(In'yōton-Onmyōton: Goshiki Dōkan) Ying-Yang Release: The Five Colours Path
Type: Supplementary/Offensive/Defensive
Rank: S-Rank
Range: Short-Range
Chakra: N/A
Damage: N/A
Description:
With Yin-Yang release teachings, the user masters the ability to fully change the nature of his chakra into the 7 natures that exist within chakra. Earth, Water, Fire, Wind, Lighting, Yin and Yang. The ability to understand and master all natures of chakra opens up different ways to use it and, as a result, diferent approaches to chakra as a whole. By using this knowledge, Scorps developed the The Five Colours Path. The user will focus and manifest the 5 elemental natures of his chakra into 5 spheres (roughtly the size of a fist) that will hover around him, within short range. To do this, he takes half of his total chakra (his max possible chakra), divides it into 5 equal portions and changes the nature of each into one of the 5 basic elemental natures. Each of the spheres contains 1/10th of his chakra molded into one of the basic 5 natures and establishes itself as a separate chakra pool from the users remaining chakra inside his body (which can, from that point forward, only be used for non elemental techniques) and from each of the other spheres. Once the technique is active, any elemental ninjutsu will be used either from the spheres or by having the spheres be the medium to do the technique (for example, for an earth technique that would otherwise require the user to put his hands on the ground, the sphere will move to touch the ground to trigger it; a fire technique that would engulf the users fist in flames would see the fire orb merge with the users fist; etc). The advantage is that, by using the orbs as his proxies, the user can use elemental ninjutsu without needing to use handseals, independently, needing only to focus on the orbs and control them to do the required action. Additionally, each technique performed using the orbs will not pull chakra from the user but from the orbs, with all that entails. However, all of this comes at a great cost: each orb carries only 1/10th of the users total chakra and, since its separated from the users main chakra pool inside his body and the other orbs, it can be depleted. If an orb is depleted, it will disappear and the user will lose te ability to mold that elemental nature for the rest of the fight. It also means that each orb can be used independentely of each other but that they can be targeted by sealing techniques or chakra absorption techniques. If all 5 orbs are depleted, the user will lose the ability to change the nature of his chakra into the five elements and be restricted to Yin and Yang nature manipulation. The user can, however, merge 2 or more orbs into one in order to use elements composed of more than one nature, like KGs or CEs, but this action cannot be reversed and the user loses the ability to use the basic natures that were used (for example, if one combines the orbs of Water and Earth to be able to use Wood techniques, one becomes unable to use Earth and Water techniques). The orbs carry an ultimate defensive capability, allowing them to be sacrificed to cancel a technique of their own element, regardless of property, rank, speed, etc. However, by sacrificing an orb to cancel a technique, one essentially depletes the orb and becomes unable to use the nature of its element for the rest of the fight. The technique can be canceled and the user can reabsorb the remaining chakra in the orbs into himself but this prevents any future use of the technique and doesn't reestablish any ability to mold a given nature that could have been lost.
Note: Can only be used by Scorps
Note: Nature manipulation restrictions that may come from sacrificing or depleting orbs, cannot be reversed by healing or any other method and will last until the fight ends
Note: Defensive ability is absolute and counts as one of the users moves
Note: Usage of the technique prevents the user from doing summons or using clones and cannot be used if any clone technique has been used before
Note: Must cancel any Sage Mode (or Senjutsu related modes) before activating and cannot use them during or after the technique ends
Note: Usable once per fight
Declined: Alright, so my main issue with this technique is the "absolute" defense part. How does it actually work? You spent a good portion of the technique explaining the elemental section which is fine but don't go into depth on how the defense actually works. Does the orb clash with the technique to disperse it? and by what method is it dispersing it? Is it negating the technique similar to a truth seeking-ball or is it something else? I notice that your technique has no chakra cost, for your sealing/chakra absorption line, what is the threshold to be able to absorb these orbs? like can an S rank Dark technique (which can absorb up to 40 chakra) just absorb your orb straight up? - Daemon
(Yōton/Suiton: Megami no Renrakusen) Yang/Water Release: Touch of the Goddess
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
