Custom Summoning Submissions

Lucidus

Legendary
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Myth Contract purchase Here

Summoning Animal: Asura
Scroll Owner: Lucidus
Other Users who have signed contract: N/A
Summoning Boss if existing: (To be Submitted)
Other Summoning Animals tied to contract: (To be submitted)

Description and Background: Asura are considered to be demonic deities, gods and demi-gods that often have a humanoid appearance. They are attributed as deities of War, Blood, and Fire, and are known to have more than one set of arms. Asura deities are not all vicious and evil, however they are all ruthless, and ferocious. They are often known as gods of death and hold incredible destructive power. Asura’s are known to have varying sizes, some can appear as giants, being on a scale similar to perfect susano. While others have a more human-like size. Asura can have varying sets of arms in myth, some Asura gods are known to have over 10 sets of arms, while also having 3 heads.

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Abilities and Traits:

- (Standard Ability) Blood Bond - Blood Link - Asura are heavily connected to blood manipulation, blood holding a stronger relevance to the contract in turn. Asura are heavily connected to their summoners through this blood link, being able to manipulate not only their own blood but also their summoners and vice versa as if it were their own. This blood link also allows the summon to sense their summoner and what goes on around them through the summoning tattoo, giving them a shared sense of sorts.


- (Standard Ability) Blood Bond - Empowered contract - The user and the Asura have a stronger link and bond due to the importance blood holds in forming the contract and the Asura's dominion over blood. This in turn creates a stronger contract between summoner and Asura. This allows Asura’s to manifest around their summoners in the form of condensed ‘Divine blood’, equal to their rank through their user’s summoning tattoo, this can be initiated by the summon, or the summoner. The asura becomes bound to the user, acting similarly to a type of Susano, maintaining all their abilities and specialties as a summon despite not actually being on the field physically. The summon and summoner share both a mental link and chakra link while in effect, and are able to perform differing actions, as the summon is still considered another entity. A summon cannot manifest this way if they already exist on the field, and while manifesting they count towards the summon count on the field, lasting for the usual turn count a summon is restricted too.


- (Standard Ability) Transcendent Physical Prowess - All Asura summons have improved physical traits and abilities. They have strength and physical energy beyond most, being able to perform all Blood, and Taijutsu related fields at +20 damage and + 10 chakra should the techniques use chakra, benefitting from these boosts passively.


- (Unique Ability) Divine blood - Asura are heavily connected to blood manipulation, holding a control and power above most. Asura are capable of using Blood techniques. Divine blood is inherently different, Their blood a deep red with shimmers of gold within, holding vitality beyond the norm. Capable of healing the Asura by 20hp per turn, their rank acting as health points, and in clashes, blood jutsu using this blood recover 20 damage should it not be overpowered completely, and continue to recover by 20 each turn should the technique last more than one turn. Should summoners have the naturalist speciality, they are able to produce this blood naturally within their own bodies.

Pending, Leaving for @Detective L

± Declined. Nice submission, but all the bolded need to be toned down. There's a lot here that is very strong considering the arsenal you're building. Try looking at how other approved Mythical Summons are balanced. ±
Resubmitting
- Removed some sections highlighted in blue entirely
- Adjusted how 'Divine Blood' works entirely.
- Adjusted passive buffs to be slightly more specific

Summoning Animal: Asura
Scroll Owner: Lucidus
Other Users who have signed contract: N/A
Summoning Boss if existing: (To be Submitted)
Other Summoning Animals tied to contract: (To be submitted)

Description and Background: Asura are considered to be demonic deities, gods and demi-gods that often have a humanoid appearance. They are attributed as deities of War, Blood, and Fire, and are known to have more than one set of arms. Asura deities are not all vicious and evil, however they are all ruthless, and ferocious. They are often known as gods of death and hold incredible destructive power. Asura’s are known to have varying sizes, some can appear as giants, being on a scale similar to perfect susano. While others have a more human-like size. Asura can have varying sets of arms in myth, some Asura gods are known to have over 10 sets of arms, while also having 3 heads.

You must be registered for see images
You must be registered for see images
You must be registered for see images


Abilities and Traits:

- (Standard Ability) Blood Bond - Blood Link - Asura are heavily connected to blood manipulation, blood holding a stronger relevance to the contract in turn. Asura are heavily connected to their summoners through this blood link, being able to manipulate not only their own blood but also their summoners and vice versa as if it were their own. This blood link also allows the summon to sense their summoner and what goes on around them through the summoning tattoo, giving them a shared sense.


- (Standard Ability) Blood Bond - Empowered contract - The user and the Asura have a stronger link and bond due to the importance blood holds in forming the contract and the Asura's dominion over blood. This in turn creates a stronger contract between summoner and Asura. This allows Asura’s to manifest around their summoners in the form of condensed ‘Divine blood’, equal to their rank through their user’s summoning tattoo, this can be initiated by the summon, or the summoner. The summon is capable of maintaining their abilities in this form as a summon due to their strong link to blood and its utilization as a medium The summon and summoner share a mental link and are able to perform differing actions, as the summon is still considered another entity while manifesting in ‘Divine Blood’. A summon cannot manifest this way if they already exist on the field, and while manifesting they count towards the summon count on the field, lasting for the usual turn count a summon is restricted too.


