Custom Jutsu Datum

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IKIRU UCHIHA'S CUSTOM JUTSU DATA
KATON
[LINK] Fire Release: Great Flame Cloud Technique (Taught: 6/6)

Name | Name | Name | Name | Name | Name
[LINK] Fire Release: Uchiha Great Fireball Giant (Taught: 2/6)
Name | Name | Name | Name | Name | Name

[LINK] Fire Release: Death's Hands (Taught: 4/6)
Name | Name | Name | Name | Name | Name


DOTON
[LINK] Earth Release: Boulder Calibre (Taught: 5/6)

Name | Name | Name | Name | Name | Name

[LINK] Earth Release: Muddling Needles (Taught: 1/6)
Name | Name | Name | Name | Name | Name


RAITON
[LINK] Lightning Style: Dragoning Chirp (Taught: 3/6)

Name | Name | Name | Name | Name | Name


FUTON
N/A


SUITON
N/A


NINJUTSU
[LINK] Ninjutsu: Uchiha Manipulated Shuriken Techniques I (Taught: 1/6)

Name | Name | Name | Name | Name | Name

[LINK] Ninjutsu: Last Technique (Taught: 2/6)
Name | Name | Name | Name | Name | Name


SMOKE NINJUTSU
[LINK] Smoke Art: Smoke Mode (Taught: 0/6)

Name | Name | Name | Name | Name | Name

[LINK] Fire Release-Smoke technique: Deep Purple Art (Taught: 0/6)
Name | Name | Name | Name | Name | Name

[LINK] Smoke Hold technique (Taught: 0/6)
Name | Name | Name | Name | Name | Name


TOOLS
[LINK] Cyberdyne Advancement Summoning Technique (Taught: 2/6)

Name | Name | Name | Name | Name | Name

[LINK] Nanites (Taught: 0/6)
Name | Name | Name | Name | Name | Name


SUMMONING NINJUTSU
[LINK] Summoning Technique: Obi (Taught: 0/6)

Name | Name | Name | Name | Name | Name

CJ Slot Total: [ 12 / 45 ] | CT Slot Total: [ 2 / 10 ]


Custom Jutus Learned
KATON
[LINK] Fire Release: Sonata of the Phoenix (By User)
[LINK] Fire Release/Sealing Technique: Lifeblood of the Black Salamander (By User)
[LINK] Fire Release: Flames of Purgatory (By User)
[LINK] Fire Release: Ifrit; The Aspect of Fire (By User)
[LINK] Fire Release: Symphony of the Dragon (By User)
[LINK] Fire Style: Hungry Cobra (By User)
[LINK] Fire Style: Psychotic Boogies (By User)
[LINK] Fire Style: Psychotic Boogies (By User)
[LINK] Fire Release Sword Technique: Blazing Fireflies (By User)
[LINK] Fire Style: Fire Release: Raging Earth Drive (By User)

DOTON
[LINK] Earth style: Earth expansion (By User)

RAITON
[LINK] Lightning Release: Dirty Foot (By User)
[LINK] Lightning Style: Little Giant (By User)
[LINK] Lightning Release : Grand Lightning Phoenix (By User)
[LINK] Lightning Release: Lightning Screech (By User)
[LINK] Lightning Release: Law of the Cloud (By User)

FUTON
N/A

SUITON
[LINK] Water Release: Damp Hands (By User)

NINJUTSU
[LINK] Ninjutsu: Vivre Card (By User)
[LINK] Ninjutsu: Shadow Clone of Transportation Technique (By User)
[LINK] Ninjutsu: Titan Form (By User)
[LINK] Ninjutsu: Food Arts! - Butter Knife Assault! (By User)
[LINK] Ninjutsu: Titan Form (By User)

KENJUTSU
[LINK] Kenjutsu: Way of the Absolute Sword - «Mother's Rosario» (By User)

TOOLS
[LINK] Thunderwave (By User)

