Custom Technology Submission

Lord of Kaos

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New Cycle: 04/06/2018 - 04/13/2019

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

Solf J Kimblee

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Janpujetto | Jump Jets
Type:
Tool
Rank: Short-Long
Range: C
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This enhancement to the user’s cybernetic body gives them jet boosters one on each sole of their foot and four on their back. This gives them ability to fly/levitation/jump and avoid techniques. This technique gives the user times two speed of the user when jumping or flying. Activating the technique can be used to avoid techniques.
-Only used by Cyborg bios

Declined: Unfortunately this is practically identical to the extremely generic jump jets found in the Mandalore armor. Try to find a way to spice it up and make your boosters more unique and it can definitely be approved.

-Inch


Batto-gun) Bat Swarm
Type: Tool
Rank: A
Range: Short-Mid
Chakra: N/A(-15 per turn using for scouting)
Damage: N/A
Description: Bat Swarm(BS) are nano sized bats that Batman can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm. These fly sized bats can be used to create a suit of his and even rebuild his suit if his suit is ever damaged. The bats give off a sound very similar to bats so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bats can also combined together to create different weapons and tools of Batman’s needs as long as he can carry it. The nanites can also be used to heal the user up to a certain point, done via a second technique. The swarm of bats are stored in a container shaped into wings of a bat that Batman wears on his back of course.
-Scouting is passive
https://animebase.me/threads/custom-technology-submission.756943/page-3#post-21767532

Resubmit

Miniguriddo | Mini Grid
Type: Tool
Rank: A
Range: Short-Mid
Chakra: N/A(-15 per turn using for scouting | -25 per turn healing)
Damage: N/A
Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 50 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. The swarm of bugs are stored inside of the Cyborg bio.
-Scouting and weapon/tool creation is passive but healing does require a move slot

Victor Stone | Cyborg

Declined: You are wilding with that healing rate buddy. - Daemon
 
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Gister

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( Nana ) - Nanites
Type:
Supplementary
Rank: A
Range: N/a
Chakra: 30
Damage: N/A
Description: This chip composes of chakra transitioning technology that allows the user to channel chakra through the chip into other tool(s) that don't utilize any-chakra, except this tool. Appearing like mech-bug that resembles a chip. In a dense miasma of Nanites, undulating in their potentiality. These clusters are stable, but unrestricted nanite foam can produce undesirable runaway reactions. Used in the construction of advanced technologies. Highly valuable to specialist traders. Simply haivng the user surging chakra into the small chip, they can have it passively enhance their non-chakra tools having them attain levels of their components function at extreme rates (+1 Rank to Non-chakra Tools for 2 turns). Tools enhanced become unable and ineffective for a period of time (User cannot use their technology/ tools after enhanced period fades by this tool for 3 turns.)
Depiction:
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Approved - Daemon
( Nana ) - Nanites
Type:
Supplementary
Rank: A
Range: N/a
Chakra: 30
Damage: N/A
Description: This chip is composed of chakra transitioning technology that allows the user to channel chakra through the chip into other tool(s) that don't have an initiation to utilize any-chakra, except this tool. For further understanding, this tool can only be used on weapons/tools with chakra cost as ‘chakra: N/a’. Appearing like mech-bug that resembles a chip. In a dense miasma of Nanites, undulating in their potentiality. These clusters are stable, but unrestricted nanite forms can produce undesirable runaway reactions. Used in the construction of advanced technologies. Highly valuable to specialist traders (for WSE RP purposes the user can use this tool as a form of trade equal to their Ryo in the black market). Simply haivng the user surging chakra into the small chip, they can have it passively enhance their non-chakra tools having them attain levels of their components function at extreme rates (+1 Rank to Non-chakra Tools for 2 turns). For further understanding, tools/weapons enhanced that initially had ranked effects will go up by one rank, however tools that recover health they’ll also increase by their respective rank in effectiveness. After Tools enhanced become unable and ineffective for a period of time (User cannot use their technology/ weapons/ tools after enhanced period fades by this tool for 3 turns) the user cannot utilize this tool’s other functions. Passively: A cyborg biography with this tool on their biography. This tool occupies two CT slots. This tool enables the user to utilize chakra absorbing energy (max. 100 per turn) which is manipulated (I.e, into a blade, coating shurikens/ kunais, firing needles, etc) while also is respectively protecting the user as it shrouds their body. Foreign chakra is routinely absorbed from their body bar MS level grade Genjutsu.

¤ Update Declined, keep current version. ¤

( Kinzoku Kugutsu: SYSTEMi) - Autonomous Puppet: Systemi
Type: Tool
Rank: S
Range: Short-Long
Chakra: N/a
Damage: N/a
Description: This highly advanced type of cyborg puppet, appearing in many forms created by Dogma. Functions to serve the user in combat and other needs they so much requests of it. With A.I intelligence and with a personality (explained in bio), it acts and specks freely while also very independent however, to a limit. Similar to a clone, this puppet has chakra receiving capabilities, which enable it to utilize one of the user’s elemental natures, 1 basic ninja ninjutsu, all up to A-rank (stated upon the biography). Unlike clones, this autonomous puppet cannot live/ function without the user (in WSE, this puppet is deactivated, if the user leaves landmark). Utilizing the (Chakura Tu ) Chakra Blade tool, this puppet can enable close range combat. This puppet reacts and moves equal to Jounin level shinobi, while also capable of tanking 80 dmg before it’s fully destroyed. Upon sustaining no further damage/ chakra depletion, if alive the puppet can self-repair itself within 4 turns (during that time it's inactive/ defenseless). Note: This Puppet is created with up to 150 chakra, able to be used throughout the battle for whatever means, within reason.
Note: User cannot have any multiple of this tool/ other advanced type of puppet tool on their biography.
Note: Must be stated upon a Cyborg Biography.