- (Standard Ability) Transcendent Physical Prowess - All Asura summons have improved physical traits and abilities due to the sheer vitality within their blood. They have strength and physical energy beyond most, being able to perform all Blood, and Taijutsu related fields at +20 damage and + 10 chakra should the techniques use chakra. The boost to taijutsu is passive, while only ‘Divine blood’ gains the +20 damage and +10 chakra, while standard blood does not benefit from this passive buff.


- (Unique Ability) Divine blood - Asura are heavily connected to blood manipulation, holding a control and power above most. Asura are capable of using Blood techniques as easy as breathing. Divine blood is inherently different however, The blood a deep red with shimmers of gold within. Unlike regular blood, Divine blood can only be controlled and manipulated by users of the Asura contract and the Asura themselves. Unlike the standard usual blood, 'Divine Blood' can be manipulated and used to perform all blood techniques without the need for Chakra, although this does not limit them from using chakra in their blood should they wish or need too. Blood techniques void of chakra become unable to be sealed, chakraless ‘Divine Blood’ is capable of shifting its properties that allows blood techniques to operate no differently despite the absence of chakra. Should summoners have the naturalist specialty, they are able to produce this blood naturally within their own bodies.
 
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Antares

Sage of Indecision
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Goldfish Contract Approval

New Submissions


(Kuchiyose no Jutsu: Genkei-ō) Summoning Jutsu: Genkei-ō
Type
: Summon
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Genkei-ō is a golden-scaled goldfish of monstrous size (in comparison to other goldfish that is), reaching a total length of 2 meters from head to tail. With golden scales that shine with an iridescent shine, and his fins glimmer just as brightly. He is the current boss of the contract, having taken the mantle from his predecessor and has held the position for several generations. Like all goldfish of the contract, Genkei-ō produces a chakra dense water vapor that he can use to ‘swim’ passively through the air. Having such a high affinity for water release, Genkei-ō is capable of using water jutsu up to S-rank, as well as visual Genjutsu up to A-rank, without the need of hand signs.

Genkei-ō has two main abilities that are unique to him. The first is that, due to an overproduction of water vapor, he is capable of manipulating the excess into a large water body that forms into a larger version of himself. This body is considerably larger than his true body and looks exactly like the main body in terms of features, not appearing as water, comparable to the size of Gamakichi (during the fight against the 10 tails). The creation of this larger form is a passive technique (not taking a slot in the timeframe) and lasts for three turns, however can only be done twice per battle, with a cooldown needed in between. When not using this technique, Genkei-ō will still appear to be the size of Gamakichi, however this is a passive low level illusion using the water vapor around himself to appear more threatening and hide himself within the center, the light reflecting off the water vapor, however this version of the body bares no solid consistency and cannot use the below technique.

The purpose of the condensed water form is once every other turn, at the cost of one of the summoner’s move slots, Genkei-ō can absorb water jutsu (up to S-rank) up to long range around him adding it to the volume of water around him which makes up his water body. To the outside, it appears as if Genkei-ō inhales the technique making onlookers none the wiser of his true form. This can be done in the same turn and timeframe as manifesting his larger form.

The second ability lies in his inherent skills with Genjutsu. Using the surrounding water vapor as its medium, Genkei-ō is able to channel chakra through his scales, reflecting light and induce a genjutsu (B/A-Rank equivalent) upon anyone within short range of himself, excluding the user. The target will see the vapor encircle them from below, before exploding upwards and around them. Once the water is settled, the target will feel their movements become sluggish to a standstill, as they are surrounded by water and crushed by its weight, seeing themselves held within a crystalline fishbowl. With colourful pebbles across the ground, a small simple castle nestled among them. Some water plants gently waving, that slowly begin to weave their way to the target. The target sees themselves as a toy scuba diver, an ornament for novelty, forever watching time pass by as the water turns a murky green and the water plants snake their way around the user, restricting their movements. This results in the target being paralysed (for a turn), due to the inability to move while under water.

NOTE Can only be summoned once per battle and lasts for 4 turns
NOTE Cannot make use of the Absorption ability and Genjutsu in the same turn.
NOTE Must have signed the Goldfish Contract

~~~~~

(Kanpekinanin Kingyo Sennin Modo) – Perfect Goldfish Sage Mode
Type:
Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 40 damage to all Water Ninjutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively swim/glide through the air at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their affinity for water expands, empowering Water Ninjutsu techniques by +40. Additionally, due to the hyper-reflective vapor and light refraction surrounding the user, they are able to break out of Genjutsu using Genjutsu release two ranks lower than what is normally required. This also causes enemy Genjutsus to only affect the user within short range, excluding MS level and higher doujutsu for both of these abilities. Lastly, the user gains access to goldfish like anatomy, gaining golden scales covering down their arms, iridescent fin-like face markings, and a hyper-dense vapor aura that allows the user to trigger visual Genjutsu without hand seals if the opponent is within short range, along with other physical feats granted by Sage mode.

Note: Usable once per battle instantly by Perfect Sages only, starting with 400 chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600.
 
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