[CSC] Custom Summoning Contract - Barnacles

Mirai

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Another Community similar to Oregon was summoned, a little shorter but not too much. He looked around for a moment, wondering what situation they were in but it seemed like he wasn't summoned to battle - his wariness soon cooled down.

"You haven't been called to battle, we have a new signer."

"Right. Alice? That is the name you signed the contract with. I can become invisible, you can hide items within my body - if my opponent has a dojutsu or sensory they will see lots of me, i am truly invisible from my enemies... in most cases. " Spectre's wrist unsheathes a dual blade wrist weapon, "I work quietly, i dont make much loud noises but depending on how you use me I can be a wonderful surprise."

(Kuchiyose : Chinmoku, yūrei) - Summoning : Silence, the Spectre
Type: Offensive
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description:
Silence is summoned by wiping blood on one's Tattoo or by performing the normal Summoning Technique, however this is followed up by a very subtle 'finger to the lips' whilst whispering 'shh' - This is purely cosmetic and does not need to be performed, it's more of a tradition. Silence is also a Community of Acorn Barnacles which are made up like Oregon and Barbaracle. However each Acorn barnacle is connected through it's Tendrils to another on the opposite side of where it reside on the body, through this link the Barnacles produce Hexagonal Shapes which mirror what the other is seeing on the opposite side - giving the effect of Active Camouflage all over the body of the Summon. The Summon will look practically invisible from those with normal eyesight.

The Invisibility loses it's effect in close range of any opponent, his invisibility kind of distorts the background and scenery only slightly, and since Silence is only really effective in close range since he doesn't have any range abilities this can be a big disadvantage. Also Summon can get residue/dirt/something on him which would give away his stealth - Though the invisibility projections have a protection against anything of D-Rank and below, if anything of a higher rank were to be 'spilled' on them then it would show. To fix this the Summon would have to deactivate and reactivate the Invisibility, basically 'reset' it which after deactivation would mean they'd have to wait a turn before being able to reactivate. Upon Activation of Invisibility the summon will use their Chakra to produce 'Placebos' all over the battlefield that move unpredictably - These will only be seen and sensed through those with the Dojutsu as they will be the only ones capable seeing this chakra being intentionally manipulated in such a way, this means that even Dojutsu and Sensory users cannot pinpoint the exact where about of Silence.

Finally the Offensive Use of Silence is not his Prowess in Just Remaining Unseen, but to dispatch his enemies. If Silence were to carry his weapons they would be seen on his person under the invisibility, they do not 'merge' with him. This means that he has to keep his weapons somewhere else, Silence hides his weapons inside his body, beneath the Invisible Cloak between all the tendrils of the Barnacles. He can freely unsheathe his forearm blade which comes out of the top of his hand out as two sharp blades side-by-side with a small gap between the middle - The blade is about 8 inches past the knuckles of the hand, making them fatal. Also Silence can freely throw Flat Knives which he pulls from his body and throws, however the Knives don't remain invisible and can be clearly seen. If he wishes the user can give Silence Tools which he will hide in his body to use later - If so it will look as though the Tools given disappear in midair.

Every Barnacle has a Calcite Shell, this also means the same for Silence, however because the Acorn Barnacles do so much work manipulating the way his body works his armour is weak. The Calcite Shell that protects his flesh and "brain" equate to that of a C-Rank which is neutral to the elements, except lightning which is strong against the Calcite Shell meaning only D-Rank will be enough to break it.

- Silence moves Silently Passively.
- Invisibility Activation Costs a Move.
- The user can have Silence be Invisible on arrival, this will cost two out of the three moves.
- Silence is Summoned in Short range of the user.
- Summon Lasts 4 Turns on the Field
- Can only be summoned once per battle, thrice per event

"Alright, one last community summon."


Hate is such a strong word.
Alice nods the summon, finally something even more interesting. She then repeats the same motion once more, summoning forth another community
 

Never

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Alice nods the summon, finally something even more interesting. She then repeats the same motion once more, summoning forth another community
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The Summon erupted with awakened fury, a figure of a huge build, taller than that of any human and wielding two blades that burned brightly against the air you could feel the energy let alone see it; bringing forth The Arbiter - Thel'Vadam. The monster looked at it's brethren and realised what was happening - lowly training.

"Thel, good to see you."

"Oregon-Sama, I guess we shall not be fighting side by side."

Oregon looked at Alice, "Alright, use me and Spectre - and other Barnacle jutsu you've learned and perform an attack on the Arbiter. Let him show you what he can do."

"I'll Judge your Arbility."

If Oregon had an eye it'd twitch, the puns... it was so out of character, but the arbiter sitll looked as serious and ferocious as ever. Tasuke probably told him to say it. He sighed.

(Kuchiyose : Thel' Vadam, ābita) - Summoning : Thel 'Vadam, the Arbiter
Type: Supplementary/Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:
This is another Barnacle Community comprised of many Thoracica Barnacle to form the shape of a creature, Thel 'Vadam stands an intimidating eight feet and two inches including the calcite armour from the acorn barnacles, and possesses huge fingers, two middle fingers, and two opposing thumbs on the outside for grasping on each hand. He is very strong and can lift a person and throw them across the floor with ease, making his close combat attacks very strong and capable of knocking out a human with a punch across the face or even a headbutt. His jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." These mandibles are generally shown with six teeth each; used for speaking through and even capable of savagely biting the enemy, though this is rare. His legs are digitigrade, with short upper and lower legs, and elongated tarsals which gives him great agility - making his running speed faster (almost double the user's base speed - x2) and jumping distance much farther than the average shinobi. The Arbiter is renowned for his great strength and intelligence, and are praised for his bravery and honour, he is known to be summoned instead of the Summoning Boss - to do his Judgement upon the enemy as his "Arbiter" title confirms.

The Arbiter carries two swords, they act like normal blades with a few exceptions, their hilts are bladeless until activation and remain on each leg seemingly stuck to each side. When Activated it seems like the blades are made of energy, the only difference it has from a normal sword is that when it cuts an enemy it also burns and the fact that ignores any armour the opponent may be wearing (unless armour is made of ninjutsu). The swords have a very unique design, when the hilt is activate two blades are formed on eitherside of it extending hoizontally out of it in the same direction away from the user's arm as like an extension (Click Here for Image Representation). The Swords have a special ability to help Aid the Arbiter's Kenjutsu in real fights, a single sword can be charged so that they're superpowered with chakra, giving them the same properties as an S-Rank Blade made of lightning. It remains active once it is charged and are the power of the sword is independent from the Arbiter, it costs a turn to activate the supercharged blade and can be applied to both (Costs a turn each). One initial summoning, one of these swords can automatically be supercharged, but only one. One of these swords can be given to the user, but only remain active when The Arbiter is on the field, they would disperse when he does. He can use the "Wind Release Secret Technique : Sword Shotgun" - and "Hail to the King" Technique without hand seals - Only these two Wind Techniques.

The Arbiter's Armour is special and different compared to the other Barnacle Summons, though it's not the strongest. The Armour can take 60 points of damage (A-Rank) before he can be hurt on the inside, however if he loses some or all of those 60 hitpoints they will "regenerate" every turn by 20 because of the Thoracica Barnacles that make up his armour using their chakra to restore it again. The Arbiter once his armour has gone is susceptible to any attack even a normal sword through his body could kill him.



