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<p>[QUOTE="-Quest-, post: 14457758, member: 8588"]</p><p style="text-align: center"><u>Taught techniques:</u></p><p></p><p><strong> ◊火 - Fire◊</strong></p><p></p><p>[spoiler]<strong>(Katon/Fuuton: Kaon Gufuu) – Fire/Wind Release: Pyroclastic Cyclone</strong></p><p><strong>Rank:</strong> S</p><p><strong>Type:</strong> Offensive</p><p><strong>Range: </strong>Mid-Long</p><p><strong>Chakra cost:</strong> 40</p><p><strong>Damage points: </strong>80</p><p><strong>Description:</strong> Kakuzu causes his wind-element mask to reach out from his back and mount itself above his shoulder before exhaling a powerful rotating wave of wind in the direction of the opponent. Simultaneously, Kakuzu begins spewing an immense stream of flammable superheated ash (similar to Fire Release: Ash Pile Burning) towards the intended target. The rotating wave of wind begins carrying the stream of ash, greatly augmenting its speed, heat and abrasive ability, making it a dangerous technique in all aspects. Due to the nature of the wind technique, it carries the stream of ash towards the opponent rather than dispersing it. The abrasiveness of the rotating wind-fused ash is on such a level its capable of skinning an opponent with mere contact. Afterwards, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in the technique becoming a dangerous stream of flames. This jutsu can also be performed with a clone with the Katon/Fuuton affinity or by both of Kakuzu's Fire and Wind masks.</p><p>Note: Can only be used once per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: For other bios to use this technique, they must have a clone/summon with the Katon/Fuuton affinity.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=480753">http://narutobase.net/forums/showthread.php?t=480753</a></p><p></p><p><strong>(Katon: Kaki Kyuutai Kurushimi) Fire Release: Fire Orbs of Pain</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will first pull out a single shuriken, whereas the user will channel their katon chakra into the center of the shuriken creating an orb of fire in it. Then the user will throw the shuriken towards the opponent, and at the same time, the user will use “(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu”, making it multiply in midair into 100 shuriken with the fire orbs as it will collide and spread out around the field surrounding the opponent. Then as the shuriken are scattered across the field, the user will perform the Snake – Ox – Tiger hand seals, where all the 100 orbs will immediately be shot from all directions at high speed towards the opponent. Then as the small projectile like fire orbs come in contact with the opponent or the surroundings they will explode into small flames which all of them will cause heavy burns on the enemy’s body.</p><p>Note: Can only be taught by JiraiyaEroSennin</p><p>Note: Can only be used 3 times per battle</p><p>Note: Can not use A-rank or above fire jutsu the next turn</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=479784&p=14474740&viewfull=1#post14474740">http://narutobase.net/forums/showthread.php?t=479784&p=14474740&viewfull=1#post14474740</a></p><p></p><p><strong>(Katon: Kasai To Chi) Fire Style: Fire and Blood</strong></p><p>Type: Offensive</p><p>Rank: A rank</p><p>Range : Mid</p><p>Chakra : 30</p><p>Damage : 60</p><p>Description:</p><p>-The user performs the Dog -> Rat -> Ox handseals and greatly manipulates his Katon chakra.The user uses shape manipulation to form multiple (6) "swords" made of Fire that hovers above the user. With a simple hand gesture,the user can send and control these swords to move towards the enemy and impale them.Due to their heat,as they are practically pure fire that is greatly concentrated to a sword form,they would easily burn through the opponent with ease.By performing the Snake handseal,the user is able to make these "swords" explode by easing the concentration of the swords and allowing the to become just fire without form,creating a small explosion where the sword was impaled.</p><p>Note:The user can make up to 6 of these fire swords,and</p><p>less,depending on the situation.</p><p>Note:No A rank Fire techniques for the next turn</p><p>Note:Can only be taught by -L-</p><p>Note: Usable 3 times and they last only a moment if they</p><p>aren't used to attack</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=484397">http://narutobase.net/forums/showthread.php?t=484397</a></p><p></p><p><strong>(Kaen rai otakebi) - Blazing lightning roar</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their gullet. Then the user will release an intense blast of fire and lighting at the target of his choice. The fire blast errupts from the users mouth with a 1 ft diameter and as it's released the lighting coils around the fire blast making a 2 element blast.</p><p>Note: Useable twice</p><p>Note: No water jutsu in the same turn.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461">http://narutobase.net/forums/showthread.php?t=639461</a></p><p></p><p><strong>(Kaen Rai kousen) - Blazing lightning Beam</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds.</p><p></p><p>Note: No water jutsu in the same turn.</p><p>Note: Useable 2 times</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235">http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235</a></p><p></p><p><strong>(Kaen rai ken) - Blazing lightning blade</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short-mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn.</p><p>Note: useable twice</p><p>Note: No water jutsu in the same turn</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235">http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235</a></p><p></p><p><strong>(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream</strong></p><p>Type: Attack/Defence</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.</p><p>Note: can only make max of 2 blasts per use</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461">http://narutobase.net/forums/showthread.php?t=639461</a></p><p></p><p><strong>(Kaen Tatsumaki) - Blazing Tornado</strong></p><p>Type: Attack/Defense</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 80</p><p>Damage Points: 100</p><p>Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.</p><p></p><p>Note: Can only be used once</p><p>Note: No s ranks or above the next turn</p><p>Note: User will take 30 damage too if its used at mid range</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235">http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235</a></p><p></p><p><strong>(Katon/raiton: Ikkyou) - Fire/lighting style: Suprise</strong></p><p>Type: Attack</p><p>Range: Short - long</p><p>Rank: A</p><p>Chakra: 30</p><p>Damage: +1 rank</p><p>Description: This jutsu will be used after the user has used a lightning jutsu. It is similar to the way that when Darui used a lightning jutsu to add to his water jutsu as he was spitting it out against Sasuke. After having release a lightning jutsu, the user will focus more chakra into it. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things. They will either:</p><p></p><p>1. By adding the extra chakra they will control the heat, causing flames to wrap around the lightning jutsu the user jutsu make, making it a fire lightning combo. This will add 1 rank to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat.</p><p></p><p>2. Use their chakra to convert the full heat of the lightning into fire, changing the state of the energy, so that the lightning now becomes a fire attack. So if the user used chidori spear, they would be extending it, then control the heat to change it into a sharp flame spear extending form their hand, changing the chakra nature through the use of physics.</p><p></p><p>The user can only used this on one jutsu, and once they have used it they can't change it back.</p><p></p><p>Note: Useable 3 times</p><p>Note: Can only be used on A ranks and below</p><p>Note: Can't use water jutsu in the same turn after having used this.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235">http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235</a></p><p></p><p><strong>(Kaen rai butoukai) - Blazing lightning balls</strong></p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand.</p><p>Note: Can only be used by zane and the pervy sage</p><p>Note: Can only be used 3 times</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235">http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235</a></p><p></p><p><strong>(Katon: kensei no doragon ) - Fire Release: Power of the Dragon</strong></p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.</p><p>Note: can stay active for 2 turns at a time</p><p>Note: Can't use water jutsu at the same time</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235">http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235</a></p><p></p><p><strong>(Katon: kasai kakujuu) - Fire style: Fire expansion</strong></p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.</p><p></p><p>Note: Can only use used on fire the user or the users summon has created</p><p>Note: Can only be used once one each fire jutsu creates</p><p>Note: can only be used 3 times</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235">http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235</a></p><p>[/spoiler]</p><p></p><p><strong>◊雷- Lightning◊</strong></p><p></p><p>[spoiler]<strong>(Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light </strong></p><p><strong>Type:</strong> Attack</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Mid-Long</p><p><strong>Chakra Cost: </strong>40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> The user focuses chakra into his/her lungs or mouth.</p><p>Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=480994">http://narutobase.net/forums/showthread.php?t=480994</a></p><p></p><p><strong>(Kaen Rai Reiki) - Blazing Lightning Aura</strong></p><p>Rank: A</p><p>Type: Attack/defend</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: (+20 to taijutsu attacks)</p><p>Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.</p><p></p><p>Note: This mode can but used for up to a total of 4 turns in a battle.</p><p>Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.</p><p>Note: When this aura is active, the user can't use wind or water jutsu.</p><p>Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.</p><p>Note: Can't be used while in Sage mode (or similar) or with EIGs.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18781963&viewfull=1#post18781963">http://narutobase.net/forums/showthread.php?t=639461&p=18781963&viewfull=1#post18781963</a></p><p></p><p><strong>(Raiton: kiri kakujuu) - lightning style: lightning expansion</strong></p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a lightning jutsu the user will perform 2 handseals as they release there chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 25 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased.</p><p></p><p>Note: Can only use used on lightning the user or the users summon has created</p><p>Note: Can only be used once one each lightning jutsu creates</p><p>Note: can only be used 3 times</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235">http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235</a></p><p>[/spoiler]</p><p></p><p><strong>◊風 - Wind◊</strong></p><p></p><p>[SPOILER]<strong>(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai </strong></p><p><strong>Type:</strong> Attack</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Mid/Long</p><p><strong>Chakra Cost:</strong> 20</p><p><strong>Damage Points:</strong> 40</p><p><strong>Description:</strong> The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=480994">http://narutobase.net/forums/showthread.php?t=480994</a></p><p></p><p><strong>(Fuuton: Kaze tengai ) - Wind Style: Wind Dome </strong></p><p><strong>Type:</strong> Supplementary/Attack</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Mid-Long</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points: </strong>80</p><p><strong>Description: </strong>The user creates a dome filled with wind with their chakra.</p><p>When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=480994">http://narutobase.net/forums/showthread.php?t=480994</a></p><p></p><p><strong>(Suraisu Kaze) - Slicing wind</strong></p><p>Type: Attack/supplentry</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 25</p><p>Damage Points: 45</p><p>Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.</p><p>Note: Only doujutsu can see the wind.</p><p>Note: The user takes double damage in wind state from fire attacks</p><p>Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent</p><p>Note: Only be used twice</p><p>Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461">http://narutobase.net/forums/showthread.php?t=639461</a></p><p></p><p><strong> (Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon</strong></p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.</p><p></p><p>Note: can stay active for 2 turns at a time</p><p>Note: Can't use fire jutsu at the same time</p><p></p><p><strong>(Fuuton: kaze kakujuu) - Wind style: Wind expansion</strong></p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: + 25</p><p>Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.</p><p></p><p>Note: Can only use used on wind the user or the users summon has created</p><p>Note: Can only be used once one each wind jutsu creates</p><p>Note: can only be used 3 times</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235">http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235</a></p><p></p><p><strong>(Fuuton: Mojiretsu kurōn) | Wind Release: String Clone</strong></p><p>Type: Offensive </p><p>Rank: A rank</p><p>Range: Short - Mid range</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user form three hand seals and focuses his Wind based chakra before himself, to create a clone which forms from thin wires of Wind, into a copy of the user. A slight shine is given off by the clone, which differentiates the clone from the user. However, this clone is much different from a usual elemental variation. Due to being made of thin wires of Wind, rather than just unfocused Wind, this clone is capable of forming his hands into thin wires that can extend towards the opponent (up to Mid range), and can inflict cutting damage, due to the sharpness of the wires. The clone is also capable of grabbing onto opponent with said wires, and constricting their movement, and cutting them. With another hand seal, the clone is capable of exploding into the thin wires that creates an omni-directional blast, releasing said wires in all directions around. This explosion spans up to Short range around the area where the clone is. The power of the explosion is also B rank in power. The clone is capable of using all of the wind techniques the user knows and non-elemental abilities such as Nin, Gen, Tai, Ken, etc.</p><p></p><p>Illustration of how string clone forms:</p><p></p><p style="text-align: center">[SPOILER]<img src="http://i.imgur.com/EPXckmJ.png" data-url="http://i.imgur.com/EPXckmJ.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p><strong>Notes:</strong></p><p></p><p>-Can only be taught by Detective L.</p><p>-Can only make 2 clones per fight, though not at the same time.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=484397&p=19263076#post19263076">http://narutobase.net/forums/showthread.php?t=484397&p=19263076#post19263076</a>[/spoiler]</p><p></p><p><strong>◊水 - Water◊</strong></p><p></p><p>[SPOILER]<strong>(Suiton: Mizu Kuro-n Joutou) - Water Release: Water Clone Appear</strong> </p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Tobirama Senju will thrust his arm forward pointing his index finger and his middle finger right passed the opponent while in short range. This will result in Tobirama releasing a large amount of chakra in a straight line to right behind his opponent whereas he will make a good sized pool of water emerge from thin air behind his opponent whereas a water clone will emerge to attack the opponent from behind while they are focused on Tobirama.</p><p>Note:</p><p>- Can only be used by Tobirama Senju </p><p>- Can only be used trice per battle</p><p>- Counts towards two of the users techniques per turn</p><p>- The Clone which emerge have the same abilities as the Water Clone Jutsu</p><p>- Can only be taught by Gutsy Jiraiya</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=479784&p=14474740&viewfull=1#post14474740">http://narutobase.net/forums/showthread.php?t=479784&p=14474740&viewfull=1#post14474740</a></p><p></p><p><strong>(Suiton:Kashou) Water Style: Scald</strong></p><p>Rank:A</p><p>Range:Short-Long</p><p>Chakra Cost:30</p><p>Damage:60</p><p>Typeffensive|Defensive</p><p>Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.</p><p>~Can only be used 2X</p><p>~No Suiton jutsu for the rest of the turn.</p><p>~Can only defend jutsu up to A-rank and up to B-rank earth.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=481005&p=14457667&viewfull=1#post14457667">http://narutobase.net/forums/showthread.php?t=481005&p=14457667&viewfull=1#post14457667</a></p><p></p><p><strong>(Suiton: Mizu Kamigami no Zangyakuna Fukushū) - Water Release: Atrocious Vengeance of the Water Gods</strong></p><p>Type: Offensive</p><p>Rank: S </p><p>Range: Short-Mid</p><p>Chakra: 40 (-15 per turn)</p><p>Damage: 80</p><p>Description: With the use of three hand seals, the user can summon forth a large vortex of water around the enemy and the user, or around the enemy only. The vortex of water is circular, with a maximum diameter of 15 meters and a minimum diameter of five meters therefore, the target must be within mid-range. It reaches the height of fifteen meters and spins at a dangerously fast speed, such that physical contact with the spinning vortex would be capable of pulling the person that touched it into the currents, which would make them vulnerable to the goldfishes. It is hollow inside and serves as a water source and to keep the enemy inside. Once the "vortex" of water is created, the user, with the use of shape manipulation, will shape hundreds of basketball-sized goldfishes with pressurized 1 foot horns. They attack from all directions, except the direction the user is standing on if he was to create the vortex around him to avoid the technique from backfiring. They jump out of the wall/vortex of spinning water as if it was a river and jump out to attempt to impale the target(s). The goldfishes jumping from the walls have a long-reach, therefore, they are able to jump from one side of the vortex and land on the other one and continuously jump back and forth to repeatedly attack the enemy. Releasing it in the same turn is generally only used if, A) The technique was successful, or B) The enemy was able to properly defend from it, or completely destroy it. If, for whatever reason, the user chooses to release the technique, the enemy will take in no damage unless they've been pierced by goldfishes, in which case, they will take the S-rank damage</p><p>Notes & Restrictions:</p><p>Note: Useable three times per battle with a four turn cooldown before each usage</p><p>Note: Can only be taught by Edward.