Custom Mangekyou Sharingan Techniques

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CUSTOM MANGEKYOU SHARINGAN




Custom Sharingan Techniques:

When a Sharingan user reaches Mangekyou or higher level, they gain access to their own custom jutsu related to the technique. Creating custom versions of the canon techniques prevents one from using the techniques similar to these, such as Tsukiyomi or Amaterasu.




Mangekyou Sharingan Types:

- A Genjutsu Based Technique
- An Enton (Blaze Release) Technique
- A Spiritual Ethereal Warrior based Ninjutsu

Or

- Two Related Genjutsu Based Techniques
- A Spiritual Ethereal Warrior based Ninjutsu

Or

- Two Related Blaze Release Techniques
- A Spiritual Ethereal Warrior based Ninjutsu

Or

- One Space-Time Manipulation Technique, present in both eyes
- A Spiritual Ethereal Warrior based Ninjutsu​
 

Drackos

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New Cycle: 11/10/2018 - 11/17/2018

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in this Post. Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 
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#4
Original Approval: https://animebase.me/threads/custom-mangekyō-sharingan-submission.90043/post-19282735

(Doujutsu: Kaen no Kōfuku: Susumemasu, Kōtai ) - Eye Technique: Blaze Blessing: Forward, Rewind
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short-Long
Chakra cost: 70
Damage points: N/A (120 if used offensively, -50 to the user)
Description: This technique is one that was unlocked by Natsu when he finally gained the Mangekyou sharingan. Linked to both his eyes, this technique combines Natsu's prowess with Lightning and Fire techniques as well as his aptitude for Space/Time manipulation. In a way, it can be seen as a personification of his own personality and demeanor. The technique establishes itself as the ability to creating an emptiness within Space and Time and the ability to, by using the power and endurance granted by Lightning and Fire, move through that emptiness. There are two uses of the technique, each linked to one of the eyes. The main use, Susumemasu, is linked to his Right Eye and is a movement technique with offensive and defensive capabilities. Natsu will focus on a location in his line of sight, making his eye bleed as the focus is held. He will then suddenly transform into a mixture of Lightning and Fire and blaze into that spot in an instantaneous speed. From an outsider, its as if Natsu transforms into a beam of pure energy around which space distorts. While the technique is in theory a basic linear movement, the speed of it makes it more akin of space time teleportation than movement. For Natsu, however, its as if time moves in slow motion as, despite the ridiculous speed, he perceives the world in slow motion during the technique. If the target of the technique is an enemy, Natsu can deliver a massive Taijutsu attack powered by the combination of Lightning and Fire, delivering massive damage and displaying enormous strength using this twice in total due to the strain it takes on his body.. This stands as the offensive capability of the technique. But the technique can also be used to avoid damage or other techniques. In truth, as the user moves, because of the enormous speed involved, space bends around his path, creating a sort of space/time empty tunnel through which he travels (thus why the movement itself is linear; the space time tunnel only affects himself). Because of this, he is essentially immune to damage during the "travel" and can pass through virtually anything. However, there are limitations. He can pass through things he can see through but not things that block his vision since he needs to have the "destination" focused to use the technique. Additionally, the user needs to focus for a moment before the technique is triggered which, together with tearing blood, might make for an easy tell of the technique. The other use of the technique, Kōtai, is linked to his Left Eye. It allows him to create a space/time void tunnel that instantly pulls him back to a previous point on the field through a similarly empty tunnel. A purely defensive ability, it allows him to, when faced with an otherwise unavoidable or hard to defend technique, escape. As he activates the technique, his eye bleeds and he suddenly disappears, reappearing in the place he was 2 turns prior in the fight, with the same properties as its alternative use (being transformed into Lightning and Fire, moving instantly, etc) with the difference that he doesn't need to be looking at his destination and as such can seemingly pass through anything to get there, the minimum is two turns, but the user can move back to where they were up to 5 turns ago. Off course, this will only work if he was in another place than the one in which he activates the ability. If for the past 2 turns he hasn't moved from his spot, the technique will not allow him to escape the attack. Finally, if for some reason, the place he was 2 turns prior now is occupied by something, that something will disappear into the empty void in space/time of the technique (for example, if a block of earth now stands in that same place, a spherical empty space slightly larger than the user will form in that block to accommodate the users "arrival").
Note: The offensive version of kotai can only be used twice per battle, with two turns between uses reducing the duration of MS by 2 turns. After the second use the users MS will deactivate and not be able to be used again for atleast 4 turns.
Note: Can only be used Collectively a total of 5 times per battle, each use reducing MS duration by 1 turn. The final use blinds the used eye.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves. EIG Masters while in 4th gate or above can counter the melee attack that follows the technique.
Note: Kōtai cannot be denied except with restriction-type seals S-Rank or above, reality negation/alteration techniques or other Space/Time techniques.
Note: Must have MS active
 
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New Cycle: 11/22/2018 - 11/29/2018

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in this Post. Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

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#6
Link to previous declined MS technique:
https://animebase.me/threads/custom-mangekyō-sharingan-submission.90043/#post-21767436



(Dojutsu: Boketsu Maria) Eye Technique: Grave Of Maria
Type:
Offensive | Supplementary | Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 100 (-30 per turn)
Damage: N/a (-20 per turn)
Description: Boketsu Maria, or in another name Grave of Maria, a powerful Greek Goddess, and the daughter Greek titan and goddess, Leto and Greek God, Apollo. This technique is the second and most powerful technique granted by the Lost Star Mangekyo Sharingan; Their Susanoo. It creates a gigantic, humanoid, beautiful diety that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyo Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life.

Maria is a very beautiful deity that is created with a dress, and a mask with a four flower pedal over the eye region. She is very powerful being, being one of the few susanoos thats a women, with a male host. When she forms, she forms with the legendary lost weapon called "Pykouta". Pykouta is a sword/umbrella that is half the size of the diety herself. The sword is hidden within the umbrella itself and can only be used with sheathed. Though the hood of her umbrella is actually linked to the door dimension created by Cross "Lost Star" Mangekyo Sharingan. Being another entry way into the lost ark. Though things can only pass through twice per battle. The hood of the umbrella is roughly 15 meters high and wide, and can even be used to defend from a technique causing said technique to pass through the "door" (requires jutsu).

Note: While active user can't use Eye Techniques (custom wise, can still use genjutsu, and basic sharingan techs thats allowed)
Note: Takes 1 full turn to stabilize into the full final form, during which her body bestows only a B-Rank defense, without being neutralized or overpowered.
Note: The body of Susanoo grants an A-Rank defense almost perfect against most elemental attacks, specially tangible ones, without being neutralized or overpowered.
Note: When active, the user is only able to use two other techniques per turn due to the extreme chakra consumption and cant create clones
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power. with limbs reaching mid range such as arms and legs
Note: The warrior's weapon attacks will have an S-Rank strength and Long range reach and using them counts as a move from the users own move count. The power of the attack is divided through all the weapons 4=B-Rank each, 3= 2 B-Rank, 1 S-rank, 2= A-Rank each, 1= S-Rank. Weapons can't be ranged.

Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted.