- Must Know Barnacle Contract
- Must be Taught by LonelyAssassin
- Using the Wind Techniques costs a turn as usual
- Armor Regeneration costs a Turn to regenerate each turn
- Can only be summoned 1 per battle, thrice per event
- Last four Turns on the Field

 

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The Summon erupted with awakened fury, a figure of a huge build, taller than that of any human and wielding two blades that burned brightly against the air you could feel the energy let alone see it; bringing forth The Arbiter - Thel'Vadam. The monster looked at it's brethren and realised what was happening - lowly training.

"Thel, good to see you."

"Oregon-Sama, I guess we shall not be fighting side by side."

Oregon looked at Alice, "Alright, use me and Spectre - and other Barnacle jutsu you've learned and perform an attack on the Arbiter. Let him show you what he can do."

"I'll Judge your Arbility."

If Oregon had an eye it'd twitch, the puns... it was so out of character, but the arbiter sitll looked as serious and ferocious as ever. Tasuke probably told him to say it. He sighed.

(Kuchiyose : Thel' Vadam, ābita) - Summoning : Thel 'Vadam, the Arbiter
Type: Supplementary/Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:
This is another Barnacle Community comprised of many Thoracica Barnacle to form the shape of a creature, Thel 'Vadam stands an intimidating eight feet and two inches including the calcite armour from the acorn barnacles, and possesses huge fingers, two middle fingers, and two opposing thumbs on the outside for grasping on each hand. He is very strong and can lift a person and throw them across the floor with ease, making his close combat attacks very strong and capable of knocking out a human with a punch across the face or even a headbutt. His jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." These mandibles are generally shown with six teeth each; used for speaking through and even capable of savagely biting the enemy, though this is rare. His legs are digitigrade, with short upper and lower legs, and elongated tarsals which gives him great agility - making his running speed faster (almost double the user's base speed - x2) and jumping distance much farther than the average shinobi. The Arbiter is renowned for his great strength and intelligence, and are praised for his bravery and honour, he is known to be summoned instead of the Summoning Boss - to do his Judgement upon the enemy as his "Arbiter" title confirms.

The Arbiter carries two swords, they act like normal blades with a few exceptions, their hilts are bladeless until activation and remain on each leg seemingly stuck to each side. When Activated it seems like the blades are made of energy, the only difference it has from a normal sword is that when it cuts an enemy it also burns and the fact that ignores any armour the opponent may be wearing (unless armour is made of ninjutsu). The swords have a very unique design, when the hilt is activate two blades are formed on eitherside of it extending hoizontally out of it in the same direction away from the user's arm as like an extension (Click Here for Image Representation). The Swords have a special ability to help Aid the Arbiter's Kenjutsu in real fights, a single sword can be charged so that they're superpowered with chakra, giving them the same properties as an S-Rank Blade made of lightning. It remains active once it is charged and are the power of the sword is independent from the Arbiter, it costs a turn to activate the supercharged blade and can be applied to both (Costs a turn each). One initial summoning, one of these swords can automatically be supercharged, but only one. One of these swords can be given to the user, but only remain active when The Arbiter is on the field, they would disperse when he does. He can use the "Wind Release Secret Technique : Sword Shotgun" - and "Hail to the King" Technique without hand seals - Only these two Wind Techniques.

The Arbiter's Armour is special and different compared to the other Barnacle Summons, though it's not the strongest. The Armour can take 60 points of damage (A-Rank) before he can be hurt on the inside, however if he loses some or all of those 60 hitpoints they will "regenerate" every turn by 20 because of the Thoracica Barnacles that make up his armour using their chakra to restore it again. The Arbiter once his armour has gone is susceptible to any attack even a normal sword through his body could kill him.



- Must Know Barnacle Contract
- Must be Taught by LonelyAssassin
- Using the Wind Techniques costs a turn as usual
- Armor Regeneration costs a Turn to regenerate each turn
- Can only be summoned 1 per battle, thrice per event
- Last four Turns on the Field

Alice signed at the pun, she simply wasn’t in the mood for it but none the less. She watched the silent once , the leader and the new opponent. She would first command Silence turn into his invisible state, as he began to flank from the right side of Alice towards the new target - while Oregon would take a straightforward attack - dashing straight for him. Alice would flank towards her left, as Oregon would take the first approach. He launched a fist into Arbiter’s stomach by extending his limb towards him. Should impact be made, it would deal a massive blow to the stomach of the community of Barnacles - but he wasn’t done yet. He retracted his limb but also pulling Arbiter with it. Alice would appear as she turns from her left flank towards the right.

Oregan would fling Arbiter into the air where he would meet Alice coming down with a drop kick to the head sending him flying towards the ground. Silence would be on the ground waiting as he extends his right arm causing a long spine made of his many shells in order to stab the Arbiter in the head.


The three remained silent for the conclusion of the attack



Type: Offensive/Defensive
Rank: C - A
Range: Short - Long
Chakra Cost: 15 - 30
Damage Points: 30 - 60
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn



 

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Alice signed at the pun, she simply wasn’t in the mood for it but none the less. She watched the silent once , the leader and the new opponent. She would first command Silence turn into his invisible state, as he began to flank from the right side of Alice towards the new target - while Oregon would take a straightforward attack - dashing straight for him. Alice would flank towards her left, as Oregon would take the first approach. He launched a fist into Arbiter’s stomach by extending his limb towards him. Should impact be made, it would deal a massive blow to the stomach of the community of Barnacles - but he wasn’t done yet. He retracted his limb but also pulling Arbiter with it. Alice would appear as she turns from her left flank towards the right.

Oregan would fling Arbiter into the air where he would meet Alice coming down with a drop kick to the head sending him flying towards the ground. Silence would be on the ground waiting as he extends his right arm causing a long spine made of his many shells in order to stab the Arbiter in the head.


The three remained silent for the conclusion of the attack



Type: Offensive/Defensive
Rank: C - A
Range: Short - Long
Chakra Cost: 15 - 30
Damage Points: 30 - 60
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn





The Arbiter readies himself, both swords active as they all make their charge. Oregon doubted the command but his student was still new to their moveset, he successfully lands his hit on the arbiter who flinches back groaning and is pulled forward towards Oregon who was pleasantly surprised. For about 2 seconds. Arbiter looked up and Oregon couldn't react before being pierced by the sword and lifted into the air - not phased by the punch.

"Sorry Boss."

"Sh-shit." Oregon laughed as he cursed and dispersed. With Arbiter's double speed and experience in wind locks onto the flanking Alice, moving quickly whilst augmenting his movements with wind it makes him even faster - the Arbiter instantly closes in but doesn't slice through his opponent and just catches her by the stomach with his arm - the sword in that arm was using Sword Shotgun to close the gap instantly.

"Apologies." As he apologises he takes a Spike to the back of the head, breaking his shields he turns around and grabs a hold of the spike with one hand, point the other sword at Spectre. "That was rude... and attack me from behind? Heh. Ō Ni Hyō!!!!" Arbiter launches a wind ball from the tip of his blade, holding the spike the wind ball hits spectre and explodes sending him back home. Arbiter looks down at Alice and offers a hand.