</p><p>Note: After using, cannot use A rank and higher Water jutsu the next turn.</p><p>Note: Lasts 2 turns per usage.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=633634">http://narutobase.net/forums/showthread.php?t=633634</a></p><p></p><p><strong>Suiton: Hydragyrum boryūmu) - Water Release: Volumen Hydragyrum</strong></p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short (Created in short, Mid range reach)</p><p>Chakra: 30 (-10 Chakra per turn)</p><p>Damage: N/A (60 if used Offensively) </p><p>Description: The user will perform a series of three hand seals ( Ram - Horse - Tiger ) and send water-based chakra in an area around them within short-range. He will materialize sticky water, similar to the water found in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field, and shape into the shape of a sphere. The water created in this technique differs from most water, where it has a shiny luster and acts as a mirror rather than being completely blue or translucent. The blob of water is quite useful and has two main abilities. Firstly, the blob, if within three meters of the user, acts as a near-instantaneous defense against a wide array of attacks. It is a sentient being that can grow in size, up to twice the size of the user and immediately cover the user (transparent from the inside) in a sphere of its own body (Shape is changeable to an extent; it could be a wall, block, cube, vortex-like shape, etc). The water body would be able to defend against a multitude of attacks by using its body, and more specifically, the sticky aspects of its composition. If a physical and tangible based attack, such as earth or earth based elements, is sent out by the target, that attack would stick into the blob's body and cling to it. If an energy based is released, like Fire, or Lightning, it would simply act as a normal Water Defense. A secondary ability sacrifices the blob itself. Through a single hand seal, a multitude of tentacles can burst forth from the main body of the blob up to mid-range. It is capable of grabbing a hold of enemies around the battlefield, and either pierce them, or grasp them and pull them into the main body. If the enemy is successfully trapped within the main body, the sticky-like composition of water would make it difficult to even move. The user can choose to keep the enemy within the body as a form of torture, or use chakra to increase the density of the water, which would easily crush a normal human. </p><p>Notes&Restricitons:</p><p>Note #1 The blob can only be created three times and lasts in the battlefield for up to three turns.</p><p>Note #2 The blob itself is a sentient being that can act on its own accord. It simply feeds from the users' chakra per turn to allow it to maintain the blob. Because of the constant donation of chakra, if it is not completely destroyed within one turn, then the blob would regenerate off of the users' chakra. </p><p>Note #3 The blob itself is relatively slow and moves at the user's walking speed.</p><p>Note #4 Can only be taught by EdwardSama</p><p>Note #5 The second ability is the only offensive component of this technique. The initial activation despite being near-instant is purely defensive in usage</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=633634">http://narutobase.net/forums/showthread.php?t=633634</a></p><p></p><p><strong>(Suiton: Muku Kaishin) - Water Style: Fangs of Poseidon </strong></p><p>Type: Offensive</p><p>Rank: S-rank</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: This technique is known as one of the highest examples of Water Release. This jutsu was created by John 'Gyojin' Reese to demonstrate the full destructive power of pressurized water. After weaving the necessary hand signals, the user manipulates their chakra to gather as much water as they can within the space around then. While doing as such, they channel the water into the space around their hands, increasing its mass without disrupting its volume until it turns a near-black-blue colour. The user then places their hands in front of their face and releases the sphere. The sphere is about the size of a small water balloon and travels extremely fast. Upon impact with the target, the sphere only deals a force of about 200 pounds per square inch. However, the sphere then explodes into the shape of the head of a sea monster with many rows of massive fangs, and the mouth snaps shut upon the target. The second impact explodes with the force of upwards to two-thousand tons per square inch, enough force to crush the target and anything around them, and create a violent flood that can demolish buildings, uproot trees, and tear into the earth. The bite of the monster head also creates an intense flash of light from the friction.</p><p></p><p>To even utilize this jutsu, one must have a great reserve of chakra and excellent chakra control. Without these properties, the jutsu will be stabilized properly and will become less potent than it should be. In worst cases, the jutsu can backfire, instantly killing the user from the water pressure or at least severely wounding them. A great amount of water is needed as well, unless the user can use Water Release ninjutsu without pre-existing water sources.</p><p>Notes: </p><p>- Can only be used once per-match.</p><p>- Water source needed to use this technique, unless if user has a Tobirama Senju bio, or Gyojin custom clan bio. </p><p>- No water before, or in the same turn as this technique. </p><p>- No water for two turns after the use of this technique. </p><p>- Can only be taught by Nathan.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=495597&page=2&p=18691687#post18691687">http://narutobase.net/forums/showthread.php?t=495597&page=2&p=18691687#post18691687</a></p><p></p><p><strong>(Suiton: Kiri Kawarimi) - Mist replacement</strong></p><p>Rank: S rank</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.</p><p></p><p>Note: Lasts for up to 2 turns</p><p>Note: Must know hidden mist jutsu</p><p>Note: Cant attack in the form</p><p>Note: useable Once.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18781963&viewfull=1#post18781963">http://narutobase.net/forums/showthread.php?t=639461&p=18781963&viewfull=1#post18781963</a></p><p></p><p><strong>(Suiton: Mizu kakujuu) - Water style: Water expansion</strong></p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.</p><p></p><p>Note: Can only use used on water the user or the users summon has created</p><p>Note: Can only be used once one each water jutsu creates</p><p>Note: can only be used 3 times</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235">http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235</a>[/SPOILER]</p><p></p><p><strong>◊土 - Earth◊</strong></p><p></p><p>[SPOILER]<strong>(Doton: Do Supaiku Sheru) –Earth Release: Earthen Spiked Shells</strong></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user will perform the horse hand seal which is followed by the user, whom will drop down on one knee while slamming his palm into the ground. By doing so, the user will send his chakra into the ground in front of himself, manipulating the ground into pointy shells which contain earthen spikes. These shells measure 1 meter in length and is rather thick, while containing 10 small spikes in each of the shells. The user is capable of creating up to 5 earthen shells, which he will then by forcing chakra through it, it will shoot towards the enemy with good speed and on contact with any surface explode, releasing a barrage of earthen spikes.</p><p>Note: Must be taught by Gutsy Jiraiya</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=479784&p=14474740&viewfull=1#post14474740">http://narutobase.net/forums/showthread.php?t=479784&p=14474740&viewfull=1#post14474740</a></p><p></p><p><strong>(Katon/Doton: Hotto tamaishi kikku) - Earth/Fire Style: Hot Boulder Kick</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A </p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user stomps his foot on the ground, causing a large boulder about 3x the size of a human to pop out of the ground. The user then kicks the boulder and ignites it with Fire Style, sending a blazing boulder to the target.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=484547&p=14600985&viewfull=1#post14600985">http://narutobase.net/forums/showthread.php?t=484547&p=14600985&viewfull=1#post14600985</a></p><p></p><p><strong>(Shiikuretto Doton: Aasu Ikizukuri Nichougama) Secret Earth Release: Earth Slicing Sickles </strong></p><p>Type: Offensive</p><p>Rank: B-rank</p><p>Range: Short - Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description:</p><p>The user coats the blade of whatever weapon their using with chakra-infused earth, making it resemble an oversized broadsword at the end. The user then slashes towards a target, sharp splinters of earth resembling sickles fly off the blade and towards the target. The sickles are extremely sharp, capable of severing off limbs and piercing trees. If the attack is at close range, the damage from the sickles increase exponentially.</p><p>Though sickles are the common practice, the user is able able to make the earth projectiles take the form of small kunai or shuriken. However, this is just a visual change and the damage will remain the same. </p><p>Notes: </p><p>- Can only be taught by Nathan.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=495597">http://narutobase.net/forums/showthread.php?t=495597</a></p><p></p><p><strong>Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth</strong></p><p><strong>Slide</strong></p><p>Rank: C</p><p>Type: Sup</p><p>Range: Short-Long</p><p>Chakra Cost: 15(+10 for each turn active)</p><p>Damage Point: N/A</p><p>Description: This is somewhat similar to Marvel</p><p>Ice-Man's Ice Slide. The user focuses his/her</p><p>doton chakra to the hands and legs and while</p><p>constantly coating his legs in glossy molten mud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick maneuverability. The user is prone to lightning when using this.</p><p>+note+</p><p>-can't use any jutsu apart from earth while using this although the user can't make handseals to sustain this</p><p>-Dormant earth slide crumbles one turn after</p><p>user passes it(this is due to the user chakra</p><p>timely depletion from the slide and also prevents unnecessary narrow bridges formed</p><p>from the conveyance)</p><p>-can carry only one person who holds on to the user while he rides the mud</p><p></p><p>Training Link: <a href="https://narutobase.net/forums/showthread.php?t=743010">https://narutobase.net/forums/showthread.php?t=743010</a></p><p></p><p><strong>(Doton: Balrog) - Earth style: Balrog</strong></p><p>Rank: Forbidden</p><p>Type: attack/defence</p><p>Range: short - mid</p><p>Chakra Cost: 30</p><p>Damage points: N/A</p><p>Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.</p><p>1. The Balrog can use up S rank fire (not including S ranks)</p><p>2. The Balrog can control a fire whip or a flaming sword.</p><p>3. The Balrogs body is as hard as S rank earth</p><p>These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.</p><p></p><p>Note: Useable 1 times per battle</p><p>Note: Can't use genjutsu in the same turn as this jutsu</p><p>Note: Must be taught by the pervy sage</p><p>Note: Stays on the feild for 4 turns, or until destroyed</p><p>Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235">http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235</a></p><p></p><p><strong>(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge</strong></p><p>Rank: B</p><p>Type: Defence</p><p>Range: Short</p><p>Chakra cost: 25</p><p>Damage Points: N/A</p><p>Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within close ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exhorted.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18781963&viewfull=1#post18781963">http://narutobase.net/forums/showthread.php?t=639461&p=18781963&viewfull=1#post18781963</a></p><p></p><p><strong>(Doton: Tsuchi kakujuu) - Earth style: Earth expansion</strong></p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a earth jutsu the user will perform 2 handseals as they release there chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 25 damage points. By the increase in chakra the earth jutsu will grow in size and become more dense addding to its power.</p><p></p><p>Note: Can only use used on earth the user or the users summon has created</p><p>Note: Can only be used once one each earth jutsu creates</p><p>Note: can only be used 3 times</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235">http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235</a></p><p>[/SPOILER]</p><p></p><p><strong>◊音 - Sound◊</strong></p><p></p><p>[spoiler](Ototon: Ongaku no Kodou ) Sound Release: Heartbeat of Music</p><p>Type: Supplementary </p><p>Rank: C</p><p>Range: Short - Long </p><p>Chakra: 15 ( - 5 per turn)</p><p>Damage: N/A</p><p>Description: Heartbeat of Music is a unique sound sensing technique, which works relatively close to it's parent technique Sound Release: Inner Sonar Skill revolving releasing sound waves into the surrounding area(aka using inaudible sound that is passively emitted from the user and bouncing off of objects.) but also on a psychological state of synesthesia; though Chromesthesia to be more precise. Chromesthesia or or sound-to-color synesthesia is a type of synesthesia in which heard sounds automatically and involuntarily evoke an experience of color. What this technique does is through the use of Sound Release, the user will knead a certain amount of chakra into their body in order to produce a frequency that replicates the effects mentioned above. The frequency will travel from the ears and into the brain - allowing certain sounds when heard to “illuminate” as certain color, allowing the user a unique form of sensory such as when rushing water is heard it will appear as a bright blue coloration towards the user, or the crackling sound of flames will appear as fiery red color or the voices of certain people etc though this isn’t always true. There are times when certain people with this condition will see the color differently from others, though this is merely cosmetic in terms of the actual technique though it will help the user identify the elemental nature of techniques based on their coloration - allowing for some cosmetic usage between each user. Though certain objects might remain silent in nature, the rebounding sound waves will still "locate" the object of interaction and will be seen as dull grey coloration instead. It should also be noted that despite the visual and auditory phenomenon, it does not hinder the user's perception of their surroundings etc whatsoever. This technique lasts the same duration of Inner Sonar Skill (6 turns max) though it can be deactivated at any given time</p><p></p><p>Training link: <a href="https://narutobase.net/forums/showthread.php?t=746674">https://narutobase.net/forums/showthread.php?t=746674</a>[/spoiler]</p><p></p><p><strong>◊忍術 - Ninjutsu◊</strong></p><p></p><p>[spoiler]<strong>(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.</p><p></p><p>Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.</p><p>Note: Doujutsu can see through this technique.</p><p>Note: Can only make invisible something up to the size of the user.</p><p>Note: Useable 4 times.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235">http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235</a></p><p>[/spoiler]</p><p></p><p><strong>◊封 - Genjutsu◊</strong></p><p></p><p>[spoiler]<strong>(Genjutsu - Svengali) - Svengali illusion</strong></p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details.</p><p>After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it.</p><p>After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm.</p><p>After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them.</p><p>After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything.</p><p>When svengali has control of all the opponents limbs they are unable to battle.</p><p>Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it.</p><p>Note: No S rank or above while controlling Svengali</p><p>Note: No nin/gen jutsu can be used at the same time as svengali</p><p>Note: No Genjutsu for the rest of the match after use.</p><p>Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235">http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235</a></p><p></p><p>Genjutsu: Jūshin) - Illusionary Arts: Center of Gravity</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user performs two hand seals and channels his chakra into the brain of his opponent and alters his sense of balance. The user knowing the center of gravity of the opponent, will try and alter it in such a way that he would shift it towards his left or right, or even forwards or backwards causing the opponent himself to suddenly feel himself being titled to that said direction. If the center of gravity is totally tilted towards a direction, he (opponent) will soon fall onto the ground. The falling motion within the Genjutsu also takes place in the real world causing him to fall down just like in the Genjutsu.</p><p></p><p>Note: Can only be used thrice</p><p>Note: Can only be taught by Excālibur</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=494883&p=19022500#post19022500">http://narutobase.net/forums/showthread.php?t=494883&p=19022500#post19022500</a></p><p></p><p><strong>Genjutsu: Upsu! - Illusionary Arts: Oops!</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 0</p><p>Description: An opposite of a genjutsu that removes gravity.