Custom Fighting Style Submission - II

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RuckenTM

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(Rīpā no gaitōtotanken) - Reaper's Cloak and Dagger (RcD)

"The motto of the cape is to be always prepared."

Type: Bukijutsu + Kenjutsu

Background:
The Reaper's Cloak and dagger fighting style (RcD), is the term given to this style referring to situations involving intriguing, secrecy, espionage, w/ of many mysterious experiences. Rīpā no gaitōtotanken literally meaning "of cloak and sword" for the imagery of these two items became associated with the archetypal spy or assassin: The cloak, worn to hide one's identity or remain hidden from view, and the dagger, a concealable and silent weapon.

The historical martial arts of term could been taken literally, and referred to wielding a dagger in one hand and a cloak in the other. The purpose of the cloak was to obscure the presence or movement of the dagger, to provide minor protection from slashes, to restrict the movement of the opponent's weapon, and to provide a distraction for openings to strike. Like a Fencing master, this method of combat is ill and such fighting of this way was not necessarily seen as a first choice of learning to use weapons, but it become a necessity in situations of self-defense if one were not carrying a sword, with the dark cloak being a common garment of the war shinobi times that could be pressed into use as a defensive aid.

In contemporary culture, that sword-fighting style in war times, bloody stabbing repeatedly in the back with a dagger, and having flung their cloak over the latter's head, lead to articles of such knowledge to be hidden/ shunned upon and even destroyed but, not lost. Findings of the style and thus learning of it in a deep library of knowledge collected from all over the world, soon begun mastering it and advancing the style to the modern times.

Description on the Abilities and Inner Workings of the Style:


The cloak or cape, worn by users is an integral part of the Reaper's Cloak and Dagger-fighting style. To start, the user takes a low stance as though they’d being fencing but with their other hand holding their cape. Three-quarters of the cloth held is charged with energy that are capable of absorbing chakra from their absorption arm that they stream chakra though which also allows them to manipulate their cloth’s length, height and even folds for greater durability.
Now as the user to holding their sparring katana out of sight, while at the ready. Through skillful manipulation they can could block an incoming attacks, screen their actions from view, or wrap around their opponent's arm or legs to trip them, or to even drain away chakra through various augmentations of Absorption Arm.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

The more expensive/special the cloak the greater extent of effectiveness the RcD is used in the making effective unique offensive and defensive moves. Usually a basic move freeform move of the style can be done by peculiar swing of the arm, cleverly flinging the cape over the opposite shoulder in such a manner as to have a double covering into the middle of the back, thus their arms are totally enveloped, and at the same time their face is half-buried in its folds—to complete the suspicious garb, the true master would draws down their slouching hood/hat over their eyes.
It may be added for knowledge; previously intended to be invisible to the naked eye by the original, giving way to uncomfortable suspicions altogether that left unto their opponent groundless. It was indeed as the cloak of mischief, and a reaper's duties as the fighting style of death. This part of the style was known as the Advanced RcD. The user would cause mirages, fast optical phenomenas created by bending light rays via the special cloth (CW) they wore. Unlike hallucinations, these would actually be caught on camera, meaning it allowed the user to fool even machines.

(Metamateriaru no Kōgaku Meisai to Shinigami Sukaru) — Reaper Skull with a Metamaterial Optical Camouflage
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A (-5 Per Turn)
Damage Points: N/A (-5 to User per Elemental Ninjutsu Used)
Description: The Metamaterial Optical Camouflage (M.O.C) mantle appears in many forms as ordered, and made only by the Uchiha prodigy. The suit is highly complex and its contemporary superior mechanisms cannot be taught. The skeleton mask contains red translucent lenses (allowing eye contact between individuals). When placed on the user, the rest of the hooded cape appears along with a dark gray, tattered coating. This cloak is created from molten scales of Obi, the personal snake contact summon of the Uchiha. The skull mask immediately draws chakra from the user when worn. The glowing red lends symbolizes the weapon's activation. Additionally, the user suddenly dons a dark optical camouflage mantle coating from head to toe. The coating possesses unique natural scales with an uneven microscopic weave, which allows for a complex camouflage mechanism. The attire is electric, flame, wind resistant (C-rank and below) as the whole attire is quite durable and extremely hard to rip apart. Even the skull is very difficult to break.


Coating — The scales of the coat passively scatter incoming/reflect light, allowing it to manipulate light from passing. This allows the user to conform irregular shaped objects and render them partially or fully invisible to the naked eye. This can make three-dimensional things also make things appear flat. This control can be used, theoretically, to perform the opposite feat, allowing for turning two-dimensional images into three-dimensional ones and making impressively deceptive mirages. This lowers various counter actions and when their opponent should decide on the countering their attacks (opponent's tracking lowered by -1.5). This can only be done within it's range. At closer ranges, the weapon makes whatever it's camouflaging under light appear darker than their surroundings, acting as a dead giveaway to the concealment.


Lens — The user will be able to see passively chakra through the red lenses, in what appears to be like chakra infrared vision. They'll be to tell the amount of chakra within that given place in time. Users also, through observation, can make a hypothesis to accurately predict the strength of a jutsu, but cannot differentiate between different chakra natures. These lenses, however, only see chakra as it radiates off of an object, which can be used to track (adding .5 to user’s tracking speed). This means it doesn't allow the user to see through thick exteriors; if for example, a suspect had a chakra item under their shirt, its exterior area would appear “cooler” to the lenses, and indicate to user that someone may be carrying a chakra item.


Skull — Finally, the M.O.C is powered with the user's cerebral chakra, and the user’s nervous system. Acting as a passive shell of protection against genjutsu its mechanism becomes in sync with its user's chakra flow, detecting the fluctuation in the user's chakra. This happens as once as the user places on the skeleton skull, it counter-clockwise their chakra flow to allow it, the access in any changes in the regulated chakra flow. Due to that, it gives the user painful headaches when the user forms elemental ninjutsu (-5 damage to User per Elemental Ninjutsu). Genjutsu — by altering the balance between physical and spiritual energies by disturbing physical energy it induces pain, however, through psychogenic pain (pain that's not with a physical cause) in form of migraines. This translates into the ability to consciously combat genjutsu up to A rank at the cost of 30 chakra through user input. The migraine can be induced twice per battle.


Note: Activating/Deactivating the mask takes 1 move slot.

Example Techniques:

(Kēpujutsu: Jōkyūshamuke) – Cape Technique: Advanced to Basic
Type: Supplementary/ Offensive/ Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 (-15 per turn to sustain)
Damage Points: 80
Description: To fight, one puts the garment over the left arm, or so; one bends the body from the perpendicular - thus; one plants the feet just so, and draws back the right arm to the rear, with the knife/sword held level in this manner. The eye is fixed upon the adversary, the gathered-up cape serves as a shield upon the left, the feet ready to leap you to right or left, like a flea, to evade the coming message and to speed the return of post (Passive is user has mastered fighting style, becoming invisible at the same time).

Surging absorbing chakra-energy (able to absorb chakra from opponent or techniques that interact with the cape, up to A rank). into their garment they menace their victims face with the cape, and just as your opponent prepares to parry a neck blow, their cape passes before their eyes, and then they bury their katana below the belt into the guts of their victim. Quickly enough, the victim won't know when the blade left their body. Received back into the cape. Now, indeed, they’re undone, unless if your own cape flies hither and thither like Satanic serpent fusing the area.

Using the advanced style of RcD, to scatter incoming/reflect light, allows them to manipulate light from passing. To make far more complex mirages that appear to manipulate matter around them, visually appearing as though they can change the terrain (only in NW) in a sorts of reflections that appear far too real, even to be considered genjutsu. With light reflections; symmetry, perspective tuning, truncated and stellated polyhedra, hyperbolic image geometry, and tessellations. This hinders even gigantic summons from engaging combat due to the change in area and its details. However, this is solely sight based, for those who are blind, doujutsu users or use some other senses other than sight can simply navigate as normally without any problems. This leaves those who rely on sight unable to locate their enemy.
They'll be more accurate in control of and target's movements, for not a single movement of the cape will go at random, for every coil threatening to entrap their opponent’s hand, body, face, etc. Even letting them be best the knife, the user would still be better with the cape, than their other mass said. Knife having deflected, they must manipulate to recover. So saying, let themselves fall behind their knife which the user has drawn and opened to illustrate the pass and retreat, eyes fixed upon their aggressor, the cape now made ready and motionless, now suddenly flies to intercept a lunge or to threaten the enemy's wrist unitizing their motion to them as they switch positions landing them back to square one where both parties start over with the user having their weapon once more from the switch grabbing.

Notice: Though in a sense in extremist, the user will have two hands for their cape for when the victim presses hard. While the user cannot regain the knife/sword at this point, and so they do this; with sword/knife sent forth that they kick the knife/sword's back end a few paces to the left, skipped unexpectedly in the same direction as the user did so move, and swinging their cloak towards their enemy in such a manner that the latter could not possibly have intercepted their quick recovery of the knife/sword. The user's movements are rapid as those of a lizard, and the cloak hiding them so well, it makes it hard even those with the doijutsu to keep up with them.
Note: Must be posted once to initiate fighting style.


Additional effects and Restrictions:

[ Masters ] of style, have increased agility, reflexes and a keen prospective sight for ill-mannered intentions. (+4 to Base speed)

[ Users ] of this style will be able masters of stealth and trail tracking. (Debuff opponent by -2 Tracking in close range)

User's require Adv. RcD to master style after attaining, (Metamateriaru no Kōgaku Meisai to Shinigami Sukaru) — Reaper Skull with a Metamaterial Optical Camouflage.

Declined: Okay this honestly isn't a bad style. However, as it is now, it is a set of Kenjutsu customs used underneath a cloak. They are still kenjutsu techniques, similar to hundreds of others in existence. What you need to do is add something unique to the sword strikes, maybe in combination with the cloak, besides just hiding the strikes beneath it. Good luck with the next resub, I'm excited to see it!
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(Rīpā no gaitōtotanken) - Reaper's Cloak and Dagger (RcD)

"The motto of the cape is to be always prepared."

Type: Bukijutsu + Kenjutsu

Background:

The Reaper's Cloak and dagger fighting style (RcD), is the term given to this style referring to situations involving intriguing, secrecy, espionage, w/ of many mysterious experiences. Rīpā no gaitōtotanken literally meaning "of cloak and sword" for the imagery of these two items became associated with the archetypal spy or assassin: The cloak, worn to hide one's identity or remain hidden from view, and the dagger, a concealable and silent weapon.

The historical martial arts of term could been taken literally, and referred to wielding a dagger in one hand and a cloak in the other. The purpose of the cloak was to obscure the presence or movement of the dagger, to provide minor protection from slashes, to restrict the movement of the opponent's weapon, and to provide a distraction for openings to strike. Like a Fencing master, this method of combat is ill and such fighting of this way was not necessarily seen as a first choice of learning to use weapons, but it become a necessity in situations of self-defense if one were not carrying a sword, with the dark cloak being a common garment of the war shinobi times that could be pressed into use as a defensive aid.

In contemporary culture, that sword-fighting style in war times, bloody stabbing repeatedly in the back with a dagger, and having flung their cloak over the latter's head, lead to articles of such knowledge to be hidden/ shunned upon and even destroyed but, not lost. Findings of the style and thus learning of it in a deep library of knowledge collected from all over the world, soon begun mastering it and advancing the style to the modern times.

Description on the Abilities and Inner Workings of the Style:

The cloak or cape, worn by users is an integral part of the Reaper's Cloak and Dagger-fighting style. To start, the user takes a low stance as though they’d being fencing but with their other hand holding their cape. Three-quarters of the cloth held is charged with energy that are capable of absorbing chakra from their absorption arm that they stream chakra though which also allows them to manipulate their cloth’s length, height and even folds for greater durability.

Now as the user holding their sparring katana out of sight, while at the ready. They'll charge chakra upon the tip point of their sparring katana, upon contact with an object, they'll burst launch thin but powerful a line of chakra (depending on the amount of chakra spent) i,e; [ ]. The user can also use their absorption arm to create the spheres of the energy in small amounts as they aim to defend and nullify their opponent's chakra points (non-medical) rather the basic points of a human body. With each strike they'll hinder their opponent's movement as they've cast/ inserted that absorbing chakra. Through skillful manipulation, they could block an incoming attacks, screen their actions from view, or wrap around their opponent's arm or legs to trip them, or to even drain away chakra through various augmentations of Absorption Arm.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

The more expensive/special the cloak the greater extent of effectiveness the RcD is used in the making effective unique offensive and defensive moves. Usually a basic move freeform move of the style can be done by peculiar swing of the arm, cleverly flinging the cape over the opposite shoulder in such a manner as to have a double covering into the middle of the back, thus their arms are totally enveloped, and at the same time their face is half-buried in its folds—to complete the suspicious garb, the true master would draws down their slouching hood/hat over their eyes.

