Custom Fighting Style Technique Submission

Status
Not open for further replies.

Summer

Active member
Legendary
Joined
Sep 17, 2012
Messages
14,423
Kin
3💸
Kumi
24💴
Trait Points
0⚔️
Awards
Approved cfs here:

Abenjā no hōhō Soshi Kakuda/ Ways of an Avenger Elemental Enlarge
Type:Supplementary
Rank:C-A
Range:Short
Chakra:15-30
Damage:30-60
Description: This is the standard elemental defensive core for the ways of the avenger. The user can envelop themselves completly in a sphere of elemental chakra. This is achieve by using the round shield as a catalyst for creating a barrier like sphere of defensive elemental chakra around the user. All the forms of the spheres can be slightly adjusted on the fly to focus higher concentration of chakra at points of impact as well. This form will stay active for one full turn and will move with the users shield and user.

Earth- when the user envelops an earth form of sphere chakra around themselves they will enhance anything the chakra touches. This chakra is the same as super light weight earth style, or super added weight earth style. Which will have a unique effect against any solids that come into contact with the sphere. It will remove the weight or add weight to solid objects making the impact against the shield or body minimal in damage or more detrimental.

Fire- this form of the sphere will encompass extremely condensed sphere of fire chakra. This will ignite things that come into contact with the sphere be it elemental interaction or taijutsu interactions.

Water- a core fundamental for defending this sphere of water chakra will water log and slow some force from the incoming jutsu's. This is achieved because of the highly condensed layer of water chakra being used that acts like a cushion of sorts.

Wind- this form of wind sphere chakra will work like a cutting zone. Very fine sharp blades of wind chakra will be circling the user and will slice objects that come into contact with the sphere of wind chakra.

Lightning- the Lightning form sphere is likely the most dangerous usage of this style. It has raw power and also paralysis type after effects as well. It can serve as a great taijutsu defensive ability or a swarming type of ability. Forcing yourself towards the enemy with this active will be a way to close the distance of range between yourselves. It has more of a net type of focus rather then cutting. Which will focus more on paralysis due to this aspect.

Note: each elemental form can only be used twice per battle and only once per turn.
Depending on wether the user focuses on a single point to enhance the defense will determine the rank of the elemental sphere.

♪ Declined, this doesn't need to be a multi ranked jutsu. Pick one rank, and stick to it."



Approved cfs here:

Abenjā no hōhō Soshi Kakuda/ Ways of an Avenger Elemental Enlarge
Type:Supplementary
Rank:A
Range:Short
Chakra:30
Damage:60
Description: This is the standard elemental defensive core for the ways of the avenger. The user can envelop themselves completly in a sphere of elemental chakra. This is achieve by using the round shield as a catalyst for creating a barrier like sphere of defensive elemental chakra around the user. All the forms of the spheres can be slightly adjusted on the fly to focus higher concentration of chakra at points of impact as well. This form will stay active for one full turn and will move with the users shield and user.

Earth- when the user envelops an earth form of sphere chakra around themselves they will enhance anything the chakra touches. This chakra is the same as super light weight earth style, or super added weight earth style. Which will have a unique effect against any solids that come into contact with the sphere. It will remove the weight or add weight to solid objects making the impact against the shield or body minimal in damage or more detrimental.

Fire- this form of the sphere will encompass extremely condensed sphere of fire chakra. This will ignite things that come into contact with the sphere be it elemental interaction or taijutsu interactions.

Water- a core fundamental for defending this sphere of water chakra will water log and slow some force from the incoming jutsu's. This is achieved because of the highly condensed layer of water chakra being used that acts like a cushion of sorts.

Wind- this form of wind sphere chakra will work like a cutting zone. Very fine sharp blades of wind chakra will be circling the user and will slice objects that come into contact with the sphere of wind chakra.

Lightning- the Lightning form sphere is likely the most dangerous usage of this style. It has raw power and also paralysis type after effects as well. It can serve as a great taijutsu defensive ability or a swarming type of ability. Forcing yourself towards the enemy with this active will be a way to close the distance of range between yourselves. It has more of a net type of focus rather then cutting. Which will focus more on paralysis due to this aspect.

Note:
+each elemental form can only be used once per battle. Requires a two turn cool down before re-use.

Bolded change of rank.

♪ Approved, slightly edited restrictions. ♪
 
Last edited by a moderator:

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,911
Kin
551💸
Kumi
1,094💴
Trait Points
0⚔️
Awards
Oversoul approved here:
@Whoever checks; it can't be left for Vex cos he knows the style

(Tairei: Hitobashira ): - Oversoul: Human Sacrifice
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: Through the use of Oversoul, a person is able to use this jutsu to give themselves a defence with speeds comparable to things they could not fathom. The user of this style makes use of cloths, and doll-like creatures, and this jutsu is no different, putting the two aspects together to create a sentient-creature like armour created out of cloths which are wrapped tightly around the user. This armour has the will of the user within it, and moves around their limbs and body simultaneous, almost as if it were just mere clothing. It does this whilst remaining dormant until foreign chakra which the user has not sensed, and/or is unable to react to comes into the area 3 meters all around him, at which it will instantly burst away and take the full brunt of the attack. To an outsider, it'd appear as if the users skin has shed, leaving the body a fresh layer of cloth whilst the top layer deals with the attack, this defence is almost absolute, being able to take the brunt of attacks of any nature as the sentient armour uses the users chakra to coat itself in the element strong against the incoming technique. If not completely destroyed upon the clash with the incoming jutsu, the sentient being is able to remain on the field until destroyed, having use of all cloth techniques up to S rank to survive. Alternatively, the user can release this jutsu as opposed to it coming out in by its own will, using it as a clone to fight alongside him. ~ Taught by Erzo, is able to last four turns regardless of which way it is released and once those four turns are up, the user is not able to use this jutsu for two turns (both voluntarily or as a defence of the armours own will). Each jutsu used by this creature counts towards one of the users, and upon deactivation (through destruction and/or through the users will) the user cannot use any Oversoul techniques higher than S-rank.
You must be registered for see images

✦ Approved ✦
 
Last edited by a moderator:

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,543
Kin
1,664💸
Kumi
11,569💴
Trait Points
50⚔️


Ganma Ken: Mezu|Gamma Fist: Mes
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: One of the beginner techniques of the Gamma Fist fighting style, the user will channel their Sound chakra throughout their body in the form of a low energy, high frequency wave, focusing the Sound through their dominant hand. Upon entering close quarters with the opponent, the user will perform a palm thrust towards the opponent, releasing the Sound wave into their body upon contact. Once within, the Sound wave instantly transitions to that of a high energy, low frequency wave that causes piercing and cutting damage to the area struck. In addition to pain and internal bleeding, the wave also causes paralysis to the area struck for one turn.
-Can only be used five times per opponent
-Cannot be used in consecutive turns

♪ Approved ♪

Ganma Ken: Injekushon Shotto|Gamma Fist: Injection Shot
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Upon getting behind the opponent, the user will hold the opponent in place by placing their arm across their neck. Upon grabbing the opponent, the user will flow a high frequency low energy Sound wave through their leg, driving their knee upwards into the opponent's back as their upper body is pulled backwards. Upon impact between the knee and opponent's back, the user will release the Sound wave into their body, transitioning into a piercing Destructive Sound once inside that causes tremendous internal damage to the target's spine. If successful, the technique will cause paralysis for a full turn to the opponent's body.
-Can only be used four times per opponent
-Cannot be used in consecutive turns

♪ Apprpoved ♪

Ganma Ken: Kauntā Shokku|Gamma Fist: Counter Shock
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will dash towards the opponent at high speed, delivering a double palm strike to the chest of the target upon getting in close quarters. Upon delivering the blow, the user will release a wave of high frequency, low energy sound waves into the body of the opponent. Once inside, the wave will spread throughout their bodies, converting into Destructive Sound waves once fully spreading throughout their bodies. The Sound waves deal damage to the muscles of the opponent's body, resulting in severe paralysis should the waves successfully be delivered.
-Can only be used four times per opponent
-Cannot be used in consecutive turns
-Paralysis lasts for a max of one turn

♪ Approved, love it. Added a damage a value though, since you specifically mention dealing damage. ♪

Ganma Ken: Sai Dai Rin|Gamma Fist: Largest Ring
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Considered the strongest technique of the Gamma Fist fighting style, the Largest Ring technique can only be performed by those considered true masters of the fighting style. The technique is executed through the user placing their fists against the body of the opponent while focusing the low energy high frequency Sound waves through their body. Contrasting the rather mild form of contact, the Sound waves are incredibly destructive upon actual contact, bursting apart on the inside of the target's body in the form of a multitude of waves shaped like blades. The waves resonate all throughout the target's entire body, severely damaging their internal organs and muscles. Due to the sheer amount of damage, the technique carries fatal consequences to those struck, leaving them completely paralyzed as the damage runs its course
-Can only be used twice per opponent with a cooldown of two turns
-No other Gamma Fist techniques can be used in the same and following turns

♪ Declined, this is OPed, and has virtually no restrictions or usage restrictions. Also, I'm pretty sure the Roku Gun exists, but I'll double check to be sure. ♪
 
Last edited by a moderator:

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️


(Ningyō no bōsei) Tyranny of the Puppet
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-50 to user)
Description: This is one of the most powerful and deadliest attacks out of the entire style of Scorpion fist that Sasori has developed. Due to how destructive and lethal this attack is it greatly hurts not only the target, but also will limit and hurt the user from then on. Sasori developed this attack specifically to fit his puppet body allowing for him to use it to its fullest. It is because of the overall damage and results that are left on the user’s body from the collision of the attack that this is considered a forbidden rank attack. To start off, Sasori opens his chest compartment on his chest enabling him the ability to use a stronger version of the basic puppetry move known as “Chakra Threads”. Now that the threads are unleashed the user sends an array of One-Hundred threads towards the target. Sasori manipulates the threads so that they are grouped into four different groups each composed out of twenty-five threads. Sasori has the threads assembled into four groups so that they are aimed at a specific body part of the enemy. The four groups of chakra threads are each aimed for a body part of the enemy such as: the left leg, right leg, left arm, and right arm. Once connection has been made with said body parts it restricts the enemy’s movements as well as sticking to them with the sticky properties chakra threads have been shown to have when holding puppets up. In order for the technique to have effect and to use it the target has to at least be Mid-range away in order for this technique to be usable. Now that contact has been made with the target the user follows up by spinning each of their body part’s at an alarming rate creating a full body spin. Like other previous Scorpion Style techniques the spinning holds enough speed and force to hit a target with bone crushing force. With the previously attached chakra threads the user controls them to then retract pulling the target towards them at an extremely fast rate. While the enemy is closing in on the user they finally hold out both of their hands utilizing another basic puppetry technique known as the “ Chakra shield”. Finally, the full effects of this technique comes into play when the target will hit the user with extreme force head on most likely breaking every bone in the target’s body as well as the user’s if they had any. When contact has been made the enemy is hit with the blunt force of the spinning chakra shields followed up with the spinning force of all of their body parts creating a tremendous damage to be hit with. It is also because of the help of the chakra threads that a lot of the force was picked up as the user dragged the target in. While the enemy will be most likely destroyed the user will have their entire body demolished, which if they were a normal person be killed, instead they will have their body parts shattered. However due to Sasori's ability to repair his body parts he would instantly heal after a few seconds, though limiting him greatly the next following turns. Due to the amount of damage done to user’s body they are hindered to the point that their body is unable to handle even some of the most basic taijutsu strikes considering how the material of their body has been reduced to a weakened state, even visually one could see this because the user's body would be layered with cracks. It is also possible for the user to use this jutsu in reverse which just mean if there any landmarks such as trees around the user can use them to catapult themselves at the target having the same results as the normal version. Likewise said landmarks have to be at least Mid-range away in order for this technique to be usable because it in order for this technique to have full effect the user will need to pick up the needed speed and velocity for the collision.
Note: Can only be used once
Note: Threads can be used grapple onto even larger objects and not limited to just people.
Note: No taijutsu/scorpion fist next three turns and No S-rank or above jutsu next turn.
Note: Also due to how weakened the user’s body frame is now Direct Elemental attacks on their body deal +10 damage and Taijutsu from the enemy will deal +15 damage for the next two turns.

♪ Approved, cool jutsu. Just a note, these threads can be broken by A rank ninjutsu/kenjutsu/taijutsu. ♪

(Eien no utsukushi-sa) Eternal Beauty of the Creator
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Another one of the most advanced Scorpion fist techniques that Sasori developed especially for his body. While this technique does not necessarily have to be used to attack it does have the potential to. in battle the user will in most cases use this technique to slow down the force and impact coming from most enemy techniques. The user is not even restricted to just slowing down taijutsu strikes,but can also use this technique to slow down a large projectile. To start off, Sasori will first open his chest compartment to utilize the basic puppetry technique known as “chakra threads” but this version is to a larger and more powerful extent. From the user's body will be a total of one hundred chakra threads that will race towards their target. The aim of the chakra threads will be to attach themselves to the body part the enemy is using to attack or if there isn't one the user can simply have them grapple on the object. Once the chakra threads have grabbed the enemy they will then pull the enemy in the opposite direction of the attack. For example if the attack was a punch the threads will attach themselves to the arm and drag enemy backwards so that the force and momentum behind their attack is gone , but also are rendered immobile due to the threads. If wanted the user can stop their attack but they can also go on the offensive by dragging the victim towards them, and as the threads retract closer Sasori begins to spin everyone one of his limbs at a rapid pace. This speed alone is enough to destroy an enemy but the user does not stop there. Using another property that masters of Scorpion Fist have learned which would be perfect rotation and bending. So as the enemy is closing in on the target the user extends their arms in a horizontal manner and then begin to rotate their arms so that they are rotating in an omnidirectional manner so that anything from there sides would be hit immediately, though this doesn't attack from the air or ground. When the enemy finally closes in they will be hit with a barrage of attacks from the user's arm around the chest area, while at the same time the user thrusts their spinning head at the enemy’s which would most likely break the enemy's skull and give them a concussion. On top of all of this the user will have extended one of their spinning legs and thrust it directly into the enemy’s waist area if they had one which would painful fully distort it if it was a person.
Note: Can only be used twice
Note: No B rank or above taijutsu/Scorpion fist next turn
Note: Can stop attacks/objects up to S-rank

♪ Declined, the speed alone won't kill an enemy. Also, make sure to note that you need to be able to track an opponent before being able to utilize this jutsu. ♪



(Supiningutābin) Spinning Turbine
Type: Supplementary
Rank: B
Range: Self
Chakra: 20
Damage: NA ( +10 to taijutsu and Kenjutsu)
Description: This is a technique the user is able to use when they see an incoming physical attack as well as some projectiles heading for their body. Right before said attack comes in contact with the user they will then begin to spin the body part which was being targeted at an alarmingly fast rate which if it was an attack such as a punch it would possibly bruise their hand. What is meant by some projectiles is if the enemy threw a kunai or attacked with a sword the sudden fast movement would most likely deflect the weapon. However the user can Only spin one body part/limb at a time. User can also lift one of their body parts in front of them causing it to spin, and use it as a shield to counter the incoming attack. Inversely the user can use this technique as a sort of mode that has their body spinning constantly for one turn or in the same time frame as one of their taijutsu or kenjutsu strikes it causes for their body part to start spinning increasing its force and damage. When holding a weapon such as a sword in hand the user will begin to spin their arms rapidly increasing its damage, the same can be said for taijutsu strikes where they will instead of attacking with an ordinary fist turn it into a rapidly spinning one increasing its damage. As an example, say the user wanted to use this technique as a mode they would only be able to for one turn since the affects only last one turn and do not drag on for a longer time , and then decide they want to switch to using in the same time frame as one of their attacks then they would only be able to use it three more times logically same goes for if they want to use it as a defense.
Note: Can only be used five times
Note: Up to B-rank projectiles can be deflected

♪ Approved ♪

(Ningyō no kami no batsu) Divine Punishment of the Puppet
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Another one of the more advanced Scorpion fist techniques that Sasori developed especially for his body. While this technique does not necessarily have to be used to attack it does have the potential to. in battle the user will in most cases use this technique to slow down the force and impact coming from most enemy techniques. The user is not even restricted to just slowing down taijutsu strikes,but can also use this technique to slow down a large projectile. To start off, Sasori will first open his chest compartment to utilize the basic puppetry technique known as “chakra threads” but this version is to a larger and more powerful extent. From the user's body will be a total of one hundred chakra threads that will race towards their target. The aim of the chakra threads will be to attach themselves to the body part the enemy is using to attack or if there isn't one the user can simply have them grapple on the object. Once the chakra threads have grabbed the enemy they will then pull the enemy in the opposite direction of the attack. For example if the attack was a punch the threads will attach themselves to the arm and drag enemy backwards so that the force and momentum behind their attack is gone , but also are rendered immobile due to the threads. If wanted the user can stop their attack but they can also go on the offensive by dragging the victim towards them, and as the threads retract closer Sasori begins to spin everyone one of his limbs at a rapid pace. This speed alone is not enough to destroy an enemy but it doesn't matter because the user does not stop there. Using another property that masters of Scorpion Fist have learned which would be perfect rotation and bending. Let it be noted that the user must first be able to track the target. So as the enemy is closing in on the target the user extends their arms in a horizontal manner and then begin to rotate their arms so that they are rotating in an omnidirectional manner so that anything from there sides would be hit immediately, though this doesn't attack from the air or ground. When the enemy finally closes in they will be hit with a barrage of attacks from the user's arm around the chest area, while at the same time the user thrusts their spinning head at the enemy’s which would most likely break the enemy's skull and give them a concussion. On top of all of this the user will have extended one of their spinning legs and thrust it directly into the enemy’s waist area if they had one which would painful fully distort it if it was a person.
Note: Can only be used twice
Note: No B rank or above taijutsu/Scorpion fist next turn
Note: Can stop attacks/objects up to S-rank

♪ Approved ♪
 
Last edited by a moderator:

ᴍᴏᴏғʏ

Active member
Legendary
Joined
Nov 14, 2014
Messages
10,065
Kin
0💸
Kumi
16💴
Trait Points
0⚔️

(Kuinshī Ninpo: Kousa Pendanto Junsei) - Quincy Arts: Cross Pendant's Purification
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will activate one of the pendant's special seals, allowing him to be completely cleansed as all impurities throughout a short range radius around and inside the user are sealed inside the pendant like a vacuum. This is not only limited to purifying the user's Hydrified state but also anything foreign that may be lingering inside of him like chakra, or around them like binding techniques. (Syrup, Adhesive, Mud, Debris, etc)

⋩ Five times per battle, A Ranked binding/hindering/infecting/affecting techniques can be sealed.
⋩ Three times per battle, S Ranked binding/hindering/infecting/affecting techniques can be sealed.

♪ Declined, S rank variation should only be usable twice per battle max. A ranks are generally 3-4 times per battle, although I'll allow it to be 4 times in this case. Largest issue is that this is essentially a better version of Kai. I won't allow it to absorb foreign chakra for that reason, as that would pretty much void the point of a Yin release specialty. ♪
(Kuinshī Ninpo: Kousa Pendanto Junsei) - Quincy Arts: Cross Pendant's Purification
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will activate one of the pendant's special seals, allowing him to be completely cleansed as all impurities throughout a short range radius around and inside the user are sealed inside the pendant like a vacuum. This is not only limited to purifying the user's Hydrified state but also anything foreign that may be lingering inside of him like chakra, or around them like binding techniques. (Syrup, Adhesive, Mud, Debris, etc)

⋩ Can't be used to release from Genjutsu
⋩ Four times per battle, A-Ranked Binding/Hindering/Infecting/Effecting/Affecting Techniques can be sealed.
⋩ Two times per battle, S-Ranked Binding/Hindering/Infecting/Effecting/Affecting Techniques can be sealed.

♪ Approved ♪

(Kuinshī Ninpo: Kousa Pendanto Junsei) - Quincy Arts: Cross Pendant's Absolute Defense
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will activate one of the pendant's special seals, allowing them to erect a composed of the same design as the pendant itself. The sealing shield expands outwards in every direction, being big enough to cover the user's frontal portion of their body. The special ability of the shield is to draw incoming or already present threats and seal them within itself so long as they are in range. This can also include physical objects like Earth Release, causing the techniques in question to crumble apart within the radius of the shield's sealing capabilities. This will leave the user prone to being damaged if physical objects/threats are drawn from behind them or sides and into the shield. By compressing the chakra of the shield the user can repel physical objects that make physical interaction with the shield, pushing them away. The user can freely choose the radius in which the shield will absorb threats, allowing them to maneuver the situation accordingly. For example, vacuuming a mist-based threat surrounding them would not be the same as an earth one from all angles, potentially leaving the user prone to being damage by the debris. The seal is considered an activation that is self sustained for the remainder of the turn, leaving the user with the freedom of performing other techniques afterwards.