¤ Declined, limit the puppets to one field of Ninjutsu completely, not 1 element + 1 Ninjutsu. Self repair is a no as well as the level of durability listed, lower it from S rank tanking. Definitely wont fly. Put a cap on how many can be held at one time as well as a chakra cost per turn to sustain/fuel these puppets. ¤
 
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Howard

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( Kyuu-tsuki ) - September
Type:
Tool
Rank: S
Range:
Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain:
If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

¤ Approved ¤
 
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Lord of Kaos

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( Oto Zōfuku-suru ) - Sound Amplifier
Type: Tool
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: The Sonic Amplifier is a special cannon used to fire sonic waves and Jutsu at the opponent in concussive bursts or pressurized streams. Equipped with a Select Fire setting, the Sonic Amplifier allows the user to fire blasts at varying power and form. B ranks are capable of reaching half a meter in width and extend to Short range while A can be up to 5 meters wide and travel to long range. What makes the S rank setting more unique than simply added power is that in addition to it's high power, these waves carry the ability to disrupt Scientific Ninja Tools ability to function for 2 turns.
Note: S rank can only be used 3 times, once every 3 turns.
Note: Can only be used 6 times in total.
Note: Can only be used by Cyborgs.



( Otoyowameru ) - Sound Debuffer
Type: Tool
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: The Sonic Debuffer is a special cannon used to fire sonic waves and Jutsu at the opponent in concussive bursts or pressurized streams designed to slow incoming objects/jutsu and people or cause hindering effects to them. Equipped with a Select Fire setting, the Sonic Amplifier allows the user to choose between bursts or streams of sonic waves. B ranks are capable of reaching half a meter in width and extend to Short range (causing a loss of focus, reducing Tracking by -1.5x) while A can be up to 5 meters wide and travel to long range (causing effects on opponents similar to Ringing Madness and reduces their outgoing damage by -10). What makes the S rank setting more unique than simply added power is that in addition to it's high power, these waves are able to stop objects or same rank as well as ninja moving faster than the user. This allows him to, if possible, make a wave that prevents anything from moving at high speeds, reducing its speed to at max 2x Sage speeds. This also prevents anything from exiting its path once targeted, being able to last up to 3 turns.
Note: S rank can only be used 3 times, once every 3 turns.
Note: Can only be used 6 times in total.
Note: Can only be used by Cyborgs.

( Tekunomōfu ) - Technomorphing
Type: Tool
Rank: A
Range: Short - Long
Chakra: -5 per turn
Damage: N/A (+20 to SNT)
Description: Technomorphing is an advanced SNT created to allow Murder Machine to get the most out of his cybernetic state and it's technological advantage over normal shinobi. Technomorphing allows the user to passively reshape his robotic parts to best fit his needs and/or draw forth different weapons assimilated into his person. This allows his body to be seen even more as living technology. The user can, for example, reshape the robotic arm he has into a cannon to utilize another one of his Ninja Tools or reshape his legs to utilize a cannon from it. It is also capable of using using it's technomorphing to grow additional limbs, swords, shuriken launchers, grappling hooks, ropes, and other small items within logic. Because of the integration into his being, his Ninja Tools are stronger in their processes and outputs, making his weapons deal +20 additional damage or using +10 chakra passively, depending on function.
Note: Can only be used by Cyborgs.
Note: Must be placed on biography to utilize.

( Nanobotto Chiyo ) - Nanobot Healing
Type: Tool
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Through enhancing previous systems based on the Healing Foam, the user creates a more viscous version of this technique, designed along side nanobots to heal damaged tools over time. Living inside the user's body similarly to Aburame Clan members, these nanobots are able to detect when tools have been broken or short circuits and their ability triggers. Releasing this liquid as they move, this liquid created nanowires and nanotube across technology to restitch it back together. This process takes 2 or 3 turns for any tool (3 if it's S rank) and heals them fully unless it has been reformed once.

( Battojettu ) - Batjet
Type: Tool
Rank: S
Range: Long
Chakra: N/A (-40 from user to call)
Damage: 80
Description: With their superior and advanced knowledge over cybernetics and machinery, the user creates a highly advanced aircraft to travel swiftly in an unseen yet powerful presence with several capabilities. Created foremost to travel, the Batjet allows the user and up to 3 others to traverse Ninja World landmarks 20% faster. This allows for faster and safer travel, flying higher than most Jutsu can reach. Because of this, Murder Machine also equipped the vehicle with the means to cloak it's system to mask it's presence. Designed to prevent any motion detection or visual detection from spotting it, the Batjet can only be located when airborne and not attacking through MS and higher level doujutsu or Senjutsu based sensory. The user can summon the Batjet to him via command, taking 4 turns before arriving, and it can deliver an S ranked blast upon arrival.

Along with it's traveling, the Batjet is equipped with several offensive and defensive attachments to allow for it to be both safe and dangerous. Holding several missiles, the Batjet can release a bombardment of missiles that creates a 2 turn long rain of S rank missiles up to long range across the field. It can also release a volley of bullets covering a short range radius, made from the energy within Artificial Doujutsu to prevent healing, moving at 2x Sage speeds. Defensively, the Batjet can reduce 30 damage from attacks that hit the Batjet but can survive 1 S ranked attack by enabling it's back up engines and healing the damage. After this, any attack of A rank and up can destroy the technique. The Batjet also comes equipped with an additional copy of the user's Tools, allowing him to potentially give to nearby allies.
Note: Can only be called once per fight.
Note: Missiles can only be fired once every 2 turns, same with the chakra bullets. The Batjet holds 5 missiles in total and enough bullets for 5 volleys of bullets.
Note: Cloaking is a passive ability, always in function unless the Batjet is attacking, its shields then down.

All Declined: Per Users' request. - Daemon
 
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Korra.

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Is kinda more for NW RP purposes but ohh well

(Iryō-yō Gantoretto ) - Medical Gauntlet
Type:
Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other up to 2 landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication.
Note: Must be placed in the user's bio or posted in the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio
Looks similar to
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Declined: The NPC Computer thing is kind of weird. I suggest you make an actual computer to go with this so it'll be actually cool.

