You'll always be a sensei that I never actually trained under. >_<Seems I haven't lost that title entirely, eh?
Anyway, tell me about the technique, and how you would eventually use it. Drawbacks and whatnot. After so, we will proceed to perform the actual technique.
I focus and then release my chakra into the ground around your clone. Afterwords, I use nature manipulation to form the chakra into water, and raise it upwards in a spiraling manner to cover your clone on all sides. I then infuse the water with my earth chakra, creating boulders within the spinning vortex in order to pummel and crush your clone.What of it's greater drawbacks, is it's restriction though. It will weaken you severely the following round, so be certain to have supplementary or so, jutsus up your sleeve whenever. It can be created around yourself, working as a defensive mechnasim though. You can manipulate what direction it should go, meaning you can travel inside the tornado as well. Or you can as you said, have it form around your opponent where it then will smash him to bits following by flushing him up within the gush of water. It was originally created as a technique to fight Blazing Tornado. It's counter opposite more or less. O_O Anywho...
Basically, materilize spiralling water, already gushing upwards surrounding your opponent, immediately followed by infusing the materilizing water with earth chakra, materilizing boulders within. Have it form into a rapid spinning vortex of doom.
Thank you, bearded sageWill do.
(Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado.
Rank: Forbidden
Type: Defence/attack
Range: Short/Mid
Chakra Cost: 60
Damage Points: 100
Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex.
Note: Can only be used once.
Note: No A-Ranked or above in this turn or next turn.
Note: 20 Damage to the user itself.