utilises shape and nature manipulation by performing Rat>Ram>clap hands to create a sphere of wind. The wind sphere is about the size of a bowling ball held between the user's hands and it contains the seal mark in its center. Once made, the user can launch the sphere at high speeds towards his target. Once it reaches their vicinity(or on impact), the wind sphere expands to 5m(short range radius) while the seal mark simultaneously activates, sucking in everything nearby and finally; seals them inside the mark which corresponds to the one on the user's hand. The technique however cannot seal a human person but can seal summons, weapons/tools, clones, techniques (if feasible), Edo Tensei summons, etc. The user can perform the reverse order of hand seals and slam their hand on the ground to unseal the technique.
~ 3 times per battle.
~ No wind or fuuinjutsu in the same or next turn.
Code:
Taught to:
Priest
Pending: Detective L
Water
(Suiton: Mizu Yakke) Water Style: Water Cloak
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water)
Note: Lasts for 2 turns.
Note: Needs water source to use the jutsu.
Note: Only useable for once per battle.
Note: Only useable by Question.
Code:
Taught to:
Kuroh, Negative Knight, Shuusai, -L-, Afro Kaguya, Ace
Ninjutsu
(Kouu Kikaku) Raining Projectiles
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user throws a projectile(kunais, shuriken..etc)at the sky. Then the sky comes raining down the copies of the original projectile to the whole field. (not continuous raining and cannot be directed to the opponent)
Code:
Taught to:
Nathan
Genjutsu
Genjutsu: Sayonara Jesus Illusionary Arts: Bye-Bye Jesus
Type: Attack/Supplementary
Rank: S Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing 2 handseals, the user puts the opponent in an illusion where they will believe to be launched upwards by a blowing force that can be easily confused with a wind technique. The victim would spiral out of control and balance as they are propelled towards the sky endlessly with great speed and force that doesn't stop or diminish. In real life, they would also lose balance and flop around on the floor. Soon the illusion progressively inflicts more severe effects as the victim flies into higher altitudes, such as painful frostbites to the body from freezing temperatures and thin air pressure that renders them unable to breathe properly. In reality, these effects causes and pain, and difficultly in breathing that eventually can render the victim unconscious from lack of air (if unbroken for a full turn). If the opponent manages to break free of the genjutsu, they can recover from these effects almost immediately.
~Useable twice.
~ 3 turn cooldown.
Code:
Taught to:
Sound
(Ototon: Onkyou Bakko) - Sound Release: Sonic Domination
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to user [suffering internal damage, and little hand tremors)
Description: The user rises their hands in the air and sends sound wave and vibrations all over the field causing a rumbling sound, then he/she grips their hands and slowly lowers them as if they are pulling the sky down. As their hands lower, the rumbling sound continues rapidly. The opponent begins to loose their sense of balance and concentration due to the sound wave tampering their brain and the earth rumbling like an earthquake. Little by little, the sound turn slightly sharper and more waves enter the brain, making their ears bleed (resulting deafness) and their vision blurred & unstable. The user finishes the jutsu by gathering all the sound waves into one point, delivering a sonic blast that sends opponent flying. Any Lightning or Earth jutsus during this technique useless because of the enormous amount of sound waves through the air and ground which is able to disperse both elemental chakra.
Note: Damaged ears and eyes lasts 2 turns.
Note: Usable once per battle.
Note: No jutsu at the same turn.
Note: No sound jutsu for 2 turns.
Code:
Taught to:
Vision, Nathan., Edwardsama
Pending: Venom, Detective L
(Ototon: Rentai no Shinfonii) - Sound Release: Symphony of Solidarity
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: (× - 5; x equaling the amount of allies applied towards.)
Damage points: N/A
Description: Symphony of Solidarity is a passive technique that is activated before use of a certain Sound based techniques; namely those of high frequency. What it does in essence to this; is through manipulation of chakra the user will tune the pitch of their sound chakra just before they release it and with an additional infusion of chakra the user will modify the frequency. This allows the user a higher degree od control of whom their sound waves effect in a negative way avoiding having to harm allies and thus making using techniques such as Voice of Midas without fear of friendly fire. It does not make them "immune" to the sound per say; what it does through the additional chakra is create a concept within the sound wave to have a "rest" within it as normal music where the musician seizes playing for brief moments. These "rests" in turns of the frequency will be released first to the targeted allies creating intangible muffs around their ears; to block out the remains of the frequency while leaving the targets unprotected. While passive in nature, this can only be used once per turn lasting for the duration of the technique it is applied towards.
