Custom Fighting Style Technique Submission

Status
Not open for further replies.

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
Permission to Submit Titanomachy Techniques:
Link to CFS:

( Titanomachy: Εκατό της κατοχής ) - Titanomachy: Hecate's Possession
Type:Supplementary
Rank: A
Range:Short - Mid
Chakra: 30
Damage: N/A
Description: The user activates a barrier from the dormant seals along his armory and weaponry, or alternatively utilizes a pre existing barrier for this supplementary jutsu. Infusing a seal into the barrier, the user augments his barriers with the effects of the pre determined seal, spreading the effects throughout the barrier. What this means is that, for example, the user applies the Chakra Suppression Seal Technique to a created barrier; this barrier will then carry the properties and abilities of said seal, which means that physical contact with the barrier will allow it to seal the powers of a Bijuu and suppress them. While being an example, this demonstrates the basic principle and usage of this jutsu - to transfer the abilities of a seal to a barrier without need to physically make said seal or kanji. This can be utilized alongside most canon seals and custom ones up to S rank if applicable and logical. This allows the user, for example, to make physical barriers from his body that are infused with the Infinite Embraces jutsu and allow him to seal chakra on contact with the opponent to allow him to perform things such as Taijutsu sequences alongside seals.
Note: Each use infuses a seal into a Barrier in the same timeframe at the cost of only one move per turn.
Note: Use of A and S rank seal prevent this from being further used at any rank for 3 turns and collectively can be done 4 times in all.

( Titanomachy: Themis' διάταγμα) - Titanomachy: Themis' Decree
Type:Supplementary
Rank:S
Range:Short - Mid
Chakra: 40 (-150 chakra per turn )
Damage: N/A
Description: Based on the Multiple Infinite Embraces barrier, the user creates a pulsing barrier from his body and weaponry. This pulse is notable because it creates two separate barriers, both with different effects. Created from the user's person, after the first pulse is released, a large barrier rapidly follows it, extending up to mid range from the user's body in all directions while leaving him untouched. Immediately afterwards, a second barrier forms from the user's feet, coating the earth in a translucent barrier with the Kanji for Gaia on it. While these barriers are generated, the user's body is essentially coated in chakra that keeps his person safe from the effects of the barriers. The actual effects of the primary barrier is to limit the opponent's physical movement as his chakra is drained. This mid range sized barrier creates a heavy pressurized effect on those within in, causing them to feel immense weight on their body as if the world was on them. This effect causes them to be forced down, unable to physically move at all. This barrier, much like the advanced parent technique, this barrier leaves the target unable to mold chakra above A-Rank while having his chakra drained. However, as an advancement to the original jutsu, the secondary barrier coating the earth prevents the target from using attacks via the ground while raising higher to pin him between the two barriers, the force of one pushing down while the other grows upwards crushing his body.
Note: Individually, both barriers of A rank strength and combine to form an S ranked Fuuinjutsu. While the barrier is in effect, the user cannot utilize non elemental Ninjutsu.
Note: Lasts up to 2 turns and can be used twice per battle.

( Titaomachy: Cronus' δύναμη ) - Titanomachy: Cronus' Might
Type:Supplementary/Offensive/Defensive
Rank:B-S
Range:Short
Chakra:20 - 40 (-5 per turn for A, -10 per turn for S)
Damage: N/A ( +20 Damage to Tai and Ken/held Bukijutsu )
Description: The user uses this jutsu to activate dormant seals along armor platings and accessories/armors to trigger several Fuuinjutsu barriers for basic usages. These barriers may only be created from seals along his torso and limbs, but may form various limb like barriers such as barriers shaped like talons, gigantic arms, animal legs, or anything that can be otherwise classified in the same manner. Due to the basic nature of this technique, it is multi ranked and scaled, higher ranks providing greater defense and offensive use as well.

B rank: With the B ranked usage, the user is able to create generic barriers around his person and items he holds (not including people). These barriers may extend up to two times the user size, allowing him increased range and striking distance via the shaped barriers. While this barrier based shroud is coating the user's body, his Taijutsu and Kenjutsu/held bukijutsu is able to interact safely with elemental chakra and neutral to same rank attacks while offering B rank protection. This allows the user to be able to combat up to B rank jutsu with Taijutsu or Kenjutsu. This barrier lasts until it is overpowered or destroyed by the opponent, requiring no extra chakra to maintain.

A rank: Stronger and more specific in use, this barrier allows the user to coat his limbs will barriers that form humanoid or animalistic limbs; these limbs can range from barrier shaped claws, or human hands, or even animalistic limbs like fish fins. These barriers are able to extend up to short range in their use, adding +20 to Taijutsu or Kenjutsu attacks used, if logical. Due to how this barrier is utilized, it doesn't have a long lasting duration free of chakra drain like the lesser version. Requiring 5 chakra per turn, this can only last up to two turns each use and up to 5 times in all.

S rank: The strongest version of this, at S rank the user is able to create limbs that are infused with elemental chakra. Gaining the properties as well as strengths and weaknesses of these elements, these barriers also gain a +20 rank damage increase to physical attacks. Due to being enhanced by elemental chakra, these barriers require a higher chakra drain per turn and has harsher restrictions as well. Being able to be used 3 times and once every 3 turns, after using the User cannot use any Titanomachy customs for one turn and no Fuuinjutsu above S rank for the same amount of time.

Note: For any version, the user can use cause these barriers to activate in the same timeframe as physical movements/attacks, but never alongside other Ninjutsu or Genjutsu.


