Customs with Erzo

Erzo

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Anyways, this jutsu has the sole purpose of destroying solids. The solids can be of any kind (HA, KGs, CEs etc), and once you want to destroy them you release chakra into your surrounding and use your sound mastery to hear the frequency at which the solid object is vibrating it, allowing you to mimic it.

As the jutsu says, it'd be useless against anything energy based, so just stick to using it on solids. Erm, I think that's all, any questions?

(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve
Rank: S
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
Note: Can only be used twice
Note: Can only be taught by Erzo
Note: No other sound jutsu for the same and in the next 2 turns.
Note: Can't be used on humans or any other living beings.
Note: User cannot do any harm to an opponent.
 

Selendrile

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Anyways, this jutsu has the sole purpose of destroying solids. The solids can be of any kind (HA, KGs, CEs etc), and once you want to destroy them you release chakra into your surrounding and use your sound mastery to hear the frequency at which the solid object is vibrating it, allowing you to mimic it.

As the jutsu says, it'd be useless against anything energy based, so just stick to using it on solids. Erm, I think that's all, any questions?

(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve
Rank: S
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
Note: Can only be used twice
Note: Can only be taught by Erzo
Note: No other sound jutsu for the same and in the next 2 turns.
Note: Can't be used on humans or any other living beings.
Note: User cannot do any harm to an opponent.
Can it be used as an omnidirectional release?
 

Erzo

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any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at.

So; yes.
 

Selendrile

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erm... no

Your turn, mate
Questions?

(Gensō Taiken o Kasaneru Mōdo)- Illusionary Experience Layering Mode
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage Points: N/A
Description: This ability is based upon the ability of a shinobi to recall past experiences to aid him in battle. Commonly mistaken with the ability of the brain to seemingly slow down time when in a stressful or frightening experience, the Illusionary Experience Layering Technique calls upon the past experiences, which doesn’t slow time, but produces the same effect. When pressured by an attack or technique of the opponent, the shinobi will forcefully induce this state of the brain. The brain will almost instantly begin to layer thousands upon thousands of similar memories onto the shinobi from past experiences. This application of multiple memories allow the user to select parts and pieces of different memories, and then combine the fragmented parts into a single, complete, and almost duplicate memory of the current situation. By doing this, it produces a false slowed-time effect on the shinobi's mind, as the shinobi feels he has encountered the incoming technique many times before. In reality, time is not slowed, but the combination of previous, fragmented memories into a whole memory fools the body into a continuous, advanced muscle memory state. This ability allows the shinobi to display an overwhelmingly increased speed, agility, and reflexes when he counters/evades/blocks a physical attack performed by the opponent.
*Note: Can only be taught by Selendrile
*Note: Once this jutsu is used, the user must wait three turns in order for the memory layering to take affect (bonuses are not added until those two turns are over); Lasts for 5 turns
*Note: This mode allows the user a 1.5x reflex/speed boost as well as reflexes able to counter/dodge/block someone of Lee's speed without weights
 

Erzo

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Note: Once this jutsu is used, the user must wait three turns in order for the memory layering to take affect (bonuses are not added until those two turns are over
.??
 

Selendrile

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Note: Once this jutsu is used, the user must wait three turns in order for the memory layering to take affect (bonuses are not added until those two turns are over
.??
That's what happens when a mod edits your submission. >_> It's actually three turns, Rei just forgot to edit the turns within the parentheses as well.
 
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