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Hebi Kuchyosei: Kurona - Snake Summoning: Crona
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Dscription:
The user would smear blood on his snake tatoo or make the sunmoning rites, clap or press their hands against a surface to summon Crona. Crona is a black with red eyes snake that is said to be the reincarnation of Medusa's only daughter, who died long ago. She's quite timid to the summoner but crazy to anyone else who's not an ally to her summoner.
She could grow to as long as 20 meters and as big as giant snakes. Unlike most orochimaru's snake that can wield the Kusanagi, Crona substitutes her lack of ability to wield the kusanagi by knowing how to wield other weapons or objects the user may posses, though she'll need to collect them from the user thus the user won't be able to use it as Crona may use it in their stead.
If this weapons are special weapons that requires the user's chakra then Crona would still be able to wield them but leech the user's chakra to fuel the weapon according to the weapons requirement. Crona is able to use medical ninjutsu that the summoner knows, likewise snake ninjutsu
(up to A-rank). Her venom is quite lethal.
The snake venom contains "cardiotoxins" which are components that are specifically toxic to the heart. They bind to particular sites on the surface of muscle cells and cause depolarisation. The toxin prevents muscle contraction. These in turn, would cause the heart to beat irregularly and stop beating, causing death after 4 turns if not cured. Apart from that, it causes body muscles to become stiff and thus gradual paralysis. No B-rank and above taijutsu in the turn after the venom is administered and speed is halved. No taijutsu or movement can be performed due to total body paralysis in the 2nd turn after the venom is injected. Death in the 4th turn after the venom is injected.
Using active medical ninjutsu or snake ninjutsu counts as move.
Last 4 turns
Can only be summoned 1x per battle
Declined: same reason as above. I did make edits to it prior to realizing this. Use Broly's
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Hebi Kuchyosei: Kurona - Snake Summoning: Crona
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Dscription:
The user would smear blood on his snake tatoo or make the sunmoning rites, clap or press their hands against a surface to summon Crona. Crona is a black with red eyes snake that is said to be the reincarnation of Medusa's only daughter, who died long ago. She's quite timid to the summoner but crazy to anyone else who's not an ally to her summoner.
She could grow to as long as 20 meters and as big as giant snakes. Unlike most orochimaru's snake that can wield the Kusanagi, Crona substitutes her lack of ability to wield the kusanagi by knowing how to wield other weapons or objects the user may posses, though she'll need to collect them from the user thus the user won't be able to use it as Crona may use it in their stead. If this weapons are special weapons that requires the user's chakra then Crona would still be able to wield them but leech the user's chakra to fuel the weapon according to the weapons requirement.
Crona is unable to use any traditional elemental ninjutsu, but to make up for this, she is constantly saturated with natural energy, however, she can choose whether to let her innate nature chakra to interact with her summoner or not. While merged, she's able to give a very small portion of her nature energy to her summoner (20 per turn, increases by half the next turn). This would not normally, add any augmentation to the user nor would it increase the user's domestic chakra but if the user is in sage mode or has a dna make up to accept nature energy, the chakra would be stored as sage chakra. Crona nature energy gives her and her snakes conjured from snake ninjutsu, natural durability to A-rank and below ninjutsu, except for snakes that have higher durability. Her snake ninjutsus can also be used while merged, though then the snakes would seem to emerge from anywhere on the user's body. Her venom is quite lethal. The snake venom contains "cardiotoxins" which are components that are specifically toxic to the heart. They bind to particular sites on the surface of muscle cells and cause depolarisation. The toxin prevents muscle contraction. These in turn, would cause the heart to beat irregularly and stop beating, causing death after 4 turns if not cured. Apart from that, it causes body muscles to become stiff and thus gradual paralysis. No B-rank and above taijutsu in the turn after the venom is administered and speed is halved. No taijutsu or movement can be performed due to total body paralysis in the 2nd turn after the venom is injected. Death in the 4th turn after the venom is injected.
Using active snake ninjutsu counts as move.