( Hachibushu: Chishi-sei no Augus ) - Eight Deva Guardians: Lethality of Augus
Type: Supplementary/Offensive/Defensive
Rank: S
Range:Short - Long
Chakra: 40 (-15 per turn)
Damage: N/A (80 if used to attack)
Description: Lethality of Augus is an Eight Deva Guardians technique which pushes the style to its limits. Mainly focusing on the Kinnara sub-style of Eight Deva Guardians, which resolves around full body rotations such as spins, flips, rolls etc. Lethality of Augus initiates with the user rotating their body in nearly any manner giving the technique flexibility in how its used. Once the user rotates their body, they manipulate the currents of air generated by this spinning and shapes it into an primate of choosing, such as an gorilla, orangutan etc. This causes a beast of neutral air to enclose the user at its base forming over the user's body as a shield of incredible size rivaling the size of a Great Stone Golem or the Konoha Ryujin technique which the entire style is based off of. This shield is extremely quick to form defending the user from techniques of the same strength. The brute force of this shield can used offensively in close quarter scenarios crushing opponent's under its might and force. Much like Konoha Ryujin, this primate creation can be maintained and sustained at the cost of 15 extra chakra points per turn. This allows the user to control the primate of choice as a giant extension of themselves using its size to reach into long range dealing 80 damage if the hit lands or even using the beasts mobility to quickly move around the battlefield. While maintained, Lethality of Augus still retains its defensive properties but limits the user's offensive options. While encapsulated by Lethality of Augus, the user loses access to other Eight Deva Guardians techniques as well as their ability to use elemental ninjutsu, however elemental taijutsu and kenjutsu are still allowed within reason. Lethality of Augus can be used twice per event lasting 4 turns the first usage and only two turns the second usage. Once Lethality of Augus is destroyed or deactivated, the user cannot use S rank or higher Kinnara based Eight Deva Guardians techniques for three turns. If not used in maintained usage, this technique can only be used two times per twice per battle with a two turn cool down in between usages.

All Declined: No training link for the first three, and there's no approval link for the last tech.
 
Last edited by a moderator:

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
CFS:

(Shīringu/ iryō geijutsu) Gluttonous Manifestation

Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+5 each time activate)
Damage: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.

Note: Must be stated in the user’s biography as a seal

⛧ Approved.⛧
Clarifying since the original wasn't clear enough.

(Shīringu/ iryō geijutsu) Gluttonous Manifestation
Type: Supplementary
Rank: D
Range: N/A
Chakra: N/A (+5 each time activate)
Damage: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would. Since the seal is able to passively activate up to three seals it allows for them to logically release up to three puppet attachments at the same time, but if choosing to use three at the same time it would take up three moves. If choosing to release only, say, two seals passively the user could release those puppet attachments at the same time as they would be using one of their own ninjutsu attacks in the same manner as ordinary puppeteers would.

Note: Must be stated in the user’s biography as a seal

CFS:

Note:
If this is approved, I plan for it to serve as a CW and a slot on my CFS.

(Osore) Fear
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: 40 (if summoning)
Damage Points: N/A
Description: After experimenting with his Mutation Fist Custom Fighting Style for a long period of time and through trial and error; Sasori was capable of utilizing his fighting style in order to develop an advanced body capable of containing his heart.This Custom Weapon, however, is not solely based on Mutation Fist, but as also involves the usage of Fuinjutsu and as well as other components of puppetry. Fear is essentially another host body for Sasori to use as he pleases hence the reason why it can only function while he is inside. Once inside, the user’s core will remain dormant in the center of Fear’s chest. Unlike Hiruko, which served the purpose of being a protective armor, Fear instead will serve the purpose of acting as an enhanced main body. Appearance wise, Fear is composed of some of the most endurant and sturdy puppet materials available, giving it a metallic look and allowing it to sustain up to S-rank damage. On its body, it has two pairs of arms giving it a total of four arms. Other noteworthy characteristics of this puppet, would be that it has a tail emerging from its rear and a pair of horns on top of its head. The most noteworthy characteristics, however, would be how Sasori’s main body now resembles that of a grotesque monster. On to the features of the armor, due to this armor being the pinnacle of all Mutation Fist techniques, it is possible for the user to easily manipulate his body as he pleases which just means that it is possible for the user to easily replace missing limbs or grow additional ones or make other kinds of attachments. One important thing to note about any attachments made via this body is that they can be done passively and are considered freeform damage, but due to Fear’s unique structure and how it is already composed of present material the user can also produce attachments up to and equal to S-rank damage/Mid ranged at just the cost of a move and nothing more and can coat them in an element of their choice. If desired, they can remodel their body as a whole or individual parts or create new attachments such as another tail, but the attachments but be feasible and logical and the user cannot create any unreasonably large attachments. The attachments can extend up to ten meters at most or submerge themselves underground and can disperse after serving a purpose if wanted. While in this form Sasori will be able to passively hover above the ground with the help of chakra being poured out of his feet and is activated as a battle starts. If wanted the user can passively deactivate it and when moving around in this form the user is only as fast as his base speed. Additionally, on its head is a compartment that the user is capable of opening and allows the user to produce One Hundred Chakra threads which allow Sasori to utilize any techniques that require them, but still follows the same rules and stipulations for the technique.


Abilities:
Ability wise, due to Fear’s unique frame, it allowed/enabled Sasori the ability to manipulate his puppets in a more unique and advanced manner which was meant when it stated that this technique is composed of more than just Mutation Fist. Whenever a puppet it released from Sasori or is on the field, Fuinjutsu tags scattered inside of its body will activate in response to it. Emerging from Fear’s body will be an array of tentacles that Sasori will release from his body. By channeling chakra through the tentacles, Sasori will be capable of producing chakra threads that will branch off into several strings and give the user full autonomy over the puppet. For each puppet summoned, one tentacle will sprout strings towards it giving the user control over the puppet. The strings can be already attached the start of a battle or the user can choose to do so when they summon a puppet. The thing so special about these strings is that upon being created the user will have passively coated them inside of a red transparent barrier which can extend up to long range and allows the user to maneuver the puppet with a heightened ability and the barrier ninjutsu allows the threads to sustain up to B-rank damage before being severed. Each time a puppet is summoned or on the field, these barrier strings will activate passively and will drain the user of fifteen chakra points each turn overall. Once the strings are attached to the puppet they will then begin to coat the puppet with a thin, skin tight, crimson coating essentially giving the puppet a mini barrier over its frame. This barrier will also cover its entire body and will coat any physical weapons in it as well. The main purpose of the crimson coating will be to give the puppet a passive boost of twenty damage points to its physical weapons and increase its endurance allowing it to sustain up to B-rank damage. The strings increase the puppet’s weapons because it will essentially coat any of its physical weapons such as a sword in a thin crimson colored barrier that will increase the force and damage done by the attack. However, it does not apply to attacks of the puppet that are purely an elemental attack and instead has to have some sort of weapon/physical like form. Lastly, by using this form of chakra threads the user will be capable of applying the barriers to up to three puppets, but the user is still free to use this as a basic way of connecting ordinary chakra threads to their puppets.

