So, I got a duck CSC. I'm willing to allow one or three people to sign it, don't know.
So the contact is well underdeveloped compared to some others, but that just means more things to make. More ideas, etc...
So lets get to business there is a few things that I would like to know:
There is always room for more summonings. I am open to all ideas, we got the basic element ducks. So, yeah. If you want it apply, and if not well good day.
So the contact is well underdeveloped compared to some others, but that just means more things to make. More ideas, etc...
Approval:
Training proof: [
Taking ownership proof: [
Summoning Animal: Ducks.
Scroll Owner: Nathan.
Other Users who have signed contract: Faust (the one and only duck lord) Deviation.
Summoning Boss if existing: Luffy.
Other Summoning Animals tied to contract: Laffy, Taffy, Faffy, Naffy.
Description and Background:
General Description of the Animal in Real Life
Breeds of duck:
Ducks are a group of small, fresh and salt water birds from the Anatidae family. Ducks can vary in size but for the most time they grow to about 26 inches (65 centimeters) in length and can weigh up to 3 pounds (1.4 kilograms). Listed above are several members of the Duck family. They are very similar to other members of the Anatidae family, like the Loon, Grebes, Gallinules or Coots, which sometimes causes confusion to the untrained eye. Most ducks make the classic "quack" sound, but despite widespread misconceptions, most species of duck do not "quack". In general, ducks make a wide range of calls, ranging from whistles, cooing, yodels and grunts. For example, the scaup – which are diving ducks – make a noise like "scaup" (hence their name). Calls may be loud displaying calls or quieter contact calls. Ducks resort to a variety of plant and aquatic life for food.
Ducks eat things like grasses, aquatic plants, fish, insects, small amphibians, worms, and small molluscs. Some Ducks have evolved to allow them to swallow fish whole, while others have teeth-like "pecten" that allow them to filter the water for small organisms and other sources of food. The overall body plan of ducks is elongated and broad while their necks are sort-long and thin. The body shape of diving ducks varies somewhat from this in being more rounded, making them heavier and able to sink further, but at the cost of a slower flight speed In the case of some fishing species the bill is long and strongly serrated. The scaled legs are strong and well developed, and generally set far back on the body, more so in the highly aquatic species. Ducks wings are very strong and are generally short and pointed, and the flight of ducks requires fast continuous strokes, requiring in turn strong wing muscles. Three species of steamer duck are almost flightless, however, many species of duck are temporarily flightless while moulting and so they seek protected and sheltered area with plenty of food to rely on. Ducks moult their feathers in preparation for migration, growing new feathers for the long distances they will travel.
Background in the RP.
The Ducks make their home in a region of the Ninja World called Anaheim. It's a veritable paradise with many large rivers and streams for the ducks to traverse and live on. Not much else is really known about the Duck's home region, only that Faust had discovered it, and then passed it on to Nathan. Nathan then taught the secrets of the Ducks to Deviation.
The Ducks of Anaheim have a many natural abilities that they can use in battle. They can produce a deafeningly loud "quacking" noise that can damage the hearing of any in the area (technique will be made). Their bills are powerful enough to break through non-Chakra infused Rock and other solid materials. They can fly at extreme speeds, around that of a Sannin Ranked Ninja. Depending on their size, the can carry between 1-3 people, and still be able to fly at their high speeds. They are also very intelligent, able to speak perfect English to other beings.
Signers of the Duck contract receive the below tattoo:
Summoning Animals:
1.
Type: Attack/Defense/Supplementary
Rank: Forbidden
Range: Short/Long
Chakra cost: 50 [ +10 per turn it stays in play]
Damage points: N/A [-20 to the user when summoned]
" The duck once came and left only destruction behind... "
Description: The user will summon Luffy, the lord of the ducks, by performing the necessary hand seals and smearing his blood on his palm. Luffy has a dual elemental affinity of wind and water allowing him to flap his wings at high speeds in order to summon gusts of wind as well as release razor sharp feathers with the gusts. He can also release water bullets from his mouth that can flood an area with little effort.
He is about the size of gamabunta and can fly at high speeds because of his wind affinity, also he can easily withstand taijutsu attacks such as kicks and shurikens. Luffy can easily move through water and air able to carry the user at high speeds.
[Can only be used once per battle.]
[Can only stay in play for a total of 5 turns.]
[No other summonings can be used for the rest of the battle.]
[Wind gusts and Water bullets are equivalent to A-rank and count as a move when used.]
2.
Type: Attack/Defend
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will summon Taffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Taffy has an elemental affinity of earth allowing him to flap his wings at high speeds and release rock sharp feathers along w/ dust clouds . He is big enough to carry one person in flight and can fly at high speeds. He is able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: can only be used once per battle.
