[CJ] Customs with Berry Chan! <3

-Best-

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(Fuuton: Kujo Kawa) l Wind Release: Destruction Shells
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage:80
Description: The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well.

Note: Shells can only be made short range from one another
Note: Shells can only follow a fixed path downwards
Note: Can only be used three times a match
Note: Requires two turns of cool down between use
Note: Cannot use S ranked fuuton or above, the same turn and the next.
Note: Can only be taught by Strawberry



Pretty nice technique. So basically I create 4 wind shells above me and send it towards the opponent. It explodes on impact sending wind blades flying upto short range. Nice technique. I can even make the wind shells to go off at mid air with chakra control but all the shells will go off at the same time. No questions doe.
 

Strawberry

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wrong Best this tech is even better than you thought. The shells can be made on top of the enemy, and they only follow a fixed path downwards. As soon as the shells are formed you can trigger them to go off at will. So they can essentially trap an airborne opponent by creating shells around and boom.

the windblades if each placed along the edge of a 5 meter circle essential the technique could covver 15 meters around and 10m up and down escaping isnt an option here.

thats all have fun.
 

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wrong Best this tech is even better than you thought. The shells can be made on top of the enemy, and they only follow a fixed path downwards. As soon as the shells are formed you can trigger them to go off at will. So they can essentially trap an airborne opponent by creating shells around and boom.

the windblades if each placed along the edge of a 5 meter circle essential the technique could covver 15 meters around and 10m up and down escaping isnt an option here.

thats all have fun.
Okay then! :)

#BestOut
 

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(Genjutsu: Asshuku Mizu) l Illusionary Arts: Pressure Water
Type: Supplementary / Genjutsu
Rank: A Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user begins by forming 3 handseals, channeling their chakra into their opponent's chakra network, manipulating it to make the opponent believe they are hit by a large constant freezing ice cold stream of water from just above them that is large enough to cover their body. In the genjutsu the freezing ice cold water stream pins them to the ground facing up, under the force of the water the victim is rendered immobile. Also within the genjutsu the water the victim is hit with is freezing cold, so much so that it is like the water found in the Arctic, this water makes the victim feel terribly cold, numb.

However in reality, the victim is left standing, paralyzed due to the power of the stream that pins them within the genjutsu. If the user does not escape the genjutsu in one turn they will suffer great mental damage , from the ice cold water. If the victim is unable to escape in the second turn they will not be able to cope with the mental stress that has now accrued and will pass out.

Note: No genjutsu of any rank can be used in the next turn
Note: Can only be used two times a battle
Note: Can only be taught by Strawberry


Pretty easy and a really excellent genjutsu that will go very well with another genjutsu I have. Make three hand seals and trap the opponent in a genjutsu which will make the opponent to believe that a stream of very cold water stream drops from the top towards the opponent. The water is way too cold that it will even make the opponent believe that their body has went numb. If it is not released within one turn then the opponent will feel terrible mental stress. If it is not release even after the second turn the opponent will fade out.

Really nice genjutsu. :)



I think I will have something interesting for you when my custom this cycle gets checked. :)
 

Strawberry

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okay before we begin minato, sign this contract (fine print says that your a hoe, and kushina is my property, but you cant see it because you need dojutsu)

Now post the technique analyze and explain it
 

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(Talos go-guru) l Goggle's of Talos
Type: Supplementary/ Defensive/Weapon
Rank: S
Range: Short - Long
Chakra: 20/ turn
Damage: N/a
Description: The goggles were created by the combined effort of the Third Kazekage and his council. In an effort to control and mimic the power of the shukaku, they created weapons and accessories. These goggles were one of those items, they were crafted from a strange dense yet light metal found in a mine near sungakure and from the denses most strongest glass in the village. The third Kazekage had some of his chakra and a councilmen's aswell sealed within the glasses. The glasses however were a failure they did nothing to help control a jinchuriki, however the glasses gained a strange new power due to the what was sealed within them. The third kazekage decided to keep them as they would aid him in battle and the covered his eyes from being blinded by the constant sand in sunagakure or accidentally by his own iron sand.

They emit a chakra field mid range all around the user, the air and underground as well. An object that is within the field is known to the goggles. The Goggle's can know where the object or chakra signature is, how big it is and it's speed, if moving, but only if the user is able to perceive and track the speed of said object himself. This information is sent right to the user as the goggles are connected.

Note: Do not aid vision in anyway
Note: Goggles are very durable and can take one S ranked technique before disabling, but remain unbroken on the user, any further attack D rank and above will break them.
Note: Will not sync with opponent chakra
Note: Must be taught usage by Strawberry

Sorry for the Delay. So, it send a chakra field mid range around the user in order to detect the stuffs around the user. Underground too I believe? also, Will I be able to sense the nature of the technique? Does sensory tracking boost applies to it?
 

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Wind Release : Hawkeye's vengeance | Fuuton : Hōkuai no fukushū
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description:
The user does a string of three hand seals and channel wind chakra into their sword and swing it towards the opponent in an arc like fashion, sending a big crescent shaped wind blade. This blade has the capability of picking up dusts and debris in it's path creating a small dust storm around it whilst travelling to the destination. The blade can be used in two ways.

1. First usage is, as it is sent towards the opponent the wind blade and the sword are tethered together with a small wind string. Now, when the user swings the sword another time, the tether between the wind blade and the sword is broken and the Blade suddenly bursts into violent cyclone of wind 10 meter in height, 5 meter in diameter sucking in anything short range around it dealing massive slashing damage.

2. Second usage is almost similar to the first usage. When the user swings the sword , the tether between the sword and blade is broken but instead of bursting into a violent massive cyclone, the blade splits into three different blades. Two blades will take a boomerang arc like path towards the sides or top of the opponent and hit them from behind after travelling a distance of mid range behind the opponent whilst the center one directly assaults the opponent. If the sword is swung to the side, then the two blades travel to the sides of the opponent, If it is swung towards the top then the two blades travel to the top of the opponent. Once the tether between the blade and the sword is broken, the technique will act on it's own accord so that the user can proceed with the next technique.

Restrictions:
*Can only be used twice per battle*
*Even with the tether, the blades cannot be controlled*
*Must have a turn gap before usage*
*No wind techniques above A rank in the same turn and in the next turn*
*No Chakra related Kenjutsu moves in the same turn and above B rank chakra related Kenjutsu in the next turn*
*When using the second application of the technique, the S-rank is divided by 3 (swords), thus making each sword B-rank in power.
*Can only be taught by -Marco-*

Analyse and ask questions.
 

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i am not releasing wind blades out of my crotch >_>

Okay i will use my hand instead so what do you need me to do z.z
Do thiss...

Pretty easy to understand. I basically swing my sword, releasing a grand crescent wind blade with a tether of chakra connected to the blade and wind. By swinging the sword again i can break the tether and do one of two things. 1) it bursts and expands into a vortex of wind 2) the blade breaks into 3 smaller variants that arc from the chosen direction the sword is swung.
 

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so basically with the swing of my sword i can create a wind blade the wind blade is connected via a tether allowing the user to create two different outcomes. One is a cyclone sort of like shady's staff technique. and the other lets the wind blade split up into 3 different wind blades that strike the opponent from diff angles.

Those restrictions doe z.z
 
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