[CJ] Customs with my Darling Typhonuuuuu

Delta

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Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.

Pro: Its a wide ranged sensing technique which is always in constant contact with the opponent. Meaning that even speed spammers can go as fast as they like the the user will still know where they are.

Con: Low ranked wind easily blown away

Its simply infusing your chakra into the air around you causing it to become chakra sensing when someone or something comes into contact with it

I begin channeling my chakra into a full AoE style infusing it into the air around me and my opponent. i then cause it to move creating a small breeze giving me the ability to sense anything in contact with the breeze.
 

Delta

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AYE SIR

Next one.

Type: Supplementary/Defense
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: The user will form three hand seals and gather the wind around an opponent into a vortex. The wind becomes a medium sized tornado that doesn't harm the target, but traps them in rapidly spinning walls of wind. The wind is in close proximity to the target making them susceptible to fire techniques while they're trapped in the tornado. This can also be created around the user as a means of defense.
-Can be used twice per battle.

Pro: If used in combo with fire you'd kill your opponent automatically.

Con: does no damage.

Its just focussing your wind chakra around your opponent to create a tornado that they cant get through.

I begin channeling my wind chakra around my opponent causing it to spin at his speeds creating a tornado that envelopes the opponent trapping him inside.
 

Typhon

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Kill might be a little extreme, but it would definitely burn them. But good otherwise. Also, the tornado isn't that tall, so you can attack from above them while they're trapped in the wind. Not sure if you read/remember, but this is from Bleach, its one of the attacks Kyoraku uses in his shikai.
 

Delta

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Ah yes i remember it now.

Next one.

Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user preforms three hand seals and raises their open palm towards a target gathering the wind around them into a sphere of dozens of wind needles. Once the needles are formed the user closes the hand causing the needles to all collapse onto the target delivering dozens of cuts. This technique can be used on two targets simultaneously by doubling the hand seals and using both arms.
-Can be used twice per battle.
-Counts as two moves if used on two targets.
-No S rank wind the following turn.

Pro: Can attack multiple opponents with it

Con: requires 3 handseals

You simply gather your wind chakra into a sphere around the opponent which is laced with spikes, you then close your hand causing it to rush inwards slashing the opponent

I begin channel my wind chakra into a reasonable sized sphere around my opponent. On the inside are multiple needles. I then close my hand causing the needles to all rush at my opponent cutting them severly.
 

Typhon

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Remember its not a sphere of wind laced with needles, its just a sphere of wind needles. Think back to Haku's ice needles attack that he used on Sasuke in the beginning of the series. Like that, but all around and with wind.

Rest of it is fine.


Go get the next one!
 

Delta

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Type: Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 45
Damage: N/A (-10 to user)
Description: The user preforms a series of hand seals and creates a tunnel of wind between him and his opponent. This tunnel is crafted not for damage, so the sharpness of the wind is greatly reduce, and instead focuses on the pressure characteristic of wind. The user can then send weapons such as kunai or shuriken through this tunnel at tremendously high speeds. However the true purpose of the tunnel is to transport the user. By jumping into the tunnel the user is catapulted forward by the wind pressure at tremendous speeds. Upon entry into the tunnel the time it takes to reach the destination makes it impossible for the opponent to preform a series of hand seals. Because the pressure is pushing towards the opponent, objects cannot enter from that side and will just be immediately pushed away. When the user passes through their tunnel their body receives minor cuts on the surface of their skin.
~ Can only be used once for battle.
~ After being created it lasts for the duration of the user's turn.
~ The wind makes the user unable to hear or react to changes in the opponent's position when he is travelling in the tunnel.

Pros: This would be a freaking epic combo with Purple lightning or rumbling god. Well the jutsu itself is a pro.

Con: if you transport yourself into a fire jutsu ya dead XD

Its a wind tunnel, you manipulate the wind to form a forward pressure which will accellerate anything thats inside of it.

I make the handseals and create a wind tunnel between me and my opponent. The tunnel is spinning clockwise towards the opponent making the velocity head towards him and not myself. i then jump in and like a lightning bolt appear cutting him.

Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to user)
Description: The user begins weaving an intricate series of twenty hand seals. During this process wind begins to whip around them and lifts them into the air several meters. The wind builds and builds tightly enveloping the user in a swirling cocoon. The wind becomes so fast and so dense that it begins to take on a solid appearance, making a white, swirling ovular cocoon around the user which can defend them from incoming attacks. At its peak the cocoon creates a faint and soothing humming sound, a calm before the storm. Then at a moment's notice the user will stretch their arms out at their sides causing the cocoon to explode outwards in a torrent of large wind blades that decimates the battlefield leaving large scars in the earth all around. Due to the high speeds and density of the wind cocoon it becomes difficult to control causing minor backlash within, dealing numerous shallow cuts over the user's body.
-Can only be used once per battle.
-No wind techniques the following two turns.
-No Forbidden techniques the following turn.
-Can defend against neutral elements of the same rank, but will no longer be capable of being used offensively.
-Can defend against S-rank fire, but will no longer be capable of being used offensively.

Pros: Its a defence and an attack all in one wicked.

Con: If ya opponent knows any Forbidden fire ya screwed.

Its simple. You cause wind to whip around you into a cocoon and then you cause it to erupt outwards. the best example of this would be its like a spring. You compress the wind around you and then release it causing it to go a full 360 degrees at a fast speed cutting everything.

I begin weaving the stupid ammount of handseals and causing wind around me to start spinning around me and lifting me up. Once i finish the handseals the wind has created a solid cocoon of wind around me protecting me from any oncoming techniques. I then throw my arms out causing it to go in all directions cutting the sh*t out of everything.
 