It may be added for knowledge; previously intended to be invisible to the naked eye by the original, giving way to uncomfortable suspicions altogether that left unto their opponent groundless. It was indeed as the cloak of mischief, and a reaper's duties as the fighting style of death. This part of the style was known as the Advanced RcD. The user would cause mirages, fast optical phenomenas created by bending light rays via the special cloth (CW) they wore. Unlike hallucinations, these would actually be caught on camera, meaning it allowed the user to fool even machines.

(Metamateriaru no Kōgaku Meisai to Shinigami Sukaru) — Reaper Skull with a Metamaterial Optical Camouflage
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A (-5 Per Turn)
Damage Points: N/A (-5 to User per Elemental Ninjutsu Used)
Description: The Metamaterial Optical Camouflage (M.O.C) mantle appears in many forms as ordered, and made only by the Uchiha prodigy. The suit is highly complex and its contemporary superior mechanisms cannot be taught. The skeleton mask contains red translucent lenses (allowing eye contact between individuals). When placed on the user, the rest of the hooded cape appears along with a dark gray, tattered coating. This cloak is created from molten scales of Obi, the personal snake contact summon of the Uchiha. The skull mask immediately draws chakra from the user when worn. The glowing red lends symbolizes the weapon's activation. Additionally, the user suddenly dons a dark optical camouflage mantle coating from head to toe. The coating possesses unique natural scales with an uneven microscopic weave, which allows for a complex camouflage mechanism. The attire is electric, flame, wind resistant (C-rank and below) as the whole attire is quite durable and extremely hard to rip apart. Even the skull is very difficult to break.


Coating — The scales of the coat passively scatter incoming/reflect light, allowing it to manipulate light from passing. This allows the user to conform irregular shaped objects and render them partially or fully invisible to the naked eye. This can make three-dimensional things also make things appear flat. This control can be used, theoretically, to perform the opposite feat, allowing for turning two-dimensional images into three-dimensional ones and making impressively deceptive mirages. This lowers various counter actions and when their opponent should decide on the countering their attacks (opponent's tracking lowered by -1.5). This can only be done within it's range. At closer ranges, the weapon makes whatever it's camouflaging under light appear darker than their surroundings, acting as a dead giveaway to the concealment.


Lens — The user will be able to see passively chakra through the red lenses, in what appears to be like chakra infrared vision. They'll be to tell the amount of chakra within that given place in time. Users also, through observation, can make a hypothesis to accurately predict the strength of a jutsu, but cannot differentiate between different chakra natures. These lenses, however, only see chakra as it radiates off of an object, which can be used to track (adding .5 to user’s tracking speed). This means it doesn't allow the user to see through thick exteriors; if for example, a suspect had a chakra item under their shirt, its exterior area would appear “cooler” to the lenses, and indicate to user that someone may be carrying a chakra item.


Skull — Finally, the M.O.C is powered with the user's cerebral chakra, and the user’s nervous system. Acting as a passive shell of protection against genjutsu its mechanism becomes in sync with its user's chakra flow, detecting the fluctuation in the user's chakra. This happens as once as the user places on the skeleton skull, it counter-clockwise their chakra flow to allow it, the access in any changes in the regulated chakra flow. Due to that, it gives the user painful headaches when the user forms elemental ninjutsu (-5 damage to User per Elemental Ninjutsu). Genjutsu — by altering the balance between physical and spiritual energies by disturbing physical energy it induces pain, however, through psychogenic pain (pain that's not with a physical cause) in form of migraines. This translates into the ability to consciously combat genjutsu up to A rank at the cost of 30 chakra through user input. The migraine can be induced twice per battle.


Note: Activating/Deactivating the mask takes 1 move slot.

Example Techniques:

(Kēpujutsu: Jōkyūshamuke) – Cape Technique: Advanced to Basic
Type: Supplementary/ Offensive/ Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 (-15 per turn to sustain)
Damage Points: 80
Description: To fight, one puts the garment over the left arm, or so; one bends the body from the perpendicular - thus; one plants the feet just so, and draws back the right arm to the rear, with the knife/sword held level in this manner. The eye is fixed upon the adversary, the gathered-up cape serves as a shield upon the left, the feet ready to leap you to right or left, like a flea, to evade the coming message and to speed the return of post (Passive is user has mastered fighting style, becoming invisible at the same time).

Surging absorbing chakra-energy (able to absorb chakra from opponent or techniques that interact with the cape, up to A rank). into their garment they menace their victims face with the cape, and just as your opponent prepares to parry a neck blow, their cape passes before their eyes, and then they bury their katana below the belt into the guts of their victim. Quickly enough, the victim won't know when the blade left their body. Received back into the cape. Now, indeed, they’re undone, unless if your own cape flies hither and thither like Satanic serpent fusing the area.

Using the advanced style of RcD, to scatter incoming/reflect light, allows them to manipulate light from passing. To make far more complex mirages that appear to manipulate matter around them, visually appearing as though they can change the terrain (only in NW) in a sorts of reflections that appear far too real, even to be considered genjutsu. With light reflections; symmetry, perspective tuning, truncated and stellated polyhedra, hyperbolic image geometry, and tessellations. This hinders even gigantic summons from engaging combat due to the change in area and its details. However, this is solely sight based, for those who are blind, doujutsu users or use some other senses other than sight can simply navigate as normally without any problems. This leaves those who rely on sight unable to locate their enemy.

They'll be more accurate in control of and target's movements, for not a single movement of the cape will go at random, for every coil threatening to entrap their opponent’s hand, body, face, etc. Even letting them be best the knife, the user would still be better with the cape, than their other mass said. Knife having deflected, they must manipulate to recover. So saying, let themselves fall behind their knife which the user has drawn and opened to illustrate the pass and retreat, eyes fixed upon their aggressor, the cape now made ready and motionless, now suddenly flies to intercept a lunge or to threaten the enemy's wrist unitizing their motion to them as they switch positions landing them back to square one where both parties start over with the user having their weapon once more from the switch grabbing.

Notice: Though in a sense in extremist, the user will have two hands for their cape for when the victim presses hard. While the user cannot regain the knife/sword at this point, and so they do this; with sword/knife sent forth that they kick the knife/sword's back end a few paces to the left, skipped unexpectedly in the same direction as the user did so move, and swinging their cloak towards their enemy in such a manner that the latter could not possibly have intercepted their quick recovery of the knife/sword. The user's movements are rapid as those of a lizard, and the cloak hiding them so well, it makes it hard even those with the doijutsu to keep up with them.
Note: Must be posted once to initiate fighting style.


Additional effects and Restrictions:

[ Masters ] of style, have increased agility, reflexes and a keen prospective sight for ill-mannered intentions. (+4 to Base speed)

[ Users ] of this style will be able masters of stealth and trail tracking. (Debuff opponent by -2 Tracking in close range) Users must have a Cybog Biography to use the absorbing chakra augmentations.

User's require Adv. RcD to master style after attaining, (Metamateriaru no Kōgaku Meisai to Shinigami Sukaru) — Reaper Skull with a Metamaterial Optical Camouflage.

Declined: What do you mean by non-medical chakra points? Are you talking about the ones that can only be seen with a Byakugan? This style would require a byakugan to target something that precise. If you were referring to pressure points then this would likely require medical ninjutsu as a similar concept was attempted by (I believe) Shinta in the past, and he was told the same thing.
 
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Xylon

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Description rewritten from scratch, so ill provide a change log as opposed to bold text. Disregard this if unnecessary.
-Reworked history
-Changed translated names to Inken and Yoken
-Changed the underlying Martial art for Yin Fist to Dim Mak. Hakkyokuken remains Yang Fist.
-Fundamentally the effects are the same, Yin Fist still focuses on spiritual degeneration and Yang fist focuses on physical. But they have more pronounced applications now.
-Reworded teaching restrictions to reflect current form of Yin-Yang release. Still requires to be taught in stages
-Added benefit for the style. Synergy with styles like Gentle fist and Strong fist was taken out from the description and reflected here instead.

Previous submission:
Onmyokuen (Yin-Yang Fists)
Type: Taijutsu/Ninjtaijutsu

Background: Onmyoken is a hybrid fighting style developed to follow the principles of and to aid the use in Yin-Yang release. When Master Zenryouku and Master Xylon completed their respective training they each got involved in individual self-study. Master Zen practiced spirituality while Master Xylon concentrated on worldly concepts.
At the end of the journey, it was required to further to teachings and concepts and hence the development of the Onmyoken. For the creation of a detailed fighting style based on the power of balance, it was important to realize the Yin and Yang elements of taijutsu. The study of Strong fist and Gentle fist helped and hence the development of Yinken and Yanken. Similar to its sister ninjutsu alternative the masters made up two distinct fighting natures which when combined made up the true technique of tai. Although, by nature Yinken and Yanken are similar to Gentle fist and Strong fist, they follow entirely new basis for their use.

Description on the Abilities and Inner Workings of the Style: Onmyoken is largely based on the use of energy, users and the opponents. The use of energy is what differs Yinken and Yanken. The following steps are generally followed:

-Identifying the attack: Monitoring energy flow by movement and stance
-Stance: Controlling energy using a stance. Much like Hand seals.
-Approach: Soft or Hard

Onmyoken users have deep knowledge of Biomechanics and energy flow, and they make steady of use that. Martial arts are mostly divided as Soft or hard. This difference is based on their approach of fighting. Hard martial arts depend on years of training to be able to exert more force and achieve stronger feats. They meet force with force. While on the other hand, soft technique relies on using opponents techniques against them, or evading techniques or defending them by applying minimum energy. This is the primary difference in Yinken and Yanken, but technically speaking any soft or hard martial art could be classified as such. Yinken or Yanken are not classes rather individual styles. Stance plays an important role in most martial arts, Onmyoken uses a variety of stances. Similar to how hand seals are used manipulation of chakra. Stance plays a similar role by allowing effective manipulation of energy through a variety of positions which are further used in Yinken or Yanken.
All of the above could be explained using the example of an ordinary movement: A punch, to be performed effectively the user takes stance, pulls his hand behind and thrusts it forward. Simple as it seems, how the technique works? When the user pulls his hand he bends his waist, then swift leans himself in the action of punching. This cycles energy from the waist up to his shoulders, his elbow, wrists and finally the fist. The energy is transferred from the punch to the targets body which is damage. A more effective stances manipulates energy more effectively. More difficult maneuvers require knowledge of stretch muscles and pressure points within the body.

Yanken

Yang based, Strong fist, Hard approach. Loosely based on 8 extremes fist bajiquan/Hakyokuken, although hard approach some Hyuuga principles are used. Like bagua, as the name suggest 8 extremes fist. This style is stationary and movements involve techniques that work in all 8 directions leaving no blind spots. Fists, elbows, knees and shoulders are used and stances are such that pull energy from within the ground. As the energy chain is roughly double the size of an ordinary movement the effect multiplies accordingly (Chain: Ground>ankles>knees>hips>waist>shoulders>elbows>wr ist>fist). The larger the chain, the more effective the attack as such a fully effective fist blast could have such explosive energy that could easily shatter rock (But requires equal concentration and all energy pulled from the ground is focused on one attack which when dodged could turn the tide for the user). The style supports techniques that strengthen physical body, in the case of Nintaijutsu, Yang release is used to strengthen the body in various ways.

YinKen

Yin based, Gentle fist, Soft approach. Loosely based on Chop-Hanging Fist Piguaquan, some techniques of Wing chun. Open Palm fighting, rich in movements and acrobatics. Makes greater use of Biomechanics instead of energy chains, stances focus positioning the users body to the users advantage and techniques generally redirect the force received from the targets attacks against them. Common techniques involve striking the pressure points slowly rendering the body useless. Defensive techniques also focus on minimum force, such as the pushing palm skill. Which redirects the strikes away from the users direction requiring minimum force. Techniques like Byakugan and integrated use of Jyuuken empower this style. When used as Nintaijutsu Yin release is used to constantly strike the users spiritual side sapping away his will to fight ensuring victory while causing minimum harm to physical body itself.

Onmyoken

Makes simultaneous use Yinken and Yanken together, uses technique of both styles together in newer Hybrid stances. The newer stances involve:
-Weight Alteration
With the use of soft and hard style techniques together, it was important to shift body weight within moments to switch from hard to soft technique. This technique could also be used as method to add more weight to attacks for increasing damage caused.
-Changing the center of gravity
New stances involve new types of movements which includes more acrobatic moves, these moves to be performed effectively requires changing the center of gravity within the body. This is achieved along with weight alteration, the product of this is faster more swifter flips, extended air time and more distance covered in jumps. With the center of gravity changed, energy could also be redirected to different corners of the body to make effective attacks even in mid-air.