</p><p>This increases it albeit one or two things involved. after 2</p><p>handseals, the genjutsu is cast. This works on an opponent</p><p>that is suspended in air maybe through a flight technique,</p><p>wings, etc. Considering the type of flight mechanism, if its a</p><p>kind of wings, the target who is in the illusion suddenly sees</p><p>his wing tear/break and thus he would start falling due to</p><p>him unable to sustain his flight. Perhaps what gives the</p><p>target flight is a technique that uses raw chakra/energy like</p><p>Mu's flight jutsu, the target would immediately feel a</p><p>massive continous amount of pressure succumbing him to a</p><p>strong gravity pull and thus would begin to fall. If the flight</p><p>technique used is a wing, the pair of wings break and when</p><p>it is recasted, they break again until the target is actually out</p><p>of the illusion. This genjutsu also ofcourse may be used if an</p><p>opponent is temporarily airborne maybe due to a high jump</p><p>or through the usage of a suplementary jutsu to sustain a</p><p>guided and premature flight/glide like using the wind stream</p><p>jutsu. The genjutsu make it seem that gravity has just</p><p>richocheted high and the victim has been forcefully</p><p>succumbed to fall due to immense gravity. In real life, the</p><p>victim is still there though mere hovering on a spot or</p><p>perhap continues to glide in the direction he was moving.</p><p>However he may actually fall in real life though at a normal</p><p>rate, if his flight technique needed focus to sustain.</p><p>NOTE: Usable 3x per battle</p><p>NOTE: One turn rest inbetween usage</p><p>NOTE: No genjutsu above A-rank next turn</p><p></p><p>Training link: <a href="https://narutobase.net/forums/showthread.php?t=743010&p=21560032#post21560032">https://narutobase.net/forums/showthread.php?t=743010&p=21560032#post21560032</a></p><p>[/spoiler]</p><p><strong>◊封 - Fuuinjutsu◊</strong></p><p></p><p>[spoiler]<strong>(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic</strong></p><p>Type: Fuuin</p><p>Rank: A</p><p>Range: Short (mid range blast when released)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.</p><p>Note: Each seal can only be used once per battle.</p><p>Note: Can only seal one jutsu per seal</p><p>Note: Can only seal A rank and below</p><p>Note: Must wait 1 turn to use this jutsu again</p><p>Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.</p><p>Note: Can only seal one element, not elemental combinations.</p><p>Note: Useable 3 times</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461">http://narutobase.net/forums/showthread.php?t=639461</a></p><p></p><p><strong>(Fuuinjutsu: Gogyou Fuuin) - Sealing Technique: 5 Element Seal Gourd]</strong></p><p>Rank: A</p><p>Type: Offensive/Defensive/Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A(the same as the jutsu it absorbs + 10 due to the compression)</p><p>Description:A technique used to seal away either of the 5 basic elements created with a jutsu, within a small gourd. This is done by opening the gourd and doing the necessary hand seals, focusing chakra of the same element as the one the user wants to seal, so absorbing said element within the recipient closing it with a secondary automatic seal already written on the gourds cork. After the technique is sealed the user can open the gourd to release the jutsu back on his enemy or he can even shatter the gourd with one hand seal provoking an explosion.</p><p>(note:this can only be used twice)</p><p>(note: can only seal up to A-rank and one element at a time )</p><p>(note: The user cant use jutsu of the sealed element of equal or above rank during the following turn)</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461">http://narutobase.net/forums/showthread.php?t=639461</a></p><p></p><p>(Soshi kishimu Kuchiyos) - Elemental summoning gourd</p><p>Rank: S</p><p>Type: Attack/defence</p><p>Range: Short – Mid</p><p>Chakra cost: 40 (-10 per turn)</p><p>Damage points: 80</p><p>Description: The user will peform 2 handseals slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The use will release that seal releasing the element with each gourd.The elements are:</p><p></p><p>Katon: This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals.</p><p></p><p>Suiton: This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals.</p><p></p><p>Fuuton: This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals.</p><p></p><p>Raiton: This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals.</p><p></p><p>Doton: This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone.</p><p></p><p>Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier.</p><p></p><p>Note: Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time.</p><p>Note: Each person or clone can only control the one gourd at a time.</p><p>Note: Once the element has been destroyed it can no long be used. An exampe would be if the fire was overpowered by water, it would be gone for good.</p><p>Note: The gourd only lasts on the field for 4 turns</p><p>Note: Each gourd can only be summoned once</p><p>Note: Can only use this jutsu 3 times per battle.</p><p>Note: Controlling the movement of the element counts as one of the users 3 jutsu per turn.</p><p>Note: The speed of the elements is the same as that of normal elemental jutsu of that nature.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461">http://narutobase.net/forums/showthread.php?t=639461</a></p><p>[/spoiler]</p><p></p><p><strong>◊仙術 - Senjutsu◊</strong></p><p></p><p>[spoiler]<strong>(Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time</strong></p><p>Rank: S</p><p>Type: Seal breaking</p><p>Range: Short-mid</p><p>Chakra Cost: 20 (to break the seal)</p><p>Damage Points: 100</p><p>Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)</p><p>Note: Useable once</p><p>Note: Must be placed on bio or stated at the begining of the battle.</p><p>Note: No fuuin jutsu for 2 turns</p><p>Note: Can only be used by those able to control natural energy.</p><p>Note: This takes up two of the users 3 jutsu for the turn.</p><p>Note: The natural energy acts purely as a blast of energy with no added characteristics.</p><p>Note: Can't use while in Sage Mode (or similar).</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235">http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235</a></p><p></p><p></p><p><strong>(Seijin Hira no jutsu) - Buddhist palm technique</strong></p><p>Rank: A</p><p>Type: Attack/Defence</p><p>Range: All</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: This technique is based on the use of frog katanas and requires the mastery of sage mode and the ability to gather natural energy. After performing 2 hand seals the user will gather a small amount of natural energy and there wind chakra together. They will then focus there chakra in to their hand and thrust there palm forward is a swift, fast motion. This releases a huge wave of slicing wind with the great force of natural energy, sent at the opponent at immense speeds in the shape of a man sized hand. This intense force has the power to blast the target back while slicing them, but is very hard to control.</p><p>Note: Can be used by all masters of natural energy</p><p>Note: Must be able to control natural energy</p><p>Note: Usable twice</p><p>Note: No A rank or above Wind techniques the following turn.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235">http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235</a></p><p></p><p><strong>(Sennin rippou) – Sage cube</strong></p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will perform 2 handseals then holding their hands 10 inches apart. The user will then gather a large about of sage chakra between their hands into a compact cube. This cube is like the frog kata, but combining the chakra with shape manipulation to make it into a cube. Within a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forward. After being released, the cube will expand to have a length of 1 meter making a large cube to hit the target. Upon impact, the preasure and power of the sage chakra will erupt blasting everything within mid range of the cube.</p><p>Note: useable twice</p><p>Note: Need to be in sage mode or hawk mode</p><p>Note: Reduces sage/hawk mode by 2 turns</p><p>Note: Must be taught by the pervy sage</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860">http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860</a></p><p></p><p><strong>(Sennin Arashi) - Sage storm</strong></p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough.</p><p>Note: Useable twice</p><p>Note: Must be in sage mode or hawk mode</p><p>Note: Reduces sage/hawk mode by 1 turn</p><p>Note: Must be taught by the pervy sage</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860">http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860</a></p><p></p><p><strong>(Sennin hando) - Sage hand</strong></p><p>Rank: S rank</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will gather their sage chakra into their hand and then, go to slap their opponent. This is no ordinary slap, as it is used when you expect the opponent to block. As you slap them, you release the sage chakra out of your palm sending a narutal energy wave blast out of you hand, traveling infront of you at high speeds. If the opponent doesn't dodge this, the energy is released onto the targets face hitting them harder than tsunade hits. This blast can blast back anything of A rank or below.</p><p>Note: Useable twice</p><p>Note: Must be in sage/hawk mode</p><p>Note: Reduces sage/hawk mode by 2 turns</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860">http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860</a></p><p></p><p><strong>(Senning: shouheki) - Sage art barier</strong></p><p>Rank: Forbidden</p><p>Type: Defence</p><p>Range: Short</p><p>Chakra Cost: 60</p><p>Damage Points: N/a</p><p>Description: After performing 1 handseal the user will slam there hand down to the ground and release there chakra into a dome shape around them them. This barrier is unseable by anyone who hasn't mastared senjutsu or the famours hawk mode. This sheild can block near anything for up to one turn, within reason. As long as the user is concerntrating on the barrier, they are unable to do any other jutsu. This takes its toll on the user due to exerting a high level of chakra to maintain the barrier.</p><p></p><p>Note: No other jutsu at the same time as this</p><p>Note: Reduces sage mode/hawk mode by 2 turns</p><p>Note: 30 damage to the user due to the strain.</p><p>Note: Must be in sage mode or hawk mode to use</p><p>Note: Useable once</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860">http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860</a></p><p></p><p><strong>(Sennin Dangan) - Sage art bullets</strong></p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short-long</p><p>Chakra Cost: 50</p><p>Damage Points: 90</p><p>Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit.</p><p></p><p>Note: Useable once</p><p>Note: Must be in sage mode</p><p>Note: Depletes sage modes length by 2 turns.</p><p>Note: User takes 40 damage in close range</p><p>Note: User takes 20 damage at mid range</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860">http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860</a></p><p></p><p><strong>(Senjutsu: seijinnami) - SageArt: sage wave</strong></p><p>Type: Attack/Deffence</p><p>Rank: S-rank</p><p>Range: Short-Mide</p><p>Chakra cost: 50</p><p>Damage points: 80</p><p>Description: Once the user is in sage mode they have control of there natural energy which will be infused with their sage chakra. This jutsu shows a mastery of sage mode and chakra control. The user will slam their hand down to the ground crouching down releasing a wave of sage chakra combined with there own chakra sending a dome shaped energy wave all around the user blasting back anything in its path of equal or lower rank.</p><p>Note: Must be in sage mode</p><p>Note: Reduces sage mode by 2 turn</p><p>Note: No other A rank or higher sage jutsu in the next turn</p><p>Note: can only be used twice.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860">http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860</a></p><p></p><p><strong>(Senning Iyoku ) - Sage's Will</strong></p><p>Type: Attack/defence</p><p>Rank: A</p><p>Range: Short to Long</p><p>Chakra cost: 30</p><p>Damage points: +1 rank</p><p>Description: The user will focus their sage chakra as they perform a jutsu that isn't a sage jutsu. As they do so, they will gather their sage chakra (natural energy) and combine it with the jutsu they are using as they release it. In doing so, they will increate the power and size of the jutsu making it a sage jutsu. This increase will be enough to increase original attack by one rank.. This takes it's toll on the sage user as it draining a potion of their sage chakra reducing sage mode.</p><p>Note: Only works on A ranks and below</p><p>Note: Reduces sage mode by one turn</p><p>Note: Can only be used in sage mode/hawk mode</p><p>Note: Must have special permission from The Pervy Sage to use this</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860">http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860</a></p><p></p><p><strong>(Sennin: Pervy power) - Sage art: Ero Ryoku</strong></p><p>Type: Attack/defence</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage points: N/a</p><p>Description: This jutsu was specially designed after Naruto found he was able to throw the FRS by adding the sage chakra and shaping it. By using this technique and adding the sage chakra to the "Elemental Rasengan" (cannon S rank nin), the user is able to reshape it so that they are able to throw the elemental rasengan. This does not increase the power of the attack, just enables the user to throw the technique. Like the FRS, the elemantal rasengan will expand when the user wishes hitting everything within short range.</p><p>Note: Reduces sage/hawk mode by one turn</p><p>Note: Can only be used in sage mode/hawk mode</p><p>Note: Must have special permission from The Pervy Sage to use this</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860">http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860</a></p><p>[/spoiler]</p><p></p><p><strong>◊口寄せ - Summoning◊</strong></p><p></p><p>[spoiler]<strong>Summoning Animal:</strong>Blue Jays</p><p><strong>Scroll Owner:</strong>-Vegeta > Question</p><p><strong>Other Users who have signed contract:</strong>Klaus</p><p><strong>Summoning Boss if existing:</strong></p><p><strong></strong>Raijin</p><p><strong>Other Summoning Animals tied to contract:</strong>Odun. Skyrus, Suijin </p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=643128">http://narutobase.net/forums/showthread.php?t=643128</a></p><p></p><p>[spoiler]<strong>Kuchiyose no jutsu: Raijin</strong></p><p>[spoiler]Type: Summoning</p><p>Rank: S-Rank</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user bites their thumb, and begins to slams both of their hands onto the ground to call forth Raijin the boss of the Blue Jays. Raijin is pretty large for a normal Blue Jay, hes around half the size of Gamabunta but a little taller then his younger brother Suijin. Raijin's personality is quite rude similar to Gamabunta's, he doesn't aknowledge or obey anyone unless they are stronger than him, and at any time if the summoner shows a little weakness he will attack trying to kill him. Raijin looks are a lot similar to his younger brother Suijin, but the differance they have is Raijin's blue is darker, and he carries a Thunderbolt figure on his chest. The symbol was there since the day he was born, the Blue Bird Sage believes it to be a sign that Raijin will be the next lightning god.</p><p>Raijin's is known for his incredible manipulation of the lightning element. He can perform up to S-rank Lightning technique without any hand seals, effortlessly. His special ability is that his feathers are known to be special, and act as lightning rods, and are able to conduct electricity, and Raijin is thus completely impervious to lightning techniques B-rank and below.</p><p>when the opponent attacks Raijin with an B-rank Lightning and below technique, Raijin has the ability to absorb the lightning technique, not just being unaffected by it. Raijin can convert the lightning attack, using his natural ability to being resistant to lightning, and cover his entire body in a glaring shade of lightning, thus forming a electric field around his body.</p><p>The electric field formed by the absorption of the lightning attack can enhance Raijin's powers. Using the natural characteristics of lightning, when Raijin is bathed in the lightning chakra, for that turn, and only that turn, his speed|power|damage| is increased by 1x, making him more powerful by making use of lightning. After that turn, the effect wears away, unless the opponent shoots another lightning attack towards Raijin, and Raijin absorbs it, increasing his abilities again by another 1x. Therefore, if the opponent continuously shoot attacks and Raijin absorbs them, Raijin can become a menacing and powerful foe to deal with. With the abilities granted by the lightning field around Raijin, he can fly at faster speeds, and cause devastating damage upon impact</p><p></p><p>- Can only be summoned once per battle</p><p>- Stays on the field for 4 turns</p><p>-Raijin absorbs the lightning tech on that turn, and can use the ability in the next turn, thus he can only use it for a max of two times</p><p>-The absorbing ability doesn't increase that power of the jutsu he casts.</p><p>-All jutsu performed by him and his ability count towards the users move count.</p><p>- Must have signed the Blue Jay contract</p><p>- Can only be taught by Toshiro[/spoiler]</p><p></p><p><strong>Kuchiyose no jutsu: Suijin</strong></p><p>[spoiler]Type: Summoning</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user bites his thumb, and begins to slams both of his hands onto the ground to call forth Suijin the younger brother of the boss of the Blue Jays. Suijin is around half the size of Gamabunta, and can travel up to 100 miles per hour. What makes him unique is his incredible manipulation of the water affinity, from his birth he was training to master the water element, and after 5 years of training he has completely mastered the water element, a goal most cannot accomplish. Therefore he can use the water element up to A-rank techniques without the use of hand seals, in order to perform the water techniques. He also has thick blue, white, and black feathers that makes him immune to water techniques from B-rank and below. Whenever Suijin performs a water technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the water technique required.