(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other up to 3 landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio
Looks similar to
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Approved - Daemon
 
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Zatanna

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Schimupanku | Streampunk
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
While most of the world developed using technology, a small cut off corner of civilization found an alternate spirce of power to use to evolve and create their technology. Steam power created wonders and allowed the civilization to flourish as much as any other technological society.
User who have steam punk technology have a uniquely looking style of technology compared to regular technology, mostly with more gears, steam and brass. The advantage of steam based technology compared to regular technology is that it cannot be shorted out by electricity or EMP based devices. High powered raiton based techniques can take out steampunk creations, however they require one addition rank or +20 damage for S rank steampunk creations.
If hit by a fire attack of yhe same rank, this will super charge the steampunk technology creation, increasing its rank by 1 or damage by 20, for 2 turns.
The disadvantage however is that should a steampunk creation come into contact with an equal rank technique of water, this will cool down the technology, causing it to shut down and be unusable for 2 turns until it sufficiently heats up again.
Should the user wish if they have this in their biography they are capable of summoning steampunk animals from their contracts. These animals follow the same rules, and still have the same abilities (following logical laws and reasoning. Eg snakes can have a container of venom inside their body and use needle like injectors to still use venom based techniques)

Declined: While Steam Punk technology is definitely possible, you'll need to submit a more specific technique than this. While you do a good job describing the aesthetic and some of the properties you'd like your steam punk technology to have, you don't describe a way to manifest any of the technology until you mention the steam punk summonings, which is too much as a blanket technique without access to advanced custom technology.

-Inch
 
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Jᴀʏ

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(Ryuishi) - Dragon Orbs
Type:
Tool
Rank: S
Range: Short-Long
Chakra: N/A
Damage:
N/A
Description: The Dragon Orbs is a unique tool based off the special chakra nodes utilized by the Sixth Paths of Pein. While those chakra nodes/rods enabled Nagato to utilize his chakra to control entities from extended ranges, these unique orbs focus entirely on the sensory capabilities of the nodes, these specific nodes are capable of reacting to spikes of chakra within the area up to long range (one landmark) as well as being able to sense the presence and location of chakra on the field. Enabling the user to surmise that the enemy is about to launch a technique however this in no way enables the user to have any detailed knowledge of what the opponent might be doing without additional information. This isn't the extent of the chakra orbs sensory capabilities, these chakra nodes are also fully equipped with sensory programming enabling them to detect heat signatures and motion enabling the user to become aware of any movement and heat within a five meter radius of their person. These orbs being in contact with the users body enable them to be instantly aware of any disturbances in their vicinity. The Dragon Orbs also have an additional ability, directly tied to the user's ability to enter sage mode. After extensive research in Ryuchi's Cave, Genji had discovered a way to heighten his affinity for sage mode through these unique chakra orbs, created from the bones of dragons in Ryuchi's Cave and infused with Genji's own essence, these orbs heighten the users affinity for sage mode passively, enabling them to increase the healing properties of Sage Mode by twenty, and the damage negation properties by fifteen. These nodes are orb shaped and are attached to the user's body.

Declined: I like the sensory portion, but I don’t really think that the bolder portion fits in with the rest of the Orbs’ abilities. In addition to the specifications being too powerful, improving those specific tenacity/healing aspects of SM through a Tool in this manner doesn’t make sense. This will also need a chakra cost and some general restrictions.

-Inch
(Ryuishi) - Dragon Orbs
Type:
Tool
Rank: S
Range: Short-Long
Chakra: (-5 chakra per turn)
Damage: N/A
Description: The Dragon Orbs is a unique tool based off the special chakra nodes utilized by the Sixth Paths of Pein. While those chakra nodes/rods enabled Nagato to utilize his chakra to control entities from extended ranges, these unique orbs focus entirely on the sensory capabilities of the nodes, these specific nodes are capable of reacting to spikes of chakra within the area up to long range (one landmark) as well as being able to sense the presence and location of chakra on the field. Enabling the user to surmise that the enemy is about to launch a technique however this in no way enables the user to have any detailed knowledge of what the opponent might be doing without additional information. This isn't the extent of the chakra orbs sensory capabilities, these chakra nodes are also fully equipped with sensory programming enabling them to detect heat signatures and motion enabling the user to become aware of any movement and heat within a five meter radius of their person. These orbs being in contact with the users body enable them to be instantly aware of any disturbances in their vicinity. The Dragon Orbs also have an additional ability, directly tied to the user's ability to enter sage mode. After extensive research in Ryuchi's Cave, Genji had discovered a way to heighten his affinity for sage mode through these unique chakra orbs, created from the bones of dragons in Ryuchi's Cave and infused with Genji's own essence, these orbs heighten the users affinity for sage mode passively. Through the infusion of the great snakes from Ryuchi's Cave with Genji's own DNA, the user is, is blessed with enhanced vitality upon activating sage mode, in regards to its durability and regenerative abilities. The means the orbs are capable of increasing the healing properties of Sage Mode by ten, and the damage negation properties by ten. These nodes are orb shaped and are attached to the user's body.

Note: The usage of Sage Mode is reduced as a result of the abundance of power granted through its use, as such the user can only enter Sage Mode twice per battle.

Leaving for Inch since he checked this last -Daemon

Approved.

-Inch


(Ryukokkaku) - Dragonbone
Type:
Armor
Rank: S
Range: Self
Chakra: (-5 chakra per turn)
Damage: N/A
Description: Dragonbone is a gray advanced armor composed entirely from a portion of a bone from one of the great Watasumi Dragons. The outer padding is light gray while the under layer consists of a more muscle fiber-esque design with a darker hue of gray. Throughout the upper part of the armor are green orbs. These green orbs have the ability to distribute chakra throughout the suit, reinforcing and enhancing the metal. This grants enhanced defensive capabilities, allowing the user to reduce 25 points from physical damage. The visor prevents the user from being blinded from enemy ninjutsu and or tools, and does so without hindering the user's vision in any way shape or form, in fact these visors enhance the user's vision enabling them to see through chakra infused mist, smoke screens etc and other field effects that would otherwise hinder their vision up to mid-range. There are also other portions of this armor allowing for external attachments enabling the user to attach tools to the armor (much like the Dragon Orbs that supplement Genji's Sage Mode and his sensory capabilities). As for it's additionally ability, through the users knowledge of medjutsu, and the new technology in the ninja world Genji became capable of producing a simple automated system built into this skin tight armor capable of restoring and repairing damage caused to the user, by siphoning off chakra from the user in order to heal their wounds. This process is fully automated and doesn't require any conscious input from the user and is all utilized by drawing chakra from the user in order to passively heal himself (-15 chakra per usage). The skin tight suit is capable of detecting blood, burns and inflammation as well as any damage the user sustains during battle and is capable of repairing said damage. The armor isn't capable of restoring severe damage and or regenerating limbs and can only repair a maximum of 30 health per turn passively. Lastly this unique armor despite its usual green/grey appearance can have it's color, accents and glow changed to whatever the user wishes, this however is entirely a cosmetic ability.

