Custom Element's Jutsu Submission

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Negative Knight

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(Sulfuron: Kyoukou Yuukyuu Kokyuu) - Sulphur Release: Famine's Fallow Breath
Rank: D-S
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 10-40 (+10 chakra per turn to sustain creations)
Damage points: 20-80
Description: The user will focus their sulfuron chakra directly into an existing source of gaseous sulphur anywhere on the field and begin manipulating it after the use of a single handseal or through the use of hand gestures. Through shape manipulation, the plumes of volcanic gas can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, vortexes, etc). If the sulphur gas is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict burn damage. The reason this jutsu can be variable in rank is due to the fact its the manipulation of an existing source of sulphur which will inevitably vary in magnitude in different situations. The existing source of sulphur may only be a small plume of gas or it may encompass the entire battlefield if a large scale sulfuron technique was used beforehand.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of the rank used
Note: No other S-Rank sulfuron in the user's same or next turn if the S-Rank version is used


 Declined  Handseals or handgestures, not both. If handgestures, it needs some additional tweaks. The reason you give for it being multi-ranked is not valid. Its not the amount of sulphur present in the field that will dictate its strength; in our rp, quantities on the field are as relative as the origin of chickens.
(Sulfuron: Kyoukou Yuukyuu Kokyuu) - Sulphur Release: Famine's Fallow Breath
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn to sustain creations)
Damage points: 80
Description: The user will focus their sulfuron chakra directly into an existing source of gaseous sulphur anywhere on the field and begin manipulating it through the use of hand gestures. Through shape manipulation, the plumes of volcanic gas can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, vortexes, etc). If the sulphur gas is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict burn damage.

Note: Can only be used three times per battle
Note: Can only be used once every 4 turns
Note: All created constructs will amount to the collective power of an S-Rank
Note: No other S-Rank or above sulfuron in the user's same or next turn


 Approved 
 
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Daemon

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« Kazan Hai: Yougu No Hepaisutosu † - Volcanic Ash: Tools of Hephaestus † »
Rank: S
Type: Offensive
Range: Short - Medium
Chakra cost: 40
Damage points: 80
Description: Tools of Hephaestus is a jutsu that uses volcanic ash in its offensive form. The user forms volcanic ash from a selected part of their body. The grains of ash clusters in this formation of ash are, by comparison, larger than the run of the mill volcanic ash jutsu. Making them hardened and reinforced allowing them steel like quality. This is achieved by compacting and compiling the ash on top of each other forming layers to give it a strong and sturdy composure. . By manipulating the shape of the ash, the user can create 3 blades of volcanic ash. These blades are the length of average broadsword( about 3 feet). These swords can be launched towards the opponent at high speeds causing explosions on impact with a handseal performed by the user. For close range applications, these swords can be held on to by the user to be used as a makeshift sword to overcome a for within close range. These swords can be created 4 times per battle but require a two turn cool down between each use stopping it from being used within quick succession.


 Declined  How long can these swords last and if they last, how do you sustain them? Wouldn't you need to spend chakra to sustain them? make it 3 times tops if you aren't going to add any other restriction.


☼ Kazan Hai: Heriosu No Chariotto - Volcanic Ash: Chariot of Helios ☼
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses Volcanic Ash chakra throughout their body turning the physical form of their self into volcanic ash. However the user can only maintain this form for a while. During this state of ash, the user is only allowed to dash a short distance from short to mid range to avoid an incoming attack with ease. However, the scope and size of the technique does depend if its possible or not. Jutsu with a wide range(horizontally) cannot be evaded by this technique. When this motion is embarked upon the user cannot change direction. Also, when moving the user can only move from right to left or forward and backward, no vertical movement is applicable.


 Declined  DNR. Copy of existing techniques.


(Kazan Hai: Hametsu Ponpei )- Volcanic Ash: Bane of Pompeii
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A(60 if used to attack)(+10 damage to taijutsu)
Description: The user channels fire chakra into their lungs and converts it into layers upon layers of super heated ash. The user spews out an extremely large ash cloud in front of them. By forming a tiger handseal, the cloud of ash collapses inward onto the opponents flesh completely covering them with Volcanic ash. After this stage, the real transformation takes place. Underneath the shell of volcanic ash, the user is converting himself or herself into volcanic ash itself. After the transformation is complete, the volcanic ash that was surrounding the body disappears and collapses to the floor revealing the user. The transformation itself doesn't take long 5-10 seconds should be enough. When in this form of ash, The user can do many things such as create weapons out of their volcanic ash body. However, these weapons will only count as C-rank creations and each time a new weapon is created this jutsu has to be posted for reference. When used in a taijutsu scenario, when the opponent comes in contact with the user they bare severe burns to the skin due to the properties of volcanic ash. Using the explosive properties of volcanic ash the user can also make minute explosions to blast back the enemy. Due to being completely made of ash, the user is lighter and becomes easier to move and contort ones body. This allows them to get through small openings with ease. However, the user does possess the natural weakness of Volcanic Ash. ( ). When the user comes in contact with a wind jutsu, it increases the heat of the volcanic ash temporarily increasing the damage. Lightning release would phase through the user as it would any fire jutsu. Fire jutsu acts normally towards the user and can still damage them as Volcanic ash and fire fight on equal terms with each other. Water of a high rank would put out the embers within the ash and cool it down causing it to clump up and solidify. It also gets rid of the explosive properties of the element. Earth Release can handle the heat provided by volcanic ash and can withstand the explosions.
- can be used 3 times per battle
- Lasts 2 turns each use with 1 turn cool down between each use
- can only be taught by Daemon


 Declined  I don't understand this technique. In broad terms it seems like you spew hot ash at your opponent which then collapses upon him, burning him. Ok... But then you have the whole transformation part and how the ash will surround you and transform you... Doesn't make sense. Rewrite.​
Changed Entire purpose of the technique:

(Kazan Hai: Hametsu Ponpei )- Volcanic Ash: Bane of Pompeii
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A(+5 or +10 to Volcanic Ash techniques with this jutsu applied on to it)
Description: One of the things that makes volcanic ash so deadly is its grain size. The naturally small grain size allows the ash to slip into small spaces and makes it easier for the target to inhale the ash. Bane of Pompeii allows the user to change the grain size of the ash. However, the user can only increase the size of the grain. This can be used in two fashions:

Medium Sized grain: The medium size grain of volcanic ash is about about 4 mm or .15 of an inch. (+5 Damage)
Large Sized Grain: The large sized grain of volcanic ash is 8mm or .3 of an inch. (+10 damage)

By adding more chakra into an already formed volcanic ash technique, the user can change the grain size of the ash increasing its damage. A side effect of increasing the grain size is the overall speed of the traveling volcanic ash technique. A volcanic ash jutsu equipped with Bane of Pompeii's speed is reduced to the speed to the speed of a common fire jutsu. If a large sized grain is used, speed is reduced to the speed of movement of a water jutsu technique. The way how this jutsu actually empowers Volcanic Ash techniques depends on the grain size for the explosion effect that volcanic ash jutsu hold. The larger the grain the more powerful the explosion.

This technique can only be used 4 times per battle. This jutsu can't be used consecutively in the same move. It usage must be coupled with the use of a target Volcanic Ash technique, costing essentially 2 moves (the original technique and this ability) of the users though done in the same time frame as a single one.


 Approved 


(Kazan Hai: Seigi no kokoro)- Volcanic Ash: Righteous Minds
Rank: A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user holds out their hand towards the direction of the target. Streams of volcanic ash are shot out and form a large plume of grey ash. The grey ash covers the target and with a handseal the pyroclastic flow is compacted together tightly on the form of the object, petrifying it. This forms a cast of Volcanic ash that can be detonated into a large explosion. However, the ash can only cover things of small to medium size and cannot cover large surfaces regardless of rank.
Usable 3 times per battle.


 Declined  Define small and medium sizes. Also, what exactly is this petrification? I mean, you need to explain how this is achieved or do you mean the volcanic ash simply covers the target, hardens and becomes rock-like on the surface of the target while he is inside?



