(Ototon: Jōkābenomu) Sound Release: Joker VenomBoth techniques completely revamped so I didn't bother bolding
(Ototon: Jōkābenomu) Sound Release: Joker Venom
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: This technique takes the form of a sustained high frequency, low energy Sound wave. The user will produce a whistle that carries the Sound wave, instill a powerful Genjutsu on any opponents that hear it. The Genjutsu utilizes a similar concept to the Century of Torture at the Hands of a Banshee technique; namely, it instills a Genjutsu replicates a sensation throughout the opponent's entire body in the form of an illusion that produces real physical reactions in the body. Similarly to Banshee's ability to cause real physical immobility and muscle spasms through inducing illusionary pain, Joker Venom induces an illusionary sensation that is reminiscent of being tickled, albeit on a severely higher level. While the sensation in of itself is an illusion, the response trigger in the body is all too real due to the brain believing the sensation to be real. The target's body will spasm uncontrollably from the sensation, making controlled and effective movement virtually impossible. The sensation causes those affected to fall into a fit of uncontrollable laughter. The sensation becomes more and more intense as time goes on, causing the uproarious laughter to likewise intensify; the spasms of laughter makes it harder and harder for the victim to breathe. Should the victim remain within the Genjutsu for one whole turn, they will begin to suffocate. By the end of two turns, victims will lose consciousness and enter a comatose-like state due to oxygen deprivation in the brain. At three turns, the victim will become brain dead, with the continued stress on their facial muscles rom the laughter causing these muscles to become contorted to the point that their corpse's face will become disfigured into a grotesque rictus grin. While in the use, the user cannot move from their locations and must sustain the Sound, otherwise the Genjutsu will immediately cease.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion
Declined - better concept but needs work. One turn in the RP could be all of a second, so if they are being tickled with the sound for one turn, they wouldn't suffercate, it could be all of a second that they do this. So that needs increasing. You already have the fact that it leaves them immobile making it strong when it's S rank.
(Ototon: Hāfugia) Sound Release: Half Gear
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user will gather Ototon chakra into their hand, snapping their fingers to release a Hindering sound wave that infuses itself throughout their bodies, particularly lining itself along the muscles. This wave of Sound constantly vibrates against the muscles of any enemies that hear it, replicating across the victims' body the sensation one normally feels when their arm or leg falls asleep. This causes a mild form of paralysis to the victim's body due to the sense of numbness that accompanies this sensation, reducing their ability to move. As such, the victims become incapable of weaving more than three seals at a time, and unable to perform Taijutsu techniques A-rank and above unless mitigated.
Note: Can only be used 3 times per opponent, lasting for 3 turns each use and requiring a 3 turn usage break.
Declined - mild form of paralysis but it's S rank? That doesn't make sense.
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: This technique takes the form of a sustained high frequency, low energy Sound wave. The user will produce a whistle that carries the Sound wave, instill a powerful Genjutsu on any opponents that hear it. The Genjutsu utilizes a similar concept to the Century of Torture at the Hands of a Banshee technique; namely, it instills a Genjutsu replicates a sensation throughout the opponent's entire body in the form of an illusion that produces real physical reactions in the body. Similarly to Banshee's ability to cause real physical immobility and muscle spasms through inducing illusionary pain, Joker Venom induces an illusionary sensation that is reminiscent of being tickled, albeit on a severely higher level. While the sensation in of itself is an illusion, the response trigger in the body is all too real due to the brain believing the sensation to be real. The target's body will spasm uncontrollably from the sensation, making controlled and effective movement virtually impossible. The sensation causes those affected to fall into a fit of uncontrollable laughter. The sensation becomes more and more intense as time goes on, causing the uproarious laughter to likewise intensify; the spasms of laughter makes it harder and harder for the victim to breathe. During the first turn, the victim will experience the intense tickling sensation, causing the uncontrollable laughter and muscle spasms that render movement impossible. Upon the completion of the second turn, the target will have begun to suffocate due to the laughter hindering their breathing, preventing adequate oxygen from being inhaled. Upon the completion of the third turn, the target(s) will pass out due to the severe oxygen deprivation, entering a comatose state with their facial muscles contorted into that of a grotesque rictus grin.
[FONT="]Note: Usable twice per battle
Note: No Sound techniques for two turns after this ends[/FONT]
[FONT="]Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion
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‡ Declined ‡ The laughter should only occur in the illusion, only the spams should occur in reality. Since you're restricted while using this and it's essentially a Banshee variant, I'll allow it. This doesn't mean I'll allow more variants of Banshee in future.
(Ototon: Hāfugia) Sound Release: Half Gear
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user will gather Ototon chakra into their hand, snapping their fingers to release a Hindering sound wave that infuses itself throughout their bodies, particularly lining itself along the muscles. This wave of Sound constantly vibrates against the muscles of any enemies that hear it, replicating across the victims' body the sensation one normally feels when their arm or leg falls asleep. This causes an intense form of muscle paralysis to the victim's body due to the sense of numbness that accompanies this sensation, reducing their ability to move. As such, the victims become incapable of weaving more than three seals at a time, and unable to perform Taijutsu techniques A-rank and above unless mitigated.
Note: Can only be used 3 times per opponent, lasting for 3 turns each use and requiring a 3 turn usage break.
‡ Declined ‡ It causes intense paralysis but they're still capable of using handseals? Regardless, this is too generic for me to approve.
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