Customs with Lili

Selendrile

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It can basically cover any range you want, up Long range from you. It can be as high as a boss summon. Don't go spouting tentacles in a 1km radius, use sense, but, in the scale of a normal battle, it can be used to span the whole terrain.

When you summon Baron Cemitiere, he is underground and then erupts all his tentacles. This initial outburst has the same power as an S Rank (Dance of the Ferns, the Kaguya tech). Afterwards, you can move the tentacles about, wrap around your opponent, poison them, etc, but they won't have the S rank power behind it. They have a massive size but are still quite frail. After the outburst, even a normal katana can cut them, if it is long enough.

You can use Baron Samedi once and have him stay in the field for 3 turns. Afterwards, you can summon him one more time, but that initial S rank burst is replaced by a simply having tentacles pop from the ground and wrapping around people.
Cool, makes sense.
 

Selendrile

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( Koukurage Kuchiyose no Jutsu: Dokueki) Box Jellyfish Summoning Jutsu: Agwe's Venom
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water, thus keeping the glow but summoning no additional water.
*Visible to the naked eye*
*It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on*
*Can only be used once*
*Can't be summoned directly on the opponent. The combined amount of boxes is about 1 cubic meter*
*If summoned on rain, they'll fall to puddles, and are unable to move out of the puddle unless they find adjacent water pathways*
*Last 2 turns in the battlefield, take care of an average adult within a turn*

Really good to use against high speed opponents who can't change direction, or blinded opponents as well. So if they destroy the nano-boxes within a turn of them infecting them, it won't have a noticeable effect in battle?
 

Lili-Chwan

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No no, if they destroy them immediately after feeling the tiniest bit of pain, they won't suffer from much. If they use something that doesn't take care of them right away, then their skin melts. A good thing for you to do would be surround your opponent with them and then have them attack all at once. If the opponent is moving fast, though, especially through the usage of some jutsu, then it's a pretty sure kill, as it would take more time to pull out a second jutsu than it is for the nano.boxes to take full effect.

Btw, now I know who you are again xD
 
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Selendrile

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No no, if they destroy them immediately after feeling the tiniest bit of pain, they won't suffer from much. If they use something that doesn't take care of them right away, then their skin melts. A good thing for you to do would be surround your opponent with them and then have them attack all at once. If the opponent is moving fast, though, especially through the usage of some jutsu, then it's a pretty sure kill, as it would take more time to pull out a second jutsu than it is for the nano.boxes to take full effect.

Btw, now I know who you are again xD
So basically they need to counter them as usual unless they want to suffer the affects. Can this technique also be used in conjuction with a water technique? Say you summon the swarm, and use a water bullet to "carry" the boxes at the opponent.

>_> You haven't known me the entire time..
 

Lili-Chwan

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So basically they need to counter them as usual unless they want to suffer the affects. Can this technique also be used in conjuction with a water technique? Say you summon the swarm, and use a water bullet to "carry" the boxes at the opponent.

>_> You haven't known me the entire time..
Yes, it was sort of intended to be that way. The water is just a vessel for the boxes, so if you manipulate it non-destructively, they will be carried out.
 

Lili-Chwan

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Okay, now for the Bosses. Maman Brigitte and Baron Samedi are both considered Boss Summonings, the Queen and the King respectfully. Their abilities are similar, so please analyze one of them.
 

Selendrile

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Okay, now for the Bosses. Maman Brigitte and Baron Samedi are both considered Boss Summonings, the Queen and the King respectfully. Their abilities are similar, so please analyze one of them.
So they both have the exact same abilities if I read them correctly. When summoned, they each bring forth a mist + themselves. The mist -a false surrounding genjutsu mixed with haunting voices- traps the opponent as long as they are in the mist. The genjutsu is constant, and reattaches even when released. Only way to escape is to blow the mist away, get out of its range and then break the genjutsu.

*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, the mist being A rank. This is because of the consistency of the mist, battling against the power of the wind/scattering agent*

So C-rank wind can't blow it away, but B-rank can. How would it react to fire/high temperatures? What rank is necessary to evaporate it?

*The mist Mid-range from Samedi throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu.

Does this mean it can prevent a SM user from entering SM?

"He comes forth covering a large portion of the battle fied with a thick mist, throwing off chakra sensing techniques."

Would this also prevent the user's own sensing from working?
 

Lili-Chwan

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So they both have the exact same abilities if I read them correctly. When summoned, they each bring forth a mist + themselves. The mist -a false surrounding genjutsu mixed with haunting voices- traps the opponent as long as they are in the mist. The genjutsu is constant, and reattaches even when released. Only way to escape is to blow the mist away, get out of its range and then break the genjutsu.

