( Shu-rute: Yayoi Kusama ⋔ Kagami ) Surreal Palm: Endless Reflections ⋔ MirrorSurreal Palm [x]
( Shu-rute: Yayoi Kusama ⋔ Kagami ) Surreal Palm: Endless Reflections ⋔ Mirror
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A ( +10 Chakra to a Cast Genjutsu )
Damage Points: N/A
Description: Allows the user to peer into the chaos of another, in order to subdue the chaos within. Mirror is a meditative state that allows one to replicate a cast genjutsu onto oneself, following the concept and ideology of Surreal Palm, essentially allowing the practicioner to spiritually peer into the illusion that the user has cast onto another, and how the target(s) react to the illusion. This is a passive ability that can be activated when the user casts a genjutsu, allowing the technique to be dually cast onto oneself and any intended target, whereas they feel the effects of the genjutsu and the user witnesses it first-hand. The user can then take advantage of the shared Genjutsu to layer other Surreal Palm techniques or Genjutsu, even after losing track of the enemy, for as long as the initial Genjutsu hasn't been released. Another application of Mirror is to utilize the user's arsenal of Genjutsu to counter enemy genjutsu, by simultaneously casting a Genjutsu onto oneself to flush it out or layer with the enemy genjutsu, and also cast it onto their target(s), such as using the B rank Tree Binding Death to flush out a D rank False Surrounding that was afflicting the user in order to flush out the illusion of false surroundings and change it into a tree trapping an opponent as the user witnesses it.
Note: Mirror is a passive ability to cast Genjutsu both onto the intended targets and oneself, using more chakra than the original technique entails, but the Genjutsu will behave as normal, without any chakra, rank, damage or resilience boost, and spending the required number of hanseals. Yin Specialists will be able to use this technique without spending chakra, merely manipulating the original technique.
Declined: It's hard to justify being able to enter an opponents illusion. You may be able to cast the illusion on yourself and the opponent simultaneously but unless you share a chakra system with them you can't actually enter or perceive their illusion yourself. Nor can you see how the target's react to the genjutsu as you guys don't share a chakra system nor mental space. Flushing out an enemies Genjutsu by casting a genjutsu on yourself is also a weird method of release, wouldn't this just double layer a genjutsu on yourself? - Daemon
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Given permission to submit tecniques.
( Déjà Fu: Uchuujin Mujun ) Déjà Fu: Fermi's Contradiction
Rank: D-S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10-40
Damage Points: 20-80
Description: Fermi's Contradiction is the direct application of the First Principle of the style, allowing the user to perform up to 8 physical attacks towards their target(s) which will be cloaked by an illusion of time dilation. The user is able of jumbling down the speed of the illusionary and physical attacks, baffling the target(s) with illusionary punches that phase through their chest, a few seconds before an actual punch strikes them and breaks the illusion, or an illusionary kick targetting the leg and disappearing moments before connecting, as an actual kick was already dealt and broke the illusion. Each physical strike momentarily breaks the illusion which is then recast with the succeeding motion.
S rank can be split into 2 A rank attacks or 4 B Ranks or 8 C ranks, with according damage. A rank can go down to 8 D Rank attacks. B rank can go down to 4 D ranks. C can go down to 2 D Ranks and D can only perform one strike. A Rank and above require 3 turns cooldown between usage. S rank can only be used twice times per battle.
Approved with Edits Made - Daemon
( Déjà Fu: Manmaru Yuusei ) Déjà Fu: Newcomb's Dominance
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 ( +10 per turn )
Damage Points: 80
Description: Newcomb's Dominance employs the second principle of Déjà Fu, the Art of Posing, to create a dominating stance upon their target(s). From thereupon, the user will continuously attack their target(s) with a combination of Illusionary Attacks and Physical Attacks. When launching an Illusionary Attack, the user will stand still in reality, while an illusionary copy of themselves will enhance a part of their body with chakra and viciously attack the opponent with a knee smash, kick, punch, etc, which will deal great spiritual pain and damange, and end the illusion, revealing the user back in the same dominating stance from the begining. When launching a Physical Attack, the user will charge at their opponent with a chakra-enhanced part of the body and viciously attack the opponent with a knee smash, kick, punch, etc, which will deal great physical pain and damage, which will then cast an illusion of the user back in the stance of the begining, which the user will then resume to match. Across 4 turns, the user will successively keep alternating physical and illusionary attacks, embuing their body with chakra to make it stronger and more resilient.
Note: Across the 4 turns, the user can still be blocked or damaged, before resuming the Dominating Stance and re-launch the attack. There is no order to the Illusionary or Physical attacks, and that is the main property that will baffle an opponent encoutering a Déjà Fu practicioner.