SHINOBI JUTSU

KATON
(Katon: Sanshōuo no ikari) - Fire Release: Sonata of the Phoenix
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50 (-20 chakra per turn)
Damage: 90
Description: A technique in which the user is capable of materialising fire from near their body through the rapid release and conversion of copious amounts of fire chakra. The materialised flames are dense yet free flowing in nature, being almost liquid like in consistency, with the user being capable of bending or melding the flames into different shapes or forms so long as they maintain sustained control of this technique. The flames generally take the initial form of two halo like rings (The size of hula hoops, albeit much thicker in that can they overlap to somewhat form a sphere) that blanket around the users body so as to afford the user with a perfect defence, however the manner in which the flames first appear and their subsequent movements are completely subject to the users wishes and intentions. The immense heat of this technique and it's adaptable shape and size allows it to boast versatile destructive capabilities, however what truly warrants this technique it's strength is that whenever the flames collide with an inferior technique they immediately begin to regenerate - drawing on the users chakra supply to do so - so that by the beginning of the next turn the flames will have already restored themselves to full power, hence the name Phoenix. Ultimately, to end the use of this technique, an enemy would have to completely extinguish the flames of this jutsu. However as a result, for as long as the user maintains this technique they will be restricted in the elemental affinities that they can access, mainly being limited to Fire Release (Can still use Fire Release CE provided they only utilise fire elemental chakra.) Lastly, the user is capable of spawning fire techniques from the flames of this jutsu which, combined with the ability to shift these flames throughout the battlefield, essentially allows the user to produce fire techniques of their choice from various angles to assault an enemy, as these flames fundamentally act as an extension of the users body.

- Can only be used 1x.
- Can be sustained for a maximum of four turns.
- Once this technique ends, due to the chakra strain the user will experience exhaustion that will reduce their physical capabilities by one rank, sharp pangs of pain that will occasionally glance through their extremities, and chakra overuses that will prevent the use of fire techniques above B rank for that, and the next turn.
- User takes 40 damage points and suffers from first degree (But not incapacitating) burns on their extremities once this technique ends.
-Cannot create Forbidden Rank Fire techniques from this technique
- Can only be taught by Scaze

(Katon/Fuinjutsu: Kuro Sanshō̄o no Seimei-Sen) - Fire Release/Sealing Technique: Lifeblood of the Black Salamander
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (Fire jutsu with this effect applied cost 10 more chakra to create.)
Damage Points: N/A
Description: This technique was developed in response to the chakra draining and chakra absorbitve abilities displayed by certain water and earth techniques. Made in an attempt to achieve a similar effect for fire, the resulting technique was deemed too destructive and was classed as a jutsu too dangerous to be used. Like the chakra draining properties of earth and water, the developed technique was highly effective at targeting chakra in its incorporeal states - however instead of draining or absorbing chakra this technique invoked the most fundamental property of Katon - Burning, and applied it to incorporeal interactions. Under the influence of this technique the flames of produced fire jutsu will be sculpted and recoloured so that the Kanji for 'Burn' will appear embossed and patterned across the surface of the flame. As a result the affected fire techniques will burn away foreign chakra within their proximity. There will be little noticeable change for physical clashes such as fire against earth or water, although a sensor will be capable of discerning that the chakra of the technique clashing against the flame is disappearing even before the techniques physical body fades. Against techniques that fire would not have much interaction with however, such as lightning or sound, or techniques that it would not affect at all - such as incorporeal chakra barriers, the true strength of this technique is displayed. As the flames come into 'contact' (Not physical as it generally cannot directly interact with these techniques, but instead overlapping on the same area or being in the same vicinity/pane) the opposing chakra will be burned away, as under the influence of this technique the users fire natured chakra will adopt a singularly destructive property when it encounters opposing chakra and, true to its nature, will not absorb but will rather burn - flooding out to attack the chakra and erasing the opposition completely. When such a flame encounters the body of a living being such as a Summon or Human, it will burn away at their chakra supply for as long as they remain near the flame (short range), destroying more of their chakra each turn, starting at the amount of chakra used to create the fire technique for the first turn, and increasing by double each turn (i.e, 40 the first, 80 the second, 160 the third and so on) until they have absolutely nothing left - and as such fire techniques under the influence of the Black Salamander serve as the bane to beings that cannot be burned or posses powerful regenerative abilities. Against techniques however, elemental weaknesses and strengths will apply, and the strength of the fire technique will reduce accordingly as it expends the very chakra that comprises it to burn away at enemy techniques. Upon the first use of this technique on a fire jutsu, a crest of ash will appear on the users chest, appearing as a salamander that, like an ouroboros is seen to be devouring its own tail. The Salamander Crest will act as a medium for sustaining this technique, should the crest be destroyed then this technique will also end, likewise, for as long as the crest persists, so too will this jutsu. Should the chakra of a fire technique under the influence of the Black Salamander be absorbed, then then absorbed fire chakra will act as a virus - rapidly burning away at the chakra of its new host until nothing is left. The only counter then, is to produce a full bodied chakra surge equal to or greater than the amount of chakra absorbed. (Starts at double the chakra cost of the technique this time, i.e a technique costing 30 chakra would burn away 60 the first turn, and so on, this time as it is directly within an opponents chakra system and as such can wreak havoc more easily). The chakra burn is easily detectable however as an opponent will feel as if their chakra is 'boiling' (a little like the discomfort that Naruto felt upon his first uses of the Kyuubi chakra), although an infected can still produce techniques as usual, albeit they cannot utilise forbidden ranks.

