Subete no mono | All thing connectedUpdating CW Armour
Hattori Hanzo
Type: Weapon
Rank: F
Range: Short (Long)
Chakra: N/A
Damage: N/A (-5hp to user per transformation)
Description:
Hattori Hanzo is the name of the armour that has been passed down for generations between ninja. This armour set has been word for centuries, each ninja upgrading and perfecting the armour until the armour itself became a weapon that was able to be used in battle. Originally crafted and created by a Samurai named Hattori Hanzo, the actual name of the armour has been lost long ago, after it was stolen and claimed by a ninja, who proceeded to pass it down. They say the spirit of the Samurai who made it still dwells within the armour, watching over who ever may wear it protecting them. Infused with Yang chakra along lines of the Change into Hell technique, this armour has been given sentience and control over itself. Capable of manipulating itself via taking hp from the host instead of chakra, it can change its form to be what ever it or its user desires. It can manipulate its fabrics and steel to form any type of armour, or any other forms it may think of, such as wings, a cape, a shield etc.
Hattori Hanzo is a dress armour with unique properties of being both offensive and defensive. While comprised of lightweight leather underneath, on top of the armour actually are slots for ninja tools that may be stacked on top of each other, forming a scale like pattern on top of the leather, but underneath the cloth design cover that is on top (fig. 1). By simply flicking the dress one can fire out a ninja tool in the chosen direction as it comes loose from the dress, travelling at the same speed as if being thrown. These ninja tools are specially made by the current wearer to be custom made chakra metal ninja tools, able to conduct chakra. The advantage of the battle dress firstly is that while all the ninja tools are stacked like scales. Infused with Yang Chakra, these scales give the user a constant -40 damage resistance due to the Yang Natures vitality and ability to strengthen via chakra. Each ninja tool is capable of being taken from the dress by the user and held or thrown. Several of these shuriken are custom made to be larger shuriken (Fuma like Shuriken) again able to conduct the chakra of what ever element the user is currently using at the cost of an extra 20 chakra dealing 60 damage. Within the same timeframe once per turn, the user can channel the same elemental chakra along side the current attack they are doing, and do a pirouette spinning on the spot sending out a barrage of these elementally enhanced shuriken, at the cost of 40 chakra and dealing 80 damage; this can only be used twice per battle.You must be registered for see images
Declined: You say the CW can take HP instead of chakra to change forms or whatever but you dont assign how much health this would actually cost? Also I advice against this taking out of your HP pool and just have it work on chakra. I probably wouldn't allow HP usage like this for this CW. - Daemon
Subete no mono | All thing connected
Type: Supplementary
Rank: N/A
Range: Short-Long
Chakra: N/A (+10)
Damage: N/A
Description:
By taking advantage of the current rain falling down, the user is able to use the conductivity of the water to increase the range of their Raiton/Lightning release techniques by one extra range. Similarly to releasing Nagashi from the users body or something like Chidori/Raikiri where the users body is coating in their own lightning release, the have no risk at shocking or harming themselves via shape manipulating to control where the chakra is going. Should the user be able to use rain release as well, they are able to perform Raiton from the clouds, similar to the process of the B rank technique Fangs of Lightning.
Declined: Alright so, you aren't gonna be able to use any lightning technique from the sky with this technique. Secondly, what kind of technique is this anyway is it passive, active or what? Do you use it in the same time frame as another technique? This technique is very weirdly worded. Also no restrictions? - Daemon
Ameton: Jinsokuna rakka | Rain Release: Swift Falling
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30 (+10)
Damage: 60
Description:
With the users rain coming down and performing a single seal, they will infuse their raiton/lightning chakra within the rain, causing the rain to be filled with lightning chakra. This causes two effects to hamper enemies while benefiting the user. Using shape manipulation, they are able to bend the light by manipulating the raindrops by chaning the shapes of each drop falling to be convex, angling the light generated from the lightning towards the opponents causing blindness. By each raindrop refracting light from another, this effectively creates an endless loop of light being reflected from old rain that is currently falling to new rain that falls. Additionally, due to the heavy rain that is filled with chakra, this effectively creates a wall of chakra that the sharingan and rinnegan see's. However due to the amount of rain falling, it would be like several thousand walls of chakra between an opponent and the user.