Note: Can only be used by the user Sasori
Note: If the user gets hit by an A-rank attack, Fear’s regeneration does not allow for it to restore its endurance back to S-rank. It simply means that the user can retract broken pieces of their body or reproduce them. Also, if the puppet suffers an S-rank attack and is destroyed, Sasori can still retract the pieces of the body as long as his core is intact, but if doing so the reconstructed puppet could be destroyed or hurt by any ranked attack. Ths functions just as Sasori core body mainly does.
Note: Must be stated in the user’s biography or the beginning of a battle if the user is choosing to use this as his replacement of his main body.
Note: The user can produce or replace up to five attachments with a single move.
Note: Can only use S-rank attachments three times

Appearance:
You must be registered for see images

⛧Declined on Sasori's request⛧



Updating:
(Kigen) Genesis
Type: Offensive/Defensive/Supplementary
Rank: D-A
Range: Short-Mid
Chakra: 10-30
Damage: 20-60
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle. There is also a passive function of this technique that enables the user to produce limbs such as hands or legs in order to perform hand seals or jutsu requirements. For example, if the user's hands are preoccupied they can use this to passively produce hands in order to perform the hand seals requires for the jutsu to be activated. In no way can this be used in order to use another jutsu at the same time as the user is currently performing one. This will only allow the user to more conveniently perform the requirements for certain techniques and the process of summoning the hands and performing the jutsu requirements happens pretty smoothly. With this version the user can also create passive attachments equivalent to free form, but the attachments must still follow the rules stated above.

Note: A-rank version can only be used four times with a turn cool down between usages.

[FONT=&quot]
Approved

Edited "in order to use another elemental jutsu" to just "in order to use another jutsu"
[/FONT]

(Kigen) Genesis
Type: Offensive/Defensive/Supplementary
Rank: D-A
Range: Short-Mid
Chakra: 10-30
Damage: 20-60
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. There is also another version of the D-rank ability that allows for the user to resummon their limbs. Instead of resummoning the limbs themselves, the user can choose to adjust the sealing tag with Fuinjutsu and with their skills in Mutation Fist and adjust the seal so that it activates on its own. The user will set the seal to activate whenever the user is faced with an opponent or attack that is moving faster than they can track and in response to this the seal will resummon the limbs that are in the way of the attack, but the user must is still only able to resummon up to four limbs. Without input from the user, the seal will have the limbs resummoned for up to one turn, but they will/can be resummoned back sooner if the threat that activate it vanishes. This version of the technique, must be posted in the user's biography as a seal and if the user decides to use this version then they are unable to resummon limbs on their own anymore. This version also takes chakra equivalent to the original version. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle. There is also a passive function of this technique that enables the user to produce limbs such as hands or legs in order to perform hand seals or jutsu requirements. For example, if the user's hands are preoccupied they can use this to passively produce hands in order to perform the hand seals requires for the jutsu to be activated. In no way can this be used in order to use another jutsu at the same time as the user is currently performing one. This will only allow the user to more conveniently perform the requirements for certain techniques and the process of summoning the hands and performing the jutsu requirements happens pretty smoothly. With this version the user can also create passive attachments equivalent to free form, but the attachments must still follow the rules stated above.

Note: A-rank version can only be used four times with a turn cool down between usages.

Both Approved: Sorry for the delay.
 
Last edited by a moderator:

ZandaT

Active member
Legendary
Joined
Aug 18, 2012
Messages
12,448
Kin
207💸
Kumi
8,739💴
Trait Points
0⚔️
Awards


(Tai Tan no kakuchō: Hageshī kyokugei-shi) - Titan Expansion: Fierce Acrobats
Type: Supplementary
Rank: C
Range: Short/Long
Chakra: 15
Damage: N/a
Description: Being one of the most basic applications of Titan Expansion, Fierce Acrobats allows the user to maneuver at higher speeds during battle after its initiation. The act of initiation is quite simple and uses the secrete techniques of this cfs in order to not only increase the user's overall muscle structure, near instantaneously taking on a more muscular appearance, but the constant emission of pressurized sound waves bouncing back and fourth close knit to the body. Upon activation of this technique any physical bindings constricting the user of equal rank, unless elementally strong to sound, and below will be propelled off of the user who seemingly empowers as they take on an overall muscular figure while their body is coated in a translucent whitish hue. While active the user's base speed increases by 1 lvl when moving on, or when soaring on a linear path after jumping/leaping off, a solid surface as the accumulated pressure of the sound waves release on contact of said structure in combination with the user's enhanced physique.
Specialists: For specialists this jutsu can last for the entire turn used in, leaving the user to utilize sound, basic chakra, or non-chakra techniques while active, but can be cancelled at any moment.
Notes
►Usable 6x per battle

⛧ Approved.⛧
-Dropping

???: What the hell? You can't drop customs of any kind without special permission, fam. If you have permission to do that, let me know. Otherwise, you have to keep the custom.

(Tai Tan no kakuchō: ) - Titan Expansion: Pressure Blitz
Type: Offensive/Supplementary
Rank: B
Range: Short-Mid.
Chakra: 20
Damage: 40
Description: Expanding, taking on a more overall muscular appearance, the user takes their initial form of this cfs as they emit special pressurized waves of sound from their body that stays close knit accumulating more pressure. Upon taking form the user lowers their stance as they further expand the muscles in their legs for maximum energy before lunging forwards at extreme speeds as pressurized sound releases with every leap, cracking the ground beneath. Moving at 1.5x their base speed when lunging, upon initiation the user has a total of two linear lunges, each covering a maximum distance of 5m, as they try to enclose distance or enter into range at an unorthodox angle before initiating part two of the technique. Once in range, or within arms length which is 6m from the user, the user will expand the muscular structures of their arms in order to swiftly expand and reach out and grab the target who will be constraint and crushed within the user's expanded muscular hands as the pressurized sound waves within that realm add to the destructive force of the user. Reverting back to normal arm length, consequently pulling the user towards the opponent, the user then delivers a powerful rising knee to the target's gut upon release forcefully sending them off into the distance.
Specialists: Can use 1 additional lunge when performing this move, and base speed will cumulate to x2 if used with Fierce Acrobats.
Notes
►Usable 4x per battle
►Has a 1 turn cooldown


Approved with Edits

Note that the speed only translates in the actual lunge, and how it is linear. Your physical movements like the hand grabbing or knee rising are still normal speed.