(Kumoton: Sounn Rippou ) – Cloud Release: Stratus Cube
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user will bring their hands together but holding them about 4 inches apart. The user the forms a cloud between their hands and manipulates the shape of it into a cube. The user condenses the water particles within the cloud making the cloud denser. The user then makes the cloud cube to spin rapidly inside causing a sort of slicing pattern in the cube. The user then throws the cube at the opponent. Once contact is made the cube bursts into a torrent of slicing clouds that expands in all directions slicing through anything. Once the cloud cube hits the opponent it expands to about 7 meters in width and height.
Restrictions:
-No cloud jutsu the same turn
-must know cloud release

(Kumotom: No Kyuuten )– Cloud Release: Field of the Heavens
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user causes water in the air to condense and cling to dust particles in the air to form a large thick blanket of cloud on the ground which the user and opponent stand knee deep in. The blanket is created so that cloud jutsu that call for chakra to be added to the sky can be added to the cloud blanket covering the field.This jutsu also serves as a basis for cloud jutsu that can be performed on the ground. This jutsu is used as a supplement for clouds in the sky. For most cloud jutsu, Chakra has to be focused in the sky but with this technique chakra can be focused on the clouds on the field from this jutsu cutting down on the time cloud jutsu can be created.
Restrictions:
-must know cloud release
-Can be used 2 times per battle
- the blanket of clouds last 4 turns.

permission that I am allowed to continue to make cloud jutsu hence making me the owner


 All Declined  The permission you need is not from Akiza but from Caliburn. The fact that Akiza was online to issue the "permission" voids the notion that she's inactive. And if she gave you that permission, it doesn't make you the owner. It makes you able to submit customs for it. Just that.


(Kazan hai:Ippan Hai Souran ) Volcanic Ash: Universal Ash Control
Rank: A
Type: Supplementary/Defense/Offensive
Range: Short (Long on weapon reach)
Chakra Cost: 30(-10 per turn)
Damage Points: N/A(60 when used for an attack)
Description: The user excretes chakra from each other pores and it manifests as pure volcanic ash. This ash flows around the user and as like a cloud surrounding them where ever they go. For this specific technique, the ash manipulated with this technique can be used for an offensive or defensive use. For offense, the user can shoot volcanic ash weapons make of condensed and hardened ash at high speeds. The weapons include, Kunai/ Shuriken and various other ninja tools. Also Volcanic Ash jutsus can be formed out of this. For defenses, A wall of Volcanic ash can be formed that can protect from A-rank jutsu and below and counts as a jutsu for the turn. The defense follows the strength and weaknesses that come with Volcanic ash. Shooting projectiles of volcanic ash require great concentration. If that concentration is tampered with it the projectiles cannot be launched. Each projectile fired from this technique count as a move for the turn.
-Lasts 4 turns
- can be used 2 times per battle
- can only be taught by Daemon


 Âpproved 
Then I am not the owner. I just make customs

(Kumoton: Sounn Rippou ) – Cloud Release: Stratus Cube
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user will bring their hands together but holding them about 4 inches apart. The user the forms a cloud between their hands and manipulates the shape of it into a cube. The user condenses the water particles within the cloud making the cloud denser. The user then makes the cloud cube to spin rapidly inside causing a sort of slicing pattern in the cube. The user then throws the cube at the opponent. Once contact is made the cube bursts into a torrent of slicing clouds that expands in all directions slicing through anything. Once the cloud cube hits the opponent it expands to about 7 meters in width and height.
Restrictions:
-No cloud jutsu the same turn
-must know cloud release


 Declined 

(Kumotom: No Kyuuten )– Cloud Release: Field of the Heavens
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user causes water in the air to condense and cling to dust particles in the air to form a large thick blanket of cloud on the ground which the user and opponent stand knee deep in. The blanket is created so that cloud jutsu that call for chakra to be added to the sky can be added to the cloud blanket covering the field.This jutsu also serves as a basis for cloud jutsu that can be performed on the ground. This jutsu is used as a supplement for clouds in the sky. For most cloud jutsu, Chakra has to be focused in the sky but with this technique chakra can be focused on the clouds on the field from this jutsu cutting down on the time cloud jutsu can be created.
Restrictions:
-must know cloud release
-Can be used 2 times per battle
- the blanket of clouds last 4 turns.


 Declined 

(Kumoton: Surīshīzunzu)-Cloud Relase: Three Seaons Seasons
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20(per change)(-10 per turn)
Damage Points: N/A(40 for Dry Lightning)
Description: Cloud release allows the user to bend the weather to their will. By focusing this cloud release chakra into the sky the user can create different formation of clouds that each have different effects. The type of weather that is created Rain(Non rain release), a thunderstorm, and a dry lightning storm. Each of these types of weather/precipitation have unique cloud formations. Dry lightning storms are formed from Pyrocumulus clouds, Thunderstorms are formed with cumulonimbus clouds, rain is formed from convective clouds.

Rain: Rain is formed with a convective cloud. When the ckoud is formed, large fluffy clouds fill up the sky and proceed to block out the sun. The cloud naturally becomes over saturated wth chakra and it begins to rain. However, this is not any normal rain. This rain is chakra filled and provides a form of long terms sensory for the user.
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Thunderstorm: A thunderstorm is formed with a cumulonimbus cloud. Cumulonimbus clouds are large clouds that stand in a cylindrical shape above the battlefield but their width can be wide enough to cover the entire battle field. Thunderstorm functions same way "(Kumoton:Raibou)- Cloud Release: Lightning Rod" does, but to a lesser extent being able to only absorb B ranks. The clouds rub together and form a strong positive charge through induction. This attracts all lightning jutsu B-rank and below to discharge into the sky. This is used to set up for Dry Lightning.
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Dry Lightning Storm: A dry lightning storm is a storm that contains no form of precipitation. Dry lightning focuses in the opposite way of a thunderstorm. When the pyrocumulus clouds are formed, the user the clouds form a negative chakra to expel lightning equivalent to B rank strength that user took from any B rank jutsu that was taken. Regardless of the amount of B ranks the user directed into the sky, the damage does not build up. As soon as the cloud is completely formed, the lightning strike comes down and hits the intended target directed by the user. Pyrocumulus clouds can be detected due to their red hue.
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To switch between each type of cloud the user must give up one move in their turn and twenty more chakra points. This technique is usable three times per battle. This jutsu can be canceled at anytime by the user but as long as its active it takes ten chakra per turn to sustain it. Initial use of this technique lasts four turns. After it is deactivated, a two turn cool down is needed

 Declined  As far as I know, Cali hasn't given you the needed permission.
 
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Korra.

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(Niiro Suna: Yoroi) Red Sand Release: Armor
Type: Supplementary
Rank: A rank
Range: Short
Chakra cost: 30
Damage points: N/A (+15 to taijutsu attacks from burning opponent)
Description: The user creates a source of Red Sand and from that he creates armor on his body mimicking that of Gaaras. The Sand created consists of two layers, the first is the one touching the users skin, it is not hot, instead it is just mildly warm, unable to harm the user. The second layer, the outer layer consists of sand hot enough to give 2nd degree burns and s able to defend against projectiles, punches and kicks as well as attacks that red sand is strong against up to S rank, if it is an attack that Red Sand is weak against the sand can be destroyed by a B rank of the element it is weak to. The armor will, however, be weakened to a certain degree by any technique that it is hit by. The user can only withstand this armor for 3 turns, by the 4th turn the 1st layer which touches their skin will have been heated enough to burn them severely all over.
Note: Active for 3 turns unless destroyed.
Note: Can be created twice but must wait 2 turns in between


 Declined  Too powerful and just like you said its a copy of Gaaras technique.


My CE was approved here

(Nirro Suna: Yougu) Red Sand Release: Tools
Type: Attack
Rank: A rank
Range: Mid - Long
Chakra cost: 30
Damage points: 60
Description: The user can form strong tools out of Red Sand, these include; kunai, swords, pillars, shields etc. The tools will be able to repel water and the sand is heated slightly giving them a burning property.
Note: Usable 4 times a match

________________________________________________
 Declined 
Where do these tools come from? Why is this Mid-Long Range? Define the burning property

(Nirro Suna: Sunaarashi) Red Sand Release: Sabels
Type: Attack
Rank: A rank
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.
-If the user is caught in the sand storm he is effected to.
-Will repel up to S rank water within reason
- Usable 4 times a match

________________________________________________
 Approved 


(Nirro Suna: Shūkai) Red Sand Release: Gathering
Type: Supplemantary
Rank: C rank
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user will channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality, then use their chakra to make sand/dust in the ground turn into Hydrophobic Sand so the user will have more to use in a battle.