Note:
- Made of ash the crest is virtually immune to any technique that will smash or break it apart as it can simply reform and regenerate, and is counted as a fire/fuuinjutsu combination, A ranked in power, that can only be destroyed by water - which is the natural enemy of fire, or techniques that can completely burn or blast it from existence such as fire or lightning. After four turns the crest will fade, signifying the end of this technique. If Symphony of the Dragon is either active or used afterwards, the Crest of the Black Salamander will combine with the Crest of the Unburnt Dragon, the Salamander wrapping around the Dragon's head and, the two crests will combine, becoming destroyable only by techniques equal to or greater than their now combined strength. When they combine, the crest of the Black Salamander, being weaker, will adopt the turn limit of the Dragon's Crest, if it has two turns left then this crest will also crumble in two turns and so on. While it makes the crest harder to destroy, it also has the drawback of potentially ending the duration of this technique prematurely depending on how, and when the crests are created.

- While this technique is active the user is capable of, once per turn, producing raw blasts of S ranked fire chakra from any point of their body which - incapable of interacting with physical substances, will instead interact with and destroy those made of chakra, for instance if used against earth the blast will phase into the earth, erasing it of all the chakra that fuels it and, by destroying its source of strength will also undermine the earth's corporeality, leaving it to crumble to dust. (Although it does not interact so much on a physical level, it can still be countered by a technique of equal power as the flame will attack the chakra within the technique, and respecting elemental weaknesses and strengths, will falter when overwhelmed or equalized.) The chakra is visible as it takes a translucent gold or black hue, and be can form various shapes and sizes at the users whim, and the user can maintain control over it should they so wish, however they will be limited to non elemental and fire elemental jutsu during this time. This count as one of the user's three moves per turn.

- When this technique ends it cannot be reactivated again for the next two turns, and no fire techniques above S rank can be utilized during this period. It can also only be activated 2x, and the user is immune to have their own chakra devoured by their flames.

- This technique is also capable of working against chakra, or uses of physical/spiritual energy that have a slightly different make-up than usual, such as Senjutsu chakra and Kiyoshi energy. However it cannot target physical or natural energies in their raw, un-combined state; it can do so for spiritual energy however.

- The user can choose to not apply this effect to a created fire technique, and affected fire techniques will appear an imperial black, red and gold in colour.

- As this technique has no effect on its own, its activation is instant and can be performed in the same timeframe as the following technique. The crest will appear upon the creation of the first Black Salamander Fire technique, and this works on ash too.

- When used by an Inuzuka this technique will not adversely affect their Ninken as, accustomed to their presence, this jutsu, while largely indiscriminate, will have the users Ninken labelled as something related to and bound to the user, as a result just as the user is immune to the effects of this technique, so too will Ninken be. (Same for cursed seals as they are a part of the users being)