¤ Approved, made edits ¤
 
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#7
Original Approval: https://animebase.me/threads/custom-mangekyō-sharingan-submission.90043/post-19282735

(Doujutsu: Kaen no Kōfuku: Susumemasu, Kōtai ) - Eye Technique: Blaze Blessing: Forward, Rewind
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short-Long
Chakra cost: 70
Damage points: N/A (120 if used offensively, -50 to the user)
Description: This technique is one that was unlocked by Natsu when he finally gained the Mangekyou sharingan. Linked to both his eyes, this technique combines Natsu's prowess with Lightning and Fire techniques as well as his aptitude for Space/Time manipulation. In a way, it can be seen as a personification of his own personality and demeanor. The technique establishes itself as the ability to creating an emptiness within Space and Time and the ability to, by using the power and endurance granted by Lightning and Fire, move through that emptiness. There are two uses of the technique, each linked to one of the eyes. The main use, Susumemasu, is linked to his Right Eye and is a movement technique with offensive and defensive capabilities. Natsu will focus on a location in his line of sight, making his eye bleed as the focus is held. He will then suddenly transform into a mixture of Lightning and Fire and blaze into that spot in an instantaneous speed. From an outsider, its as if Natsu transforms into a beam of pure energy around which space distorts. While the technique is in theory a basic linear movement, the speed of it makes it more akin of space time teleportation than movement. For Natsu, however, its as if time moves in slow motion as, despite the ridiculous speed, he perceives the world in slow motion during the technique. If the target of the technique is an enemy, Natsu can deliver a massive Taijutsu attack powered by the combination of Lightning and Fire, delivering massive damage and displaying enormous strength using this twice in total due to the strain it takes on his body.. This stands as the offensive capability of the technique. But the technique can also be used to avoid damage or other techniques. In truth, as the user moves, because of the enormous speed involved, space bends around his path, creating a sort of space/time empty tunnel through which he travels (thus why the movement itself is linear; the space time tunnel only affects himself). Because of this, he is essentially immune to damage during the "travel" and can pass through virtually anything. However, there are limitations. He can pass through things he can see through but not things that block his vision since he needs to have the "destination" focused to use the technique. Additionally, the user needs to focus for a moment before the technique is triggered which, together with tearing blood, might make for an easy tell of the technique. The other use of the technique, Kōtai, is linked to his Left Eye. It allows him to create a space/time void tunnel that instantly pulls him back to a previous point on the field through a similarly empty tunnel. A purely defensive ability, it allows him to, when faced with an otherwise unavoidable or hard to defend technique, escape. As he activates the technique, his eye bleeds and he suddenly disappears, reappearing in the place he was 2 turns prior in the fight, with the same properties as its alternative use (being transformed into Lightning and Fire, moving instantly, etc) with the difference that he doesn't need to be looking at his destination and as such can seemingly pass through anything to get there, the minimum is two turns, but the user can move back to where they were up to 5 turns ago. Off course, this will only work if he was in another place than the one in which he activates the ability. If for the past 2 turns he hasn't moved from his spot, the technique will not allow him to escape the attack. Finally, if for some reason, the place he was 2 turns prior now is occupied by something, that something will disappear into the empty void in space/time of the technique (for example, if a block of earth now stands in that same place, a spherical empty space slightly larger than the user will form in that block to accommodate the users "arrival").
Note: The offensive version of kotai can only be used twice per battle, with two turns between uses reducing the duration of MS by 2 turns. After the second use the users MS will deactivate and not be able to be used again for atleast 4 turns.
Note: Can only be used Collectively a total of 5 times per battle, each use reducing MS duration by 1 turn. The final use blinds the used eye.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves. EIG Masters while in 4th gate or above can counter the melee attack that follows the technique.
Note: Kōtai cannot be denied except with restriction-type seals S-Rank or above, reality negation/alteration techniques or other Space/Time techniques.
Note: Must have MS active
Completely reworked it after out conversation:

(Doujutsu: Kaen no Kōfuku: Susumemasu, Kōtai ) - Eye Technique: Blaze Blessing: Forward, Rewind
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short-Long
Chakra cost: 70
Damage points: 100 (, -20 to the user)
Description: This technique is one that was unlocked by Natsu when he finally gained the Mangekyou sharingan. Linked to both his eyes, this technique is based around the concept of a void. One that Natsu is able to open with his eyes, pass through and open at will, though with limited use before going blind. The concept is based around opening a void which he can pass himself or items through, and upon ejecting, it creates a absolute repelling force akin to shinra tensei, pushing everything away with a short range scale. Natsu has adapted this simple skill for various uses, allowing him to pass in and out of the void and extend for travel and offensive purposes. The first application is similar to Obito's MS, where Natsu will use his sharingan to fade into the void in an instant, removing himself from reality for a moment, allowing him to avoid almost anything. When he draws himself into the void, it acts like a vacuum pulling him and the the small space around him into the void, so that when he comes back he is forcing himself into a single space, creating a repelling force around him short range that will push anything away as he now occupies this space. The second application of this is how he will focus on a single point, extending the void he creates a tunnel out in front of him which allows for him to pass through at near instant speeds, passing through this tunnel that only he can control and move through. Opening a space before him that he passes through instantly to the location he was focused on, emerging from the end location forcing his being into that space, creating the outward pushing force in the process pushing everything outwards, out of his way, to create the space for his being. The other ability of this is using the perception of the sharingan, the user will be able to remember a location from up to 5 turns before and uses the void tunnel to cast themselves back to that point, pushing everything that was there out of their way as an instant escape, assuming he has changed location. The final ability of his void powers is the offensive variant akin to kakashi's uses of kamui, where in the user will focus on a single point and around that point creating an orb of chakra, creating an absolute compression, drawing what ever is within the orb, crushing it inwards sucking it into the void. The smaller the orb created the faster the user can use this, as long as he can track and focus on the location he wants to use this. The void is an empty space, of complete nothingness, no light, no dark, no gravity, just emptiness, a hell in itself. If an opponent is caught within the absolute pushing force of the void opening, it will cause 100 damage to them. While passing through the void, Natsu can see everything in slow motion, due to his perception of his MS, as well as see as what's going on at the end of the tunnel he creates, he can cut the tunnel short at any time.


Note: Natsu can use these abilities a total of 7 times per battle with his MS active, it reduces the duration of MS by one turn.
Note: If an opponent with no means to return to the normal world is sent to the void, he cannot return unless the user brings him back.
Note: After the first four uses, Natsu's eye will begin to bleed from the strain and the pain causes by the use of his MS, causing his sharingan deactivate, and must wait 1 full turn before reactivating his MS. After the 7th and final use, he will go blind.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: This ability cannot be denied except with restriction-type seals S-Rank or above, reality negation/alteration techniques or other Space/Time techniques.
Note: Must have MS active

¤ Declined, okay so the main issues are with how different the two abilities are and them not being directly linked; similarly to Kamui, the two S/T abilities need to be directly related. Kamui is able to do this by having a ranged and a close version, both teleporting things to the Kamui dimension. In this case, one tech creates a ppocket dimension of sorts, the second creates a portal/stream you use to rapidly move and strike with. You also seemingly have three abilities with this, also having the rewind-like ability, which makes this difficult to justify. This orb doesnt really make sense. As for the restrictions, 7 uses seems too high, the second note needs to mention that S/T can also exit it. The "cannot be denied" line def has to go as well. Also, outside of the third ability, I'm not sure how this would do so much damage if it's just a normal Tai blow following an instant travel. ¤