Additional effects and Restrictions:
Additional effects:
-Manipulation of energies within the body and the opponents.
-Keen physical and spiritual knowledge.
-Flexibility of moves. Uniqueness gained when combined with each individuals abilities.
Restrictions:
-Must know Yin-Yang release
-Must learn one of the first two styles first, then the other following a 2 months break and lastly, Onmyoken.
-Until Onmyoken is mastered only one of the two can be used in a single battle.
-No submissions involved
In'yōken-Onmyōken (Yin-Yang Fist)

Type: Nintaijutsu

Background:

In'yōken-Onmyōken is a hybrid style of fighting developed to follow the principles of Yin-Yang Release. The style was developed by two sects of monks who devoted their lives to understanding the spiritual and the physical aspects of combat, believing that engagement in combat was necessary in order to understand conflict.The Southern sect practiced spirituality, honing their control over their spiritual energies. The Northern monks mastered physical combat, honing their bodies and training them to such a point they became able to master of physical energies. In'yōken-Onmyōken is the merger of the two styles in their perfect form.

The style is divided into two major branches: Inken and Yōken.
Through Inken, the monks came to master projections of their imaginations; forming the ‘self’ as spiritual manifestations are granted form. Yin Fist previously known as Shindoken (Vibrating Palm) ; it is depicted as techniques which manifest the psychic of the user as spiritual projections of the self. This psychic extension of the user allows one to shake the spirit of those affected through the spiritual control afforded to the Inken master. The art form is conceptually based on Touch of death ( ) and the abilities of Noob Saibot in Mortal Kombat series.
Through Yōken, the monks mastered projecting their vitality, creating extensions of their body to impose their physical energy on others. Yang Fist in its earliest form was known as Hakkyoseiken (Eight Extremities Divine Fist). The art form is based on Hakkyokuken (8 extremeties fist or ) and abilities of SNK series characters.
And, through the simultaneous combination of the two, one becomes capable of using In'yōken-Onmyōken. The creation of sentient spiritual projections, or spiritually altered physical extensions.

Description of Abilities and Inner Workings of the Style:

Inken: Inken, or Yin Fist, refers to the branch of Yin -Yang Fist that deals in the administration of imagination and spiritual energy. Yin Fist is based off a similar concept to the Hands of Sloth technique; however, rather than creating individual arms of spiritual energy, the user creates spiritual projections of themselves, forming a perfect image of them. Unlike Hands of Sloth, the spiritual projections created by Yin Fist are not imperceptible to the naked eye. These spiritual projections created by the user are formed entirely of their spiritual energy, formed from nothingness and given form as shadowy silhouettes of the user. They are capable of freely interacting with the world, attacking, and defending against other targets. The spiritual projections of the user are capable of moving independent of their creator, but ultimately perform techniques identical to that of the user and mimicking their actions.
Advanced applications of Yin Fist allow one to add spiritually degenerative properties to their spiritual projections. These properties are not unlike those found in Hands of Sloth. Successful strikes made by the spiritual projections allow them to imbue their Yin chakra into their target, and thus cause a variety of degenerative symptoms, outlined in individual techniques. These properties can be dejection, the inability to discern illusory techniques, a drain on their chakra, and among other things, even a reduction in the strength of their techniques. The second ability conferred by heightened mastery over Yin Fist is the ability for the user to swap places with their spiritual projections (refer to submission).

Yōken: Yōken, or Yang Fist, refers to the branch of Yin-Yang Fist that deals in the administration of vitality and physical energy. Central to the practice of Yōken is the Chinese practice of Qigong ( ). This practice revolves around the idea of holistic body movement and postures, using stances and meditation that focus health and martial arts training. The practice enhances and empowers one’s life force, necessary in Yang Fist techniques which specialize in blasting pure energy and projecting vitality into constructs.
Yang Fist is based off the idea of projecting the user’s vitality upon others, done through a method akin to that of the Eight Branched Giant Snake. However, rather than creating sentient extensions of Yang chakra, the user projects their vitality in the form of body extensions. For example, an action as simple as striking with a sword and Yang Fist would allow for an overarching larger sword that strikes with the user, granting increased range and potential. These extensions are formed of raw Yang chakra, which take similar form to the user’s limbs. Yang Fist is very much a supplementary form of combat. The limb extensions act to supplement the user’s Taijutsu, by increasing its potential range and strength. The constructs created by Yang Fist can last for mere moments, allowing the user to perform a single body action in conjunction with their Yang chakra, or can last for a set duration. These limbs can be manifested in accordance with the user’s will, and should they be present for multiple turns can be dispersed or returned to the field by mere mental command.
Advanced applications of Yang Fist allow one to administer Yang energy and vitality upon those they touch. This takes on two forms, vitality degrative and restorative properties. Thus, this takes on a similar form to advanced applications found in the Eight Branched Giant Snake and Ring of Hell. Successful contact made with the Yang constructs imbue Yang chakra into their target, applying these properties at the user’s discretion. In terms of vitality degrative symptoms, this can reduce tracking, reaction, or even base speed in the target. They can become unable to move entirely, a form of full body paralysis. They can have their ability to mold chakra, much like in Yin Fist, restricted due to the imbalance of physical energies. Likewise, Yang Fist is capable of performing the opposite as well. In those the user wishes to empower, they are capable of enhancing speed, tracking, or reaction time. They can have their Taijutsu capabilities enhanced, or even have their bodies healed to a certain extent depending on how long contact is sustained and the particular technique used.

In'yōken-Onmyōken: In'yōken-Onmyōken, or Yin-Yang Fist, is the pinnacle of mastery over the fighting style and represents the simultaneous combination of one’s Yin and Yang chakras in order to administer spiritual and physical energies. Yin-Yang Fist enables the simultaneous combination of Yin and Yang Fists, and thus allows the user to create projections formed from their imagination and imbued with sentience. Examples of applications of Yin-Yang Fist within the style can be found with each opposite form. In terms of Yin Fist, one can administer Yang chakra to their spiritual projections to imbue sentience, allowing them to shed their limitation of mimicking the user’s taijutsu actions. Yang Fist can have the projections of the user’s vitality be imbued with the imagination, allowing them to have altered form and shape.

Example Techniques:

Yin Fist: (Inken: )
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Mid
Chakra: 80 (-20 per turn)
Damage: 80
Description: Through the administration of one’s spiritual energy and imagination, the user focuses their Yin chakra around them creating up to three spiritual projections of themselves. These projections appear as perfect representations of the user. They are capable of freely moving in battle, but in terms of attacks and defense will mimic the user perfectly. They can execute basic Taijutsu which the user performs simultaneously. Through advanced applications of Yin Fist, one becomes able to imbue spiritually degenerative properties in their spiritual projections. Each successful strike landed amplifies the drawbacks and side effects of the spiritual degeneration.

Yang Fist: (Yōken: )
Type: Offensive, Supplementary
Rank: S
Range: Short – Mid
Chakra: 80 (-20 per turn)
Damage: 80 / N/A (+30 damage to applied techniques)
Description: Through the administration of one’s physical energy the user creates a projection of their limbs and vitality. These manifestations can occur in one of two ways. In the first, it can be produced as a supplementary action occurring within the same timeframe as a taijutsu or nintaijutsu technique, allowing its range and power to be enhanced. Alternatively, they can be manifested as a construct which remains with the user over a period of three turns, allowing them to attack and defend on the user’s behalf independent of their focus and concentration. Advanced applications of Yang Fist allow the user to administer physical energy and vitality to those they strike. This can create either physically degenerative, or restorative, properties in those they touch.

Additional Effects and Restrictions:

Learning Yin-Yang Fist is done in stages. Those who have learned either Yin or Yang Release can learn their respective branch. Once one has mastered Yin-Yang Release, they are able to learn the pinnacle of the style: Yin-Yang Fist.

Mastery over In'yōken-Onmyōken confers a greater knowledge of the physical and spiritual energies within one’s body and of others.

Yang Fist allows the user to passively empower the external aspect of their close quarter combat techniques, raising their rank by one unit (up to S rank), or add 20 damage. Yin Fist allows the user to passively empower the internal aspect of their close quarter combat techniques, raising the rank of their effects by one unit (Up to S rank), or add 20 points to the effects of the technique (For example a Hyuuga Yin Fist Master could perform 8 trigrams 64 palms and prevent the opponent from using up to 55 chakra in individual attacks as opposed to the normal 35).


¤ Update Declined, ima be real with you chief: a CFS as expansive as this wouldn't be allowed to be updated as it potentially covers any Yin or Yang tai based CFS and monopolizes the entire field as some of these abilities are the default abilities of any YY based Tai tech. I can't allow that + this clashes with canon abilities/jutsu that aren't exclusive to YY. I also don't plan to approve YY based CFS with extra perks to them given how powerful the ability itself is. Tl;dr just keep the original ¤
 
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Detective L

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New Cycle: 11/09/2018 - 18/09/2018

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.
The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in . Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

Sinthorus

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Prototype | Purototaipu
Type: Taijutsu/Katon
Background:

Unlike conventional styles that are based on control, this one was developed by the steel used alex mercer, who would let his inner demons flow through his body, and let his negative emotions take control. In doing this his steel would mimic what he felt, his desire to crush, destroy, break, just like that of a demon. It started with him relying on his body to fight, turning it to steel, fighting to defend his friends and family, but this wasn't enough, by retaining control of his emotions, he was always held back. But when he saw all those he cared about die before him, he let all his anger and rage out and let this flow into his steel body as it would twist and heat the steel, the heat being his burning range, and the steel taking the form of demonic creations to form a deadly style. One where the user would make mutated limbs and weapons that looked like they were forged in the underworld. All with flames burning through them.

Description on the Abilities and Inner Workings of the Style:

- This style uses steel form the users body to make weapons and tendrils and demonic like limbs formed from steel. They will form by growing out of the users body to take shape and can flow in a sense of how the "Greater wood technique" can have weave and wrap around, as wood is also a solid.
- The constructs that form will have katon chakra flowing through them, heating the constructs giving them a red glow. This would mean they burn on contact. To imagine this, think of a blacksmith forging a sword, glowing red when heated.
- This is a close combat style as it creates weapons and sharp destructive limbs that add cutting/destructive force due to them being made of steel. An example of how it's destructive is how Kakuzu turns his body solid then punches a building completely destroying it, this takes on the same properties. Due to the size of some of the style, it can reach up to mid range.

Example images to help represent the style:

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The entire style flows from the users body in the form of heated steel (not molten, just hot to the touch) being one extension that has an ungodly form. So tendrils that look like that of a mutation, the weapons that have a sinister look.


Example Techniques:


Demon's Grasp
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The users will thrust their arm forwards releasing their steel and fire chakra in sync to form what looks like 4 mutated tendrils of steel that are wound around each other, looking like a demonic limb. This would be similar to to shikaku's arm that forms when Sasuke breaks through Gaara's defense. The main difference is this being made up of steel and super heated with fire chakra. It would burn on contact and have a more destructive force being able to break through most solids due to the strengths of steel. At will the user can control the tendrils to separate into 4 to wrap around and bind a target, though they will retain the collective power of A rank.

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Additional effects and Restrictions:
- Requires mastery of koton and Katon to use.

♪ Declined: Heating weapons up to burning temperatures would clash with my Devil's Fist CFS. And, heating up your steel constructs would require manipulation of both Steel and Fire at the same time. ♪

- Removed the fire release

Prototype | Purototaipu
Type: Taijutsu/Katon
Background:

Unlike conventional styles that are based on control, this one was developed by the steel used Gajeel, who would let his inner demons flow through his body, and let his negative emotions take control. In doing this his steel would mimic what he felt, his desire to crush, destroy, break, just like that of a demon. It started with him relying on his body to fight, turning it to steel, fighting to defend his friends and family, but this wasn't enough, by retaining control of his emotions, he was always held back. But when he saw all those he cared about die before him, he let all his anger and rage out and let this flow into his steel body as it would twist and war[ the steel and the steel taking the form of demonic creations to form a deadly style. One where the user would make mutated limbs and weapons that looked like they were forged in the underworld, dark in colour.

Description on the Abilities and Inner Workings of the Style:

- This style uses steel form the users body to make weapons and tendrils and demonic like limbs formed from steel. They will form by growing out of the users body to take shape and can flow in a sense of how the "Greater wood technique" can have weave and wrap around, as wood is also a solid..
- This is a close combat style as it creates weapons and sharp destructive limbs that add cutting/destructive force due to them being made of steel. An example of how it's destructive is how Kakuzu turns his body solid then punches a building completely destroying it, this takes on the same properties. Due to the size of some of the style, it can reach up to mid range.
- Make makes this style unique is how the steel flows with the users body movements, becoming an extension of themselves, a swing of the arm and around it comes a large demonic blade to tear apart anything in front of the user, extending their range, based on the construct made, much like the frog kata technique can be used as an extension to the users body, this would apply the same but through the use of steel release, increasing the range and all destructive properties.

Example images to help represent the style:

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The entire style flows from the users body in the form of heated steel (not molten, just hot to the touch) being one extension that has an ungodly form. So tendrils that look like that of a mutation, the weapons that have a sinister look.


