[CJ] [Customs] Scorps

McRazor

Kage in the Making 👑
Legendary
Joined
Aug 21, 2010
Messages
12,575
Reaction score
581
Alrighty, were do we start :D
 
Last edited by a moderator:

Scorps

Legendary Shinobi 🐸
Supreme
Joined
May 23, 2008
Messages
25,979
Reaction score
1,880


here is my thread. You decide what you want to learn first. The only thing i won't teach you (for now, well see about it later) is Decay. Pandas are also unacessible ^^

Now, what do you want to learn first?
 

McRazor

Kage in the Making 👑
Legendary
Joined
Aug 21, 2010
Messages
12,575
Reaction score
581


here is my thread. You decide what you want to learn first. The only thing i won't teach you (for now, well see about it later) is Decay. Pandas are also unacessible ^^

Now, what do you want to learn first?

:eek: Let's go with Cranes since I already signed the contract.
 

Scorps

Legendary Shinobi 🐸
Supreme
Joined
May 23, 2008
Messages
25,979
Reaction score
1,880
Right! *does a few handseals and claps his hands summoning Blue and Grus*

Here! Get to know them, pet them and beware of Blue's sexual perversions

*blue slaps me with her wing*

Kure-n Kuchiyose no Jutsu: Sono Aoi Keimei | Crane Summoning Technique: The Blue Dawn

Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The Blue Dawn is a big blue crane, with red eyes and a orange long beak, with a wing spam of 15 meters. Calm, composed and with a naturally leadership demeanor, when she is on the ground, standing on her two legs, she is about 3 meters tall. Being the Matriarch of the Cranes, she stands as their leader. Capable of communicating with his summoner either through speech or through a special mind link. Her powers are unrivaled as are her flying grace and speed while also being a master manipulator of Water. Unable to use Water jutsu themselves, she can, however, use 3 water based abilities which more than make up for that small short coming.

Abilities:
-She is capable of exhaling a strong, wide, S-Rank, short to long range, dense stream of Water, which can be used as a water source for the users techniques
-She can materialize water from the atmosphere around her to create a spherical, transparent S-Rank Water Shield around her, protecting her and her summoner
-She can sense any water molecule in the field, up to Long Range
-Can be summoned anywhere between short to mid range of the summoner

Restrictions:
-Can only be summoned once
-Can stay on the field for a max of 4 turns
-Using the Water Stream and the Water Shield count towards the users move count


Kure-n Kuchiyose no Jutsu: Grus | Crane Summoning Technique: Grus

Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
Grus is the embodiment of a Crane. A beautiful, elegant, grey and white bird with beautiful red beak and green eyes. He's not the biggest Crane, with a wingspan of about 8 meters and the body in proportion to it but he has a strong build, capable of flight with 2 humans on his back with no apparent effort. Capable of speech and possessing an acute intellect, he acts as a support summon to help the user in any way he can, making up for the fact that, apart from the Crane Arts, he can't use Ninjutsu. When in flight he is both fast and graceful, possessing an unsettling agility, unrivaled amongst all the cranes and most birds.

Note: Can only be taught by Scorps and requires the user to have the Crane Contract and its Tattoo.

Questions about their abilities?
 

McRazor

Kage in the Making 👑
Legendary
Joined
Aug 21, 2010
Messages
12,575
Reaction score
581
Right! *does a few handseals and claps his hands summoning Blue and Grus*

Here! Get to know them, pet them and beware of Blue's sexual perversions

*blue slaps me with her wing*

Kure-n Kuchiyose no Jutsu: Sono Aoi Keimei | Crane Summoning Technique: The Blue Dawn

Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The Blue Dawn is a big blue crane, with red eyes and a orange long beak, with a wing spam of 15 meters. Calm, composed and with a naturally leadership demeanor, when she is on the ground, standing on her two legs, she is about 3 meters tall. Being the Matriarch of the Cranes, she stands as their leader. Capable of communicating with his summoner either through speech or through a special mind link. Her powers are unrivaled as are her flying grace and speed while also being a master manipulator of Water. Unable to use Water jutsu themselves, she can, however, use 3 water based abilities which more than make up for that small short coming.