-Updating

(Tai Tan no kakuchō: Atsuryoku bakudan) - Titan Expansion: Pressure Blitz
Type: Offensive/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: Expanding, taking on a more overall muscular appearance, the user takes their initial form of this cfs as they emit special pressurized waves of sound from their body that stays close knit accumulating more pressure. Upon taking form the user lowers their stance as they further expand the muscles in their legs for maximum energy before lunging forwards at extreme speeds as pressurized sound releases with every leap, cracking the ground beneath the user setting off unbalancing tremors within short range radius. These minor tremors are strong enough to rattle targets within range momentarily delaying their movements and thus hamper their escape. Moving at 1.5x their base speed when lunging, upon initiation the user has a total of two linear lunges, each covering a maximum distance of 5m, as they try to enclose distance or enter into range at an unorthodox angle before initiating part two of the technique. Once in range, or within arms length which is 6m from the user, the user will expand the muscular structure of their arms in order to swiftly expand and reach out and grab the target who will be constraint and crushed within the user's expanded muscular hands as the pressurized sound waves within that realm add to the destructive force of the user. Reverting back to normal arms length, consequently pulling the user towards the opponent, the user then delivers a powerful rising knee to the target's gut upon release forcefully sending them off into the distance.
Specialists: Can do 1 additional lunge when performing this move, while also lunging at double their base speeds. They can also opt to perform this technique with the Super-Partial Titan Expansion variant to their arms, thus increasing their range, but at a cost.
Notes
►Usable 4x per battle
If Specialists perform this jutsu using the Super-Partial Titan Expansion variant they will face a 1 turn cool down

Update Declined: Fierce Acrobatics still exists, so you'd still be required to use that to move 1.5/2x faster.

(Tai Tan no kakuchō: Wazukana konran) - Titan Expansion: Slight Havoc
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Expanding taking on a more overall muscular appearance the user takes their initial form of this cfs as they emit special pressurized waves of sound from their body that stays close knit accumulating more pressure. Slight Havoc is a Titan Expansion technique that revolves around dealing ample amounts of damage to a target through a flurry of pressurized strikes while keeping within range for a limited distance. The user dashes forwards towards the target of choice, if not already close enough, while forfeiting evasive movements for more straight forwards defensive ones like knocking projectiles away and breaking through structured defenses of equal strength in order clear the route towards their target. Once in limb's reach the user will deliver a combination of three powerful pressurized blows consisting brutish punches and/or kicks, pushing the target off several meters with an explosion of sound with each strike, while keeping swift enough to remain within short range of the target before delivering a final blow while expanding a single limb in order to deal a strong pressurized strike powered enough to knockback a target 5ms past the extended limb. The final blow pacts enough power to cause a body hampering dizziness to the opponent in their next turn that prevents them from using taijutsu as well as nintaijutsu A rank and above.
Specialist: Can opt to use the Super-Partial Titan Expansion variant on their arm for the final blow thus increasing the range of the knockback effect as well as boost the trauma inducing dizziness caused by the punch to prolong for an additional turn.
Notes
►Usable 5x per battle
►If Specialists perform this jutsu using the Super-Partial Titan Expansion variant they will face a 1 turn cool down

Approved

(Tai Tan no kakuchō: 5 Yādobareru) - Titan Expansion: Five Yard Barrel
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short/Mid.-Long
Chakra: 30
Damage: 60
Description: Expanding taking on a more overall muscular appearance the user takes their initial form of this cfs as they emit special pressurized waves of sound from their body that stays close knit accumulating more pressure. The Five Yard Barrel is unlike many Titan Expansion techniques being that it is a more focused technique revolving around a single blow that if done correctly can cause severe damage to a target and/or defensive structure alike. It is initiated with a simple, regular sized punch or kick that on contact with the opposing surface builds an immense pressure within mere moments as the sound waves encompassing the user begins to bounce between the surface in question and themselves. The user will then immediately expand the used limb to its maximum size as the pressure between the targeted surface and the user suddenly reaches its climax causing an explosion of sound to occur maximizing damage. The explosion of sound from the compact pressure propagates outwards from the user's limb where it then spreads throughout the target at hand causing massive blunt/sharp body shattering damage as the energy of sound continues to travel outwards consequently pushing off the target in question an additional 10ms from the limb with a blast of energy. This move is extremely effective against defensive structures and armors alike, even being able to thwart said techniques of equal or lower damage resistance.
Specialist: Can opt to use the Super-Partial Titan Expansion variant on their limb thus increasing the user's range and output damage of the technique by +10 at the cost of an additional cooldown of +1 turn.
Notes
►Usable 4x per battle
►Has a 1 turn cooldown

Approved: nice technique.
 
Last edited by a moderator:

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
CFS

(Origami Rokkaku āto: Kuro To Shiro No Ton'neru) Origami Hex Arts: Tunnel of Black and White
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will start by making the ram sign and channeling their chakra into their paper and have some of their sheets turn black. The user will than release a spinning column of black and white paper that forms a spiraling pattern tunnel that surrounds the opponent. Once the tunnel is formed the opponent will be trapped in a genjutsu where they will start seeing themselves stuck inside the endless tunnel while also experiencing their disorientation from the endless spiraling. In reality once the tunnel traps the opponent the paper will surround the opponent and the user will attack with a barrage of punches and kicks while also manipulating paper sheets into more arms and legs to deal more punches and kicks on the opponent from a variety of angles and directions. The illusion for this jutsu is the same rank as the overall jutsu.
Note: Usable 4 times a match
Note: Must know Origami Hex Arts


Declined

Honestly seems like too high a rank. Make this B-Rank and it's fine. Note that no damage is actually given from the Genjutsu aspect, just the Tai.


