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(Rīpā no gaitōtotanken) - Reaper's Cloak and Dagger (RcD)
"The motto of the cape is to be always prepared."
Type: Bukijutsu + Kenjutsu
Background:
The Reaper's Cloak and dagger fighting style (RcD), is the term given to this style referring to situations involving intriguing, secrecy, espionage, w/ of many mysterious experiences. Rīpā no gaitōtotanken literally meaning "of cloak and sword" for the imagery of these two items became associated with the archetypal spy or assassin: The cloak, worn to hide one's identity or remain hidden from view, and the dagger, a concealable and silent weapon.
The historical martial arts of term could been taken literally, and referred to wielding a dagger in one hand and a cloak in the other. The purpose of the cloak was to obscure the presence or movement of the dagger, to provide minor protection from slashes, to restrict the movement of the opponent's weapon, and to provide a distraction for openings to strike. Like a Fencing master, this method of combat is ill and such fighting of this way was not necessarily seen as a first choice of learning to use weapons, but it become a necessity in situations of self-defense if one were not carrying a sword, with the dark cloak being a common garment of the war shinobi times that could be pressed into use as a defensive aid.
In contemporary culture, that sword-fighting style in war times, bloody stabbing repeatedly in the back with a dagger, and having flung their cloak over the latter's head, lead to articles of such knowledge to be hidden/ shunned upon and even destroyed but, not lost. Findings of the style and thus learning of it in a deep library of knowledge collected from all over the world, soon begun mastering it and advancing the style to the modern times.
Description on the Abilities and Inner Workings of the Style:
The cloak or cape, worn by users is an integral part of the Reaper's Cloak and Dagger-fighting style. To start, the user takes a low stance as though they’d being fencing but with their other hand holding their cape. Three-quarters of the cloth held is charged with energy that are capable of absorbing chakra from their absorption arm that they stream chakra though which also allows them to manipulate their cloth’s length, height and even folds for greater durability.
Now as the user to holding their sparring katana out of sight, while at the ready. Through skillful manipulation they can could block an incoming attacks, screen their actions from view, or wrap around their opponent's arm or legs to trip them, or to even drain away chakra through various augmentations of Absorption Arm.
( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
The more expensive/special the cloak the greater extent of effectiveness the RcD is used in the making effective unique offensive and defensive moves. Usually a basic move freeform move of the style can be done by peculiar swing of the arm, cleverly flinging the cape over the opposite shoulder in such a manner as to have a double covering into the middle of the back, thus their arms are totally enveloped, and at the same time their face is half-buried in its folds—to complete the suspicious garb, the true master would draws down their slouching hood/hat over their eyes.
It may be added for knowledge; previously intended to be invisible to the naked eye by the original, giving way to uncomfortable suspicions altogether that left unto their opponent groundless. It was indeed as the cloak of mischief, and a reaper's duties as the fighting style of death. This part of the style was known as the Advanced RcD. The user would cause mirages, fast optical phenomenas created by bending light rays via the special cloth (CW) they wore. Unlike hallucinations, these would actually be caught on camera, meaning it allowed the user to fool even machines.
(Metamateriaru no Kōgaku Meisai to Shinigami Sukaru) — Reaper Skull with a Metamaterial Optical Camouflage
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A (-5 Per Turn)
Damage Points: N/A (-5 to User per Elemental Ninjutsu Used)
Description: The Metamaterial Optical Camouflage (M.O.C) mantle appears in many forms as ordered, and made only by the Uchiha prodigy. The suit is highly complex and its contemporary superior mechanisms cannot be taught. The skeleton mask contains red translucent lenses (allowing eye contact between individuals). When placed on the user, the rest of the hooded cape appears along with a dark gray, tattered coating. This cloak is created from molten scales of Obi, the personal snake contact summon of the Uchiha. The skull mask immediately draws chakra from the user when worn. The glowing red lends symbolizes the weapon's activation. Additionally, the user suddenly dons a dark optical camouflage mantle coating from head to toe. The coating possesses unique natural scales with an uneven microscopic weave, which allows for a complex camouflage mechanism. The attire is electric, flame, wind resistant (C-rank and below) as the whole attire is quite durable and extremely hard to rip apart. Even the skull is very difficult to break.