"As I was saying... Apologies... I will teach you from now on - or would you prefer someone else?"

(Fūton Hijitsu : Ken no sandan jū) - Wind Release Secret Technique : Sword Shotgun
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The Sword Shotgun Technique is an advanced Wind Ability that requires the shinobi to have good Stamina and a proficiency of wind whether it be a primary or secondary speciality to be able to use. This Technique uses the very structure of one's sword and positioning to created quick and powerful attacks, through the use of wind as a propellant through quick bursts that last not even a second. The Bursts of Wind are extremely strong and are imbued with the blade, using it's structure as a way to aim said bursts to create quick and powerful blade strikes.

These bursts can be use in various ways that the user desires, the most simplest way to use this technique is vertical and horizontal slashes. The Blast of wind will shoot from the back of the Katana's Blade, creating a really fast strike that happens in a split second. However, through the same way the user can do a 360 degree spin on the spot because of the burst of winds power, however their body must be positioned in such a way that they are standing on one leg so that they are easily spun around. The ordinary slash would be performed whilst standing on both feet.

Then there is the more acrobatic way to use this Technique, for example the user can point the blade behind themselves after lifting themselves from the ground and expelling the burst of wind from their blade to shoot them towards the target in short range, they can then slash them when they are close after travelling the distance (Maximum of 5 meters). The Blade can also be pointed at a target and expelled that way blasting the opponent away if they are in point blank range, if it's used this way they will receive no damage and just be shot into midrange; the user will also be push back from the recoil created. Another acrobatic use would be as the user is performing a vertical upwards slash, they expel the blast of wind, lifting them from the air whilst slashing and then finishing by spinning in the air doing a 360 degree slash - sort of like doing the shape of a "9" with the tip of their blade.

- Can be used with other Swords other than a Katana
- Can be used on two swords at the same time, power is split between them (C-Rank each)
- Must be Taught by LonelyAssassin
- Requires Wind Specialty (Can be Second or Primary)
- Requires Mastery of Ordinary Taijutsu
- Can be used consecutively for Combos, however can only be used twice a turn

(Fūton : Ō ni hyō) - Wind Release : Hail to the King
Show
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range.

The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent.

If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it.

- Wind Specialists can do this without Handseals, and can be formed at the Tip of a Weapon or infused with a projectile.
- Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists.
- Must have Mastered Wind to Learn.
- Can only be Taught by LonelyAssassin
- No S-Rank Wind or above in the Same turn this is used
- Cannot be used Consecutively
- Can only be used 4 times

OOC : Keep the link to this post as reference to these two techniques since the Arbiter can use them.

 

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The Arbiter readies himself, both swords active as they all make their charge. Oregon doubted the command but his student was still new to their moveset, he successfully lands his hit on the arbiter who flinches back groaning and is pulled forward towards Oregon who was pleasantly surprised. For about 2 seconds. Arbiter looked up and Oregon couldn't react before being pierced by the sword and lifted into the air - not phased by the punch.

"Sorry Boss."

"Sh-shit." Oregon laughed as he cursed and dispersed. With Arbiter's double speed and experience in wind locks onto the flanking Alice, moving quickly whilst augmenting his movements with wind it makes him even faster - the Arbiter instantly closes in but doesn't slice through his opponent and just catches her by the stomach with his arm - the sword in that arm was using Sword Shotgun to close the gap instantly.

"Apologies." As he apologises he takes a Spike to the back of the head, breaking his shields he turns around and grabs a hold of the spike with one hand, point the other sword at Spectre. "That was rude... and attack me from behind? Heh. Ō Ni Hyō!!!!" Arbiter launches a wind ball from the tip of his blade, holding the spike the wind ball hits spectre and explodes sending him back home. Arbiter looks down at Alice and offers a hand.

"As I was saying... Apologies... I will teach you from now on - or would you prefer someone else?"

(Fūton Hijitsu : Ken no sandan jū) - Wind Release Secret Technique : Sword Shotgun
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The Sword Shotgun Technique is an advanced Wind Ability that requires the shinobi to have good Stamina and a proficiency of wind whether it be a primary or secondary speciality to be able to use. This Technique uses the very structure of one's sword and positioning to created quick and powerful attacks, through the use of wind as a propellant through quick bursts that last not even a second. The Bursts of Wind are extremely strong and are imbued with the blade, using it's structure as a way to aim said bursts to create quick and powerful blade strikes.

These bursts can be use in various ways that the user desires, the most simplest way to use this technique is vertical and horizontal slashes. The Blast of wind will shoot from the back of the Katana's Blade, creating a really fast strike that happens in a split second. However, through the same way the user can do a 360 degree spin on the spot because of the burst of winds power, however their body must be positioned in such a way that they are standing on one leg so that they are easily spun around. The ordinary slash would be performed whilst standing on both feet.

Then there is the more acrobatic way to use this Technique, for example the user can point the blade behind themselves after lifting themselves from the ground and expelling the burst of wind from their blade to shoot them towards the target in short range, they can then slash them when they are close after travelling the distance (Maximum of 5 meters). The Blade can also be pointed at a target and expelled that way blasting the opponent away if they are in point blank range, if it's used this way they will receive no damage and just be shot into midrange; the user will also be push back from the recoil created. Another acrobatic use would be as the user is performing a vertical upwards slash, they expel the blast of wind, lifting them from the air whilst slashing and then finishing by spinning in the air doing a 360 degree slash - sort of like doing the shape of a "9" with the tip of their blade.

- Can be used with other Swords other than a Katana
- Can be used on two swords at the same time, power is split between them (C-Rank each)
- Must be Taught by LonelyAssassin
- Requires Wind Specialty (Can be Second or Primary)
- Requires Mastery of Ordinary Taijutsu
- Can be used consecutively for Combos, however can only be used twice a turn

(Fūton : Ō ni hyō) - Wind Release : Hail to the King
Show
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range.

The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent.

If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it.

- Wind Specialists can do this without Handseals, and can be formed at the Tip of a Weapon or infused with a projectile.
- Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists.
- Must have Mastered Wind to Learn.
- Can only be Taught by LonelyAssassin
- No S-Rank Wind or above in the Same turn this is used
- Cannot be used Consecutively
- Can only be used 4 times

OOC : Keep the link to this post as reference to these two techniques since the Arbiter can use them.

Alice snares at him, pouting her cheeks as she takes the hand and sits up. She begins to mumble on in a fit of rage...only for about 5 mins till she is back to normal
 

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Alice snares at him, pouting her cheeks as she takes the hand and sits up. She begins to mumble on in a fit of rage...only for about 5 mins till she is back to normal


"Well...When you're ready use a sword, swipe blood across the blade and stab it into the ground. This is the way this next summon is called to the battlefield."
 

