Previous submission :
You must be registered for see links
(Fujitsuboātsu : Gajettofujitsubo) - Barnacle Arts : Gadget Barnacle
Type: Supplementary/Offensive/Defensive
Rank: C
Range: Short - Long
Chakra Cost: N/A (+15 for summoning)
Damage Points: (+30
Spider-cle)(+30 Corrupt-cle)
Description:
The user will perform one handseal and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.
Source-cle
This Barnacle is used to bring up sources that may be needed depending on the user and their abilities. For example if the user is a water user then the source-cle will be thrown and it will release a puddle of water that will splash on the ground (can also be used as a C-rank water defence). Also creates an Ink Source if needed, (Puddle of Ink) or a source for Dark Release; The shell is gripped in the palm of the user's hand and the chakra is absorbed straight into the user capable of utilising one Dark Technique with it. Creates a Flame from the opening of the shell if that is a required source (Makeshift Lighter), can be used as a Mist Bomb which creates a small veil big enough to hide a couple of persons.
Spider-cle
Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The Spider however is also a Bomb,
is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It can either be a Flame Explosion, Wind, or Lightning. The spider-cle moves at the same as their user's base speed.
Weapon-cle
The Acorn Barnacle actually becomes a powerful transformation, taking the shape of a weapon of the user's choosing. They can withstand up to C-Rank Elements before breaking, the barnacle can transform into a pair of weapons splitting the rank into D-Rank each.
Corrupt-cle
The Acorn Barnacle will be thrown at the ground where it will attach to it permanently with it's natural ability too, through this natural ability they have gained a knowledge and sort of affinity to earth of sorts. So the Earth is taken control by the barnacle and they will manipulate it into a 2 foot earth golem, it is capable of communication with the user and attacking
with it's mouth and fists - like the Bomb-cle this acts like a C-Rank earth technique.
- These don't have to be summoned, they can already be on the user if stated in the bio.
- Body of the Thoracica and Legs of the Thoracica can be used through a Gadget Barnacle
- Barnacle Community Summons like "Oregon", "Barbaracle" can use Gadget Barnacles from their body.
- Using One Gadget Barnacle costs a turn
- Must have signed the Barnacle Contract
- Can only use two different types of Gadget per turn
- Cannot use the same type more than once a turn
Declined - made some edits, but remove the ink mention, unless you make a not that must know ink to use that variety etc.
Resubmitting :
You must be registered for see links
(Shōkeimoji-Doton : Neko no kōkishin) - Heiroglyphic-Earth Release : Cat's Curiousity
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra Cost: 20 - 40 (-10 per turn)
Damage Points: 40 - 80
Description:
The user in the air creates a Circular Brown Glyph which is slightly transparent but can easily be seen - it is made out of Earth Chakra, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Tsuyo" within it, but is not fuuinjutsu. Because it's earth it can only be created from the ground, the earth chakra glowing in the pattern of the glyph.
If created on a lower ranked mud source the user can choose to solidify the glyph even if it's below their feet, alternatively they can also plant glyphs so that when they're stepped on or by the user's command can turn the whole surface of that glyph into a pool of mud to either trap or set up for other techniques.
The user can create multiple glyphs across the ground at once, guiding a line of them to be created with his hand they will each rise up pillars of rock with kanji carvings in it to match the glyph to form a single frontal wall or with another simple guiding hand movement glyphs all around as a circle as a wall that surrounds the whole of the user. Like all of the Heiroglyphic techniques the user can usually throw them, but with the Earth version the glyph is placed onto a tool, projectile or weapon of some kind and when thrown it will attract and tear chunks of rock so that they swirl around it and do one of two things: They'll smash into the target - the shards sticking into a body if it's the target and sent flying back. Or the rock will cluster together to form a long spike which will impale a target.
The glyph can fire the earth rocks
from the ground into the air which can hit and smash into the opponent
as they move passed (with the user they would just rise around). The Glyph will spin around as the earth
above clumps together and
creates a larger single entity that is wielding two Halberds, it will come down to attack a target or can keep spinning and defend the user, using it's whole body as a shield or using the halberds to attack a technique. This Specific Entity is big enough for it to stand above the user, a leg on either side of him. The entity can be commanded after creation.