(Dojutsu: Ryū no chikara) - Dragon Force
Type: Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra Cost: 80/120 ( -20per turn )
Damage Points: N/A
Description: Dragon Force is Natsu Uchiha's second power of this Mangekyo sharingan, his own variation of Susanoo, the manifestation of his ethereal guardian. Unlike the traditional humanoid variant of the ethereal warrior, Natsu's has a Dragon form to it in the westernised sense, with four legs, large body, tail and wings. Natsu has two ways of forming his Susanoo, which is unique to himself, the first is forming the full ethereal warrior standing as large as Gamabunta, on all four legs, with a 50m long wing on either side, which takes one full turn to form, this can be seen in the image below. The second way that Natsu forms his ethereal warrior is unique to him in that he forms it around his body on a small scale focused defense, wrapping the dragon form around his limbs, growing wings 1m long each on his back, dragon claws around his hands, giving his body a dragon form with a dark red glow to it. Due to this focused form, Natsu will need less chakra to create and maintain it. As seen with other ethereal warriors, if it's defense is not completely destroyed, it will reform in the following turn passively, to it's full defence. Like Kakashi's Sasanoo, this ethereal warrior has it's own unique offensive technique that is linked to his other space/abilities. Instead of a form of projectile that the user can fire, instead, the ethereal warrior will roar like that of a dragon, echoing loudly through the terrain causing the very ground to shake it's so loud, though this isn't the true power of the attack. As the roar is released, through his sharingan powers, Natsu will open a cone shaped tunnel outwards, opening a space that the void will occupy. What this does is forcibly push everything away around the tunnel creating a pathway. It will first shoot out in a small straight like pushing outwards, being able to part techniques and push anything out of it's way with absolution, based on power. This roar carriers 100 damage points and the pushing force is to be treated in the same manor as Shinra tensei, being absolute being created by the opening of the space into the void, pushing everything in it's path outwards. Though it seems offensive in nature, has one other unique use, Natsu can use this void tunnel he creates to pass through instantly like his other space time technique allows, existing the tunnel created at any point he wishes. The tunnel will be linear and be up to the size of the ethereal warriror created. So for the focussed form it will only create a 1.5m tunnel at it's maximum width pushing everything away in a short range. The large scale would carry destruction akin to that of a bijuu bomb, pushing everything away in front of the ethereal warrior. This would reach long range, have up to a 70m diameter at it's maximum pushing everything outwards up to a mid range due to the scale. Using this ability will reduce his MS time by 1 turn, costing 50 chakra each time.

Note: Can only be used by Natsu Uchiha and must have MS/EMS
Note: While active user can't use Eye Techniques except for his Mangekyo Abilities
Note: Takes 1 full turn to stabilize into the full final form when made in large scale, during which his body bestows only a B-Rank defense. The small scale form can be fully formed instantly due to it's scale.
Note: The body of this ethereal warrior grants an A-Rank defense against most elemental attacks, specially tangible ones.
Note: The Roar can be used twice , counting as a move and having a strength of an S-Rank long range attack each.
Note: When the user has gained EMS, the warrior bestows an S-Rank defense when in complete form to most attacks.
Note: With this ethereal warrior active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, wing etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted if he hasn't attained EMS. If he has not only can he use his ethereal warrior twice but he'll feel no ill effect from it while, upon deactivation, he'll only need to wait 2 turns to activate his EMS again and 3 turns to use the ethereal warrior again again.


Large form:
Focused form:

¤ Declined, for starters, focused form is a no. It wont decrease in size or mass, it only increases in scale when stabilized. The roar also needs to go; Susano'o is an armored warrior guardian, not an animal that can roar outloud to blow things away. I know you like the dragon theme, but Susano'o ultimately needs to follow thos setup. The tech should also be set up like the Susano'o for custom bios in regards to its duration, damage, restrictions and ability set up. The ability like Kamui Shuriken that your Susano'o would have also would need to be it's on technique and needs to directly relate to your abilities. The Shuriken for example is a more ranged version of Kamui and works now on impact. Remove the mentions to EMS, add them should you gain it. I suggest scaling the size and overall scale of these abilities back, a 70 meter technique would never be approved. ¤
 
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New Cycle: 12/11/2018 - 12/18/2018

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in this Post. Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 
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#9
Completely reworked it after out conversation:

(Doujutsu: Kaen no Kōfuku: Susumemasu, Kōtai ) - Eye Technique: Blaze Blessing: Forward, Rewind
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short-Long
Chakra cost: 70
Damage points: -40 per turn (, -20 to the user)
Description: This technique is one that was unlocked by Natsu when he finally gained the Mangekyou sharingan. Linked to both his eyes, this technique is based around the concept of a void. One that Natsu is able to open with his eyes, pass through and open at will, though with limited use before going blind. The concept is based around opening a void which he can pass himself or items through, and upon ejecting, it creates a absolute repelling force akin to shinra tensei, pushing everything away with a short range scale. Natsu has adapted this simple skill for various uses, allowing him to pass in and out of the void and extend for travel and offensive purposes. The first application is similar to Obito's MS, where Natsu will use his sharingan to fade into the void in an instant, removing himself from reality for a moment, allowing him to avoid almost anything. When he draws himself into the void, it acts like a vacuum pulling him and the the small space around him into the void, so that when he comes back he is forcing himself into a single space, creating a repelling force around him short range that will push anything away as he now occupies this space. The second application of this is how he will focus on a single point, extending the void he creates a tunnel out in front of him which allows for him to pass through at near instant speeds, passing through this tunnel that only he can control and move through. Opening a space before him that he passes through instantly to the location he was focused on, emerging from the end location forcing his being into that space, creating the outward pushing force in the process pushing everything outwards, out of his way, to create the space for his being. The other ability of this is using the perception of the sharingan, the user will be able to remember a location from up to 5 turns before and uses the void tunnel to cast themselves back to that point, pushing everything that was there out of their way as an instant escape, assuming he has changed location. The final ability of his void powers is the offensive variant akin to kakashi's uses of kamui, where in the user will focus on a single point and around that point creating an orb of chakra, creating an absolute compression, drawing what ever is within the orb, crushing it inwards sucking it into the void. The smaller the orb created the faster the user can use this, as long as he can track and focus on the location he wants to use this. The void is an empty space, of complete nothingness, no light, no dark, no gravity, just emptiness, a hell in itself. If an opponent is caught within the absolute pushing force of the void opening, it will cause 100 damage to them. While passing through the void, Natsu can see everything in slow motion, due to his perception of his MS, as well as see as what's going on at the end of the tunnel he creates, he can cut the tunnel short at any time.


Note: Natsu can use these abilities a total of 7 times per battle with his MS active, it reduces the duration of MS by one turn.
Note: If an opponent with no means to return to the normal world is sent to the void, he cannot return unless the user brings him back.
Note: After the first four uses, Natsu's eye will begin to bleed from the strain and the pain causes by the use of his MS, causing his sharingan deactivate, and must wait 1 full turn before reactivating his MS. After the 7th and final use, he will go blind.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: This ability cannot be denied except with restriction-type seals S-Rank or above, reality negation/alteration techniques or other Space/Time techniques.
Note: Must have MS active

¤ Declined, okay so the main issues are with how different the two abilities are and them not being directly linked; similarly to Kamui, the two S/T abilities need to be directly related. Kamui is able to do this by having a ranged and a close version, both teleporting things to the Kamui dimension. In this case, one tech creates a ppocket dimension of sorts, the second creates a portal/stream you use to rapidly move and strike with. You also seemingly have three abilities with this, also having the rewind-like ability, which makes this difficult to justify. This orb doesnt really make sense. As for the restrictions, 7 uses seems too high, the second note needs to mention that S/T can also exit it. The "cannot be denied" line def has to go as well. Also, outside of the third ability, I'm not sure how this would do so much damage if it's just a normal Tai blow following an instant travel. ¤