⋩ Can't be used in consecutive turns.
⋩ Can't be used to release from Genjutsu
⋩ Four times per battle, A-Ranked Techniques can be sealed.
⋩ Two times per battle, S-Ranked Techniques can be sealed.

♪ Declined, DNR: Honestly, this seems like it clashes with both the Preta Path and the 5 elements sealing scrolls. Self sustaining and lasting for an entire turn? Seems almost like a "get out jail free" move. ♪

(Kuinshī Ninpo: Kousa Pendanto Junsei) - Quincy Arts: Explosion/Implosion
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user will manipulate one of his arrows, bows, shields, or arrow-swords and highly compress them to either explode outwards, or implode inwards. If the explosion is utilized, a barrage of crystalline-shards will be released with concussive force, piercing/damaging anything within a mid-range radius. The user is able to choose the radius in which the shards & concussive blast is released in. If the implosion is utilized, anything within within a one meter radius will be drawn in towards itself, ripping it to shreds (Similar to how Kamui would work, excluding the space/time dimension.) while also follow basic strengths & weaknesses.

⋩ Can be used four times.
⋩ Strength will be divided evenly with the number of objects influenced (Power of the jutsu is limited to A rank overall).

♪ Approved, made a slight edit in bold. ♪

(Kuinshī Ninpo: Kousa Pendanto Junsei) - Quincy Arts: False Perception
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: By using a similar concept to the "Shuriken Shadow Clone Jutsu", the user will make exact replica copies of his arrows, bows, shields or even arrow-swords. Following the same quantity allowed by the original technique. The user is only able to clone a single object per usage, and no assortments. Strength will be divided evenly with the number of objects influenced.
Note: Enhancements to the arrows will not be multiplied

♪ Approved ♪
 
Last edited by a moderator:

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
CFS approved

(Senken: Chire) Thousand Blades: Scatter
Type: Offensive/ Defensive/ Supplementary
Rank: D-Rank - S-Rank
Range: Short - Mid
Chakra: 10 - 40
Damage: 20 - 80
Description: The user begins by gathering Chakra within their hands, and creates, depending on the amount of Chakra gathered, a number of blades in their hand(s) or surrounding their person. The user then can either engage in Kenjutsu with the formed blades, or “scatter” them and perform Taijutsu-centric movements and actions, with the scattered blades following the user’s actions, and allowing them to fight at a distance with their created blades. This technique encompasses the fundamental concepts of the Fighting Style, and allows the user to apply those in an unrestricted manner, allowing users of the Fighting Style to attack and perform the basics of the Fighting Style in a freeform manner.

Note: S-Rank usage of this technique can be used a max of 4 times per battle. After using the A-Rank and above usage, this technique can’t be used for 2 turns.
Note: Must be Senior Apprentices or Masters to use the S rank variation

♪ Declined, pick a single rank for the basic usage of the CFS - this isn't a CE. You should make a lower ranked variant and a higher ranked one. That's just a suggestion though. If you want to make this S ranked, there'll be harsher restrictions and a two handseal requirement. ♪
(Senken: Chire) Thousand Blades: Scatter
Type: Offensive/ Defensive/ Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user begins by gathering Chakra within their hands, and creates, depending on the amount of Chakra gathered, a number of blades in their hand(s) or surrounding their person. The user then can either engage in Kenjutsu with the formed blades, or “scatter” them and perform Taijutsu-centric movements and actions, with the scattered blades following the user’s actions, and allowing them to fight at a distance with their created blades. This technique encompasses the fundamental concepts of the Fighting Style, and allows the user to apply those in an unrestricted manner, allowing users of the Fighting Style to attack and perform the basics of the Fighting Style in a freeform manner.

Note: Can be used a max of 4 times per battle.
Note: Lasts 3 turns with a 1 turn cool down in between

♪ Approved ♪
 
Last edited by a moderator:

Gèckö

Active member
Legendary
Joined
May 1, 2012
Messages
13,034
Kin
108💸
Kumi
0💴
Trait Points
57⚔️


(Hassan no Hōhō: Sono Futeki) - Way of the Divergent: The Bold
Type: Supplementary
Rank: A Rank
Range: Short [Self]
Chakra: 30
Damage: N/A
Description: Upon embracing this style of fighting users are taught to neglect all fear. Removing fear from their body to both a point of mental and physical. Due to this user's have been said to have an above average tolerance for pain due to such fearlessness. The trade off for fearlessness can be interpreted sometimes as recklessness. The point of this technique is to psyche the user up to the point where there body thinks techniques don't do as much damage. Damage is in no way shaved off from the actual techniques however the amount of damage "felt" by the user will be lesser than normal. This technique is activated saying aloud the simple phrase. "I am divergent". Depending on the rank of the user within this style the amount of damage taken varies.
Practitioners: -5 damage only works on taijutsu
Interpreters: -10 damage only works on taijutsu
Masters: -10 damage works on all physical attacks
Note: Can only be used once per battle
Note: Lasts all battle
Note: Doesn't negate auxiliary effects
Note: Can only be taught by Gecko

♪ Declined - your CFS mentions a never die attitude, not necessarily a decrease in damage. Just because you accept the fact that you're about to get hit, it doesn't mean the hit will do less damage. I'm also not keen on allowing a jutsu which let you take less damage, as they can be stacked, leading to fairly high damage immunity. ♪


(Hassan no Hōhō: Oshi) - Way of the Divergent: Pressure
Type: Attack
Rank: C/B/A
Range: Short-Mid
Chakra: 15/20/30
Damage: 30/40/60
Description: One of the few ranged attacks which come from this style. The user takes on the common grip and steps in with the off foot while propelling the dominant arm in a forearm thrust aimed at the opponent. The added force from the water pressure built up within the tonfa coupled with the natural strength of the user allows for a strong shockwave of air pressure to be sent through the air at the opponent. The shockwave is no bigger than a 3 meter by 3 meter circular pulse and deals blunt damage to the opponent.
Practitioners: Can only use c rank version
Interpreters: Can use B and C rank version, b rank version 3 times per battle with 2 turn cool down between uses
Masters: Can use all versions b rank twice and a rank twice per battle with 2 turn cool down
Note: Can only be taught by Gecko

♪ Declined, I'm not fond of multi-ranked jutsu, and this really doesn't have a reason to be multi-ranked. Also, three meters by three meters is huge. And, your style has no sort of long range usage listed. It's pretty illogical for you to swing a tonfa and generate a large gust of 3x3 meter wind by channeling water chakra. ♪
-nothing changed on the first, it is described in my cfs that we are more tolerant to damage I'm open for how to translate this into a technique
-second technique redid it all, reduced rank added restrictions, reduced range

(Hassan no Hōhō: Sono Futeki) - Way of the Divergent: The Bold
Type: Supplementary
Rank: A Rank
Range: Short [Self]
Chakra: 30
Damage: N/A
Description: Upon embracing this style of fighting users are taught to neglect all fear. Removing fear from their body to both a point of mental and physical. Due to this user's have been said to have an above average tolerance for pain due to such fearlessness. The trade off for fearlessness can be interpreted sometimes as recklessness. The point of this technique is to psyche the user up to the point where there body thinks techniques don't do as much damage. Damage is in no way shaved off from the actual techniques however the amount of damage "felt" by the user will be lesser than normal. This technique is activated saying aloud the simple phrase. "I am divergent". Depending on the rank of the user within this style the amount of damage taken varies.
Practitioners: -5 damage only works on taijutsu
Interpreters: -10 damage only works on taijutsu
Masters: -10 damage works on all physical attacks
Note: Can only be used once per battle
Note: Lasts all battle
Note: Doesn't negate auxiliary effects
Note: Can only be taught by Gecko

♪ Declined, DNR:

Those who are fearless don't fear the effects of anything, which allows students of the divergent style to put their body on the line and fight much more risky. This innate negligence of what will happen if i do this allows students to absorb more damage than the average human.
This line pretty much just reinforces what I was saying before. The only reason that your bodies can "absorb more damage" is because of a mentality, this doesn't translate to any sort of actual immunity. ♪

(Hassan no Hōhō: Oshi) - Way of the Divergent: Pressure
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: One of the few ranged attacks which come from this style. The user takes on the common grip and steps in with the off foot while propelling the dominant arm in a forearm thrust aimed at the opponent. The added force from the water pressure built up within the tonfa coupled with the natural strength of the user allows for a strong shockwave of air pressure to be sent through the air at the opponent. The shockwave is has a diameter of 1 meter and is a circular wave of compressed air.
Note: Can only be used twice per battle with 2 turn cool down in between
Note: Can only be taught by Gecko

♪ Approved ♪

(Hassan no Hōhō: Jigoku Kara Rariatto) - Way of the Divergent: Clothesline from Hell
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user within range of the opponent steps in with his off foot and swings the opposite arm at the hand following through with the body to perform a lariat/clothesline with the tonfo equipped.
Note: Can only be used 3 times per battle
Note: Can only be taught by Gecko

♪ Approved ♪
 
Last edited by a moderator:

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️

Mugen Yontōryū Sashimasu - Infinite Quad wielding Stab
Rank: B/A
Type: Offense
Range: Short
Chakra cost: 20/30
Damage Points: 40/60
Description : The user uses chakra to amplify the user's speed of his strikes for a moment, causing the tip of the knife to hit the opponent multiple times in 1 single attack. This is controlled by the user who slightly bend their arm, jerking their blade into their opponent, focusing on a specific spot of the body. The strikes are delivered in quick succession, appearing as one strike. Although, showing less force behind the strike than attended, the damage sustain is more severe, the user's striking hand moves at twice his speed for the duration of the strike. This move can be used immediately after the user parries or deflects an enemy strike.
¬Bi wielders and above can perform the jutsu with both hands stabbing two different spots while the highest rank can perform this jutsu from up to mid range using their chakra to manipulate the blade similarly to Infinite Quad wielding - Control and stabbing their target.
Mugen Yontōryū Kontororu - Infinite Quad wielding Control
Rank: C - S
Type: Supplementary/Offense/Defense
Range: Short - Long
Chakra cost: 15 - 40
Damage Points: 30 - 80
Description : This is the core jutsu of the flying knives aspect of the Infinite Quad wielding style created by Kurapika himself, knowing he could only wield four knives at a time with his hands, he decided to use his chakra to control the blades and this allowed him to control more blades similar to telekinesis which can be used in various ways, attacking from an opponent's blind spot, going around opponent's defenses to strike them, changing targets or even gathering into a formation to form a defensive wall around the user, the blades can be controlled fluidly to move in all directions. This weapons however can be infused with elemental chakra to deal more damage when hitting a target or to be capable of defending better from an attack, each element has its own effect when being used either offensively or defensively. The user can use his chakra to mark a target as the starting point of his blades and the blades would go after the target as long as the target is within sight/smelling/hearing/sensing range of the user, this jutsu costs B rank chakra and deals B rank damage.