Notes:
-While active, user cannot use any other lightning jutsu
-Can only be used 3 times per battle
Declined: That light refraction part is a REACH. You didn't finish explaining the sharingan and rinnegan part, all you said is that they see the chakra. I assume you meant it makes it hard to see through the rain but I doubt you'd need lightning infusion to do this. I feel like this is something you can do fundamentally with a canon rain technique that causes it to rain. Please develop this idea more. - Daemon
Ameton: Arashi no Kuro | Rain Release: Black Storm
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 140
Damage: N/A
Description:
A powerful rain release technique that summons forth jet black clouds that cover the battlefield, producing a fierce storm and rain. They create powerful winds comparable to gales and tornado's, although lack any damage capabilities. However, due to the severity and power of the rain falling combined with the powerful winds blowing, it reduces all fire/heat based elements and wind/wind based elements techniques from both the user and the opponents by -20 damage. The reason being that the rain falling begins cooling and dousing all fire, while the sheer power from the winds begins to miss shape and redirect all winds. Additionally, this makes any ranged ninja tools B rank and below rendered useless.
Notes:
-Can only be used twice
-Negetive debuff affects both user and opponent.
Declined. I'm not necessarily declining this because it doesn't make sense, or anything like that. But I just want to say, you don't need an S-Rank custom that costs 140 chakra to debuff an opponent by 20 damage lol. Rework this a bit and reduce the chakra cost.
Type: Supplementary
Rank: N/A
Range: Short-Long
Chakra: N/A (+10)
Damage: N/A
Description:
A passive technique by taking advantage of the rain falling down from the sky, the user is able to spend an extra 10 chakra per Raiton technique extend the range of their technique by one. Similarly to releasing Nagashi from the users body or something like Chidori/Raikiri where the users body is coating in their own lightning release, the have no risk at shocking or harming themselves via shape manipulating to control where the chakra is going. The secondary advantage of this technique is that by jumping from one raindrop to the other, the user is able to use shape to cause the lightning technique to strike from different angles. Th example being that each raindrop would represent a vector or point, allowing the lightning to jump from one to the next, moving about as the rain falls.
Notes:
-Can only be used 5 times
-Can be used with the users Rain or by natural rain
- Can only be used with unfocused Lightning Techniques like Chidori Nagashi etc.
Approved with edits made - Daemon
Ameton/Raiton: Jinsokuna rakka | Rain Release/Lightning Release: Swift Falling
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30 (+10)
Damage: 60
Description:
With the users rain coming down and performing a single seal, they will infuse their raiton/lightning chakra within the rain, causing the rain to be filled with lightning chakra. This causes two effects to hamper enemies while benefiting the user. Using shape manipulation, they are able to bend the light by manipulating the raindrops by chaning the shapes of each drop falling to be convex, angling the light generated from the lightning towards the opponents causing blindness. This raiton technique, similar to (Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar causes bright raiton chakra to blind the targets. By each raindrop refracting light from another, this effectively creates an endless loop of light being reflected from old rain that is currently falling to new rain that falls. Additionally, due to the heavy rain that is filled with chakra, this effectively creates a wall of chakra that the sharingan and rinnegan see's. However due to the amount of rain falling, it would be like several thousand walls of chakra between an opponent and the user. Due to this chakra wave, users with doujutsu (excluding byakugan) can only see chakra, and not the actual user, unless within short range. By paying 10 chakra per turn, the user can keep the effect active but cannot use any other lightning techniques while active.
Notes:
-While active, user cannot use any other lightning jutsu
-Can only be used 3 times per battle, each usage lasting 3 turns.
-Must have a two turn cool down inbetween uses
Approved with edits made - Daemon
Ameton: Arashi no Kuro | Rain Release: Black Storm
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+10 per turn to focus)
Damage: N/A
Description:
A powerful rain release technique that summons forth jet black clouds that cover the battlefield, producing a fierce storm and rain. They create powerful winds comparable to gales and tornado's, although lack any damage capabilities. However, due to the severity and power of the rain falling combined with the powerful winds blowing, it reduces all fire/heat based elements and wind/wind based elements from the opponents by -20 damage. The reason being that the rain falling begins cooling and dousing all fire, while the sheer power from the winds begins to miss shape and redirect all winds. Additionally, this makes any ranged ninja tools B rank and below rendered useless. The technique lasts four turns.