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"Well...When you're ready use a sword, swipe blood across the blade and stab it into the ground. This is the way this next summon is called to the battlefield."
Doing as told, Alice stopped moping around, taking some of her blood once more and removing her Ani blade from its scabbard. She wipes the blood onto the blade; stabbing it into the ground as the summoning formula appears and smoke comes forth
 

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Doing as told, Alice stopped moping around, taking some of her blood once more and removing her Ani blade from its scabbard. She wipes the blood onto the blade; stabbing it into the ground as the summoning formula appears and smoke comes forth


Alice summons a huge Barnacle that smashes through the surface of the earth and appears in view, a huge roar as it's shell of a head looked down at it's summoner.

"Alice... " His voice was an eery and gross rumble, "I am Moyashi - they refer to me as the Scientist of the Barnacles, i just like to experiment."

from other sections of the ground, beings made of barnacle flesh popped out, wielding Calcite shell weapons. They start to walk towards Alice, surrounding her.

"Though I do not like to be summoned without a fight..." His rumble sort of sounded like a laugh, but it was still a rumble. "Fight off my Kozui."

The Arbiter stands next to Alice, "I will be here to aid you if you so wish."

(Kuchiyose : Moyashi, Kokoro no Haka) - Summoning : Sprout, The Grave Mind
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description:
The user will wipe blood against their blade and will stab it into the ground, though it can also be summoned by wiping blood on the Barnacle Tattoo and a couple of hand seals being made to finish. From the earth a Thoracica Goose-type barnacle will be summoned, it's hard shell of a head will smash through the earth From Below and it's long stalk will boost it higher into the air like a long neck. The Grave Mind can be summoned under their target and will snap it up from underneath on the initial summon, this can chop the opponent in half cleanly or crush them within the mouth to be digested. Moyashi's huge neck stretches all throughout the earth all up to Mid-Range around the user when initially summoned. Moyashi can retract it's head back into the Earth at any time after summoning and travel through it, popping out again wherever it likes. Swamp of the Underworld is Ineffective against a Summon of this Size, though will stop him from being able to move through the earth if created.

Grave Mind has Rhizocephelia Type Barnacles living all over his body, though they have become a part of him - they respond to him mentally and so the user can also do this when Grave Mind is on the Field. The Rhizocephlia Parasites Capable taking control of part of Moyashi's flesh which seperates from him, they dig through the ground and appear from it. Up to Four flesh beings also known as "Kōzui" totalling A-Rank can be created at the cost of 1/3 of the user's moves. The Kōzui have a Humanoid form and they are the size of the average human - If only one flesh monster is created it can be four times that size, looking like a Mountain Troll. The Flesh beings can be spawned with Weapons made of Calcite shell, which are freeform. Through the Kōzui the user can use Legs of the Thoracica and Body of the Thoracica, the Kōzui also Wield Gadget Barnacles.

The Gravemind's Flesh can take up to large scaled A-Rank damage before he is de-summoned, for example a smaller scale fireball wouldn't do much as the Gravemind is very large. Moyashi adapted to his Parasites and will heal overtime if not enough damage is done to him within a turn, each turn he remains undamaged the next will take a full A-Rank to defeat him. The Shell that cover's Moyashi's head has an A-Rank defence Against Elements before his flesh is revealed, the shell can't be regenerated.

- Moyashi is very large in thickness, being an easy 5 meter in diameter.
- Kōzui costs one of the three moves and up to four can be made Power is split between them as explained
- A Single Kōzui can be summoned as a "Generic Summon" through the ordinary summoning Technique and will follow the same rules as that technique rather than this
- Must know the Barnacle Contract
- Can only be summoned Once
- Lasts for Four Turns


 

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Alice summons a huge Barnacle that smashes through the surface of the earth and appears in view, a huge roar as it's shell of a head looked down at it's summoner.

"Alice... " His voice was an eery and gross rumble, "I am Moyashi - they refer to me as the Scientist of the Barnacles, i just like to experiment."

from other sections of the ground, beings made of barnacle flesh popped out, wielding Calcite shell weapons. They start to walk towards Alice, surrounding her.

"Though I do not like to be summoned without a fight..." His rumble sort of sounded like a laugh, but it was still a rumble. "Fight off my Kozui."

The Arbiter stands next to Alice, "I will be here to aid you if you so wish."

(Kuchiyose : Moyashi, Kokoro no Haka) - Summoning : Sprout, The Grave Mind
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description:
The user will wipe blood against their blade and will stab it into the ground, though it can also be summoned by wiping blood on the Barnacle Tattoo and a couple of hand seals being made to finish. From the earth a Thoracica Goose-type barnacle will be summoned, it's hard shell of a head will smash through the earth From Below and it's long stalk will boost it higher into the air like a long neck. The Grave Mind can be summoned under their target and will snap it up from underneath on the initial summon, this can chop the opponent in half cleanly or crush them within the mouth to be digested. Moyashi's huge neck stretches all throughout the earth all up to Mid-Range around the user when initially summoned. Moyashi can retract it's head back into the Earth at any time after summoning and travel through it, popping out again wherever it likes. Swamp of the Underworld is Ineffective against a Summon of this Size, though will stop him from being able to move through the earth if created.

Grave Mind has Rhizocephelia Type Barnacles living all over his body, though they have become a part of him - they respond to him mentally and so the user can also do this when Grave Mind is on the Field. The Rhizocephlia Parasites Capable taking control of part of Moyashi's flesh which seperates from him, they dig through the ground and appear from it. Up to Four flesh beings also known as "Kōzui" totalling A-Rank can be created at the cost of 1/3 of the user's moves. The Kōzui have a Humanoid form and they are the size of the average human - If only one flesh monster is created it can be four times that size, looking like a Mountain Troll. The Flesh beings can be spawned with Weapons made of Calcite shell, which are freeform. Through the Kōzui the user can use Legs of the Thoracica and Body of the Thoracica, the Kōzui also Wield Gadget Barnacles.

The Gravemind's Flesh can take up to large scaled A-Rank damage before he is de-summoned, for example a smaller scale fireball wouldn't do much as the Gravemind is very large. Moyashi adapted to his Parasites and will heal overtime if not enough damage is done to him within a turn, each turn he remains undamaged the next will take a full A-Rank to defeat him. The Shell that cover's Moyashi's head has an A-Rank defence Against Elements before his flesh is revealed, the shell can't be regenerated.

- Moyashi is very large in thickness, being an easy 5 meter in diameter.
- Kōzui costs one of the three moves and up to four can be made Power is split between them as explained
- A Single Kōzui can be summoned as a "Generic Summon" through the ordinary summoning Technique and will follow the same rules as that technique rather than this
- Must know the Barnacle Contract
- Can only be summoned Once
- Lasts for Four Turns


A rather simple task she might add. Alice would begin by weaving the tiger seal, while kneading her chakra into her saliva - allowing her to being to mimic her water techniques. As she does this, she spews out from her mouth a large amount of saliva, pressurized to the point that she turned her head and easily cut through the minion things. After all was defeated she simply turned to Arbiter and watched with a sneaky look.

No thanks, I’m good on my own.


Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.




Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: +10 chakra for each water technique
Damage Points: N/A
Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modelling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including handseals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For non-water users, this technique can be merely used as an A rank blast of saliva, that can take the form of a thin stream or a scattered splash. It costs 30 chakra points and deals 60 damage points.
*Water users will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires*



 
Last edited:

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A rather simple task she might add. Alice would begin by weaving the tiger seal, while kneading her chakra into her saliva - allowing her to being to mimic her water techniques. As she does this, she spews out from her mouth a large amount of saliva, pressurized to the point that she turned her head and easily cut through the minion things. After all was defeated she simply turned to Arbiter and watched with a sneaky look.