Offense - The knives upon hitting any target would send spikes of compressed water in all direction up to short range except the user's direction but the user can activate this prematurely.
Defense - When been used defensively starchy syrup leaks out from all the blades as they spin while connecting to the nearest wieldings creating a network of impenetrable wielding-water combo , this is most effective against other water jutsus as the syrup seals the cracks between the formation making it water proof



Offense - Knives infused with fire chakra grow red as the blades get extremely hot leaving a red trail as it moves, upon hitting a target, not only would the wielding deal third degree burns to the affected area, they would also explode violently in a 1 meter radius sending hot shards of metal into the area, the user can will it to explode before making contact.
Defense - The wieldings after attaining the formation mentally ordered by the user would begin radiating heat towards a direction or all direction if the user wishes it, if an human (even the user) comes 1 meter within the range of the heatwave, he/she would get terrible third degree burns, this is effective against CQC users and also wind jutsus as the heat ignites them causing them to explode safely from the user.

.

Offense - Wieldings possess more cutting power and the air 1 meter in diameter around them spins with them making the knives look like fuma shurikens
Defense - Wieldings constantly release a terrifying breeze which blows away every thing in a direction, this is capable of even blowing a grown man out of short range.



Offense - Wieldings numb targets on impact while A rank and above would electrocute the target on contact.
Defense - Wieldings after attaining a formation get connected by ropes of lightning while been charged with Lightning, this isn't water proof like the Suiton counter part however it is effective against earth and solid elements.



Offense - The wieldings' weight can be increased or reduced to either deal more damage or move faster
Defense - The wieldings gain an increase in weight and durability, this is especially effectively against heavy earth jutsus.


¬When infused with chakra, the weapons play on equal footing with elemental techniques although the size of elemental technique must be put within reason
¬Quad wielders can passively launch the knives at a target telepathically although the direction can't be altered, this has no special damage boost, it's simply an alternative to throwing normal knives with the user's hands.
¬The knives under the effect of this jutsu are always spinning, spinning fast.
¬S rank usage can be used five times, A rank can be used seven times and once the user can use it on an F rank scale.

♪ Both Declined, pick a single rank for both. There's no need for these to be multi ranked. Also, the fire portion of your second technique clashes with my CFS. The first jutsu doesn't make much sense either. If it's multiple stabs, then how is it 1 attack? ♪
Resubmitting
Mugen Yontōryū Sashimasu - Infinite Quad wielding Stab
Rank: B
Type: Offense
Range: Short
Chakra cost: 20
Damage Points: 40
Description : The user uses chakra to amplify the user's speed of his strikes for a moment, causing the tip of the knife to hit the opponent multiple times in what appears to be 1 single attack. This is controlled by the user who slightly bend their arm, jerking their blade into their opponent, focusing on a specific spot of the body. The strikes are delivered in quick succession, appearing as one strike. Although, showing less force behind the strike than attended, the damage sustained is more severe, the user's striking hand moves slightly faster than his base speed for the duration of the strike.
¬Bi wielders and above can perform the jutsu with both hands stabbing two different spots while the highest rank can perform this jutsu from up to mid range using their chakra to manipulate the blade similarly to Infinite Quad wielding - Control and stabbing their target with the same speed they would have attained with their hands.

♪ Approved, made slight edits. ♪

Mugen Yontōryū Kontororu - Infinite Quad wielding Control
Rank: A
Type: Supplementary/Offense/Defense
Range: Short - Long
Chakra cost: 30
Damage Points: 40[/b]
Description : This is the core jutsu of the flying knives aspect of the Infinite Quad wielding style created by Kurapika himself, knowing he could only wield four knives at a time with his hands, he decided to use his chakra to control the blades and this allowed him to control more blades similar to telekinesis which can be used in various ways, attacking from an opponent's blind spot, going around opponent's defenses to strike them, changing targets or even gathering into a formation to form a defensive wall around the user, the blades can be controlled fluidly to move in all directions. This weapons however can be infused with elemental chakra to deal more damage when hitting a target or to be capable of defending better from an attack, each element has its own effect when being used either offensively or defensively. The user can use his chakra to mark a target as the starting point of his blades and the blades would go after the target as long as the target is within sight/smelling/hearing/sensing etc range of the user, this jutsu costs B rank chakra and deals B rank damage, however if the blade possesses damage on it's own i.e already infused with damage, this will increase its rank by 1, doesn't boost F rank jutsus.

Offense - The knives upon hitting any target would send spikes of compressed water in all direction up to short range except the user's direction
but the user can activate this prematurely.
Defense - When been used defensively starchy syrup leaks out from all the blades as they spin while connecting to the nearest wieldings creating a network of impenetrable wielding-water combo , this is most effective against other water jutsus as the syrup seals the cracks between the formation making it water proof



Offense - Knives infused with fire chakra grow red as the blades get extremely hot leaving a red trail as it moves, upon hitting a target, not only would the wielding deal third degree burns to the affected area, they would also explode violently in a 1 meter radius sending hot shards of metal into the area, the user can will it to explode before making contact.
Defense - The wieldings after attaining the formation mentally ordered by the user would connect via flames to form a dense wall of flame so hot that if an human (even the user) comes 1 meter within the range of the wall, he/she would get terrible third degree burns, this is effective against CQC users and also wind jutsus as the flame ignites them causing them to explode safely from the user.

.

Offense - Wieldings possess more cutting power and the air 1 meter in diameter around them spins with them making the knives look like fuma shurikens
Defense - Wieldings constantly release a terrifying breeze which blows away everything in a direction, this is capable of even blowing a grown man out of short range.



Offense - The air 3 meters around the wieldings are electrically charged numbing the target however the wieldings would electrocute the target on contact.
Defense - Wieldings after attaining a formation get connected by ropes of lightning while been charged with Lightning, this isn't water proof like the Suiton counter part however it is effective against earth and solid elements.



Offense - The wieldings' weight can be increased or reduced to either deal more damage or move faster
Defense - The wieldings gain an increase in weight and durability, this is especially effectively against heavy earth jutsus.


¬When infused with chakra, the weapons play on equal footing with elemental techniques although the size of elemental technique must be put within reason
¬Quad wielders can passively launch the knives at a target telepathically although the direction can't be altered, this has no special damage boost, it's simply an alternative to throwing normal knives with the user's hands.
¬The knives under the effect of this jutsu are always spinning, spinning fast making it impossible for non practitioners of this style to catch it however the user can catch his knife.
¬Each elemental infusion can be 4 times per battle with 2 turns cool down.
¬When infused with chakra (elemental or not), the user is capable of manipulating the wieldings telepathically
.

♪ Approved ♪

Mugen Yontōryū Kontororu - Infinite Quad wielding Movs
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: -
Damage Points: -
Description : An ability developed by the monk to gain mobility in battle, a supplementary use of a rather offensive fighting style, the user remotely positively charges one of his wieldings with his raiton chakra, this doesn't boost the wielding's defense or offense in any way however the user can use the charged wielding in three number of ways.
Attract: The user negatively charges his entity with raiton chakra, due to the fact that the wielding and the user are charged with the same chakra i.e the user's, it causes the wielding to attract the user towards itself ,the more the user negatively charges himself, the faster he'd get pulled towards the wielding with the maximum speed attainable being the user's base speed × 1.2. This costs 20 chakra points
Repel: The user positively charges himself with his raiton chakra, due to the fact that the wielding and the user are charged with the same chakra i.e the user's, it causes the wielding to repel the user away from itself, however the push against the user only reaches up to mid range, the more the user charges his entity, the stronger the push gets with the maximum speed attainable being the user's base speed. This costs 20 chakra point.
Repel - Attract: Kurapika after learning from the monk merged the two forms of the ability, firstly he the the user places his two feet on positively charged wieldings before positively charging his feet minimally, this causes the user to hover about a foot above the wieldings after which he'll use his chakra to telepathically move the wieldings, however he realized that when he turns upside down, the wieldings assisted gravity in launching him towards the ground, he then decided to use the attract aspect when he's upside down, he negatively charges his legs slightly so that the pull of the wielding counterbalances the pull of gravity making him seem to be capable of standing upside down midair. This costs 20 chakra point and costs 5 cp per turn to maintain
¬ Rather than only charge his legs, the user can charge his whole body or even charge other entities via physical touch.
¬ Attract and Repel can each be used once every 3 turns
¬ Repel-Attract can be used one every 5 turns and it lasts two turns or until the user deactivates it.

♪ Declined: This would require magnetism release. ♪
 
Last edited by a moderator:

Omega

Active member
Legendary
Joined
Apr 24, 2013
Messages
10,018
Kin
49💸
Kumi
16💴
Trait Points
0⚔️
Awards
Link to my CFS:

(Togiretogire Zenreijutsu| Nuru Sa-buru )-Shattered Soul Arts: Null Saber
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will channel his chakra into the special blade Hollow and separate all sections of the blade while keeping them in line. Each segment will be three inches apart from the other. By the users will, all of the segments will begin to rotate in place rapidly and violently to the point that dangerous shock waves capable of carving through solid objects will be emitted in about a foot radius from the actual rotating segments imbued with the user's chakra; moreover, the rotations are so fast that the blade generates a sound similar to that of a fast moving turbine. Once this is complete, the user will then slash the enemy with the rotating blade resulting in severe damage if unhindered. As with all of the Shattered Soul techniques, a layer of condensed basic chakra is placed around the segmented blades to contend with elemental jutsu of the same rank.