________________________________________________
 Declined 
Limits? Define this...it seems you can simply turn the whole field into red sand...No handseals? No nothing? Is this sand hot and burning?
Updating the Sabels one

(Nirro Suna: Sunaarashi) Red Sand Release: Sabels
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 40 (-20 for explosion)
Damage points: 80 (+20 for explosion)
Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent or creates a normal sized storm from an already existing Red Sand source. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. It also creates lacerations along the body due to the grains of sand forming into a spinning vortex with sharpened properties. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.
The user can perform two more hand seals after the vortex is created (Ram -> Boar) forcing it to compress upon itself before shooting outward in all directions. This creates an explosion-like effect of Red Sand that travels outward in all directions pelting anything and everything in a Mid Range area with a dense torrent of Red Sand that can burn to the touch and cause significant damage. The force of the sand is enough to send a person away knocking them aback roughly five meters but not dealing relative damage. The damage comes from the Red Sand itself which carries with it the brunt of the attack slashing, burning and tearing at the opponent.
Note: If the user is caught in the sand storm he is effected to.
Note:-Can only use Red Sand, Fire, Earth and Wind the turn this is used along with basic nin, gen and tai
-Usable 2 times a match, once every 3 turns
-Explosive-like ability counts as a move and costs 20 chakra points


 Approved 


(Nirro Suna: Mekakushi of the Nirro Zetsumei) Red Sand Release: The Masque of the Red Death
Type: Attack
Rank: S
Range: Mid/Long
Chakra cost: 40
Damage points: 80
Description: The user does the snake hand sign then waves one of his hands in an upward motion converting the ground below the opponent into Red Sand with the motion it the created Red Sand shoots upwards creating a fine dust storm that encompasses a ten meter squared area around the opponent. The Red Sand hangs heavily in the air and can be controlled through motions of the hands to pelt the opponent violently tearing and burning at their flesh the gains of Red Sand will also cling to the eyes causing blindness. The Red Sand burns to the touch and as the opponent breathes it in it enters their lungs causing internal damage and burns to the linings of the lungs and throat. The user can then perform three hand seals (Bird -> Rat -> Tiger) forcing the small gains of Red Sand to explode causing significant damage to the opponent's body. Each grain has about the same strength as a Paper Bomb.
Notes:
-Can only be used twice
-No other Red Sand jutsu this turn
-If the user gets caught in the storm he will be effected but can control it with motions of the arms to lessen the damage


 Declined  I don't understand the part I colored. Please rewrite.​

(Nirro Suna: Reddosupaidā no Kankō Meisho) Red Sand Release: Red Spiders Attraction
Type: Attack/Supplementary
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will do the Tiger sign and create 10 life size spiders (size of tarantulas) by either using their chakra to create them from the ground or using an already made source of Red Sand. The spiders will then rush towards the opponent and latch on to them keeping him in place by biting down onto to them. Once attached the user will do the clap his hands together causing the the spiders to grow in size to being the size of Pakkun. The spiders can cause 3rd degree burns by being touched or attacked by them once they are enlarged.
Note: Usable 5 times a match


 Approved 

(Nirro Suna: Hadesukyanon) - Red Sand Release: Hade's Cannon
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A (+10 to water jutsus that get heated)
Description:
Note: The user creates a large tube of highly heated red sand right in front of them. When the user makes any water jutsu go through the tube it comes out as extremely hot steam that will melt the flesh of anyone in front of them.
Note: The tube last for 4 turns.
Note: Usable 5 times a match


 Declined  DNR. Not within your CE's abilities.​

(Nirro Suna: Tenpu no Sainō) Red Sand Release: Gift of Nature
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: The user sends their chakra throughout their red sand, as long as the chakra is present inside of the sand and not negated by opponent(s), the user will be able to freely control the sand. This jutsu serves as more of an activation that lasts until the chakra is negated. The user can control sand within long range but the strength weakens by one rank per 5 meters. The user can use this to make tools and objects within the limitations of the amount of sand that is present. The sand's movement is on par with that of gaara's without shukaku
Note: Note once activated it stays activated.


 Declined  I don't understand this technique at all. Control the sand...ok...but how? to do what? what sand? to what extent? with what power? It doesnt do damage so what does it do? I mean, its severely under-defined. Define it better and rewrite.​
Updating/Switching the Red Spider Jutsu

(Nirro Suna: Aka Taigun) Red Sand Release: Red Horde
Type: Attack/Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will perform the Tiger sign and create 10 life size animals (they will be their respective size and can be as large as small cats and dogs) by either using their chakra to create them from the ground or using an already made source of Red Sand. The animals can rush towards the opponent and latch on to them keeping him in place by biting down onto to them or be used to attack in various ways such as from behind or through the air in the case of flying animals such as birds or insects. Once the animals make contact with the opponent the user can snap his fingers causing the animals to grow in size to being the size of any of Kakashi's Ninken.The animals can cause 3rd degree burns by being touched or attacked by them. The animals can also travel through Red Sand sources hiding in it and attacking from various angles later on. The user can cause the animals to "explode" into a flurry of Red Sand that can cause damage by performing the Tiger hand seal a second time.
Note: Has a 1 turn cool down
Note: Usable 5 times a match


 Declined  How long do they last? How small ca they be? Do you need to keep controlling them for them to act?
 
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Scorps

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ᗛ Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Monogatari no Kuro Kanashiki || ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Tales of the Black Anvil
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
Through the Tales of the Black Anvil, one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing one simple handseal (Snake if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.

~Approved~ déjà vu description. Btw your jutsu names looks like some kind of an encrypted message that comes from the Da Vinci Code. Removed the no handseal stuff though as I don't see why creating it from your own body means you will not need handseals for it, especially not with a multifunctional jutsu like this.

ᗛ Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Tsuyoi Gizō no Chō || ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Bowels of the Strong Forge
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
Through the Bowels of the Strong Forge (essentially, a stronger version of the Tales of the Black Anvil), one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing two simple handseals (Snake+Rat if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.
Note: Usable 4 times per battle, once every 2 turns

~Approved~ again removed the no handseal thing. It's something that can be debated about in a well-defined singular jutsu, but not with one that has such a large variety of shapes and uses.

ᗛ Ryūhariton ᗘ Haha No Ikusei Ⴕ Hashi no Shimo Rusui || ᗛ Dragon Glass Release ᗘ Mother's Nurture Ⴕ The Keeper Under the Bridge
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn)
Damage: 60
Description:
Through a Mother's Nurture, one can create from his own body, an existing Dragon Glass or earthen source, a creature to aid him in battle. The creature itself can be anything the user wishes it but is limited in scale, varying from 1/20th to 20x the size of the user. Normally, the user will create creatures linked to his own psyche and background, often mimicking the creatures he has signed a contract with but he can create any creature, real or imaginary. These creatures move and behave as they would if made of flesh, the only difference being their lustrous look and the sound of grinding glass as they move and the fact that they possess a limited sentient quality, mostly moving and behaving on the users accord (remotely, through the chakra link between user and creation) though still able to act in simple manners on their own (comparable to the most intelligent animals but still far from human intelligence). Normally almost pitch black, the creatures can be made to different shades of dark green, from a translucent level to an opaque one. They possess the capability of delivering a physical damage proportionate to the chakra spent to create them and a proportionate and adequate defense, following the limits and properties of Dragon Glass. Once created, the user can choose to spend half the initial amount of chakra and change the creature into another that might suit him better. Made from Dragon Glass, the creatures can be used by the user as sources for Dragon Glass techniques without dispelling them.
Note: changing the creatures counts as a move
Note: each use of the technique can only create one creature but 2 creatures can be sustained at the same and any given time
Note: can only be used 4 times per battle
Note: creatures last while needed

~Declined~ for starters these are creatures made of obsidian, so they are not going to move and behave*like if they're made of flesh. How is obsidian supposed to mimic the movement of hair and the contraction/relaxation of the muscles. By default these creatures will have a much more rigid appearance. Secondly to me you are simply manipulating them the same way how you can shoot out a fireball and manipulate how it moves, there is nothing that makes it sentient. Otherwise I would consider this a summoning jutsu. So everything about sentience and intelligence should go. If you die or stop manipulating it, it's simply dead matter. Thirdly if you use half of the required chakra to change it, would the new creature not be downgraded a rank? Lastly or you trim down on its max size or you restrict it to only one creature active at any point as now you could potentially have two creatures that are over 40 meters in height, which I see again as making some kind of summoning.
ᗛ Ryūhariton ᗘ Haha No Ikusei Ⴕ Hashi no Shimo Rusui || ᗛ Dragon Glass Release ᗘ Mother's Nurture Ⴕ The Keeper Under the Bridge
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn)
Damage: 60
Description:
Through a Mother's Nurture, one can create from his own body, an existing Dragon Glass or earthen source, a creature to aid him in battle. The creature itself can be anything the user wishes it but is limited in scale, varying from 1/10th to 10x the size of the user (size will be proportional to the users height). Normally, the user will create creatures linked to his own psyche and background, often mimicking the creatures he has signed a contract with but he can create any creature, real or imaginary. These creatures move and behave as they alive (meaning that they can run, move, etc as they would if they were living things; if they have wings, they can fly; they'll act as if they can see and hear, etc), the only difference being their lustrous look and the sound of grinding glass as they move and the fact that they don't possess even a limited sentient quality, moving and behaving on the users accord (remotely, through the chakra link between user and creation) and unable to act on their own. Normally almost pitch black, the creatures can be made to different shades of dark green, from a translucent level to an opaque one. They possess the capability of delivering a physical damage proportionate to the chakra spent to create them and a proportionate and adequate defense, following the limits and properties of Dragon Glass. Once created, the user can choose to spend half the initial amount of chakra and change the creature into another that might suit him better (this ability serves simply to reshape the creature into another form not to add damage or to make it stronger or weaker). Made from Dragon Glass, the creatures can be used by the user as sources for Dragon Glass techniques without dispelling them.
Note: changing the creatures counts as a move and costs 15 chakra points
Note: each use of the technique can only create one creature but 2 creatures can be sustained at the same and any given time in which case, the total combined maximum size of both creatures cannot exceed 10x the size of the user
Note: can only be used 4 times per battle
Note: creatures last while needed

~Declined~

As frankly for an A-rank this can be still considered to be pulled quite out of proportion. In essence this is a very traditional CJ concept, namely creating creatures and even a regular sizes version of for example a lion can easily be considered A-rank as you have an upgraded version of the real animal, which you can control at your whim. Your animal can easily still exceed that of the size of a regular house. On top of that you can pretty much make anything. For an A-rank just the regular size or the double of it at best would already be more than sufficient. As I said this is a very traditional, simple concept of a CJ, so I'm not really sure why you are making so complex in regards to being 10/20x the size of the user and when there are two they can't exceed that specific limit and now your jutsu description is overly emphasizing on how it's not sentient etc. Seriously there is no shame in making a simple jutsu as these type of jutsu are useful, so there's no need to make it appear like it's something much more grand.