Declined; Simply changing the word exoskeleton to armor doesn't remove the fact that armors/exoskeletons are reserved for Cyborgs and Mandalore. Rework this techniqueo to be something else.
(Ryukokkaku) - Dragonbone
Type:
Armor
Rank: S
Range: Self
Chakra: (-5 chakra per turn)
Damage: N/A
Description: Dragonbone is a gray technologicaly produced paste composed entirely from a portion of a bone from one of the great Watasumi Dragons. The paste has the ability to distribute chakra throughout the users body reinforcing it. This grants enhanced defensive capabilities, allowing the user to reduce 25 points from physical damage. As for it's additionally ability, through the users knowledge of medjutsu, and the new technology in the ninja world Genji became capable of producing a simple automated system built into this paste capable of restoring and repairing damage caused to the user, by siphoning off chakra from the user in order to heal their wounds. This process is fully automated and doesn't require any conscious input from the user and is all utilized by drawing chakra from the user in order to passively heal himself (-15 chakra per usage). The paste is capable of detecting blood, burns and inflammation as well as any damage the user sustains during battle and is capable of repairing said damage. The paste isn't capable of restoring severe damage and or regenerating limbs and can only repair a maximum of 10 health per turn passively. Lastly this paste can utilized through ingestion or simply lathering it onto the users body. This healing can only be used four times per battle, with each usage lasting a turn.

Note: The paste is transparent, and hard to notice without enhanced vision like the Byakugan.


Approved- Edits Made
 
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Serpent

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(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 30 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent

Declined: I'm going to assume that since you know Medjutsu this will be med based so I'll be checking it like that. Orb of Harmony is entirely too powerful. 30 per turn for three turn is kinda wild seeing as how thats a free 90 Health over three turns. That doesn't even include what other healing abilities a person might have. I suggest lowering the amount this heals by per turn -Daemon
(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent

Approved: Edits made - Daemon
 
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Vayne

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(Arutemisukonjitto) The Artemis Conduit
Type:
Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The Artemis Conduit, otherwise known as TAC, is a pair of twin handguns that were crafted to be used in times of duress. TAC's main distinguishing feature is the internal functions of it's barrel, which contains many rune-like scripts etched in ink. The bullets fired through these barrels are quite unique, as they are not composed of any run of the mill material, but rather shadows taken solid form. This results in the user not needing to carry extra magazines and whatnot, as the bullets are formed directly in the chamber. However, this shadow bullet component allows the user to insert any normal bullet into the guns, and fire them with a shadow coating. This is due to the fact that the shadow bullets/coating would form in the barrel based on what's needed, as it is a shadow. Once fired, the shadow bullets would have the runes imprinted onto it's exterior, with one rune giving the bullets the ability of negation. The ability of negation is essentially an auto fūin barrier that comes into play when any external forces try to tamper with the bullets. Once such a thing is attempted, the barrier would form, sealing the chakra into the bullet, giving the bullet the opposing techniques damage points, or, in cases of techniques with no DMG points, the chakra is converted into damage in a ratio of 1::2.

Due to the bullets having such a strong ability, when fired alone, and unchecked, they would have a low damage output by themselves, being merely equivalent to C rank DMG. The bullets would move at the speeds of lightning techniques, and they can be fired off in semi, burst, or fully automatic modes, depending on the needs of the user. The negation aspect can deal with fourty chakra points, allowing it to counter most techniques, but if it went up against something with more than that amount, it would still absorb fourty chakra points, weakening the opposing techniques significantly, while gaining strength itself. Alternatively, the bullets themselves can be composed of ink, rather than shadows, following the same limitations and capabilities as if it were of shadows, although in such cases the user would need to supply the ink into the magazines of the guns, rather than it forming in the barrel. In any case, the ability of negation can only be used five times per conflict, and as implied, the can be only used by Nara or Ink users, preferably both. Firing a bullet costs 15 chakra per bullet.

Declined: Bolded is a hard no.

-Inch
 
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Zaphkiel

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( S² Kikan )- S² Super Solenoid Engine
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (30 to summon)
Damage: N/A
Description: The Super Solenoid Engine, SSE for short, is the long awaited bridge that gaps puppetry with technology of the new age. As the name implies, the SSE is a core made of chakra conductive metals and circuitry that very much resembles a human's networks and whenever it is placed inside any of the user's puppets they are elevated to a status of pseudo-humans complete with artificial intelligence and the ability to think and speak for itself. What this means is the puppet will see a rank increase in all its abilities as well as the power to use one of the user's elemental nature's up to A-Rank. The ascended puppet will now have a fully functional chakra pathway system that can be seen and sensed. The chakra system will allow the puppet to draw from the engine to remain functional each turn (instead of the user), though the respective puppet controlling technique still needs to be active such as threads or Otsutsuki methods. The engine counts as an A-Ranked "object" or "tool" and as such comes with 30 chakra points already stored when summoned or activated. Depending on the controlling method, the puppet will draw from this inherent chakra core per turn until it is exhausted at which point the engine deactivates--unless the puppet is given chakra externally, which always routes to the engine. As stated previously, the engine is able to be summoned alongside a puppet when being brought to the field but it can also be carried into battle and then activated and placed inside a puppet. The tool itself is a meter wide crimson sphere and is able to hone in on puppets and enter them without the user having to physically do so. Through a special sealing script inside with the kanji for "reap", the engine is able to self destruct, destroying its host puppet and sealing away everything within a 7 meter radius similar to Reverse Four Symbols Sealing technique. The result of this explosion is a massive, red cross figure that stands as tall as a skyscraper and is meant as a signal more than anything. And finally, there exists a second seal on the inside of the engine with the Kanji for "sow" whereas upon being destroyed it will take a total of three turns to reconstitute itself by sending out thin chakra threads similar to puppeteers and pulling its pieces back together into a perfect sphere where it will be functional again. Both seals are A-Ranked.