- S-Rank Version can only be used twice and has two turn cooldown. No S-Rank or above Earth in the user's next turn.
- A-Rank can only be used four times per battle
- Maxmium size a Glyph can be is up to 4 meters in Diameter.
- Minimum size a Glyph can be is 2 meters in Diameter,
unless placed on a tool.
- Maximum of 4 Glyphs can be active at any given time
- Each Glyph Made is a Single use of this Technique, cannot make multiple Glyphs with One usage of the Technique
- Must be Taught by LonelyAssassin
Declined - Same as NK said before, it really does just seem like a mash together of cannon techniques, it's multi ranked without needing to etc. I mean i like the concept of glyths, don't get me wrong but what's really unique about this apart from that aspect.
(Meiton Fujitsuboātsu : Antei-ka ⇵ Zōkyō) - Dark Release Barnacle Art : Stabilisation ⇵ Augmentation
Type: Supplementary
Rank: A
Range: Short (Self)
Chakra Cost: 30
Damage Points: N/A
Description :
The user swipes blood on his summoning tattoo and summons two "Rhizocephala" type barnacles on his palm in a similar way to how 'Dark Release : Evil Summoning' works they will be covered in a dark purple chakra aura, these are parasitic barnacles that attach onto the user's palm using their tendrils. The user will then channel chakra into his dark marks and the Rhizocephala will link with them, however the barnacle can only link with one square at a time;
Stabilisation
The Barnacle will feed the dark mark with it's own chakra, fuelling it so that the user can use dark release techniques without the need for using "Inhaling Maw" or other absorption based techniques because the chakra is now already there. However the user can only use a a maximum collective of S-Rank dark release techniques per turn with this ability active, if they decide to use another S-Rank dark release technique then they MUST have used other absorption based techniques beforehand OR they can use one and then this barnacle technique will disperse. Using an F-Rank technique will be allowed but will disperse the barnacle and cause double damage to the user as it will severely burn their forearms.
Nice concept, but as a collective do you mean they would allow for: 1 S rank or 2 A ranks, or 2 b ranks with an A rank? Or going off the chakra that is needed, so give you 40 chakra into your seal, so you could use that 40 chakra for an S rank, or you use 30 chakra fro an A rank, then have 10 chakra for a D rank?
↿- Switch Using One out of Three Moves -⇂
Augmentation
The Rhizocephala will focus on the Release of the dark marks instead of the absorption, it's tendrils feeding through this diamond on the palm instead - fuelling the output of the dark mark with not their chakra but summoning other Rhizocephala larvae that are created within all Dark abilities. These Larvae feed the dark jutsu with their chakra which will rapidly convert it to dark to a point where they become much stronger, their blue burns brighter and if the attack uses a dark purple aura they'll become a little more blue instead. Strength is increased passively by 1 Rank (S-ranks gain +10), however with this active it means the user still has to absorb jutsu before hand to perform attacks and all augmented dark release techniques cost 10 extra chakra.
When Augmentation is active any summonings that the user makes as long as they're barnacle Communities or Kozui they will be summoned with copycat Rhizocephala on their palms but this adds (+20 chakra to summoning them). The Dark marks on the summon's hands will act like "Dark Release : Draining Touch" only, touching a target at anytime will absorb chakra equal to the rank of the summon and will be capable of being used by the user when the Summon either de-summons or gets within close range.
- Taught by LonelyAssassin
- Can only be used by Dark Release Users
- Can only be used by Barnacle Contract Signers
- Only one can be active at a time
- Can only be used three times, can only have one active at a time
- No Barnacle Arts in the same turn and none above A-Rank in the next.
- No Dark release A-Rank or above the same turn.
Declined - above and for A rank summons and these effects, you need a turn limit on them being summoned and only summoned once.
You must be registered for see links