Example Techniques:


Demon's Grasp
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The users will thrust their arm forwards releasing their steel chakra to form what looks like 4 mutated tendrils of steel that are wound around each other, looking like a demonic limb. This would be similar to to shikaku's arm that forms when Sasuke breaks through Gaara's defense. The main difference is this being made up of steel. It would have a destructive force being able to break through most solids due to the strengths of steel. At will the user can control the tendrils to separate into 4 to wrap around and bind a target, though they will retain the collective power of A rank.

Flowing blade style
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user at will, will release their chakra in a surge through their body and from their limbs, release their chakra in the form a large blade that extends from their body as they move. Anything from swinging their arm around and growing a large blade to extend their reach to creative methods like doing a cartwheel creating a blade from every limb to act like a large shuriken.

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Additional effects and Restrictions:
- Requires mastery of koton use.

Approved
 
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Unchecked submission.


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Psychic Fist

Type:
Fuin/Tai/Ken

Background:

The ability to ease a possessed victim of pain and struggle. Exorcism has been seen to take time but before relieving a victim, a trick was devised in calming the possessed. Using this premise, Priest developed a fighting style, replicating the basic concept of the pre-exorcism using fuinjutsu seals and close quarter combats.

Description on the Abilities and Inner Workings of the Style:

Psychic Fist requires one to have the full knowledge of inner workings of the body. Through the use of fists/kicks and swords, one is able to mark the victim with a special seal. This special seals can also be applied through ranged chakra projectiles, particularly thrown by jabbing the fist forward or swinging/thrusting one's sword. All in all, contact with the target's body must be made, either through direct physical contact or through chakra projected from the user or weapon of this style. The projected chakra can be seen as a subtle translucent shockwave in the shape of a fist, kick or a crescent blade. The seal is instantly and automatically applied once contact is made with the parameters of this style and immediately, the effect of the seal is experienced. The seal would release chakra, similar to Tsunade's "Chaotic
Mental Collision" technique. The chakra is perhaps not harmful but immediately communicates through the nerves and changes the brainwaves to either of the types of brainwave, albeit a bit of modifications. The types of brainwaves are Gamma, Beta, Alpha, Theta and Delta.

Gamma Waves(Frequency range: 40 Hz to 100 Hz)
The seal immediately releases chakra to change the brainwaves to Gamma waves. On a normal day, Gamma brainwaves are involved in higher processing tasks as well as cognitive functioning. important for learning, memory and information processing. Mid point between 40 and 100 Hz, then the brain functions normally. However, the seal can also be used to bring it either too low or too high which causes different effects depending on the type. Too high (between 90 and 100Hz), then the brainwave would stimulate the nerves, instantly inducing anxiety and stress. The result is the target would require more focus to mold chakra albeit getting a weaker result. This means the target would require 20 more chakra to mold techniques while their techniques also suffer -20 damage reduction. Too little(between 40-50Hz), then the brainwave would stimulate the nerves, instantly inducing ADHD(Attention Deficit Hyperactivity Disorder), depression and learning disabilities. They would become slow physically and mentally with their speed and reaction/tracking reducing 2folds.
Mid point and the seal would stimulate the nerves, inducing a normal state of gamma brainwaves. Duration and extent of effects would be elaborated in techniques.

Beta Waves(Frequency range: 12 Hz to 40 Hz )
The seal immediately releases chakra to change the brainwaves to Beta waves. On a normal day, Beta brainwaves are involved in conscious thought, logical thinking, and tend to have a stimulating affect. Having the right amount of beta wave allows one to focus on tasks easily. Too high(30-40Hz), then one would be pumped with too much adrenaline and unable to relax. This results in shakiness, abnormal heart rhythm, though the victim's physical power is temporarily increased, his focus drastically lowers. The victim gains +20 to his taijutsu but in the process, unable to mold above A-rank chakra. Also he would be unable to sustain techniques that needs sustenance, loosing access to active modes, even active sensory that needs chakra sustenance. Too low(12-20Hz) and the target would suffer poor cognition, depression and daydreaming. This results in short term detachment from reality, hallucinations of grandeur. This can be mistaken for genjutsu but they can't be broken by traditional chakra means of genjutsu breaking, except through pain to restructure the brainwaves from their current state.

Alpha Waves(Frequency range: 8Hz to 12 Hz )
The seal immediately releases chakra to change the brainwaves to Alpha waves. Alpha waves bridges the gap between conscious thinking and subconscious mind. Moderate level of alpha waves helps the body to relax, removing fear, anger, anxiety and stress. However, too much(11-12Hz) and the target would be too relaxed, leaving them in a state of somnolence. This would make the target loose physical and mental sense of direction, slow and nearly inactive. They would be unable to perform any taijutsu, run or make complex movements without them falling, tripping or missing their aim. They would be unable to weave handseals correctly nor would they be able to conjure a technique past short range without mis-aiming. Lastly they'll be unable to mold above B-rank chakra. Too low(8-9Hz) and the target would suffer from OCD(Obsessive-Compulsive Disorder), which leads to fear of everything. This could lead to a state reminiscent to feeling the pressure of killing intent. Total paralysis and sometimes, the target may pass out if the phenomenon persists and not dealt with.

Theta Waves(Frequency range: 4Hz to 8Hz)
The seal immediately releases chakra to change the brainwaves to Theta waves. Due to the low level of Theta in general, it has no range. The effect is the same for every frequency range. Theta waves are experienced when one is fully asleep though this type of sleep is one that the target can be woken from. Its like normal dream sleep. The sleep kicks in at the end of the turn the seal changes the target's wave to Theta waves, if not countered.

Delta Waves(Frequency range: 0Hz to 4Hz)
The seal immediately releases chakra to change the brainwaves to Delta waves. Due to the low level of Delta in general, it has no range. The effect is the same for every frequency range. Delta waves are released when one in a state of deep dreamless sleep, akin to a coma. Deep dreamless sleep kicks in at the end of the turn the seal changes the target's wave to Delta waves, if not countered.

As previously mentioned, the effects, apart from Theta and Delta which would need an outside source to break from(Theta; someone to wake him up like normal), others are temporary(would elaborate in techs) and can be avoided, broken from, or defended from, using technique of equivalent rank before they touch the body. The style has less strong fist aspect thus is focused on its supplementary effect than its offensive, though the contact made from cqc either through chakra enhanced weapons and fists/kicks are still able to do damage.

Example Techniques:
Name: Primary Form: Gamma
Description:
The user coats his hands, feet or sword with chakra and either perform a punch, kick or a slash. The sole purpose of this form is to make direct contact with the target. Once contact is made, the user marks the targets with a seal via the medium of contact. The seal marked is Gamma(insert color) and once the seal is placed, it activates, pouring chakra into the nerves and via the nerves, restructure the target's brainwaves to that of Gamma. A bright (color) seal signifies high gamma waves while a dim (color) seal signifies low gamma waves.
Effects last for 3 turns and the brainwaves return to normal. However, it can be countered early through physical pain or healing.

Name: Secondary Form: Gamma
Description:
The user coats his hands, feet or sword with chakra and by performing a punch, kick or a slash, he'll release a wave of translucent chakra fist, punch or blade towards a target. The sole purpose of this form is for the projectile to make contact with the target. Once contact is made, the user marks the targets with a seal via the chakra wave. The seal marked is Gamma(insert color) and once the seal is placed, it activates, pouring chakra into the nerves and via the nerves, restructure the target's brainwaves to that of Gamma. A bright (color) seal signifies high gamma waves while a dim (color) seal signifies low gamma waves.
Effects last for 3 turns and the brainwaves return to normal. However, it can be countered early through physical pain or healing.
Additional effects and Restrictions:
Chakra used for this style plays on the same level as elemental chakra, thus is neutral to it.
Those who specializes in this style are mentally resilient to damage thus suffer less mental damage of any kind (-20).
Requires Fuinjutsu, Iryo Ninjutsu, Kenjutsu and Taijutsu Mastery.



⛧Declined. This is a bit overblown in terms of description; when you over-describe a CFS, you not only run the risk of limiting yourself with too much specifity in the description, but you also run the risk of end up just typing a really long CJ. I recommend dividing them into three separate forms and give them general descriptions. One form affects the physical body, one form affects the mind, and the third form affects the target's ability to mold chakra. Don't say things like you inflict ADHD or make the targets retarded or give any hard limits or effects in the CFS, save that for techniques.⛧

Rewrote majority of the lot per your suggestion so did not bold. Would elaborate on the effect on the waves in techniques.

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Psychic Fist

Type:
Fuin/Tai/Ken

Background:

The ability to ease a possessed victim of pain and struggle. Exorcism has been seen to take time but before relieving a victim, a trick was devised in calming the possessed. Using this premise, Priest developed a fighting style, replicating the basic concept of the pre-exorcism using fuinjutsu seals and close quarter combats.

Description on the Abilities and Inner Workings of the Style:

Psychic Fist requires one to have the full knowledge of inner workings of the body. Through the use of fists/kicks and swords, one is able to mark the victim with a special seal. This special seals can also be applied through ranged chakra projectiles, particularly thrown by jabbing the fist forward or swinging/thrusting one's sword. All in all, contact with the target's body must be made, either through direct physical contact or through chakra projected from the user or weapon of this style. The projected chakra can be seen as a subtle translucent shockwave in the shape of a fist, kick or a crescent blade. The seal is instantly and automatically applied once contact is made with the parameters of this style and immediately, the effect of the seal is experienced. The seal would release chakra, similar to Tsunade's "Chaotic
Mental Collision" technique. The chakra is perhaps not harmful but immediately communicates through the nerves and changes the brainwaves to either of the types of brainwave, albeit a bit of modifications. The types of brainwaves are Gamma, Beta, Alpha, Theta and Delta.

There are three forms of this style through which changing the brainwaves is efficiently focused into affecting the body, mind and chakra:

Lust of the Flesh

This form is the brunt of the fighting style and it affects the physical body of a target directly when hit. Due to the taijutsu and kenjutsu aspect of the style, the person being hit would equally suffer bodily damage in conjunction with the application of the seal.

Endowment of the Spirit

This form is the second stage of this style. After the application the seal applied changes the brainwaves and causes several effects on the mind which some would also lead to loss of chakra control. The full effects of each brainwave frequencies would be elaborated in individual techniques.

Temptation of Sin

The final but special form of the fighting style. It's special because it branches out after the first form or even stands alone. The form allows one to instead of changing brainwaves through the application of seal, the user of this style could induce same effect through barriers. When this form does not involve the first form, damage done would solely depend on the effect to the mind. The advantage though is that this is good in affecting multiple opponents at a time, but the limitation is, compared to a direct seal application, the effects' duration are naturally short lived.

As previously mentioned, the effects, apart from "Temptation of Sin" which is temporary, can be avoided, broken from, or defended from, using technique of equivalent rank before they touch the body. The style has less strong fist aspect thus is focused on its supplementary effect than its offensive, though the contact made from cqc either through chakra enhanced weapons and fists/kicks are still able to do damage.

Example Techniques:
Name: Primary Form: Gamma
Description:
The user coats his hands, feet or sword with chakra and either perform a punch, kick or a slash. The sole purpose of this form is to make direct contact with the target. Once contact is made, the user marks the targets with a seal via the medium of contact. The seal marked is Gamma(insert color) and once the seal is placed, it activates, pouring chakra into the nerves and via the nerves, restructure the target's brainwaves to that of Gamma. A bright (color) seal signifies high gamma waves while a dim (color) seal signifies low gamma waves.
Effects last for 3 turns and the brainwaves return to normal. However, it can be countered early through physical pain or healing.

Name: Secondary Form: Gamma
Description:
The user coats his hands, feet or sword with chakra and by performing a punch, kick or a slash, he'll release a wave of translucent chakra fist, punch or blade towards a target. The sole purpose of this form is for the projectile to make contact with the target. Once contact is made, the user marks the targets with a seal via the chakra wave. The seal marked is Gamma(insert color) and once the seal is placed, it activates, pouring chakra into the nerves and via the nerves, restructure the target's brainwaves to that of Gamma. A bright (color) seal signifies high gamma waves while a dim (color) seal signifies low gamma waves.
Effects last for 3 turns and the brainwaves return to normal. However, it can be countered early through physical pain or healing.
Additional effects and Restrictions:
Chakra used for this style plays on the same level as elemental chakra, thus is neutral to it.
Those who specializes in this style are mentally resilient to damage thus suffer less mental damage of any kind (-20).
Requires Fuinjutsu, Iryo Ninjutsu, Kenjutsu and Taijutsu Mastery.
 

Geezus

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Couldn't quote the previous post. But here's the link to


Updating per the new rules regarding CFS.

Sentouryuu - Infinite Sword Style
Type: Ninkenjutsu
Background:

Killer B had always imagined a way he could use more than Seven Swords at a single time. Having developed the sword style by carefully observing other swordsman masters and their fighting style, later incorporating some aspects of their sword styles into the Infinite Sword Style. Many of his peers and clansmen find the Infinite Sword Style rather unorthodox, but due to Killer B’s unpredictable and odd nature, this type of fighting style rather suits him perfectly.