No thanks, I’m good on my own.


Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.




Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: +10 chakra for each water technique
Damage Points: N/A
Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modelling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including handseals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For non-water users, this technique can be merely used as an A rank blast of saliva, that can take the form of a thin stream or a scattered splash. It costs 30 chakra points and deals 60 damage points.
*Water users will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires*





Moyashi was bored by her simple approach, probably a simple mind, oh well. His large head crept down and floated in front of her, it's rancid breath leaked through the crack of it's mouth between the two halves of shell.

"I guess I shall show you the things I have created." From the ground another Kozui appears and holds out a pouch, this pouch is filled with Thoracica type barnacles.

"The Gadget Barnacles, if you have some on you you do not have to summon them and waste chakra. They have various uses, created a small golem, exploding, creating a small spider, turning into a weapon and tracking anything they're stuck to."

(Fujitsuboātsu : Gajettofujitsubo) - Barnacle Arts : Gadget Barnacle
Type: Supplementary/Offensive/Defensive
Rank: C
Range: Short - Long
Chakra Cost: N/A (+15 for summoning)
Damage Points: (+30 Bomb-cle)(+30 Corrupt-cle)
Description:
The user will click their fingers and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.

Trackercle
The Trackercle Gadget Barnacle when successfully landing on it's target will be capable of feeding back their location to the user, sort of like sensory but only on one specific object. The Trackercle can be removed through the use of full body surges as it will become ineffective at that moment.

Bomb-cle
The Bomb-cle is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It has the same power as a C-Rank Fire Technique.

Spider-cle
Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The spider-cle moves at the same as their user's base speed.

Weapon-cle
The Acorn Barnacle actually becomes a powerful transformation, taking the shape of a weapon of the user's choosing. They can withstand up to C-Rank Elements before breaking, the barnacle can transform into a pair of weapons splitting the rank into D-Rank each.

Corrupt-cle
The Acorn Barnacle will be thrown at the ground where it will attach to it permanently with it's natural ability too, through this natural ability they have gained a knowledge and sort of affinity to earth of sorts. So the Earth is taken control by the barnacle and they will manipulate it into a 2 foot earth golem, it is capable of communication with the user and attacking - like the Bomb-cle this acts like a C-Rank earth technique.

- These don't have to be summoned, they can already be on the user if stated in the bio.
- Body of the Thoracica and Legs of the Thoracica can be used through a Gadget Barnacle
- Barnacle Community Summons like "Oregon", "Barbaracle" can use Gadget Barnacles from their body.
- Using One Gadget Barnacle costs a turn
- Must have signed the Barnacle Contract
- Can only use two different types of Gadget per turn
- Cannot use the same type more than once a turn

The Kozui then holds out two special looking Thoracica Barnacles that he carried separately, Moyashi spoke again, "These are the Zombies, you can personalise them yourself - without looks they have the same appearance as this gross fleshy kozui. They will keep you company on the field forever and have their own personalities. Understand?"

(Kuchiyose : Zonbi) - Summoning : Zombies
Type: Offensive
Rank: B-Rank
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
From the very body of The Gravemind (Sprout the Gravemind Summon) it's flesh is in the control of a Rhizecephalia Parasitic type barnacle which manipulates the flesh to it's entirety, this is normally called a Kōzui. In this case these Kōzui are personal to the user and are seemingly trapped inside an ordinary sized Acorn Barnacle shells which are attached to the user's body due to the way Barnacles permanently attach to surfaces. The user channels chakra into the Shell on their body and the Kozui will pop out (like they are growing out from it) and have a humanoid shape, they can take the form of a Human if they so wish, a realistic transformation very similar to the Shadow Mirror Body Change Method with clothes and all. The "Zombie" can be spawned with a weapon each made of Calcite Shell, and can be any weapon the user desires - they're just an ordinary weapon.

The Kōzui have a very strong resistance to ordinary weapons and taijutsu, anything powered with chakra would hurt the Rhizecephalia normally and being sliced in half with an ordinary blade would still cause the drawbacks of having no legs for example, however the Kōzui can still move and drag themselves with their hands. Kōzui can still feel pain and can break out of genjutsu through pain, however they cannot really be crippled by it (Fore example pain so severe it would paralyze them or stun them). Kōzui can perform Ordinary Strong-Fist Taijutsu up to B-Rank and can use Legs of the Thoracica and Body of the Thoracica, the Kōzui also Wield Gadget Barnacles.

The Rhizecephalia act as travelling companions and last indefinitely on the field upon summoning, when they take D-Rank Ninjutsu Damage they will disperse from the battlefield back into their shells. They usually come in pairs, but each use of this Technique is a single seperate Kozui and so the user can have up to two of these on their bio - each being different.

- Must have Signed Barnacle Summoning Contract
- The Zombies can communicate with the user in their shells, this is mainly cosmetic
- Can only have a Maxmimum of Two of these on ones bio
- Must be stated in the User's Bio to be capable of being used
- The user can have the Kōzui be taken back inside the acorn shells if in short range
- Can only be used 5 Times

 

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Moyashi was bored by her simple approach, probably a simple mind, oh well. His large head crept down and floated in front of her, it's rancid breath leaked through the crack of it's mouth between the two halves of shell.

"I guess I shall show you the things I have created." From the ground another Kozui appears and holds out a pouch, this pouch is filled with Thoracica type barnacles.

"The Gadget Barnacles, if you have some on you you do not have to summon them and waste chakra. They have various uses, created a small golem, exploding, creating a small spider, turning into a weapon and tracking anything they're stuck to."

(Fujitsuboātsu : Gajettofujitsubo) - Barnacle Arts : Gadget Barnacle
Type: Supplementary/Offensive/Defensive
Rank: C
Range: Short - Long
Chakra Cost: N/A (+15 for summoning)
Damage Points: (+30 Bomb-cle)(+30 Corrupt-cle)
Description:
The user will click their fingers and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.

Trackercle
The Trackercle Gadget Barnacle when successfully landing on it's target will be capable of feeding back their location to the user, sort of like sensory but only on one specific object. The Trackercle can be removed through the use of full body surges as it will become ineffective at that moment.

Bomb-cle
The Bomb-cle is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It has the same power as a C-Rank Fire Technique.

Spider-cle
Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The spider-cle moves at the same as their user's base speed.

Weapon-cle
The Acorn Barnacle actually becomes a powerful transformation, taking the shape of a weapon of the user's choosing. They can withstand up to C-Rank Elements before breaking, the barnacle can transform into a pair of weapons splitting the rank into D-Rank each.

Corrupt-cle
The Acorn Barnacle will be thrown at the ground where it will attach to it permanently with it's natural ability too, through this natural ability they have gained a knowledge and sort of affinity to earth of sorts. So the Earth is taken control by the barnacle and they will manipulate it into a 2 foot earth golem, it is capable of communication with the user and attacking - like the Bomb-cle this acts like a C-Rank earth technique.