New ones:

ᗛ Ryūhariton ᗘ Haha No Ikusei Ⴕ Shojo no Hogo || ᗛ Dragon Glass Release ᗘ Mother's Nurture Ⴕ The Maiden's Protection
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A (+15 to Taijutsu)
Description:
Through the Maiden's Protection, the user is able to imbue into his body the hardness and resilience of Dragon Glass. This is done by borrowing from the Earth portion of the element to achieve an ability similar to that of (Doton: Domu) Earth Release: Earth Spear technique. The user will release chakra outwards from his core and into his skin and give it the same resistance to damage as Dragon Glass. This comes with a down side though, as the user will also be gifted with the same weaknesses as Dragon Glass. Like with its earth counterpart, the user's skin changes in color, in this case to a deep, dark green, although retaining the users normal appearance otherwise. Once gifted with these properties, the user will become heavier (with a weight akin to that of a piece of Dragon Glass with the same mass) but will retain full mobility and range of movements. This increase in weight reduces the users base speed by 1 full rank but increases the potential damage to taijutsu techniques (not only does the added weight enable the user to carry more momentum behind his attacks and movements as the newly gained hardness of the users body will add more impact to them). Despite all these added properties, however, the user's body is not turned into Dragon Glass; it receives only the resilience to damage that is known of Dragon Glass, mainly the resistance to physica damage from increased hardness and the resistance to high temperatures. Although the technique is designed to essentially be a full body protection from physical harm, the user can perform it partially and into a single body part if needed, imbuing into that body part the above properties. If, however, the user is hit with lightning he suffers a penalty and receives double damage from the attack (techniques which are paralyzing in nature and not directly damaging will simply be more effective and its effects will last longer instead).
Note: Usable once every 2 turns
Note: Remains active until deactivated
Note: While active, user can only use Dragon Glass, Fire and Earth natures.

~Declined~

Some small stuff, I don't really get where this extra momentum comes from as your speed has even decreased. Yes the additional mass will cause more impact damage, however where would this extra energy come from? Secondly this is pretty much a complete obsidian variation of the Earth Spear, so all that talking about that you do not turn in obsidian is quite confusing and unnecessary. What you try to say is that you don't become a piece of obsidian, however it's still an obsidian jutsu and in a certain way yes you become obsidian. Consequently repeating what it does is also redundant as that's the first thing you said in your description. More importantly though frankly I don't see any real restrictions. As I understand it you can pretty much have this permanently active till you deactivate it, then only wait one turn before you can activate this again for an infinite amount of time. Even as an A-rank considering this is something that provides you with both a physical as a defensive boost, practically an armour, it has to have a time limit of something like 4-5 turns and then a limit on how much it can be used like 2-3 times.
 
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ReXii

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(Shimoton: Mujihina fuyu) - Frost Release: Remorseless Winter
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 every turn)
Damage: 80
Description: This technique is a powerful frost technique, in which the user expels a continuous shroud of frost from his body, chilling the entire area around his short range with a localized blizzard almost. Should the user and opponent be fighting in short range the opponent will suffer an almost immediate burst of cold damage numbing his body, reducing his speed level by two and causing impaired handseal speed taking twice as long to form any handseals. The only way to remove the effect is to escape the frost or force the user to end it. However if hit by this technique the opponent will suffer continuing effects from the technique even after it appears to have ended. Suffering reduced handseal speed, numbness and reduced movement speed for a further two turns at roughly half the effectiveness of being inside the blizzard. On the opposite spectrum should the opponent not escape these effects increase each turn and after spending three turns inside the blizzard the opponent will be completely unable to move or form handseals suffering severe frostbite and being unable to think straight or act at all.
Note:Can only be used once per battle
Note: The user of this technique can not perform any elemental jutsu other than frost at all while this is active.
Note: The user of this technique may not perform any handseals while this technique is active but may still perform techniques that are not elemental and require no handseals.
Note: Genjutsu may still be used by the user, however the damage from the frost will instantly break a genjutsu. Rendering them useless.

Halved the effects caused to make it more reasonable.

(Shimoton: Fuyu no kōshō) - Frost Release: Winter's Bite
Type: Offensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique is a more basic usage of frost release, but can have a very powerful effect if used correctly, the technique itself causes minimal harm to an opponent unable to fatally wound them. However it's supplemental use is very powerful. The user begins this technique by making a single handseal to cause what appears to be a small hand like construct of frost to form around the opponents throat latching on to it, this technique causes the opponent to be unable to use any techniques that specifically require use of the vocal chords such as sound based genjutsu or sound release in general. The technique also prevents the opponent from using any techniques that are expelled from the mouth in general except fire release as it would heat the throat removing the effect of the frosts "grip". The frosts chilling effect causes more harm the longer it stays around the opponents throat, causing the sensitive area to become frostbitten and painful after two turns of direct contact, at this stage even if it should be removed the opponent will be unable to use the aforementioned techniques for the remainder of the battle.
Note:Can only be used thrice per battle.


(Shimoton: Shimo no yubi) - Frost Release: Fingers Of Frost
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a more mid level version of frost release, the technique begins with the user making a string of three handseals. Upon forming the third seal what appears to be hundreds of small frost needles similar to chidori senbon form all around the opponent like a prison. With a motion of the hand the user is capable of causing these needles to shoot inwards with considerable speed, while frost itself carries little penetrative capability. The needles propelled by such swiftly moving wind causes them to penetrate the opponent up to an inch deep which is the full length of the needles, once inside the opponent while non fatal these needles are very debilitating. Causing him to lose one speed level, and take added time to make any handseals, slowing his handseal speed to around 2 seconds if the user can make a single handseal in a second.
Note:Can only be used thrice per battle.


 All Declined  Banned.
(Shimoton: Mujihina fuyu) - Frost Release: Remorseless Winter
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 every turn)
Damage: 80
Description: This technique is a powerful frost technique, in which the user expels a continuous shroud of frost from his body, chilling the entire area around his short range with a localized blizzard almost. Should the user and opponent be fighting in short range the opponent will suffer an almost immediate burst of cold damage numbing his body, reducing his speed level by two and causing impaired handseal speed taking twice as long to form any handseals. The only way to remove the effect is to escape the frost or force the user to end it. However if hit by this technique the opponent will suffer continuing effects from the technique even after it appears to have ended. Suffering reduced handseal speed, numbness and reduced movement speed for a further two turns at roughly half the effectiveness of being inside the blizzard. On the opposite spectrum should the opponent not escape these effects increase each turn and after spending three turns inside the blizzard the opponent will be completely unable to move or form handseals suffering severe frostbite and being unable to think straight or act at all.
Note:Can only be used once per battle
Note: The user of this technique can not perform any elemental jutsu other than frost at all while this is active.
Note: The user of this technique may not perform any handseals while this technique is active but may still perform techniques that are not elemental and require no handseals.
Note: Genjutsu may still be used by the user, however the damage from the frost will instantly break a genjutsu. Rendering them useless.

Halved the effects caused to make it more reasonable.


 Declined  Too many effects stacked upon eachother. Too "absolute". No handseals. Almost no restrictions worthy of that name. S-Rank damage just by being in proximity. One more go. I suggest making this a B-Rank or A-rank at best, removing the damage and making it a technique only capable of affecting your enemy through the cold effects.


(Shimoton: Fuyu no kōshō) - Frost Release: Winter's Bite
Type: Offensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique is a more basic usage of frost release, but can have a very powerful effect if used correctly, the technique itself causes minimal harm to an opponent unable to fatally wound them. However it's supplemental use is very powerful. The user begins this technique by making a single handseal to cause what appears to be a small hand like construct of frost to form around the opponents throat latching on to it, this technique causes the opponent to be unable to use any techniques that specifically require use of the vocal chords such as sound based genjutsu or sound release in general. The technique also prevents the opponent from using any techniques that are expelled from the mouth in general except fire release as it would heat the throat removing the effect of the frosts "grip". The frosts chilling effect causes more harm the longer it stays around the opponents throat, causing the sensitive area to become frostbitten and painful after two turns of direct contact, at this stage even if it should be removed the opponent will be unable to use the aforementioned techniques for the remainder of the battle.
Note:Can only be used thrice per battle.