(Origami Rokkaku āto: Origami No Rokkakkei No Sekai) Origami Hex Arts: Hex World Of Origami
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user combines the fighting style with Demonic Illusion: Double False Surroundings Technique. The user will do the Tiger hand sign and causes paper sheets in their body to form different patterns on their paper sheets and than burst outwards spreading through out the field. To the opponent nothing will happen but in reality they would be caught in a genjutsu/opitcial illusion were the paper would make it appear that the terrain remains unaffect. The user than causes the paper to make the opponent believe they keep appearing and disappearing in front and all over them performing taijutsu attacks all over. If the opponent would attack the illusion it would jutsu look like they just turn into paper sheets and disappear. In reality the user attacks from different angels than what the opponent would be seeing like hitting them from the back while the opponent thinks they are right in front. The user can also have paper sheets around the opponent form into arms and legs and attack the opponent while they keep a distance. The user can keep this illusion going as long as they have paper sheets on the terrain. The genjutsu for this is the same rank as Double Flase Surroundings so B rank rank.
Note: usable 2 times a battle with a 2 turn cool down between uses
Note: Can only use 1 other jutsu the turn this is used
Note: Cant combine any other genjutsu when using this


Declined

Same as above, rank seems high for no reason. I'm also not too keen on allowing the Gen to be a different rank then the Tai personally, but that's not the issue. Lower this too.
(Origami Rokkaku āto: Kuro To Shiro No Ton'neru) Origami Hex Arts: Tunnel of Black and White
Type: Offensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will start by making the ram sign and channeling their chakra into their paper and have some of their sheets turn black. The user will than release a spinning column of black and white paper that forms a spiraling pattern tunnel that surrounds the opponent. Once the tunnel is formed the opponent will be trapped in a genjutsu where they will start seeing themselves stuck inside the endless tunnel while also experiencing their disorientation from the endless spiraling. In reality once the tunnel traps the opponent the paper will surround the opponent and the user will attack with a barrage of punches and kicks while also manipulating paper sheets into more arms and legs to deal more punches and kicks on the opponent from a variety of angles and directions. The illusion for this jutsu is the same rank as the overall jutsu.
Note: Usable 4 times a match
Note: Must know Origami Hex Arts


(Origami Rokkaku āto: Origami No Rokkakkei No Sekai) Origami Hex Arts: Hex World Of Origami
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user combines the fighting style with Demonic Illusion: Double False Surroundings Technique. The user will do the Tiger hand sign and causes paper sheets in their body to form different patterns on their paper sheets and than burst outwards spreading through out the field. To the opponent nothing will happen but in reality they would be caught in a genjutsu/opitcial illusion were the paper would make it appear that the terrain remains unaffect. The user than causes the paper to make the opponent believe they keep appearing and disappearing in front and all over them performing taijutsu attacks all over. If the opponent would attack the illusion it would jutsu look like they just turn into paper sheets and disappear. In reality the user attacks from different angels than what the opponent would be seeing like hitting them from the back while the opponent thinks they are right in front. The user can also have paper sheets around the opponent form into arms and legs and attack the opponent while they keep a distance. The user can keep this illusion going as long as they have paper sheets on the terrain. The genjutsu for this is the same rank as Double Flase Surroundings so B rank rank.
Note: usable 2 times a battle with a 2 turn cool down between uses
Note: Can only use 1 other jutsu the turn this is used
Note: Cant combine any other genjutsu when using this

Both Approved
 
Last edited by a moderator:

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards


(Namikazeron ♦ Yōkai Shitsuryō) – Theory of Waves and Wind ♦ Dissolving Mass
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: A technique that allows the user to essentially dissolve both targeted organic and inorganic material, as well as some forms of energy and concentrated chakra, though the exact method by which this occurs depends in part on the nature of the intended target(s). By shaping points on a number of Shiki Muchi into forming the characters for “bind” and “dissolve” the user is able to bind these to one or multiple targets on an almost molecular level and then breaking them down through either a concentrated infusion of chakra or the sudden and violent absorption of the chakra contained within the target(s). Physical targets will undergo a process similar in effect to exposure to strong acid, as both organic and inorganic material hiss and dissolve in an expanding circle from the point of impact, although this clashes normally with other effects and defenses. Targets consisting mostly of energy, however, such as clones and seals of the same or lower effective rank, will quickly collapse in on themselves and disappear. This technique is not effective against all targets; it is for example crucial that the target(s) possess some kind of physical form that can be latched onto for the dissolving to be initiated.
- Can only be used four times per battle.

Declined: This is very reminiscent of decay release. However, the reason I can't approve this is because the style is reliant on using explosive tags with the formula whips. This is a conceptually different idea from what was approved in the style.

(Namikazeron ♦ Basutā) – Theory of Waves and Wind ♦ Buster
Type: Offensive
Rank: C
Range: Short-Mid
Chakra cost: N/A
Damage points: 30
Description: A technique that allows the user to take advantage of the closed chakra circuits of Shiki Muchi in conjunction with the naturally leaked chakra of the user in order to assist a Namikazeron practitioner’s already nearly instinctive ability to form explosive tags by shaping points on a number of Shiki Muchi into the character for ‘explosion’. In essence, Shiki Muchi can be freely created and maintained due to the closed nature of their circuit, just as tree-walking may be sustained nearly indefinitely and without conscious thought. By extension explosive tags, the most basic of seals, can be formed freely due to their central role in the style and their generic simplicity. By taking advantage of these facts together and by directing the small amounts of naturally leaked chakra to initiate the circuit, the user is able to form first the Shiki Muchi and then explosive tags along a number of points hereon. These detonate immediately upon creation in sizable explosions.
- Can only be used once per turn.
- Max radius for an explosion from this technique is the same as a physical Explosive Tag (Roughly 2.5m).

Pending: Let me think about this.

⚔ Approved: Added a note, for clarity's sake. ⚔
 
Last edited by a moderator:

ZandaT

Active member
Legendary
Joined
Aug 18, 2012
Messages
12,448
Kin
207💸
Kumi
8,739💴
Trait Points
0⚔️
Awards

{Magirawashī kenbu: Kuresentomūndansu} Misleading Swords Dance: Crescent Moon Dance
Type: Offensive | Supplementary
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: Crescent Moon Dance is considered to be a sparodic waltz and one of the most basic forms of arts within this cfs. It is a chakraless technique that revolves around countering a target's small scaled attacks with short range of the user, within reason, through the usage of the unguided movements of this style. Practitioners are required to stay focused and loose as they constantly change their bodies stances to support their erratic movements which consists of swift twirls, leaps, quick dashes, spins, random turns, pivots, swaying, etc. If done correctly these random actions seem almost graceful when performed, and if a target is in range the user also has the option to strike in the midst of their unguided movements in order to deal damage from the sparodic strikes of their dual swords.
NOTES
►Can be used Once per Turn