Description on the Abilities and Inner Workings of the Style:

This particular fighting style involves using as many blades as possible rather than relying on a single good quality blade. This gives the practitioner an advantage and allows them to overwhelm their opponents with a large number of swords. These swords are scattered across the battlefield, making it so there is always a sword within the user's grasp. While using this style, practitioners use a variety of moves that make use of either a single blade or multiple blades at the same time. Using refined chakra control, this allows practitioners to implement a variety of techniques.

Because the blades are scattered across the battlefield, the user always has a blade, or multiple blades on hand ready for use. Due to the flexibility of the sword style, users can use the blades for various purposes beyond the conventional melee attacking, including use as projectiles, defenses, paths to walk on, increasing speed, pins to hinder the opponent’s movements, and also to attack the enemy multiple times simultaneously. Using this type of sword style is not as easy as it sounds, as one much have a natural gift for the arts of swordsmanship, including a better understanding of the various swords styles that exist.

Before or during a battle, the user will perform a technique that summons these numerous swords onto the battlefield. The swords are scattered across the battlefield in nearly every spot one can see. The sheer quantity of the blades will make movement much harder for those unaware of the style decreasing the base speed of opponent's by 2. Secondly, these blades are only able to be wielded by the user and are directly connected to him via chakra giving them an awareness of the location of each blade at all times. Since there are swords everywhere the user will always have access to a sword as this kenjutsu style allows for use of many kenjutsu styles in conjunction with the techniques only possible with this style.

Example Techniques:

Sentouryuu ǂ Tenka - (Infinite Sword Style ǂ Addition)
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:Immediately following the connection of a robust swing with the intended opponent, the user releases the used blade and before the enemy can recover from the momentary stun inflicted by the previous blow, he attacks once again utilizing one of the swords in the immediate vicinity. This process is then repeated a further eleven times in quick succession, from various angles and positions around the victim, ultimately leaving a total of twelve swords attached to their body. The extent of the injuries caused as a result of this technique, vary from minor to fatal, dependent entirely on how much the user desires to exact upon the target. However, regardless of the amount of damage inflicted, it can be increased through the subsequent use of the Multiplication technique.
Note:
Usable three times per battle.

Sentouryuu ǂ Jōzan - (Infinite Sword Style ǂ Multiplication)
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: +20 to Addition
Description: Immediately following the use of Addition, whilst all twelve swords still remain momentarily attached to the opponent, the user proceeds to strike the entirety of the surrounding blades again in quick succession, with the final devastating blow dislodging the weapons so that they land in a circular formation around the target. This results increasing the rank of the technique by one and causes 20 extra damage to be inflicted on the victim, as each of the twelve swords slices into their flesh once again. This can happen all within the same time frame as the total twenty-four strikes are received within such an incredibly short period, little to no opportunity exists for the enemy to mount a counter-attack.
Note:
Usable two times per battle.

Additional effects and Restrictions:

For those looking to learn this fighting style, they must have mastered both Ninjutsu and Kenjutsu. They must have also acquired S-class in ranking in order to fully have the level of chakra control to begin learning the style. For those who go on to become specialist, their training has given them a higher level of chakra control over the standard ninja. This is due to the user training to control the multiple swords in a single moment with their chakra and doing so in a way the ordinary blades don't break under normal conditions. The results of this training passively translate to -5 to the chakra cost of any jutsu the user performs. This however only applies to the initial cost of the technique, any subsequent cost to maintain the jutsu will still drain the full amount of chakra.


¤ Declined, okay first issue is the first set of additions; to start the battle with swords everywhere or to do it beforehand will require a technique to accomplish this as it says, though this cannot be done before Battle Arena fights. The second bold doesn't make sense as swords on the ground alone won't make anyone slower and the -5 chakra to all techs is also a no as it does not relate to this technique as this is the usage of many swords at one time. It could be argued it would require more chakra to use these techs for proper control over all of them, but either side can be seen as a reach imo. ¤
Couldn't quote the previous post. But here's the link to


Updating per the new rules regarding CFS.

Sentouryuu - Infinite Sword Style
Type: Ninkenjutsu
Background:

Killer B had always imagined a way he could use more than Seven Swords at a single time. Having developed the sword style by carefully observing other swordsman masters and their fighting style, later incorporating some aspects of their sword styles into the Infinite Sword Style. Many of his peers and clansmen find the Infinite Sword Style rather unorthodox, but due to Killer B’s unpredictable and odd nature, this type of fighting style rather suits him perfectly.

Description on the Abilities and Inner Workings of the Style:

This particular fighting style involves using as many blades as possible rather than relying on a single good quality blade. This gives the practitioner an advantage and allows them to overwhelm their opponents with a large number of swords. These swords are scattered across the battlefield, making it so there is always a sword within the user's grasp. While using this style, practitioners use a variety of moves that make use of either a single blade or multiple blades at the same time. Using refined chakra control, this allows practitioners to implement a variety of techniques.

Because the blades are scattered across the battlefield, the user always has a blade, or multiple blades on hand ready for use. Due to the flexibility of the sword style, users can use the blades for various purposes beyond the conventional melee attacking, including use as projectiles, defenses, paths to walk on, increasing speed, pins to hinder the opponent’s movements, and also to attack the enemy multiple times simultaneously. Using this type of sword style is not as easy as it sounds, as one much have a natural gift for the arts of swordsmanship, including a better understanding of the various swords styles that exist.

During a battle, the user will perform the technique that summons these numerous swords onto the battlefield.However, these blades are only able to be wielded by the user or someone who has learned the style. Since there are swords everywhere, the user will always have access to a sword as thus access to the many kenjutsu styles they may know, in conjunction with the techniques made possible with Infinite Sword Style.

Example Techniques:

Sentouryuu ǂ Tenka - (Infinite Sword Style ǂ Addition)
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:Immediately following the connection of a robust swing with the intended opponent, the user releases the used blade and before the enemy can recover from the momentary stun inflicted by the previous blow, he attacks once again utilizing one of the swords in the immediate vicinity. This process is then repeated a further eleven times in quick succession, from various angles and positions around the victim, ultimately leaving a total of twelve swords attached to their body. The extent of the injuries caused as a result of this technique, vary from minor to fatal, dependent entirely on how much the user desires to exact upon the target. However, regardless of the amount of damage inflicted, it can be increased through the subsequent use of the Multiplication technique.
Note:
Usable three times per battle.

Sentouryuu ǂ Jōzan - (Infinite Sword Style ǂ Multiplication)
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: +20 to Addition
Description: Immediately following the use of Addition, whilst all twelve swords still remain momentarily attached to the opponent, the user proceeds to strike the entirety of the surrounding blades again in quick succession, with the final devastating blow dislodging the weapons so that they land in a circular formation around the target. This results increasing the rank of the technique by one and causes 20 extra damage to be inflicted on the victim, as each of the twelve swords slices into their flesh once again. This can happen all within the same time frame as the total twenty-four strikes are received within such an incredibly short period, little to no opportunity exists for the enemy to mount a counter-attack.
Note:
Usable two times per battle.

Additional effects and Restrictions:

For those looking to learn this fighting style, they must have mastered both Ninjutsu and Kenjutsu. They must have also acquired S-class in ranking in order to fully have the level of chakra control to begin learning the style. Those who go on to specialize in this fighting style are said to be the most gifted of sword masters and have a natural affinity for Kenjutsu and as a testament to this their sword-related techniques are increased by a single rank.

Update Declined: A whole rank (essentially 20 damage) increase is far too much, especially passively.
 
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Drackos

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New Cycle: 09/29/2018 - 10/6/2018

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.
The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in . Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 
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Vegeta

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Halidom (Haridomu)
Type: Fuuintaijutsu
Background: Many Decades ago, a reclusive group of monks began to study ninjutsu, taijutsu, and genjutsu as well as the advanced forms of each style. Fuuinjutsu is what caught their interest and its applications. They studied, not only how to empower it ,but to subdue the style in its entirety. Combining applications of Fuuinjutsu and Taijutsu, they developed Halidom.

Description on the Abilities and Inner Workings of the Style:

Halidom takes the concept of (Kekkai Kireme no Jutsu) - Barrier Shatter Technique and combines it with Fuuinjutsu's innate ability produce and shape barriers as well as close quarter combat inspired by taijutsu. Practitioners of this style are capable of generating barriers from their body in conjunction with taijutsu movements to enhance their powers. These barriers are capable of being manipulated into shapes such as drills, spikes, etc. But are limited to weaponry/armors/shields etc and can't be shaped into animals or beast. These barriers carry the properties of the Barrier Shatter Technique, allowing them to inject chakra into other barriers of equivalent rank to shatter them.

These barriers generated from the user's body are tangible and as per nature of Fuuinjutsu play on equal terms to elements, basic or advanced.

The ability to shape and produce barriers from the user's body works in tandem with their taijutsu usage, being able to erect a spear or drill from their arm similar to the Kaguya Clan's (Tessenka no Mai Hana) - Dance of the Clematis Flower to impale the opponent with as the user goes in for a palm strike. A majority of the close combat in Authority and Order are inspired by the Hyuga's way of fighting, not by targetting chakra points, but more directly pinpoint strikes to the body in general or open palmed hit. As well as, striking the opponent in quick succession multiple times with one technique. These hits cover more surface area on the opponent's body more than a fist would allowing the strike to hit more of the opponent's body at once.

The unique aspect of Halidom plays into when these hits actually make contact with the opponent. The barriers that strike the opponent will constantly inject their chakra onto the opponent/target, disrupting Fuuinjutsu that the opponent may use or already have active ending them. This will logically follow the same rule as interacting with barriers, only "shattering" or ending Fuuinjutsu with equivalent rank or lower. Once in constant contact with the opponent, the barrier contact with the opponent, prevents them from using Fuuinjutsu from that rank or lower as the constant injection of chakra would end the fuuinjutsu immediately once it's activated.

Despite there being no "ranged" variant of this style, the user can still produce Halidom barriers large enough that can reach the opponent (for example, making producing a large spear from the center of your palm to accompany a palm strike to hit an opponent thats out of reach). Thus the barriers can only originate from the user's body.


Example Techniques:

(Haridomu: Farankusu - Pezhetairoi Syntagma ) - Halidom: Phalanx - Pezhetairoi Syntagma
Rank: B
Type: Supplementary/Offensive
Range: Short - Mid
Chakra Cost: 20 (-5 per turn)
Damage points: 40
Description: The user delivers multiple palm strikes to the opponent's body, aiming for their sternum and arms mostly. As the user strikes, they produce Halidom barriers from their palms in the shape of spears, these spears will impale the opponent's body skewering them. Once impaled with these spears, the opponent cannot use B rank or below fuuinjutsu. The user is able to maintain these spears in the opponent's body for a maximum of three turns at the cost of 5 chakra per turn.

(Haridomu: Seihai ) - Halidom: Holy Grail
Rank: A
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 30 (-10 per turn)
Damage points: N/A
Description: The user releases a barrier around his body in the shape of Samurai armor to protect the user from incoming attacks of equivalent rank. This barrier is capable of shattering barrier fuuinjutsu of A rank and below on contact by constantly injecting the technique with chakra. If the user, while wearing this armor is in contact with the opponent. The opponent is unable to use any fuuinjutsu of A rank or below until they break contact. Holy Grail can be activated and used within a turn or chosen to be sustained by the user at the cost of 10 chakra per turn.


Additional effects and Restrictions:
Must have completed Fuuinjutsu and Regular NB Taijutsu
Specialists in this style gain the ability, All Fuuinjutsu barriers used by the user are now capable of shattering other barriers of equivalent rank.

Declined: The style is really cool, but that additional effect won't be approved.
Halidom (Haridomu)
Type: Fuuintaijutsu
Background: Many Decades ago, a reclusive group of monks began to study ninjutsu, taijutsu, and genjutsu as well as the advanced forms of each style. Fuuinjutsu is what caught their interest and its applications. They studied, not only how to empower it ,but to subdue the style in its entirety. Combining applications of Fuuinjutsu and Taijutsu, they developed Halidom.

Description on the Abilities and Inner Workings of the Style:

Halidom takes the concept of (Kekkai Kireme no Jutsu) - Barrier Shatter Technique and combines it with Fuuinjutsu's innate ability produce and shape barriers as well as close quarter combat inspired by taijutsu. Practitioners of this style are capable of generating barriers from their body in conjunction with taijutsu movements to enhance their powers. These barriers are capable of being manipulated into shapes such as drills, spikes, etc. But are limited to weaponry/armors/shields etc and can't be shaped into animals or beast. These barriers carry the properties of the Barrier Shatter Technique, allowing them to inject chakra into other barriers of equivalent rank to shatter them.

These barriers generated from the user's body are tangible and as per nature of Fuuinjutsu play on equal terms to elements, basic or advanced.