</p><p></p><p>- Can only be summoned once per battle</p><p>- Stays on the field for 5 turns</p><p>- Must have signed the Blue Jay contract</p><p>- Can only be taught by Toshiro[/spoiler]</p><p></p><p><strong>Kuchiyose no Jutsu: Skyrus</strong></p><p>[spoiler]Type: Summoning</p><p>Rank: S</p><p>Range:Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will bite his/her thumb. After doing so he will slam his hand on the ground and call fourth Skyrus The Mighty Blue Jay Guardian. Skyrus has a strong affinity to wind. He is a bit smaller than Gamabunta but he is a fierce opponent.He can fly up to speeds of 70miles. He mastered the wind element back in Celestia The Home of the Blue Jays. Skyrus is able to use Wind Techs S-Ranks and below without the need for hand seals and is unaffected by Wind Jutsu's Rank C and below.</p><p>-Note-</p><p>Can Only be on the field for 4 turns.</p><p>Must Have signed the Blue Jay Contract to use.</p><p>Can Only be Taught by Sage of Darkness.</p><p>Can only be summoned once.[/spoiler]</p><p></p><p><strong>Kuchiyose No Jutsu: Odun</strong></p><p>[spoiler]Type: Summoning/Defensive</p><p>Rank: S-Rank</p><p>Range: Short/Mid/Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will bite his thumb and slam his hand on the ground. Summoning the mighty Odun. Odun is a Blue Jay Warrior he is about the size of Orochimarus Three head snake and is covered in a thick steel amor. Odun is fast although being covered in a thick amor being able to move a great speed that of (chuunin rank ninja). Odun's thick amor makes a great defense from attack being able to Defend against a Total of 3 B-Rank techniques, 2 A-Rank or 1 S-Rank all within reason and taking into account the size of the techniques. If Odun receives many damage points it goes away like a normal summon. If Odun blocks against a certain attack depending on The rank of the attack his total 4 turns can be reduce up to 1.</p><p>-Note-</p><p>-Can only be summoned once per Battle</p><p>-Stays on the field for 4 Turns</p><p>-If he defends to much he goes away quickly</p><p>-Must have signed the Blue Jay Contract</p><p>-No Other Blue Jays can be in play while he is on[/spoiler]</p><p></p><p><strong>Katon Kuchiyose Enkou Feza arashi: Summoning fire style Flame Feather Storm</strong></p><p>[spoiler]Type: Offensive/Summoning</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra:25</p><p>Damage:40</p><p>Description: The user will make the following Hand seals (Snake>Rooster>Ox>Boar>Tiger) and slam his hand on the ground summoning a flock of 20 small Blue Jays covered in fire. Those blue Jays will then appear and charge at the opponent causing him a slight burn and damaging him. After being hit or stoped they will go away like a normal summon</p><p></p><p>-Note-</p><p>Can Only be used by those who signed the Blue Jay Contract</p><p>Can only be taught by Sage of Darkness</p><p>Can Only be used twice in battle[/spoiler]</p><p></p><p><strong>Raiton Kuchiyose Feza arashi kujo: Summoning Lightning style Feather Storm Destruction</strong></p><p>[spoiler]Type: Summoning/Offensive</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 25</p><p>Damage: 40</p><p>Description: The user will the follwing hand seals (Tiger>Boar>Ox>Rooster>Snake) and slam his hand on the ground, summoning flock of 20 small Blue Jays covered in Lightning will appear and charge at the opponent,causing Paralysis and numbness. These Birds together have the same properties as Chidori. Aftter Hitting the opponent, or being stopped, they go away like a normal summon</p><p>-Note-</p><p>Can only be used by those who have signed the Blue Jay Contract</p><p>Can Only Be Taught by Sage of Darkness</p><p>Can only be used twice in a Battle </p><p>[/spoiler][/spoiler]</p><p></p><p><strong>(Kuchiyose - kashakutaku ) - Summoning: Torture table</strong></p><p>Type: Attack</p><p>Rank: S rank</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work.</p><p>Note: Useable once</p><p>Note: Target must be distracted</p><p>Note: User cant use elemental jutsu while concerntrating on this jutsu.</p><p></p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235">http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235</a></p><p>[/spoiler]</p><p></p><p><strong>◊傀儡 - Puppets◊ </strong></p><p></p><p>[spoiler]<strong> (Ōkui) Gluttony</strong></p><p>Type: Supplementary/Offensive </p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: 40 ( If summoning)</p><p>Damage Points: N/A</p><p>Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possbie. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move </p><p>Note: Puppet can only be summoned Once </p><p>Note: The suction and air wave is equal to a B-rank technique and can only be used five times </p><p>Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning</p><p></p><p>Taught:<a href="https://narutobase.net/forums/showthread.php?t=741806&p=21463836#post21463836">https://narutobase.net/forums/showthread.php?t=741806&p=21463836#post21463836</a></p><p></p><p><strong>(Kuro Kishi) – Black Knight</strong></p><p>Rank: S-Rank</p><p>Type: Offensive/Supplementary/Defensive</p><p>Range: Short-Long</p><p>Chakra cost: 40 (-20 to repair itself)</p><p>Damage points: N/A</p><p>Description: Standing at six feet, excluding the ornate horns that adorn its helmet, the Black Knight is a talking puppet made of metal-reinforced wood. The puppet is composed of many individual pieces connected by chakra that together make up a complete suit of very durable black armor. The Black Knight is equipped with both a greatsword and a greatshield made of chakra metal, but possesses only rudimentary offensive capabilities despite being able to move at the base speed of its user. Its shield is capable of withstanding B-rank damage without deteriorating, but it can only withstand two A-ranked or one S-ranked attack before being rendered effectively useless. To protect itself against attacks that it cannot withstand the puppet is able to freely control, even levitate, the individual pieces of its armor, an ability similar to that of Karasu. Most importantly, however, the Black Knight is able to repair its components by draining chakra from the user, though this ability costs a move and cannot be used if the puppet is destroyed. This repair ability can only be used three times per battle.</p><p>-Black Knight can be summoned from a scroll, but this costs 40 chakra points.</p><p>-Can only be used with the Ōtsutsuki Puppet Technique.</p><p>-Can only be taught by ZK.</p><p></p><p>Taught: <a href="https://narutobase.net/forums/showthread.php?t=741806">https://narutobase.net/forums/showthread.php?t=741806</a></p><p></p><p><strong>Mokushiroku | Apocalypse</strong></p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra n/a</p><p>Damage: n/a</p><p>Description:</p><p>Apocalypse is a humanoid puppet that comes with the appearance of a white Knight. His white chakra enforced wood that his armor-like body is made of gives him heightened resistance to damage, being able to little to no damage from normal physical attacks A-rank and below while also taking little to no damage from elemental or chakra-based techniques B-rank and below. He comes equipped with 2 weapons; one being his offensive weapon and the other being purely for defensive purposes. His offensive weapon is a long silverish-white sword which is used to cut enemies down. It is also capable of cutting B-rank and below solid elements with ease and still be effective (counts as a move to cut through ranked constructs). The defensive weapon, being a wide, white shield, is capable of blocking B-rank and below elemental techniques itself, being able to open up to spread taller and wider to the point it covers the whole span of his body when using to block. The sword is laced with the main poison of a puppeteer in liquid form, thus making it that much more dangerous when coming into contact with a target. Due to being a humanoid puppet, he is only capable of using jutsus that are tai based and that aren't chakra based, thus becoming limited compared to his animalistic counterparts. His body makes up for this by having blades protruding from his limbs and main body parts that are used for tai. What makes these attacks more dangerous is that all of them, similar to the sword he wields, are laced with poison that causes numerous affects (basic puppet poison). His arms and legs are also specially crafted. They have ninja wire within them that allows for him to extend/shoot his limbs out as sort of controlled projectiles, letting him extend the range of his basic taijutsu blows by a single range (up to mid). For evasive purposes, he has two pairs of small angel like wings on his back that can propel him in directions in short bursts but won't give him full fledged flight. This lets him propel up to 5m in any direction including upwards at the same speed he can usually move with ( Equal to an Unofficial Sage ranked tai master ). The last function of Apocalypse is what makes him very unique to his user. With a simple mental command, he is able to break apart his armor-like body into 6 pieces. These pieces includes the Torso, the head, both arms and both legs. Once broken apart, they attach themselves to the user, basically creating the armor over him to become a full body weapon for them to use; which would still include his sword and shield. He still maintains most of his abilities in this form, bar the extension of limbs, though it makes for greater close combat usage since the user himself can use chakra based taijutsu while gaining the minor perks of the armor. </p><p>Note: Only usable by Otsutsuki bios</p><p>Note: Extension of limbs, spreading of the shield, evasive maneuvers via the wings and turning into an armor to be used costs a move slot, though are just normal functions of the puppet that don't cost additional chakra. </p><p>[spoiler]<img src="http://zhurnal.lib.ru/img/r/reistlin_m/rycarxdoliny/afdnoaganyq.jpg" data-url="http://zhurnal.lib.ru/img/r/reistlin_m/rycarxdoliny/afdnoaganyq.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>Training: <a href="https://narutobase.net/forums/showthread.php?t=744047">https://narutobase.net/forums/showthread.php?t=744047</a></p><p></p><p><strong>Pesuto | Plague</strong></p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra n/a</p><p>Damage: n/a</p><p>Description:</p><p>Plague is an animalistic bird-type of puppet that is made out of chakra enhanced black wood. The bird itself is about 3 times the size of an average male, with a wing span twice the size of its body. Due to the chakra infused within the wood during the crafting of the bird, it has a certain amount of resistance to damage, whether it be elemental or physical damage. The bird's outer shell is capable of resisting B-rank or below elemental techniques and A-rank or below physical attacks. With its mechanical wings and wind being "exhaled" from openings in the wings, the bird is capable of sustained flight while it is active. This specific puppet specializes in wind usage and poisons, using both in conjunction to create attacks and defenses that become highly dangerous. Having numerous openings within its body, the bird can siphon chakra from the user to perform a handful of wind-based abilities. From the wings, back, torso, or mouth, the bird may release blasts or gusts of cutting winds that act as offensive mechanisms to take down opponents (short-range). It is also able to coat it's wings and sharp talons or beak with cutting winds that extends .5m off of said appendage, which gives them the capability to rip through things in a close proximity equivalent to A-rank. Poison wise, the bird is capable of using it in both a liquid and a gaseous form, which makes all of its attacks more dangerous. Its talons, wings and beak are laced with the liquid poison, so when cutting into people it will enter their blood stream, causing the affects of said poison. Inside of its body, a gaseous version of the poison is held, which can be used at any point; either being used as a pure stream of just gas or combined with the wind attacks to create a more dangerous wind barrage. When releasing the gas with the wind, the bird is capable of controlling the flow of the wind while keeping the cutting edge, thus gaining control of where and how the gas is spread across a specific area. For example, it can be used to make a bubble of gas that is maintained so that it won't spread wildly or control the wind/gas to shoot and spread in a desired location. Aside from its wind usage and basic poisons, the bird has a couple of simple puppet-like features. Its legs are filled with ninja wiring that allows it to shoot its talons/feet off similar to grappling hooks, reaching up to mid-range at maximum. Once shot off, still connected to the legs by the wiring, the feet can be pulled back at a swift speed to bring things it has grabbed back to its body. The wings are layered with chakra infused wooden "feathers" that can be shot off as projectiles that can reach long-range. It should be noted that the feathers can also be layered with wind chakra to create an S-rank attack overall (40 chakra | 80 damage).</p><p>Note: Can only be used by an Otsutsuki bio</p><p>Note: Every wind-related ability counts as a move and is considered A-rank (chakra and damage). </p><p>Note: The S rank feather attack can only be used 3 times per battle</p><p>Note: Using the S-rank ability will result in a one turn cooldown on wind-based abilities.</p><p>[spoiler]<img src="http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2015/06/Horizon-Zero-Dawn-E3-2015-Outro.jpeg" data-url="http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2015/06/Horizon-Zero-Dawn-E3-2015-Outro.jpeg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>Training: <a href="https://narutobase.net/forums/showthread.php?t=744047">https://narutobase.net/forums/showthread.php?t=744047</a></p><p></p><p><strong>(Mamushi) Viper</strong></p><p>Type: Puppet </p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Cost: NA </p><p>Description: Viper is one of Sasori’s more advanced types of puppets that he has in his collection because of its framework. It is around seven feet tall quite taller than the average ninja. Viper has a futuristic look and is a humanoid shaped puppet due to how Sasori modeled it. The puppet is most dominantly covered in onyx, metal platings with a wooden core. From several different areas on the puppet cyan colored lining can be seen which represents the chakra flowing into the puppet when the user is controlling it. With the chakra flowing through the puppet it greatly resembles the appearance of veins. Connected to its head, left shoulder, and right shoulder are onyx colored, ordinary metallic disks that can easily have chakra flow through them when the user is using them via a chakra method, which the user can use to throw at a target to mutilate their body. On its back it possesses two sword like wings which have three spikes emerging from them, somewhere along the lining of each wing are three small circular holes about an inch wide.</p><p></p><p>On to the puppets abilities, with the small holes on the soles of the puppet it enables the user to release a concentrated blast of chakra from them which allows for the puppet to move swiftly through the battlefield which includes moving into the air, this ability can be sustained as long as the user chooses as long as they spend a move to do so. (C-rank | Mid-Range) With the help of the wings on its back the user can control it to protect the puppet from frontal attacks or even use the wings as swords by flipping them into a horizontal manner allowing them to pierce a target ( C-rank | Short- Range). As it was stated before the puppet has three circular disk which can be used to slice through objects. However, throwing the disk is a one time thing, but concealed in the puppet is one extra set of the disks for the user to manipulate as they see fit. Three disks together collectively equals A-rank (Short-Mid | A-rank) By controlling each of the circular disk at the same time with the help of the chakra already flowing through them the user can connect them together by locking them together sort of a like a clip on to each other intertwining them to form a spherical orb. As the sphere is being formed the chakra that was flowing in them will then be focused into a powerful sphere of chakra. The chakra can either be released as a concentrated blast of chakra in a linear manner or a wide scale version and both of great strength, and requires a turn cool down after each usage. (S-rank | long) Since there are blue chakra veins following through the puppet the user can manifest them into blades coated in chakra which can skewer close range targets or be controlled to attack the enemy in several directions (B-rank | Short-Range). Another form of this technique is where the user will use the vein-like pathways to create a chakra based weapon which can be used to act as a weapon throughout the battle for as long as the user chooses as long as they pay -5 chakra each turn, and is about a meter long. It’s head has the ability to release a blue colored flash beam which covers a large array of land up to Mid range blinding anything that gets in it path, but is just an ordinary flash so it can be blocked by relatively simple methods, but counts as a move. Lastly, the puppet has the ability to use the three disks and connect them to form a powerful version of the chakra shield technique that can be used to block external attacks from the front or they can be manipulated to cover the front, side, and back in order to create a chakra shield everywhere except for the groun ( A-rank | Short Range). In the middle of its chest is a place Sasori's core.</p><p></p><p>Note: Can only be taught by Sasori.</p><p>Note: Each function of the puppet takes up chakra equal to the rank of it.