 Declined  Makes no sense. Unless you choke them in such a manner that they can't speak, this wouldn't work. If you're talking about its effects being achievable by the cold it carries affecting the targets throat, then this is lethal. Either way its oped and lacks logic.


(Shimoton: Shimo no yubi) - Frost Release: Fingers Of Frost
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a more mid level version of frost release, the technique begins with the user making a string of three handseals. Upon forming the third seal what appears to be hundreds of small frost needles similar to chidori senbon form all around the opponent like a prison. With a motion of the hand the user is capable of causing these needles to shoot inwards with considerable speed, while frost itself carries little penetrative capability. The needles propelled by such swiftly moving wind causes them to penetrate the opponent up to an inch deep which is the full length of the needles, once inside the opponent while non fatal these needles are very debilitating. Causing him to lose five speed levels, and take added time to make any handseals roughly twice as long as normal.
Note:Can only be used thrice per battle.

Resubmitting as now unbanned.


 Declined  Non fatal yet does 60 damage? Needles of frost? Frost is cold wind...having trouble seeing cold wind as needles. And the effects are too much. Though my main issue is that needles of frost seems to not make much sense. And the fact that they are created around the target leaves it too exploitable and easily oped. I suggest you rewrite the description to make these "needles" a bit more logical and give some definition ot the proximity you'll use this to your target.
 
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Korra.

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(Niiro Suna: Yoroi) Red Sand Release: Armor
Type: Supplementary
Rank: A rank
Range: Short
Chakra cost: 30
Damage points: N/A (+15 to taijutsu attacks from burning opponent)
Description: The user creates a source of Red Sand and from that he creates armor on his body mimicking that of Gaaras. The Sand created consists of two layers, the first is the one touching the users skin, it is not hot, instead it is just mildly warm, unable to harm the user. The second layer, the outer layer consists of sand hot enough to give 2nd degree burns and s able to defend against projectiles, punches and kicks as well as attacks that red sand is strong against up to S rank, if it is an attack that Red Sand is weak against the sand can be destroyed by a B rank of the element it is weak to. The armor will, however, be weakened to a certain degree by any technique that it is hit by. The user can only withstand this armor for 3 turns, by the 4th turn the 1st layer which touches their skin will have been heated enough to burn them severely all over.
Note: Active for 3 turns unless destroyed.
Note: Can be created twice but must wait 2 turns in between


 Declined  Too powerful and just like you said its a copy of Gaaras technique.




Updating the Sabels one

(Nirro Suna: Sunaarashi) Red Sand Release: Sabels
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 40 (-20 for explosion)
Damage points: 80 (+20 for explosion)
Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent or creates a normal sized storm from an already existing Red Sand source. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. It also creates lacerations along the body due to the grains of sand forming into a spinning vortex with sharpened properties. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.
The user can perform two more hand seals after the vortex is created (Ram -> Boar) forcing it to compress upon itself before shooting outward in all directions. This creates an explosion-like effect of Red Sand that travels outward in all directions pelting anything and everything in a Mid Range area with a dense torrent of Red Sand that can burn to the touch and cause significant damage. The force of the sand is enough to send a person away knocking them aback roughly five meters but not dealing relative damage. The damage comes from the Red Sand itself which carries with it the brunt of the attack slashing, burning and tearing at the opponent.
Note: If the user is caught in the sand storm he is effected to.
Note:-Can only use Red Sand, Fire, Earth and Wind the turn this is used along with basic nin, gen and tai
-Usable 2 times a match, once every 3 turns
-Explosive-like ability counts as a move and costs 20 chakra points


 Approved 




Updating/Switching the Red Spider Jutsu

(Nirro Suna: Aka Taigun) Red Sand Release: Red Horde
Type: Attack/Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will perform the Tiger sign and create 10 life size animals (they will be their respective size and can be as large as small cats and dogs) by either using their chakra to create them from the ground or using an already made source of Red Sand. The animals can rush towards the opponent and latch on to them keeping him in place by biting down onto to them or be used to attack in various ways such as from behind or through the air in the case of flying animals such as birds or insects. Once the animals make contact with the opponent the user can snap his fingers causing the animals to grow in size to being the size of any of Kakashi's Ninken.The animals can cause 3rd degree burns by being touched or attacked by them. The animals can also travel through Red Sand sources hiding in it and attacking from various angles later on. The user can cause the animals to "explode" into a flurry of Red Sand that can cause damage by performing the Tiger hand seal a second time.
Note: Has a 1 turn cool down
Note: Usable 5 times a match


 Declined  How long do they last? How small ca they be? Do you need to keep controlling them for them to act?
Resubmitting the last one

(Nirro Suna: Aka Taigun) Red Sand Release: Red Horde
Type: Attack/Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20 (-10 per turn)
Damage points: 40
Description: The user will perform the Tiger sign and create 10 life size animals (they will be their respective size and can be as large as small cats and dogs or as small as a Kinkachu beetle) by either using their chakra to create them from the ground or using an already made source of Red Sand. The animals can rush towards the opponent and latch on to them keeping him in place by biting down onto to them or be used to attack in various ways such as from behind or through the air in the case of flying animals such as birds or insects. Once the animals make contact with the opponent the user can snap his fingers causing the animals to grow in size to being the size of any of Kakashi's Ninken.The animals can cause 3rd degree burns by being touched or attacked by them. The animals can also travel through Red Sand sources hiding in it and attacking from various angles later on. The user can cause the animals to "explode" into a flurry of Red Sand that can cause damage by performing the Tiger hand seal a second time. The creatures cannot act on their own and will always be guided by the users mental commands and chakra.
Note: Has a 1 turn cool down
Note: Usable 5 times a match
Note: The animals last for a maximum of three turns


 Approved  Edited. I was under the impression that that part was what you meant which doesn't make much sense so I edited it. Edited the minimum size.
 
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« Kazan Hai: Yougu No Hepaisutosu † - Volcanic Ash: Tools of Hephaestus † »
Rank: S
Type: Offensive
Range: Short - Medium
Chakra cost: 40
Damage points: 80
Description: Tools of Hephaestus is a jutsu that uses volcanic ash in its offensive form. The user forms volcanic ash from a selected part of their body. The grains of ash clusters in this formation of ash are, by comparison, larger than the run of the mill volcanic ash jutsu. Making them hardened and reinforced allowing them steel like quality. This is achieved by compacting and compiling the ash on top of each other forming layers to give it a strong and sturdy composure. . By manipulating the shape of the ash, the user can create 3 blades of volcanic ash. These blades are the length of average broadsword( about 3 feet). These swords can be launched towards the opponent at high speeds causing explosions on impact with a handseal performed by the user. For close range applications, these swords can be held on to by the user to be used as a makeshift sword to overcome a for within close range. These swords can be created 4 times per battle but require a two turn cool down between each use stopping it from being used within quick succession.


 Declined  How long can these swords last and if they last, how do you sustain them? Wouldn't you need to spend chakra to sustain them? make it 3 times tops if you aren't going to add any other restriction.


☼ Kazan Hai: Heriosu No Chariotto - Volcanic Ash: Chariot of Helios ☼
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses Volcanic Ash chakra throughout their body turning the physical form of their self into volcanic ash. However the user can only maintain this form for a while. During this state of ash, the user is only allowed to dash a short distance from short to mid range to avoid an incoming attack with ease. However, the scope and size of the technique does depend if its possible or not. Jutsu with a wide range(horizontally) cannot be evaded by this technique. When this motion is embarked upon the user cannot change direction. Also, when moving the user can only move from right to left or forward and backward, no vertical movement is applicable.


 Declined  DNR. Copy of existing techniques.

(Kazan Hai: Seigi no kokoro)- Volcanic Ash: Righteous Minds
Rank: A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user holds out their hand towards the direction of the target. Streams of volcanic ash are shot out and form a large plume of grey ash. The grey ash covers the target and with a handseal the pyroclastic flow is compacted together tightly on the form of the object, petrifying it. This forms a cast of Volcanic ash that can be detonated into a large explosion. However, the ash can only cover things of small to medium size and cannot cover large surfaces regardless of rank.
Usable 3 times per battle.