Restrictions/Notes
-Can only be taught by Omega
-Must be of Fragmented Soul rank or higher
-Can be used 3 times

(Togiretogire Zenreijutsu|Boketsu Gosunkugi)-Shattered Soul Arts: Grave Spike
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: A basic technique in which the user will coat a single segment of Hollow with condensed chakra, and then release it into the ground. The user will guide it toward the enemy at which point it will shoot out of the ground and skewer the enemy.

Restrictions/Note:
Must be taught by Omega
Must be at Fragmented Soul rank or higher to use.

(Togiretogire Zenreijutsu| Dyuaru Serei)-Shattered Soul Arts: Dual Spirit
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user will channel his chakra into Hollow and coat it with condensed basic chakra, before separating it into two pieces, for attack and defense, that will seemingly float freely on their own although the user is in control. Because of Hollow's abilities, these blades can move up to mid range to reach opponents; moreover, each blade can be used to perform non elemental kenjutsu based techniques as well as techniques that fall under the Shattered Soul Arts ( A rank and below for both) The user himself is only able to perform non elemental taijutsu and kenjutsu while this is active.

Restrictions/Notes
-Can be used twice
-Lasts four turns.
-Can only be taught by Omega
-Can only be those of Zero Soul rank
-No S rank kenjutsu, Shattered Soul Techniques after deactivated

♪ All declined, if you refer to a CW link it as well. ♪
Link to my CFS:
Link to CW:

Togiretogire Zenreijutsu: Nuru Sa-buru | Shattered Soul Arts: Null Saber
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will channel his chakra into the special blade Hollow and separate all sections of the blade while keeping them in line. Each segment will be three inches apart from the other. By the users will, all of the segments will begin to rotate in place rapidly and violently to the point that dangerous shock waves capable of carving through solid objects will be emitted in about a foot radius from the actual rotating segments imbued with the user's chakra; moreover, the rotations are so fast that the blade generates a sound similar to that of a fast moving turbine. Once this is complete, the user will then slash the enemy with the rotating blade resulting in severe damage if unhindered. As with all of the Shattered Soul techniques, a layer of condensed basic chakra is placed around the segmented blades to contend with elemental jutsu of the same rank.

Restrictions/Notes
-Can only be taught by Omega
-Must be of Fragmented Soul rank or higher
-Can be used 3 times

(Togiretogire Zenreijutsu|Boketsu Gosunkugi)-Shattered Soul Arts: Grave Spike
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: A basic technique in which the user will coat a single segment of Hollow with condensed chakra, and then release it into the ground. The user will guide it toward the enemy at which point it will shoot out of the ground and skewer the enemy.

Restrictions/Note:
Must be taught by Omega
Must be at Fragmented Soul rank or higher to use.

(Togiretogire Zenreijutsu| Dyuaru Serei)-Shattered Soul Arts: Dual Spirit
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user will channel his chakra into Hollow and coat it with condensed basic chakra, before separating it into two pieces, for attack and defense, that will seemingly float freely on their own although the user is in control. Because of Hollow's abilities, these blades can move up to mid range to reach opponents; moreover, each blade can be used to perform non elemental kenjutsu based techniques as well as techniques that fall under the Shattered Soul Arts ( A rank and below for both) The user himself is only able to perform non elemental taijutsu and kenjutsu while this is active.

Restrictions/Notes
-Can be used twice
-Lasts four turns.
-Can only be taught by Omega
-Can only be those of Zero Soul rank
-No S rank kenjutsu, Shattered Soul Techniques after deactivated

♪ All Approved ♪
 
Last edited by a moderator:

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Permission :
Approved CFS :


Resubmitting :

Original Can't be Quoted :

Kādo no Shinigami: Akui No Aru Suu~ōmu | Reaper of the Cards: Malicious Swarm
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique requires the user to first surround his opponent(s) in a dome-like formation of 21 of his cards, similar to the Demonic Mirroring Ice Crystals technique used by Haku, only smaller scaled because the cards are so small however can still be big enough to capture at least two target who are close together. By Doing this the user can either use cards already littered around the field or by dropping a deck of his cards on the ground and having them be sent through the earth much like how paper tags are used and then appear out of the ground. The user will charge elemental chakra into the cards and from each card The elements come into play within the capture area, they will radiate and produce effects based on the chosen element. Fire causes the area inside the dome to heat up very quickly, cause burns to anyone inside. Lightning Paralyses anyone caught within it as it emits a field of unfocused electricity. Earth causes whoever is caught inside to rapidly increase in weight, pinning them to the floor. Wind emits a tornado that spins whoever is caught inside, dealing small cuts over their body. The effect happens after the card dome takes form and a special property of this dome is that it follows it's target, meaning it cannot be escaped by running away unless the base speed of the target rapidly increases suddenly.

Note: Can only be used four times
Note : Three turn cooldown
Note: Lasts 3 Turns

♪ Declined: Keep the original ♪

(Kādo no Shinigami : Ō no engun) - Reaper of the Cards : King's Reinforcements
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A (+40 Damage to Taijutsu/Kenjutsu/Weapon Based Attacks)
Description:
The user can have cards move out of their holsters and move together to form platforms or small walls of cards that are just bunched together for defenses or supplementary uses. The Platforms can be used to get to higher areas or to maneuver around obstacles that would prove a little difficult, the shields can be used to block A-Rank Taijutsu or elemental techniques of C-Rank and below. These can be moved around once formed, even with someone on them and last on their own for four turns before falling to the ground and scattering.

This can also be done around weapons, it can make blunt ones sharp and sharp ones messy. The cards will converge around the weapon and basically have multiple blades in one, shredding through skin causing more damage than usual. Some cards will be bunched up with the blade and a few will float around it to give it a slightly bigger range. This can also be done on Limbs and legs to give Taijutsu a boost. Any chakra based elemental Technique that uses a weapon or taijutsu will also spread through the cards, for example an electrified sword will also spread it's electricity through the cards surrounding it, slightly increasing Range and fatality.

- Can only be taught by LonelyAssassin
- Must know Reaper of the Cards
- Lasts Four Turns

✦ Declined, +40 again is a clear no, Idk where you even thought that was going to be allowed from. Seeing as this is simply ninjutsu, I dont get where it'd block A rank Tai either. All this is is literally chakra infused cards. How does that make blunt weapons sharp? Square shaped metal cards don't really make things sharp and if they bend to follow the shape of said object, that means they arent sharp at all. Also has no restriction on usage either, like the others. ✦

Whether you've submitted once or 20 times doesn't matter; you need to post the link every time. It gets redundant declining jutsu yet here I am doing it again.
Reworked the whole Jutsu, basically only using the name.

(Kādo no Shinigami : Ō no engun) - Reaper of the Cards : King's Reinforcements
Type: Supplementary
Rank: D
Range: Short - Long
Chakra Cost: 10
Damage Points: N/A
Description:
The user will stream their cards into a jutsu, the cards won't be damaged by it and will simply travel with them offering no damage boost or perk. It is simply a way to tranzit the cards across the battlefield with a little more ease. As they form a technique with their chakra the cards will be stream through it to hide within the structure or energy (of course within reason, if the technique is too small then it won't be able to hide any cards in it). For example if When the technique is countered or lands the hit, depending on it's size cards of the same proportion will be littered across the battlefield and could potentially hit some one if they were to fall on them - however they can be simply countered through freeform. Whilst this jutsu is active the user can choose which jutsu they stream their cards into passively.

- Activation of this is instant and can be within the same timeframe of the first jutsu it is used with
- Can only be used on Techniques that come from the user or erupt from the ground.
- Must know Reaper of the Cards.
- Lasts four turns

♪ Approved ♪

(Kādo no Shinigami : Dōkeshi no matsuri) - Reaper of the Cards : Jester Festival
Type: Offensive
Rank: S
Range: Short/Mid
Chakra Cost: 40 (-10 Self Sustain)
Damage Points: 80
Description:
The User channels chakra into a card(s) on the field which around it will produce a Joker made of the said chakra, this Joker stands at the same height as the user and wields two daggers. The card is where the heart would be on a normal person inside the chakra Joker. These Joker entities act as the user commands but remain self- sustaining, their body starts to passively create copies of the card that it was produced around which then swirl around their body. These Jokers can "shroud" around another person and depending on their alignment with the user either use the cards to shred them to pieces or create an armor. These Jokers can also use Reaper of the Card Techniques through the cards they have produced. Elemental Chakra can be applied to the Jokers, which also means when they use their reaper of the card techniques they will also be imbued with the element's properties.

One Ability these jokers have which make them unique is that they can quickly compress themselves into a single card using one of the user's moves and channel this compressed chakra away from the group of cards it will leave behind and was originally formed around. The chakra will quickly move upwards and over the battlefield like a beacon and be channeled through another card, this happens very quickly and the actual compressed chakra that moves doesn't do any kind of damage or have any effect; though for it to be destroyed it has to come into contact with another technique of equal or higher rank.

- Maximum of two Jokers created per use (S-Rank is split into two A-Ranks if so)
- Can only be used thrice
- No S-Ranks in the same turn
- Cooldown of 5 turns
- If Jokers remain on the field then this jutsu cannot be used again

♪ Declined: The second ability is over powered. It's essentially a form of substitution for your jokers that's unrestricted, allowing them to be pretty much immortal. Passively creating copies of the card it was based around....yeah, that won't be creating copies of seals or elemental infusions/ranked cards, only freeform ones. ♪
 
Last edited by a moderator:

Robot Boy

Active member
Legendary
Joined
Nov 6, 2011
Messages
10,044
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Oshie sono Gekiryuu Yajuu: Arekuruu Tsume Kiba) – Teachings of the Raging Beast: Raging Claw Fang
Type:Attack
Rank:S
Range:Short-Mid
Chakra:n/a
Damage:80
Description: While using Teachings of the Raging Beast: Fenrir, the user will spin ferociously, creating a vacuum vortex in its surroundings and extending the reach of his gatsuuga towards the target, delivering many beast-like attacks while lifting them in the air without moving from his position. After delivering the attacks, the user will finish by charging at the target and claw out the target’s ankle to prevent their escape, then continue on by rapidly slashing them with immense speed and strength, from several angles before sending them crashing into the ground.