Coating — The scales of the coat passively scatter incoming/reflect light, allowing it to manipulate light from passing. This allows the user to conform irregular shaped objects and render them partially or fully invisible to the naked eye. This can make three-dimensional things also make things appear flat. This control can be used, theoretically, to perform the opposite feat, allowing for turning two-dimensional images into three-dimensional ones and making impressively deceptive mirages. This lowers various counter actions and when their opponent should decide on the countering their attacks (opponent's tracking lowered by -1.5). This can only be done within it's range. At closer ranges, the weapon makes whatever it's camouflaging under light appear darker than their surroundings, acting as a dead giveaway to the concealment.
Lens — The user will be able to see passively chakra through the red lenses, in what appears to be like chakra infrared vision. They'll be to tell the amount of chakra within that given place in time. Users also, through observation, can make a hypothesis to accurately predict the strength of a jutsu, but cannot differentiate between different chakra natures. These lenses, however, only see chakra as it radiates off of an object, which can be used to track (adding .5 to user’s tracking speed). This means it doesn't allow the user to see through thick exteriors; if for example, a suspect had a chakra item under their shirt, its exterior area would appear “cooler” to the lenses, and indicate to user that someone may be carrying a chakra item.
Skull — Finally, the M.O.C is powered with the user's cerebral chakra, and the user’s nervous system. Acting as a passive shell of protection against genjutsu its mechanism becomes in sync with its user's chakra flow, detecting the fluctuation in the user's chakra. This happens as once as the user places on the skeleton skull, it counter-clockwise their chakra flow to allow it, the access in any changes in the regulated chakra flow. Due to that, it gives the user painful headaches when the user forms elemental ninjutsu (-5 damage to User per Elemental Ninjutsu). Genjutsu — by altering the balance between physical and spiritual energies by disturbing physical energy it induces pain, however, through psychogenic pain (pain that's not with a physical cause) in form of migraines. This translates into the ability to consciously combat genjutsu up to A rank at the cost of 30 chakra through user input. The migraine can be induced twice per battle.
Note: Activating/Deactivating the mask takes 1 move slot.
Example Techniques:
(Kēpujutsu: Jōkyūshamuke) – Cape Technique: Advanced to Basic
Type: Supplementary/ Offensive/ Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 (-15 per turn to sustain)
Damage Points: 80
Description: To fight, one puts the garment over the left arm, or so; one bends the body from the perpendicular - thus; one plants the feet just so, and draws back the right arm to the rear, with the knife/sword held level in this manner. The eye is fixed upon the adversary, the gathered-up cape serves as a shield upon the left, the feet ready to leap you to right or left, like a flea, to evade the coming message and to speed the return of post (Passive is user has mastered fighting style, becoming invisible at the same time).
Surging absorbing chakra-energy (able to absorb chakra from opponent or techniques that interact with the cape, up to A rank). into their garment they menace their victims face with the cape, and just as your opponent prepares to parry a neck blow, their cape passes before their eyes, and then they bury their katana below the belt into the guts of their victim. Quickly enough, the victim won't know when the blade left their body. Received back into the cape. Now, indeed, they’re undone, unless if your own cape flies hither and thither like Satanic serpent fusing the area.
Using the advanced style of RcD, to scatter incoming/reflect light, allows them to manipulate light from passing. To make far more complex mirages that appear to manipulate matter around them, visually appearing as though they can change the terrain (only in NW) in a sorts of reflections that appear far too real, even to be considered genjutsu. With light reflections; symmetry, perspective tuning, truncated and stellated polyhedra, hyperbolic image geometry, and tessellations. This hinders even gigantic summons from engaging combat due to the change in area and its details. However, this is solely sight based, for those who are blind, doujutsu users or use some other senses other than sight can simply navigate as normally without any problems. This leaves those who rely on sight unable to locate their enemy.