Last 4 turns
Can only be summoned 1x per battle
Declined: while reading up on SM, one note under the restrictions section really stood out to me, which is "techniques that prolong Sage Mode by collecting Natural Energy only pertains to Imperfect Sage Mode." While it's very much possible that I have misconstrued that note, I do believe that you have no way of utilizing a CJ such as this at present. But aside from that, the perk that "gives her and her snakes conjured from snake ninjutsu, natural durability to A-rank and below ninjutsu" is just too much. Such a thing would effectively be boosting even the weaker snake ninjutsu (e.g., D/C/B-ranks) moves to much higher parameters and ergo, bringing them up to par with actual A-rank moves. And even then, that's not taking into consideration that all the moves would also become neutral to the basic five elements.
Genjutsu: Boikotto - Illusionary Arts: Boycott
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40(+5 Xadditional member)
Damage: N/A
Description:
A powerful genjutsu that is meant to separate allies and companions from each other. After 3 handseals, the user puts the targets in a genjutsu. The genjutsu proceeds with a simple instantaneous occurrence, like a spacetime warp or explosion, decapitation, etc. Which ever it is, a target would see his allies suffer an instantaneous terrible fate, like disappearing into a sudden wormhole that appears beside them, thus cutting them off from reality. Another instance is the target could see his allies suddenly decapitated and are killed instantly, or they suddenly glow and explode. The event is totally dependent on the user, and whichever it is, it would be an irreversible illusionary event. Depending on the event, which takes place, the target is totally cut off from his allies. He would be unable to feel anything of their presence(chakra, physical presence) if they are taken away through space time. Should they be decapitated, he would be able to see/feel a physical decapitated and dead presence, likewise not sense their chakra while in the illusion. Same outcome for an explosion event. The target would not be able to see, feel, hear or sense any response from their lost ally so far they remain in the illusion. Even a technique used by the ally won't be peercieved, or the words from their mouth etc. All in all, the genjutsu would sever any alliance thus the genjutsu would be the same for each and every ally. For example; Targets A, B and C. A would see an event happen to both B and C and would be cut off from them. B would see the same event happen to A and C while C would see the same event happen to A and B.
2x per Battle
No S-rank genjutsu in the same turn.
DNR - Mimics my "Blood of the Enemy" Genjutsu
Updating
Katon/Fuinjutsu: Tsumetai Supaishī - Fire Style/Sealing Art: Spicy Cold
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: This is a simple sealing barrier that is used in conjunction of the user's fire jutsu. With an additional 2 handseals to the handseals required for a fire technique, the user would create an invisible barrier around his fire techniques. The barrier would not react with any matter whatsoever as it's only work is to seal the spills of heat energy emanating from the fire technique without disrupting the corrosive nature of fire itself. The importance of this is simple, the user or anybody is able to stand close to the fire without being disturbed by the surrounding heat of the fire, although the fire would still burn normally when it comes in contact with matter or flesh.
-If the fire does not require any handseal, the user would only need to do 2 handseals for the sealing technique.
-Used in the same timeframe as the fire technique in question.
-4x per battle
-One turn inbetween usage.
♪ Approved: Note that the barrier does not add any defensive benefits to the fire or strengthen it in any way. ♪
Katon/Fuinjutsu: Tsumetai Supaishī - Fire Style/Sealing Art: Spicy Cold
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: This is a simple sealing barrier that is used in conjunction of the user's fire jutsu. With an additional 2 handseals to the handseals required for a fire technique, the user would create an invisible barrier around his fire techniques. The barrier would not react with any matter whatsoever as it's only work is to seal the spills of heat energy emanating from the fire technique without disrupting the corrosive nature of fire itself. The importance of this is simple, the user or anybody is able to stand close to the fire without being disturbed by the surrounding heat of the fire, although the fire would still burn normally when it comes in contact with matter or flesh.
Additionally, the barrier would bend the light around the fire technique, similar to "Camouflage", however, it does not make the fire invisible, instead, it creates a visual aberration, making the fire look like a lightning technique when looked upon.
-If the fire does not require any handseal, the user would only need to do 2 handseals for the sealing technique.
-Used in the same timeframe as the fire technique in question.
-4x per battle
-One turn inbetween usage.
Update Declined: the added effect has little to do with the original CJ and in fact, could be a standalone.
Updating
Removed the moving through earth and switching coffins.
Removed the regeneration completely.