Notes:
-Can only be used twice
- Two turn cooldown inbetween uses on ending
Approved. Made significant edits. Contact Drackos if you want it declined.
Mythical contract animal
Summoning Animal:
Treant
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Scroll Owner:
Strix
Other Users who have signed contract:
N/A
Summoning Boss if existing:
N/A
Other Summoning Animals tied to contract:
N/A
Description and Background:
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"You remember the Old Forest? On the borders of Buckland? Folks used to say that there was something in the water that made the trees grow tall, and come alive. Trees that could whisper, talk to each other. Even move. "
Standard Ability 1: Being made of Wood, they have a natural affinity to wood release, capable of using the Advanced element with no handseals, as well as Earth and Water the elements that make up the AE. If a summon is capable of using other elements that require handseals, they will perform the element without handseals but will still take the time it takes to perform the handseals.
Standard Ability 2: The Treeants are in tune with nature and the energy that flows in the world, and as such all Treeant attacks are infused with Natural Energy, being on par with Sage mode, excluding the bonus though.
Standard Ability 3: Treeants are hearty strong creatures, comprised entirely of wood and oak, strong ancient beings that have lived for ages. They are strong with the natural energy running through them, having a passive -20 damage to incoming damage. However similarly to Wood, Treeants also have a weakness to lightning, and as such, the damage shaving is not applied to the element.
Unique ability: The Treeants, being one of the original creations of the world when it was made, are comprised of wood, and as such know how to manipulate it with ages and generations of knowledge. As a result, they are capable of using wood on the same level as Hashirama, using all techniques he is able to, without the need the need to be in Wood Sage Mode.
Declined: Advanced Elements haven't been allowed on Summons for a while now. I believe the only "recent" exception would be Korra's Xenomorphs, but they don't inherently possess an AE on their own as I understand it. Even without that example, having Wood on all Summons of a given Contract, on top of whatever the individual Summons themselves do might be too much. This gets worse since you're trying to get Hashirama level Wood, which is a 20k purchase, on all Summons of an entire Contract. That simply won't happen. On top of that, the Senjutsu passive ability probably won't be allowed either, because I see it as a way of saying anything your Summons do is able to compete with Y/Y, which I'm skeptic about because there's a number of ways that neutrality can be abused in individual summons. The only part that can work is the Passive Damage shaving, because it's basically a Bio Specialty, and not as high as say Yang, which has 30 damage shaving.
I'm not entirely sure how to help guide you to improve this, or make it more approval, but my primary note would be that you simply can't have Hashi level Wood as a Unique. At best, you might be able to get Basic Wood as a Unique, and even then, you're best consulting LoK on that one, because like I said, AE's aren't allowed on Summons any more, and it's made worse by the fact you're trying it for an entire Contract. Instead of going for Wood Release, you could give them the ability to manipulate their own bodies on the same level, but it'd need to be clearly defined and restricted in regards to damage, usage, range, interaction with other things, etc. It seems like splitting hairs, but AE's aren't allowed on things like Summons anymore, because it basically invalidates the need to make something that exists on the scale of a biography. Having it as something your Treeants can biologically do though doesn't give you access to the Wood Release list, and thus doesn't conflict with that rule.
I'm not entirely sure how to help guide you to improve this, or make it more approval, but my primary note would be that you simply can't have Hashi level Wood as a Unique. At best, you might be able to get Basic Wood as a Unique, and even then, you're best consulting LoK on that one, because like I said, AE's aren't allowed on Summons any more, and it's made worse by the fact you're trying it for an entire Contract. Instead of going for Wood Release, you could give them the ability to manipulate their own bodies on the same level, but it'd need to be clearly defined and restricted in regards to damage, usage, range, interaction with other things, etc. It seems like splitting hairs, but AE's aren't allowed on things like Summons anymore, because it basically invalidates the need to make something that exists on the scale of a biography. Having it as something your Treeants can biologically do though doesn't give you access to the Wood Release list, and thus doesn't conflict with that rule.
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