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Declined, DNR: What kind of drugs were you on when you wrote this? - Daemon
 
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Sasori

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(Kurasshā) Crasher
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: NA
Description: The Crasher is a ninja tool that takes the form of a wristband the user will wear on one of their wrist. At the center of the wristband is a monitor/screen the user can use to possess two passive abilities. The first purpose takes advantage of a property of the wristband that occurs passively after the wristband is on the user. Once connected, the wristband will begin to scan the user’s chakra, and begin to download it into its databases. The purpose of doing this will be to throw off opponents with sensory based sensing. This works because the wristband will be able to project the user chakra source at multiple points throughout the field. In reality, there will be nothing in these locations, but opponents who having sensing that is reliant on sensing the user’s chakra source or nature will be thrown off. The user can choose to utilize this ability to project their chakra at specific locations or all over their battlefield. The next passive ability involves the wristband sending out an electromagnetic wave throughout the battlefield. Once the wave encounters an object or person with a heart-beat a small dot will appear on the user’s wristband indicating their location. This wave can expose the location of any affected by it, but it cannot sense things that do not have a heart rate such as an earth golem. This ability continuously sends out electromagnetic waves in order to update its processors as soon as possible if a new life force is on the field.

Note: Must be posted in user’s biography or at the start of a battle.

Approved - Daemon
 
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Rust

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Cyborg Bio

(Uindorēsā X650) - Wind Racer X650
Type: Supplementary
Rank:A rank
Range: Short
Chakra Cost: 30 for activation (-10 per turn)
Damage Points: N/A
Description: Capable of extending from within the Cyborg's body, the user would bring forth two large metallics wings made of hardened aluminum. Shaped after the design and aesthetics of real eagle wings, the wings consist of sharp metallic feather like protrusions on the side. These are each sharpened like blades and can be shot towards the enemy (B rank, and can be done 4 times). In order to achieve flight, the wings are outfitted with 2 cylindrical propellers which blend into the design of the wings. These are fueled through chakra and can be caused to spin at high speeds as well as allow for sustained flight. The wings are partitioned into 3 sections, capable of turning and folding, especially when retracting back into the users’ body. Can only be used by Cyborgs and lasts up to three turns with each use. Can be used 3 times with a turn cool down in between.

(Kuraudojanpā GX 1060) - Cloud Jumper GX 1060
Type: Supplementary
Rank: B rank
Range: Short
Chakra Cost: 20 for activation (-10 per turn)
Damage Points: N/A (+20 damage to Leg Taijutsu)
Description: Shaped like normal heels, these shoes contain a hidden compartment within them within several machinations. Forming part of the Cyborgs body, the matte black painted heels are capable of extending their heels in a fast burst. By being equipped with a hydraulic spring as well as a compressed pump, the heels sharp extension is capable of firing the heel with great force allowing it to propel the user into the air as well as act as a method to cause some added damage in close range. Can only be used by Cyborgs and can be used up to 5 times.

(Orakuru RX-541) - Oracle RX-541
Type: Supplementary
Rank: A rank
Range: Short - Long range
Chakra Cost: 30 (-5 per turn)
Damage Points: N/A
Description: Four small orbs that the user can release through various parts of their body (kept within their body at all times). These small orbs are silver in color and carry very powerful mechanisms within them. Outfitted with a square shaped motherboard, a power source (500 watts), two cores, a small cylindrical fan, as well as a small interface in the shape of a smaller circle. The small orb also contains a gyroscope, and a small sonar-like monitor. The gyroscope allows the orbs to know where they are in relation to their environment as well as its height and depth. The motherboard speaks to the interface and throws out a beam, allowing it to scan the area around, feeding it back information as to the location as well as the height and depth. The two cores are easily capable of acting as the brain of the operation, processing information and relaying it back to the user telepathically through a small aerial that the user has embedded with them.

The orbs are capable of travelling up to Long Range from the user and give the user a detailed description of the environment, what is present as well as bodies in the environment even if hidden. The orbs can also be carried within the users’ body, allowing the user to be able to discern their environment when under duress or restrictions placed upon them via Genjutsu or injury. Can only be used by Cyborgs and three times per battle, lasts two turns per use.

(Nerozurīchi) - Nero's Reach
Type: Supplementary/Offensive/Defensive
Rank: S rank
Range: Short - Long range
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: A robotic arm, outfitted several mechanisms and gears within, powered merely with Water and Fire chakra, and steam respectively. The arm bellows steam through several pores, as it moves and is manipulated by the user. The user uses the arm as an extension or replacement of their own arm, capable of easily bringing it out for battle. The arm covers from the users’ hand all the way to their elbow and can be brought into battle, and extract itself back into the users' body through several machinations.

The arm is colored in a dark matte color, and carries all the normal specifications of an arm. Being robotic in nature, the arm is capable of spinning around 360 degrees as well as being removed. Being powered by steam through the rapid condensation caused by Water and Fire chakra, the arm can be boosted to deliver strikes at twice the users’ speed.
The arm’s fingers are outfitted with a powerful extension cables of high resistance, allowing the user to fire the fingers for use of locomotion as well as a method of fighting in close range. Through the focus of Fire chakra, the fingers can be heated to an extremely high temperature causing them to become make-shift bullets as they can be fired and retracted through the cable, and pulled back into the hand by a make-shift wheel outfitted within the bulky arm. This causes A rank Fire damage, and can be potentially dangerous in mid range.

At the center of the palm, the hand is configured with a small mechanism, in the shape of an orb. The circle sizzles and opens, unleashing heated steam (equal to A rank) after being heated within the arm for one turn at least, and usable for two turns after (then has to be done again) as well as being able to unleash streaming techniques of either Water or Fire chakra through it (within reason). Can only be used by Cyborgs and needs to be stated in biography. Can be used 5 times per fight with a cool down period in between.


