[CJ] Customs with Jokey

Selendrile

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Orighty then. Post both technique's you want and ask whatever you'd like about them.
(Katon: Bareru) - Fire Style: Barrel
Rank: A
Type: Defence
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt.
Note: It is shaped like a cylinder. It does not have any open spaces except inside.

This is clear enough. A basic, 360 degree defense.

(Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area.
Note; The user must have mastered Wind
Note; Must be Kage rank because of the scale of the technique
Note; Can only be used three times per battle
Note; Only B-Ranked wind technique's and below the following turn

Another simple one. No questions.
 

Jokey

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(Katon: Bareru) - Fire Style: Barrel
Rank: A
Type: Defence
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt.
Note: It is shaped like a cylinder. It does not have any open spaces except inside.

This is clear enough. A basic, 360 degree defense.

(Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area.
Note; The user must have mastered Wind
Note; Must be Kage rank because of the scale of the technique
Note; Can only be used three times per battle
Note; Only B-Ranked wind technique's and below the following turn

Another simple one. No questions.
That's pretty much it. z.z

My turn.
 

Selendrile

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That's pretty much it. z.z

My turn.
(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
- No water techniques above A-rank for the next turn
- Usable twice per battle

questions?
 

Jokey

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(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
- No water techniques above A-rank for the next turn
- Usable twice per battle

questions?
I imagine this to be a water tech that covers you while it releases water bullets from the outside that can reach long range. Might be wrong though z.z
 
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