They'll be more accurate in control of and target's movements, for not a single movement of the cape will go at random, for every coil threatening to entrap their opponent’s hand, body, face, etc. Even letting them be best the knife, the user would still be better with the cape, than their other mass said. Knife having deflected, they must manipulate to recover. So saying, let themselves fall behind their knife which the user has drawn and opened to illustrate the pass and retreat, eyes fixed upon their aggressor, the cape now made ready and motionless, now suddenly flies to intercept a lunge or to threaten the enemy's wrist unitizing their motion to them as they switch positions landing them back to square one where both parties start over with the user having their weapon once more from the switch grabbing.
Notice: Though in a sense in extremist, the user will have two hands for their cape for when the victim presses hard. While the user cannot regain the knife/sword at this point, and so they do this; with sword/knife sent forth that they kick the knife/sword's back end a few paces to the left, skipped unexpectedly in the same direction as the user did so move, and swinging their cloak towards their enemy in such a manner that the latter could not possibly have intercepted their quick recovery of the knife/sword. The user's movements are rapid as those of a lizard, and the cloak hiding them so well, it makes it hard even those with the doijutsu to keep up with them.
Note: Must be posted once to initiate fighting style.
Additional effects and Restrictions:
[ Masters ] of style, have increased agility, reflexes and a keen prospective sight for ill-mannered intentions. (+4 to Base speed)
[ Users ] of this style will be able masters of stealth and trail tracking. (Debuff opponent by -2 Tracking in close range)
User's require Adv. RcD to master style after attaining, (Metamateriaru no Kōgaku Meisai to Shinigami Sukaru) — Reaper Skull with a Metamaterial Optical Camouflage.
Declined: Okay this honestly isn't a bad style. However, as it is now, it is a set of Kenjutsu customs used underneath a cloak. They are still kenjutsu techniques, similar to hundreds of others in existence. What you need to do is add something unique to the sword strikes, maybe in combination with the cloak, besides just hiding the strikes beneath it. Good luck with the next resub, I'm excited to see it!
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(Rīpā no gaitōtotanken) - Reaper's Cloak and Dagger (RcD)
"The motto of the cape is to be always prepared."
Type: Bukijutsu + Kenjutsu
Background:
The Reaper's Cloak and dagger fighting style (RcD), is the term given to this style referring to situations involving intriguing, secrecy, espionage, w/ of many mysterious experiences. Rīpā no gaitōtotanken literally meaning "of cloak and sword" for the imagery of these two items became associated with the archetypal spy or assassin: The cloak, worn to hide one's identity or remain hidden from view, and the dagger, a concealable and silent weapon.
The historical martial arts of term could been taken literally, and referred to wielding a dagger in one hand and a cloak in the other. The purpose of the cloak was to obscure the presence or movement of the dagger, to provide minor protection from slashes, to restrict the movement of the opponent's weapon, and to provide a distraction for openings to strike. Like a Fencing master, this method of combat is ill and such fighting of this way was not necessarily seen as a first choice of learning to use weapons, but it become a necessity in situations of self-defense if one were not carrying a sword, with the dark cloak being a common garment of the war shinobi times that could be pressed into use as a defensive aid.
In contemporary culture, that sword-fighting style in war times, bloody stabbing repeatedly in the back with a dagger, and having flung their cloak over the latter's head, lead to articles of such knowledge to be hidden/ shunned upon and even destroyed but, not lost. Findings of the style and thus learning of it in a deep library of knowledge collected from all over the world, soon begun mastering it and advancing the style to the modern times.
Description on the Abilities and Inner Workings of the Style:
The cloak or cape, worn by users is an integral part of the Reaper's Cloak and Dagger-fighting style. To start, the user takes a low stance as though they’d being fencing but with their other hand holding their cape. Three-quarters of the cloth held is charged with energy that are capable of absorbing chakra from their absorption arm that they stream chakra though which also allows them to manipulate their cloth’s length, height and even folds for greater durability.