One of the unique properties of Water Release is its ability to serve as a medium to facilitate the use of Medical Ninjutsu. This is due to Water being the major component in most living beings; from mammals to plants, Water is essential to life. Water is a medium for proteins, energy, ions, its what gives cells their "volume" and form, etc etc. Using this principle, Medical Ninjas have long since been able to use water to remove poisons, make healing less painful, create medicine, etc. With the mastery over Yang Release and Medical Ninjutsu, one can further explore and improve those characteristics and employ them more pratically. The Touch of the Goddess is a technique in which the user will be able to embue into his water techniques healing properties as well as use them as a medium for specific healing techniques. An activation passive technique, it gives all Water techniques used afterwards the ability to heal any ally in contact with them for the same amount of chakra used for the technique. For example, using an A-Rank Water technique will allow the user to heal an ally (or himself) 30 points. This is limited to some factors, the main one being that the technique used needs to be one that can be shaped and used in a non offensive manner (even if its original use or type is offensive). Additionally, techniques that don't "last" and are "one shots", will only produce a momentary, "one shot" healing. On the other hand, techniques that last and are sustained, will heal while they last, for the same amount as the chakra needed to create it. A part from the additional healing effect given to the users water techniques, this technique also allows the user to use Water and Water techniques as a medium for his healing techniques. For example, if the user and an ally are in a lake and the user wants to heal him using Mystical Palm Technique, he needs only to use the technique and put his hand into the body of water. Passive abilities that Medical Ninja have such as Diagnosis Methods, that are used normally before healing a target can be used with Water Techniques and Water as a medium as well. All of these effects, however, require additional chakra to be used with each Water technique (10 additional chakra points) or Healing technique (20 additional chakra points)
Note: Can only be used by Scorps
Note: Lasts until deactivated
Note: Any technique labeled Medical Ninjutsu can be used but also any Yang Release technique with a healing effect as well as healing techniques not labeled as Medical Ninjutsu or Yang Release
Declined: This is a cool technique. However it is a bit broad, I am fine with your using yang healing through your non offensive water techniques as a healing method. the way how the restriction is worded, its as if you can use literally any Medical Ninjutsu through your water even if it isn't healing based. So clarify that part up. I'm skeptical to let this last until deactivated especially at no chakra drain/cost. I'd prefer is this had an actual turn limit. If you were to deactivate it, whats the cool down needed for you to use it again etc etc. - Daemon
(In'yōton-Onmyōton: Nagareru ) Ying-Yang Release: Flow
Type: Defensive/Offensive
Rank: N/A
Range: Short (Short-Long)
Chakra: N/A
Damage: N/A
Description:
As one masters Yin-Yang natures and their respective Ninjutsu applications, one learns to master his own chakra flow, control chakra, shape chakra and change chakra. Using this basic principle but applying it into a direct use, a ninja is able to use this ability to shape, control and change chakra that is released into the battle field by both himself and an opponent. This requires the ninja to be able to perceive said chakra, be it by his normal senses or enhanced ones (like Doujutsu, Sensory, etc) to then be able to exert control over it, which can be used to disarm a technique and dispel it, reuse the chakra in it, redirect the chakra into an attack, etc. Essentially, the user will be able to shape and take control of any chakra within short range around him (if the chakra also spans beyond the short range area, it can be pulled and manipulated towards the user) and, through body movement, syphon and transform it into its raw form, which he can then absorb into himself, dispel or redirect against his opponent in a raw form or shape with its original strength. The downside of the technique is that it requires the user to overpower the targetted chakra with his own, requiring him to spend double the amount of chakra than that of the original technique.
Note: Can be used against any form of chakra present on the field, affecting the user or allies, as well as any technique that uses chakra (elemental or not)
Note: Cannot be used against Genjutsu or Fuuinjutsu
Note: Can only be used once every 2 turns, up to 4 times per battle
Note: Can only be used by Scorps
Declined. In it's current state you could use this on techniques that form from the opponent's body and essentially instantly redirect that on them. It's just too broad and too strong to be allowed like this. The Truth-Seeking Balls are the best negation technique in the RP using Yin-Yang Release to achieve this; it requires physical contact in order to negate Ninjutsu. This technique, in its current state, can be done remotely at what seems to be any range and allows for a lot more versatility.