(Dojutsu: Ryū no chikara) - Dragon Force
Type: Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra Cost: 80/120 ( -20per turn )
Damage Points: N/A
Description: Dragon Force is Natsu Uchiha's second power of this Mangekyo sharingan, his own variation of Susanoo, the manifestation of his ethereal guardian. Unlike the traditional humanoid variant of the ethereal warrior, Natsu's has a Dragon form to it in the westernised sense, with four legs, large body, tail and wings. Natsu has two ways of forming his Susanoo, which is unique to himself, the first is forming the full ethereal warrior standing as large as Gamabunta, on all four legs, with a 50m long wing on either side, which takes one full turn to form, this can be seen in the image below. The second way that Natsu forms his ethereal warrior is unique to him in that he forms it around his body on a small scale focused defense, wrapping the dragon form around his limbs, growing wings 1m long each on his back, dragon claws around his hands, giving his body a dragon form with a dark red glow to it. Due to this focused form, Natsu will need less chakra to create and maintain it. As seen with other ethereal warriors, if it's defense is not completely destroyed, it will reform in the following turn passively, to it's full defence. Like Kakashi's Sasanoo, this ethereal warrior has it's own unique offensive technique that is linked to his other space/abilities. Instead of a form of projectile that the user can fire, instead, the ethereal warrior will roar like that of a dragon, echoing loudly through the terrain causing the very ground to shake it's so loud, though this isn't the true power of the attack. As the roar is released, through his sharingan powers, Natsu will open a cone shaped tunnel outwards, opening a space that the void will occupy. What this does is forcibly push everything away around the tunnel creating a pathway. It will first shoot out in a small straight like pushing outwards, being able to part techniques and push anything out of it's way with absolution, based on power. This roar carriers 100 damage points and the pushing force is to be treated in the same manor as Shinra tensei, being absolute being created by the opening of the space into the void, pushing everything in it's path outwards. Though it seems offensive in nature, has one other unique use, Natsu can use this void tunnel he creates to pass through instantly like his other space time technique allows, existing the tunnel created at any point he wishes. The tunnel will be linear and be up to the size of the ethereal warriror created. So for the focussed form it will only create a 1.5m tunnel at it's maximum width pushing everything away in a short range. The large scale would carry destruction akin to that of a bijuu bomb, pushing everything away in front of the ethereal warrior. This would reach long range, have up to a 70m diameter at it's maximum pushing everything outwards up to a mid range due to the scale. Using this ability will reduce his MS time by 1 turn, costing 50 chakra each time.

Note: Can only be used by Natsu Uchiha and must have MS/EMS
Note: While active user can't use Eye Techniques except for his Mangekyo Abilities
Note: Takes 1 full turn to stabilize into the full final form when made in large scale, during which his body bestows only a B-Rank defense. The small scale form can be fully formed instantly due to it's scale.
Note: The body of this ethereal warrior grants an A-Rank defense against most elemental attacks, specially tangible ones.
Note: The Roar can be used twice , counting as a move and having a strength of an S-Rank long range attack each.
Note: When the user has gained EMS, the warrior bestows an S-Rank defense when in complete form to most attacks.
Note: With this ethereal warrior active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, wing etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted if he hasn't attained EMS. If he has not only can he use his ethereal warrior twice but he'll feel no ill effect from it while, upon deactivation, he'll only need to wait 2 turns to activate his EMS again and 3 turns to use the ethereal warrior again again.


Large form:
Focused form:

¤ Declined, for starters, focused form is a no. It wont decrease in size or mass, it only increases in scale when stabilized. The roar also needs to go; Susano'o is an armored warrior guardian, not an animal that can roar outloud to blow things away. I know you like the dragon theme, but Susano'o ultimately needs to follow thos setup. The tech should also be set up like the Susano'o for custom bios in regards to its duration, damage, restrictions and ability set up. The ability like Kamui Shuriken that your Susano'o would have also would need to be it's on technique and needs to directly relate to your abilities. The Shuriken for example is a more ranged version of Kamui and works now on impact. Remove the mentions to EMS, add them should you gain it. I suggest scaling the size and overall scale of these abilities back, a 70 meter technique would never be approved. ¤

(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short-Long
Chakra cost: 40/60
Damage points: 100 if uses repel, -40 per turn in the void (, -20 to the user)
Description: Linked to both the users eyes, this technique is based around the concept of a void. One that the user is able to open with his eyes, pass through and open at will, though with limited use before going blind. The concept is based around opening a void which he can pass himself or items through, and upon ejecting, it creates a absolute repelling force akin to shinra tensei, pushing everything away with a short range scale. This has been adapted tso simple skill can use used for various uses, allowing the user to pass in and out of the void for travel and offensive purposes, the void being his own dimention similar to that of obito's unique space.

Left eye: The first application is similar to Obito's MS, where the user will use his sharingan to fade into the void in an instant, removing himself from reality for a moment, allowing him to avoid almost anything. Unlike obito his entire form will disapear, passing into the void, and can choose to take anyone or anything in contact with him into the void, though he doesn't have to. When he draws himself into the void, it acts like a vacuum pulling him in in compacting his existence to go into his own realm, so that when he comes back he is forcing himself into a single space, forcibly pushing his existence into a space, creating a repelling force around him short range that will push anything away as he now occupies this space, this force being absolute causing 90 damage to anyone in short range this, though this damage can be blocked with armors and such, mitagating the damage, though they will be forced out of that space. The user can pass into the void emerging from it at any location, much like how obito can, pushing everything outwards that's in the way, as the pocket opens up from his void world this will cost 40 chakra.

Right Eye: As well as simply passing in and out of the void, this also can be used in an offensive manor. By focussing on a single point on the field the user can forcibly open the void, a space of nothingness up to the diameter of 2m. This will open in an instant but the offensive side is that the void will forcible close itself, sucking anything into the empty space as this gateway closes are rapid pace. An absolute pulling force, similar to how Chibaku Tensei draws everything in. The only way to escape it is to get out of range of the portal before it closes, using something of equal power to hold you in place also works (F rank power or equivalent through boosts). They would need to find a way to counteract the F rank pulling power of the void drawing everything in. After one turn the user wont be able to hold this portal open and it will close at the beginning of the following turn. The pulling force is that of 100 damage points ripping everything into the void while costing 60 chakra to hold it open.


The void is a realm of absolute nothingness, pure empty space, like the space between attoms themselves. There is no light, no gravity, nothing at all. Pure emptiness. The user is able to keep themselves as a whole through the powers of their sharingan, adapting to this realm they have unlocked. Anyone not familiar with this realm will have their body slowly pulled apart by the emptiness of the void while their mind goes crazy from the lack of anything. This will cause 30 damage per turn to anyone trapped in the void apart from the user.