The ability to shape and produce barriers from the user's body works in tandem with their taijutsu usage, being able to erect a spear or drill from their arm similar to the Kaguya Clan's (Tessenka no Mai Hana) - Dance of the Clematis Flower to impale the opponent with as the user goes in for a palm strike. A majority of the close combat in Authority and Order are inspired by the Hyuga's way of fighting, not by targetting chakra points, but more directly pinpoint strikes to the body in general or open palmed hit. As well as, striking the opponent in quick succession multiple times with one technique. These hits cover more surface area on the opponent's body more than a fist would allowing the strike to hit more of the opponent's body at once.

The unique aspect of Halidom plays into when these hits actually make contact with the opponent. The barriers that strike the opponent will constantly inject their chakra onto the opponent/target, disrupting Fuuinjutsu that the opponent may use or already have active ending them. This will logically follow the same rule as interacting with barriers, only "shattering" or ending Fuuinjutsu with equivalent rank or lower. Once in constant contact with the opponent, the barrier contact with the opponent, prevents them from using Fuuinjutsu from that rank or lower as the constant injection of chakra would end the fuuinjutsu immediately once it's activated.

Despite there being no "ranged" variant of this style, the user can still produce Halidom barriers large enough that can reach the opponent (for example, making producing a large spear from the center of your palm to accompany a palm strike to hit an opponent thats out of reach). Thus the barriers can only originate from the user's body.


Example Techniques:

(Haridomu: Farankusu - Pezhetairoi Syntagma ) - Halidom: Phalanx - Pezhetairoi Syntagma
Rank: B
Type: Supplementary/Offensive
Range: Short - Mid
Chakra Cost: 20 (-5 per turn)
Damage points: 40
Description: The user delivers multiple palm strikes to the opponent's body, aiming for their sternum and arms mostly. As the user strikes, they produce Halidom barriers from their palms in the shape of spears, these spears will impale the opponent's body skewering them. Once impaled with these spears, the opponent cannot use B rank or below fuuinjutsu. The user is able to maintain these spears in the opponent's body for a maximum of three turns at the cost of 5 chakra per turn.

(Haridomu: Seihai ) - Halidom: Holy Grail
Rank: A
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 30 (-10 per turn)
Damage points: N/A
Description: The user releases a barrier around his body in the shape of Samurai armor to protect the user from incoming attacks of equivalent rank. This barrier is capable of shattering barrier fuuinjutsu of A rank and below on contact by constantly injecting the technique with chakra. If the user, while wearing this armor is in contact with the opponent. The opponent is unable to use any fuuinjutsu of A rank or below until they break contact. Holy Grail can be activated and used within a turn or chosen to be sustained by the user at the cost of 10 chakra per turn.


Additional effects and Restrictions:
Must have completed Fuuinjutsu and Regular NB Taijutsu



Declined: Unfortunately, parts of this clash with Loki's barrier CFS. Since his CFS patents the concept of creating barriers ON your body, you would be able to use the barriers to create weapons. However, use them along or on your body wouldn't be possible with this style. That means that things like armors, "wolverine claws", etc. wouldn't be allowed. But, something like a sword composed of barriers would be allowed.

¤ Pending, leaving for Vex ¤
 
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Zatanna

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Unmei Jōdan | Destiny's Folly

Type: Chakra Enhanced Taijutsu

Background:
While exploring the abilities of enhancing ones taijutsu with chakra, Zatanna came to witness the power of clones in all forms. From shadow clones to elemental clones to regular non physical clones, they all served a variety and purpose. However the one flaw that they all had was using too much chakra. By simply instead of creating a full body, Zatanna found a way to use chakra to only create partial limbs, and thus incorporate them into her taijutsu. However this still revealed to be too taxing on the user, merely appearing for a moment which wouldn't carry the same weight as the original punch or force. Experimenting with chakra natures, Zatanna decided that if chakra was going to be involved, then why not make full use of it and push the boundary of what chakra can actually do. After several months training, she eventually came to master nintaijutsu, and found a fighting style that took advantage of several properties that each nature transformation used.

Description on the Abilities and Inner Workings of the Style:
Each nature transformation in the Naruto universe has one or several properties that go with it. Example, Earth is hardening, defensive, capable of reducing or increasing weight, Lightning is known for paralysis, capable of increasing speed due to its nature, Fire capable of burning, leaving lingering damage with flames and sparks, Wind, being very sharp, capable of cutting very finely and water being very fluid, capable of fitting any shape and taking what ever form needed to be filled, whether thats hard and sharp, or blunt force.

While we currently have Kaito's/NarutoBase Taijutsu, this doesnt take use to the full extent of what proper nature transformation NinTaijutsu can fully do. Sure we can have earth ninjutsu to harden our skin so that we do not take damage, or lightning chakra to cause paralysis on hit, but there can be so much more given the opportunity to master it. While some traditional Martial Arts take use of animals as inspirations of their strikes or moves, Eg Vipers Fang, or Crane Kick etc, by enhancing these further with Ninjutsu and Nature transformation, they can go beyond what is actually shown in the aforementioned thread.

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Take for example a few of these techniques: ( Tetsu Kashira ) - Iron Head, ( Fuujinken ) - Wind God Fist, Ikazuchi Ono Handou - Thunder Axe Kick. Each one of these specifically uses one nature, earth, wind and lightning respectively, however their use is very linear. By enhancing these techniques with Unmei Jodan, we can create them even more deadlier, by increasing their range, their damage, and their capability.
Using these techniques, I will explain how using Unmei Jodan they can be improved.
( Tetsu Kashira ) - Iron Head is an Earthen based technique hardening ones head to inflict damage. However with Enmei Jodan, one can use earth chakra to a greater extent, utilizing all of its properties. Firstly by reducing ones weight, the user can strike faster, and at the last second, increase his weight to increase the damage of what normally would have happened. This is the advantage of being a master of Unmei Jodan, not having to waste time properly preparing these other Earthen techniques, as one who masters this fighting style can use them all harmoniously.
( Fuujinken ) - Wind God Fist we have is a wind based technique where the user launches their opponent into the air with a punch and expelling wind through their fist. Again, this can be capitalised by those that have mastered Umei Jodan mastering the ability to continuously use the wind chakra that has been built up in their body. By using the wind chakra to follow up for example by pushing the excess wind build up out on ones feet, they can strike again, punching the opponent down to the floor/ground, performing the technique twice in one timeframe.

I could keep going on about how using chakra to perform taijutsu is fantastic, but thats not the point. Umei Jodan is a fighting style where users have mastered the art of Nintaijutsu. This is done, by instead of filling one part of the body with the specific chakra nature, the user fills their entire body with chakra nature, to be used however they want. Instead of filling just the head with earthen nature, they fill the entire body first, then use manipulation to alter it and then perform the technique. Instead of filling just the fist with wind and punching, they fill the entire body and follow up, jumping into the air with the air chakra coming from their legs, then using the other fist to expel the wind chakra to punch the opponent back down. This is the advantage of perfecting Nintaijutsu, using every available resource that the user can achieve.

Example Techniques:
(Karada no Jinja ) - Shrine of the Body
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: +25 per technique used
Damage points: N/A
Description:
Mastering Unmei Jōdan allows the user to completely fill their body with the desired chakra when using NinTaijutsu. This allows them to perform additional ninjutsu manuevers of the same element within the same timeframe. This could be using the same technique with the other fist, increasing ones speed with ninjutsu, to increasing the damage by adding nature transformation. The user is still limited by the 3 moves per turn and as such, each technique used will incur an additional 25 chakra per useage due to the effort on the body to produce chakra all over. While channeling chakra all over the body, the user cannot use different natures unless he has mastered YinYang Release, and as such will be only allowed to use techniques of the same nature while performing NinTaijutsu.

(Ishi ga Karada ) - Will of the Body
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: +25 per technique used
Damage points: +25
Description:
Masters of Nintaijutsu and the style of Unmei Jodan have gone so far as to be able to use nature manipulation in their ordinary Taijutsu, as such, being able to coat a standard fist in flame, or punch with the effect of a typhoon using wind nature, and subsequently at the cost of an extra 25 chakra, can add an elemental nintaijutsu attack to their regular taijutsu attack.

Additional effects and Restrictions:
Restrictions:
-Practitioners of this style must have mastered all 5 basic elements
-While performing said Nintaijutsu, the user cannot perform ninjutsu of any other nature while channeling primary nature through their body.

Additional effects:
-If a user has a primary affinity, they will gain a passive additional +20 to nintaijutsu attacks of the elemental nature. This is being a specialist in that nature, and knowning the exact strengths of how to properly manipulate the chakra for maximum damage.

Specialisation:
-Masters who specialise in this fighting stlye are able to choose either the path of the Mind or the Body;
Those that pick the way of the Mind, are able to negate the chakra costs, instead by manipulating the chakra usage to instead of only covering one part of their body, to enhance it to cover their entire body with the same chakra cost.
Those that pick the way of the body, are able to use the chakra costs normally, however also gain a passive +10 damage (not stacking with their primary elemental affinity) to all their nintaijutsu moves.


¤ Declined, so I had to get a second opinion on this and they confirmed what I felt. This is far too broad of a CFS to allow; it doesn't specify one style and is an overall explanation of all Nintaijutsu. The first three paragraphs just explain Nintaijutsu as a concept and the last paragraph just reiterates this as Taijutsu fueled via Ninjutsu. The examples seem like just ways to stack on more damage and chakra to Ninjutsu without reasonable explanations and unrealistic amounts and the additional effects are effects that wouldn't be allowed for this if it were possible. This cannot be approved ¤
 
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Geezus

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Couldn't quote the previous post. But here's the link to


Updating per the new rules regarding CFS.

Sentouryuu - Infinite Sword Style
Type: Ninkenjutsu
Background:

Killer B had always imagined a way he could use more than Seven Swords at a single time. Having developed the sword style by carefully observing other swordsman masters and their fighting style, later incorporating some aspects of their sword styles into the Infinite Sword Style. Many of his peers and clansmen find the Infinite Sword Style rather unorthodox, but due to Killer B’s unpredictable and odd nature, this type of fighting style rather suits him perfectly.

Description on the Abilities and Inner Workings of the Style:

This particular fighting style involves using as many blades as possible rather than relying on a single good quality blade. This gives the practitioner an advantage and allows them to overwhelm their opponents with a large number of swords. These swords are scattered across the battlefield, making it so there is always a sword within the user's grasp. While using this style, practitioners use a variety of moves that make use of either a single blade or multiple blades at the same time. Using refined chakra control, this allows practitioners to implement a variety of techniques.

Because the blades are scattered across the battlefield, the user always has a blade, or multiple blades on hand ready for use. Due to the flexibility of the sword style, users can use the blades for various purposes beyond the conventional melee attacking, including use as projectiles, defenses, paths to walk on, increasing speed, pins to hinder the opponent’s movements, and also to attack the enemy multiple times simultaneously. Using this type of sword style is not as easy as it sounds, as one much have a natural gift for the arts of swordsmanship, including a better understanding of the various swords styles that exist.

During a battle, the user will perform the technique that summons these numerous swords onto the battlefield.However, these blades are only able to be wielded by the user or someone who has learned the style. Since there are swords everywhere, the user will always have access to a sword as thus access to the many kenjutsu styles they may know, in conjunction with the techniques made possible with Infinite Sword Style.

Example Techniques:

Sentouryuu ǂ Tenka - (Infinite Sword Style ǂ Addition)
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:Immediately following the connection of a robust swing with the intended opponent, the user releases the used blade and before the enemy can recover from the momentary stun inflicted by the previous blow, he attacks once again utilizing one of the swords in the immediate vicinity. This process is then repeated a further eleven times in quick succession, from various angles and positions around the victim, ultimately leaving a total of twelve swords attached to their body. The extent of the injuries caused as a result of this technique, vary from minor to fatal, dependent entirely on how much the user desires to exact upon the target. However, regardless of the amount of damage inflicted, it can be increased through the subsequent use of the Multiplication technique.
Note:
Usable three times per battle.

Sentouryuu ǂ Jōzan - (Infinite Sword Style ǂ Multiplication)
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: +20 to Addition
Description: Immediately following the use of Addition, whilst all twelve swords still remain momentarily attached to the opponent, the user proceeds to strike the entirety of the surrounding blades again in quick succession, with the final devastating blow dislodging the weapons so that they land in a circular formation around the target. This results increasing the rank of the technique by one and causes 20 extra damage to be inflicted on the victim, as each of the twelve swords slices into their flesh once again. This can happen all within the same time frame as the total twenty-four strikes are received within such an incredibly short period, little to no opportunity exists for the enemy to mount a counter-attack.
Note:
Usable two times per battle.

Additional effects and Restrictions:

For those looking to learn this fighting style, they must have mastered both Ninjutsu and Kenjutsu. They must have also acquired S-class in ranking in order to fully have the level of chakra control to begin learning the style. Those who go on to specialize in this fighting style are said to be the most gifted of sword masters and have a natural affinity for Kenjutsu and as a testament to this their sword-related techniques are increased by a single rank.