Now as the user holding their sparring katana out of sight, while at the ready. They'll charge chakra upon the tip point of their sparring katana, upon contact with an object, they'll burst launch thin but powerful a line of chakra (depending on the amount of chakra spent) i,e; [
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]. The user can also use their absorption arm to create the spheres of the energy in small amounts as they aim to defend and nullify their opponent's chakra points (non-medical) rather the basic points of a human body. With each strike they'll hinder their opponent's movement as they've cast/ inserted that absorbing chakra. Through skillful manipulation, they could block an incoming attacks, screen their actions from view, or wrap around their opponent's arm or legs to trip them, or to even drain away chakra through various augmentations of Absorption Arm. ( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
The more expensive/special the cloak the greater extent of effectiveness the RcD is used in the making effective unique offensive and defensive moves. Usually a basic move freeform move of the style can be done by peculiar swing of the arm, cleverly flinging the cape over the opposite shoulder in such a manner as to have a double covering into the middle of the back, thus their arms are totally enveloped, and at the same time their face is half-buried in its folds—to complete the suspicious garb, the true master would draws down their slouching hood/hat over their eyes.
It may be added for knowledge; previously intended to be invisible to the naked eye by the original, giving way to uncomfortable suspicions altogether that left unto their opponent groundless. It was indeed as the cloak of mischief, and a reaper's duties as the fighting style of death. This part of the style was known as the Advanced RcD. The user would cause mirages, fast optical phenomenas created by bending light rays via the special cloth (CW) they wore. Unlike hallucinations, these would actually be caught on camera, meaning it allowed the user to fool even machines.
(Metamateriaru no Kōgaku Meisai to Shinigami Sukaru) — Reaper Skull with a Metamaterial Optical Camouflage
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A (-5 Per Turn)
Damage Points: N/A (-5 to User per Elemental Ninjutsu Used)
Description: The Metamaterial Optical Camouflage (M.O.C) mantle appears in many forms as ordered, and made only by the Uchiha prodigy. The suit is highly complex and its contemporary superior mechanisms cannot be taught. The skeleton mask contains red translucent lenses (allowing eye contact between individuals). When placed on the user, the rest of the hooded cape appears along with a dark gray, tattered coating. This cloak is created from molten scales of Obi, the personal snake contact summon of the Uchiha. The skull mask immediately draws chakra from the user when worn. The glowing red lends symbolizes the weapon's activation. Additionally, the user suddenly dons a dark optical camouflage mantle coating from head to toe. The coating possesses unique natural scales with an uneven microscopic weave, which allows for a complex camouflage mechanism. The attire is electric, flame, wind resistant (C-rank and below) as the whole attire is quite durable and extremely hard to rip apart. Even the skull is very difficult to break.
Coating — The scales of the coat passively scatter incoming/reflect light, allowing it to manipulate light from passing. This allows the user to conform irregular shaped objects and render them partially or fully invisible to the naked eye. This can make three-dimensional things also make things appear flat. This control can be used, theoretically, to perform the opposite feat, allowing for turning two-dimensional images into three-dimensional ones and making impressively deceptive mirages. This lowers various counter actions and when their opponent should decide on the countering their attacks (opponent's tracking lowered by -1.5). This can only be done within it's range. At closer ranges, the weapon makes whatever it's camouflaging under light appear darker than their surroundings, acting as a dead giveaway to the concealment.
Lens — The user will be able to see passively chakra through the red lenses, in what appears to be like chakra infrared vision. They'll be to tell the amount of chakra within that given place in time. Users also, through observation, can make a hypothesis to accurately predict the strength of a jutsu, but cannot differentiate between different chakra natures. These lenses, however, only see chakra as it radiates off of an object, which can be used to track (adding .5 to user’s tracking speed). This means it doesn't allow the user to see through thick exteriors; if for example, a suspect had a chakra item under their shirt, its exterior area would appear “cooler” to the lenses, and indicate to user that someone may be carrying a chakra item.