Note: Natsu can use these abilities a total of 6 times per battle with his MS active, it reduces the duration of MS by one turn, 3 uses per eye.
Note: If an opponent with no means to return to the normal world is sent to the void, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: After the first four uses, the user's eye will begin to bleed from the strain and the pain causes by the use of his MS, causing his sharingan deactivate, and must wait 1 full turn before reactivating his MS. After the 6th and final use, he will go blind.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have MS active
Note: Can only be used by The pervy Sage






( Doujutsu: Susano'o ) - Eye Technique: Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra Cost: 120 ( -30 per additional turn )
Damage Points: N/A ( -10 to user per turn )
Description: Susano'o, also known as the Tempestuous God of Valor, or literally "He with the ability to help by all means", is the second ability granted by the Mangekyō Sharingan to those who awaken the abilities along with the powers of the void. It creates a gigantic, humanoid, ethereal warrior that surrounds the user. This ethereal warrior's appearence is unique to each user, where this variation takes the form of a knight with wings, granting flight in it's complete form, a tridgent and dragon themed armor. Even though it envelopes the user, they can move around. Also, a sufficiently powerful attack will still result in damage, especially during the technique's initial stages. The only known ways to attack the user while Susanoo is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defence with overwhelming force. Susanoo users are also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain Susanoo. Normal and Sound-based genjutsu can also bypass Susanoo's impressive defense. Along with general attacks and flight being granted the wings, much like how Sasuke's susanoo can fight, this susanoo has two weapons it is able to create which are directly linked to the users Farsight space time techniques, these weapons are a tridgent and a shield.

Tridgent; A simple three pronged tridgent, it's size to the same scale of Susanoo itself which can be wielded with one or both hands by the ethereal warrior. This tridgent's swings hit with S rank power of pure brute force. This can reach long range and be thrown also.

Shield: The shield is similar to that seen on Itachi's susanoo, large enough to cover atleast a third of the entire body of susanoo. in the partial form it will grant B rank defense. In it's full form it will grant A rank defence, stacking on top of susanoo's body defence. What's unique about this shield, is it can be uses as a portal to the void once per battle. This is like a large vacuum where everything is drawn into the empty space which is the users realm, pulling everything in to the center of the shield into the nothingness that is the void. This is the size of the shield itself and pulls everything in short range infront of the shield like an absolute pulling effect to try and fill the mass empty space that is the void. This lasts for one turn and can be used twice per battle.


Note: While active user can't use Eye Techniques except for Farsight and those pertaining to Susanoo.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susanoo grants an A-Rank defense against most elemental attacks, specially tangible ones.
Note: With Susano'o active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, shield etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used twice and last for a maximum of 6 turns in total after which the user will be left blind in both eyes and extremely exhausted.
Note: The special abilities of the shield count as one of the users three moves per turn.
Note: Can only be used by The pervy Sage


Note: I put "the user" because i'm thinking of changing my Natsu bio.
 
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#10
(Dōjutsu: Yomi-no-Kuni) Eye Technique: Realm of Darkness
Type:
Supplementary/ Defensive/ Offensive
Rank: Forbidden (Varies)
Range: Short - Long
Chakra: Varies
Damage: Varies
Description: (Yomi-no-Kuni) Realm of Darkness is a Space-Time Mangekyō Sharingan technique unique to Shayde Uchiha's Mangekyō Sharingan. Through a combination of his left and right eyes, it grants him access to, and control over an alternate dimension respectively. This alternate dimension is geographically identical to the Impure World, effectively allowing one to travel through it like they would the Impure World, and vice versa. Yomi effectively mirrors the current state of the Impure World, including new changes in landscape and environment (such as those brought about by external force, for example terrain-altering Jutsu), however, every facet of the dimension is composed of an unknown pitch black material, which can only be described as a solid shadow. Due to this ominous material, Yomi-no-Kuni is classified as a (Kegareki Kuni) Polluted Land. The black material that constitutes the dimension, otherwise known as the "Darkness of Yomi", is all that exists. There is no earth beneath one's feet, or water to swim through, etc. There is only the Darkness, making it impossible to utilize Jutsu that require a pre-existing source, and other logically similar cases, within Yomi. And while it is harmless to physically interact with in it's natural state, simply existing within Yomi-no-Kuni is a death sentence, as the Darkness is vitriolic to a certain degree, and inflicts a damage over time effect for every turn any being other than the user remains there, as they are constantly breathing it in, which only worsens progressively as they continue to do so. This results in 5 damage per turn (or post within the Ninja World when not in combat), which stacks additively for every turn the target(s) remain within Yomi, up to a max of 20 damage per turn, which persists until death, or their health is completely drained. In the latter case specifically, after a target's health reaches zero, the Darkness merely lingers until the targets health reaches the point that they are no longer considered knocked out (At least 40 Health following the Health System's rules), at which point the damage resets, and persists once more. This damage over time effect can be negated if the user simply manipulates the Darkness so as to not affect chosen parties, allowing allies to safely remain within, and pass through Yomi-no-Kuni, while leaving enemies to their torturous fate. This application of allowing one to exist within Yomi-no-Kuni unharmed is referred to as (Yomotsu Hegui) Resident of the Realm of Darkness, and only requires that the user give a mental command to allow the chosen target(s) to remain unaffected, however, this restricts it's application to times when the user is physically present within, or otherwise near Yomi, such as being within the immediate vicinity of portal. The capabilities of this Dōjutsu itself are broken down between each of Shayde's eyes, and are as follows;

Shayde's left eye, which is referred to as the (Jūkangan) Traversal Eye, allows the user to open various forms of doors, paths, portals, gateways, etc, and otherwise access grant them access to the "Yomi" dimension. This ability is known as (Yomotsu Hirasaka) Underworld Slope Hill, and allows the user to create multiple forms of access to Yomi that range from simplistic to highly advanced, and are as follows;

(Iriguchi ni Yami) Door to Darkness: The first application is a static "boundary" type portal, which can be molded into a doorway with a 2 or 3-Dimensional shape, that can be applied to surfaces, such as the ground beneath ones feet, or features or objects within one's environment, or molded independently of other structures, suspending them in the air. They act like doorways between the two dimensions, instantly linking one to the other, causing and allowing things that directly interact with them to be transported from the Impure World to the corresponding position within Yomi, and vice versa, making it a versatile defensive tool for neutralizing or avoiding attacks. Due to the relatively simple form this application takes, it is considered B-Rank and costs 20 Chakra per portal. These portals can be maintained for up to 2 additional turns at the cost of 5 Chakra per turn, with the max number of portals allowed at any given time being 3, and 3 portals being considered one of the user's 3 Jutsu per turn. The maximum size for any dimension of these portals is 3m, and can be created within Short - Mid range of the user's position, but cannot be created within 1m of another living being, unless they are within 1m of the user's position, and even then, cannot be created within the same physical space as them. Finally, the first portal created every usage imposes a 1 turn reduction on the user's Mangekyō Sharingan's remaining turns, with subsequent portals within that usage only carrying the Chakra cost, and other associated limitations, minus the penalty to the user's remaining turns with their Mangekyō Sharingan.

(Yomidonisayarimasuōkami) The Great God Obstructing the Way to the Realm of Darkness: The second application takes the concept of a standard portal found within the first application, and instills it with variable traits, which allow it to be applied at an extended range, and re-positioned at will. Wherever the user's vision is focused, they create a localized wormhole that distorts Space-Time, and forcibly pulls and transport things from the current dimension to the other. Unlike the first application, this one can be performed directly on to another living being, however it has a smaller size to compensate for the variable distance and positioning, only being as large as 30 inches, or roughly the size of a basketball. Due to it's more advanced nature in relation to the first application, it's classified as an A-Rank technique, with a Chakra cost of 30, and has the additional effect of having a potentially Offensive usage. By transporting only part of a target to Yomi, the user can effectively sever one part of a target from the rest, which carries with it 60 damage. This application can be applied at Short - Long Range, costs the user one of their 3 Jutsu per turn, can be kept active for a max of 2 turns at the cost of 10 Chakra per turn, must wait 2 turns between usages, and incurs a 2 turn reduction on the user's Mangekyō Sharingan's remaining turns.