</p><p></p><p>Training: <a href="https://narutobase.net/forums/showthread.php?t=741806&p=21529503#post21529503">https://narutobase.net/forums/showthread.php?t=741806&p=21529503#post21529503</a></p><p></p><p><strong>(Kaze no megami no enjo) Puppet Arts: Aid of the Goddess </strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N A </p><p>Description: This is a technique that the user will activate when one of their puppets is attached to a chakra method preferably chakra threads. When wanted the user will send a surge of chakra into the threads/Sphere connected to the puppet, and in response to the influx of chakra it will cause for the puppet propelled/jolted in a specific direction,allowing it to avoid potentially harmful attacks. In battle the chakra surge acts as a sort of push in order to propel the puppet up to ten meters away at max; of course the user can control the amount of chakra inputted allowing the user to push the puppet only a short distance if desired. </p><p>Note: Can only be taught by Shinju.</p><p>Note: Can only be used five times with a turn cool-down.</p><p></p><p>Training: <a href="https://narutobase.net/forums/showthread.php?t=741806&p=21529503#post21529503">https://narutobase.net/forums/showthread.php?t=741806&p=21529503#post21529503</a></p><p></p><p><strong>[Ningyo no Doro] Puppeteer's Roadshow </strong></p><p>Type: Supplementary </p><p>Rank: C rank </p><p>Range: Short-Long</p><p>Chakra: N/A (-5 along with the used technique)</p><p>Damage: N/A</p><p>Description: This technique an alternate method for puppeteers to perform techniques that require channeling their chakra to a surface, usually done by slamming one's hands or limb on the ground that is typically required techniques like Earth. Through this method, the user still performs the handseals required for the technique, however instead of channeling their chakra onto a surface directly through their limbs, they shoot a chakra thread connecting between them and the ground or the desired surface. By passing the user's kneaded chakra through the thread, and into the ground, allows the desired technique to take form. This is a different method of performing surface channeling techniques, passively done at the same time frame. However the user needs to spent extra chakra for the chakra thread and post the method when used.</p><p>~ Only useable by puppeteers</p><p></p><p>Training: <a href="https://narutobase.net/forums/showthread.php?t=741806&p=21554593&viewfull=1#post21554593">https://narutobase.net/forums/showthread.php?t=741806&p=21554593&viewfull=1#post21554593</a></p><p>[/spoiler]</p><p></p><p><strong>◊兵器 - Custom Weapons◊</strong></p><p></p><p>[spoiler]<strong>(Tenbun Bisento) - Destiny Bisento</strong></p><p>Type: Weapon</p><p>Range: Short</p><p>Rank: A</p><p>Chakra: 30</p><p>Damage:</p><p>Description: This bisento as seen in the image below, is about 1.5 meters long with a 30cm blade on the end. It was forged as a gift for the sage of the sixth paths, made from an unknown metal that made it indestructable. A special red leather bandage has been wrapped around the staff where the user will hold it, to help improve their grip.</p><p></p><p>Staff abilities:</p><p>Indestructable</p><p>(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation (B rank wind) can be used through the blade on the staff and gains one rank when doing so and can go up to mid range.</p><p>(Fūton: Kaze Gaeshi) - Wind Style: Wind Return can be used through the staff like it was seen being used through a sword and gains 2 ranks when doing so, meaning it can send back A ranks and below.</p><p>Bisento can dispel a Raiton jutsu up to B-Rank once per battle (this is done by the user channeling his Raiton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Raiton jutsu once per battle (with the same principle).</p><p>Kenjutsu techniques can be used through the blade on the end of the staff as it was a sword originally that was forged into the staff but only to a certain extent. (Such as blowing wind on the blade, releasing a chakra wave ect)</p><p></p><p>Resctrictions:</p><p>-All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands.</p><p>-When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank.</p><p>-While holding the staff in his hands, the user can't use genjutsu as their chakra will be continuously channeled into the staff when holding it, and so the user can't focus their chakra into the opponent to create the genjutsu as they would normally do.</p><p>-To wield the staffs abilities the user must have it with him either in hand or strapped to his back.</p><p>-The staff can only be wielded by The Pervy Sage; if someone else tries to wield the staff it will become blazing hot burning all the leather burning who ever is holding it.</p><p>Training link: <a href="http://narutobase.net/forums/showthread.php?t=639461&p=18781963&viewfull=1#post18781963">http://narutobase.net/forums/showthread.php?t=639461&p=18781963&viewfull=1#post18781963</a>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="-Quest-, post: 14457758, member: 8588"] [center][U]Taught techniques:[/U][/center] [B] ◊火 - Fire◊[/B] [spoiler][B](Katon/Fuuton: Kaon Gufuu) – Fire/Wind Release: Pyroclastic Cyclone[/B] [B]Rank:[/B] S [B]Type:[/B] Offensive [B]Range: [/B]Mid-Long [B]Chakra cost:[/B] 40 [B]Damage points: [/B]80 [B]Description:[/B] Kakuzu causes his wind-element mask to reach out from his back and mount itself above his shoulder before exhaling a powerful rotating wave of wind in the direction of the opponent. Simultaneously, Kakuzu begins spewing an immense stream of flammable superheated ash (similar to Fire Release: Ash Pile Burning) towards the intended target. The rotating wave of wind begins carrying the stream of ash, greatly augmenting its speed, heat and abrasive ability, making it a dangerous technique in all aspects. Due to the nature of the wind technique, it carries the stream of ash towards the opponent rather than dispersing it. The abrasiveness of the rotating wind-fused ash is on such a level its capable of skinning an opponent with mere contact. Afterwards, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in the technique becoming a dangerous stream of flames. This jutsu can also be performed with a clone with the Katon/Fuuton affinity or by both of Kakuzu's Fire and Wind masks. Note: Can only be used once per battle Note: Can only be Taught by Negative Knight Note: For other bios to use this technique, they must have a clone/summon with the Katon/Fuuton affinity. Training link: [url]http://narutobase.net/forums/showthread.php?t=480753[/url] [B](Katon: Kaki Kyuutai Kurushimi) Fire Release: Fire Orbs of Pain[/B] Type: Offensive Rank: S Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user will first pull out a single shuriken, whereas the user will channel their katon chakra into the center of the shuriken creating an orb of fire in it. Then the user will throw the shuriken towards the opponent, and at the same time, the user will use “(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu”, making it multiply in midair into 100 shuriken with the fire orbs as it will collide and spread out around the field surrounding the opponent. Then as the shuriken are scattered across the field, the user will perform the Snake – Ox – Tiger hand seals, where all the 100 orbs will immediately be shot from all directions at high speed towards the opponent. Then as the small projectile like fire orbs come in contact with the opponent or the surroundings they will explode into small flames which all of them will cause heavy burns on the enemy’s body. Note: Can only be taught by JiraiyaEroSennin Note: Can only be used 3 times per battle Note: Can not use A-rank or above fire jutsu the next turn Training link: [url]http://narutobase.net/forums/showthread.php?t=479784&p=14474740&viewfull=1#post14474740[/url] [B](Katon: Kasai To Chi) Fire Style: Fire and Blood[/B] Type: Offensive Rank: A rank Range : Mid Chakra : 30 Damage : 60 Description: -The user performs the Dog -> Rat -> Ox handseals and greatly manipulates his Katon chakra.The user uses shape manipulation to form multiple (6) "swords" made of Fire that hovers above the user. With a simple hand gesture,the user can send and control these swords to move towards the enemy and impale them.Due to their heat,as they are practically pure fire that is greatly concentrated to a sword form,they would easily burn through the opponent with ease.By performing the Snake handseal,the user is able to make these "swords" explode by easing the concentration of the swords and allowing the to become just fire without form,creating a small explosion where the sword was impaled. Note:The user can make up to 6 of these fire swords,and less,depending on the situation. Note:No A rank Fire techniques for the next turn Note:Can only be taught by -L- Note: Usable 3 times and they last only a moment if they aren't used to attack Training link: [url]http://narutobase.net/forums/showthread.php?t=484397[/url] [B](Kaen rai otakebi) - Blazing lightning roar[/B] Rank: S Type: Attack Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their gullet. Then the user will release an intense blast of fire and lighting at the target of his choice. The fire blast errupts from the users mouth with a 1 ft diameter and as it's released the lighting coils around the fire blast making a 2 element blast. Note: Useable twice Note: No water jutsu in the same turn. Training link: [url]http://narutobase.net/forums/showthread.php?t=639461[/url] [B](Kaen Rai kousen) - Blazing lightning Beam[/B] Rank: S Type: Attack Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds. Note: No water jutsu in the same turn. Note: Useable 2 times Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235[/url] [B](Kaen rai ken) - Blazing lightning blade[/B] Rank: S Type: Attack Range: Short-mid Chakra Cost: 40 Damage Points: 80 Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn. Note: useable twice Note: No water jutsu in the same turn Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235[/url] [B](Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream[/B] Type: Attack/Defence Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling. Note: can only make max of 2 blasts per use Training link: [url]http://narutobase.net/forums/showthread.php?t=639461[/url] [B](Kaen Tatsumaki) - Blazing Tornado[/B] Type: Attack/Defense Rank: Forbidden Range: Short-Long Chakra Cost: 80 Damage Points: 100 Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage. Note: Can only be used once Note: No s ranks or above the next turn Note: User will take 30 damage too if its used at mid range Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235[/url] [B](Katon/raiton: Ikkyou) - Fire/lighting style: Suprise[/B] Type: Attack Range: Short - long Rank: A Chakra: 30 Damage: +1 rank Description: This jutsu will be used after the user has used a lightning jutsu. It is similar to the way that when Darui used a lightning jutsu to add to his water jutsu as he was spitting it out against Sasuke. After having release a lightning jutsu, the user will focus more chakra into it. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things. They will either: 1. By adding the extra chakra they will control the heat, causing flames to wrap around the lightning jutsu the user jutsu make, making it a fire lightning combo. This will add 1 rank to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat. 2. Use their chakra to convert the full heat of the lightning into fire, changing the state of the energy, so that the lightning now becomes a fire attack. So if the user used chidori spear, they would be extending it, then control the heat to change it into a sharp flame spear extending form their hand, changing the chakra nature through the use of physics. The user can only used this on one jutsu, and once they have used it they can't change it back. Note: Useable 3 times Note: Can only be used on A ranks and below Note: Can't use water jutsu in the same turn after having used this. Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235[/url] [B](Kaen rai butoukai) - Blazing lightning balls[/B] Rank: A Type: Attack Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand. Note: Can only be used by zane and the pervy sage Note: Can only be used 3 times Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235[/url] [B](Katon: kensei no doragon ) - Fire Release: Power of the Dragon[/B] Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force. Note: can stay active for 2 turns at a time Note: Can't use water jutsu at the same time Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235[/url] [B](Katon: kasai kakujuu) - Fire style: Fire expansion[/B] Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power. Note: Can only use used on fire the user or the users summon has created Note: Can only be used once one each fire jutsu creates Note: can only be used 3 times Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235[/url] [/spoiler] [B]◊雷- Lightning◊[/B] [spoiler][B](Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light [/B] [B]Type:[/B] Attack [B]Rank:[/B] S [B]Range:[/B] Mid-Long [B]Chakra Cost: [/B]40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user focuses chakra into his/her lungs or mouth. Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans. Training link: [url]http://narutobase.net/forums/showthread.php?t=480994[/url] [B](Kaen Rai Reiki) - Blazing Lightning Aura[/B] Rank: A Type: Attack/defend Range: Short-Mid Chakra Cost: 30 Damage Points: (+20 to taijutsu attacks) Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand. Note: This mode can but used for up to a total of 4 turns in a battle. Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu. Note: When this aura is active, the user can't use wind or water jutsu. Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire. Note: Can't be used while in Sage mode (or similar) or with EIGs. Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18781963&viewfull=1#post18781963[/url] [B](Raiton: kiri kakujuu) - lightning style: lightning expansion[/B] Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a lightning jutsu the user will perform 2 handseals as they release there chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 25 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased. Note: Can only use used on lightning the user or the users summon has created Note: Can only be used once one each lightning jutsu creates Note: can only be used 3 times Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235[/url] [/spoiler] [B]◊風 - Wind◊[/B] [SPOILER][B](Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai [/B] [B]Type:[/B] Attack [B]Rank:[/B] B [B]Range:[/B] Mid/Long [B]Chakra Cost:[/B] 20 [B]Damage Points:[/B] 40 [B]Description:[/B] The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears. Training link: [url]http://narutobase.net/forums/showthread.php?t=480994[/url] [B](Fuuton: Kaze tengai ) - Wind Style: Wind Dome [/B] [B]Type:[/B] Supplementary/Attack [B]Rank:[/B] A [B]Range:[/B] Mid-Long [B]Chakra Cost:[/B] 40 [B]Damage Points: [/B]80 [B]Description: [/B]The user creates a dome filled with wind with their chakra. When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster. Training link: [url]http://narutobase.net/forums/showthread.php?t=480994[/url] [B](Suraisu Kaze) - Slicing wind[/B] Type: Attack/supplentry Rank: A Range: Short-Mid Chakra Cost: 25 Damage Points: 45 Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form. Note: Only doujutsu can see the wind. Note: The user takes double damage in wind state from fire attacks Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent Note: Only be used twice Note: Cant use fire jutsu in same turn due to the concentration of wind chakra. Training link: [url]http://narutobase.net/forums/showthread.php?t=639461[/url] [B] (Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon[/B] Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent. Note: can stay active for 2 turns at a time Note: Can't use fire jutsu at the same time [B](Fuuton: kaze kakujuu) - Wind style: Wind expansion[/B] Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: + 25 Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents. Note: Can only use used on wind the user or the users summon has created Note: Can only be used once one each wind jutsu creates Note: can only be used 3 times Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235[/url] [B](Fuuton: Mojiretsu kurōn) | Wind Release: String Clone[/B] Type: Offensive Rank: A rank Range: Short - Mid range Chakra: 30 Damage: 60 Description: The user form three hand seals and focuses his Wind based chakra before himself, to create a clone which forms from thin wires of Wind, into a copy of the user. A slight shine is given off by the clone, which differentiates the clone from the user. However, this clone is much different from a usual elemental variation. Due to being made of thin wires of Wind, rather than just unfocused Wind, this clone is capable of forming his hands into thin wires that can extend towards the opponent (up to Mid range), and can inflict cutting damage, due to the sharpness of the wires. The clone is also capable of grabbing onto opponent with said wires, and constricting their movement, and cutting them. With another hand seal, the clone is capable of exploding into the thin wires that creates an omni-directional blast, releasing said wires in all directions around. This explosion spans up to Short range around the area where the clone is. The power of the explosion is also B rank in power. The clone is capable of using all of the wind techniques the user knows and non-elemental abilities such as Nin, Gen, Tai, Ken, etc. Illustration of how string clone forms: [CENTER][SPOILER][IMG]http://i.imgur.com/EPXckmJ.png[/IMG][/SPOILER][/CENTER] [B]Notes:[/B] -Can only be taught by Detective L. -Can only make 2 clones per fight, though not at the same time. Training link: [url]http://narutobase.net/forums/showthread.php?t=484397&p=19263076#post19263076[/url][/spoiler] [B]◊水 - Water◊[/B] [SPOILER][B](Suiton: Mizu Kuro-n Joutou) - Water Release: Water Clone Appear[/B] Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Tobirama Senju will thrust his arm forward pointing his index finger and his middle finger right passed the opponent while in short range. This will result in Tobirama releasing a large amount of chakra in a straight line to right behind his opponent whereas he will make a good sized pool of water emerge from thin air behind his opponent whereas a water clone will emerge to attack the opponent from behind while they are focused on Tobirama. Note: - Can only be used by Tobirama Senju - Can only be used trice per battle - Counts towards two of the users techniques per turn - The Clone which emerge have the same abilities as the Water Clone Jutsu - Can only be taught by Gutsy Jiraiya