- These don't have to be summoned, they can already be on the user if stated in the bio.
- Body of the Thoracica and Legs of the Thoracica can be used through a Gadget Barnacle
- Barnacle Community Summons like "Oregon", "Barbaracle" can use Gadget Barnacles from their body.
- Using One Gadget Barnacle costs a turn
- Must have signed the Barnacle Contract
- Can only use two different types of Gadget per turn
- Cannot use the same type more than once a turn

The Kozui then holds out two special looking Thoracica Barnacles that he carried separately, Moyashi spoke again, "These are the Zombies, you can personalise them yourself - without looks they have the same appearance as this gross fleshy kozui. They will keep you company on the field forever and have their own personalities. Understand?"

(Kuchiyose : Zonbi) - Summoning : Zombies
Type: Offensive
Rank: B-Rank
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
From the very body of The Gravemind (Sprout the Gravemind Summon) it's flesh is in the control of a Rhizecephalia Parasitic type barnacle which manipulates the flesh to it's entirety, this is normally called a Kōzui. In this case these Kōzui are personal to the user and are seemingly trapped inside an ordinary sized Acorn Barnacle shells which are attached to the user's body due to the way Barnacles permanently attach to surfaces. The user channels chakra into the Shell on their body and the Kozui will pop out (like they are growing out from it) and have a humanoid shape, they can take the form of a Human if they so wish, a realistic transformation very similar to the Shadow Mirror Body Change Method with clothes and all. The "Zombie" can be spawned with a weapon each made of Calcite Shell, and can be any weapon the user desires - they're just an ordinary weapon.

The Kōzui have a very strong resistance to ordinary weapons and taijutsu, anything powered with chakra would hurt the Rhizecephalia normally and being sliced in half with an ordinary blade would still cause the drawbacks of having no legs for example, however the Kōzui can still move and drag themselves with their hands. Kōzui can still feel pain and can break out of genjutsu through pain, however they cannot really be crippled by it (Fore example pain so severe it would paralyze them or stun them). Kōzui can perform Ordinary Strong-Fist Taijutsu up to B-Rank and can use Legs of the Thoracica and Body of the Thoracica, the Kōzui also Wield Gadget Barnacles.

The Rhizecephalia act as travelling companions and last indefinitely on the field upon summoning, when they take D-Rank Ninjutsu Damage they will disperse from the battlefield back into their shells. They usually come in pairs, but each use of this Technique is a single seperate Kozui and so the user can have up to two of these on their bio - each being different.

- Must have Signed Barnacle Summoning Contract
- The Zombies can communicate with the user in their shells, this is mainly cosmetic
- Can only have a Maxmimum of Two of these on ones bio
- Must be stated in the User's Bio to be capable of being used
- The user can have the Kōzui be taken back inside the acorn shells if in short range
- Can only be used 5 Times

Alice accepts the Barnacles and nodded towards him in understanding
 

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Alice accepts the Barnacles and nodded towards him in understanding
(Fujitsuboātsu : D.E.V.A) - Barnacle Arts : D.E.V.A
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Summoned in Short
Chakra Cost: 20 - 40 (-10 to sustain)
Damage Points: 40 - 80 (if summoned as an attack)
Description:
The "Defensive Environmental Vitality Armour" is a specialized suit also known as a mecha made from many different types of Thoracica barnacle to keep it together and also working actively. The user of this technique can choose to ride within the mech or to simply have it as a fighting companion; It's a clever piece of equipment designed by "Moyashi" and a contract signer of the scroll, Hana Song. The Mechas can be summoned either through the ordinary summoning technique or by swiping blood on the tattoo, the Suit will either be summoned directly in front of the user or can be summoned above and smash down in front, acting as a shield or even a really powerful attack - (Corresponds to the Rank of the Mech). The Suit will seemingly be curled up in a ball and will stand up and open for the user - who can either be the Contract user or another Barnacle Summon (as long as that summon is smaller than the mech). Mechas cannot be summoned by Barnacle Summons, but they can still ride within it adopting the abilities of the mech they are inside whilst sacrificing their own. The user can summon D.E.V.A directly around their summon so that it protects them from an attack. When a Mech is summoned it can be customized and up to the user what it looks like, but only cosmetically; the abilities have to be chosen. Depending on the rank of the Mecha summoned they can choose a number of abilities from below; B-Rank can choose only one, A-Rank can choose two and S-Rank can choose 3.

Defense Matrix - 防衛 - Bōei
A Strong Shield Defence which has a group of barnacles shaped around the wrist that can expel a large wide frontal shield that can cover the whole Mecha plus anyone standing directly on eitherside of them. The wielders of the shield can move their arm to point the shield in different directions, but the shield itself is basically just a wall made of chakra and so can only block from one direction at a time. The shield is one rank below the Mech's actual rank, can defend against techniques up to that rank and is activated at the cost of a turn; however, if a mech is summoned it can be automatically activated upon summon. The shield is strong and has chakra flowed through it so that it keeps that vitality; meaning anything less than the actual rank of the shield and cannot break it on the first hit will have no effect at all - however if it is hit by something of the same rank it will break, something of higher rank than the shield will go through and hurt the mech. The shield once active however disallows the mech to perform any offensive actions and can only move around - once they begin an attack the shield will deactivate, it also only lasts 2 turns. If the shield is broken or deactivated it has a five turn cooldown.

Beam Rifle - 線 - Sen
A Powerful long device which takes both hands of the mech to be able to hold, they can put it on their back to be used for later if they need to switch weapon, but it can never be used with just one hand. This device made of Thoracica Barnacles has a very long range and looks like a thick staff, at the cost of a turn the Mech can point it at a target and fire an offensive beam of Lightning that matches the rank of the mech; this beam travels extremely fast like most ordinary lightning techniques but is still trackable by ordinary shinobi with a 4 turn cooldown, lightning beam can also only be used 3 times if mecha is S-Rank with a one-turn cooldown (at this rank). This device is capable of firing ordinary Kunai or any ninja tools like shuriken from it (If the user gives them a certain tool on their person, this can be used to be fired). The fired weapon will match the speed referenced for the offensive beam, but still be capable of being defended against through freeform; however they can overpower ordinary opposing thrown tools. These can only be fired one after another.

King Katana - 剣 - Ken
Even though the name of this Technique is King Katana, it can be any kind of sword custom to the Mech; the user can even summon two swords however it is split between the rank (which is one below the Mech's actual rank) - the Sword is attached to the Mech's back or waist upon summon. The Sword is made of steel buffered by Barnacle Shell making it strong and durable, with reasonable force it can be destroyed. If a sword is destroyed the Mech can summon another after one whole turn and at the cost of a move. The user can channel their own Sword or Weapon Techniques through this blade with a +1 Rank boost (S-Ranks gain +10) and can be any that the user knows since it's them performing the technique, though this means they have to be able to fit this within their timeframe; but also allows the Mech to do something in the mean time.