Skull — Finally, the M.O.C is powered with the user's cerebral chakra, and the user’s nervous system. Acting as a passive shell of protection against genjutsu its mechanism becomes in sync with its user's chakra flow, detecting the fluctuation in the user's chakra. This happens as once as the user places on the skeleton skull, it counter-clockwise their chakra flow to allow it, the access in any changes in the regulated chakra flow. Due to that, it gives the user painful headaches when the user forms elemental ninjutsu (-5 damage to User per Elemental Ninjutsu). Genjutsu — by altering the balance between physical and spiritual energies by disturbing physical energy it induces pain, however, through psychogenic pain (pain that's not with a physical cause) in form of migraines. This translates into the ability to consciously combat genjutsu up to A rank at the cost of 30 chakra through user input. The migraine can be induced twice per battle.
Note: Activating/Deactivating the mask takes 1 move slot.
Rank: S
Range: Short
Chakra Cost: N/A (-5 Per Turn)
Damage Points: N/A (-5 to User per Elemental Ninjutsu Used)
Description: The Metamaterial Optical Camouflage (M.O.C) mantle appears in many forms as ordered, and made only by the Uchiha prodigy. The suit is highly complex and its contemporary superior mechanisms cannot be taught. The skeleton mask contains red translucent lenses (allowing eye contact between individuals). When placed on the user, the rest of the hooded cape appears along with a dark gray, tattered coating. This cloak is created from molten scales of Obi, the personal snake contact summon of the Uchiha. The skull mask immediately draws chakra from the user when worn. The glowing red lends symbolizes the weapon's activation. Additionally, the user suddenly dons a dark optical camouflage mantle coating from head to toe. The coating possesses unique natural scales with an uneven microscopic weave, which allows for a complex camouflage mechanism. The attire is electric, flame, wind resistant (C-rank and below) as the whole attire is quite durable and extremely hard to rip apart. Even the skull is very difficult to break.
Coating — The scales of the coat passively scatter incoming/reflect light, allowing it to manipulate light from passing. This allows the user to conform irregular shaped objects and render them partially or fully invisible to the naked eye. This can make three-dimensional things also make things appear flat. This control can be used, theoretically, to perform the opposite feat, allowing for turning two-dimensional images into three-dimensional ones and making impressively deceptive mirages. This lowers various counter actions and when their opponent should decide on the countering their attacks (opponent's tracking lowered by -1.5). This can only be done within it's range. At closer ranges, the weapon makes whatever it's camouflaging under light appear darker than their surroundings, acting as a dead giveaway to the concealment.
Lens — The user will be able to see passively chakra through the red lenses, in what appears to be like chakra infrared vision. They'll be to tell the amount of chakra within that given place in time. Users also, through observation, can make a hypothesis to accurately predict the strength of a jutsu, but cannot differentiate between different chakra natures. These lenses, however, only see chakra as it radiates off of an object, which can be used to track (adding .5 to user’s tracking speed). This means it doesn't allow the user to see through thick exteriors; if for example, a suspect had a chakra item under their shirt, its exterior area would appear “cooler” to the lenses, and indicate to user that someone may be carrying a chakra item.
Skull — Finally, the M.O.C is powered with the user's cerebral chakra, and the user’s nervous system. Acting as a passive shell of protection against genjutsu its mechanism becomes in sync with its user's chakra flow, detecting the fluctuation in the user's chakra. This happens as once as the user places on the skeleton skull, it counter-clockwise their chakra flow to allow it, the access in any changes in the regulated chakra flow. Due to that, it gives the user painful headaches when the user forms elemental ninjutsu (-5 damage to User per Elemental Ninjutsu). Genjutsu — by altering the balance between physical and spiritual energies by disturbing physical energy it induces pain, however, through psychogenic pain (pain that's not with a physical cause) in form of migraines. This translates into the ability to consciously combat genjutsu up to A rank at the cost of 30 chakra through user input. The migraine can be induced twice per battle.