(Jitsuzai Shoku) Reality Eclipse: The final, and most advanced application of (Yomotsu Hirasaka) Underworld Slope Hill has the user, instead of opening a mere portal or doorway to Yomi-no-Kuni, break the boundary between the two dimensions altogether, effectively overlapping the two dimensions, causing both to fight to try and overwrite one another, albeit only for a limited time. The effective radius of this application can vary wildly, however, it can affect a max area of up to the size of the current battlefield (Or Landmark within the Ninja World). Everyone and everything within this radius, in both dimensions, are instantly placed within the same dimensional plane of existence, somewhere between the Impure World and Yomi-no-Kuni, and remain there for as long as the user is able to maintain it, which naturally ends after a set duration, and automatically ends when the user's Mangekyō Sharingan deactivates, either naturally, willingly, or by force. In the case of multiple beings, or objects occupying the same space during the forced merging of the two dimensions, they are "pushed" away from one other until they don't occupy the same space any more, causing nothing more than mild discomfort for people unfortunate enough to experience it. As a result of overlapping the two dimensions, and through the powers granted via his right eye, this application grants Shayde control over the world around him, manipulating Yomi-no-Kuni with his right eye, with the Impure World following suit, like a form of reverse-mirroring where reality acts as the mirrored shadow for changes made to Yomi-no-Kuni. Additionally, for the duration of this application, all parties besides the user are potentially susceptible to the "(Kegareki Kuni) Polluted Land" passive effect of Yomi-no-Kuni. However, due to the fact that the act of overlapping two separate dimensions is inherently unstable, one must eventually overtake the other, and in the case of this technique, the physical world will always take precedence, even when this application is activated from within Yomi-no-Kuni, forcing everyone and everything affected by this application to return to the Impure World. This application is classified as Forbidden Rank, costs 50 Chakra, deals 20 damage to the user in the form of visual strain and mental trauma once it ends, uses 2 of their 3 Jutsu per turn, lasts for a max of 4 turns, and carries a 4 turn reduction for their Mangekyō Sharingan's remaining turns.




Shayde's right eye, which is referred to as the (Shinkaigan) Abyssal Eye, grants the user control over Yomi-no-Kuni itself, and more specifically the black material, or "Darkness", that constitutes the dimension. As such, this eye is almost entirely useless unless the user opens a portal to Yomi, is fighting within Yomi, or otherwise has access to Darkness, such as carrying it on their person (which must be stated within their biography). Besides the environmental effects exhibited by the Darkness of Yomi-no-Kuni that were previously explained, the Darkness of Yomi is a unique form of "Pseudo-Element", much like how Amaterasu and Blaze Release are known as the "Unquenchable Black Flames", the Darkness of Yomi-no-Kuni can be likened to an "Eternal Shadow". Physically, it is unaffected by any and all logical interactions that would otherwise "dispel" or "alter" a shadow, such as light, requiring it to be destroyed like any other physical, Chakra-based Ninjutsu. In regards to interacting with other Jutsu, the Darkness of Yomi is neutral to any and all Elements and techniques, playing on equal terms with anything and everything, due to it's unknown and unique origins. With Shayde's right Mangekyō Sharingan, and this eye alone, the Darkness can be manipulated like any other Ninjutsu, allowing the user to change both it's shape, and state, physically mimicking the properties of other materials, substances, etc, while giving it whatever shape they desire. This allows the user to create anything from simple projectiles, tools, weapons, and other similarly simplistic offensive applications, to more complicated applications, like structures, and even beings with automated properties, such as golems, with the overall limiting factor being the user's imagination. These applications are Ranked D-Rank to S-Rank, following reasonable logic in their scale and design, and come with their associated Chakra costs and damage values in relation to their Rank. For S-Rank applications specifically, each individual application incurs a 1 turn reduction on the user's Mangekyō Sharingan's remaining turns. In regards to maintaining applications, the user expends 5 Chakra per turn, and an additional 5 if they are automatic, per application. As a more supplemental action, the user can infuse other techniques with Darkness, giving it the same resistance to other techniques, while also empowering them due to the presence of additional Chakra. This application specifically is B-Rank, costs 20 Chakra, and increases the Rank of the infused Jutsu by one, or increases it's damage by 40. It costs one of the user's 3 Jutsu per turn, is performed within the same time frame as the infused technique, can be performed once every two turns, and incurs a 2 turn reduction on the user's Mangekyō Sharingan's remaining turns.




Finally, while each eye individually has it's own ability, and applications, when the user combines both eyes, they achieve a hidden, "Third Eye", known as the (Shinkaijūkangan) Abyssal Traversal Eye. This "eye" grants the user both access to and control over the Yomi dimension simultaneously, with two potential applications. The first acts as an alternative to the simple one-way portals in and out of Yomi-no-Kuni that "(Iriguchi ni Yami) Door to Darkness" provides. This application, known as (Rōka ni Yami) Corridor of Darkness, has the user, as they create a portal within the Impure World to Yomi-no-Kuni with their left eye, bend and fold Space-Time within the latter using their right eye, and create another portal leading back into the former, linking the two spaces together, effectively creating a wormhole from one point in the Impure World to another, using Yomi as a proxy. Through this, they can link Space-Time within the immediate vicinity, allowing the user to reposition themselves, or perform sneak attacks within combat, or traverse across vast distances in an instant, allowing immediate travel to any Landmark within the Ninja World from their current position, though this still follows the standard travel rules, such as the 45 min travel time, interruption rules, etc. This application is A-Rank, costs 30 Chakra, has a range of Short - Long, can't be utilized at the same time as any "(Yomotsu Hirasaka) Underworld Slope Hill" application, can remain active for 2 turns, and reduces the user's Mangekyō Sharingan's remaining turns by 2. In the case of making a portal that links to a distant location for the purposes of travel specifically, the user can achieve this usage so long as they at least have their 3 Tomoe Sharingan active, however, this still follows the limitations and costs of the technique, affecting the user's Mangekyō Sharingan's remaining turns, triggering the same negative side effects from overuse, specifically blindness, just without the need for the activation itself.

The second application utilizes a concept the Sharingan is well known for, namely it's ability to "copy" aspects of other techniques, from physical movements like Taijutsu, to entire Ninjutsu via their seals. This application, known as "(Sekai no Uragawa) Reverse Side of the World", allows the user to, upon perceiving another dimension besides the Impure World, or Yomi-no-Kuni, automatically and passively "copy" that dimension, then construct, and cast a "shadow" of that dimension within Yomi-no-Kuni, much like how Yomi does for the Impure World itself. Through this application, the user is able to indirectly access dimensions other than Yomi, using it's "shadow" as a proxy. Despite this, the user cannot access other dimensions directly from the Impure World, for example, the user cannot create a portal to the Kamui Dimension, nor vice versa. As their link to that dimension is only established and maintained via Yomi, any and all forms of access to these other dimensions must stem from Yomi itself. In other words, the user must first be within Yomi, before they travel to the "shadow" of the Kamui Dimension, then, and only then, can they travel to the Kamui Dimension itself, with this example, and chain of events being the same for the reverse as well. In this sense, Yomi can be thought of as the "central hub" of transportation, while the individual dimensions themselves can be considered branching "destinations", with all roads only leading to Yomi, and not to each other. As previously mentioned, this application is passive, and activates upon the user perceiving another dimension with their Sharingan active, however, travel between dimensions still follow the inherent restrictions and costs of the related applications (For example the Chakra and other related costs for "(Iriguchi ni Yami) Door to Darkness" to open portals between dimensions, etc).

