Custom Summoning Submissions

Kooljay

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(Doton Kuchiyose: Ryūchi Dōkutsu) - Earth Release Summoning: Ryūchi Grotto
Type:
Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage: N/A
Description: The user chips their thumb and performs the Summoning Technique hand seals while molding Doton chakra, before slamming their hands onto the ground. Upon activation, earthen materials originating from Ryūchi Cave erupt from the terrain and form a massive cavern around both the user and their target area.

The cave measures 30 meters in length, 30 meters in width, and 30 meters in height. The user is positioned at the center of the grotto, approximately 15 meters from the surrounding walls. The interior of the cave is completely pitch black, and its walls are saturated with dense Natural Energy.

While inside the grotto, the abundant Natural Energy allows Snake Sage Mode users to passively gather Natural Energy without the need for meditation, even while in motion, so long as they remain within the cave. It however cannot prolong Sage Mode and they can only gather natural energy via this method while in base form. The grotto's gathering rate of Natural Energy is equivalent to that of Perfect Sage Mode's (75 Per Turn).

Due to the potent Natural Energy infused within the cave walls, if the grotto is used as the material source for Inorganic Reincarnation jutsu, the technique receives a +20 boost in damage.

Note: Can only be used twice. Lasts for 3 turns. Upon expiration or destruction (Grotto Carries S Rank Strength), the grotto automatically desummons. Sustaining the grotto takes up a move slot per turn.
Note:
This jutsu cannot be used again for 3 turns after it ends, while unable to utilize Senjutsu or Snake Ninjutsu above A Rank for an additional turn upon deactivation or destruction of the grotto.
Note: Inorganic Reincarnation Jutsu and any custom variants cannot be used on the same turn this jutsu is activated.
Note: Can only be used by Perfect Snake Sage Mode masters.

Approved - Edits Made In Italic Bold, Mirai




(Kuchiyose no Jutsu: Meikage Hebiō) - Summoning Technique: Hidden Shadow Snake Lord Summoning Technique
Type: Offensive
Rank: A-S
Range: Short - Long
Chakra: 30-40
Damage: 60 - 80
Description: Hidden Shadow Snake Lord Summoning Technique is a more powerful variation of the Hidden Shadow Wild Snake Hands technique. The user chips their finger, weaves the Summoning Jutsu seals, and slams their hand on the ground to summon a snake from the Ryuuchi cave 10m underground beneath their target before it erupts upwards attacking the target. Unlike the Hidden Shadow Wild Snake Hands, instead of 3 generic 5m long snakes, the user can summon specific powerful and larger snakes such as the Giant Snakes, The Dual Headed Snake, etc up to S rank. The power and chakra of the technique correlates with that of the specific snake being summoned. Due to the nature of this technique, this counts as an alternative summoning method. Specific summons with restrictions, durations and other requirements are reinforced through this technique (i.e a summon with a four turn duration will still remain for those four turns in battle). It also counts as an official summoning of said snake summon, thus must be posted alongside this technique as reference. Summons without specific summon durations automatically remain in play for three turns max.

Note: Can only be used thrice per battle collectively, with S Rank usage maxing out at twice per use, and A Rank thrice per use. S Rank usage causes the technique to go on cooldown for three turns, while A Rank usage causes a two turn cooldown.
Note: The user cannot use any other snake jutsu the turn this jutsu is used.

Approved, Edits Made @ italic bolded - Mirai
 
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Ndlovu

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Signed the phoenix contract here: https://animebase.me/threads/summoning-the-phoenix-with-sin.398459/

(Kuchiyose: Fantomu) Summoning: Phantom
Type: Summon
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Phantom is a pitch black phoenix with golden eyes and is the size of a raven. He has quite a large wingspan for his size. He is able to use dark release techniques up till S-rank. He is highly intelligent and is great a coordinated attacks and maneuvers. He has 80 hit points and can move at Jounin speed. As a Phoenix he also exudes a force that pulses out dark chakra creating a harmless aura around himself that weakens incoming Wind, Fire and Lightning by 10 that are within 8 meters of him. He can’t stop this pulse, but he can manipulate the shape of it covering things in this chakra within the 8 meter region within reason. Because he pulses chakra, he requires a significant amount of chakra to stay active on the field. Every time on summoner's fourth turn with him out, he will lose 40 chakra as it is absorbed to keep Phantom on the field. (This can only be done by touch). This will then restart the count down and in the following four turns this must be done again. If this condition is not met Phantom will disappear from combat.

Note: Can only be summoned once
Note: Must have signed the phoenix contract.

Auto Declined - As per the rules found here (x), yes Mythical and above summons may have a Unique Ability to utilize an Advance Ninjutsu or Element, Phoenixes aren't able to inherently do this. The contract as a whole would need to be resubmitted to do so, though older mythical summons due to their age are treated as normal contracts (Dragons, Wyverns, Phoenix etc), so it won't likely to be approved. I'd have to discuss that with Detective L, but that's an issue for another day. Also in tandem with that, even if it was allowed, you'd need to have a biography with Dark Release in order to create the summon as well (as per the rules in). - Mirai
 
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El Alucard 🥈

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Updating the Hellhounds Contract.

Note: I didn't change anything at all. I simply explained what the special fire is that they use since it was never explained as to it's effects and what it entails.