- Can only be taught by Scaze

(Katon: Rengoku no Honō ) - Fire Release: Flames of Purgatory
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: +10/20/30
Damage Points: N/A
Description: Flames of Purgatory is a technique used to extend the fundamental properties of Katon jutsu. It is considered a passive technique, is instantly activated and can apply to all future fire techniques. The effects of this jutsu are quite simple - the alteration, when applied, will utilise the infusion of additional chakra into the chosen fire technique (10/20/30) to greatly increase the exothermic power of the technique in question. From this the chosen fire technique will be produced in a state that is far hotter than usual. This won't translate into a direct increase in physical damage; what it will result in however is that the affected fire technique will radiate waves of chakra as heat as it travels. The intensity of the heat produced by these chakra waves will be so great that any enemy that stays within the vicinity (short range) of a Purgatory infused fire technique for more than a turn will begin to experience fatigue symptoms, losing (2/5/10) health from the next turn onwards per turn. As a result, it is vital that enemies extinguish the flames of Purgatory infused fire techniques on the turn that they are produced (in which case they will suffer no tangible effects), otherwise their stamina and physicality will be gradually reduced by the waves of heat so intense that prolonged exposure could lead to severe negative effects in accordance to health lost. Naturally, the intensity of the heat waves produced by the flame scales upwards in accordance to the amount of chakra added to the fire techniques creation. The greatest drawback of this technique is the large expenditures of chakra that it's affects require. This technique can be deactivated at will, lasting four turns maximum, with its effects persisting in fire techniques that it is applied to within this period until their very expiration. It can be activated twice. Once this technique ends it cannot be activated for two turns thereafter.

(Katon: Kage no Nidhoggr ) - Fire Release: Ifrit; The Aspect of Fire
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The rapid expenditure of masses of fire chakra from all over the body and the performance of three handseals will facilitate the creation of a large (up to ten meters tall), chiseled humanoid figure - complete with arcing rams horns that adorn its head and a flowing mane, comprised purely of fire chakra. This figure will be created around the user, completely surrounding him not at all unlike Suasono'; unlike the Uchiha technique however, this Djinn of chakra will lack any corporeal properties and, as a result, will have no inherent ability to defend the user from attacks or cause damage. The purpose of this humanoid is to instead interact with the users fire techniques. Firstly, this technique will passively apply the effects of 'The Phoenix Feathered' Muffler to both itself, the user, and any being that the users indicates to be part of Ifrit's protection - thus affording immunity tothe users own fire techniques, and that which is created by a spawn of their chakra such as a familiar, clone or creation(not enemies). In line with this ability comes Ifrit's capability to directly interact with fire techniques. The user will be capable of directing Ifrit to 'grab' a fire technique produced either by himself, or by his creations, with either it's main body, Ifrit's four arms, or by producing tendril like offshoots from his main body to latch onto the technique in question (tendrils can extend up to long range). Once Ifrit comes into contact with a fire technique, he will be capable of establishing governance over it - freely manipulating its form, shape, size and direction according to the users directions. The only restriction to this being that the overall quantity of flame cannot change, but a ball of flames could be stretched into a thin wall of flames. For instance, if the user were to spew a fireball while Ifrit is active, Ifrit would be capable of taking hold over the fireball with it's body and forcing it to stay in place, or orbit around the user instead of continuing linearly towards the opponent - alternatively, by attaching a tendril to the fireball, Ifrit could direct it to travel in an arc towards the opponent. Essentially, Ifrit increases the flexibility that the user has in regards to his usages of Fire Release - opening up new avenues and levels of versatility to an ability that is traditionally indiscriminate and linear. Finally, Ifrit can absorb the chakra of a fire technique of the users (thereby extinguishing its existence) and, through it's sacrifice, extend its stay on the field. A ranks and below will add two turns, while S ranks can add three.

Notes:
Ifrit can be created up to two times, with a two turn cooldown between uses (from when it ends.) He can stay on the field for four turns and, on the turn after he ends the user will be incapable of using Fire techniques A rank or above.
Ifrit's abilities also apply to advanced forms of fire such as Fire based KG/CE (Scorch, Blaze etc)