Note: This technique, and almost all of it's applications, can only be utilized while the user's Mangekyō Sharingan is active, with the only exception being the travel application of "(Rōka ni Yami) Corridor of Darkness". Additionally, if the user should be blinded from overuse, or the use of Forbidden Dōjutsu (Eg; Izanagi, Izanami, etc), they naturally cannot perform any applications related to the blinded eye(s).
Note: If an opponent with no means to return to the Impure World is sent to, or is otherwise trapped within Yomi-no-Kuni, they cannot return unless the user brings them back.
 

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#11
New Cycle: 1/5/2019 - 1/12/2019

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.

The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in this Post. Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 
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#12


( Dojutsu: Teinai no kami) - Eye Technique: God in Authority
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: -90 ( -30 per additional turn )
Damage Points: N/A ( -20 per use)
Description: It's known that Shraingan's next evolution into the Mangekyou is the "eye that reflects the heart". For that reason alone, Ikiru's Mangekyou resembles much of the regular Sharingan. It goes to show what is within his heart; someone whose nature is "Insightful" and full of "Hypnotism." This means deep down his consciousness is very easily changeable, fluid/ flexible, but at the same time, knows the specific causes and effect of each choice within those changes. Teinai no kami is a set of abilities born in Ikiru Uchiha's eyes. Once Ikiru’s Mangekyou Sharingan is active with both MS present in each eye, Ikiru attains a passive sight to see their imminent alternate future’s body course of events [Link]. This then allows him to make wiser actions from these events, by choosing a different course of action (+1.5 to base tracking). This basic ability comes from his Mangekyou Sharingan eye’s to link his alternate reality’s dimension, which is rather a few moments ahead in time than his own. The key to this ability lies in of both his the Right and Left MS eyes of Ikiru Uchiha.


His right eye has the ability to swap any non-sentient/ living object(s) (Short to Mid-range) with another exact object(s) from his alternate dimension as well conjure an item from his alternate reality, due to him being unable to travel to that dimension. When activated, his sharingan spins only slowly stopping once the object of aim has been fully completely been exchanged, occurring instantaneously. Given the swapped object had a fuinjutsu seal, that object will lose the seal placed upon entering the alternate reality dimension since no chakra exists in that dimension. With whatever in that seal ceasing to exist as it’s destroyed along with the seal.

While his right eye can swap things, his left eye can ‘in-a-sense’ nullify chakra based objects, substances, or Seals/ Portal-related-mediums (Mid to Long range). In his alternate reality, there exist no chakra, a place without ninjutsu ever being made or even the beginning of shinobi. A world that lives with no ninja technology, but rather only human technology of science. That alternate reality dimension is a place that things, objects, substances, or even people with chakra cannot exist. By swapping chakra within a jutsu to his alternate dimension, the jutsu ceases to function. Resulting in an effect that appears like the jutsu poof'd out of existence, much like a summoning would when released.

Note: Objects conjured from the alternate reality dimension, are A-rank Tools that don’t use/have chakra, of their choice, must be detailed in what their function are. Only 1 tool per turn can be conjured from that dimension.
Note: User can swap objects with their right eye once per turn. Which will be on a 2 turn cool down before reusing.
Note: Seals with sentient creatures within them, cannot be swapped.
Note: User can swap objects with their left eye once every other turn. Doing so the user loses sight to see their imminent alternate future’s body course of events for 1 turn (base tracking returns to normal).
 
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#13
(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short-Long
Chakra cost: 40/60
Damage points: 100 if uses repel, -40 per turn in the void (, -20 to the user)
Description: Linked to both the users eyes, this technique is based around the concept of a void. One that the user is able to open with his eyes, pass through and open at will, though with limited use before going blind. The concept is based around opening a void which he can pass himself or items through, and upon ejecting, it creates a absolute repelling force akin to shinra tensei, pushing everything away with a short range scale. This has been adapted tso simple skill can use used for various uses, allowing the user to pass in and out of the void for travel and offensive purposes, the void being his own dimention similar to that of obito's unique space.

Left eye: The first application is similar to Obito's MS, where the user will use his sharingan to fade into the void in an instant, removing himself from reality for a moment, allowing him to avoid almost anything. Unlike obito his entire form will disapear, passing into the void, and can choose to take anyone or anything in contact with him into the void, though he doesn't have to. When he draws himself into the void, it acts like a vacuum pulling him in in compacting his existence to go into his own realm, so that when he comes back he is forcing himself into a single space, forcibly pushing his existence into a space, creating a repelling force around him short range that will push anything away as he now occupies this space, this force being absolute causing 90 damage to anyone in short range this, though this damage can be blocked with armors and such, mitagating the damage, though they will be forced out of that space. The user can pass into the void emerging from it at any location, much like how obito can, pushing everything outwards that's in the way, as the pocket opens up from his void world this will cost 40 chakra.

Right Eye: As well as simply passing in and out of the void, this also can be used in an offensive manor. By focussing on a single point on the field the user can forcibly open the void, a space of nothingness up to the diameter of 2m. This will open in an instant but the offensive side is that the void will forcible close itself, sucking anything into the empty space as this gateway closes are rapid pace. An absolute pulling force, similar to how Chibaku Tensei draws everything in. The only way to escape it is to get out of range of the portal before it closes, using something of equal power to hold you in place also works (F rank power or equivalent through boosts). They would need to find a way to counteract the F rank pulling power of the void drawing everything in. After one turn the user wont be able to hold this portal open and it will close at the beginning of the following turn. The pulling force is that of 100 damage points ripping everything into the void while costing 60 chakra to hold it open.


The void is a realm of absolute nothingness, pure empty space, like the space between attoms themselves. There is no light, no gravity, nothing at all. Pure emptiness. The user is able to keep themselves as a whole through the powers of their sharingan, adapting to this realm they have unlocked. Anyone not familiar with this realm will have their body slowly pulled apart by the emptiness of the void while their mind goes crazy from the lack of anything. This will cause 30 damage per turn to anyone trapped in the void apart from the user. Much like how obito knows, the user will know where they want to appear in the world, having that link to reality like shown in the series.

Note: Natsu can use these abilities a total of 6 times per battle with his MS active, it reduces the duration of MS by one turn, 3 uses per eye.
Note: If an opponent with no means to return to the normal world is sent to the void, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: After the first four uses, the user's eye will begin to bleed from the strain and the pain causes by the use of his MS, causing his sharingan deactivate, and must wait 1 full turn before reactivating his MS. After the 6th and final use, he will go blind.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have MS active
Note: Can only be used by The pervy Sage






( Doujutsu: Susano'o ) - Eye Technique: Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra Cost: 120 ( -30 per additional turn )
Damage Points: N/A ( -10 to user per turn )
Description: Susano'o, also known as the Tempestuous God of Valor, or literally "He with the ability to help by all means", is the second ability granted by the Mangekyō Sharingan to those who awaken the abilities along with the powers of the void. It creates a gigantic, humanoid, ethereal warrior that surrounds the user. This ethereal warrior's appearence is unique to each user, where this variation takes the form of a knight with wings, granting flight in it's complete form, a tridgent and dragon themed armor. Even though it envelopes the user, they can move around. Also, a sufficiently powerful attack will still result in damage, especially during the technique's initial stages. The only known ways to attack the user while Susanoo is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defence with overwhelming force. Susanoo users are also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain Susanoo. Normal and Sound-based genjutsu can also bypass Susanoo's impressive defense. Along with general attacks and flight being granted the wings, much like how Sasuke's susanoo can fight, this susanoo has two weapons it is able to create which are directly linked to the users Farsight space time techniques, these weapons are a tridgent and a shield.