*Note: can only stay in play for a total of 5 turns.
*Note: Dust clouds are B-rank and count as one of the jutsus of a turn.
3.
Type: Attack/Defend
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will summon Laffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Laffy has an elemental affinity of fire allowing him to release fire from his mouth. He is big enough to carry one person in flight and can fly at high speeds. He is able to use B-rank fire jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: can only be used once per battle.
*Note: can only stay in play for a total of 5 turns.
*Note: Fire bullets are B-rank and count as one of the jutsus of a turn.
4.
Type: Summoning
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user bites his thumb and wipes blood over his hand and slams his hands on the ground to call forth Faffy the son of Luffy. Faffy is light-blue, it has two feathery tufts on its head that connect at the bottom, forming a V-shape. It has a darker blue, feathery underside which makes it appear as if it were in mid-moult. It has yellow, webbed feet and a small tail. Faffy is able to carry one full grown person on it's back, and fly at Sannin speed. Faffy has an elemental affinity of lighting allowing him to create lighting bursts from his mouth. He is able to use B-rank lighting jutsus and gives them (+10 damage points) when performing a user/summon combo.
Notes:
- Faffy can only be summoned once per-match.
- Faffy can only stayed in played for four turns.
- Lighting bursts are B-rank and count as one of the techniques in a turn.
- Must have signed the Duck contract.
5.
Type: Summoning
Rank: A
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: The user will summon Naffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Unlike most ducks, Naffy has no elemental affinity but rather excels in Kenjutsu and Taijutsu. Naffy is 5"11 in height, wears a grey kimono and carries an Iai sword with him that clips on to his left side when not in use and dons a samurai hairstyle. Though Naffy is unable to fly, he is agile (Sannin-Rank speed) and very perceptive about his surroundings and opponents, able to differentiate between a skilled opponent or an amateur. He is able to use B-rank Kenjutsu and Taijutsu that the user knows. Naffy's demeanor is stoic and focused, which allows him to maintain his composure during difficult battles. Out of all the summons, Naffy is the only one who requires a little explanation from the user as he can quickly assess a situation and act accordingly.
Note: can only be used once per battle.
Note: can only stay in play for a total of 4 turns.
Note: must have signed the Duck Contract.
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Training proof: [
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]Taking ownership proof: [
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]Summoning Animal: Ducks.

Scroll Owner: Nathan.
Other Users who have signed contract: Faust (the one and only duck lord) Deviation.
Summoning Boss if existing: Luffy.
Other Summoning Animals tied to contract: Laffy, Taffy, Faffy, Naffy.
Description and Background:
General Description of the Animal in Real Life
Breeds of duck:
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Ducks are a group of small, fresh and salt water birds from the Anatidae family. Ducks can vary in size but for the most time they grow to about 26 inches (65 centimeters) in length and can weigh up to 3 pounds (1.4 kilograms). Listed above are several members of the Duck family. They are very similar to other members of the Anatidae family, like the Loon, Grebes, Gallinules or Coots, which sometimes causes confusion to the untrained eye. Most ducks make the classic "quack" sound, but despite widespread misconceptions, most species of duck do not "quack". In general, ducks make a wide range of calls, ranging from whistles, cooing, yodels and grunts. For example, the scaup – which are diving ducks – make a noise like "scaup" (hence their name). Calls may be loud displaying calls or quieter contact calls. Ducks resort to a variety of plant and aquatic life for food.
Ducks eat things like grasses, aquatic plants, fish, insects, small amphibians, worms, and small molluscs. Some Ducks have evolved to allow them to swallow fish whole, while others have teeth-like "pecten" that allow them to filter the water for small organisms and other sources of food. The overall body plan of ducks is elongated and broad while their necks are sort-long and thin. The body shape of diving ducks varies somewhat from this in being more rounded, making them heavier and able to sink further, but at the cost of a slower flight speed In the case of some fishing species the bill is long and strongly serrated. The scaled legs are strong and well developed, and generally set far back on the body, more so in the highly aquatic species. Ducks wings are very strong and are generally short and pointed, and the flight of ducks requires fast continuous strokes, requiring in turn strong wing muscles. Three species of steamer duck are almost flightless, however, many species of duck are temporarily flightless while moulting and so they seek protected and sheltered area with plenty of food to rely on. Ducks moult their feathers in preparation for migration, growing new feathers for the long distances they will travel.
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Background in the RP.
The Ducks make their home in a region of the Ninja World called Anaheim. It's a veritable paradise with many large rivers and streams for the ducks to traverse and live on. Not much else is really known about the Duck's home region, only that Faust had discovered it, and then passed it on to Nathan. Nathan then taught the secrets of the Ducks to Deviation.