Update Declined: A whole rank (essentially 20 damage) increase is far too much, especially passively.
Sentouryuu - Infinite Sword Style
Type: Ninkenjutsu
Background:

Killer B had always imagined a way he could use more than Seven Swords at a single time. Having developed the sword style by carefully observing other swordsman masters and their fighting style, later incorporating some aspects of their sword styles into the Infinite Sword Style. Many of his peers and clansmen find the Infinite Sword Style rather unorthodox, but due to Killer B’s unpredictable and odd nature, this type of fighting style rather suits him perfectly.

Description on the Abilities and Inner Workings of the Style:

This particular fighting style involves using as many blades as possible rather than relying on a single good quality blade. This gives the practitioner an advantage and allows them to overwhelm their opponents with a large number of swords. These swords are scattered across the battlefield, making it so there is always a sword within the user's grasp. While using this style, practitioners use a variety of moves that make use of either a single blade or multiple blades at the same time. Using refined chakra control, this allows practitioners to implement a variety of techniques.

Because the blades are scattered across the battlefield, the user always has a blade, or multiple blades on hand ready for use. Due to the flexibility of the sword style, users can use the blades for various purposes beyond the conventional melee attacking, including use as projectiles, defenses, paths to walk on, increasing speed, pins to hinder the opponent’s movements, and also to attack the enemy multiple times simultaneously. Using this type of sword style is not as easy as it sounds, as one much have a natural gift for the arts of swordsmanship, including a better understanding of the various swords styles that exist.

During a battle, the user will perform the technique that summons these numerous swords onto the battlefield.However, these blades are only able to be wielded by the user or someone who has learned the style. Since there are swords everywhere, the user will always have access to a sword as thus access to the many kenjutsu styles they may know, in conjunction with the techniques made possible with Infinite Sword Style.

Example Techniques:

Sentouryuu ǂ Tenka - (Infinite Sword Style ǂ Addition)
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:Immediately following the connection of a robust swing with the intended opponent, the user releases the used blade and before the enemy can recover from the momentary stun inflicted by the previous blow, he attacks once again utilizing one of the swords in the immediate vicinity. This process is then repeated a further eleven times in quick succession, from various angles and positions around the victim, ultimately leaving a total of twelve swords attached to their body. The extent of the injuries caused as a result of this technique, vary from minor to fatal, dependent entirely on how much the user desires to exact upon the target. However, regardless of the amount of damage inflicted, it can be increased through the subsequent use of the Multiplication technique.
Note:
Usable three times per battle.

Sentouryuu ǂ Jōzan - (Infinite Sword Style ǂ Multiplication)
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: +20 to Addition
Description: Immediately following the use of Addition, whilst all twelve swords still remain momentarily attached to the opponent, the user proceeds to strike the entirety of the surrounding blades again in quick succession, with the final devastating blow dislodging the weapons so that they land in a circular formation around the target. This results increasing the rank of the technique by one and causes 20 extra damage to be inflicted on the victim, as each of the twelve swords slices into their flesh once again. This can happen all within the same time frame as the total twenty-four strikes are received within such an incredibly short period, little to no opportunity exists for the enemy to mount a counter-attack.
Note:
Usable two times per battle.

Additional effects and Restrictions:

For those looking to learn this fighting style, they must have mastered both Ninjutsu and Kenjutsu. They must have also acquired Chuunin in ranking in order to fully have the level of chakra control to begin learning the style. Those who go on to specialize in this fighting style are said to be the most gifted of sword masters and have a natural affinity for swordplay and as a testament to this, they exhibit increased reflexes and are able to see and react to danger much quicker increasing thier tracking and reaction speed by an additional 1.5x their base.

P a t e n t C e r t i f i c a t e

LGeezy, our loyal member, gave on the 30th of September 2018, a request for a Patent on the Custom Fighting Style Sentouryuu | Infinite Sword Style. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Sentouryuu | Infinite Sword Style
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Shūkyō Gētea – Goetic Theurgy
The Divine Workings of Goetia

Type: Ninbukijutsu

Background

Goetic Theurgy, also known as the Divine Workings of Goetia, is the first lesson of the Key of Solomon, a grimoire written by Solomon which teaches the art of conjuration and evocation. Solomon, in his earlier years, was captivated by the spiritual and ethereal, that which he believed to exist outside of the physical plane. Solomon’s studies into these practices would serve as the basis for the Key of Solomon – the practice of conjuring the Seventy-Two Demon God familiars.​
Goetic Theurgy is the first of three lessons in the Key of Solomon. It is the study of conjuring minor parasitic spiritual entities and infusing them into others. In a dark sense, Solomon sought to not only conjure spirits, but to also bind them into a physical vessel – be it person, animal, or object. Carrying out these rituals invoked the use of ceremonial daggers known as Athame. The Athame became the vessel of choice for Solomon’s Yin chakra; Solomon would conjure spirits into the Athame and then infuse themselves with those who they came into contact with.​
Solomon’s quest to understand the spirit, spiritual energy, and Yin would lead to a series of dark rituals and ceremonies, a black stain on his past. In order to understand the spiritual bond that was born from infusing spirits into his subjects required coming very close to human sacrifice. At times the results of his quest to knowledge caused irreparable damage on his subjects; summoning forth parasitic spiritual entities which would cause devastating damage, even causing permanent spiritual sealing. Yet in time Solomon would come to learn a series of truths that would serve as the basis for Goetic Theurgy.​
By employing spirits through Athame, Solomon became able to impose his spiritual energy upon others. This would cause the balance between spiritual and physical energy to be disrupted as the conjured spirit would tether to the target. He learned that through this spiritual bond Solomon became able to impose his own experiences on others, such as illusory techniques. He could cause spiritually degenerative characteristics in the target, wounding their spirit and even sealing it. The reverse could also be applied, causing spiritually rejuvenating effects in infused targets. Solomon also learned that he could impose his spiritual energy and spirits on objects void of chakra, allowing him to apply imagination and creation to that which exists on the physical plane.​

Description of Abilities and the Inner Workings of the Style:

Goetic Theurgy’s core principle is the utilization of Solomon’s Athame and imbuing them with spiritual energy. The Athame is a ceremonial blade, ranging from the size of a dagger to that of a short sword. However, Goetic Theurgy discards the need for a physical blade. Rather, the Athame used in Goetic Theurgy are created from the user’s Yin chakra and formed from a black energy not unlike that which forms the Truth-Seeking Balls. This alleviates the need to carry a limited supply of Athame with them, and instead allows the practitioner to focus on the spiritual evocation of the style.​
As a product of Yin Release, the physicality of the Athame can shift as determined by the user and technique used. The Athame exist in one of two states: tangible and intangible. When in a tangible state the Athame are used like any other bladed weapon; they can act as a blade for Kenjutsu, a throwing weapon, or even as a vehicle to attach sealing or explosive tags. Tangible Athame can even be used in technique clashes, acting neutral to all elemental natures. Athame in an intangible state become much more deceptive weapons. While in this state they remain visible under normal circumstances, retaining their black chakra appearance, but gain the ability to freely pass through obstacles. It is important to note that when in an intangible state they lose the ability to act as a vessel for sealing tags; in this case, they merely act as vehicles for the user’s spiritual energy and conjured spirits, passing through all opposing obstacles. Blades can only be made from the user's body or in short-range. From this point they are able to move out from the user up to long-range, depending on the technique used.​
Core to the style is the spiritual energy imbued within the Athame, forming Hungry Ghost-like entities. This allows the Athame to manipulate spirituality and impose this energy upon others, or objects. The user’s spiritual energy manifests as parasitic spirits similar to that in the Hungry Ghost Technique. The spirit acts, through a set of methods, to tether itself to a target and impose the user’s spiritual energy upon that target. The first method is by having the daggers come into direct contact with the target, allowing the spirit to tether. This contact can occur when the daggers pass through targets or when they come into physical contact. The second method is through technique clashes; spirits can latch onto an opponent’s chakra and trace its way to the source, tethering to an opponent through this method.​
Once tethered, the parasitic spirit imposes the user’s spiritual energy upon the target. The first possible result of this is the formation of a link between user and target which allows for a ‘bond’ to form between the two. The first result of this tether is the user becomes able to share pain and illusory experiences with their target. For example, once a target is tethered, the user can cast an illusion on themselves and cause the target to experience the same illusion. However, because the target is not directly having the illusion imposed on them, then escape requires expelling the spirit or the user dispelling the illusion from themselves. This also applies to pain; should one target feel pain, such as stabbing themselves, then both will experience that sensation.​
The second result of spiritual tethers is the disruption of the targets physical and spiritual energies, resulting in either spiritually degenerative or regenerative characteristics. Like the Hands of Sloth or Hungry Ghost, the parasitic spirit which tethers to the target can cause similar symptoms, albeit to varying extents. This can cause memory manipulation, causing the target to forget something from their past or believe a suggestion inflicted by the user’s spiritual energy. This is not capable of causing a target to forget Ninja Skills, like molding chakra, or forgetting who they are. Memory manipulation can cause the target to feel their opponent is not their enemy, or even question why they are fighting. It can eventually lead to a state of comatose, or spiritual sealing, or emotion manipulation. This varies from technique to technique, and the extent and duration of contact. Likewise, the tether can also reverse the effects of spiritual degeneration. This allows the user’s spiritual energy, through the tethered spirit, to heal damage caused by other spiritual techniques like Yin Release, Genjutsu, and Yamanaka.​
The last application of the parasitic spirit is its ability to interact with inanimate targets, void of chakra. When not interacting with clashing techniques or another living being, the parasitic spirit will infuse itself into an inanimate target. This imposes the user’s spiritual energy and Yin chakra upon it. For example, if the user was to stab or throw an Athame at a boulder then the boulder will be infused with the user’s spiritual energy. This causes it to undergo a transformation similar to that of Change into Heaven allowing the user to alter its characteristics. The user can alter a boulder to become water, or water to become fire. This is not without restrictions, however. This does not apply to objects laden with another’s chakra. The user cannot apply this application and create things which are not within their ability. For example, the user cannot change a rock into a custom element they do not possess. The result of this technique, when successful, is an altered object infused with the user’s chakra.​
It is important to note that techniques which apply this effect upon objects are mutually exclusive with those that can spiritually tether. This means that the user is unable to apply both effects; missing with Athame that are meant to tether to a target will not apply Change into Heaven on a rock or tree behind the target, for example.​

Example Techniques:

(Shūkyō Gētea: ) – Goetic Theurgy:
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 50
Damage: 60 (-10 per turn)
Description: The user produces a set of five tangible Athame and throws them at a target. The Athame created are laden with the user’s spiritual energy and, through either direct contact or technique clash, tether to an opposing chakra source. Once tethered the spirit causes spiritually degenerative properties in the target akin with that of the sin of Wrath, causing emotional manipulation at a spiritual level. This causes the target to experience outbursts of blind anger, reducing their ability to deduce and break out of genjutsu while also inflicting moderate damage to their spirit per turn. The spiritual tether will remain for a maximum of four turns. It can be released through a surge or barrier which utilizes Yin, Yang, or Yin-Yang chakra.

(Shūkyō Gētea: Seishin Hen'yō) – Goetic Theurgy: Spiritual Transmutation
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 70
Damage: 90
Description: The user creates any number of intangible or tangible Athame and throws them at a target. When thrown at a living target, or one void of chakra, the Athame will merely act in a normal technique clash outlined in the style. This, however, does not result in a spiritual tethering and merely will interact with another technique normally. When used against a target void of chakra, such as the ground, the user will be able to impose their imagination and spiritual energy upon it. This appears as the Athame infusing itself into it, spreading its black energy out over a specified range and applying the user’s imagination upon it. This allows the user to change the affected target in accordance to their imagination, altering characteristics within the same scope as Change into Heaven.

(Shūkyō Gētea: Reitekina Kizuna) – Goetic Theurgy: Spiritual Bond
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 50
Damage: N/A
Description: The user creates any number of tangible or intangible Athame. When these Athame come in contact with another entity, the target’s spiritual energy will be bound to the user allowing for the sharing of experiences. Once tethered the user will cast a genjutsu upon themselves which causes the user to experience their body is burning, inflicting the illusion upon both the user and tethered target. The spirit can be dispelled through a surge of Yin, Yang, or Yin-Yang chakra. The spirit remains tethered for four turns or until the user dispels it.