Delta

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Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80
Description: The user forms three hand seals and slams their palms on the ground. This raises a giant statue of the Greek legend Atlas behind the opponent. The statue is roughly the height of Gamabunta and is formed with his back to the target. He holds a mountainous sized boulder on his back designed to look like the earth. Despite its large size it forms quickly, similar to how earth release: mountain smash forms. Once formed his hands let go of the boulder causing it to roll off his back and drop onto the enemy below. When it hits the earth it shatters spilling out into a huge pile of rubble, with the target crushed beneath.
-Due to its size it can only be used once per battle.
-Can only be used by Kage or above.

Pro: rises behind the opponent which can serve as a great distraction.

Con: The attack is basic, once seen the opponent can easily use chidori ramei to destroy the entire thing.

Just like a normal earth jutsu, make the handseals and channel chakra into the earth behind the opponent and rise the statue up by moulding the earth, Then cause the boulder to drop and kill them

I weave the three handseals and slam my hands on the ground. I channel my earth chakra behind the opponent and mould it in the shape of a statue as i force it upwards behind the opponent. Once fully risen i cause the bould to slip off the statues back falling forward onto the opponent crushing him like a bug.

Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80 (-10 to user)
Description: The user forms three hand seals and slams their palms on the ground. Doing this raises five large feminine statues in a pentagonal pattern mid-range around the target. Each statue is of a pregnant woman on her knees with her hands on her head screaming in agony. The wombs of the women are filled with dozens of jagged fist sized stones. Once the statues are raised the user forms two more hand seals and focuses a large amount of fire chakra into the wombs of the statues. With a third and final hand seal the wombs of the statues erupt in a vicious blaze of flames and shrapnel that decimate the area within the pentagon. The backs of the statues are more reinforced than the fronts which focuses the majority of the explosion towards the center of the formation, though some backlash is felt.
-Can be used once per battle.
-Only one other technique may be used in the same turn.
-No S-rank or above fire or earth the following turn.

Pro: They attack from all angles which is hard to stop. Being that its fire and earth means you cant use water or lightning to stop the entire jutsu. If you can weave the next 2 handseals in time before the opponent tries to destroy the statues it can be very hard to counter.

Con: Requires another 2 handseals to trigger the womb explosion which could be enough time for the opponent the destroy the statues entirely.


I begin weaving the three handseals and slam my hands on the ground. I then channel my earth chakra around the opponent raising up 5 states(with that description). Once fully risen i weave 2 more handseals channeling my fire chakra into the stomachs of the womens. I then cause the stomachs to explode sending firey stone fists at the opponent from all directions killing him.


You raise the statues, channel chakra into them and make them explode. nothing overly difficult.
 

Typhon

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Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80
Description: The user forms three hand seals and slams their palms on the ground. This raises a giant statue of the Greek legend Atlas behind the opponent. The statue is roughly the height of Gamabunta and is formed with his back to the target. He holds a mountainous sized boulder on his back designed to look like the earth. Despite its large size it forms quickly, similar to how earth release: mountain smash forms. Once formed his hands let go of the boulder causing it to roll off his back and drop onto the enemy below. When it hits the earth it shatters spilling out into a huge pile of rubble, with the target crushed beneath.
-Due to its size it can only be used once per battle.
-Can only be used by Kage or above.

Pro: rises behind the opponent which can serve as a great distraction.

Con: The attack is basic, once seen the opponent can easily use chidori ramei to destroy the entire thing.

Just like a normal earth jutsu, make the handseals and channel chakra into the earth behind the opponent and rise the statue up by moulding the earth, Then cause the boulder to drop and kill them

I weave the three handseals and slam my hands on the ground. I channel my earth chakra behind the opponent and mould it in the shape of a statue as i force it upwards behind the opponent. Once fully risen i cause the bould to slip off the statues back falling forward onto the opponent crushing him like a bug.

Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80 (-10 to user)
Description: The user forms three hand seals and slams their palms on the ground. Doing this raises five large feminine statues in a pentagonal pattern mid-range around the target. Each statue is of a pregnant woman on her knees with her hands on her head screaming in agony. The wombs of the women are filled with dozens of jagged fist sized stones. Once the statues are raised the user forms two more hand seals and focuses a large amount of fire chakra into the wombs of the statues. With a third and final hand seal the wombs of the statues erupt in a vicious blaze of flames and shrapnel that decimate the area within the pentagon. The backs of the statues are more reinforced than the fronts which focuses the majority of the explosion towards the center of the formation, though some backlash is felt.
-Can be used once per battle.
-Only one other technique may be used in the same turn.
-No S-rank or above fire or earth the following turn.

Pro: They attack from all angles which is hard to stop. Being that its fire and earth means you cant use water or lightning to stop the entire jutsu. If you can weave the next 2 handseals in time before the opponent tries to destroy the statues it can be very hard to counter.

Con: Requires another 2 handseals to trigger the womb explosion which could be enough time for the opponent the destroy the statues entirely.


I begin weaving the three handseals and slam my hands on the ground. I then channel my earth chakra around the opponent raising up 5 states(with that description). Once fully risen i weave 2 more handseals channeling my fire chakra into the stomachs of the womens. I then cause the stomachs to explode sending firey stone fists at the opponent from all directions killing him.


You raise the statues, channel chakra into them and make them explode. nothing overly difficult.

Chidori Ramei wouldn't be a very good defense against Atlas. They have a huge boulder falling on them from above. Destroying the boulder would just make it so they have hundreds of smaller rocks fall on them from above, instead of one large one. Other than that, good.


Next ones.
 
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