Note: Activating/Deactivating the mask takes 1 move slot.
Example Techniques:
(Kēpujutsu: Jōkyūshamuke) – Cape Technique: Advanced to Basic
Type: Supplementary/ Offensive/ Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 (-15 per turn to sustain)
Damage Points: 80
Description: To fight, one puts the garment over the left arm, or so; one bends the body from the perpendicular - thus; one plants the feet just so, and draws back the right arm to the rear, with the knife/sword held level in this manner. The eye is fixed upon the adversary, the gathered-up cape serves as a shield upon the left, the feet ready to leap you to right or left, like a flea, to evade the coming message and to speed the return of post (Passive is user has mastered fighting style, becoming invisible at the same time).
Surging absorbing chakra-energy (able to absorb chakra from opponent or techniques that interact with the cape, up to A rank). into their garment they menace their victims face with the cape, and just as your opponent prepares to parry a neck blow, their cape passes before their eyes, and then they bury their katana below the belt into the guts of their victim. Quickly enough, the victim won't know when the blade left their body. Received back into the cape. Now, indeed, they’re undone, unless if your own cape flies hither and thither like Satanic serpent fusing the area.
Using the advanced style of RcD, to scatter incoming/reflect light, allows them to manipulate light from passing. To make far more complex mirages that appear to manipulate matter around them, visually appearing as though they can change the terrain (only in NW) in a sorts of reflections that appear far too real, even to be considered genjutsu. With light reflections; symmetry, perspective tuning, truncated and stellated polyhedra, hyperbolic image geometry, and tessellations. This hinders even gigantic summons from engaging combat due to the change in area and its details. However, this is solely sight based, for those who are blind, doujutsu users or use some other senses other than sight can simply navigate as normally without any problems. This leaves those who rely on sight unable to locate their enemy.
They'll be more accurate in control of and target's movements, for not a single movement of the cape will go at random, for every coil threatening to entrap their opponent’s hand, body, face, etc. Even letting them be best the knife, the user would still be better with the cape, than their other mass said. Knife having deflected, they must manipulate to recover. So saying, let themselves fall behind their knife which the user has drawn and opened to illustrate the pass and retreat, eyes fixed upon their aggressor, the cape now made ready and motionless, now suddenly flies to intercept a lunge or to threaten the enemy's wrist unitizing their motion to them as they switch positions landing them back to square one where both parties start over with the user having their weapon once more from the switch grabbing.
Notice: Though in a sense in extremist, the user will have two hands for their cape for when the victim presses hard. While the user cannot regain the knife/sword at this point, and so they do this; with sword/knife sent forth that they kick the knife/sword's back end a few paces to the left, skipped unexpectedly in the same direction as the user did so move, and swinging their cloak towards their enemy in such a manner that the latter could not possibly have intercepted their quick recovery of the knife/sword. The user's movements are rapid as those of a lizard, and the cloak hiding them so well, it makes it hard even those with the doijutsu to keep up with them.
Note: Must be posted once to initiate fighting style.
Additional effects and Restrictions:
[ Masters ] of style, have increased agility, reflexes and a keen prospective sight for ill-mannered intentions. (+4 to Base speed)
[ Users ] of this style will be able masters of stealth and trail tracking. (Debuff opponent by -2 Tracking in close range) Users must have a Cybog Biography to use the absorbing chakra augmentations.
User's require Adv. RcD to master style after attaining, (Metamateriaru no Kōgaku Meisai to Shinigami Sukaru) — Reaper Skull with a Metamaterial Optical Camouflage.
Declined: What do you mean by non-medical chakra points? Are you talking about the ones that can only be seen with a Byakugan? This style would require a byakugan to target something that precise. If you were referring to pressure points then this would likely require medical ninjutsu as a similar concept was attempted by (I believe) Shinta in the past, and he was told the same thing.
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