Propelled Body - 体 - Tai
The Mech will be outfitted with Barnacles capable of expelling fire chakra with every movement they make, increasing their speed so that they move just a couple of levels faster than the user's base speed. The mech is capable of performing Strong-Fist Taijutsu and any Taijutsu that the user knows (minus Elemental infused Tai unless the Mech is couple with Organs of the Thoracica or if the user is riding within the Mech). Using one of the three moves Mechs can perform a 10 meter dash in any direction with a 2 turn cooldown, they also get a +10 damage boost to any Taijutsu based attacks during the window of time it is propelled.

Versatility - 多才な - Tasaina
The Mech is capable of creating Ninja Tools proportionate to it's size via the Barnacle Arts : Body of the Thoracica Technique. This selected ability also allows the Mech to be able to use fighting Styles that the user knows, he can replicate weapons or body structure needed through this ability and can perfectly replicate any kind of fighting style the user knows. They gain the same specialist boosts of the fighting style depending on what the user specializes in ONLY if he is riding within it, ordinarily they do not gain the specialist boosts and can infuse the wearer's elemental chakra if they need to for fighting style techniques but only through the use of these styles.

The Eject Mechanism is an effective means of escape, if the D.E.V.A takes enough damage rendering it destroyed it will effectively shoot any rider that is within it outwards and backwards passively, allowing them to escape any additional damage as the Mech takes the whole hit. This allows the user to defend against any remaining damage OR to escape it as it shoots them a good 5 meters away. Users usually name Mechs based on the abilities chosen, for example if an S-Rank mech can easily be called a Bōeisentai Mecha. Or for B-Ranks just a simple Ken Mecha.

- Two B-Ranks can be created at the same time, but will cost two moves.
- If the user is riding in the mech they are only allowed to perform moves that The Chosen Mech is allowed and perform their Primary Elemental Specialty.
- Mechs can reach great heights depending on their rank : B-Rank are 3 meters min and max, A-Rank 6 Meters, S-Rank 9 Meters
- B-Ranks have a 2 turn cooldown, and a 4 turn coouldown if two are summoned simultaneously.
- A-Rank can only be created 4 times and has a 4 turn cooldown
- S-Ranks can only be created 2 times and has a 6 turn cooldown, no barnacle arts on the same turn or next.
- Total number of Mechas permitted on the field cannot collectively exceed S-rank.
- Must have signed the Barnacle Contract
- Must have been taught by LonelyAssassin
- Mechs can utilize all Barnacle Art Techniques up to and including their own rank.


"So Alice, My Finest Creation the Defensive Environmental Vitality Armour is up next." Moyashi spits out a Mech, it's only a small one wielding a Shield. "You can create bigger ones than this."

The Mech would then open up it's hand holding a scroll with the details of the Jutsu is, "Any Questions? What combination would you choose for an S-Rank mech?"
 

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(Fujitsuboātsu : D.E.V.A) - Barnacle Arts : D.E.V.A
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Summoned in Short
Chakra Cost: 20 - 40 (-10 to sustain)
Damage Points: 40 - 80 (if summoned as an attack)
Description:
The "Defensive Environmental Vitality Armour" is a specialized suit also known as a mecha made from many different types of Thoracica barnacle to keep it together and also working actively. The user of this technique can choose to ride within the mech or to simply have it as a fighting companion; It's a clever piece of equipment designed by "Moyashi" and a contract signer of the scroll, Hana Song. The Mechas can be summoned either through the ordinary summoning technique or by swiping blood on the tattoo, the Suit will either be summoned directly in front of the user or can be summoned above and smash down in front, acting as a shield or even a really powerful attack - (Corresponds to the Rank of the Mech). The Suit will seemingly be curled up in a ball and will stand up and open for the user - who can either be the Contract user or another Barnacle Summon (as long as that summon is smaller than the mech). Mechas cannot be summoned by Barnacle Summons, but they can still ride within it adopting the abilities of the mech they are inside whilst sacrificing their own. The user can summon D.E.V.A directly around their summon so that it protects them from an attack. When a Mech is summoned it can be customized and up to the user what it looks like, but only cosmetically; the abilities have to be chosen. Depending on the rank of the Mecha summoned they can choose a number of abilities from below; B-Rank can choose only one, A-Rank can choose two and S-Rank can choose 3.

Defense Matrix - 防衛 - Bōei
A Strong Shield Defence which has a group of barnacles shaped around the wrist that can expel a large wide frontal shield that can cover the whole Mecha plus anyone standing directly on eitherside of them. The wielders of the shield can move their arm to point the shield in different directions, but the shield itself is basically just a wall made of chakra and so can only block from one direction at a time. The shield is one rank below the Mech's actual rank, can defend against techniques up to that rank and is activated at the cost of a turn; however, if a mech is summoned it can be automatically activated upon summon. The shield is strong and has chakra flowed through it so that it keeps that vitality; meaning anything less than the actual rank of the shield and cannot break it on the first hit will have no effect at all - however if it is hit by something of the same rank it will break, something of higher rank than the shield will go through and hurt the mech. The shield once active however disallows the mech to perform any offensive actions and can only move around - once they begin an attack the shield will deactivate, it also only lasts 2 turns. If the shield is broken or deactivated it has a five turn cooldown.

Beam Rifle - 線 - Sen
A Powerful long device which takes both hands of the mech to be able to hold, they can put it on their back to be used for later if they need to switch weapon, but it can never be used with just one hand. This device made of Thoracica Barnacles has a very long range and looks like a thick staff, at the cost of a turn the Mech can point it at a target and fire an offensive beam of Lightning that matches the rank of the mech; this beam travels extremely fast like most ordinary lightning techniques but is still trackable by ordinary shinobi with a 4 turn cooldown, lightning beam can also only be used 3 times if mecha is S-Rank with a one-turn cooldown (at this rank). This device is capable of firing ordinary Kunai or any ninja tools like shuriken from it (If the user gives them a certain tool on their person, this can be used to be fired). The fired weapon will match the speed referenced for the offensive beam, but still be capable of being defended against through freeform; however they can overpower ordinary opposing thrown tools. These can only be fired one after another.

King Katana - 剣 - Ken
Even though the name of this Technique is King Katana, it can be any kind of sword custom to the Mech; the user can even summon two swords however it is split between the rank (which is one below the Mech's actual rank) - the Sword is attached to the Mech's back or waist upon summon. The Sword is made of steel buffered by Barnacle Shell making it strong and durable, with reasonable force it can be destroyed. If a sword is destroyed the Mech can summon another after one whole turn and at the cost of a move. The user can channel their own Sword or Weapon Techniques through this blade with a +1 Rank boost (S-Ranks gain +10) and can be any that the user knows since it's them performing the technique, though this means they have to be able to fit this within their timeframe; but also allows the Mech to do something in the mean time.

Propelled Body - 体 - Tai
The Mech will be outfitted with Barnacles capable of expelling fire chakra with every movement they make, increasing their speed so that they move just a couple of levels faster than the user's base speed. The mech is capable of performing Strong-Fist Taijutsu and any Taijutsu that the user knows (minus Elemental infused Tai unless the Mech is couple with Organs of the Thoracica or if the user is riding within the Mech). Using one of the three moves Mechs can perform a 10 meter dash in any direction with a 2 turn cooldown, they also get a +10 damage boost to any Taijutsu based attacks during the window of time it is propelled.