All Approved - Daemon: Edits made to Cloud Jumper
 
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Solf J Kimblee

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Janpujetto | Jump Jets
Type:
Tool
Rank: Short-Long
Range: C
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This enhancement to the user’s cybernetic body gives them jet boosters one on each sole of their foot and four on their back. This gives them ability to fly/levitation/jump and avoid techniques. This technique gives the user times two speed of the user when jumping or flying. Activating the technique can be used to avoid techniques.
-Only used by Cyborg bios

Declined: Unfortunately this is practically identical to the extremely generic jump jets found in the Mandalore armor. Try to find a way to spice it up and make your boosters more unique and it can definitely be approved.

-Inch




https://animebase.me/threads/custom-technology-submission.756943/page-3#post-21767532

Resubmit

Miniguriddo | Mini Grid
Type: Tool
Rank: A
Range: Short-Mid
Chakra: N/A(-15 per turn using for scouting | -25 per turn healing)
Damage: N/A
Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 50 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. The swarm of bugs are stored inside of the Cyborg bio.
-Scouting and weapon/tool creation is passive but healing does require a move slot

Victor Stone | Cyborg

Declined: You are wilding with that healing rate buddy. - Daemon
Miniguriddo | Mini Grid
Type: Tool
Rank: A
Range: Short-Mid
Chakra: N/A(-15 per turn using for scouting | -15 per turn healing)
Damage: N/A
Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 20 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. The swarm of bugs are stored inside of the Cyborg bio.
-Scouting and weapon/tool creation is passive but healing does require a move slot

Vic | Cyborg

Medical Ninjutsu Training

Approved: Edits made in bold and gold - Daemon

Kōgaku Bijon| Optic Vision
Type: Tool
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: This is an enhancement to the user’s eye or eyes if they have more than one cybernetic eye. This enhancement gives the user more vision with thermal, x-ray vision, and night vision. This enhancement gives the user an increase to their tracking by times two and can see further up to Long range/One Landmark away. The user can switch between their regular vision and the new enhancement visions(thermal, x-ray, and night) passively with no move slot required and doesn’t cost any type of chakra at all.
-Only used by Cyborg bios

♞ Declined. Needs a usage limit, as well as a chakra cost. It’ll take chakra to use. ♞

-Checked by Detective L

Haipāenhansumentobodi | Hyper Enhancement Body
Type: Tool
Rank: A
Range: Short
Chakra: N/A (Boosters: -15)
Damage: N/A
Description: The user enhances their cybernetic body. The users first enhancement is their arms and torso can deattach and reattach themselves(passive). The arms can be used remotely and has rocket boosters and can be used remotely with restraining wire to restrain users of the same rank as the user and lower. The torso if it is cut in half the user can reattach it. The second of the enhancement is the user’s cybernetic eye(s) are able to track speeds of times two. The third enhancement is the overall body has passive and active sensors that scan the environment for enemies and can only keep up with the user’s reaction speed. This is used in active battles but also on missions. The last enhancement is boosters of the arms. The arms of the user has three booster on each arm. They are located in the shoulder, elbow, and palms. These are used at a C rank level and is an ability that has to cost a move used to avoid techniques but passive if it is used to enhance taijutsu by +15 damage.

♞ Declined. This technique is a bit all over the place, perhaps restructure it a bit. Secondly, try and give the technique some restrictions and a usage limit. Also try and explain, the technique is a bit rushed and sudden. How is the body enhanced, how can you sudden split your torso and arms? What mechanisms run on the inside? Make it a bit more logical, in a sense. ♞

-Checked by Detective L
 
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Korra.

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Clay bio https://animebase.me/threads/fury-rider-of-the-black-horse-v-4.768102/

(Nendo-ki ) - Clay Machine
Type: Tool
Rank: A
Range: Short
Chakra: N/A (-30 when used)
Damage: N/A (+20 to Clay Jutsus)
Description: Clay Machine is a clay making ninja tech to creates more unique clay for Clay users. The tech is a container that constantly create clay but the user can channel elemental chakra into the container and the machine will create clay that infused with elemental chakra. This elemental clay explodes but with elemental properties of the elemental that the clay is infused with giving the Clay a boost in damage. The user can only have 1 elemental clay being created at a time and the user can not switch between elements in the same turn. The user has to spend 30 chakra every time they choose to infuse the tech with a different element. Channeling the chakra does not count as a move.
Note: Only usable by Clay users
Note: User can carry up to 3 containers on them

♞ Declined. You can try this as a stand-alone Clay technique instead of trying it through tech.♞

-Checked by Detective L
 
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Hokusai

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(Kansō) Requip
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

Approved - Daemon

Updating: https://animebase.me/threads/custom-technology-submission.756943/post-21807589
(Saku Sanshain) Blooming Sunshine
Type:
Tool
Rank: D - S Rank
Range: Short (Explosion & Absorption), Short - Long (Travel Range)
Chakra Cost: 10 - 40
Damage: 20 - 80
Description: Blooming Sunshine is a special designed ninja tool that utilized the “Absorption Arm” as a basis for its production – though many are surprised by this due to weapon being in the form of an umbrella or parasol. The overall design of the tool is highly durable in nature, allowing it to physically tank one S rank before being rendered useless, two A ranks but remains undamaged by B ranks and below while also doubling as a physical weapon that can be used in free form close combat. It also has a sword hidden within it’s structure which uses the handle as a hilt and the other base piece as a sheathe.

Moving onto the chakra related powers, the ferrule of the umbrella has the ability to release a barrier of chakra similar to that of it’s predecessor where it intakes the chakra into the weapon itself but what makes it differ from the two is that the sphere doesn’t expand in size, but rather returns into the weapon swiftly. Once the chakra is absorbed into the weapon, it acts as a “charge” to the weapons second chakra related ability. The absorption is done via specific fuinjutsu formula located on the top that then releases the barrier.

After the absorption of the chakra the user is able to return the attack at the enemy as a chakra blast, moving at the speed of a Lightning Technique but dealing damage based on the rank of the jutsu absorbed. Although it moves in a linear path, the explosion radius is five meters; meaning simply dodging the path of the blast wouldn’t always be enough to avoid it completely.

This of course isn’t the lonesome way to “charge” the tool, as the user may willingly infuse his/her own chakra into the umbrella itself in order to fuel it, dealing damage based on the amount of chakra is placed into it. The absorbing of an enemy technique counts as a move each, but absorbing and releasing it back can be done within the same time frame and counting as one move if used like this but the user can simply absorb the chakra and store it without sending it back.