(In'yōton-Onmyōton Fuuin: Eien no Shichikakukei ) Ying-Yang Release Seal: Eternal Heptagram
Type: Supplementary/Offensive/Defensive
Rank: S-Rank
Range: Short-Range
Chakra: N/A
Damage: N/A
Description:
Using the same principle as the various seals and methods used to create Jinchurikii but applied to the entities created by the use of Creation of All Things, this technique is a hybrid between Yin-Yang Release and Advanced Fuuinjutsu. When branded with this technique, the user will have his creation sealed within himself, something that is achieved via a modified version of the
(Hakke no Fūin Shiki) Eight Trigrams Sealing Technique that was used by the Uzumaki Clan to seal the Bijuu Kurama (Nine Tailed Demon Fox) in its various Jinchurikii all the way up to Naruto Uzumaki. There are significant differences, however, that allow this seal to be simpler and, at the same time, more versatile and effective than the
(Hakke no Fūin Shiki) Eight Trigrams Sealing Technique. While the Uzumaki’s technique had to account for Kurama’s unwillingness to be sealed in its vessels and had to progressively allow the vessel to accommodate to the Bijuu’s chakra (to avoid risk of rejection and death), in this scenario the Creation is willing to be sealed and its chakra is that of the vessel (since it was its creator). By not having to account for the resistance of the Bijuu or the possibility of rejection, the seal is much simpler and easy to apply. The user will press his palm in the chest of the Creation and use Yin-Yang Release to manipulate it into a raw chakra form (a sphere, the size of a large basketball). He will then take his other hand (it will glow in what seems like a blue flame that will “burn” the symbols into him) and engrave the symbols for Earth (地球), Fire (火), Wind (風), Water (水), Lightning (電), Dark (闇)and Light (光), surrounding the symbol for Creation (創), in his stomach. The sphere of raw chakra will then flow into the seal and the technique will be completed. There are core differences between this technique and the seals used to create Jinchurikii: the user has no ability to restrain the creation inside him (like Naruto had to retrain Kurama) and the creation cannot take control over the user’s body, even if he wants to allow it. They will both share a mental world where they can communicate and interact outside the laws of space and time, much like Jinchurikii’s and their Bijuu do. Additionally, the presence of the Creation inside the user doesn’t offer him any special passive trait. However, it does allow the user to take on the form and the physique/physical abilities of the Creation (partially or completely) and share chakra between each other. If the user takes on the complete form of his Creation, he will merge his own Chakra Pool with half of his Creation’s Chakra Pool, allowing him a boost to the skills his Creation has and will also have access to a makeshift Bijudama-type attack. Finally, unlike a Jinchurikii, the user can fully materialize and externalize the Creation into the real world, at any time, as an independent entity, at will. Essentially, once the technique is applied, the user can seal and unseal the Creation into himself freely and at will.
Abilities:
- When the user merges with the creation and takes its form completely, he receives +20 damage bonus to the elements the Creation can use, gains 1000 chakra points and receives the creation’s passive trait/skill
- While transformed, the user can release, from a part of his body (that makes sense RP wise) a beam, a single dense sphere or a barrage of small spheres of chakra from one of the elements the Creation can use (similar to a Bijudama in form), called (Kiseki) Miracle
- Incomplete mergings/transformations serve only RP/Aesthetic purposes or to take advantage of some physical trait of the creation (for example, if the creation has a tail, the user can incompletely transform and manifest a tail himself to use; the user can manifest an arm or wings, etc)
- While sealed, the Creation can transfer 100 chakra points to the user, once every 2 turns (counts as a move and can release the user from Genjutsu)
Restrictions:
- Sealing and Unsealing the Creation costs a move and 70 chakra points but can be done at the same time as another technique
- Complete merging with the Creation lasts for 6 turns, after which it forcefully ends and can only be used once per fight
- (Kiseki) Miracle counts as a move each use, has a Short-Long range and can range from C-Rank to Forbidden rank
- Using a Forbidden rank (Kiseki) Miracle consumes 2 turns of duration from the merging/transformation
- (Kiseki) Miracle does not receive the passive damage bonus
- Incomplete mergings/transformations don’t have a time limit or consume chakra
- Requires the user to have Advanced Fuuinjutsu Mastery as well as Yin-Yang Mastery and have a valid Chakra Creation created with (In'yōton, Onmyōton: Banbutsu Sōzō no Jutsu) Yin-Yang Release: Creation of All Things
- Once applied to a bio, the user will always enter the field with his Creation sealed within him
- While sealed, the Creation cannot use techniques that affect the world outside the user’s body but can use techniques on the user
- While sealed, the Creation cannot transfer more than 400 chakra points to the user per battle
- Enemies cannot interact or target the Creation while its sealed inside the user
- Can only be taught by Scorps
Declined: Mainly this is declined because Drackos already have a similar seal with a Y/Y Creation. Something like this would require Drackos' permission to be made since its basically the same as his seal. Secondly, this seal does entirely too much. I had to nerf Drackos' seal because I didn't want him to running around with Bijuu like abilities to that extent. This is more or less that. If Drackos does give you permission to submit something similar to his creation seal, it'd have to be toned down. if you want techs such as partial transformations, attacks with the creation etc i'd have to be submitted through separate techniques. Something to note in general in the RP since I know you've been out of the game for a while, chakra reserve boosts dont stack, the highest is applied so for example you can't stack the 1000 chakra you gain from this technique onto the 1000 chakra you get from specializing in Yang. If you do end up with permission make it more inline with Drackos' seal (obviously not a direct copy of it) but something similar. - Daemon