Versatility - 多才な - Tasaina
The Mech is capable of creating Ninja Tools proportionate to it's size via the Barnacle Arts : Body of the Thoracica Technique. This selected ability also allows the Mech to be able to use fighting Styles that the user knows, he can replicate weapons or body structure needed through this ability and can perfectly replicate any kind of fighting style the user knows. They gain the same specialist boosts of the fighting style depending on what the user specializes in ONLY if he is riding within it, ordinarily they do not gain the specialist boosts and can infuse the wearer's elemental chakra if they need to for fighting style techniques but only through the use of these styles.

The Eject Mechanism is an effective means of escape, if the D.E.V.A takes enough damage rendering it destroyed it will effectively shoot any rider that is within it outwards and backwards passively, allowing them to escape any additional damage as the Mech takes the whole hit. This allows the user to defend against any remaining damage OR to escape it as it shoots them a good 5 meters away. Users usually name Mechs based on the abilities chosen, for example if an S-Rank mech can easily be called a Bōeisentai Mecha. Or for B-Ranks just a simple Ken Mecha.

- Two B-Ranks can be created at the same time, but will cost two moves.
- If the user is riding in the mech they are only allowed to perform moves that The Chosen Mech is allowed and perform their Primary Elemental Specialty.
- Mechs can reach great heights depending on their rank : B-Rank are 3 meters min and max, A-Rank 6 Meters, S-Rank 9 Meters
- B-Ranks have a 2 turn cooldown, and a 4 turn coouldown if two are summoned simultaneously.
- A-Rank can only be created 4 times and has a 4 turn cooldown
- S-Ranks can only be created 2 times and has a 6 turn cooldown, no barnacle arts on the same turn or next.
- Total number of Mechas permitted on the field cannot collectively exceed S-rank.
- Must have signed the Barnacle Contract
- Must have been taught by LonelyAssassin
- Mechs can utilize all Barnacle Art Techniques up to and including their own rank.


"So Alice, My Finest Creation the Defensive Environmental Vitality Armour is up next." Moyashi spits out a Mech, it's only a small one wielding a Shield. "You can create bigger ones than this."

The Mech would then open up it's hand holding a scroll with the details of the Jutsu is, "Any Questions? What combination would you choose for an S-Rank mech?"
I'd pick...Beam Rifle, King Katana andddd the Eject Button!

OOC: No questions lol
 

-Albel-

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(Fujitsuboātsu : ) - Barnacle Arts : Organs of the Thoracica
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+10 chosen affinity)
Description:
The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost.

- Cannot be used on the same summon twice.
- Cannot be infused whilst an element using this technique is already active
- Must have signed Barnacle Contract


Okay, LA I want you to read this jutsu and then perform it for me. Once done I want you to tell me how this will be useful in a battle situation, what ways it could also hurt you in a fight(disadvantages), and any questions you might have.
 

Never

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(Fujitsuboātsu : ) - Barnacle Arts : Organs of the Thoracica
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+10 chosen affinity)
Description:
The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost.

- Cannot be used on the same summon twice.
- Cannot be infused whilst an element using this technique is already active
- Must have signed Barnacle Contract


Okay, LA I want you to read this jutsu and then perform it for me. Once done I want you to tell me how this will be useful in a battle situation, what ways it could also hurt you in a fight(disadvantages), and any questions you might have.


Tasuke performs the summoning Ritual for Silence, The Spectre - biting his thumb and wiping it on his palm before performing the summoning technique and slamming his hands on the ground. Spectre is summoned in front of him. He then wipes the blood on his Tattoo and summons a smaller amount of barnacles that infuse themselves into the community, the infused Barnacles have a Lightning Affinity giving Silence a new ability.

"Well Silence now gains the ability to use something other than their older abilities, opening up new possibilities and combinations. This could also help to create techniques that word hand in hand together. So a Wind Affinity summon then use this to give them fire so they can perform Wind/Fire Combos. But it also could make them stronger, if their affinity is wind then they'll be able to use the whole arsenal with a small damage boost. The only disadvantage I see is that the summons don't usually last too long on the field and you have to spend a turn using this to make them stronger; however I do have certain summons that can last a while. No questions."

(Kuchiyose : Chinmoku, yūrei) - Summoning : Silence, the Spectre
Type: Offensive
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description:
Silence is summoned by wiping blood on one's Tattoo or by performing the normal Summoning Technique, however this is followed up by a very subtle 'finger to the lips' whilst whispering 'shh' - This is purely cosmetic and does not need to be performed, it's more of a tradition. Silence is also a Community of Acorn Barnacles which are made up like Oregon and Barbaracle. However each Acorn barnacle is connected through it's Tendrils to another on the opposite side of where it reside on the body, through this link the Barnacles produce Hexagonal Shapes which mirror what the other is seeing on the opposite side - giving the effect of Active Camouflage all over the body of the Summon. The Summon will look practically invisible from those with normal eyesight.

The Invisibility loses it's effect in close range of any opponent, his invisibility kind of distorts the background and scenery only slightly, and since Silence is only really effective in close range since he doesn't have any range abilities this can be a big disadvantage. Also Summon can get residue/dirt/something on him which would give away his stealth - Though the invisibility projections have a protection against anything of D-Rank and below, if anything of a higher rank were to be 'spilled' on them then it would show. To fix this the Summon would have to deactivate and reactivate the Invisibility, basically 'reset' it which after deactivation would mean they'd have to wait a turn before being able to reactivate. Upon Activation of Invisibility the summon will use their Chakra to produce 'Placebos' all over the battlefield that move unpredictably - These will only be seen and sensed through those with the Dojutsu as they will be the only ones capable seeing this chakra being intentionally manipulated in such a way, this means that even Dojutsu and Sensory users cannot pinpoint the exact where about of Silence.

Finally the Offensive Use of Silence is not his Prowess in Just Remaining Unseen, but to dispatch his enemies. If Silence were to carry his weapons they would be seen on his person under the invisibility, they do not 'merge' with him. This means that he has to keep his weapons somewhere else, Silence hides his weapons inside his body, beneath the Invisible Cloak between all the tendrils of the Barnacles. He can freely unsheathe his forearm blade which comes out of the top of his hand out as two sharp blades side-by-side with a small gap between the middle - The blade is about 8 inches past the knuckles of the hand, making them fatal. Also Silence can freely throw Flat Knives which he pulls from his body and throws, however the Knives don't remain invisible and can be clearly seen. If he wishes the user can give Silence Tools which he will hide in his body to use later - If so it will look as though the Tools given disappear in midair.

Every Barnacle has a Calcite Shell, this also means the same for Silence, however because the Acorn Barnacles do so much work manipulating the way his body works his armour is weak. The Calcite Shell that protects his flesh and "brain" equate to that of a C-Rank which is neutral to the elements, except lightning which is strong against the Calcite Shell meaning only D-Rank will be enough to break it.

- Silence moves Silently Passively.
- Invisibility Activation Costs a Move.
- The user can have Silence be Invisible on arrival, this will cost two out of the three moves.
- Silence is Summoned in Short range of the user.
- Summon Lasts 4 Turns on the Field
- Can only be summoned once per battle, thrice per event
 
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