Abilities:
-She is capable of exhaling a strong, wide, S-Rank, short to long range, dense stream of Water, which can be used as a water source for the users techniques
-She can materialize water from the atmosphere around her to create a spherical, transparent S-Rank Water Shield around her, protecting her and her summoner
-She can sense any water molecule in the field, up to Long Range
-Can be summoned anywhere between short to mid range of the summoner

Restrictions:
-Can only be summoned once
-Can stay on the field for a max of 4 turns
-Using the Water Stream and the Water Shield count towards the users move count


Kure-n Kuchiyose no Jutsu: Grus | Crane Summoning Technique: Grus

Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
Grus is the embodiment of a Crane. A beautiful, elegant, grey and white bird with beautiful red beak and green eyes. He's not the biggest Crane, with a wingspan of about 8 meters and the body in proportion to it but he has a strong build, capable of flight with 2 humans on his back with no apparent effort. Capable of speech and possessing an acute intellect, he acts as a support summon to help the user in any way he can, making up for the fact that, apart from the Crane Arts, he can't use Ninjutsu. When in flight he is both fast and graceful, possessing an unsettling agility, unrivaled amongst all the cranes and most birds.

Note: Can only be taught by Scorps and requires the user to have the Crane Contract and its Tattoo.

Questions about their abilities?

Yes, I wonder about the sensing ability. It says that it can sense any water molecule in the battlefield. Since humans are made out of 80% water, does she sense humans on the battlefield too?
 

Scorps

Legendary Shinobi 🐸
Supreme
Joined
May 23, 2008
Messages
25,979
Reaction score
1,880
Yesh! As well as moisture alterations in the atmosphere. She can't, however, feel chakra.

Next one:

Kure-n Geijutsu: Kiai | Crane Arts: Screech

Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
This technique is the ultimate showcase of the Cranes and their ancestry skills. The crane summon inhales and focuses chakra into its throat. As it exhales, it produces a loud, high screech that travels at the speed of sound. The screech leaves any enemy in the field momentarily deaf while disturbing their inner ear and equilibrium, making them stumble and lose balance, unable to move correctly or coordinated. The screech however, has additional effects, specially on enemy summons. Upon hearing the painful sound, the enemy summons immediately disperse back into their "homelands". This technique can also be used to release the summoner from genjutsu or mind manipulation techniques when used by a Crane Summon, by sheer shock the screech produces in the user's hearing.

Abilities:
-Deafens the enemies for 3 turns
-Severely decreases the enemies balance and equilibrium for 2 turns
-Dispels any summon on field
-Releases the user from Genjutsu up to S-Rank (including MS related Genjutsu)

Restrictions:
-While usable by every crane summon, each crane summon can only use it once per battle.

Any advanced question talk to me on msn or PM ^^ because of...Hey stalkers!!!! Wave to the stalkers McRazor!
 

McRazor

Kage in the Making 👑
Legendary
Joined
Aug 21, 2010
Messages
12,575
Reaction score
581
Yesh! As well as moisture alterations in the atmosphere. She can't, however, feel chakra.

Next one:

Kure-n Geijutsu: Kiai | Crane Arts: Screech

Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
This technique is the ultimate showcase of the Cranes and their ancestry skills. The crane summon inhales and focuses chakra into its throat. As it exhales, it produces a loud, high screech that travels at the speed of sound. The screech leaves any enemy in the field momentarily deaf while disturbing their inner ear and equilibrium, making them stumble and lose balance, unable to move correctly or coordinated. The screech however, has additional effects, specially on enemy summons. Upon hearing the painful sound, the enemy summons immediately disperse back into their "homelands". This technique can also be used to release the summoner from genjutsu or mind manipulation techniques when used by a Crane Summon, by sheer shock the screech produces in the user's hearing.

Abilities:
-Deafens the enemies for 3 turns
-Severely decreases the enemies balance and equilibrium for 2 turns
-Dispels any summon on field
-Releases the user from Genjutsu up to S-Rank (including MS related Genjutsu)

Restrictions:
-While usable by every crane summon, each crane summon can only use it once per battle.

Any advanced question talk to me on msn or PM ^^ because of...Hey stalkers!!!! Wave to the stalkers McRazor!

Mind if I jump on Dusk's back and let her take me for a fly? :p Oh look, more stalkers behind the bush! I wonder what they want. o_O
 

Lili-Chwan

Kage in the Making 👑
Legendary
Joined
Jun 18, 2009
Messages
19,417
Reaction score
1,085
Yesh! As well as moisture alterations in the atmosphere. She can't, however, feel chakra.