Note: Can only be used 2 times per battle, requires a 4 turn cool down. While under the effects of Newcomb's Dominance, the user can still perform other Defensive/Supplementary techniques to defend oneself, though the chakra-enhanced body will be akin to Dragon Leaf God, and Neutral in S&W to other Taijutsu and Ninjutsu techniques, which can be used to attack or defend oneself. Newcomb's Dominance allows only 1 other technique to be used per turn, if required, while active.
Declined: As far as I read from the Deja Vu CFS submission, the Art of Posing creates a genjutsu loop in which the pose the opponent sees is repeated over and over again like a discount version of Izanami. The user casts an illusion upon the opponent when striking a pose, then that illusion loops over and over again. It doesn't typically allow you to split between an illusionary attack and physical attack. Also I don't know whats up with you and wanting techs to choose between spiritual and physical damage. The Way Deja Vu reads the damage is entirely physical, the genjutsu that you inflict causes time dilation like effects but don't carry any actual damage outside of those effects. Lastly, the user can still perform other Defensive/Supplementary techniques to defend oneself, though the chakra-enhanced body will be akin to Dragon Leaf God, and Neutral in S&W to other Taijutsu and Ninjutsu techniques, which can be used to attack or defend oneself. Is a no. - Daemon
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A ( +10 Chakra to a Cast Genjutsu )
Damage Points: N/A
Description: Allows the user to peer into the chaos of another, in order to subdue the chaos within. Mirror is a meditative state that allows one to replicate a cast genjutsu onto oneself, following the concept and ideology of Surreal Palm, essentially allowing the practicioner to spiritually peer into the illusion that the user has cast onto another, creating a shared illusion. This is a passive ability that can be activated when the user casts a genjutsu, allowing the technique to be dually cast onto oneself and any intended target, whereas they feel the effects of the genjutsu and the user witnesses it first-hand. The user can then take advantage of the shared Genjutsu to layer other Surreal Palm techniques or Genjutsu, even after losing track of the enemy, for as long as the initial Genjutsu hasn't been released. Another application of Mirror is to utilize the user's arsenal of Genjutsu to counter enemy genjutsu, by simultaneously casting a Genjutsu onto oneself to flush it out or layer with the enemy genjutsu, and also cast it onto their target(s), such as using the B rank Tree Binding Death to flush out a D rank False Surrounding that was afflicting the user in order to flush out the illusion of false surroundings and change it into a tree trapping an opponent as the user witnesses it. This follows the Genjutsu Layering rules, which is indeed a Double Layering of Genjutsu, but also entails an addition of new elements within a higher ranked technique but not elements created by the enemy technique, manipulation of illusionary elements of a same ranked illusions, or flushing out weaker techniques by creating an entirely new illusion.
Note: Mirror is a passive ability to cast Genjutsu both onto the intended targets and oneself, using more chakra than the original technique entails, but the Genjutsu will behave as normal, without any chakra, rank, damage or resilience boost, and spending the required number of hanseals. Yin Specialists will be able to use this technique without spending chakra, merely manipulating the original technique.
Declined: Putting "shared illusion" doesn't change the fact that your chakra systems aren't linked nor do you share the same mental space so you wouldn't be able to illicit the effects you want. - Daemon
( Déjà Fu: Manmaru Yuusei ) Déjà Fu: Newcomb's Dominance
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 ( +10 per turn )
Damage Points: 80
Description: Newcomb's Dominance employs the second principle of Déjà Fu, the Art of Posing, to create a dominating stance upon their target(s). Thereupon, they will see the user arch around the terrain to then deliver a chakra-infused martial attack on them. Upon completion, the target will then see the opponent back in the same spot as before, with the same dominating stance, and will repeat the same motion to arch around the terrain and then re-attack. Within the loop, the targets can see different arching motions, through the left, right, or even high above. While other senses are manipulated to give realism to the illusion, it is still considered a visual illusion. The martial attack can also be a punch, a kick or others, but will always reset back to the same dominating stance from the begining.
The user is free to move as one wishes, to fullfill the attack or not. Producing a non-Taijutsu attack will distrupt the loop, but otherwise the user is free to use techniques to deliver an unseen attack.
Note: The loop remains until broken, requiring 10 jutsu to maintain and recast at the begining of each turn. The damage entails a single physical attack, 80 damage, taijutsu-based, that can happen each turn the jutsu maintains, if the user chooses to fulfill the attack.
Note: Across the 4 turns, the user can still be blocked or damaged, before resuming the Dominating Stance and re-launch the attack.
Note: Can only be used 2 times per battle, requires a 4 turn cool down.
Declined: I have some new issues with this based on how you rewrote it. One why doesn't this have a time limit allowing it to be recast at the start of turns? Will it take a move out of your turn if it does that? (This is just me questioning the logic behind this. You won't be able to keep this genjutsu sustained like that since it basically does 80 damage per turn. If you want it to be sustained like this the 80 damage is going to have to be spread and divided across a number of turns.) - Daemon
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