Training link: [url]http://narutobase.net/forums/showthread.php?t=479784&p=14474740&viewfull=1#post14474740[/url] [B](Suiton:Kashou) Water Style: Scald[/B] Rank:A Range:Short-Long Chakra Cost:30 Damage:60 Typeffensive|Defensive Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta. ~Can only be used 2X ~No Suiton jutsu for the rest of the turn. ~Can only defend jutsu up to A-rank and up to B-rank earth. Training link: [url]http://narutobase.net/forums/showthread.php?t=481005&p=14457667&viewfull=1#post14457667[/url] [B](Suiton: Mizu Kamigami no Zangyakuna Fukushū) - Water Release: Atrocious Vengeance of the Water Gods[/B] Type: Offensive Rank: S Range: Short-Mid Chakra: 40 (-15 per turn) Damage: 80 Description: With the use of three hand seals, the user can summon forth a large vortex of water around the enemy and the user, or around the enemy only. The vortex of water is circular, with a maximum diameter of 15 meters and a minimum diameter of five meters therefore, the target must be within mid-range. It reaches the height of fifteen meters and spins at a dangerously fast speed, such that physical contact with the spinning vortex would be capable of pulling the person that touched it into the currents, which would make them vulnerable to the goldfishes. It is hollow inside and serves as a water source and to keep the enemy inside. Once the "vortex" of water is created, the user, with the use of shape manipulation, will shape hundreds of basketball-sized goldfishes with pressurized 1 foot horns. They attack from all directions, except the direction the user is standing on if he was to create the vortex around him to avoid the technique from backfiring. They jump out of the wall/vortex of spinning water as if it was a river and jump out to attempt to impale the target(s). The goldfishes jumping from the walls have a long-reach, therefore, they are able to jump from one side of the vortex and land on the other one and continuously jump back and forth to repeatedly attack the enemy. Releasing it in the same turn is generally only used if, A) The technique was successful, or B) The enemy was able to properly defend from it, or completely destroy it. If, for whatever reason, the user chooses to release the technique, the enemy will take in no damage unless they've been pierced by goldfishes, in which case, they will take the S-rank damage Notes & Restrictions: Note: Useable three times per battle with a four turn cooldown before each usage Note: Can only be taught by Edward. Note: After using, cannot use A rank and higher Water jutsu the next turn. Note: Lasts 2 turns per usage. Training link: [url]http://narutobase.net/forums/showthread.php?t=633634[/url] [B]Suiton: Hydragyrum boryūmu) - Water Release: Volumen Hydragyrum[/B] Type: Offensive/Supplementary/Defensive Rank: A Range: Short (Created in short, Mid range reach) Chakra: 30 (-10 Chakra per turn) Damage: N/A (60 if used Offensively) Description: The user will perform a series of three hand seals ( Ram - Horse - Tiger ) and send water-based chakra in an area around them within short-range. He will materialize sticky water, similar to the water found in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field, and shape into the shape of a sphere. The water created in this technique differs from most water, where it has a shiny luster and acts as a mirror rather than being completely blue or translucent. The blob of water is quite useful and has two main abilities. Firstly, the blob, if within three meters of the user, acts as a near-instantaneous defense against a wide array of attacks. It is a sentient being that can grow in size, up to twice the size of the user and immediately cover the user (transparent from the inside) in a sphere of its own body (Shape is changeable to an extent; it could be a wall, block, cube, vortex-like shape, etc). The water body would be able to defend against a multitude of attacks by using its body, and more specifically, the sticky aspects of its composition. If a physical and tangible based attack, such as earth or earth based elements, is sent out by the target, that attack would stick into the blob's body and cling to it. If an energy based is released, like Fire, or Lightning, it would simply act as a normal Water Defense. A secondary ability sacrifices the blob itself. Through a single hand seal, a multitude of tentacles can burst forth from the main body of the blob up to mid-range. It is capable of grabbing a hold of enemies around the battlefield, and either pierce them, or grasp them and pull them into the main body. If the enemy is successfully trapped within the main body, the sticky-like composition of water would make it difficult to even move. The user can choose to keep the enemy within the body as a form of torture, or use chakra to increase the density of the water, which would easily crush a normal human. Notes&Restricitons: Note #1 The blob can only be created three times and lasts in the battlefield for up to three turns. Note #2 The blob itself is a sentient being that can act on its own accord. It simply feeds from the users' chakra per turn to allow it to maintain the blob. Because of the constant donation of chakra, if it is not completely destroyed within one turn, then the blob would regenerate off of the users' chakra. Note #3 The blob itself is relatively slow and moves at the user's walking speed. Note #4 Can only be taught by EdwardSama Note #5 The second ability is the only offensive component of this technique. The initial activation despite being near-instant is purely defensive in usage Training link: [url]http://narutobase.net/forums/showthread.php?t=633634[/url] [B](Suiton: Muku Kaishin) - Water Style: Fangs of Poseidon [/B] Type: Offensive Rank: S-rank Range: Short - Long Chakra: 40 Damage: 80 Description: This technique is known as one of the highest examples of Water Release. This jutsu was created by John 'Gyojin' Reese to demonstrate the full destructive power of pressurized water. After weaving the necessary hand signals, the user manipulates their chakra to gather as much water as they can within the space around then. While doing as such, they channel the water into the space around their hands, increasing its mass without disrupting its volume until it turns a near-black-blue colour. The user then places their hands in front of their face and releases the sphere. The sphere is about the size of a small water balloon and travels extremely fast. Upon impact with the target, the sphere only deals a force of about 200 pounds per square inch. However, the sphere then explodes into the shape of the head of a sea monster with many rows of massive fangs, and the mouth snaps shut upon the target. The second impact explodes with the force of upwards to two-thousand tons per square inch, enough force to crush the target and anything around them, and create a violent flood that can demolish buildings, uproot trees, and tear into the earth. The bite of the monster head also creates an intense flash of light from the friction. To even utilize this jutsu, one must have a great reserve of chakra and excellent chakra control. Without these properties, the jutsu will be stabilized properly and will become less potent than it should be. In worst cases, the jutsu can backfire, instantly killing the user from the water pressure or at least severely wounding them. A great amount of water is needed as well, unless the user can use Water Release ninjutsu without pre-existing water sources. Notes: - Can only be used once per-match. - Water source needed to use this technique, unless if user has a Tobirama Senju bio, or Gyojin custom clan bio. - No water before, or in the same turn as this technique. - No water for two turns after the use of this technique. - Can only be taught by Nathan. Training link: [url]http://narutobase.net/forums/showthread.php?t=495597&page=2&p=18691687#post18691687[/url] [B](Suiton: Kiri Kawarimi) - Mist replacement[/B] Rank: S rank Type: Supplementary Range: Short Chakra cost: 20 Damage Points: N/A Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks. Note: Lasts for up to 2 turns Note: Must know hidden mist jutsu Note: Cant attack in the form Note: useable Once. Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18781963&viewfull=1#post18781963[/url] [B](Suiton: Mizu kakujuu) - Water style: Water expansion[/B] Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased. Note: Can only use used on water the user or the users summon has created Note: Can only be used once one each water jutsu creates Note: can only be used 3 times Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235[/url][/SPOILER] [B]◊土 - Earth◊[/B] [SPOILER][B](Doton: Do Supaiku Sheru) –Earth Release: Earthen Spiked Shells[/B] Type: Offensive Rank: B Range: Short - Mid Chakra Cost: 20 Damage Points: 40 Description: The user will perform the horse hand seal which is followed by the user, whom will drop down on one knee while slamming his palm into the ground. By doing so, the user will send his chakra into the ground in front of himself, manipulating the ground into pointy shells which contain earthen spikes. These shells measure 1 meter in length and is rather thick, while containing 10 small spikes in each of the shells. The user is capable of creating up to 5 earthen shells, which he will then by forcing chakra through it, it will shoot towards the enemy with good speed and on contact with any surface explode, releasing a barrage of earthen spikes. Note: Must be taught by Gutsy Jiraiya Training link: [url]http://narutobase.net/forums/showthread.php?t=479784&p=14474740&viewfull=1#post14474740[/url] [B](Katon/Doton: Hotto tamaishi kikku) - Earth/Fire Style: Hot Boulder Kick[/B] Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user stomps his foot on the ground, causing a large boulder about 3x the size of a human to pop out of the ground. The user then kicks the boulder and ignites it with Fire Style, sending a blazing boulder to the target. Training link: [url]http://narutobase.net/forums/showthread.php?t=484547&p=14600985&viewfull=1#post14600985[/url] [B](Shiikuretto Doton: Aasu Ikizukuri Nichougama) Secret Earth Release: Earth Slicing Sickles [/B] Type: Offensive Rank: B-rank Range: Short - Long Chakra: 20 Damage: 40 Description: The user coats the blade of whatever weapon their using with chakra-infused earth, making it resemble an oversized broadsword at the end. The user then slashes towards a target, sharp splinters of earth resembling sickles fly off the blade and towards the target. The sickles are extremely sharp, capable of severing off limbs and piercing trees. If the attack is at close range, the damage from the sickles increase exponentially. Though sickles are the common practice, the user is able able to make the earth projectiles take the form of small kunai or shuriken. However, this is just a visual change and the damage will remain the same. Notes: - Can only be taught by Nathan. Training link: [url]http://narutobase.net/forums/showthread.php?t=495597[/url] [b]Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth Slide[/b] Rank: C Type: Sup Range: Short-Long Chakra Cost: 15(+10 for each turn active) Damage Point: N/A Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra to the hands and legs and while constantly coating his legs in glossy molten mud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick maneuverability. The user is prone to lightning when using this. +note+ -can't use any jutsu apart from earth while using this although the user can't make handseals to sustain this -Dormant earth slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unnecessary narrow bridges formed from the conveyance) -can carry only one person who holds on to the user while he rides the mud Training Link: [url]https://narutobase.net/forums/showthread.php?t=743010[/url] [B](Doton: Balrog) - Earth style: Balrog[/B] Rank: Forbidden Type: attack/defence Range: short - mid Chakra Cost: 30 Damage points: N/A Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities. 1. The Balrog can use up S rank fire (not including S ranks) 2. The Balrog can control a fire whip or a flaming sword. 3. The Balrogs body is as hard as S rank earth These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after. Note: Useable 1 times per battle Note: Can't use genjutsu in the same turn as this jutsu Note: Must be taught by the pervy sage Note: Stays on the feild for 4 turns, or until destroyed Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235[/url] [B](Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge[/B] Rank: B Type: Defence Range: Short Chakra cost: 25 Damage Points: N/A Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within close ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exhorted. Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18781963&viewfull=1#post18781963[/url] [B](Doton: Tsuchi kakujuu) - Earth style: Earth expansion[/B] Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a earth jutsu the user will perform 2 handseals as they release there chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 25 damage points. By the increase in chakra the earth jutsu will grow in size and become more dense addding to its power. Note: Can only use used on earth the user or the users summon has created Note: Can only be used once one each earth jutsu creates Note: can only be used 3 times Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18725235&viewfull=1#post18725235[/url] [/SPOILER] [B]◊音 - Sound◊[/B] [spoiler](Ototon: Ongaku no Kodou ) Sound Release: Heartbeat of Music Type: Supplementary Rank: C Range: Short - Long Chakra: 15 ( - 5 per turn) Damage: N/A Description: Heartbeat of Music is a unique sound sensing technique, which works relatively close to it's parent technique Sound Release: Inner Sonar Skill revolving releasing sound waves into the surrounding area(aka using inaudible sound that is passively emitted from the user and bouncing off of objects.) but also on a psychological state of synesthesia; though Chromesthesia to be more precise. Chromesthesia or or sound-to-color synesthesia is a type of synesthesia in which heard sounds automatically and involuntarily evoke an experience of color. What this technique does is through the use of Sound Release, the user will knead a certain amount of chakra into their body in order to produce a frequency that replicates the effects mentioned above. The frequency will travel from the ears and into the brain - allowing certain sounds when heard to “illuminate” as certain color, allowing the user a unique form of sensory such as when rushing water is heard it will appear as a bright blue coloration towards the user, or the crackling sound of flames will appear as fiery red color or the voices of certain people etc though this isn’t always true. There are times when certain people with this condition will see the color differently from others, though this is merely cosmetic in terms of the actual technique though it will help the user identify the elemental nature of techniques based on their coloration - allowing for some cosmetic usage between each user. Though certain objects might remain silent in nature, the rebounding sound waves will still "locate" the object of interaction and will be seen as dull grey coloration instead. It should also be noted that despite the visual and auditory phenomenon, it does not hinder the user's perception of their surroundings etc whatsoever. This technique lasts the same duration of Inner Sonar Skill (6 turns max) though it can be deactivated at any given time Training link: [url]https://narutobase.net/forums/showthread.php?t=746674[/url][/spoiler] [B]◊忍術 - Ninjutsu◊[/B] [spoiler][B](Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique[/B] Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight. Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work. Note: Doujutsu can see through this technique. Note: Can only make invisible something up to the size of the user. Note: Useable 4 times. Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235[/url] [/spoiler] [B]◊封 - Genjutsu◊[/B] [spoiler][B](Genjutsu - Svengali) - Svengali illusion[/B] Type: Attack Rank: Forbidden Range: Short Chakra Cost: 40 Damage Points: N/a Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details. After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it. After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm. After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them. After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything. When svengali has control of all the opponents limbs they are unable to battle. Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it. Note: No S rank or above while controlling Svengali Note: No nin/gen jutsu can be used at the same time as svengali Note: No Genjutsu for the rest of the match after use. Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use. Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235[/url] Genjutsu: Jūshin) - Illusionary Arts: Center of Gravity Type: Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: The user performs two hand seals and channels his chakra into the brain of his opponent and alters his sense of balance. The user knowing the center of gravity of the opponent, will try and alter it in such a way that he would shift it towards his left or right, or even forwards or backwards causing the opponent himself to suddenly feel himself being titled to that said direction. If the center of gravity is totally tilted towards a direction, he (opponent) will soon fall onto the ground. The falling motion within the Genjutsu also takes place in the real world causing him to fall down just like in the Genjutsu. Note: Can only be used thrice Note: Can only be taught by Excālibur Training link: [url]http://narutobase.net/forums/showthread.php?t=494883&p=19022500#post19022500[/url] [B]Genjutsu: Upsu! - Illusionary Arts: Oops![/B] Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: 0 Description: An opposite of a genjutsu that removes gravity. This increases it albeit one or two things involved. after 2 handseals, the genjutsu is cast. This works on an opponent that is suspended in air maybe through a flight technique, wings, etc. Considering the type of flight mechanism, if its a kind of wings, the target who is in the illusion suddenly sees his wing tear/break and thus he would start falling due to him unable to sustain his flight. Perhaps what gives the target flight is a technique that uses raw chakra/energy like Mu's flight jutsu, the target would immediately feel a massive continous amount of pressure succumbing him to a strong gravity pull and thus would begin to fall. If the flight technique used is a wing, the pair of wings break and when it is recasted, they break again until the target is actually out of the illusion. This genjutsu also ofcourse may be used if an opponent is temporarily airborne maybe due to a high jump or through the usage of a suplementary jutsu to sustain a guided and premature flight/glide like using the wind stream jutsu. The genjutsu make it seem that gravity has just richocheted high and the victim has been forcefully succumbed to fall due to immense gravity. In real life, the victim is still there though mere hovering on a spot or perhap continues to glide in the direction he was moving. However he may actually fall in real life though at a normal rate, if his flight technique needed focus to sustain. NOTE: Usable 3x per battle NOTE: One turn rest inbetween usage NOTE: No genjutsu above A-rank next turn Training link: [url]https://narutobase.net/forums/showthread.php?t=743010&p=21560032#post21560032[/url] [/spoiler] [B]◊封 - Fuuinjutsu◊[/B] [spoiler][B](Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic[/B] Type: Fuuin Rank: A Range: Short (mid range blast when released) Chakra: 30 Damage: 60 Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth. Note: Each seal can only be used once per battle. Note: Can only seal one jutsu per seal Note: Can only seal A rank and below Note: Must wait 1 turn to use this jutsu again Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns. Note: Can only seal one element, not elemental combinations. Note: Useable 3 times Training link: [url]http://narutobase.net/forums/showthread.php?t=639461[/url] [B](Fuuinjutsu: Gogyou Fuuin) - Sealing Technique: 5 Element Seal Gourd][/B] Rank: A Type: Offensive/Defensive/Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A(the same as the jutsu it absorbs + 10 due to the compression) Description:A technique used to seal away either of the 5 basic elements created with a jutsu, within a small gourd. This is done by opening the gourd and doing the necessary hand seals, focusing chakra of the same element as the one the user wants to seal, so absorbing said element within the recipient closing it with a secondary automatic seal already written on the gourds cork. After the technique is sealed the user can open the gourd to release the jutsu back on his enemy or he can even shatter the gourd with one hand seal provoking an explosion. (note:this can only be used twice) (note: can only seal up to A-rank and one element at a time ) (note: The user cant use jutsu of the sealed element of equal or above rank during the following turn) Training link: [url]http://narutobase.net/forums/showthread.php?t=639461[/url] (Soshi kishimu Kuchiyos) - Elemental summoning gourd Rank: S Type: Attack/defence Range: Short – Mid Chakra cost: 40 (-10 per turn) Damage points: 80 Description: The user will peform 2 handseals slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The use will release that seal releasing the element with each gourd.The elements are: Katon: This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals. Suiton: This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals. Fuuton: This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals. Raiton: This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals. Doton: This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone. Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier. Note: Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time. Note: Each person or clone can only control the one gourd at a time. Note: Once the element has been destroyed it can no long be used. An exampe would be if the fire was overpowered by water, it would be gone for good. Note: The gourd only lasts on the field for 4 turns Note: Each gourd can only be summoned once Note: Can only use this jutsu 3 times per battle. Note: Controlling the movement of the element counts as one of the users 3 jutsu per turn. Note: The speed of the elements is the same as that of normal elemental jutsu of that nature. Training link: [url]http://narutobase.net/forums/showthread.php?t=639461[/url] [/spoiler] [B]◊仙術 - Senjutsu◊[/B] [spoiler][B](Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time[/B] Rank: S Type: Seal breaking Range: Short-mid Chakra Cost: 20 (to break the seal) Damage Points: 100 Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below) Note: Useable once Note: Must be placed on bio or stated at the begining of the battle. Note: No fuuin jutsu for 2 turns Note: Can only be used by those able to control natural energy. Note: This takes up two of the users 3 jutsu for the turn. Note: The natural energy acts purely as a blast of energy with no added characteristics. Note: Can't use while in Sage Mode (or similar). Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235[/url] [B](Seijin Hira no jutsu) - Buddhist palm technique[/B] Rank: A Type: Attack/Defence Range: All Chakra cost: 30 Damage Points: 60 Description: This technique is based on the use of frog katanas and requires the mastery of sage mode and the ability to gather natural energy. After performing 2 hand seals the user will gather a small amount of natural energy and there wind chakra together. They will then focus there chakra in to their hand and thrust there palm forward is a swift, fast motion. This releases a huge wave of slicing wind with the great force of natural energy, sent at the opponent at immense speeds in the shape of a man sized hand. This intense force has the power to blast the target back while slicing them, but is very hard to control. Note: Can be used by all masters of natural energy Note: Must be able to control natural energy Note: Usable twice Note: No A rank or above Wind techniques the following turn. Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235[/url] [B](Sennin rippou) – Sage cube[/B] Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user will perform 2 handseals then holding their hands 10 inches apart. The user will then gather a large about of sage chakra between their hands into a compact cube. This cube is like the frog kata, but combining the chakra with shape manipulation to make it into a cube. Within a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forward. After being released, the cube will expand to have a length of 1 meter making a large cube to hit the target. Upon impact, the preasure and power of the sage chakra will erupt blasting everything within mid range of the cube. Note: useable twice Note: Need to be in sage mode or hawk mode Note: Reduces sage/hawk mode by 2 turns Note: Must be taught by the pervy sage Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860[/url] [B](Sennin Arashi) - Sage storm[/B] Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough. Note: Useable twice Note: Must be in sage mode or hawk mode Note: Reduces sage/hawk mode by 1 turn Note: Must be taught by the pervy sage Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860[/url] [B](Sennin hando) - Sage hand[/B] Rank: S rank Type: Offensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user will gather their sage chakra into their hand and then, go to slap their opponent. This is no ordinary slap, as it is used when you expect the opponent to block. As you slap them, you release the sage chakra out of your palm sending a narutal energy wave blast out of you hand, traveling infront of you at high speeds. If the opponent doesn't dodge this, the energy is released onto the targets face hitting them harder than tsunade hits. This blast can blast back anything of A rank or below. Note: Useable twice Note: Must be in sage/hawk mode Note: Reduces sage/hawk mode by 2 turns Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860[/url] [B](Senning: shouheki) - Sage art barier[/B] Rank: Forbidden Type: Defence Range: Short Chakra Cost: 60 Damage Points: N/a Description: After performing 1 handseal the user will slam there hand down to the ground and release there chakra into a dome shape around them them. This barrier is unseable by anyone who hasn't mastared senjutsu or the famours hawk mode. This sheild can block near anything for up to one turn, within reason. As long as the user is concerntrating on the barrier, they are unable to do any other jutsu. This takes its toll on the user due to exerting a high level of chakra to maintain the barrier. Note: No other jutsu at the same time as this Note: Reduces sage mode/hawk mode by 2 turns Note: 30 damage to the user due to the strain. Note: Must be in sage mode or hawk mode to use Note: Useable once Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860[/url] [B](Sennin Dangan) - Sage art bullets[/B] Type: Attack Rank: Forbidden Range: Short-long Chakra Cost: 50 Damage Points: 90 Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit. Note: Useable once Note: Must be in sage mode Note: Depletes sage modes length by 2 turns. Note: User takes 40 damage in close range Note: User takes 20 damage at mid range Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860[/url] [B](Senjutsu: seijinnami) - SageArt: sage wave[/B] Type: Attack/Deffence Rank: S-rank Range: Short-Mide Chakra cost: 50 Damage points: 80 Description: Once the user is in sage mode they have control of there natural energy which will be infused with their sage chakra. This jutsu shows a mastery of sage mode and chakra control. The user will slam their hand down to the ground crouching down releasing a wave of sage chakra combined with there own chakra sending a dome shaped energy wave all around the user blasting back anything in its path of equal or lower rank. Note: Must be in sage mode Note: Reduces sage mode by 2 turn Note: No other A rank or higher sage jutsu in the next turn Note: can only be used twice. Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860[/url] [B](Senning Iyoku ) - Sage's Will[/B] Type: Attack/defence Rank: A Range: Short to Long Chakra cost: 30 Damage points: +1 rank Description: The user will focus their sage chakra as they perform a jutsu that isn't a sage jutsu. As they do so, they will gather their sage chakra (natural energy) and combine it with the jutsu they are using as they release it. In doing so, they will increate the power and size of the jutsu making it a sage jutsu. This increase will be enough to increase original attack by one rank.. This takes it's toll on the sage user as it draining a potion of their sage chakra reducing sage mode. Note: Only works on A ranks and below Note: Reduces sage mode by one turn Note: Can only be used in sage mode/hawk mode Note: Must have special permission from The Pervy Sage to use this Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860[/url] [B](Sennin: Pervy power) - Sage art: Ero Ryoku[/B] Type: Attack/defence Rank: A Range: Short-Long Chakra cost: 30 Damage points: N/a Description: This jutsu was specially designed after Naruto found he was able to throw the FRS by adding the sage chakra and shaping it. By using this technique and adding the sage chakra to the "Elemental Rasengan" (cannon S rank nin), the user is able to reshape it so that they are able to throw the elemental rasengan. This does not increase the power of the attack, just enables the user to throw the technique. Like the FRS, the elemantal rasengan will expand when the user wishes hitting everything within short range. Note: Reduces sage/hawk mode by one turn Note: Can only be used in sage mode/hawk mode Note: Must have special permission from The Pervy Sage to use this Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18784860&viewfull=1#post18784860[/url] [/spoiler] [B]◊口寄せ - Summoning◊[/B] [spoiler][B]Summoning Animal:[/B]Blue Jays [B]Scroll Owner:[/B]-Vegeta > Question [B]Other Users who have signed contract:[/B]Klaus [B]Summoning Boss if existing: [/B]Raijin [B]Other Summoning Animals tied to contract:[/b]Odun. Skyrus, Suijin Training link: [url]http://narutobase.net/forums/showthread.php?t=643128[/url] [spoiler][B]Kuchiyose no jutsu: Raijin[/B] [spoiler]Type: Summoning Rank: S-Rank Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: The user bites their thumb, and begins to slams both of their hands onto the ground to call forth Raijin the boss of the Blue Jays. Raijin is pretty large for a normal Blue Jay, hes around half the size of Gamabunta but a little taller then his younger brother Suijin. Raijin's personality is quite rude similar to Gamabunta's, he doesn't aknowledge or obey anyone unless they are stronger than him, and at any time if the summoner shows a little weakness he will attack trying to kill him. Raijin looks are a lot similar to his younger brother Suijin, but the differance they have is Raijin's blue is darker, and he carries a Thunderbolt figure on his chest. The symbol was there since the day he was born, the Blue Bird Sage believes it to be a sign that Raijin will be the next lightning god. Raijin's is known for his incredible manipulation of the lightning element. He can perform up to S-rank Lightning technique without any hand seals, effortlessly. His special ability is that his feathers are known to be special, and act as lightning rods, and are able to conduct electricity, and Raijin is thus completely impervious to lightning techniques B-rank and below. when the opponent attacks Raijin with an B-rank Lightning and below technique, Raijin has the ability to absorb the lightning technique, not just being unaffected by it. Raijin can convert the lightning attack, using his natural ability to being resistant to lightning, and cover his entire body in a glaring shade of lightning, thus forming a electric field around his body. The electric field formed by the absorption of the lightning attack can enhance Raijin's powers. Using the natural characteristics of lightning, when Raijin is bathed in the lightning chakra, for that turn, and only that turn, his speed|power|damage| is increased by 1x, making him more powerful by making use of lightning. After that turn, the effect wears away, unless the opponent shoots another lightning attack towards Raijin, and Raijin absorbs it, increasing his abilities again by another 1x. Therefore, if the opponent continuously shoot attacks and Raijin absorbs them, Raijin can become a menacing and powerful foe to deal with. With the abilities granted by the lightning field around Raijin, he can fly at faster speeds, and cause devastating damage upon impact - Can only be summoned once per battle - Stays on the field for 4 turns -Raijin absorbs the lightning tech on that turn, and can use the ability in the next turn, thus he can only use it for a max of two times -The absorbing ability doesn't increase that power of the jutsu he casts. -All jutsu performed by him and his ability count towards the users move count. - Must have signed the Blue Jay contract - Can only be taught by Toshiro[/spoiler] [B]Kuchiyose no jutsu: Suijin[/B] [spoiler]Type: Summoning Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: The user bites his thumb, and begins to slams both of his hands onto the ground to call forth Suijin the younger brother of the boss of the Blue Jays. Suijin is around half the size of Gamabunta, and can travel up to 100 miles per hour. What makes him unique is his incredible manipulation of the water affinity, from his birth he was training to master the water element, and after 5 years of training he has completely mastered the water element, a goal most cannot accomplish. Therefore he can use the water element up to A-rank techniques without the use of hand seals, in order to perform the water techniques. He also has thick blue, white, and black feathers that makes him immune to water techniques from B-rank and below. Whenever Suijin performs a water technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the water technique required. - Can only be summoned once per battle - Stays on the field for 5 turns - Must have signed the Blue Jay contract - Can only be taught by Toshiro[/spoiler] [B]Kuchiyose no Jutsu: Skyrus[/B] [spoiler]Type: Summoning Rank: S Range:Short Chakra: 40 Damage: N/A Description: The user will bite his/her thumb. After doing so he will slam his hand on the ground and call fourth Skyrus The Mighty Blue Jay Guardian. Skyrus has a strong affinity to wind. He is a bit smaller than Gamabunta but he is a fierce opponent.He can fly up to speeds of 70miles. He mastered the wind element back in Celestia The Home of the Blue Jays. Skyrus is able to use Wind Techs S-Ranks and below without the need for hand seals and is unaffected by Wind Jutsu's Rank C and below. -Note- Can Only be on the field for 4 turns. Must Have signed the Blue Jay Contract to use. Can Only be Taught by Sage of Darkness. Can only be summoned once.[/spoiler] [B]Kuchiyose No Jutsu: Odun[/B] [spoiler]Type: Summoning/Defensive Rank: S-Rank Range: Short/Mid/Long Chakra: 40 Damage: N/A Description: The user will bite his thumb and slam his hand on the ground. Summoning the mighty Odun. Odun is a Blue Jay Warrior he is about the size of Orochimarus Three head snake and is covered in a thick steel amor. Odun is fast although being covered in a thick amor being able to move a great speed that of (chuunin rank ninja). Odun's thick amor makes a great defense from attack being able to Defend against a Total of 3 B-Rank techniques, 2 A-Rank or 1 S-Rank all within reason and taking into account the size of the techniques. If Odun receives many damage points it goes away like a normal summon. If Odun blocks against a certain attack depending on The rank of the attack his total 4 turns can be reduce up to 1. -Note- -Can only be summoned once per Battle -Stays on the field for 4 Turns -If he defends to much he goes away quickly -Must have signed the Blue Jay Contract -No Other Blue Jays can be in play while he is on[/spoiler] [B]Katon Kuchiyose Enkou Feza arashi: Summoning fire style Flame Feather Storm[/B] [spoiler]Type: Offensive/Summoning Rank: B Range: Short-Mid Chakra:25 Damage:40 Description: The user will make the following Hand seals (Snake>Rooster>Ox>Boar>Tiger) and slam his hand on the ground summoning a flock of 20 small Blue Jays covered in fire. Those blue Jays will then appear and charge at the opponent causing him a slight burn and damaging him. After being hit or stoped they will go away like a normal summon -Note- Can Only be used by those who signed the Blue Jay Contract Can only be taught by Sage of Darkness Can Only be used twice in battle[/spoiler] [B]Raiton Kuchiyose Feza arashi kujo: Summoning Lightning style Feather Storm Destruction[/B] [spoiler]Type: Summoning/Offensive Rank: B Range: Short-Mid Chakra: 25 Damage: 40 Description: The user will the follwing hand seals (Tiger>Boar>Ox>Rooster>Snake) and slam his hand on the ground, summoning flock of 20 small Blue Jays covered in Lightning will appear and charge at the opponent,causing Paralysis and numbness. These Birds together have the same properties as Chidori. Aftter Hitting the opponent, or being stopped, they go away like a normal summon -Note- Can only be used by those who have signed the Blue Jay Contract Can Only Be Taught by Sage of Darkness Can only be used twice in a Battle [/spoiler][/spoiler] [B](Kuchiyose - kashakutaku ) - Summoning: Torture table[/B] Type: Attack Rank: S rank Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work. Note: Useable once Note: Target must be distracted Note: User cant use elemental jutsu while concerntrating on this jutsu. Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&page=2&p=18725235#post18725235[/url] [/spoiler] [B]◊傀儡 - Puppets◊ [/B] [spoiler][B] (Ōkui) Gluttony[/B] Type: Supplementary/Offensive Rank: S Range: N/A Chakra Cost: 40 ( If summoning) Damage Points: N/A Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possbie. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move Note: Puppet can only be summoned Once Note: The suction and air wave is equal to a B-rank technique and can only be used five times Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning Taught:[url]https://narutobase.net/forums/showthread.php?t=741806&p=21463836#post21463836[/url] [B](Kuro Kishi) – Black Knight[/B] Rank: S-Rank Type: Offensive/Supplementary/Defensive Range: Short-Long Chakra cost: 40 (-20 to repair itself) Damage points: N/A Description: Standing at six feet, excluding the ornate horns that adorn its helmet, the Black Knight is a talking puppet made of metal-reinforced wood. The puppet is composed of many individual pieces connected by chakra that together make up a complete suit of very durable black armor. The Black Knight is equipped with both a greatsword and a greatshield made of chakra metal, but possesses only rudimentary offensive capabilities despite being able to move at the base speed of its user. Its shield is capable of withstanding B-rank damage without deteriorating, but it can only withstand two A-ranked or one S-ranked attack before being rendered effectively useless. To protect itself against attacks that it cannot withstand the puppet is able to freely control, even levitate, the individual pieces of its armor, an ability similar to that of Karasu. Most importantly, however, the Black Knight is able to repair its components by draining chakra from the user, though this ability costs a move and cannot be used if the puppet is destroyed. This repair ability can only be used three times per battle. -Black Knight can be summoned from a scroll, but this costs 40 chakra points. -Can only be used with the Ōtsutsuki Puppet Technique. -Can only be taught by ZK. Taught: [url]https://narutobase.net/forums/showthread.php?t=741806[/url] [B]Mokushiroku | Apocalypse[/B] Type: Offensive/Supplementary/Defensive Rank: S Range: Short-Long Chakra n/a Damage: n/a Description: Apocalypse is a humanoid puppet that comes with the appearance of a white Knight. His white chakra enforced wood that his armor-like body is made of gives him heightened resistance to damage, being able to little to no damage from normal physical attacks A-rank and below while also taking little to no damage from elemental or chakra-based techniques B-rank and below. He comes equipped with 2 weapons; one being his offensive weapon and the other being purely for defensive purposes. His offensive weapon is a long silverish-white sword which is used to cut enemies down. It is also capable of cutting B-rank and below solid elements with ease and still be effective (counts as a move to cut through ranked constructs). The defensive weapon, being a wide, white shield, is capable of blocking B-rank and below elemental techniques itself, being able to open up to spread taller and wider to the point it covers the whole span of his body when using to block. The sword is laced with the main poison of a puppeteer in liquid form, thus making it that much more dangerous when coming into contact with a target. Due to being a humanoid puppet, he is only capable of using jutsus that are tai based and that aren't chakra based, thus becoming limited compared to his animalistic counterparts. His body makes up for this by having blades protruding from his limbs and main body parts that are used for tai. What makes these attacks more dangerous is that all of them, similar to the sword he wields, are laced with poison that causes numerous affects (basic puppet poison). His arms and legs are also specially crafted. They have ninja wire within them that allows for him to extend/shoot his limbs out as sort of controlled projectiles, letting him extend the range of his basic taijutsu blows by a single range (up to mid). For evasive purposes, he has two pairs of small angel like wings on his back that can propel him in directions in short bursts but won't give him full fledged flight. This lets him propel up to 5m in any direction including upwards at the same speed he can usually move with ( Equal to an Unofficial Sage ranked tai master ). The last function of Apocalypse is what makes him very unique to his user. With a simple mental command, he is able to break apart his armor-like body into 6 pieces. These pieces includes the Torso, the head, both arms and both legs. Once broken apart, they attach themselves to the user, basically creating the armor over him to become a full body weapon for them to use; which would still include his sword and shield. He still maintains most of his abilities in this form, bar the extension of limbs, though it makes for greater close combat usage since the user himself can use chakra based taijutsu while gaining the minor perks of the armor. Note: Only usable by Otsutsuki bios Note: Extension of limbs, spreading of the shield, evasive maneuvers via the wings and turning into an armor to be used costs a move slot, though are just normal functions of the puppet that don't cost additional chakra. [spoiler][IMG]http://zhurnal.lib.ru/img/r/reistlin_m/rycarxdoliny/afdnoaganyq.jpg[/img][/spoiler] Training: [url]https://narutobase.net/forums/showthread.php?t=744047[/url] [B]Pesuto | Plague[/B] Type: Offensive/Supplementary/Defensive Rank: S Range: Short-Long Chakra n/a Damage: n/a Description: Plague is an animalistic bird-type of puppet that is made out of chakra enhanced black wood. The bird itself is about 3 times the size of an average male, with a wing span twice the size of its body. Due to the chakra infused within the wood during the crafting of the bird, it has a certain amount of resistance to damage, whether it be elemental or physical damage. The bird's outer shell is capable of resisting B-rank or below elemental techniques and A-rank or below physical attacks. With its mechanical wings and wind being "exhaled" from openings in the wings, the bird is capable of sustained flight while it is active. This specific puppet specializes in wind usage and poisons, using both in conjunction to create attacks and defenses that become highly dangerous. Having numerous openings within its body, the bird can siphon chakra from the user to perform a handful of wind-based abilities. From the wings, back, torso, or mouth, the bird may release blasts or gusts of cutting winds that act as offensive mechanisms to take down opponents (short-range). It is also able to coat it's wings and sharp talons or beak with cutting winds that extends .5m off of said appendage, which gives them the capability to rip through things in a close proximity equivalent to A-rank. Poison wise, the bird is capable of using it in both a liquid and a gaseous form, which makes all of its attacks more dangerous. Its talons, wings and beak are laced with the liquid poison, so when cutting into people it will enter their blood stream, causing the affects of said poison. Inside of its body, a gaseous version of the poison is held, which can be used at any point; either being used as a pure stream of just gas or combined with the wind attacks to create a more dangerous wind barrage. When releasing the gas with the wind, the bird is capable of controlling the flow of the wind while keeping the cutting edge, thus gaining control of where and how the gas is spread across a specific area. For example, it can be used to make a bubble of gas that is maintained so that it won't spread wildly or control the wind/gas to shoot and spread in a desired location. Aside from its wind usage and basic poisons, the bird has a couple of simple puppet-like features. Its legs are filled with ninja wiring that allows it to shoot its talons/feet off similar to grappling hooks, reaching up to mid-range at maximum. Once shot off, still connected to the legs by the wiring, the feet can be pulled back at a swift speed to bring things it has grabbed back to its body. The wings are layered with chakra infused wooden "feathers" that can be shot off as projectiles that can reach long-range. It should be noted that the feathers can also be layered with wind chakra to create an S-rank attack overall (40 chakra | 80 damage). Note: Can only be used by an Otsutsuki bio Note: Every wind-related ability counts as a move and is considered A-rank (chakra and damage). Note: The S rank feather attack can only be used 3 times per battle Note: Using the S-rank ability will result in a one turn cooldown on wind-based abilities. [spoiler][IMG]http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2015/06/Horizon-Zero-Dawn-E3-2015-Outro.jpeg[/IMG][/spoiler] Training: [url]https://narutobase.net/forums/showthread.php?t=744047[/url] [b](Mamushi) Viper[/b] Type: Puppet Rank: S Range: Short Chakra Cost: 40 Damage Cost: NA Description: Viper is one of Sasori’s more advanced types of puppets that he has in his collection because of its framework. It is around seven feet tall quite taller than the average ninja. Viper has a futuristic look and is a humanoid shaped puppet due to how Sasori modeled it. The puppet is most dominantly covered in onyx, metal platings with a wooden core. From several different areas on the puppet cyan colored lining can be seen which represents the chakra flowing into the puppet when the user is controlling it. With the chakra flowing through the puppet it greatly resembles the appearance of veins. Connected to its head, left shoulder, and right shoulder are onyx colored, ordinary metallic disks that can easily have chakra flow through them when the user is using them via a chakra method, which the user can use to throw at a target to mutilate their body. On its back it possesses two sword like wings which have three spikes emerging from them, somewhere along the lining of each wing are three small circular holes about an inch wide. On to the puppets abilities, with the small holes on the soles of the puppet it enables the user to release a concentrated blast of chakra from them which allows for the puppet to move swiftly through the battlefield which includes moving into the air, this ability can be sustained as long as the user chooses as long as they spend a move to do so. (C-rank | Mid-Range) With the help of the wings on its back the user can control it to protect the puppet from frontal attacks or even use the wings as swords by flipping them into a horizontal manner allowing them to pierce a target ( C-rank | Short- Range). As it was stated before the puppet has three circular disk which can be used to slice through objects. However, throwing the disk is a one time thing, but concealed in the puppet is one extra set of the disks for the user to manipulate as they see fit. Three disks together collectively equals A-rank (Short-Mid | A-rank) By controlling each of the circular disk at the same time with the help of the chakra already flowing through them the user can connect them together by locking them together sort of a like a clip on to each other intertwining them to form a spherical orb. As the sphere is being formed the chakra that was flowing in them will then be focused into a powerful sphere of chakra. The chakra can either be released as a concentrated blast of chakra in a linear manner or a wide scale version and both of great strength, and requires a turn cool down after each usage. (S-rank | long) Since there are blue chakra veins following through the puppet the user can manifest them into blades coated in chakra which can skewer close range targets or be controlled to attack the enemy in several directions (B-rank | Short-Range). Another form of this technique is where the user will use the vein-like pathways to create a chakra based weapon which can be used to act as a weapon throughout the battle for as long as the user chooses as long as they pay -5 chakra each turn, and is about a meter long. It’s head has the ability to release a blue colored flash beam which covers a large array of land up to Mid range blinding anything that gets in it path, but is just an ordinary flash so it can be blocked by relatively simple methods, but counts as a move. Lastly, the puppet has the ability to use the three disks and connect them to form a powerful version of the chakra shield technique that can be used to block external attacks from the front or they can be manipulated to cover the front, side, and back in order to create a chakra shield everywhere except for the groun ( A-rank | Short Range). In the middle of its chest is a place Sasori's core. Note: Can only be taught by Sasori. Note: Each function of the puppet takes up chakra equal to the rank of it. Training: [url]https://narutobase.net/forums/showthread.php?t=741806&p=21529503#post21529503[/url] [b](Kaze no megami no enjo) Puppet Arts: Aid of the Goddess [/b] Type: Supplementary Rank: C Range: Short-Mid Chakra Cost: 15 Damage Points: N A Description: This is a technique that the user will activate when one of their puppets is attached to a chakra method preferably chakra threads. When wanted the user will send a surge of chakra into the threads/Sphere connected to the puppet, and in response to the influx of chakra it will cause for the puppet propelled/jolted in a specific direction,allowing it to avoid potentially harmful attacks. In battle the chakra surge acts as a sort of push in order to propel the puppet up to ten meters away at max; of course the user can control the amount of chakra inputted allowing the user to push the puppet only a short distance if desired. Note: Can only be taught by Shinju. Note: Can only be used five times with a turn cool-down. Training: [url]https://narutobase.net/forums/showthread.php?t=741806&p=21529503#post21529503[/url] [B][Ningyo no Doro] Puppeteer's Roadshow [/B] Type: Supplementary Rank: C rank Range: Short-Long Chakra: N/A (-5 along with the used technique) Damage: N/A Description: This technique an alternate method for puppeteers to perform techniques that require channeling their chakra to a surface, usually done by slamming one's hands or limb on the ground that is typically required techniques like Earth. Through this method, the user still performs the handseals required for the technique, however instead of channeling their chakra onto a surface directly through their limbs, they shoot a chakra thread connecting between them and the ground or the desired surface. By passing the user's kneaded chakra through the thread, and into the ground, allows the desired technique to take form. This is a different method of performing surface channeling techniques, passively done at the same time frame. However the user needs to spent extra chakra for the chakra thread and post the method when used. ~ Only useable by puppeteers Training: [url]https://narutobase.net/forums/showthread.php?t=741806&p=21554593&viewfull=1#post21554593[/url] [/spoiler] [B]◊兵器 - Custom Weapons◊[/B] [spoiler][B](Tenbun Bisento) - Destiny Bisento[/B] Type: Weapon Range: Short Rank: A Chakra: 30 Damage: Description: This bisento as seen in the image below, is about 1.5 meters long with a 30cm blade on the end. It was forged as a gift for the sage of the sixth paths, made from an unknown metal that made it indestructable. A special red leather bandage has been wrapped around the staff where the user will hold it, to help improve their grip. Staff abilities: Indestructable (Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation (B rank wind) can be used through the blade on the staff and gains one rank when doing so and can go up to mid range. (Fūton: Kaze Gaeshi) - Wind Style: Wind Return can be used through the staff like it was seen being used through a sword and gains 2 ranks when doing so, meaning it can send back A ranks and below. Bisento can dispel a Raiton jutsu up to B-Rank once per battle (this is done by the user channeling his Raiton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Raiton jutsu once per battle (with the same principle). Kenjutsu techniques can be used through the blade on the end of the staff as it was a sword originally that was forged into the staff but only to a certain extent. (Such as blowing wind on the blade, releasing a chakra wave ect) Resctrictions: -All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands. -When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank. -While holding the staff in his hands, the user can't use genjutsu as their chakra will be continuously channeled into the staff when holding it, and so the user can't focus their chakra into the opponent to create the genjutsu as they would normally do. -To wield the staffs abilities the user must have it with him either in hand or strapped to his back. -The staff can only be wielded by The Pervy Sage; if someone else tries to wield the staff it will become blazing hot burning all the leather burning who ever is holding it. Training link: [url]http://narutobase.net/forums/showthread.php?t=639461&p=18781963&viewfull=1#post18781963[/url][/spoiler] [/QUOTE]
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