Additional Effects

Users of Goetic Theurgy are able to passively produce Athame of any size in their tangible state. This allows them to be used as a substitute for bladed weapons, like Kunai, and used for Kenjutsu and other Bukijutsu. These Athame, while created from the user’s spiritual energy, do not by default possess spiritual abilities.​
Those who use Goetic Theurgy and are Yin Release masters have trained their spirits to endure shared experiences and pain to a greater degree, allowing for somewhat of a degree of resistance to their own techniques. This causes the spiritual damage the user suffers from these techniques to be reduced by half. For example, should an illusion which the user casts upon himself to a tethered target inflicts 10 damage per turn, then the user will experience 5.​

Restrictions

In order to learn and utilize Goetic Theurgy one must be a master of Yin Release.​


¤ Declined, first underline: note that they blades exist in one state once created and can't switch states (tangible and intangible). Second underline: these will not pass through any and all objects; there needs to be an actual limit to some extent. Rank, chakra, scale, etc - there needs to be any actual viable restriction. Third underline: if these are similar to HG parasitic abilities, you will need a hard cap on how many times a single opponent can be affected by these which would limit you more than a 10 jutsu cap (i.e. HG can only be used on one target twice). The next underline: memory manipulation will need direct physical contact from the user; i cant allow this to be done by these intangible blades, especially when you note they pass through anything. The third application is also a no, the only way this would be allowed is an actual technique usage with restrictions on usage and whatnot. If it applies Change Into Heaven to any object, that is a usage of the technique and won't be passive. Sidenote, these 3 YY based CFS and CE are why I told Reborn some of the canon YY techniques need to be scaled back but we never did it.

With the first perk of this, combined with the other abilities, it wouldn't be allowed. If these physical blades aren't capable of utilizing Change Into Heaven or any of the other aspects detailed, then it becomes allowable. The second perk is a no, given how powerful the ability is itself and the techniques possible with it, I don't plan to approve CFS with any passive perks attached to it beyond small things like before. Reductions to things, boosts, or immunities or w.e are always gonna be barred from CFS based around YY or one of it's components. ¤


Shūkyō Gētea – Goetic Theurgy
The Divine Workings of Goetia

Type: Ninbukijutsu

Background

Goetic Theurgy, also known as the Divine Workings of Goetia, is the first lesson of the Key of Solomon, a grimoire written by Solomon which teaches the art of conjuration and evocation. Solomon, in his earlier years, was captivated by the spiritual and ethereal, that which he believed to exist outside of the physical plane. Solomon’s studies into these practices would serve as the basis for the Key of Solomon – the practice of conjuring the Seventy-Two Demon God familiars.​
Goetic Theurgy is the first of three lessons in the Key of Solomon. It is the study of conjuring minor parasitic spiritual entities and infusing them into others. In a dark sense, Solomon sought to not only conjure spirits, but to also bind them into a physical vessel – be it person, animal, or object. Carrying out these rituals invoked the use of ceremonial daggers known as Athame. The Athame became the vessel of choice for Solomon’s Yin chakra; Solomon would conjure spirits into the Athame and then infuse themselves with those who they came into contact with.​
Solomon’s quest to understand the spirit, spiritual energy, and Yin would lead to a series of dark rituals and ceremonies, a black stain on his past. In order to understand the spiritual bond that was born from infusing spirits into his subjects required coming very close to human sacrifice. At times the results of his quest to knowledge caused irreparable damage on his subjects; summoning forth parasitic spiritual entities which would cause devastating damage, even causing permanent spiritual sealing. Yet in time Solomon would come to learn a series of truths that would serve as the basis for Goetic Theurgy.​
By employing spirits through Athame, Solomon became able to impose his spiritual energy upon others. This would cause the balance between spiritual and physical energy to be disrupted as the conjured spirit would tether to the target. He learned that through this spiritual bond Solomon became able to impose his own experiences on others, such as illusory techniques. He could cause spiritually degenerative characteristics in the target, wounding their spirit and even sealing it. The reverse could also be applied, causing spiritually rejuvenating effects in infused targets. Solomon also learned that he could impose his spiritual energy and spirits on objects void of chakra, allowing him to apply imagination and creation to that which exists on the physical plane.​

Description of Abilities and the Inner Workings of the Style:

Goetic Theurgy’s core principle is the utilization of Solomon’s Athame and imbuing them with spiritual energy. The Athame is a ceremonial blade, ranging from the size of a dagger to that of a short sword. However, Goetic Theurgy discards the need for a physical blade. Rather, the Athame used in Goetic Theurgy are created from the user’s Yin chakra and formed from a black energy not unlike that which forms the Truth-Seeking Balls. This alleviates the need to carry a limited supply of Athame with them, and instead allows the practitioner to focus on the spiritual evocation of the style.​
As a product of Yin Release, the physicality of the Athame can shift as determined by the user and technique used. The Athame exist in one of two states: tangible and intangible. Upon creation, their state cannot be changed by default. When in a tangible state the Athame are used like any other bladed weapon; they can act as a blade for Kenjutsu, a throwing weapon, or even as a vehicle to attach sealing or explosive tags. Tangible Athame can even be used in technique clashes, acting neutral to all elemental natures. Athame in their intangible state become much more deceptive weapons. While in this state they remain visible under normal circumstances, retaining their black chakra appearance, but gain the ability to pass through obstacles. This intangibility is limited by the rank the Athame are created as, being only able to pass through obstacles freely which are of equivalent rank or lower. If the obstacle is of same rank, the Athame must have more chakra infused into it, not counting the Yin infusion, to bypass this. It is important to note that when in an intangible state they lose the ability to act as a vessel for sealing tags. In this case, they merely act as vehicles for the user's spiritual energy and conjured spirits, passing through the allowed obstacles, depending on rank. Blades can only be made from the user's body, or in short-range. From this point they are able to move out from the user up to long-range, depending on the technique used.​
Core to the style is the spiritual energy imbued within the Athame, forming Hungry Ghost-like entities. This allows the Athame to manipulate spirituality and impose this energy upon others, or objects. The user's spiritual energy manifests as parasitic spirits similar to that in the Hungry Ghost Technique. The spirit, through a set of methods, tethers itself to a target and imposes its spiritual energy upon that target. The first method is by having the daggers come into direct contact with the target, allowing the spirit to tether. This contact can occur when the daggers pass through targets or when they come into physical contact. The second method is through technqiue clashes; spirits can latch onto an opponent's chakra and trace its way to the source, tethering to an opponent through this method. Within the style, a single opponent can only be tethered four times. This means that, over all techniques within the Goetic Theurgy style, the spiritual tether can only be formed with an opponent four times. This does not effect other applications which allow the spirit to impose its spiritual energy upon other objects.
Once tethered, the parasitic spirit imposes the user’s spiritual energy upon the target. The first possible result of this is the formation of a link between user and target which allows for a ‘bond’ to form between the two. The first result of this tether is the user becomes able to share pain and illusory experiences with their target. For example, once a target is tethered, the user can cast an illusion on themselves and cause the target to experience the same illusion. However, because the target is not directly having the illusion imposed on them, then escape requires expelling the spirit or the user dispelling the illusion from themselves. This also applies to pain; should one target feel pain, such as stabbing themselves, then both will experience that sensation.​
The second result of the spiritual tethers is the disruption of the target's physical and spiritual energies, resulting in spiritually degenerative characteristics. Like the Hands of Sloth or Hungry Ghost, the parasitic spirit which tethers to the target can cause similar symptoms, albeit to varying extents. These degenerative characteristics can eventually lead to a state of comatose, spiritual sealing, or emotion manipulation. This varies from technique to technique, and the extent and duration of contact.​
The last application of the parasitic spirit is its ability to interact with inanimate targets, void of chakra. When not interacting with clashing techniques, or another living being, the parasitic spirit will infuse itself into an inanimate target. This imposes the user's spiritual energy and Yin chakra upon it. For example, if the user was to stab or throw an Athame at a boulder then the boulder will be infused with the user's spiritual energy. This causes it to undergo a transformation similar to that of Change into Heaven, allowing the user to alter its characteristics. The boulder can become water, or water can become fire. This is not without restrictions, however. This does not apply to objects laden with another’s chakra. The user cannot apply this application and create things which are not within their ability. For example, the user cannot change a rock into a custom element they do not possess. The result of this technique, when successful, is an altered object infused with the user’s chakra. This is not a passive result of Athame and their contact with inanimate objects. Rather, this application is performed through specific techniques designed to impose the user's spiritual energy on objects.
It is important to note that techniques which apply this effect upon objects are mutually exclusive with those that can spiritually tether. This means that the user is unable to apply both effects; missing with Athame that are meant to tether to a target will not apply Change into Heaven on a rock or tree behind the target, for example.​

Example Techniques:

(Shūkyō Gētea: ) – Goetic Theurgy:
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 50
Damage: 60 (-10 per turn)
Description: The user produces a set of five tangible Athame and throws them at a target. The Athame created are laden with the user’s spiritual energy and, through either direct contact or technique clash, tether to an opposing chakra source. Once tethered the spirit causes spiritually degenerative properties in the target akin with that of the sin of Wrath, causing emotional manipulation at a spiritual level. This causes the target to experience outbursts of blind anger, reducing their ability to deduce and break out of genjutsu while also inflicting moderate damage to their spirit per turn. The spiritual tether will remain for a maximum of four turns. It can be released through a surge or barrier which utilizes Yin, Yang, or Yin-Yang chakra.

(Shūkyō Gētea: Seishin Hen'yō) – Goetic Theurgy: Spiritual Transmutation
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 70
Damage: 90
Description: The user creates any number of intangible or tangible Athame and throws them at a target. When thrown at a living target, or one void of chakra, the Athame will merely act in a normal technique clash outlined in the style. This, however, does not result in a spiritual tethering and merely will interact with another technique normally. When used against a target void of chakra, such as the ground, the user will be able to impose their imagination and spiritual energy upon it. This appears as the Athame infusing itself into it, spreading its black energy out over a specified range and applying the user’s imagination upon it. This allows the user to change the affected target in accordance to their imagination, altering characteristics within the same scope as Change into Heaven.

(Shūkyō Gētea: Reitekina Kizuna) – Goetic Theurgy: Spiritual Bond
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 50
Damage: N/A
Description: The user creates any number of tangible or intangible Athame. When these Athame come in contact with another entity, the target’s spiritual energy will be bound to the user allowing for the sharing of experiences. Once tethered the user will cast a genjutsu upon themselves which causes the user to experience their body is burning, inflicting the illusion upon both the user and tethered target. The spirit can be dispelled through a surge of Yin, Yang, or Yin-Yang chakra. The spirit remains tethered for four turns or until the user dispels it.

Additional Effects

Users of Goetic Theurgy are able to passively produce Athame of any size in their tangible state. This allows them to be used as a substitute for bladed weapons, like Kunai, and used for Kenjutsu and other Bukijutsu. These Athame, while created from the user’s spiritual energy, do not by default possess spiritual abilities. These blades are not capable of utilizing Change into Heaven by default, and can only be done through an external usage of the technique or one within the style.

Restrictions

In order to learn and utilize Goetic Theurgy one must be a master of Yin Release.​
P a t e n t C e r t i f i c a t e

Drackos, our loyal member, gave on the 30th of September 2018, a request for a Patent on the Custom Fighting Style Shūkyō Gētea – Goetic Theurgy. I, Lord of Kaos of the Custom Fighting Style Bureau, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Shūkyō Gētea | Goetic Theurgy
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Kazeshini | Death Wind
Type: Taijutsu/weapon/Elemental
Background:
This style was addapted from the times before shinobi rose in the world, where armies used a variety of weapons to fight. One of this men was named Hisagi, a middle aged man who used kusarigama like weapons to fight, linked together with chain. This allowed him to fight in close combat against sword users, throw the weapons controlling them with the chain so that people couldn't escape his attacks and even bind enermies to gain information. Over time, the rise of the use of chakra came to be and with it Hisagi adapted his style to incorporate the use of elements to enhance his style and fight on par with shinobi and become even more destructive, then passing on his style to future generations.

Description on the Abilities and Inner Workings of the Style:

When released, it takes the form of two Kusarigama-like weapons, each with two scythe blades, with one inverted, giving it the resemblance of a pinwheel. The blades are connected to a spiked rod tethered together by a long chain. Kazeshini can be swung by its chains in large circles, allowing the bladed portion to spin like a fan. The chains are extendible, giving the user great ranged ability. Kazeshini can also be used for entangling an opponent's sword, or other weapons; It can even immobilize opponents. The user can use them as projectiles and controls them at range by moving its chains, making Kazeshini's paths unpredictable.

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As well as the basic application the user can enhance this style for close combat an ranged attacks through the use of elements being infused into them by channelling elements through the chains to increase the diversity of the style. For example, the user could coat the blades and chain with wind element to increase it's cutting properties, or lightning for paralysis properties:

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Example Techniques:

Bind
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will throw one of their kusarigama weapons pass their opponent pulling on the chain as it passes them to cause the blade to swing around the back of them, wrapping around them, binding their arms and holding them in place. Once they have done this they will then release their lightning chakra through the blades creating an unfocussed current that travels at intense speeds through the chain, shocking the target, paralysing them for 1 turn. The user is able to infuse the chain with lightning before they throw it.

Additional effects and Restrictions:
- Use of basic elemental techniques to infuse elements into the chain and blades.

P a t e n t C e r t i f i c a t e

Gutsy Jiraiya, our loyal member, gave on the 5th of October 2018, a request for a Patent on the Custom Fighting Style Kazeshini | Death Wind. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;

Kazeshini | Death Wind
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