The Ducks of Anaheim have a many natural abilities that they can use in battle. They can produce a deafeningly loud "quacking" noise that can damage the hearing of any in the area (technique will be made). Their bills are powerful enough to break through non-Chakra infused Rock and other solid materials. They can fly at extreme speeds, around that of a Sannin Ranked Ninja. Depending on their size, the can carry between 1-3 people, and still be able to fly at their high speeds. They are also very intelligent, able to speak perfect English to other beings.
Signers of the Duck contract receive the below tattoo:
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Summoning Animals:
1.
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Type: Attack/Defense/Supplementary
Rank: Forbidden
Range: Short/Long
Chakra cost: 50 [ +10 per turn it stays in play]
Damage points: N/A [-20 to the user when summoned]
" The duck once came and left only destruction behind... "
Description: The user will summon Luffy, the lord of the ducks, by performing the necessary hand seals and smearing his blood on his palm. Luffy has a dual elemental affinity of wind and water allowing him to flap his wings at high speeds in order to summon gusts of wind as well as release razor sharp feathers with the gusts. He can also release water bullets from his mouth that can flood an area with little effort.
He is about the size of gamabunta and can fly at high speeds because of his wind affinity, also he can easily withstand taijutsu attacks such as kicks and shurikens. Luffy can easily move through water and air able to carry the user at high speeds.
[Can only be used once per battle.]
[Can only stay in play for a total of 5 turns.]
[No other summonings can be used for the rest of the battle.]
[Wind gusts and Water bullets are equivalent to A-rank and count as a move when used.]
2.
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Type: Attack/Defend
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will summon Taffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Taffy has an elemental affinity of earth allowing him to flap his wings at high speeds and release rock sharp feathers along w/ dust clouds . He is big enough to carry one person in flight and can fly at high speeds. He is able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: can only be used once per battle.
*Note: can only stay in play for a total of 5 turns.
*Note: Dust clouds are B-rank and count as one of the jutsus of a turn.
3.
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Type: Attack/Defend
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: the user will summon Laffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Laffy has an elemental affinity of fire allowing him to release fire from his mouth. He is big enough to carry one person in flight and can fly at high speeds. He is able to use B-rank fire jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: can only be used once per battle.
*Note: can only stay in play for a total of 5 turns.
*Note: Fire bullets are B-rank and count as one of the jutsus of a turn.
4.
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Type: Summoning
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user bites his thumb and wipes blood over his hand and slams his hands on the ground to call forth Faffy the son of Luffy. Faffy is light-blue, it has two feathery tufts on its head that connect at the bottom, forming a V-shape. It has a darker blue, feathery underside which makes it appear as if it were in mid-moult. It has yellow, webbed feet and a small tail. Faffy is able to carry one full grown person on it's back, and fly at Sannin speed. Faffy has an elemental affinity of lighting allowing him to create lighting bursts from his mouth. He is able to use B-rank lighting jutsus and gives them (+10 damage points) when performing a user/summon combo.
Notes:
- Faffy can only be summoned once per-match.
- Faffy can only stayed in played for four turns.
- Lighting bursts are B-rank and count as one of the techniques in a turn.
- Must have signed the Duck contract.
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5.
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Type: Summoning
Rank: A
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: The user will summon Naffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Unlike most ducks, Naffy has no elemental affinity but rather excels in Kenjutsu and Taijutsu. Naffy is 5"11 in height, wears a grey kimono and carries an Iai sword with him that clips on to his left side when not in use and dons a samurai hairstyle. Though Naffy is unable to fly, he is agile (Sannin-Rank speed) and very perceptive about his surroundings and opponents, able to differentiate between a skilled opponent or an amateur. He is able to use B-rank Kenjutsu and Taijutsu that the user knows. Naffy's demeanor is stoic and focused, which allows him to maintain his composure during difficult battles. Out of all the summons, Naffy is the only one who requires a little explanation from the user as he can quickly assess a situation and act accordingly.



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So lets get to business there is a few things that I would like to know:
[b]Training Status: (what you have learnt basic 9, KGs, HA, past KG or HA's, part of a custom clan, which one?)[/b]
[B]Why do you want to sign Ducks: [/B]
[B]One or two battles that you are proud of: (doesn't matter if you won or lost)[/B]
[B]Give me an idea of what you will bring to the contact[/B]:
[B]Why do you want to sign Ducks: [/B]
[B]One or two battles that you are proud of: (doesn't matter if you won or lost)[/B]
[B]Give me an idea of what you will bring to the contact[/B]:
There is always room for more summonings. I am open to all ideas, we got the basic element ducks. So, yeah. If you want it apply, and if not well good day.
- Ripped from Xanthe & Scaze. Soz.