Give me an usage description of the genjutsu

*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, the mist being A rank. This is because of the consistency of the mist, battling against the power of the wind/scattering agent*

So C-rank wind can't blow it away, but B-rank can. How would it react to fire/high temperatures? What rank is necessary to evaporate it?

Consider the mist a Water Technique, in case of Fire it means it needs 1 rank above the mist (S rank) to completely destroy the mist.

*The mist Mid-range from Samedi throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu.

Does this mean it can prevent a SM user from entering SM?

Yes, and prevents genjutsu immunity by passively inserting Sage chakra into the organism.

"He comes forth covering a large portion of the battle fied with a thick mist, throwing off chakra sensing techniques."

Would this also prevent the user's own sensing from working?

Yes. Though you have an awareness of the Box itself, and the Box can sense within the mist.
Answered in bold
 

Selendrile

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Answered in bold
I assume the sensing would exclude Kiyoshi sensing, as that is its own category.

I summon Baron Samedi to the training ground, while he himself brings along a thick mist. The mist covers the battlefield, and your clone. The Baron travels in an arc to my right in order to close the distance. When this is done, your clone is placed into a genjutsu where he sees skulls zooming in and out of the mist as a male voice assaults him with vicious slurs. Using this sensory overload to its fullest, I create a spear of brown energy in my hand, and throw it at high speeds. The movement of the skulls prevents him from properly tracking the slim spear as it travels, while his sight is also severely hampered due to the mist. The male voice drowns out any sort of sound created by the spear's travel. Using my Kiyoshi sensing, the spear lodges perfectly into your clone's throat just as the Baron's tentacles extend from the mist and inject the clone with a burning venom.

( Koukurage Kuchiyose no Jutsu: Ouja) Box Jellyfish Summoning Jutsu: Samedi of the Crossroads
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user preforms one handseal, summoning Baron Samedi. He comes forth covering a large portion of the battle fied with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, A rank in strength, as it is filled with Samedi's chakra, making the opponent hear continuous swearing and filthy jokes coming from a nasaly male voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of skulls and top hats, dead spirits, a burning taste and smell of rum and tobacco, all rounded and perverted by Samedi's voice as if mocking them and the ones they lost. Samedi himself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of his opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Samedi.
*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, the mist being A rank. This is because of the consistency of the mist, battling against the power of the wind/scattering agent*
*The mist Mid-range from Samedi throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu. This has to do with the organic properties of the mist being so tightly woven with the animal's own sustenance and habitat, which throws off and severs the connection of the targets with the battlefield.*
*Can only be used once*
*Lasts 4 turns*
*The genjutsu strikes mid-range from Baron Samedi, despite the mist covering up to 30 meters radius. It works by physical contact with the water particles carrying Samedi's chakra
*No paralysis type effects are achieved, its a technique that creates false surroundings*
*Any means of countering an A rank Genjutsu are fair game once the opponent is out of range from Samedi. Otherwise, the user must counter the mist or Samedi in order to be able to release from the genjutsu (the later being a method or releasing the genjutsu itself)
*Samedi is unable to preform any Elemental Jutsu and can only attack using direct contact

(Konki Yari)- Energy Spear
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 15
Damage: N/A
Description: The favored weapon of the Kiyoshi Clan, it is carried around by warriors at all times when they are on duty or on a mission. It gleams with celestial silver and gold from the tip to the bottom. Kiyoshi Philosophers who know how to fight, Captains, and Masters can summon this spear to their beacon. The spear’s ability is to conduct energy, so it can be enhanced when fighting in battle.
~Must be at least a Kiyoshi Warrior
 

Lili-Chwan

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Great usage. As for how the mist sensory throwing abilities, it's hard to tell, as I'm not fully aware of the extent of the Kiyoshi abilities, or their nature. This mist is based on the innate natural aspect of any summoning jutsu, and is very connected with the Natural Energy of the world around it. It disrupts that same energy, and thus, the negative effects on Sage techniques is quite direct. With Chakra-based sensory techniques is the other way around, as it is through the overload of chakra in the air, and not the negation of the energy, that you get the disruption of the senses.

If the Kiyoshi deal with life energy, or anything of the sort, I'd say they get scrambled as well. The Force of the Binkan is something quite transcendental, so one could argue it doesn't get scrambled.
 