(Katon: Ryū no Shinfonī) - Fire Release: Symphony of the Dragon
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Self
Chakra: 40 - 25 per turn
Damage: N/A
Description: Inspired by draconic mythos, this technique seeks to imitate the legendary beings that were fabled to have been fire made flesh. Through a surge of chakra the user will activate a technique that, courtesy of having no purpose on its own, is instant and can therefore be performed in the same timeframe as the following technique. The technique, once activated, serves to alter future fire techniques; as the flames of the utilised fire technique flourish into existence they will immediately exude copious amounts of ash. The released ash will immediately compress into the shape of a dragon, mimicking the visage of oriental or western dragons to the users liking. The dragons, made of black superheated ash, are self sustaining and can roam the battlefield freely; furthermore, like clones they are sentient, and are capable of acting in the users best wishes or according to their commands. However the user will always maintain absolute control over a Dragon's sentience, capable of stripping it - rendering the dragon a mere projectile attack, or passively destroying the dragon should they so wish. While the dragons are birthed from fire techniques they do not directly affect the power of the mother technique, instead they coat it, like an armour, with the ashes strength being a replica of the fire technique that birthed it. The dragons however cannot exist separately from their source fire technique which, like a heart, will exist at the core of the ash dragon - heating the ash even further. Should the flame be extinguished, they too will die, and as such techniques that can directly strike at the flames while bypassing the draconic exterior are particularly effective at snuffing out the lives of these legendary beings. Should the dragon exterior be destroyed however, the housed flames will be free to violently burst out as either a unidirectional or omnidirectional attack. Dragons are capable of attacking with either fang or claw, can fly regardless of design and, being made of condensed and superheated ash are capable of carving through earth and lesser techniques like a knife through hot butter, although the user will be capable of interacting with the Dragons freely and without consequence. This is due to a crest that will form upon the users chest upon the creation of their first dragon - the crest, an ornate black necklace made of sculpted ash, marks the user as the 'Unburnt' and acts as the medium of the sustaining of this technique - should the crest be destroyed then this technique will end too, however made of ash, the crest is virtually immune to any technique that will smash or break it apart, as it can simply reform, instead techniques that burn it from existence will work, such as equal or stronger fire or lightning, (So S rank and above) while water, the natural enemy of fire, will also be effective in its destruction. A dragon can, at the command of the user, fuse its body with its flaming heart and adopt explosive properties, then at will, the dragon will be capable of exploding in a violent blast of heat and fire that will affect the area short range around it - to signify this change the dragon will turn gold. (The explosion will always be angled away from the user, thus a dragon could surround the user and explode outwards as a defensive blast, and can be made unidirectional too - reaching up to mid range in a specific direction). This fusion will not combine the damage of the separate techniques, they will simply adopt the damage of the stronger jutsu.

Notes:
- If the crest is completely destroyed then this technique ends, however for as long as the crest persists this technique, too, will remain active. However after four turns it will crumble and fade away, signifying the jutsus end.
- Once this technique is over, the user is incapable of using Fire techniques above A rank for the rest of, and the next turn.
- Dragons are capable of harnessing the furnace that functions as their heart to release bursts of flame from their mouth or body, however should they use up all of the flames of the original fire technique they will crumble an die.
- Can only be used 2x, with a three turn cooldown between uses. (Cooldown begins when the technique ends.)
- Works on techniques that can logically be affected, such as streams - forming long serpentine like dragons, fireballs, bursts of fire and so on. In the case of multiple projectiles making up a single technique, multiple smaller, weaker dragons will likewise be produced. Logically, it will not work on gas and ash fire techniques.
- Cannot be utilized on Forbidden ranked fire techniques, nor can it be used alongside the canon 120 damage fire technique 'Great Fireball Shower'.
- The ash that creates the dragons is obviously incombustible
- The crest is part fuuin, part fire
- Can only be taught by Scaze

(Katon: Kūfuku Kobura) - Fire Release: Hungry Cobra
Type: Offense
Rank: S
Range: Short- Mid
Chakra: 40(-10 per turn)
Damage: 80
Description: The user focuses his fire chakra throughout his body and release from his entire body millions of ants made of fire/ ash. At first it looks as if the user is cladding himself in fire or ash. Should it be fire, the colour would be that of fire and would be darker should it be ash. The armour of fire/ash is a collection of millions of soldier ants made of fire the are release above the user's skin albeit they are unable to affect the user is continually releasing the ants while the fire chakra are all now concentrated just above the skin. After forming the armour of ants, the user can now will them to move out, controlling them and due to their sheer number they are able to overwhelm a large summon, burning it to ashes. The user can will them to split up and move in batches or perhaps, keep some around and send the rest outwards. Though when they are split, their power also is divided to the amount of division. If the fire ants are made of ash variant, they are able to move across some surface without affecting it and they choose who the user wants them to affect. For example, they can move on the ground and not scorch it until they are at their destination. The fire variant however, scorches even the ground as it move along to its destination without a reduction in potency so far what they are moving across is passive in nature. The ants are able to burrow through the ground and come out from it at will. It would just be as if they are travelling like normal, though if what they are travelling through, is chakra infused, then elemental strength and weakness would follow.
-Usable 2x per battle with 2 turns inbetween usage
-Lasts for two turns per usage
-While controlling the ants, the user is unable to use any other jutsu that requires chakra. Trying to do so would break
the user's control off them