Tridgent; A simple three pronged tridgent, it's size to the same scale of Susanoo itself which can be wielded with one or both hands by the ethereal warrior. This tridgent's swings hit with S rank power of pure brute force. This can reach long range and be thrown also.

Shield: The shield is similar to that seen on Itachi's susanoo, large enough to cover atleast a third of the entire body of susanoo. in the partial form it will grant B rank defense. In it's full form it will grant A rank defence, stacking on top of susanoo's body defence. What's unique about this shield, is it can be uses as a portal to the void once per battle. This is like a large vacuum where everything is drawn into the empty space which is the users realm, pulling everything in to the center of the shield into the nothingness that is the void. This is the size of the shield itself and pulls everything in short range infront of the shield like an absolute pulling effect to try and fill the mass empty space that is the void. This lasts for one turn and can be used twice per battle.


Note: While active user can't use Eye Techniques except for Farsight and those pertaining to Susanoo.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susanoo grants an A-Rank defense against most elemental attacks, specially tangible ones.
Note: With Susano'o active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, shield etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used twice and last for a maximum of 6 turns in total after which the user will be left blind in both eyes and extremely exhausted.
Note: The special abilities of the shield count as one of the users three moves per turn.
Note: Can only be used by The pervy Sage


Note: I put "the user" because i'm thinking of changing my Natsu bio.

(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A ( -20 per use )
Description: Linked to both the users eyes, this technique is based around the concept of a void. One that the user is able to open with his eyes, pass through and open at will, though with limited use before going blind. The concept is based around opening a void which he can pass himself or items through, and upon ejecting, it creates a absolute repelling force akin to shinra tensei, pushing everything away with a short range scale. This has been adapted so simple skill can use used for various uses, allowing the user to pass in and out of the void for travel and offensive purposes, the void being his own dimension similar to that of obito's unique space.

The void is a realm of absolute nothingness, pure empty space, like the space between atoms themselves. There is no light, no gravity, nothing at all. Pure emptiness. The user is able to keep themselves as a whole through the powers of their sharingan, adapting to this realm they have unlocked. Anyone not familiar with this realm will have their body slowly pulled apart by the emptiness of the void while their mind goes crazy from the lack of anything. This will cause 20 damage per turn to anyone trapped in the void apart from the user.


Left eye: The left eye links to passing into the users void realm in one of two ways. The first application is similar to Obito's MS, where the user will use his sharingan to fade into the void in an instant, removing himself from reality for a moment, allowing him to avoid almost anything while his form can still be seen like an after image. When he returns the user will materialise their body at their current location though. While phased in this form the user can have their after image move around and when they return it will be to where their after image was, much like when obito re-solidifies. The user can use this on part of their body or their body as a whole, taking only their form into the void realm. The second application is for the user to draw themselves and anything they choose to, that they are touching, into this realm, where they will completely pass into the void. The difference between the two is this, the fading side is something that can last up to two turns, only takes the users body there and after which they will return to where their after image was left. The second version takes the user to the void realm completely where they will remain until they choose to turn.

Right Eye: The right eye is linked to the offensive application, where the user will focus on a single point to tear open a hole in space linked to the void. They can use this for various reasons but the main application would be to seal off their opponent or one of their jutsu. The right eye creates a focal point for the opening of a portal much like how amatersu needs a focal point, drawing anything short range into that point and taking it into the void realm. This can be used on a person or a jutsu itself as long as the user can focus on the the single point to create the portal into the void realm, drawing the jutsu through that focal point into the void realm, similar to how kakashi uses kamui.

Note: Can use these abilities a total of 6 times per battle with his MS active, it reduces the duration of MS by one turn.
Note: If an opponent with no means to return to the normal world is sent to the void, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: After the first four uses, the user's eye will begin to bleed from the strain and the pain causes by the use of his MS, causing his sharingan deactivate, and must wait 1 full turn before reactivating his MS. After the 4th use in one eye, the user will go blind in that eye.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have MS active
Note: Can only be used by The pervy Sage

( Doujutsu: Susano'o ) - Eye Technique: Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra Cost: 120 ( -30 per additional turn )
Damage Points: N/A ( -10 to user per turn )
Description: Susano'o, also known as the Tempestuous God of Valor, or literally "He with the ability to help by all means", is the second ability granted by the Mangekyō Sharingan to those who awaken the abilities along with the powers of the void. It creates a gigantic, humanoid, ethereal warrior that surrounds the user. This ethereal warrior's appearance is unique to each user, where this variation takes the form of a knight with wings, granting flight in it's complete form, a trident and dragon themed armour. Even though it envelopes the user, they can move around. Also, a sufficiently powerful attack will still result in damage, especially during the technique's initial stages. The only known ways to attack the user while Susanoo is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defence with overwhelming force. Susanoo users are also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain Susanoo. Normal and Sound-based genjutsu can also bypass Susanoo's impressive defence. Along with general attacks and flight being granted the wings. Much like how Sasuke's susanoo can fight, this susanoo has two weapons it is able to create which are directly linked to the users Farsight space time techniques, these weapons are a trident and a shield.

Tridgent; A simple three pronged trident, it's size to the same scale of Susanoo itself which can be wielded with one or both hands by the ethereal warrior. This trident's swings hit with S rank power of pure brute force. This can reach long range and be thrown also.

Shield: The shield is similar to that seen on Itachi's susanoo, large enough to cover at least a third of the entire body of Susanoo. in the partial form it will grant B rank defence. In it's full form it will grant A rank defence, stacking on top of Susanoo's body defence. What's unique about this shield, is it can be uses as a portal to the void once per battle. How this works is the user will create focal point at the center of the shield which will be a portal to their void realm. As the shield is raised to block an incoming jutsu, or attack, it will be drawn into this focal point which is a portal to the void realm, sending the jutsu or attack there. This will only absorb a jutsu the size of the shield or the part of the jutsu where the shield is. If it were to be used on a technique large enough to wipe out a landmark, such as a giant fire blast, it would simply protect the user by the part that would hit him being draw into this shield, though the rest would still hit the area around him.

The void is a realm of absolute nothingness, pure empty space, like the space between atoms themselves. There is no light, no gravity, nothing at all. Pure emptiness. The user is able to keep themselves as a whole through the powers of their sharingan, adapting to this realm they have unlocked. Anyone not familiar with this realm will have their body slowly pulled apart by the emptiness of the void while their mind goes crazy from the lack of anything. This will cause 20 damage per turn to anyone trapped in the void apart from the user.

Note: While active user can't use Eye Techniques except for Farsight and those pertaining to Susanoo.
Note: Takes 1 full turn to stabilise into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susanoo grants an A-Rank defense against most elemental attacks, specially tangible ones.
Note: The shields space/time ability can be used twice, reducing MS by 1 turn each time.
Note: With Susano'o active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the rib cage, shield etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used twice and last for a maximum of 6 turns in total after which the user will be left blind in both eyes and extremely exhausted.
Note: The special abilities of the shield count as one of the users three moves per turn.
Note: Can only be used by The pervy Sage
 
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