-Can only be used twice per battle
-The technique puts a significant strain on the user and as a result he cannot perform S-rank and above Inuzuka techniques next turn

✦ Declined, this resembles Palm Rotation more than Inuzuka traits. The performing this with no moving from your position is a no. ✦

permission:
cfs:
fenrir:

(Oshie sono Gekiryuu Yajuu: Bodi Mōretsuna Kiba) – Teachings of the Raging Beast: Body Slashing Fang
Type:Defensive/Offensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description: While their ninken is in the beast human clone form and intercepting an aerial-based physical attack, the user and their ninken will straighten their hands out and drive their chakra barrier claws into the target, blocking their attack, and forcing them back into the air before moving in opposite directions while pursuing their target, and deliver many beast-like attack from various angles. After doing this, the user will land, and focus large amounts of chakra into the already existing chakra enveloping the hands and nails, and compresses it. Once he gathers and compresses enough of it, the user will rapidly bolt and attack the target, delivering many rending slashes onto the target, breaking their bones and ripping their skin away. If the user has a hand-based elemental technique or a tool that covers their hand(s), he can enhance the strength of his slashes on the target. The resulting attack sends the target flying further upwards and away.

-Can only be used twice per battle
-Must be in four legged technique
-The user is left unable to perform Inuzuka techniques for the next turn
-After using, the user cannot use any other Teachings of the Raging Beast jutsu for two turns

✦ Approved, added a restriction ✦

( Oshie sono Gekiryuu Yajuu: Brynhild no busō) – Teachings of the Raging Beast: Brynhild’s Armament
Type:Defensive
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: In order to counter physical attacks from underground and through the activation of the Teachings of the Raging Beast: Fenrir, the user will jump into air and with either claw, they will straighten their hand out, pointing at the ground, while focusing massive amounts of chakra to shape the claw into a long and gigantic spear with the “blade” resembling a shield, which they use to block the emerging attack. The claw is long and wide enough to cover three humans.

-Can only be used twice per battle with a two turn cool down.
-Must be a member of the Inuzuka Clan and have mastered the teachings
-User needs to be aware of attack prior to usage and can only block attacks of Elemental natures A rank and below, due to being a raw chakra barrier.

✦ Approved, added a restriction ✦

(Oshie sono Gekiryuu Yajuu: Nain seikatsu kiba) – Teachings of the Raging Beast: Nine Lives Fang
Type:Defensive
Rank:A
Range: Short
Chakra:30
Damage:60
Description: While in the teachings of the raging beast: fenrir and when the target attempts to block the initial counter of teachings of the raging beast: the returning slash, the user will increase the sharpness of the other claw to “catch” the second limb or weapon of the opponent’s move before holding it in place. The user then delivers a pummeling, high-speed series of nine strikes with the claw that was previously countered, slashing the upper arm, collarbone, windpipe, temple, diaphragm, rib, testicles, and thighs simultaneously. The attack is done swiftly as if the attacks are overlapping. The last attack targets the enemies’ heart, with the user straightening their hand and delivering a spear-like thrust.

-Can only be used three times per battle
-Must be in the four legs
-Must be a member of the Inuzuka clan

✦ Declined, when referencing other CFSJ, either link their approval or quote it. That way, it's easier to understand what you mean by this. ✦
-Updating-

( Oshie sono Gekiryuu Yajuu: Brynhild no busō) – Teachings of the Raging Beast: Brynhild’s Armament
Type:Defensive/Offensive
Rank:S
Range:Short
Chakra:40
Damage:n/a (60)
Description: In order to counter physical attacks from underground and through the activation of the Teachings of the Raging Beast: Fenrir, the user will jump into air and with either claw, they will straighten their hand out, pointing at the ground, while focusing massive amounts of chakra to shape the claw into a long and gigantic spear with the “blade” resembling a shield, which they use to block the emerging attack. The claw is long and wide enough to cover three humans. When not dealing with underground attacks, the user can create, a smaller, A-ranked version and wield it much like a spear, and use it to target the muscles and tender areas.

-Can only be used twice per battle with a two turn cool down.
-Must be a member of the Inuzuka Clan and have mastered the teachings
-User needs to be aware of attack prior to usage and can only block attacks of Elemental natures A rank and below, due to being a raw chakra barrier.
-If the user uses it offensively, they will not be able to use S-rank and above teachings next turn.

♪ Declined: The original is fine. ♪

( Oshie sono Gekiryuu Yajuu: Urufufukku) – Teachings of the Raging Beast: Wolf Hook
Type:Supplementary/Defensive
Rank:A
Range:Short
Chakra:30
Damage:n/a
Description: A technique created to grab hold of surfaces and physical attacks. The user can extend their straightened claw(s) to pierce into the solid surface and prevent them from being knocked over or lifted by punches, kicks, and jutsu that would grab and pull the user. When securing themselves and bracing for a kick or punch, especially one with repeated assaults, the user will focus more chakra to manipulate the chakra-like wolf on their claw and have it bite/grab the limb together with the stabbed claw in the ground prevent its advancement. With this, the user can remove their claw from the ground and then counter with a quick kick.

-Can only be used twice per battle
-The user must wait two turns before using this again.

♪ Approved ♪

( Oshie sono Gekiryuu Yajuu: Fenriru no pawā) - Teachings of the Raging Beast: Fenrir’s Power
Type:Attack/Defense
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Description: With the expelled chakra in the already existing cloak, the user will spin ferociously at an opponent’s tender area. The user will then expel chakra to form a barrier/cloak, into and around the drill. In this state, the attack appears more drill like, appearing jagged with spikes around it. It is hard enough to deflect kunai, shred one earth technique up to and including S-rank, and shield the user from kunai explosive tags. When contact with the target is made, it is twisted along with the space they are in and ripped in half.
-Can only be used three times per battle.
-Must have been in the four legged technique.
-No Inuzuka techniques above A-rank in the same turn.
-Must be in the Fenrir technique for use.

♪ Declined: Be more specific, where exactly is this 'tender area'? Are you referring to the groin? The thigh? All of these can be considered tender areas. What do you mean by twisting the space that they're in? ♪

( Oshie sono Gekiryuu Yajuu: Mangetsu no ōkami) - Teachings of the Raging Beast: Full Moon Wolf
Type:Supplementary
Rank:S
Range:Short
Chakra:40 (-100 per turn)
Damage:n/a (+20 TotRB techniques and +15 Taijutsu)
Description: Is a technique of the teachings that combines all previous transformations and forms of the inuzuka clan into one powerful and risky state. The user’s chakra cloak expands several inches and produces a head that resembles Fenrir over the user’s head, as well as growing a chakra wolf-tail. Even their feet form barrier claws along with the chakra-like wolf as proof of mastery, and the chakra shapes into a dense “fur” on the shoulders, chest, and back. The user stands on his two legs like that of a human. While in this form they can increase the size of their barrier-like claws from small to medium or pour more chakra on the already existing chakra-claw barrier and have it spiral, resembling more of the tip/head of a pole arm. In this manner, the user gain an increase in damage when performing teachings of the raging beast techniques, but only attacks that go and strike specific parts on the body, such as the returning slash. The further increase in strength and the cloak becoming denser also increases the damage of the user’s taijutsu attacks compared to Fenrir. Also, the cloak protects the user from temperature alterations such as the surrounding area being filled with intense heat due to the effect of an opponent’s jutsu and not something natural and weapon-based attacks both elemental and regular. However, an S-rank weapon attack ends the usage of the form and causes the cloak to dissolve after it “catches” and blocks the attack.

-Can only be used once per battle.
-Must be in TotRB: Fenrir before using this
-Lasts for four turns.
-After using this, the user is unable to perform Inuzuka, Teachings, and Taijutsu techniques of A-rank and above for the rest of match.

♪ Declined, DNR: I'm not going to allow modes that boost damage as CFSJ. ♪
 
Last edited by a moderator:

Cursed Prince

Active member
Legendary
Joined
Apr 21, 2012
Messages
16,407
Kin
58💸
Kumi
30💴
Trait Points
0⚔️
Oni Buki Busō: Arata | Demon Weapon Armaments: Arata
Type: Offensive/Supplementary
Rank: F
Range: Self
Chakra: 50 (-50 per turn)
Damage: N/A
Description: Arata is a transformation done between both the meister and the kishin. The kishin would merge into the Meister’s body while transforming into a specialized armor form known as Arata. It is jet-black, and fits tightly over the users body. While using Arata he can buff his own speed and strength by absorbing the physical power of his Kishin. Having the Kishin give him his nutrients and adrenaline as well double's the users speed. This temporary boost in physical strength and speed comes at the cost of weakening them both. While it is active, Arata protects the Meister’s body while also being a part of the body, and if it happens to be damaged it can be regenerated very quickly. It turns the Meister into a physical tank, giving him a resistance to damage up to B-rank and latent regenerative powers. Its regeneration is much faster than when it used through the standard technique, The user can regenerate even half of a limb in 1 turn. This cellular regeneration allows the user to continue fighting while ignoring damage.
Once per turn, he can heighten his speed by triple his base speed, and can move linearly up to a 10 meter distance away before tiring himself out. This technique is called "Dash"
Note: The user's speed for the duration of this technique is triple his base speed
Note: While using Arata, he can only use Taijutsu, Kenjutsu and basic Ninjutsu. Taijutsu and Kenjutsu moves are increased in damage by +20
Note: The user is able to recover up to 50 hp per turn
Note: Lasts for 6 turns and once used, both the meister and Kishin will be unable to mold chakra above B-rank for 2 turns
Note: "Dash" reduces the turns Arata lasts by 1
You must be registered for see images

♪ Declined, link to submission? ♪
 
Last edited by a moderator:

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,808
Kin
2,903💸
Kumi
10,493💴
Trait Points
60⚔️
Awards
Approval of CFS:


(Sandangamae kyouhaku: Sanpo Kenju) Triple Threat Blade Style: Three-Step Sword Beast
]Type: Offensive/Supplementary/Defensive
Rank: A-rank
Range: Short
Chakra 30
Damage: 60
Description:
This is a basic concept of the style, aiming to affectively remove a target's limb with a single blow if not properly defended from. The user will start by swinging his sword to directly attack the target, whether it's a diagonal slash, horizontal, vertical etc, letting off high frequency sound waves that almost instantly take affect on them. The sound waves enter the body, vibrating with enough force to cause stiffening and contracting within the muscles and tissues in the body. This specifically targets the muscles inside of the arms and legs, essentially immobilizing those body parts so that the user can complete his strike. In that same motion, the chakra fueled slash would be aiming to hit the a limb in an area that would allow them to easily dismember their target's limb, i.e the shoulder, elbow, knee, or even the neck. The swing would be followed by a destructive sound wave that is thinly aligned with the blade, being clearly noticeable by the eye, but looking as if it was a simple distortion within the air from the raw strength and speed of the blow. This sound wave would serve as a "third" strike, following the hindering sound wave and the strike of the sword; Causing pure cutting force a split second after the sword. Even if the sword strike were to come up short or be stopped by being physically stopped, the destructive sound wave would continue with full force to cut through the limb the sword intended to cut. This sound wave would extend and reach up to 5m away from the initial sword strike, though it will die out and dissipate once it passes that point.