Next one:

Kure-n Geijutsu: Kiai | Crane Arts: Screech

Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
This technique is the ultimate showcase of the Cranes and their ancestry skills. The crane summon inhales and focuses chakra into its throat. As it exhales, it produces a loud, high screech that travels at the speed of sound. The screech leaves any enemy in the field momentarily deaf while disturbing their inner ear and equilibrium, making them stumble and lose balance, unable to move correctly or coordinated. The screech however, has additional effects, specially on enemy summons. Upon hearing the painful sound, the enemy summons immediately disperse back into their "homelands". This technique can also be used to release the summoner from genjutsu or mind manipulation techniques when used by a Crane Summon, by sheer shock the screech produces in the user's hearing.

Abilities:
-Deafens the enemies for 3 turns
-Severely decreases the enemies balance and equilibrium for 2 turns
-Dispels any summon on field
-Releases the user from Genjutsu up to S-Rank (including MS related Genjutsu)

Restrictions:
-While usable by every crane summon, each crane summon can only use it once per battle.

Any advanced question talk to me on msn or PM ^^ because of...Hey stalkers!!!! Wave to the stalkers McRazor!

Our position has been compromised, retreat!
 

Scorps

Legendary Shinobi 🐸
Supreme
Joined
May 23, 2008
Messages
25,979
Reaction score
1,880
Mind if I jump on Dusk's back and let her take me for a fly? :p Oh look, more stalkers behind the bush! I wonder what they want. o_O

Our position has been compromised, retreat!

Quick!!!! Make dusk screech Lili!!! I wanna touch her boobs!!! O_O Don't let her get away!!!!!!!

Btw, what should i teach you now?
 

McRazor

Kage in the Making 👑
Legendary
Joined
Aug 21, 2010
Messages
12,575
Reaction score
581
Quick!!!! Make dusk screech Lili!!! I wanna touch her boobs!!! O_O Don't let her get away!!!!!!!

Btw, what should i teach you now?

As I jump on Dusk's back I immediately feel the mind link between us and I make her use her Screech in order to severely damage Lili's inner ear and make her feel dizzy and disoriented.

Go now! Quick! Quick!

__

Whatever you wish. :p If there aren't any big categories or groups of CJs then we can go one by one, depending on what and how much you are willing to teach me.
 

Scorps

Legendary Shinobi 🐸
Supreme
Joined
May 23, 2008
Messages
25,979
Reaction score
1,880
I linked my Cj thread. You can learn anything except panda arts and decay. Pick what you feel may come in handy on the tournament.
 

McRazor

Kage in the Making 👑
Legendary
Joined
Aug 21, 2010
Messages
12,575
Reaction score
581
I linked my Cj thread. You can learn anything except panda arts and decay. Pick what you feel may come in handy on the tournament.

Okies. :3

Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps
 

Scorps

Legendary Shinobi 🐸
Supreme
Joined
May 23, 2008
Messages
25,979
Reaction score
1,880
Ok, that one is self explanatory. You create a spherical field in the air where you can use your chakra to flip it 180º in either a vertical or an horizontal axis. You simply snap and your opponent is left facing the opposite direction in less than half a second. You can even do this to projectiles, sending them back at your opponent. Or use it against fast enemies. The speed is enourmous. However, its more or less useless against fire and it would simply disperse lightning or wind techniques. Its main use is against Earth, Water or other solid releases or basic weapons.
 

McRazor

Kage in the Making 👑
Legendary
Joined
Aug 21, 2010
Messages
12,575
Reaction score
581
Ok, that one is self explanatory. You create a spherical field in the air where you can use your chakra to flip it 180º in either a vertical or an horizontal axis. You simply snap and your opponent is left facing the opposite direction in less than half a second. You can even do this to projectiles, sending them back at your opponent. Or use it against fast enemies. The speed is enourmous. However, its more or less useless against fire and it would simply disperse lightning or wind techniques. Its main use is against Earth, Water or other solid releases or basic weapons.

Let's try it out.

As I see you throw a kunai at me I simply channel wind chakra around it, in a spherical manner and with a single finger snap I turn it by 90°, to my left and your right, hitting a nearby tree.
 