(Katon: Seishin'ijousha Inakamono) - Fire Release: Psychotic Boogies
Rank: S
Type: Offensive/Sup
Range: Short/Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: A sister technique to Earth Style: Psychotic Boogies. The user forms two hand seals, while kneading large amount
of chakra into the ground, then he raises up to 8 oval shaped balls of condensed fire(size of a normal soccer balls) with smiley faces and mouth. The fire balls produced can be inform of actual fire or ash variant though both forms can not be used at once. Should there be no ground(solid source) around, the user could cause them to emerge from his body, or he spits one big ball which would split to smaller sizes. Their individual power depends on how many balls was made. Say a total of 8 balls is made, then each has the power of a C-Rank fire technique (in terms of physical impact or possible offensive or defensive uses). They would when the user deems it, start to laugh aloud to annoy the opponent and drown miniscle sounds in his surrounding. The boogies are saturated with the user's chakra and can be if they don't emerge from the users body, raised within and upto mid range of the user. They have special abilities which while they act through the user's will, they can merge to form a single boogie and can shape into several constructs though still with a sense of humor having mouth like a clown. They are made of fire or ash but like "Dragon Flame Song" they can become dense and even cut through steel at will which still gives them lethal capabilities, able to smash/cut/pierce clean through C rank fire jutsu each, however elemental strength and weakness still holds. Also since they can merge, they have the ability to split back into their initial forms and also, they can assume several shapes while in their splitted forms too. The jutsu leeches the user's chakra to sustain itself and thus they cannot be sustained for long making them crumble at the end of the 3rd turn. The user also because of the chakra expenditure to maintain the jutsu, would make him unable to use any elemental jutsu above S-rank except for katon during the period the jutsu is in play
-Usable 2x per Match
-Last 2 turns
-Boogies are sentient (although they require the user's focus and will to act) and move at Kage ranked speed.
-No other jutsu above S-rank while boogies are in play except katon
-2 turn rest before re-use

(Katon Kenjutsu: Hotarubureijingu) - Fire Release Sword Technique: Blazing Fireflies
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The Blazing Fireflies technique is an offensive parry move of sort that was made to overcome not being able to attack while defending. In order for the jutsu to work the user must first parry or block an incoming attack from a blade of some sort with their own sword. For maximum effect, the parry should occur at the point of the the opponents blade farthest away from the handle. And now the user will then imbue his sword with katon chakra and drive it along the opponents blade toward the opponent. This along with the friction of the two blade rubbing against each other will create a seemingly uncountable number of sparks. However these sparks are now imbued with the user's chakra and the user can manipulate the sparks to all fly toward the target in the form of tiny hot needles that will pierce the targets skin causing second degree burns and a distraction from the incoming sword.
Note: Can only be used four times per battle.
Note: Can only be used by those taught by Kooljay

(Katon: Reijingu Tsuchi Doraibu) – Fire Release: Raging Earth Drive
Type:Offensive
Rank: S
Range:Long
Chakra:40
Damage:80
Description: Is a larger variant of the raging drive technique. The user will weave the tiger hand-seal and stomp on the ground, having huge amounts of fire rise along the ground and is shot upward in the form a giant vertical column of fire instead of the three columns with the raging drive technique, which rises around the targets. The column forms around and traps the targets instead of rising underneath them and burning them. The user then manipulate the column and create a giant orb of fire that rises above the targets and then, turns into a giant lance of fire that descends onto the targets, incinerating them. The column when formed is several meters in height and covers a 5 meter radius.
-Useable twice per battle with a 2 turn cooldown period in between usages.
-No S-rank and above fire techniques next turn