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( Kouton: Haki) Box Arts: Haka
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.
*The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*
*Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*
*The higher the user, the stronger the technique*
*Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*
*Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*
*The user can control the Haka in order to not affect allies, even in radial uses*
*This technique is basically only a stronger version of Killing Intent (Sakki)*

( Kouton: Horimono ) Box Arts: Ta Moko
Rank: B
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: This stands as the ability that Archipelago's Box Jellyfishes have to stretch out their tentacles 3 times the original size. Each usage allows the Box to stretch 2 tentacles, and then return them back to normal.
Human summoners mimic this technique by summoning a box on their back, with long tentacles, which wraps around the user's arms, legs and face, giving them the appearance of Moko, elegant carvings wore by Maori villagers, which can then manipulate and stretch the tentacles up to Mid-Range. The tentacles have the particularity of having one side with nematocysts and one side without. The side that attaches to the skin is without nematocysts.
*Each usage of the technique stretches 2 tentacles*
*Summoning the tentacled box uses the same technique, but requires 3 handseals*
*The tentacles last 3 turns on human summoners, after which, the user must wait 1 turn to summon them again*
*Human summoners have higher resistance to the poison, but are not immune*

(Kouton: Pishari ) Box Arts: Fa'ataupati
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can move. The jelly can be separated into up to 5 smaller jellyfishes.
*While controlling the venom, the user can't preform other jutsus except Taijutsu*
*The venom can be controlled for 2 turns, after which it falls motionless*
*The jutsu can only be used twice*
*Human summoners have higher resistance to the poison, but are not immune*
*Can only be used by Boxes*

( Kouton: Yari ) Box Arts: Woomera
Rank: A
Rank: Short
Chakra Cost: 30
Damage Points: 60
Description: Allows the user to summon several (up to 10) isolated nematocysts, of various sizes (from the tiny pin-sized nemoticysts of normal boxes to the massive spear/staff sized nematocysts of gigantic boxes). These can be wielded like weapons or thrown like projectiles (in the same manner as one throws kunais or shurikens). The user claps his hands and summons the nematocysts in front of him or in his palms, grabbing them to use. The nematocysts have only one autonomy, if the tips are stimulated, the injection mechanism is triggered, sending an infusion of Box venom directly related with the size of the nematocyst, otherwise, they're innanimate.
*charging chakra through the nematocysts while physically wielding them allows them to gain a certain steel-like quality, like a sword or a kunai. Throwing them or loosing physical contact will rever them back to soft organic material*
*triggering mechanism allows only one infusion, aftewards the namotocyst is reverse summoned*
*human summoners are more resistant but not immune to the venom*
*Can only be used once every 2 turns*
*Range pertains to the range of the summoning of the nematocysts and not their throwing, which is the same as the range at which the user can throw a kunai*

( Kouton: Piripiri Sonson ) Box Arts: Wasp Mele
Rank: C
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Similarily to ( Kouton: Haki ) Box Arts: Haka, this technique consists in a controlled burst of Irukandji venom, modified to enhance the impending doom syndrome with lethality or other venomous effects. Instead of focusing on fear and completely overpowering the opponent, Wasp Mele acts more discretely. It induces a certain feeling of shock and damage, as if they've been hit by a powerful attack. More physiological than physical, the effects is only able to make the target hesitate when performing techniques, and can even interrupt a succession of hand-seals. But it is easily brushed off and ignored afterwards. It has bigger effects on summons and clone jutsus. If a shadow clone is hit with the Wasp Mele, or any other sentient clone/technique, it will be tricked to immediately disperse. Similarly, summoned animals are tricked into reverse summoning themselves.
*It travels fast, up to 10 in less than a second, and hitting the full range (20 meters), in less than 2*
*Works on a Clone or Summon created with a technique up to and including A rank, or similar if the technique creates more than 1 clone/animal*
*Ineffective against resurrected bios, such as Impure World Resurrection or mushroom Nzumbes, or Boss summonings"
*Can only be used by Boxes*
*Can be manipulated to not affect the user or allies*
*Requires a 2 turn cool down*

Describe them one by one or all together?
 

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( Kouton: Haki) Box Arts: Haka
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.
*The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*
*Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*
*The higher the user, the stronger the technique*
*Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*
*Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*
*The user can control the Haka in order to not affect allies, even in radial uses*
*This technique is basically only a stronger version of Killing Intent (Sakki)*

( Kouton: Horimono ) Box Arts: Ta Moko
Rank: B
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: This stands as the ability that Archipelago's Box Jellyfishes have to stretch out their tentacles 3 times the original size. Each usage allows the Box to stretch 2 tentacles, and then return them back to normal.
Human summoners mimic this technique by summoning a box on their back, with long tentacles, which wraps around the user's arms, legs and face, giving them the appearance of Moko, elegant carvings wore by Maori villagers, which can then manipulate and stretch the tentacles up to Mid-Range. The tentacles have the particularity of having one side with nematocysts and one side without. The side that attaches to the skin is without nematocysts.
*Each usage of the technique stretches 2 tentacles*
*Summoning the tentacled box uses the same technique, but requires 3 handseals*
*The tentacles last 3 turns on human summoners, after which, the user must wait 1 turn to summon them again*
*Human summoners have higher resistance to the poison, but are not immune*