 Declined  Define small and medium sizes. Also, what exactly is this petrification? I mean, you need to explain how this is achieved or do you mean the volcanic ash simply covers the target, hardens and becomes rock-like on the surface of the target while he is inside?
« Kazan Hai: Yougu No Hepaisutosu † - Volcanic Ash: Tools of Hephaestus † »
Rank: S
Type: Offensive
Range: Short - Medium
Chakra cost: 40(-10 per turn)
Damage points: 80
Description: Tools of Hephaestus is a jutsu that uses volcanic ash in its offensive form. The user forms volcanic ash from a selected part of their body. The grains of ash clusters in this formation of ash are, by comparison, larger than the run of the mill volcanic ash jutsu. Making them hardened and reinforced allowing them steel like quality. This is achieved by compacting and compiling the ash on top of each other forming layers to give it a strong and sturdy composure. . By manipulating the shape of the ash, the user can create 3 blades of volcanic ash. These blades are the length of average broadsword( about 3 feet). These swords can be launched towards the opponent at high speeds causing explosions on impact with a handseal performed by the user. For close range applications, these swords can be held on to by the user to be used as a makeshift sword to overcome a for within close range. To constantly supply the swords of ash, the user has to be within direct contact with the swords at all times. This allows me to supply chakra over a duration and manipulate that chakra to keep the structure of the sword strong. These swords can be created 3 times per battle but require a two turn cool down between each use stopping it from being used within quick succession.


 Approved 

(Kazan Hai: Seigi no kokoro)- Volcanic Ash: Righteous Minds
Rank: A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user holds out their hand towards the direction of the target. Streams of volcanic ash are shot out and form a large plume of grey ash. The grey ash covers the target and with a handseal the pyroclastic flow is compacted together tightly on the form of the object, petrifying it. This pretrification is achieved by the volcanic ash hardening forming a cast around the target, leaving the inside locked in. This forms a cast of Volcanic ash that can be detonated into a large explosion. However, the ash can only cover things of small to medium size such as the trunk of a tree and a decent sized boulder but cannot cover targets/objects the size of large summons such as gamabunta or manda.
Usable 3 times per battle.


 Approved  I like this one.
 
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Harmattan Release: Kesiena's Bane - Karakazeton: Kesiena Higai
Rank: S
Type: Offense/Suplementary
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user forms the snake handseal manifesting 2 Sentient Ghostlike wraiths(3/2 the size of a human) made entirely of harmattan. Their appearance like that of a raging demon with 3 horns and a forked tail. The wraiths are translucent and almost unnoticeable until when close to the eyes(say 5m although doujutsu would see them clearly even from a far distance and chakra sensors would sense them). They are intangible thus physical attacks would just phase through them like a ghost, though can be as sharp as wind itself when they morph any part of their body into melee weapons of any kind. Since melee weapons made by them are as tangible as a generic wind blade, it can thus be blocked by tangible jutsus. They have a special ability which makes them blend with the air(mix with air temporarily since air itself is wind while moving steathily through it at the speed of wind) while entirely suppressing their chakra during the travel. This makes them virtually untrackable since pinpointing their location is quite impossible even with doujutsu and sensory until they reform at their destination. However, a downside to this is that they can't attack until they reform at their destination which makes them equally detectable again. The user can effectively make the environment windy by focusing his wind chakra with an additional handseal(confrontation sign) done immediately after the snake handseal. This is to make the enviroment noisy through whirling sound of raging but harmless wind which further masks any miniscle sound made by the wraiths. The wraiths can sense everything moving through the air(only) and have 2 attack mechanism:
They can deal deadly physical damage by turning their body into sharp weapons, though their tangibility is not enough for them to cause blunt damage.(This is A-rank in power). Secondly, they can just make part of their body or entire body sink into the target so as to deal damage to their internal organs. This second one is however equally deadly as harmattan being able to peel off skin, would peel off soft internal organ tissues causing internal bleeding.
Note:
-Last for 4 turns
-Usable 2x per battle
-2 turns rest inbetween usage
-No S-rank Harmattan the turn this is used


 Declined  Too much. Too many "ifs" on this one and the concept of it is a bit iffy. They are sentient...how? And its overall a bit too much.


Forbidden Harmattan Arts: Zebel Emblem - Harmattan Kinjutsu: Zeburu Emburemu
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra: 70
Damage: 90(+30 to User)
Description: The user begins to gather his harmattan chakra into his dominant arm until it glows white up to the elbow, then he slams his fist on the ground. Having done the ritual, immediatly the air around the enemy(5m high) is cursed with harmattan chakra while 5 giant harmattan fists of 5m radius each, morph into existence(right, left, front, back and above). While all the fists lunge towards their target at the same time, it is albeit tricky as only the fist above is tangible. The others are just harmless dummies but equaly infused with chakra(makes the user spend 20 more chakra making it 70 chakra points in total he is using) so as to throw off the targets chakra sensory. The hand above then slams downward on the target with extreme force causing a 100m deep fist-shaped crater. The user however is not able to use his dominant hand for 2 turns after using this technique
Note:
-Usable 1x per Battle
-User can't use his dominant hand for two turns and also recieves 30 damage
-No Harmattan above S-rank the same turn and the next turn this is used.


 Declined  Wrong chakra info

Reduced the affects and clarified the sentiency.

Harmattan Release: Kesiena's Bane - Karakazeton: Kesiena Higai
Rank: S
Type: Offense/Suplementary
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user forms the snake handseal manifesting 2 Sentient Ghostlike wraiths(3/2 the size of a human) made entirely of harmattan. The ghosts are just a special form of harmattan clones though far more advanced interm of details and matter composition thus are made as an independent entity. Their appearance like that of a raging demon with 3 horns and a forked tail. The wraiths are translucent and almost unnoticeable until when close to the eyes(say 5m although doujutsu would see them clearly even from a far distance and chakra sensors would sense them). They are intangible thus physical attacks would just phase through them like a ghost, though can be as sharp as wind itself when they morph any part of their body into melee weapons of any kind. However since melee weapons made by them are as tangible as a generic wind blade, this makes them once again vulnerable to physical attack, meaning, they can be affected by tangible and physical techniques when they themselves are about to attack via turning themselves to blade. They cannot use any harmattan jutsu or any elements pertaining to them, however inhenrently, they have a special ability which makes them blend with the air(mix with air temporarily while moving steathily through it at the speed of wind) while entirely suppressing their chakra during the travel. This makes them virtually untrackable since pinpointing their location is quite impossible even with doujutsu and sensory until they reform at their destination. However, a downside to this is that they can't attack until they reform completely at their destination which makes them equally detectable again. The user can effectively make the environment windy by focusing his wind chakra with an additional handseal(confrontation sign). This is to make the enviroment noisy through whirling sound of raging but harmless wind which further masks any miniscle sound made by the wraiths. The wraiths can sense everything moving through the air(only) and have 2 attack mechanism:
They can deal deadly physical damage by turning their body into sharp weapons, though their tangibility is not enough for them to cause blunt damage.(This is A-rank in power). This kind of attack however makes them tangible and can be countered effectively using tangible techniques. Secondly, they can just make part of their body or entire body sink into the target so as to deal damage to their internal organs. For this second one, the wraiths are still in intangible form and are very deadly because they are able to seep through the target's skin and pass through them and due to the composition of harmattan being able to peel off even tough skin tissues, would not have problem peeling off soft internal organ tissues causing internal bleeding.
Note:
-Last for 4 turns
-Usable 2x per battle
-2 turns rest inbetween usage
-No S-rank Harmattan the turn this is used


 Declined  This is till to high. I mean, ok clone-like warriors made of harmattan that can float and reshape their bodies or turn intangible from physical attacks, ok. But it has then too many points which can't be approved. Simplify, make it cleaner. I'm still too reluctant to approve this.*


Forbidden Harmattan Arts: Zebel Emblem - Harmattan Kinjutsu: Zeburu Emburemu
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra: 50
Damage: 90 (-30 to User)
Description: The user begins to gather his harmattan chakra into his dominant arm until it glows white up to the elbow, then he slams his fist on the ground. Having done the ritual, immediatly the air around the enemy (5m high) is cursed with harmattan chakra that seeps out of the ground around him while 5 giant harmattan fists of 5m radius each, morph into existence (right, left, front, back and above). While all the fists lunge towards their target at the same time, its tricky to dodge the technique. The surrounding hands pin the enemy into a small area as the the hand above then slams downward on the target with extreme force causing a 50m deep fist-shaped crater. The user however is not able to use his dominant hand for 2 turns after using this technique
Note:
-Usable 1x per Battle
-User can't use his dominant hand for two turns and also recieves 30 damage
-No Harmattan above A-rank the same turn and the next turn this is used.


 Approved  Edited.
 