(Katon: Gurēto-en kuraudo no Jutsu) - Fire Release: Great Flame Cloud Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: Performing the Boar → Tiger hand seals and the user inhales air while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth toward the sky. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time, in this instance the clouds within range. These massive streamed intense flames from the user have enormous range and can cover a huge area; forming a soggy-cloud like state of flames that cover the area skies. The main advantage of the technique is that it can inhibit/ seal of the skies as an escape route, for the above sky is sizzling hot. While also heated air directly above, will be creating a sharp shift in air density levels near the ground. As light passes between the different levels, it will bend, creating mirages.
Note: The heat wave lasts for three turns.
Note: No S-Rank or above Katon in the user's same or next turn

(Katon: Uchiha Gōkakyū no Kyojin) - Fire Release: Uchiha Great Fireball Giant
Rank: S-ranked
Type: Offensive, Defensive, Supplementary
Range: Short - Mid
Chakra Cost: 40 (-10 each turn for sustainability) (+10 to other katon jutsu released through this jutsu)
Damage Points: 80
Description: Uchiha, who are gifted in the Fire Release nature transformation, weaves a few hand seals for the Great Fireball Technique and combining it with chakra-infused ash to create a (boss summon-size) monstrous creature. Manipulated through handseals and constantly feed with chakra, this enlarged, gray-black monster has the ability to cause an reactionary effect that will emit heat flares from all over it's body that will blind the target; use its arm as a flamethrower to completely incinerate them; and/or launch from it's solid, ash body shuriken-like weapons to burn them from afar. Additionally, the excess chakra would increase the intensity of the Jutsu that is manipulated through the creature, dealing more damage power. Layered with Katon chakra and ash, this creature resilience and physical power is so dense, which makes it outstandingly powerful. After a while, the core of the jutsu cools returning the flame giant into hot ash as it crumbles to the ground.
Note: Short-range Heat-wave = C-rank; Mid-range Hot Ash-Shurikens = C-rank, Short-range Flamethrower Arms = C-rank.
Note: Target Temporary blinded for 1 turn and the user will have control over the jutsu at all times.
Note: The heat from the Great Fireball Technique allows it to levitate over the ground, making it capable of flight.
Note: Only used by an Uchiha Biography.
~ Usable only twice per battle.
~ Last 4 Turns and a Jutsu used through this jutsu (Rank limit: S-rank), counts toward a move slot. While on the field counts as a move per turn to control it. Can only use fire release while active
~ No other S-rank or higher Katon Jutsu in the same turn.

(Katon: Shishamasu) — Fire Release: Death's Hands
Rank: B to A-rank
Type: Offensive, Supplementary, Defensive
Range: Short-Mid
Chakra Cost: 20-30 (-15 to sustain jutsu per turn)
Damage Points: 40-60
Description: After forming three handseals, they'll release a surge of katon chakra around any part of their body to create a layer of hot ash or by release it from their own body, and at will they can manipulate existing ash i.e via; ash gourd. This will not burn the user as they will create a layer of chakra between their skin and the ash to protect themselves. At will, the user can release this ash in a stream of sorts from their hands (even from body-movements) for offensive/Supplementary/defensive purposes, even in enormous amounts. This can be combined with other jutsu like Fire jutsu to give them +1 rank in damage up to S rank.
Note: While Jutsu is sustained (for up to 3 turns), Users can only utilize Katon or related Fire style Ninjutsu only.

RAITON
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DOTON
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SUITON
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FUTON
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NON-ELEMENTAL NINJUTSU
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SMOKE NINJUTSU
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TOOLS
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Custom Weapons

C U S T O M--W E A P O N S
( Uchiha Ikimono to angō-ka no Ken ) - Uchiha Sword of Creatures and Encryption

Type: Weapon
Rank: S rank
Range: N/a
Chakra: (-20 to enemy chakra)
Damage: N/a
Description: This blade is the most treasured item from Rai Uchiha, the prized possession of when he was alive. Having been in command of a group of his clansmen, it is presumable that Rai had capable leadership skills. He was a capable swordsman, even with one eye blinded. He also showed a noticeable amount of physical strength, being able to shatter the ground with a single strike of his sword. When death took him, his sword was passed onto his children soon they too passed on the sword. The very death of the Uchiha clan, resulted in treasures to being sold off to whoever would be interested. Years to pass, the sword ended back into a Uchiha home. Soon Ikiru's father presented the sword to him, with simple his understanding of where it came from. Since the massacre of the Uchiha clan, it's whole history of the sword is not known to Ikiru or anyone as Ikiru knows only it's a Uchiha sword.