Jūjika āto: Nokori no Basho - Crucifix Art: Place of Rest
Type: Offensive/Supplementary
Rank: A
Range: Mid
Chakra: 30(-10 per turn)
Damage: N/A(60 when used offensively)
Description:
The user stomp his leg on the ground and summons into the terrain hundreds of headstones. This is a special summoning similar to the rashomon gates. The headstones are all cross shaped and made up of different constituents, mostly made of stones while some are metallic and some are wooden. The headstones are a part of tombstones which is buried shallow in the ground and not revealed safe for only the headstone which is the only part shown. The sizes of the headstones varies, from the smallest which is 2m long and 1 meter length for the cross section. The largest would be upto to 10meter in length and 5 meter cross section. The headstones would react to user's chakra and the opponents chakra. The chakra is recorded and responded to when they move above the ground and they are at aleast 2 meters away from a headstone.
When the opponent is within sensing proximity of the headstones, the headstone would immediately do one of two things. They can eject while launching like a rocket towards the opponent with a blunt force equivalent to B rank Ninjutsu attack. Should more than one headstone launches at the same time towards the opponent, then their combine power would be equivalent to A-rank. Secondly, instead of launching, the headstone could shift beneath the opponent and let him fall into a deep coffin which would quickly explode while the explosion is confined to the coffin and underground. The explosion is equivalent to B-rank. The reason behind this is because each coffin is laced with several explosive tags that only react to the opponent's chakra thus for the second variation which would be mentioned below, while the user is able to enter the coffin unharmed, if the opponent tries to seek refuge in the coffins, he would meet a fatal resistance.
When the user moves close to the headstone, it reacts by shifting backwards, revealing a confined space like a coffin within the earth. As a headstone responds to the user's chakra, so would other headstones as they would also reveal a confined space of theirs. he could conceal himself within the coffin without moving away from the same spot.
The entire graveyard can only be summoned on solid ground.
NOTES
-Usable 2x per battle
-Last 3 turns on the field of play
-No A-rank and above Ninjutsu in the same turn and next turn this is used.
-2 turns in-between usage.
□ Approved. Edits made. □
Jūjika āto: Nokori no Basho - Crucifix Art: Place of Rest
Type: Offensive/Supplementary
Rank:
S
Range: Mid
Chakra:
40(-10 per turn)
Damage: N/A(
80 when used offensively)
Description:
The user stomp his leg on the ground and summons into the terrain hundreds of headstones. This is a special summoning similar to the rashomon gates. The headstones are all cross shaped and made up of different constituents, mostly made of stones while some are metallic and some are wooden. The headstones are a part of tombstones which is buried shallow in the ground and not revealed safe for only the headstone which is the only part shown. The sizes of the headstones varies, from the smallest which is 2m long and 1 meter length for the cross section. The largest would be upto to 10meter in length and 5 meter cross section. The headstones would react to user's chakra and the opponents chakra. The chakra is recorded and responded to when they move above the ground and they are at aleast 2 meters away from a headstone.
When the opponent is within sensing proximity of the headstones, the headstone would immediately do one of two things. They can eject while launching like a rocket towards the opponent with a blunt force equivalent to
A rank Ninjutsu attack. Should more than one headstone launches at the same time towards the opponent, then their combine power would be equivalent to
S-rank. Secondly, instead of launching, the headstone could shift beneath the opponent and let him fall into a deep coffin which would quickly explode while the explosion is confined to the coffin and underground. The explosion is equivalent to
A-rank. The reason behind this is because each coffin is laced with several explosive tags that only react to the opponent's chakra thus for the second variation which would be mentioned below, while the user is able to enter the coffin unharmed, if the opponent tries to seek refuge in the coffins, he would meet a fatal resistance.
When the user moves close to the headstone, it reacts by shifting backwards, revealing a confined space like a coffin within the earth. As a headstone responds to the user's chakra, so would other headstones as they would also reveal a confined space of theirs. he could conceal himself within the coffin without moving away from the same spot.
The entire graveyard can only be summoned on solid ground.
NOTES
-Usable 2x per battle
-Last 3 turns on the field of play
-No A-rank and above Ninjutsu in the same turn and next turn this is used.
-2 turns in-between usage.
□ Update Approved. □