Charging the weapon with chakra from the user is done passively but sending it as a blast counts as a move, with the chakra amount ranging from 10 (D) to 40 (S), thus the user must spend chakra based on the rank in order to fire the blast. The user however can only retain a certain amount of chakra inside of the umbrella with its max being 200. While the umbrella’s firing/absorbing (each one separately) mechanism can be done once every two turns, while S ranks can only be done twice per battle causing it go on cool down for three turns instead. A rank can be done thrice while B rank and below can be used collectively 6 times a battle. The design of the umbrella is cosmetic, allowing for various coloration and patterns to suit a person's need.

Approved - Daemon
 
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Gutsy

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FTG Bio: https://animebase.me/threads/king-varian-wrynn.766580/

Tzeench
Type:
Weapon
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The pistol in question resembles that of a black Beretta M9A3, situated with a suppressor allowing it to fire bullets that release less sound, causing it to be considerably more difficult to hear over some distance. The bullets which the pistol fires are created purely of highly pressurized water, as to make it like a solid bullet, however due to it being made of water it emits virtually no sound. Additionally, it is a passive water bullet dealing 20 damage that should be treated as water release for all intensive purposes.The pistol itself is situated with the capability of only firing two unique types of bullets, which has been uniquely created for the specific pistol. The pistol itself is also marked with the seal of the thunder god.

Bullet of the Flying Thunder God: This unique projectile was designed by the creator of the Flying Thunder God technique, as a unique type of bullet with the Flying Thunder God Seal upon it. This ultimately allows for the one wielding the pistol to fire bullets in any given direction as per their wish and allows them to use the Flying Thunder God technique to teleport within the vicinity of the specified bullet(s). The pistol holds a total of six of these bullets in its magazine.

Bullet of the Thunder Gods Protection: The second type of bullet that is loaded into the magazines of the pistol, is also derived from the way of the Thunder God. This one however, is a slightly different bullet, which is also situated with a seal, however this seal does not allow the wielder to teleport to said bullet, instead it allows the wielder to utilize the “Space-Time Barrier technique” to transport incoming attacks of any kind, even up to the chakra blast of the nine-tailed demon fox size attacks, redirecting it towards one of the said bullets. This second bullet is generally released at oncoming techniques, and at will the wielder can release the seal on it to create a ranged variant of the Space-Time Barrier Technique, which will cause the creation of a barrier around the bullet that absorbs the technique and releases it from another Flying Thunder God Seal upon the field or where ever the wielder has a Flying Thunder God Seal placed.

Note: The first bullet can be utilized six times per battle, and once per turn, counting towards the move count.
Note: Second bullet, shares the Cooldown with the original Space-Time Barrier Technique, and it counts towards the move count.
Note: Requires a bio capable of using FTG related techniques to be able to use.

Declined: 20 freeform damage is too much, and you’ll need to figure out a different way to shoot the seals, as metal bullets aren’t allowed, and it doesn’t make sense to do this with water bullets. You’ll also need to remove one of the seal abilities as this is just a CT, and apply a chakra cost to whichever one you keep. Cool idea tho.

Updating: https://animebase.me/threads/custom-technology-submission.764499/#post-21873602

[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced free form combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active.

Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.

Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.

Update Approved.

Tzeench
Type:
Weapon
Rank: S
Range: Short - Long
Chakra: 40
Damage:
N/A
Description: The pistol in question resembles that of a black Beretta M9A3, situated with a suppressor allowing it to fire bullets that release less sound, causing it to be considerably more difficult to hear over some distance. The bullets which the pistol fires are created purely of highly pressurized earth bullets, which have been hardened to the point that they resemble a metal. Additionally, it is a passive bullet dealing 5 damage that should be treated as earth release for all intensive purposes. The pistol itself is situated with the capability of only firing one unique type of bullet, which has been uniquely created for the specific pistol. The pistol itself is also marked with the seal of the thunder god.

Bullet of the Flying Thunder God: This unique projectile was designed by the creator of the Flying Thunder God technique, as a unique type of bullet with the Flying Thunder God Seal upon it. This ultimately allows for the one wielding the pistol to fire bullets in any given direction as per their wish and allows them to use the Flying Thunder God technique to teleport within the vicinity of the specified bullet(s). The pistol holds a total of six of these bullets in its magazine.

Note: The first bullet can be utilized six times per battle, and once per turn, counting towards the move count.
Note: The wielder is capable of carrying a total of 3 magazines, including the one already attached to the pistol
Note:
Requires a bio capable of using FTG related techniques to be able to use.

Approved: Edit made in bold and gold - Daemon
 
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The Pervy Sage

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(Cortana)
Type: Tool
Rank: N/a
Range: N/a
Chakra: N/A
Damage: N/A
Description: Cortana is a special Artificial intelligence that is connected to a cyborg and all their technology. This is a chip that is fitted to the users head behind the ear and connects directly to their brain. It is connected to their body and all the technology on the Cyborg itself. Acting as it's own intranet, it records and stores data from every fight. Being an AI it can process data at an extremely higher capacity than the human mind. In battle this allows Cortana to check her data banks while watching how a person acts and use predictive algorithms to notify the user on what they are up against and what they should expect in battle. This will only work on skills and elements the user knows or has previous gone up against in battle. Due to this predictive measure and warning, it will increase the users reaction time by 1.5x. Cortana can link to any of the users technology, for example eye technology. Through this it will be able to record and process the fight as it comes and pass this info directly into the users mind. While being linked to the cyborg's technology, it can also act on it's own to activate the technology in the users best interest. Though the use of the technology will count as a move per turn where applicable. The last ability of cortana is that it can detect signals within a short range of the user, be it those that are given off by technology or those of another being, their brain signals.