Code:
Taught to:
Kyrelight, Priest
◊Summon Ninjutsu◊
Karasu no Satsujin Tengu Arts: Hidden Murder
Type: Attack/Supplementary
Rank: C Rank
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A summoning ninjutsu for crow contract signers or summons. The user summons a large flock of normal sized black crows that comes out from their sleeves or garments that crowds around the user, just like Murder of Crow technique but with an added twist. As the crows are summoned, they block the line of sight while the user inside the flock, transforms into a crow and bends among the flock for concealment or evasion. Simultaneously, one of the crows transforms into a copy of the user, and acts as a decoy of sorts taking the place of the actual user, effectively doing a switch. This copy can't attack or perform techniques but it can still move or talk etc. Because the flock of birds obscures the opponent's vision, it makes it hard if not impossible to notice the switch with the naked eye and its performed very quickly. The user can then hide amongst the flock while they fly towards the opponent to attack or wherever they need go. In order to attack or perform an technique, the user must revert back to their own form which would give away their position.
Code:
Taught to:
◊人形 - Puppetry Jutsu◊
Bunraku no Hakushu | Puppeteer's Applause
Type: Attack/Defense
Rank: S Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A technique designed to give puppets extra firepower for close range combat. The puppet will have dozens of tags outfitted inside its body, during a close encounter with the opponent, the puppet will open a compartment in their mechanical bodies or limbs to launch these tags out. These tags upon activation will summon a repeated chain of explosive tags that causes a directional maelstrom of explosions that can reach up to mid range. The puppet itself is not harmed from this as the explosions are directed outwards from them. This can even be performed by setting the explosions off omnidirectionally from all parts of its body, although only is limited to Short range.
~ 3 times per battle.
~ Useable once every 2 turns.
Code:
Taught to: Sasori
[Fukuwa no Jijutsu] Spell of the Ventriloquist
Type: Supplementary
Rank: B Rank
Range: Short-Long
Chakra: 20 (-10 per turn)
Damage: N/A (+20 elemental damage boost to puppet)
Description: A puppetry technique that can be done to any puppet the user is presently in control of. The user channels their existing chakra inside an active puppet, adding a large amount of elemental chakra into it. The said elemental can be one of the basic 5 elements or an advanced element/CE if the user possesses one. Upon doing so the puppet emits a surge chakra, imbuing the puppet with an elemental armor with offensive properties depending on the nature. One can cloak the puppet with fire allowing it to burn opponents on contact or layer it with earthy rocks for protection etc. The technique is similar to how elements are applied to weapons; by coating them, enhancing their inherent attributes for higher protection, power, range. The puppet gains a +20 elemental damage boost to the techniques it's able to perform. (Ex: By applying fire chakra to a puppet that can use taijutsu, adds +20 fire damage to its taijutsu moves.)However this doesn't allow the puppet to perform elemental techniques through this boost, unless the puppet itself has the ability to do so in the first place. Their defense is also enhanced, allowing them to withstand one rank higher following the S/W of the element. (Ex. A puppet with a water boost can withstand a fire attack one rank higher than it normally could) In order to sustain the technique, the user can only mold the same elemental nature that's currently channeled into the puppet, unless they have the ability to mold multiple natures at once.
~ 4 times per battle.
~ The user can only apply one element into one puppet per use.
~ Lasts for the duration for the turn it is used in.
Code:
Taught to: Sasori
◊人形 - Puppets◊
[Ubah Ryu] Uber Dragons
Type: Puppet
Rank: S Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
A collection consisting of 3 dragon puppets called Dragonite, Salamence and Charizard, said to have been created as replicas of powerful monsters from another world. On the outside, each dragon have been layered with hides, carapaces, skins and wing webbings from real animals, thus makes them look like real dragons to the naked eye. They all are about size of a mini van and their sharp edges as such fangs, claws, tail etc have been coated with puppeteers poison enough to take effect with just a scratch. The 3 of them can use basic puppet techniques and basic ninja tools, with wings for flight. Each of them have distinct traits unique to themselves, and cannons powered by the user's chakra.
Dragonite is a bipedal dragon with multi scaled construction makes it the most sturdy among the 3, tanking up to A rank and below attacks but also the slowest moving at Jounin speed. Inside its mouth lies a pipe cannon that can blast a torrent of water, flooding areas with a tide.
Salamence is a 4 legged dragon with bladed wings, possessing a lightweight construction for aerial maneuvers makes it fastest of the 3, moving at Kage speed but also makes it the most frail, only withstanding up to C rank and below attacks. Inside its mouth lies pipe cannon that can blast a stream of wind, sending its victims flying with cuts.
Charizard is a bipedal dragon with a flaming tail, being the more balanced of the 3, it can withstand B rank and below attacks and move at Sannin speed. Inside its mouth lies a pipe cannon that can blast a maelstrom of flames, turning anything caught in it to ashes.
(All 3 of their elemental blasts is A rank equivalent power and scale, Short-Mid range and each counts as a move.)