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-Broly-

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( Gariumu:Sapuraizu watashi wa kyūba kara kita nda! Daremoga hitotsu no nō o motte i ) Surprise I'm From Cuba! Everyone has One Brain
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The advanced form of "Gallium Release: Open Your Eyes and Look North", this jutsu allows the user to create a number of Gallium streams, walls, weapons, cubes, etc or even to manipulate prexisting Gallium into those forms. When this jutsu is used, the user can expel Gallium from any point of his body with no handseals needed, or he can create Gallium from the ground with one handseal. The user also can create inanimate objects with this technique, but has to use hand motions in order to move them. Once this technique is over, the gallium made cools rapidly and hardens slightly
-Useable 5 times per battle
-1 turn cooldown between each use


 Declined  S-Rank and 5 times per battle? Also inanimate = static objects. I think you mean animate objects. Its an S-Rank so I need you to add hand seals even if you release it from your body. Also, in the english part of the name you're missing the "Gallium" part...

(Gariumu: Burūdorīmu) Gallium: Blue Dream
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Upon making 2 handseals, the user will focus his gallium chakra in many places in the ground before forcing it upwards and causing countless sized gallium pieces to shoot out of the ground and into the sky. If these make contact with the opponent, they will feel immediate and extreme pain as the gallium touches them or their clothing, even being close to so much heat in so many areas can cause fatigue in an opponent. When the technique ends the gallium that did not hit the enemy but is still in the air will come back down like rain onto the ground, naturally still very hot. The user can either use this in a very widespread area or pinpointed.
-Useable 3 times per battle
-1 turn cooldown between each use


 Declined  Use a narutoverse size comparisson. Also what do you mean by the colored? Your element is not even hot enough to make water boil... Its hardly hot enough to create such an effect. Also, this mimics an existing technique. You need to make this a bit more unique. Projectiles shooting out from the ground and then falling back down has been done before more than once. You also didn't hint as to how one can defend from this and the bullet mention only adds to the idea that you make it seem as if they shoot with the speed of bullets.
 
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Scorps

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ᗛ Ryūhariton ᗘ Haha No Ikusei Ⴕ Hashi no Shimo Rusui || ᗛ Dragon Glass Release ᗘ Mother's Nurture Ⴕ The Keeper Under the Bridge
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn)
Damage: 60
Description:
Through a Mother's Nurture, one can create from his own body, an existing Dragon Glass or earthen source, a creature to aid him in battle. The creature itself can be anything the user wishes it but is limited in scale, varying from 1/10th to 10x the size of the user (size will be proportional to the users height). Normally, the user will create creatures linked to his own psyche and background, often mimicking the creatures he has signed a contract with but he can create any creature, real or imaginary. These creatures move and behave as they alive (meaning that they can run, move, etc as they would if they were living things; if they have wings, they can fly; they'll act as if they can see and hear, etc), the only difference being their lustrous look and the sound of grinding glass as they move and the fact that they don't possess even a limited sentient quality, moving and behaving on the users accord (remotely, through the chakra link between user and creation) and unable to act on their own. Normally almost pitch black, the creatures can be made to different shades of dark green, from a translucent level to an opaque one. They possess the capability of delivering a physical damage proportionate to the chakra spent to create them and a proportionate and adequate defense, following the limits and properties of Dragon Glass. Once created, the user can choose to spend half the initial amount of chakra and change the creature into another that might suit him better (this ability serves simply to reshape the creature into another form not to add damage or to make it stronger or weaker). Made from Dragon Glass, the creatures can be used by the user as sources for Dragon Glass techniques without dispelling them.
Note: changing the creatures counts as a move and costs 15 chakra points
Note: each use of the technique can only create one creature but 2 creatures can be sustained at the same and any given time in which case, the total combined maximum size of both creatures cannot exceed 10x the size of the user
Note: can only be used 4 times per battle
Note: creatures last while needed

~Declined~

As frankly for an A-rank this can be still considered to be pulled quite out of proportion. In essence this is a very traditional CJ concept, namely creating creatures and even a regular sizes version of for example a lion can easily be considered A-rank as you have an upgraded version of the real animal, which you can control at your whim. Your animal can easily still exceed that of the size of a regular house. On top of that you can pretty much make anything. For an A-rank just the regular size or the double of it at best would already be more than sufficient. As I said this is a very traditional, simple concept of a CJ, so I'm not really sure why you are making so complex in regards to being 10/20x the size of the user and when there are two they can't exceed that specific limit and now your jutsu description is overly emphasizing on how it's not sentient etc. Seriously there is no shame in making a simple jutsu as these type of jutsu are useful, so there's no need to make it appear like it's something much more grand.


New ones:

ᗛ Ryūhariton ᗘ Haha No Ikusei Ⴕ Shojo no Hogo || ᗛ Dragon Glass Release ᗘ Mother's Nurture Ⴕ The Maiden's Protection
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A (+15 to Taijutsu)
Description:
Through the Maiden's Protection, the user is able to imbue into his body the hardness and resilience of Dragon Glass. This is done by borrowing from the Earth portion of the element to achieve an ability similar to that of (Doton: Domu) Earth Release: Earth Spear technique. The user will release chakra outwards from his core and into his skin and give it the same resistance to damage as Dragon Glass. This comes with a down side though, as the user will also be gifted with the same weaknesses as Dragon Glass. Like with its earth counterpart, the user's skin changes in color, in this case to a deep, dark green, although retaining the users normal appearance otherwise. Once gifted with these properties, the user will become heavier (with a weight akin to that of a piece of Dragon Glass with the same mass) but will retain full mobility and range of movements. This increase in weight reduces the users base speed by 1 full rank but increases the potential damage to taijutsu techniques (not only does the added weight enable the user to carry more momentum behind his attacks and movements as the newly gained hardness of the users body will add more impact to them). Despite all these added properties, however, the user's body is not turned into Dragon Glass; it receives only the resilience to damage that is known of Dragon Glass, mainly the resistance to physica damage from increased hardness and the resistance to high temperatures. Although the technique is designed to essentially be a full body protection from physical harm, the user can perform it partially and into a single body part if needed, imbuing into that body part the above properties. If, however, the user is hit with lightning he suffers a penalty and receives double damage from the attack (techniques which are paralyzing in nature and not directly damaging will simply be more effective and its effects will last longer instead).
Note: Usable once every 2 turns
Note: Remains active until deactivated
Note: While active, user can only use Dragon Glass, Fire and Earth natures.

~Declined~

Some small stuff, I don't really get where this extra momentum comes from as your speed has even decreased. Yes the additional mass will cause more impact damage, however where would this extra energy come from? Secondly this is pretty much a complete obsidian variation of the Earth Spear, so all that talking about that you do not turn in obsidian is quite confusing and unnecessary. What you try to say is that you don't become a piece of obsidian, however it's still an obsidian jutsu and in a certain way yes you become obsidian. Consequently repeating what it does is also redundant as that's the first thing you said in your description. More importantly though frankly I don't see any real restrictions. As I understand it you can pretty much have this permanently active till you deactivate it, then only wait one turn before you can activate this again for an infinite amount of time. Even as an A-rank considering this is something that provides you with both a physical as a defensive boost, practically an armour, it has to have a time limit of something like 4-5 turns and then a limit on how much it can be used like 2-3 times.
Resubmitting:

ᗛ Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Hashi no Shimo Rusui || ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ The Keeper Under the Bridge
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn)
Damage: 60
Description:
Through a Mother's Nurture, one can create from his own body, an existing Dragon Glass or earthen source, a creature to aid him in battle. The creature itself can be anything the user wishes it but is limited in scale, following narutoverse logic for technique scale. Normally, the user will create creatures linked to his own psyche and background, often mimicking the creatures he has signed a contract with but he can create any creature, real or imaginary. These creatures move and behave as they alive (meaning that they can run, move, etc as they would if they were living things; if they have wings, they can fly; they'll act as if they can see and hear, etc), the only difference being their lustrous look and the sound of grinding glass as they move. Normally almost pitch black, the creatures can be made to different shades of dark green, from a translucent level to an opaque one. They possess the capability of delivering a physical damage proportionate to the chakra spent to create them and a proportionate and adequate defense, following the limits and properties of Dragon Glass. Once created, the user can choose to spend half the initial amount of chakra and change the creature into another that might suit him better (this ability serves simply to reshape the creature into another creature, not to add damage or to make it stronger or weaker). Made from Dragon Glass, the creatures can be used by the user as sources for Dragon Glass techniques without dispelling them.
Note: changing the creatures counts as a move and costs 15 chakra points
Note: each use of the technique can only create one creature but 2 creatures can be sustained at the same and any given time
Note: can only be used 4 times per battle
Note: creatures last up to 4 turns