Abilities of the blade:
╳ This blade once drawn would draw up water from the ground forming water sources with in two turns anywhere on land(passive). This is a very unique trait for a sword to carry which gave note that this blade could tap into natural aquifer's in the ground. The hot water sources are fairly large in size which is why it takes two turns for the blade's natural water ability to activate. These very hot waters can harm the opponent if they so fall upon them (B-rank Damage).

╳ When the user of the sword strikes an enemy or something an enemy is touching the water sucks -20 chakra from the enemy with every contacted strike. This form is very intricate and also unique to user who developed the ability. Upon learning of the seals embedded on the sword, by making a single handseal the user can release the seals from the sword allowing him to drain chakra via through the seal marks per each strike per turn (max. 80). This allows the user to absorb jutsu B-rank or below, if chakra is successfully attained.

Restrictions:
+ Can only make one water source per Match.
+ Must have learned Fuin at B-rank or more.
+ Takes two turns to draw up from underground a water source.
+Water sources cannot be made within five meters of opponent/s
Approval [Link]






(Metamateriaru no Kōgaku Meisai to Shinigami Sukaru) — Reaper Skull with a Metamaterial Optical Camouflage

Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A (-5 Per Turn)
Damage Points: N/A
Description: The Metamaterial Optical Camouflage (M.O.C) mantle appears in many forms as ordered, and made only by the Uchiha prodigy. The suit is highly complex and its contemporary superior mechanisms cannot be taught. The skeleton mask contains red translucent lenses (allowing eye contact between individuals). When placed on the user, the rest of the hooded cape appears along with a dark gray, tattered coating. This cloak is created from molten scales of Obi, the personal snake contact summon of the Uchiha. The skull mask immediately draws chakra from the user when worn. The glowing red lends symbolizes the weapon's activation. Additionally, the user suddenly dons a dark optical camouflage mantle coating from head to toe. The coating possesses unique natural scales with an uneven microscopic weave, which allows for a complex camouflage mechanism. The attire is electric, flame, wind resistant (C-rank and below) as the whole attire is quite durable and extremely hard to rip apart. Even the skull is very difficult to break.

Coating — The scales of the coat passively scatter incoming/reflect light, allowing it to manipulate light from passing. This allows the user to conform irregular shaped objects and render them partially or fully invisible to the naked eye. This can make three-dimensional things also make things appear flat. This control can be used, theoretically, to perform the opposite feat, allowing for turning two-dimensional images into three-dimensional ones and making impressively deceptive mirages. This lowers various counter actions and when their opponent should decide on the countering their attacks (opponent's tracking lowered by -1.5). This can only be done within it's range. At closer ranges, the weapon makes whatever it's camouflaging under light appear darker than their surroundings, acting as a dead giveaway to the concealment.

Lens — The user will be able to see passively chakra through the red lenses, in what appears to be like chakra infrared vision. They'll be to tell the amount of chakra within that given place in time. Users also, through observation, can make a hypothesis to accurately predict the strength of a jutsu, but cannot differentiate between different chakra natures. These lenses, however, only see chakra as it radiates off of an object, which can be used to track (adding .5 to user’s tracking speed). This means it doesn't allow the user to see through thick exteriors; if for example, a suspect had a chakra item under their shirt, its exterior area would appear “cooler” to the lenses, and indicate to user that someone may be carrying a chakra item.

Skull — Finally, the M.O.C is powered with the user's cerebral chakra, and the user’s nervous system. Acting as a passive shell of protection against genjutsu its mechanism becomes in sync with its user's chakra flow, detecting the fluctuation in the user's chakra. This happens as once as the user places on the skeleton skull, it counter-clockwise their chakra flow to allow it, the access in any changes in the regulated chakra flow. Due to that, it gives the user painful headaches when the user forms elemental ninjutsu. Genjutsu — by altering the balance between physical and spiritual energies by disturbing physical energy it induces pain, however, through psychogenic pain (pain that's not with a physical cause) in form of migraines. This translates into the ability to consciously combat genjutsu up to A rank at the cost of 30 chakra through user input. The migraine can be induced twice per battle.

Note: Activating/Deactivating the mask takes 1 move slot.

Approval [Link]

Custom Elements
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Custom Fighting Style
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Custom Summoning Contract Jutsu
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Mangekyo Sharingan
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