Satetsu: Kanchō ✦ Iron Sand: Low-Tide
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Using body movements the user takes hold of a pre-existing source of iron sand and manipulates it creating a large controlled wave of iron sand with offensive capabilities. The size of the wave depends on the relative size of of the source, but can never exceed mid.range dimensions, as the wave moves so fluid in motion that it nearly resembles water in terms of properties (flexibility, adaptability, etc). This feat is attributed to the wave of iron sand's lowered density which also allows the mass to easily "absorb" denser objects which sink into the depths of the mass wherein it's offensive capabilities are truly experienced. Within the wave of iron sand the grains are elongated and sharp, like senbon, and constantly stay in high motion within this realm creating a piercing/shredding effect that can easily leave mangled anything that may be taken within the jutsu. Low-Tide lasts for 2 turns or until destroyed, whichever comes first, and can also defy gravity due to the jutsu's/user's magnetic capabilities.
>Can be used 4x per battle
>Has a 1 turn cooldown after use
Satetsu: Michishio ✦ Iron Sand: High-Tide
Type: Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 chakra per additional turns)
Damage: N/a
Description: Using two hand seals the user takes hold of a pre-existing source of iron sand and manipulates it creating a large controlled wave of iron sand with defensive capabilities. The size of the wave depends on the relative size of of the source, but can never exceed mid.range dimensions, and once triggered can be guided and used to block oncoming attacks. This feat is attributed to the wave of iron sand's high density which allows the wave to be compact and shock absorbent while remaining fluid in motion when in control. Overall this allows the wave of iron sand to effectively take damage and remain strong, and if not completely overpowered can be further manipulated by the user to form into a compact sphere around the target(s) binding and restricting their movement within the high density sand. When further manipulated and used to bind targets the newly formed sphere defies gravity as it levitates in place above the ground, and can be sustained for additional turns at the cost of -10 chakra per turn.
>Can be used 4x per battle
>Has a 1 turn cooldown after use
>Cannot be used again until jutsu is out of play
Declined: The two above customs are declined. You can really just put those two things into one custom.
Satetsu: Jiryoku ✦ Iron Sand: Magnetic Force
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: A jutsu initiated by closing one's fist towards the targeted source, Magnetic Force is a jutsu that manipulates the magnetic field within a source of iron sand making various sections polar opposites, thus causing the source to explode within. The process is fairly swift, and the explosion is triggered when the user opens their closed fist where the iron sand then violently reacts to itself and explodes outwards in various directions within the realm of the targeted source making the jutsu a controlled explosion.
>Can be used 3x per battle
>Has a 2 turn cooldown
Declined: Explain if this is something that happens on supplementary/defensive stuff or if this happens only with iron sand lying around. I ask because this won't really work on an offensive technique that already does damage. -Sasori
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Using body movements the user takes hold of a pre-existing source of iron sand and manipulates it creating a large controlled wave of iron sand with offensive capabilities. The size of the wave depends on the relative size of of the source, but can never exceed mid.range dimensions, as the wave moves so fluid in motion that it nearly resembles water in terms of properties (flexibility, adaptability, etc). This feat is attributed to the wave of iron sand's lowered density which also allows the mass to easily "absorb" denser objects which sink into the depths of the mass wherein it's offensive capabilities are truly experienced. Within the wave of iron sand the grains are elongated and sharp, like senbon, and constantly stay in high motion within this realm creating a piercing/shredding effect that can easily leave mangled anything that may be taken within the jutsu. Low-Tide lasts for 2 turns or until destroyed, whichever comes first, and can also defy gravity due to the jutsu's/user's magnetic capabilities.
>Can be used 4x per battle
>Has a 1 turn cooldown after use
Satetsu: Michishio ✦ Iron Sand: High-Tide
Type: Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 chakra per additional turns)
Damage: N/a
Description: Using two hand seals the user takes hold of a pre-existing source of iron sand and manipulates it creating a large controlled wave of iron sand with defensive capabilities. The size of the wave depends on the relative size of of the source, but can never exceed mid.range dimensions, and once triggered can be guided and used to block oncoming attacks. This feat is attributed to the wave of iron sand's high density which allows the wave to be compact and shock absorbent while remaining fluid in motion when in control. Overall this allows the wave of iron sand to effectively take damage and remain strong, and if not completely overpowered can be further manipulated by the user to form into a compact sphere around the target(s) binding and restricting their movement within the high density sand. When further manipulated and used to bind targets the newly formed sphere defies gravity as it levitates in place above the ground, and can be sustained for additional turns at the cost of -10 chakra per turn.
>Can be used 4x per battle
>Has a 1 turn cooldown after use
>Cannot be used again until jutsu is out of play
Declined: The two above customs are declined. You can really just put those two things into one custom.
Satetsu: Jiryoku ✦ Iron Sand: Magnetic Force
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: A jutsu initiated by closing one's fist towards the targeted source, Magnetic Force is a jutsu that manipulates the magnetic field within a source of iron sand making various sections polar opposites, thus causing the source to explode within. The process is fairly swift, and the explosion is triggered when the user opens their closed fist where the iron sand then violently reacts to itself and explodes outwards in various directions within the realm of the targeted source making the jutsu a controlled explosion.
>Can be used 3x per battle
>Has a 2 turn cooldown
Declined: Explain if this is something that happens on supplementary/defensive stuff or if this happens only with iron sand lying around. I ask because this won't really work on an offensive technique that already does damage. -Sasori
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