[customs] Wesobi and Scorps

Scorps

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Right! So this is a technique our Pandas use that i divised mainly to disrupt the enemies use of other summons. When used by the ubber big Myoshu it works like a shockwave, leveling the field in front of him while retaining the other additional effects.

Panda Geijutsu: Dasai Houkou | Panda Arts: Primal Roar
Type: Offensive/Supplementary
Rank: S-Rank (Forbidden when used by Myoshu)
Range: Short-Long
Chakra: 40 (50 when used by Myoshu)
Damage: N/A (90 when used by Myoshu)
Description:
A manifestation of the primal ancestry of Pandas, this last resort technique has been passed down for generations of Pandas, being a manifestation of the ultimate bound to their origins. The Panda focuses a large amount of his chakra in his throat and executes a very loud, strong Roar. Using his most primal instincts, the roar is (much like the killing intent technique) charged with aggression and rage. The bloodlust contained in the roar is so intense that any enemy in the field will shiver in pure fear, regardless of any other aspect in play. The technique, while simple in its essence, its very complex. The technique is boosted to its ultimate effect when used by the boss summon, Myoshu who's roar can level anything in its path.

Abilities:
-Enemies will experience fear and pressure, putting less effort and chakra into their offensive and defensive techniques, which results in a -10 damage penalty to their techniques
-Any summon on the field immediately disperses in fear, running to his/her "homeland"
-The summoner's gain a momentary (5 turns) bonus in strength (+10 to Taijutsu) and damage in Ninjutsu (+10 to elemental techniques), as the primal roar increases their adrenaline flow and clears their mind, dispelling harmful emotional or illusional (up to S-Rank) effects, regardless of their origins
-When executed by Myoshu (the boss summon), the Primal Roar is labeled as a Forbidden Rank and produces a shockwave that levels everything in its path, much like a wind technique, due to the the size and enormous chakra Myoshu has.

Restrictions:
-While usable by every Panda Summon, each summon can only use it once per battle
-The user can use it twice per battle
-Can only be used by Pandas or by signers of the Panda Contract.

Questions?
 

Scorps

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Cool! That one is done!

Now, do these hand seals and slam your hand on the ground, using your chakra to write this sealing formula *shows hand seals and sealing formula*. If you do it right, the earth will rise into a shape of a sitting panda bear about the size of a normal human, filled with the kanji formula inscripted.
 

Wesobi

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Alright.

I start by doing the hand seals you have just show me, and focus my chakra. I slam them into the ground, and manipulate the chakra. I use it to write the sealing formula i just witnessed. I continue to check the earth for what happens.
 

Scorps

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OK! its main objective is to siphon chakra into it. Foreign chakra. Be careful when using it aside allies, as it will affect them as it affects enemies. For 4 turns, all techniques your enemy makes will be reduced in one Rank. All Ninjutsu techniques, elemental and non elemental ones. This is very useful when fighting "boosted" enemies or enemies that rely on elemental techniques and elemental combos.

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps
 

Scorps

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Ok, the next one is very dangerous to use so be careful. Its power comes at great cost even if it can, potentially, rid you of even Amaterasu Flames.

Focus the biggest amount of chakra you can inside you and mold it to water by performing the Tiger, Ram and Horse handseals. Then, as the chakra is gathered and is molded, release control over it completely. You need to release your whole control over it, letting it take possession of you. As you do this, the water chakra, dense and thick will ooze from your skin and burst outwards and in under 2 seconds will have reached long range. During 3 more seconds give or take, the water will keep building up with you as the "fountain", covering the field in a 30 meter deep small lake. Note that you will be left inside the water and will need to swim to the surface if you aren't careful. Try it.

Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to the user)
Description:
The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra.

Note: can only be taught by Scorps
Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn.
Note3: user can't use anything above S-Rank the following turn
Note4: usable only once
 

Wesobi

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I start by gathering a large amount of chakra at the core of my body. This because it's most easily gathered there, and is central, meaning I can send it out to any part at any given time. I then start molding, liquifying the chakra. Before long, the chakra is now a source of water. Through my chakra system and body itself, I pulse it out of my body, much like puss would ooze out of the skin, but less yukk. I send it outward to long range, and extend it as fast as I can. I continue with sending out chakra and water, creating a dome-like spherical object of water on the entire battle field.

Like that? o-o
 
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