Note: Can use a max of 3 times
Note: Cant use back to back
Note: Cant use any sound jutsus above S rank in the same turn as this

♪ Declined, you know well enough that the last restriction is a filler. Also, your style's hindering portion is meant to make the opponent see doubles, blind him, etc. He's not supposed to have his limbs immobilized. ♪
(Sandangamae kyouhaku: Sanpo Kenju) Triple Threat Blade Style: Three-Step Sword Beast
]Type: Offensive/Supplementary/Defensive
Rank: A-rank
Range: Short
Chakra 30
Damage: 60
Description:
This is a basic concept of the style, aiming to affectively remove a target's limb with a single blow if not properly defended from. The user will start by swinging his sword to directly attack the target, whether it's a diagonal slash, horizontal, vertical etc, letting off high frequency sound waves that almost instantly take affect on them. The sound waves enter the body, causing the opponent ear drums to vibrate violently throwing off their equilibrium causing them to stumble as they head spins causing them to become majorly dizzy not being able to properly track the motion of his opponent (-5 tracking) . In that same motion, the chakra fueled slash would be aiming to hit the a limb in an area that would allow them to easily dismember their target's limb, i.e the shoulder, elbow, knee, or even the neck. The swing would be followed by a destructive sound wave that is thinly aligned with the blade, being clearly noticeable by the eye, but looking as if it was a simple distortion within the air from the raw strength and speed of the blow. This sound wave would serve as a "third" strike, following the hindering sound wave and the strike of the sword; Causing pure cutting force a split second after the sword. Even if the sword strike were to come up short or be stopped by being physically stopped, the destructive sound wave would continue with full force to cut through the limb the sword intended to cut. This sound wave would extend and reach up to 5m away from the initial sword strike, though it will die out and dissipate once it passes that point.

Note: Can use a max of 3 times
Note: Cool down of 1 turn required
Note: No Sound jutsu S rank or above in the same turn or next turn

♪ Approved, made silght edits. ♪
 
Last edited by a moderator:

Wakizashi

Active member
Legendary
Joined
Jan 7, 2012
Messages
17,647
Kin
124💸
Kumi
87💴
Trait Points
0⚔️
(Kassei-ka shimasu)-Activate
Type:Supplementary
Rank:S-rank
Range:self
Chakra:40(-10 per turn)
Damage:[+40 to non-ten no ryu no tsume kenjutsu]
Description: In the fighting style the user is would need at least 3-6 swords that he would be able to hold in between his fingers above the guard instead of by the handle. This discipline takes much practice with the swords to acquire the skill to catch a sword in between his fingers and focus in itself since it is easy to loose a grip of the sword this way. Being able to hold more than one sword in hand allows the samurai to channel more chakra than other samurai with just one sword, allowing their attacks to be stronger. Since the samurai sabre technique is essential to the fighting style, shape manipulation combined with constant chakra flow in those attacks can cancel out ninjutsu of similar strength. the size and strength of the techniques depends on the length of usage and level of mastery of the fighting style.
note: this technique can only be used once
note: jutsu last 3 turns.
note: a month after training technique last for the rest of the battle
note:must be a samurai
note: must be trained in Ten No Ryu No Tsume



♪ Declined, DNR: This is just a mode that grants +40 damage, it's not really needed for a CFS like this. Rather, just make normal techniques, a mode would be weird/awkward for this style. Some parts of this don't even make sense:" Being able to hold more than one sword in hand allows the samurai to channel more chakra than other samurai". ♪
 
Last edited by a moderator:

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards


(Namikazeron ♦ Ōkami no Nagai Tsume) – Theory of Waves and Wind ♦ The Long Nails of the Balverine
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. Due to the sound, structural integrity of the layered characters the user is not required to continuously maintain the technique after initiating it. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.

(Namikazeron ♦ Kyozetsu Suru) – Theory of Waves and Wind ♦ Reject
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A technique that combines the physical properties of defensive barriers with the versatility of Namikazerian Fūinjutsu. By shaping a number of Sōjō Kanji to form the characters for ‘shōgai’ the user is able to create flexible, translucent barriers between and around Jutsushiki-Sen. During the turn this technique is used the barriers can be both activated and deactivated freely by reforming and repositioning the layered characters, thus allowing the user not only to protect against incoming attacks, but also to use the barriers as blunt weapons in close quarter combat.
- Can only be used five (5) times per battle.

(Namikazeron ♦ Bakuhatsu Ken) – Theory of Waves and Wind ♦ Explosive Fist
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: A technique that takes advantage of Namikazerian Fūinjutsu’s ability to form common explosive tags freely and almost instinctively. The Explosive Fist consists of a series of versatile, adaptable Gōken-style movements wherein the user extends a number of Jutsushiki-Sen towards a target and creates any number of regular explosive tags on these. The tags are directional, essentially functioning as shaped charges, and can thus be detonated shockingly close to the user without harming them. This technique is often used to supplement a Taijutsu attack, but can also be used to pressure a target to disengage.
- Can only be used five (5) times per battle.

(Namikazeron ♦ Nozomashikarazaru) – Theory of Waves and Wind ♦ Undesirables
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: A technique that is designed to act as an almost unbreakable, but otherwise harmless tether. By shaping points on a number of Jutsushiki-Sen into forming the characters for ‘bind’ using the Sōjō Kanji-concept this technique allows the user to create semi-physical and self-sustaining bonds that bind one or multiple points together. When the characters for ‘bind’ come into contact with a target the seal activates, tethering themselves to the target on an almost molecular level. Normally this would bind the target to the user’s finger, since that is where the Jutsushiki-Sen originates, but through this technique the user is able to connect one or more formula lines to one another and even disconnect them from their fingers to tether the target to a different point. The lines used to bind the target remain massless and immaterial, as all Jutsushiki-Sen are, until the line is taut, at which point the seals activate to physically bind the user. This temporarily adds mass to the line and is the only time at which the tether can be physically interacted with. This technique is used to prevent an opponent from disengaging from close quarter combat.
- Lasts for a maximum of two (2) turns.
- Can only be used thrice (3) per battle.

♪ All declined ♪
Resubmitting:

(Namikazeron ♦ Ōkami no Nagai Tsume) – Theory of Waves and Wind ♦ The Long Nails of the Balverine
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.

♪ Approved: Removed the line about it not being required to maintained. ♪

(Namikazeron ♦ Kyozetsu Suru) – Theory of Waves and Wind ♦ Reject
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A technique that combines the physical properties of defensive barriers with the versatility of Namikazerian Fūinjutsu. By shaping a number of Sōjō Kanji to form the characters for ‘shōgai’ the user is able to create flexible, translucent barriers between and around Jutsushiki-Sen. During the turn this technique is used the barriers can be both activated and deactivated freely by reforming and repositioning the layered characters, thus allowing the user not only to protect against incoming attacks, but also to use the barriers as blunt weapons in close quarter combat. The user is even capable of using this technique as a supplement to their mobility using the barriers to forcefully latch onto a surface and effectively ‘pull’ the user to it quickly.
- Can only be used three (3) times per battle.
- Must be created a minimum of 5 meters away from the opponent, unless the user is trying to propel himself towards the opponent.

♪ Declined: CFS makes no direct mentions to barrier usage, only formulae seals ♪

(Namikazeron ♦ Bakuhatsu Ken) – Theory of Waves and Wind ♦ Explosive Fist
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: A technique that takes advantage of Namikazerian Fūinjutsu’s ability to form common explosive tags freely and almost instinctively. The Explosive Fist consists of a series of versatile, adaptable Gōken-style movements wherein the user extends a number of Jutsushiki-Sen towards a target (formed from the hands) and creates any number of regular explosive tags on these. The tags are always directional, essentially functioning as shaped charges, and can thus be detonated shockingly close to the user without harming them. This technique is often used to supplement a Taijutsu attack, but can also be used to pressure a target to disengage.
- Can only be used three (3) times per battle.

♪ Approved: Edits made. ♪

(Namikazeron ♦ Nozomashikarazaru) – Theory of Waves and Wind ♦ Undesirables
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: A technique that is designed to act as an almost unbreakable, but otherwise harmless tether. By shaping points on a number of Jutsushiki-Sen into forming the characters for ‘bind’ using the Sōjō Kanji-concept this technique allows the user to create physical and self-sustaining bonds that bind one or multiple points together. When the characters for ‘bind’ come into contact with a target the seal activates, tethering themselves to the target on an almost molecular level. Normally this would bind the target to the user’s finger, since that is where the Jutsushiki-Sen originates, but through this technique the user is able to connect one or more formula lines to one another and even disconnect them from their fingers to tether the target to a different point. The lines used to bind the target remain massless and immaterial, as all Jutsushiki-Sen are, until the line is taut, at which point the seals activate to physically bind the user. This temporarily adds mass to the line and is the only time at which the tether can be physically interacted with. This technique is used to prevent an opponent from disengaging from close quarter combat.
- Lasts for a maximum of three (3) turns.
- Can only be used thrice (3) per battle.