Scorps

Legendary Shinobi 🐸
Supreme
Joined
May 23, 2008
Messages
25,979
Reaction score
1,880
Don't forget, it will always be 180º
next one?
 

McRazor

Kage in the Making 👑
Legendary
Joined
Aug 21, 2010
Messages
12,575
Reaction score
581
Don't forget, it will always be 180º
next one?

Oh, I see. That was crucial information.

Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 20 (+10 if he hits something)
Description:
User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons.

Note: Can only be taught by Scorps
Note: This jutsu is as harmful as a direct punch
Note2: Can only be used once per turn up to 4 times
 

Scorps

Legendary Shinobi 🐸
Supreme
Joined
May 23, 2008
Messages
25,979
Reaction score
1,880
Simple. Gather tons of chakra into your middle finger and hold it back like a spring. As you release it, release the hold on all the chakra. It will be as if a blunt punch has just sent your enemy flying into the air. Quite usefull. And you can even defend from projectiles by altering their path. ^^

next one?
 

McRazor

Kage in the Making 👑
Legendary
Joined
Aug 21, 2010
Messages
12,575
Reaction score
581
Simple. Gather tons of chakra into your middle finger and hold it back like a spring. As you release it, release the hold on all the chakra. It will be as if a blunt punch has just sent your enemy flying into the air. Quite usefull. And you can even defend from projectiles by altering their path. ^^

next one?

Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi | Earth/Lightning Release: The Super Active Trickster Squirrels
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100 (-10 to the user)
Description:
The user makes 2 hand seals (snake+monkey) and 9 normal sized squirrels made of rock and dense earth chakra rise from the ground within range. The squirrels are then infused with an enormous amount of lightning chakra, glowing in a bright blueish color. The lightning enables them to move (above ground or underneath) at enormous speeds that only 3T Sharingan and Byakugan can follow. The squirrels surround the enemy in a nonagon pattern facing him. They then link to each other and unleash the combined Earth and Lightning chakras into the nonagon. Within the nonagon, a mayhem of raging vortexes of electromagnetic and geoenergies starts to petrify, rip and shock everything caught in it, releasing heat, (the user can engulf the whole battleground but, if so, takes his own life also) and leaving only a crater behind. The squirrels can also surround the user short range from him and face outwards, using the combination of Earth and Lightning chakras to produce a perfect spherical shield that can protect the user against up to F-Rank Earth, Lightning and Water and S-Rank Fire and Wind. If a squirrel is hit, a non-focused lightning burst is released around him, stunning everything short range around it. However, as long as there is at least 3 squirrels, the technique can be used (3 Squirrels=A-Rank, 4-8 Squirrels=S-Rank). Due to the massive amount of chakra and concentration needed, the user will experience great pain and exhaustion upon use of this technique.

Note: User can't mold Lightning or Earth in the next turn.
Note2: In the turn its used, user can only cast one more jutsu
Note3: Usable only once
Note4: The severe exhaustion left by the amount of chakra spent to use this jutsu leaves the user unable to use ninjutsu (elemental or not) above S-Rank for 2 turns
Note5: Can only be taught by Scorps
 

Scorps

Legendary Shinobi 🐸
Supreme
Joined
May 23, 2008
Messages
25,979
Reaction score
1,880
ok. you do the handseals and focus on the earth 9 squirels (normal sized squirels so they are small) will rise and appear anywhere on the battle field. They move very fast so if your enemy is fast they'll be able to keep up. You infuse them with lightning and make them suround an area. As they release the burst of both chakras, everything in the middle is torn and shredded into a molecular level. You can make the nonagon as big as you want or as small. You can also make them appear around you, facing outwards to form a perfect spherical defense.

questions?
 

McRazor

Kage in the Making 👑
Legendary
Joined
Aug 21, 2010
Messages
12,575
Reaction score
581
ok. you do the handseals and focus on the earth 9 squirels (normal sized squirels so they are small) will rise and appear anywhere on the battle field. They move very fast so if your enemy is fast they'll be able to keep up. You infuse them with lightning and make them suround an area. As they release the burst of both chakras, everything in the middle is torn and shredded into a molecular level. You can make the nonagon as big as you want or as small. You can also make them appear around you, facing outwards to form a perfect spherical defense.

questions?

Pure excellence. If I make them appear already as a nonagon, around my opponent, their speed doesn't really have any influence. Only when they move?
 
Top