⛧Declined. This is basically just Drunken Fist.⛧
{Magirawashī kenbu: Kuresentomūndansu} Misleading Swords Dance: Crescent Moon Dance
Type: Offensive | Supplementary
Rank: C
Range: Short/Mid.
Chakra: N/A
Damage: 30
Description: Crescent Moon Dance is considered to be a sporadic waltz and one of the most basic forms of arts within this cfs. It is a chakraless technique that revolves around countering a target's small scaled attacks within short range of the user who then retreats away or progresses towards the target with crescent arc movements while rotating at high speeds. This high speed rotation is enough to obscure an outsider's view of the user's body parts which will just look like a blend of colors in the midst spinning allowing the user the element of surprise if they chose to attack as they carry the ability to seemingly strike at a fast consecutive rate. In actuality the user only delivers a vary of punches, kicks, and sword strikes on a vertical axis, left-right or right-left, which allows them to consecutively strike a target with a barrage of blows while continuously spinning. The user can draw their swords while spinning if not previously drawn, and they also have the option of taking on sporadic arcs as they traverse whether it be multiple crescent paths combined or a complete circle if wanting too. When the user extends their limbs outwards in order to strike the target while spinning, their body will no longer be obscured as they have to slow down in order to strike, but luckily MSD practitioners excel in the performance of high speed spins meaning the obscuring will return until the next strike.
NOTES
►Can be used Once every Two turns


(Magirawashī kenbu: Wakusei sunpō) Misleading Sword Dance: Planetary Dimensions
Type: Offensive, Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: Wakusei sunpō is a technique in Magirawashi kenbu that utilizes the dual swords as they spin separately in the user's hands. Creating kidō using elemental chakra around an individual blade, being rather swift like many other Magirawashi kenbu techniques, the user will form up to two separate rings of chakra that can be fired towards the opponent at great speeds, but the true feats of the ring's ability can be achieved through further manipulation as they traverse. Once launched the user can manipulate the rings causing them to swiftly multiply creating various formations that can be used for tactical attacks as they travel forwards, or even halting the ring to trap the target within its field as it multiplies. Each ring by itself can multiply into numerous rings creating formations of various shapes, styles, and sizes, but they can never exceed a 3m diameter. Upon contact, or when triggered, the chakra rings explode amounting to a B rank power each. The rings multiply quite rapidly, being able to create its formations within moments as each additional ring multiplies, and they are able to be made out of either fire, wind, or earth due to the destructive properties these elements carry. Fire chakra causes a fiery explosion while wind chakra makes the rings burst into a gale of slicing currents. Earth chakra is unique when it comes to this jutsu as the element's brute blunt force is transformed into a form of blunt kinetic energy that is released upon exploding that can cause great blunt damage to the human body damaging skin, muscles, bones, etc. if contact is made.
NOTES
►Can be use 4x per battle
►The jutsu has a 2 turn cool down
►Can only be taught by Zanda

✦ Approved, got rid of the "per ring" part. That'd basically say you can fire two of these as one jutsu with 40 damage each as a B rank. It'd be divided between the two rings like usual, unless ou want them with 40 damage per ring and costing another jutsu per turn to duplicate like that. If so, message me. ✦
(Magirawashī kenbu: Wakusei sunpō) Misleading Sword Dance: Planetary Dimensions
Type: Offensive, Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Wakusei sunpō is a technique in Magirawashi kenbu that utilizes the dual swords as they spin in the user's hands like chakrams. Performing Kidō out of basic chakra around an individual blade, the process being rather swift like many other Magirawashi kenbu techniques, the user will form up to two separate rings of chakra, splitting in rank if done so, that can be fired towards the opponent at great speeds. It is only then this jutsu's true strength is seen, in the midst of the ring's travel requiring further manipulation from the user via focus. Once launched the user will manipulate the ring(s) causing it/them to swiftly multiply around itself creating additional rings around the first subsequently increasing the size of a ring beyond normal proportions. With the ring(s) keeping its thin height during its multiplication process the projectile will seem one dimensional to a target facing it head on as the width seemingly increases alone, but on the contrary so does it's length as it travels, thus making it a tricky jutsu to face against as the ring moves swiftly towards its target while expanding swiftly all the while. Being able to be thrown in all types of fashions in order to alter its trajectory the ring's carry the same versatility as a thrown shuriken, and once launched a 1m rings can be manipulated to multiply around itself in order increasing its length and width up to 5x its regular dimensions, however, the user should be cautious of their own position relative to their projectile while expanding. The increased lethality of an expanded ring which ferociously spins while traveling is enough to make this jutsu play on equal terms with suiton of the same rank as the rings easily "splitting the water" while clashing rending weaker ranked water jutsu useless.
NOTES
►Can be use 4x per battle
►The jutsu has a 1 turn cooldown

Both Declined: You can submit a maximum of 4 CFSJ per cycle.
 
Last edited by a moderator:

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️


(Musha Shukke Fuu: Orion no beruto) | The Warrior Monk's Way: Orion's Belt
Type: Supplementary | Offensive | Defensive
Rank: A rank
Range: Short range
Chakra: 30 (-5 per turn)
Damage: N/A (60)
Description: An initiation and often times, a technique that signifies one mastering Warrior Monk's Way. Through the utilization of their chakra, the user will form a mass of several chakra balls, around the size of a small tennis ball, around them. These balls remain in continuous movement, slowly drifting around the user. This technique acts as a basis of using the style, and allows the user to easily introduce a new chakra sphere into their body, for offensive/defensive/supplementary purposes, for other techniques. These balls can be any color (cosmetic), fitting the user. Through manipulation, the user is able to launch these chakra spheres through hand gestures, while continuously filling the lost sphere, keeping them the same amount, continuously. Through hand gestures, the user can strike the opponent with the chakra spheres. While initially far weaker than the normal technique counterparts, the user is able to launch up to 3 chakra spheres at the opponent, aimed at striking different areas at once. One chakra sphere carries the strength of C rank, and together, they carry the defensive properties of A rank. In total, the technique lasts 3 turns, and is usable 3 times, with a two turn cool down in between. The user is not able to use S rank and above Warrior Monk Way's techniques for a single turn, after this has been used.