Original contract approved here I believe: [X]
Signed here: [X]
Permission from Teno here: [X]


Summoning Animal: Hellhounds
Scroll Owner: Phaizon
Other Users who have signed contract: El Alucard
Summoning Boss if existing: N/a
Other Summoning Animals tied to contract: Phantom & Caution
Description and Background: Hellhounds are a mythical breed of K-9s said to reside in hell. These hellhounds typically are stronger and more powerful than the typical "dog" breed, making one believe they are a dog "sub-breed". Majority of the hellhounds are actually coated in fire overall, some fire being more powerful and hot than others (specified with each summon).

Ability 1: Each Hellhound has access to fire chakra/jutsu and excel at it making their fire slightly more powerful than and hotter than normal, giving +1 Rank (+20 for S-rank) to their fire jutsu without needing handseals using it through their mouth.

Ability 2: Each Hellhound has extensive sensing via smell and extraordinary pinpoint heat sensing, allowing for them to sense anything that has heat within the same landmark.

Ability 3: Majority of the hellhounds are actually coated in fire overall, some fire being more powerful and hotter than others (specified with each summon). Due to the mass amount of fire surging through and around them, they are immune to Fire release techniques of the same rank and lower.

Unique Ability: The unique thing about this summoning contract is its ability to be in contact with souls. This allows the hellhounds to not only can see but their fire is capable of injuring souls and spirits.

Annwn is the name given to the sacred fire of the Hellhounds drawn from the ancient Celtic otherworld where the hounds were tasked with hunting and punishing the wicked, pursuing sinners across both the living world and beyond death. True to it's ancient purpose this dark crimson flame, upon contact with an enemy, strikes and burns on a spiritual level, allowing the flames to not only burn their spirit, but also effect their mental. What makes these flames unique as well, is its constant drive to 'punish' individuals, wanting to replicate the role of the Hellhounds in their pursuit to punish those for their sins, crimes, guilt, etc. This causes the flames to specifically target the positive half of one's spiritualism, leaving only the negative. Upon direct contact, this causes the inflicted to see nightmarish visions, hallucinations and the likes, usually warping their sense of reality around them. This acts similarly to Genjutsu, though these visions etc are realistically supplementary, acting as more of a side effect of being burned by the Annwn. In order to heal the damage inflicted by Annwn, one requires their own means of spiritual healing, such as Atavistic Flames or Yin Release Healing (or the Doctor Speciality). Naturalist Summoning Specialists are also able to produce Annwn.

± Declined. As much as I like the expansion of those damn dogs, this needs to be reigned in. The bolded part is akin to a CE with Yin and too vague. It's way too crazy for a special ability of a summoning, even if it is Mythical. ±
Resubmiting:
Note: Removed all the positive negative stuff kept it basic and tried to be less vague.

  • Original contract approved here I believe: [X]
  • Signed here: [X]
  • Permission from Teno here: [X]


Summoning Animal: Hellhounds
Scroll Owner: Phaizon
Other Users who have signed contract: El Alucard
Summoning Boss if existing: N/a
Other Summoning Animals tied to contract: Phantom & Caution
Description and Background: Hellhounds are a mythical breed of K-9s said to reside in hell. These hellhounds typically are stronger and more powerful than the typical "dog" breed, making one believe they are a dog "sub-breed". Majority of the hellhounds are actually coated in fire overall, some fire being more powerful and hot than others (specified with each summon).

Ability 1: Each Hellhound has access to fire chakra/jutsu and excel at it making their fire slightly more powerful than and hotter than normal, giving +1 Rank (+20 for S-rank) to their fire jutsu without needing handseals using it through their mouth.

Ability 2: Each Hellhound has extensive sensing via smell and extraordinary pinpoint heat sensing, allowing for them to sense anything that has heat within the same landmark.

Ability 3: Majority of the hellhounds are actually coated in fire overall, some fire being more powerful and hotter than others (specified with each summon). Due to the mass amount of fire surging through and around them, they are immune to Fire release techniques of the same rank and lower.

Unique Ability: The unique thing about this summoning contract is its ability to be in contact with souls. This allows the hellhounds to not only can see but their fire is capable of injuring souls and spirits.

Annwn is the name given to the sacred fire of the Hellhounds drawn from the ancient Celtic otherworld where the hounds were tasked with hunting and punishing the wicked, pursuing sinners across both the living world and beyond death. True to it's ancient purpose this dark crimson flame, upon contact with an enemy, strikes and burns on a spiritual level, allowing the flames to not only burn their spirit, but also effect their mental. What makes these flames unique as well, is its constant drive to 'punish' individuals, wanting to replicate the role of the Hellhounds in their pursuit to punish those for their sins, crimes, guilt, etc. Upon direct contact the flames damage the target's spiritualism, forcing their deepest personal darkness to surface, manifestations of their greatest fears, guilt and failures overlaid onto their perception of reality. This could be hearing voices of people they failed or seeing people they lost somewhere on the battlefield (It's unique to the affected person and they get to choose what they see, hear or experience). While they physically functional, their concentration and decision making become significantly compromised. This translates to being unable to perform techniques of S-rank or higher for 2 turns after contact with the Annwn, as their impaired mental condition hinders the focus and chakra accumulation needed for advanced techniques. These visions are a side effect of Annwn and are not Genjutsu, thus cannot be dispelled by using kai or chakra surges. In order to heal the damage inflicted by Annwn one requires spiritual healing such as Atavistic Flames, Yin Release Healing or the Doctor Specialty. Naturalist Summoning Specialists are also able to produce Annwn.
 
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