♪ Declined: Started making edits to approve this, but lmao. First of all, this won't be an unbreakable bond. Secondly, the lines are not being immaterial. At most they won't interact with physical matter, but will still interact with energy and incorporeal elements like wind. ♪
 
Last edited by a moderator:

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
Serengeti Spear Approval:

( Ouryuujin Yarijutsu: Takeyari ) Serengeti Spears: Assegai

Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 60
Descritpion: Assegai is a form of blade wielding that has the practitioner slowly rotate the blade while pushing it forward, dragging the blade through the air. As it carries the wind, the blade will darken, and the heaviness of the sword will increase tenfold, making it very slow as it goes forth for a second. Suddenly, the practitioner will flick their wrist and the carried drag will shift, allowing the blade to cut through the air easily. The sudden shift in muscle effort required to move the blade will push the blade forward at super-human speed, piercing lightning speed onto an unsuspecting target, before the tip of the blade releases a spear of wind that widens the puncture dealing great damage.

Note: While fast in it's delivery, the preparatory push will open the practitioner to a counter before being able to unleash the strike.
Note: Can only be used once every three turns.

? Declined, tone down the deliver speed a bit ?
( Ouryuujin Yarijutsu: Takeyari ) Serengeti Spears: Assegai

Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 60
Description: Assegai is a form of blade wielding that has the practitioner slowly rotate the blade while pushing it forward, dragging the blade through the air. As it carries the wind, the blade will darken, and the heaviness of the sword will increase tenfold, making it very slow as it goes forth for a second. Suddenly, the practitioner will flick their wrist and the carried drag will shift, allowing the blade to cut through the air easily. The sudden shift in muscle effort required to move the blade will push the blade forward at super-human speed, piercing draw arrow speed onto an unsuspecting target, before the tip of the blade releases a spear of wind that widens the puncture dealing great damage.

Note: While fast in it's delivery, the preparatory push will open the practitioner to a counter before being able to unleash the strike.
Note: Can only be used once every three turns.

♪ Approved ♪

( Ouryuujin Yarijutsu: Ou-Ken-Yadokari ) Serengeti Spears: The Nigerian Kapsigi King

Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 80
Description: The Nigerian Kapsigi King is a form of gyroscopic vibrating wrist movement, as the user draws a blade parallel to the ground. The compressed air currents, trapped within the intricate carving of the blade, will start to release, creating a visible serrated blade in the empty space left by the slowly drawing blade, increasing the length of the apparent weapon. At any point, , the user stops the blade and immediately rotates it 45º degrees, which will explode the condensed air currents into a mutilating vortex of wind, roughly resembling a burst of king crabs's pincers, directed towards the target. The vortex is wide enough to deal damage and push back an elephant sized summoning at it's max potential ( drawing the blade for 10 full seconds ) and enough to create powerful but short-ranged and localized burst of shredding wind if drawn for fractions of a second.

Note: Can only be used twice full range, or 4 times short-range.

♪ Approved, made a small edit. ♪

( Ouryuujin Yarijutsu: Enjin ) Serengeti Spears: Imishokobezi

Type: Defensive/Ofensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 60
Description: Imishokobezi is a form of parry that produces a ringlet of wind around a blade through clock and counterclock wise rotation of the wrist. The user will brandish the weapon and create dense and sharp ring vortexes around the blade, which burst from the edge of the blade mid-counter or mid-strike. These can be quite devastating against an opposing blade, pushing and breaking the weapon away from a strike, or even serve to augment a wound when striking an opponent directly, as the user can produce the ringlet near the opponent's body, creating a burst-like shredding wound at the point of impact, around the puncture wound. The ringlets' sizes can vary from a fist to adult-size, depending on the initial momentum and rotation speed. A single motion can only create 1 ringlet across the blade, though the whole form can produce up to 3 ringlets, through 3 different motions.

Note: Can only be used 4 times.
Note: No Serengeti Spear techniques above B rank in the next turn.

♪ Approved ♪
( Ouryuujin Yarijutsu: Sho-ru ) Serengeti Spears: Netela

Type: Supplementary/Defensive
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Netela is a form of enhanced movement, where the user will direct the weapon's motions towards the ground, creating localized burst of wind from the entrapped air drag which will propel them towards a target at great speed. The user can also use this technique to immediately halt their own moment, creating a safe wind cushion for them to land on or stop mid-air, or even propel themselves a different direction mid-air. This works on themselves or others, as the burst is essentially non damaging.

♪ Declined: Using the air to propel you in such a manner would infringe on Nathan's CFS. ♪
 
Last edited by a moderator:

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards


Oto Suishin: Kiken'na bachi | Sound Propulsion: Risky Repellence
Type: Deffensive
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: Using this technique, the user can release a 360° omnidirectional burst of highly pressurized sound waves from his body in order to stop and repel projectiles and weapons thrown or swung at the user. This technique is a bit different than most of the Sound Propulsion techniques because it isn't focused in a specific direction in order to provoke movement, thus why the user isn't propulsed in any direction either. This is possible because the burst is omnidirectional, meaning that it pushes at the users body from all sides simultaneously, leaving him at the same place, unharmed. However, the highly pressurized sound waves used would be able to repel aforementioned techniques used against the user because they're based on the principles of the Repulsion technique. Logically, since the highly pressurized sound waves are made of sound chakra, they would follow the strengths and weaknesses for sound release. Timing of this technique is of utmost importance in order to execute it properly. If the user performs the technique too early then the pressurized sound waves would form a shield-like construct around the user and simply stop the incoming technique, but if they were timed to collide with the incoming technique at its zenith, it would be able to repel the technique backwards at the opponent due to its momentum. This works only for projectile techniques, taijutsu and kenjutsu techniques as well as free form variations of the latter two. The zenith of the high pressure sound wave is at half of short range from the users body. Due to the nature of the technique, it's impeccable need for timing and the fact that it doesn't produce destructive soundwaves, this technique can't be used to harm the opponent directly if he comes into range of the technique, and can only be used to forcefully push him back. The defense lasts for a turn, after which the soundwaves dissipate. This technique is used as a last resort defense, when everything else fails.
Note: Can only be used by Sound Propulsion students
Note: Can't use S rank Sound Propulsion or Sound Release techniques in the same and next turn
Note: Can only be used 2 times per battle
Note: Need to wait at least one turn before using again

♪ Approved, added a note ♪
Very small fix to clear up some confusion.

Oto Suishin: Kiken'na bachi | Sound Propulsion: Risky Repellence
Type: Deffensive
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: Using this technique, the user can release a 360° omnidirectional burst of highly pressurized sound waves from his body in order to stop and repel projectiles and weapons thrown or swung at the user. This technique is a bit different than most of the Sound Propulsion techniques because it isn't focused in a specific direction in order to provoke movement, thus why the user isn't propulsed in any direction either. This is possible because the burst is omnidirectional, meaning that it pushes at the users body from all sides simultaneously, leaving him at the same place, unharmed. However, the highly pressurized sound waves used would be able to repel aforementioned techniques used against the user because they're based on the principles of the Repulsion technique. Logically, since the highly pressurized sound waves are made of sound chakra, they would follow the strengths and weaknesses for sound release. Timing of this technique is of utmost importance in order to execute it properly. If the user performs the technique too early then the pressurized sound waves would form a shield-like construct around the user and simply stop the incoming technique, but if they were timed to collide with the incoming technique at its zenith, it would be able to repel the technique backwards at the opponent due to its momentum. This works only for projectile techniques, taijutsu and kenjutsu techniques as well as free form variations of the latter two. The zenith of the high pressure sound wave is at half of short range from the users body. Due to the nature of the technique, it's impeccable need for timing and the fact that it doesn't produce destructive soundwaves, this technique can't be used to harm the opponent directly if he comes into range of the technique, and can only be used to forcefully push him back. The defense lasts for a turn, after which the soundwaves dissipate. This technique is used as a last resort defense, when everything else fails.
Note: Can only be used by Sound Propulsion students
Note: Can't use S rank Sound Propulsion or S rank Sound Release techniques in the same and next turn
Note: Can only be used 2 times per battle
Note: Need to wait at least one turn before using again

♪ Approved ♪
 
Last edited by a moderator:

Joker

Active member
Supreme
Joined
Jun 25, 2013
Messages
29,426
Kin
213💸
Kumi
2,291💴
Trait Points
0⚔️
Awards


(Torikkuācherī: Ta torikkushotto | Trick Archery: Trick Shot)
Type: Supplementary/ Offensive
Rank: C-A
Range: Short - Long
Chakra: 15 - 30
Damage: 30 - 60
Description: "Trick Shot" is the basic technique of the Trick Archery fighting style meant to showcase the style's extreme versatility in usage and effect. Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle, weaponry, adhesives, props, and ect of various strengths and sizes.

Basic Tools - Through these "trick" arrows, the user will be capable of releasing various basic ninja tools as projectiles towards a target with the intent to harm, bind, or hinder depending on the tool itself. Offensively tools such as kunai or shuriken, even paper bombs can be released in barrages to overwhelm the opponent. While other ninja tools of a more supplementary usage can be used such as ninja wire to wrap around and bind the target, or tools such as flash bombs and smoke bombs to effectively blind and or hinder vision. The amount of chakra used dictates the amount of the tools released from the arrow(s) and thus the overall power of the technique itself. This ability is C-Rank.

Props - Through these "trick" arrows, the user will be capable of releasing various "props" as projectiles towards a target with the intent to harm, hinder, or bind. Unlike the release of basic weaponry, the props released in reality can be anything within reason. Classified as props due to their potentially creative nature as almost anything can be released. From a normal boxing glove to a spiked steel glove, mist that envelops the field, flowers, even food or clothes. The only real restriction when it comes to props is the inability to release anything living or sentient such as animal, and or lesser creatures. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. This ability is B-Rank.

Corrosives and Adhesives - Last but not least these "trick" arrows are capable of releasing various adhesives and corrosives toward a target meant to harm or bind. The adhesives all revolve around a liquid of varying compositions that once latching onto something spreads entirely over the target entrapping it in a sticky cocoon of sorts. While the corrosives liquids all revolve around chemical burns of various intensities and or the devouring/destruction of solid materials. The chakra used dictates the strength of an adhesives binding and the intensity of a corrosive ranging from first degree burns to severe third degree burns, corroding solid materials and or construct of the same rank. This is ability is A-Rank and can only be used once every four turns.

♪ Declined: This should be resubmitted as three different techniques, rather than one over-arching jutsu as each of the applications is different enough to warrant that. ♪
 
Last edited by a moderator:
Status
Not open for further replies.
Top