¤ Approved, made edits ¤

(Musha Shukke Fuu: Tsūro no gishiki) | The Warrior Monk's Way: Rite of Passage
Type: Supplementary | Offensive | Defensive
Rank: S rank
Range: Short range
Chakra: 40 (-5 per turn)
Damage: N/A (80)
Description: A technique that allows the user to infuse their chakra spheres with chakra from the elemental variation. Through focus, the user is able to forcefully convert the normal chakra inside the sphere, into that of an element. This can be done before hand, or into existing chakra spheres on the field. This is done alongside a technique of the Warrior Monk's Way, allowing the user to easily adapt their chakra nature to that of an opposing technique. Each elemental variation carries the specifics of that element (with Fire associated with burning). Due to the explosive nature of Warrior Monk's Way, the chakra spheres will explode into a short 2 meter radius once they strike their target and unleash a small, but contained amount of the elemental variation. Specific variations of elements can be inflicted (ash from fire, or mist from water, for example) every two turns.

¤ Declined, define the small but contained portion and the variations of other elements more. ¤

(Musha Shukke Fuu: Fasādo) | The Warrior Monk's Way: Facade
Type: Supplementary | Offensive | Defensive
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A (80)
Description: A rather simple technique, where the user will expel chakra spheres from their limbs either through mental command, or through a gesture of sorts. This allows the chakra sphere (or elemental, if infused) to suddenly and spontaneously explode. This allows the user to create an impact without actual hitting a surface/object. This explosion creates a concussive force through the air when used with normal chakra (without infusion) allowing the user to release it from their hands, to create an extra hit even when not strike the opponent, or simply to propel themselves off a solid object when on the ground, or even cause the burst to shoot them through the air, when they are in mid air. Its true value comes in through infusion, where the sudden pop or burst of the chakra sphere, right as it leaves the users' limb, allows the user to create a stream of that specific element to be unleashed. A sudden burst of flames, or water for example, allows the user to react to incoming hits with ease. These streams are A rank in nature, and follow the strengths and weaknesses of the chosen element. The former part of the technique without the infusions can be used 6 times, with a turn cool down in between while the elemental variation can only be used 3 times, with two turns in between. After using, the user can not use a Warrior Monk's Way technique of A rank and above for the next turn.

¤ Declined, if it's S rank, it needs to have S rank abilities. If it has A rank ones as well, it needs to be listed as A to S rank with appropriate chakra and damage costs. S uses is also too high for A rank, and an overall 9 times is definitely pushing it too much. It should also only be executable through Taijutsu, if no Taijutsu is done, then no usage. ¤
 
Last edited by a moderator:

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️


Sentoryuu | Anrimiteddo Bureido Wākusu - Mugen no Kensei (
Infinite Sword Style | Unlimited Blade Works - Infinite Creation of Swords)
Rank:
Forbidden
Type: Attack/Defense/Supplementary
Range: Short-Long
Chakra: 50 (+10 per turn)
Damage: +20 to Kenjutsu and Freeform; +20HP per turn
Description:

" I am the bone of my sword.
Steel is my body and fire is my blood. I have created over a thousand blades.
Unaware of loss, Nor aware of gain.
Withstood pain to create weapons, waiting for one’s arrival.
I have no regrets. This is the only path.

My whole life was Unlimited Blade Works.."

This technique serves as the definite answer obtained by someone whose life was saved by a sword, actually merged and lived with a sword, and acted as a sword all of his life. To begin this technique, the user performs a string of 5 hand seals as their chakra spreads out wildly, darkening the sky while the user's swords begin to glow in response to his chakra. Once the hand seals have been completed, a bright light briefly fills the vision of those present reverse summoning the user and their target to a barren desert landscape with monolithic black gears gyrating in the distance. It is a kingdom of rubble littered with thousands, perhaps a countless number, of swords anchored in the ground like grave markers in a wasteland, yet are well preserved. It is a world likened to a steel mill, filled with weapons, flames, and giant gears known to practitioners as the Reality Marble. The Reality Marble is viewed as the user's inner world and the battlefield's purpose is akin to steel manufacturing factory that produces the countless swords that are used within the Infinite Sword Style, extending into the horizon. It contains all of the raw materials and chakra needed for the formation of the weapons, and it records and analyzes all weapons and defensive armaments encountered by the user. Close combat weapons such as swords, spears, and halberds are the main focus, which also makes it impossible to record modern weaponry like guns and other Scientific Ninja weapons. Shields and defensive armaments can be recorded with a much greater struggle as the cost in chakra is high, two or three times greater than a sword, and the effects are merely transient compared to the originals thus aren't affected by this technique. Weapons encountered are immediately analyzed with a single glance, and once analyzed, the information may be stored within the Reality Marble for later use. The analysis of weapons is limited only to the direct use of human senses, meaning that blueprints and materials will be unable to provide the necessary information for a proper analysis unless the user is able to identify the weapon with his natural senses. However, once analyzed, the rank of encountered weapons will always be degraded by one due to the user having an almost complete understanding of the weapon's composition and abilities, and thus reduce the abilities utilized by the weapon to that rank. Once, this technique is deployed, any of the user's swords can immediately be called to the user's hands, pulled from out of the ground, or levitated and shot like arrows even while the user is in direct combat passively adding +20 damage to Kenjutsu and Freeform attacks utilizing the swords. This technique has another more drastic use and the reason why the technique has been ranked Forbidden among the masters of the style. While this technique is in use it is able to invade the body in the form of numerous blades during severe trauma to heal and overwrite wounds. It changes the nature of the regeneration into an indirect form that changes the muscles into blades in order to knit wounds with swords. It replaces and reinforces broken bones and muscles with swords after the user is wounded, however, the ability is very limited. The user is at the risk of still being killed by the blades in the event of overwhelming damage. While the user is influenced by this technique, they can regenerate 20 health per turn, while also mitigating the damage from Taijutsu/Kenjutsu attacks by 10 as the swords not only heal the user but bolster their defense. The user, however, is only able to regenerate up to 60 HP this way, otherwise, their body will begin to kill them from the inside out as the mass of blades grows out of control.
Note:
-Usable once per battle, lasting three turns.
-No other summoning-related techniques are usable while this technique is in effect.
-The user may not perform techniques over A-rank for two turns after use, gaining an additional rank back per turn.
-Once this technique ends, the user and opponent are sent back to the original battlefield.

Declined, DNR: Two concepts here make this jutsu irredeemable; healing yourself with blades, and 'scanning' opponent's weapons for later usage.
 