Declined: While this technique is alright and all, The reaction speed boost doesn't quite make sense. Also to be used effectively as a data recording AI, it should be noted that, that function most likely can only be used within the NW or an ongoing fight else where but Cortana cannot have stored knowledge on let's say If You fought Vegeta once in the BA, then fought him again at a Separate time in the BA, Cortana would not have the previous information from the other fight (hence why it best works in the NW). - Daemon

(Shinsei chāji | Nova Charge)
Type: Tool
Rank: B
Range: Short-Long
Chakra: 40
Damage: +20
Description: This is a unique technique where a cyborg will over charge their enhancement while performing a technique. By releasing a surge of chakra into the technology, they will cause it to operate at its maximum capacity, converting the chakra to electrical energy to increase the overall output. This can have a series of effects. In the case of offensive jutsu it will translate to increasing the damage of the jutsu by +20 damage points. In the case of supplementary and defensive jutsu it will translate a little differently. In the case of defensive jutsu, it will increase it's defensive power by 1 rank up to a maximum of S rank. In the case of supplementary jutsu, the only general effect will be that off speed. If technology is used to increase the users speed through propulsion for example, it will increase their speed by an additional 0.5x the current boost. If a boost would cause them to move by x2 their current speed, this would increase that to x2.5 for example. This can be used in the same time frame as when activating a piece of technology.

Note: Usable 4 times lasting 3 turns, once per turn and only be used on a piece of tech once in general.
Note: If a piece of technology is buffed by this nova charge, its abilities can't be used in the following turn of this running out due to the device potentially overheating.

Declined: The bolded is a hard no. - Daemon

Extra sub for being sage/sensei

(Shōkyaku-hō) Incineration Cannons
Type: Tool
Rank: B - S
Range: Short-long
Chakra: 20-40 (from absorbed techniques)
Damage: 40-80
Description: This is an advanced technology based on nano bots flowing through the users body, connected to all their technology. These nanobots will rapidly move, binding together to form cannons/lasers etc from the users body in a various array depending on the users need. What's unique about this is rather that use the users chakra, it will activate off signals the user sends through their technology for form this weaponry. From here it will uses the batteries charged within the nanobots to activate. Alternatively they can use the energy that has been absorbed through other technology such as the chakra absorption arm. From here these cannons can use the mechanics of technology to fire an assortment of ranged attacks.

Lightning: The batteries or chakra will be used to fuel the mechanics that the nanobots form to create a mini turbine that will generate static electricity that is then fired from the cannon/cannon's formed on the users body. This can be released as large burst or focused beam, depending on how the cannon was originally formed.

Fire: The nanobots will form a scaled down version of a jet engine, using the chakra/batteries to create bursts of fire which can be fired in a focused beam or in a large blast. This can be used for offensive reasons or even used as a means to propel the user.

Batteries: This betters hold energy in each nano bot which when used would be the equivalent of 40 chakra points. What this means is the batteries in the nano bots will only be able to fire one S rank in total or 2 B ranks for example. After this these bots will be drained until the user uses other technology to recharge them for this. Alternatively the user can passively recharge them by fuelling 40 chakra into them himself.

Note: None of these blasts contain chakra as advanced technology is used to create the effects. The chakra is only used to fuel the device.
Note: S rank can only be used 3 times with two turns between uses. A rank can be used 4 times and once per turn. B rank can be used once per turn
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Approved - Daemon
 
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Sauron

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Awards
(Kakujitsuna shokku | Sure Shock)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a unique form of technology that can be used in the form of a bracelet, a belt or even fitted through a cyborg's body, though basic shinobi can use it. This piece of technology acts in a similar way to the Kote, but rather than contain jutsu, it contains a variety of ninja tools and accessories to assist a shinobi in missions or battle. This device contains the following items, that can be used at the same time as another technique:

Flare: The user will release a burst of flares from their devise so bright that they will blind anyone else within mid range. A Cyborg can release this via any technology that forms part of their body, or even their items. This blindness will last for 1 turn. If someone is hit by these flares, they will cause a total of 5 free form damage. This can be done passively. Can be used twice

Grapple: The user will release a grapple on a chakra metal wire from their device to attach to something. From there, if they have the strength, they can pull the item towards them, or they can activate the retract device to pull themselves to where the wire was grappled to. They can cause the grapple to unhook at any time or detach the wire from their device. Cyborgs can release this from any part of their technology (Their arm, gun etc). This can be done in the same time frame as another technique but costs one of the users three moves per turn. User has 3 grapples within their device.

Static discharge: A simple but effective technique. Using technology rather than chakra, the user will release a static charge from their device. This will cause numbing if used on flesh, though if it hits technology, it will disable it for one turn as it causes it to short circuit.

Steam: The user will create a burst of steam from their device. This is just super heated water produced by the device containing no chakra. Acting as a smoke screen or simple deterrent. This reaches short range from the user, boasting 10 damage points that is considered free form.

Note: Only one of these items can be used per turn.

Approved with edits made in bold and gold - Daemon
 
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Korra.

Sage of Snakes
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(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other up to 3 landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio
Looks similar to
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Approved - Daemon
Updating, taking the landmark restriction out since we can have normal cellphones and message each other1 in the NW so landmark restriction makes no sense

(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio
Looks similar to
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Update approved - Daemon


New Submission

(Iryō Dorōn ) - Medical Drone
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (activation) (X for healing)
Damage: N/A
Description: The Medical Drone is a Drone created by Skarlet/Korra that is used for medical purposes as well as spying, scouting, and some offensive purposes. For medical purposes, the drone is able to scan allies and opponents and is able to alert the user (for Skarlet/Korra through their Medical Gauntlet) the other person's health/diagnostics as well as scan for abilities and alert the user what abilities they are going against. It also can release a chakra rope that then attaches to either the user or allies and heals them. The drone will use the user chakra and follow Mystic Palm for healing the damage (chakra cost and restrictions). For scouting/spying the drone can cause the panels on it to blend into light making it invisible. It is able to scan the area (entire landmark) and sends the info to the user (Gauntlet) and the map of the area. For offensive purposes, the drone can release a barrage of shuriken and senbon (coated in poison if the user has a custom one) as well as release a stun blast (B rank in strength up to Mid Range) that can stun enemies for 1 turn.
Note: Must be taught by Korra.
Note: User can have 2 drones while cyborgs can have up to 3
Note: Note once activated the drones are able to move on their own and the user can pilot them remotely.
Note: The Stun blast and healing count as one of the users move
Looks like
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Declined: This drone does a little too much, tone it down. - Daemon
 
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