Unique to this puppet is the ability to, at will, have the 3 dragons mechanically be combined into one, turning into a Hydra form; a 3 headed dragon sharing one body with a pair of combined wings and huge clawed arms. In this state, the Hydra's defenses are fortified, requiring atleast an A rank attack to damage, while once per battle it can withstand an S rank attack at the cost of a jutsu per turn. However due to its combined weight, it's speed is lowered to half of the users base speed. The heads of the dragons can also use their respective cannon attacks no different than when they are separated. The dragon are able to separate itself as the users sees fit and combining to Hydra requires all 3 dragons to be active and functioning, thus if one is destroyed or rendered unusable they cannot be combined.
Code:
Taught to:
Sasori
Musura | The Hollow Samurai
Type: Puppet
Rank: S Rank
Range: Short
Chakra: 40 (-5 per turn while wearing the puppet)
Damage: N/A
Description:
The Musura is a black armored samurai puppet with a demon like mask, sized slightly larger than a human being. It was made from a samurai armor that is said to have been possessed by its original wearer. The puppet itself is made of special wood coated with black metal alloy capable to withstand up to A rank level of attack, and comes with a 3 meter long black katana laced with puppeteer's poison. It can perform any Taijutsu/Kenjutsu (that doesn't require chakra) the user knows, and capable of moving Kage level speed. The insides of the samurai are completely hollow, possessing no hidden weapons unlike most puppets; essentially its merely one body of armor. Furthermore, the puppet is made of special chakra wood, harvested from the oldest trees in Konoha that is created from Hashirama's wood release. It's unique properties makes the wood react to the slightest hint of the user's nature transformations and changes accordingly to its state, imbuing it with elemental chakra. For example, if the user performs a lightning tech, the chakra within the puppet also turns to lightning element, adding lightning damage to its attacks. It's defenses also is enhanced accordingly, allowing it to withstand one rank higher to the element it's strong against. (Ex. While imbued with earth it can withstand up to A rank Water attacks.) This protean ability is done without conscious effort from the user as they don't actually add any extra chakra to it; the chakra used to control the puppet automatically changes nature to match the user's due to the influence of its special wood. This takes effect passively at the same time whenever the user performs an elemental technique, the latest performed element will always replace the previous one. While under its effects, the samurai will gain +10 elemental damage to its attacks.
Lastly the puppet has the ability to at will, open itself similar to Kankuro's Black Ant for the user to enter and wear it as suit of armor, carrying over whatever boosts and defenses it has to its wearer. In this combined state, the user can spend their chakra into amplifying the samurai armor enhancing their Kenjutsu techniques up to A rank, to one rank higher. This also creates a flickering energy appearance from the insides(cosmetic) of the puppet, almost like a spirit has possessed it.
Code:
Taught to:
◊兵器 - Custom Weapons◊
[Kōyō no Yubiwa] - Ring of Lucii
Type: Weapon
Rank: S rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Ring of Lucii is an artifact passed down for dozens of generations to a royal family known as the Invisible Kings. The ring gains its power overtime by absorbing the wearer's remaining life force, chakra and soul when they die, accumulating more power for the next inheritor of the ring, repeating the cycle. The ring passively hides the bearer's chakra signiture, similar to the effect of Mu's Dustless Bewildering Cover technique, albeit doesn't turn anything invisible, and this doesn't hide from doujiutsu or the 5 senses; sights, sound, smell etc. When the user performs techniques, they are still undetectable by sensory, however any chakra that is sent out from the wielder's body can be sensed. For example, a projectile technique such as a fireball expelled from the wielder is detectable, while techniques that is sustained or remains "contact" on the wielder's body such as Earth Hardening or Chidori is undetectable. This ability can be activated/deactivated at will, though lasting up to 3 turns and requiring a 2 turn cool down before being used again (usable three times total). This technique does not erase the user's chakra signature, just masks it. Therefore, techniques which specifically target the opponent's chakra would still work.
Other than vitality, various equipment and weapons of previous bearers were also sealed within, and can be conjured at will by the current bearer of the ring. Using this ability, the user is able to draw basic weapons and "Royal Arms"; consisting of various types of weapons such as swords, spears, fans, shields etc thats appear within arms length of the user, having crystalline glass appearance. Apart from basic weapons(kunai, shuriken etc), drawing a Royal Arm counts as a move, unless the user is performing a technique that requires a weapon. For example, when using a kenjutsu move, the user is able to draw a sword and perform the kenjutsu tech together, both actions counting as one move. Simply drawing a Royal Arm without a technique associated with it will count as it's own move, requires 10 chakra points regardless of the method used. Only 2 Royal Arms can be active at the same time, and while they have enough durability to be considered indestructible, they possess no extra abilities.
~ The user can start with a default weapon conjured if stated in the bio or in the beginning of the battle.
Ring -
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Code:
Taught to:
Approval Links:
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