Last edited by a moderator:

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️
New Cycle: 11/09/2018 - 18/09/2018

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.
The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in . Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
Magunechikku Kagai ❖ Mashingan Buroo - (Magnetic Assault Machinegun Blow)
Rank
: A
Type: Attack/Supplementary/Defense
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will dash towards the opponent while creating a repelling force between them and the ground resulting in a sudden x2 burst of speed. Using their leading fist, the user rapidly hits the opponent as if they were a speedball punching bag while calling the attack's name. This series of punches is combined with the user applying a positive magnetic charge to the opponent. The user finishes the combo with a powerful uppercut from their other fist while applying a negative charge, this increases the speed of the final blow before a sudden shift in polarity is created that sends the opponent flying into the sky due to the repelling forces.
Note:
Only one other element besides Magnet Release in the same turn this is used.
Usable 3 times per battle.
Speed increase only applies to the user's base speed and doesn't stack with other speed boosts.


Declined

Provide Permission to submit techs for this CFS as you are not the creator



Magunechikku Kagai ❖ Mashingan Buroo - (Magnetic Assault Machinegun Blow)
Rank
: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will dash towards the opponent while creating a repelling force between them and the ground resulting in a sudden x2 burst of speed. Using their leading fist, the user rapidly hits the opponent as if they were a speedball punching bag while calling the attack's name. This series of punches is combined with the user applying a positive magnetic charge to the opponent. The user finishes the combo with a powerful uppercut from their other fist while applying a negative charge, this increases the speed of the final blow before a sudden shift in polarity is created that sends the opponent flying into the sky due to the repelling forces.
Note:
Only one other element besides Magnet Release in the same turn this is used.
Usable 3 times per battle.
Speed increase only applies to the user's base speed and doesn't stack with other speed boosts.

Approved
 
Last edited by a moderator:

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
New Cycle: 09/29/2018 - 10/6/2018

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.
The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in . Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 
Last edited:

Sinthorus

Elite
Joined
Jul 7, 2011
Messages
9,179
Kin
3,644💸
Kumi
23,771💴
Trait Points
0⚔️


[Asclepius no sutaffu | Saisho no fōmu Bāsuto] - Staff of Asclepius: First form, Burst
Type: Attack/Defense/Supplementary
Rank: D
Range: Short - mid
Chakra: 10
Damage: 20
Description: This is the most basic form of the Staff arts akin to the "Drunken Fist" style, using body flow along with the staff and hyuuga teachings for exaggerate movements to increase their basic close combat fighting style while releasing small bursts of chakra to increase their speed and power. The staff is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal chakra but still deadly. The first form of this, is swinging the staff, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements, while releasing a burst of chakra from the right part of the staff to increase the speed and power of the movement, through the teachings of the gentle fist style. With a quick swing of their arm the user could roll the staff around their back, while releasing a burst of chakra from the right points to speed it up, coming around form the other side using the momentum from the roll for a crushing strikes. The second form of this basic style is large swings, using the length of the staff to their advantage to do ranged leg sweeps infused with chakra, this allows the user to keep their target at a range while still attacking them, Though as they do these movements, they will release a burst of chakra from behind the staff, propelling it's movement at double the speed the user would normally move, making it harder to evade while increasing the damage. The third unique form of this style is one where the user will use the length of their staff, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the base of their staff into the ground, while releasing a burst of chakra from this point to push themselves up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles) due to the burst increasing the push, they will be be able to go as high as 15m into the air, or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the staff to make a "larger movement" moving up to 15m at a time while releasing bursts of chakra from their body and staff to increase the rotation of the cartwheel movement to avoid or strike at twice the users normal movement speed. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the staff while enhancing it's power with the bursts of chakra akin to the gentle fist fighting style.

Declined: Can't allow you to double your speed continuously with no restrictions with a D rank.

[Asclepius no sutaffu: Dai 2 fōmu no kaiten] - Staff of Asclepius: Second form, Rotate
Type: Attack/Defense/Supplementary
Rank: A/S
Range: Short - mid
Chakra: 30/40
Damage: 60/80
Description: Using the basis of the second form, the user will release a surge of chakra through their staff and being to rapidly spin it in front of them, this can be done with one or both hands, and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the staff will release the chakra outwards forming a circle shield of chakra taking the full size of the staff, as can be seen in the gif below. The chakra released will be like a focused chakra in the spin, that retains a shield shape through precise chakra control to create a shield. The chakra being releasing in bursts from the staff as it rotates, speeds up the staffs rotation to the point of looking like a propeller creating a defensive shield that is 2m wide. The other method to this is the user can release chakra into the staff, and cause the staff to rapidly rotate by itself, on the spot releasing the chakra infused out from all points of the staff to mimic the hyuuga's defensive rotation, releasing the chakra 1m around the staff. This will act in the same manor as the cannon technique, both forms playing on equal terms with elements, and creating at 360 degree defense around the staff. In the second form, the user can use this to enhance a strike, striking while rotating the staff while releasing chakra around it for a drilling destructive force.

Note: A rank can be used 4 times per battle with one turn between uses.
Note: S rank can be used 3x per battle, requires both hands for control, with one turn cooldown (shared with the A rank version) and no jutsu above A rank in the following turn that require gentle fist or similar abilities like the staffs style.

You must be registered for see images


Approved: Restrictions were a bit overly strict on yourself so I lightened them for you.
 
Last edited by a moderator:

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️


(Origami Rokkaku āto: Kōgaku Ken) Origami Hex Arts: Optical Fist
Type: Supplementary
Rank: E
Range: Self
Chakra: N/A
Damage: N/A
Description: A basic but useful jutsu developed for using Origami Hex Art styles into freeform tai and for tricking opponents.
The user will use their passive abilites to control paper and have the paper sheets that make up their body start changing color and move in wild patterns creating an optical illusion. The user can control it and make it appear to opponets in close to even long range that they are in one spot when they really are not. In tai uses this becomes helpful as the user can make it appear to the opponent that the user is punching with their left when in reality they are with their right. The same can be done with running right but really running left making to where the opponent might aim their jutsu in a different direction. Doujutsu and chakra sensors would be able to get pass this but to the naked eye the optical illusion would be useful against. The user must always post what way they are offsetting the opponents sight/using the optical illusion for. This can only be used for basic movements like tai and moving not with jutsus being released and such.
Note: Since using passive paper control jutsu needs to be posted as a reference when the user starts using.
Note: Must know Origami Hex Arts

Approved
 
Last edited by a moderator:
Status
Not open for further replies.
Top