(Kouton: Pishari ) Box Arts: Fa'ataupati
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can move. The jelly can be separated into up to 5 smaller jellyfishes.
*While controlling the venom, the user can't preform other jutsus except Taijutsu*
*The venom can be controlled for 2 turns, after which it falls motionless*
*The jutsu can only be used twice*
*Human summoners have higher resistance to the poison, but are not immune*
*Can only be used by Boxes*

( Kouton: Yari ) Box Arts: Woomera
Rank: A
Rank: Short
Chakra Cost: 30
Damage Points: 60
Description: Allows the user to summon several (up to 10) isolated nematocysts, of various sizes (from the tiny pin-sized nemoticysts of normal boxes to the massive spear/staff sized nematocysts of gigantic boxes). These can be wielded like weapons or thrown like projectiles (in the same manner as one throws kunais or shurikens). The user claps his hands and summons the nematocysts in front of him or in his palms, grabbing them to use. The nematocysts have only one autonomy, if the tips are stimulated, the injection mechanism is triggered, sending an infusion of Box venom directly related with the size of the nematocyst, otherwise, they're innanimate.
*charging chakra through the nematocysts while physically wielding them allows them to gain a certain steel-like quality, like a sword or a kunai. Throwing them or loosing physical contact will rever them back to soft organic material*
*triggering mechanism allows only one infusion, aftewards the namotocyst is reverse summoned*
*human summoners are more resistant but not immune to the venom*
*Can only be used once every 2 turns*
*Range pertains to the range of the summoning of the nematocysts and not their throwing, which is the same as the range at which the user can throw a kunai*

( Kouton: Piripiri Sonson ) Box Arts: Wasp Mele
Rank: C
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Similarily to ( Kouton: Haki ) Box Arts: Haka, this technique consists in a controlled burst of Irukandji venom, modified to enhance the impending doom syndrome with lethality or other venomous effects. Instead of focusing on fear and completely overpowering the opponent, Wasp Mele acts more discretely. It induces a certain feeling of shock and damage, as if they've been hit by a powerful attack. More physiological than physical, the effects is only able to make the target hesitate when performing techniques, and can even interrupt a succession of hand-seals. But it is easily brushed off and ignored afterwards. It has bigger effects on summons and clone jutsus. If a shadow clone is hit with the Wasp Mele, or any other sentient clone/technique, it will be tricked to immediately disperse. Similarly, summoned animals are tricked into reverse summoning themselves.
*It travels fast, up to 10 in less than a second, and hitting the full range (20 meters), in less than 2*
*Works on a Clone or Summon created with a technique up to and including A rank, or similar if the technique creates more than 1 clone/animal*
*Ineffective against resurrected bios, such as Impure World Resurrection or mushroom Nzumbes, or Boss summonings"
*Can only be used by Boxes*
*Can be manipulated to not affect the user or allies*
*Requires a 2 turn cool down*

Describe them one by one or all together?
1. Haka acts like a stronger killing intent + venom technique. So while the opponent is paralyzed, the venom would reach them if they do not defend. This works on anyone, regardless of rank as long as it is used by a jellyfish summon. Since i'm an unofficial sage, would it be an S-rank tech for me?

2. Ta Moko enables a summon to extend its tentacle's reach. But if used by the summoner, the jellyfish is summoned onto them. So extending the tentacles from the summoner doesn't count as a move. What would the freeform rank of the tentacles be? B-rank for all attacks? The venom used is the standard venom described in the contract?

3. Fa'ataupati can only be used by boxes, does this mean only the summons?

4. Woomera basically creates hand weapons out of nematocysts. This part..

"The nematocysts have only one autonomy, if the tips are stimulated, the injection mechanism is triggered, sending an infusion of Box venom directly related with the size of the nematocyst, otherwise, they're innanimate.
*charging chakra through the nematocysts while physically wielding them allows them to gain a certain steel-like quality, like a sword or a kunai. Throwing them or loosing physical contact will rever them back to soft organic material*"

I don't get. Is the charging chakra through them the same thing as stimulating the tips? o-o Could you elaborate?

5. Box Arts: Wasp Mele, is pretty cool. Its function is similar to your Burglar Cat CJ; interrupting hand seals. Also dispersing shadow clones/basic summons is useful too. "*Can only be used by Boxes*" meaning only the summons can use it?
 
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