ᗛ Ryūhariton ᗘ Haha No Ikusei Ⴕ Shojo no Hogo || ᗛ Dragon Glass Release ᗘ Mother's Nurture Ⴕ The Maiden's Protection
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A (+15 to Taijutsu)
Description:
Through the Maiden's Protection, the user is able to imbue into his body the hardness and resilience of Dragon Glass. This is done by borrowing from the Earth portion of the element to achieve an ability similar to that of (Doton: Domu) Earth Release: Earth Spear technique. The user will release chakra outwards from his core and into his skin and give it the same resistance to damage as Dragon Glass. This comes with a down side though, as the user will also be gifted with the same weaknesses as Dragon Glass. Like with its earth counterpart, the user's skin changes in color, in this case to a deep, dark green, although retaining the users normal appearance otherwise. Once gifted with these properties, the user will become heavier (with a weight akin to that of a piece of Dragon Glass with the same mass) but will retain full mobility and range of movements. This increase in weight reduces the users base speed by 1 full rank but increases the potential damage to taijutsu techniques. Although the technique is designed to essentially be a full body protection from physical harm, the user can perform it partially and into a single body part if needed, imbuing into that body part the above properties. If, however, the user is hit with lightning he suffers a penalty and receives double damage from the attack (techniques which are paralyzing in nature and not directly damaging will simply be more effective and its effects will last longer instead).
Note: Usable once every 2 turns; 4 times per battle
Note: Lasts for 4 turns unless deactivated

✦ Both Approved, edited bits ✦

Ibiton: Anun'naki no Handan | Decay Release: The Judgement of Anunnaki
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80
Description:
Using the secondary release of Ibiton, the user will form a tridimensional object either between his palms which he will then move and shape with the use of his hand gestures, moving the construct in front of one or two of his palms (smaller attacks or double usage can be made directly in front of the used palm individually but bigger attacks need both hands to focus on the same construct) made purely of the secondary release of Ibiton. As such, this object manifests in a light golden translucent color with a black hue (whose overall color, brightness and aspect may vary slightly from user to user) and can take any form the user needs. The main characteristic of the technique is that the object can expand to form enormous constructs, from gigantic cubes, to lengthy cilinders, always spamming from the users hands/palms outwards. The length, size and overal form of the technique varies according to the users needs and he can choose to create a strong, grand construct using both palms or up to 2 slightly smaller ones for each of his palms (which will have an A-Rank power each). When creating an object with a big size and using both palms, the user can, once the object is created, manipulate and wield it/sustain it with only the use of one palm; the usage of both palms pertains to the creation of the object. The speed of expanding the construct is very fast, specially if used to form a lengthy object (which will create a "beam-like" attack towards the target) and the object will first manifest partially only to grow and expand itself up to Long range, forming itself completely. The object can be sustained, moved and grow or decrease in size once created but cannot change in form. Also, because of the balance needed to create and sustain it, the object will always follow basic geometrical laws (for example, a cube, to be maintained as a cube and expand, will always expand in equal proportion in all directions). The object will last as long as chakra and focus is spent to keep it. This makes it very useful as a weapon for example or as a stream-like/beam-like attack or even a static defense. Upon contact with anything, it will decay it upon its path while it expands and what is not on its direct path but has made contact with the construct will be "infected" with the "flames" of the main release of decay which will spread rapidly on that object, following the elements description.
Note: Usable only 3 times per match
Note: Cannot use Decay Techniques above A-Rank the next turn
Note: The growth speed is more or less the same as that of a similar ranked lightning technique thus always faster than a fire or wind technique.
Note: While sustaining it the user can only mold Fire, Lightning (or elements made of both) or Decay natures.
||Declined||
Ibiton: Anun'naki no Handan | Decay Release: The Judgement of Anunnaki
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80
Description:
Using the secondary release of Ibiton, the user will form one hand seal tridimensional object on his his palms (though not touching them; it maintains itself a few centimeters away from the users hand), either one or both, which he will then move and shape, with the use of his hand gestures, made purely of the secondary release of Ibiton. As such, this object manifests in a light golden translucent color with a black hue (whose overall color, brightness and aspect may vary slightly from user to user) and can take any form the user needs at that time. The main characteristic of the technique is that the object can expand to form enormous constructs, from gigantic cubes, to lengthy cylinders, though always spanniing from the users hands/palms outwards. The length, size and overall form of the technique varies according to the users needs and his input of chakra. When creating an object with a big size and using both palms, the user can, once the object is created, manipulate and wield it/sustain it with only the use of one palm. The speed of expanding the construct is very fast, specially if used to form a lengthy object (which will create a "beam-like" attack towards the target as it expands forwards) and the object will first manifest partially only to grow and expand itself up to Long range, forming itself completely. The object can be sustained, moved and grow or decrease in size once created but cannot change in form. Also, because of the balance needed to create and sustain it, the object will always follow basic geometrical laws (for example, a cube, to be maintained as a cube and expand, will always expand in equal proportion in all directions, thus maintaining its cubic form; a cylinder will always be circular in its cross section, etc etc). The object will last as long as chakra and focus is spent to keep it. This makes it very useful as a weapon for example or as a stream-like/beam-like attack or even a static defense. Upon contact with anything, it will decay it upon its path while it expands and what is not on its direct path but has made contact with the construct will be "infected" with the "flames" of the main release of decay which will spread rapidly on that object, following the elements description.
Note: Usable only 3 times per match
Note: Cannot use Decay Techniques above A-Rank the next turn
Note: The growth speed is more or less the same as that of a similar ranked lightning technique thus always faster than a fire or wind technique.
Note: While sustaining it the user can only mold Fire, Lightning (or elements made of both) or Decay natures and will have at least one hand occupied, preventing the use of handseals.

✦ Approved, added a handseal and edited a bit ✦

New ones:

ᗛ Ryūhariton ᗘ Chichi no Hanketsu Ⴕ Masayoshi || ᗛ Dragon Glass Release ᗘ The Father's Judgement Ⴕ Justice
Type: Offensive/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-20 per turn to sustain)
Damage: 90 (+20 to Dragon Glass techniques)
Description:
Through Justice, one is able to create, either from existing Dragon Glass, the users own body or from an earthen source, the Sword of the Father. Made from pure Dragon Glass and with an unrivaled sharpness, this "o katana" (a much longer version of a regular two handed katana) stands an an amazing offensive weapon on itself. Deep green, almost black, this weapon has all the properties of Dragon Glass (incredible, beyond measure, sharpness and hardness; incredible heat resistance; fragility when faced with cold or lightning) and improves on some of them, namely heat syphoning and sound proofing. The Sword can be used to perform regular Kenjutsu attacks or freeform ones (that due to its sharpness are Forbidden Rank strength in damage) but can also be used as a medium for other Dragon Glass techniques. Regarding the heat syphoning property, the sword can be used to absorb heat from incoming techniques, essentially dispelling them (following CE's weakness and strengths) and then release that heat in the form of raw blazing heat of the same strength. If the user doesn't need to release the heat, he can use it to heat other active dragon glass techniques or the sword itself, adding a scorching effect to the original damage of the technique. When it comes down to sound proofing, the user can make the sword neutralize sound by using his chakra and, by channeling into the sword, make it vibrate in a dissonant frequency, nullifying the incoming technique.
Note: Sword drinks from the users chakra every turn to be kept active
Note: Can only be used once per battle
Note: Once it ends, the users main hand with which he used the sword becomes severely damaged impairing the performance of handseal sequences longer than 3.

✦ Declined, it states it does Forbidden ranked damage with freeform attacks but is this collectively a turn or per attack? For example, will one strike do damage equivalent to 1 F rank, 2 hits would equal to 2 Forbidden ranks, etc or does 1, 2, 3, etc strikes all equal to Forbidden ranked damage? If the former, it becomes too Oped as a quick freeform combo would do damage beyond what's listed here. Despite draining 20 chakra a turn, it needs a duration limit to be Forbidden ranked as well. ✦

ᗛ Ryūhariton ᗘ Otome no Sesshoku Ⴕ Kaishi Keikoku || ᗛ Dragon Glass Release ᗘ The Maiden's Touch Ⴕ Beautifull Beginning
Type: Offensive/Supplementary/Defensive
Rank: S-Rank
Range: Short (Long on propagation)
Chakra: 40
Damage: N/A
Description: Through Beauty, the user is able to "glassify" anything physical that he touches. He can essentially transform anything physical (basically, anything that isn't energy) into Dragon Glass by channeling his chakra into it. This is done through the principle of elemental conversion we've seen in other elements, namely with the Earth Element. The user must touch the target and keep contact with it for the effect to spread as the transformation will start at point of contact and spread outwards into the rest of the target. The speed or propagation varies according to the size, nature and characteristics of the target, but its slowest will be when applied to a living being. In this case, the propagation will start more or less one to two seconds after contact and, in the case of a human being grabbed in an arm for example, will take 2 turns to full transform the target. When facing earth techniques or the ground itself as well as organic elements or hidden techniques (such as Aburame bugs for example), the transformation into dragon glass is very rapid and near instant (the user can transform the whole ground, 15 meters around him in all directions, even in depth, in a single moment). When facing techniques, the moment the contact is made with the technique to initiate the transformation, the technique "stops" both its development and movement.
Note: Usable 3 times per battle
Note: Cannot use Dragon Glass above S-Rank and Earth above S-Rank in the same and following turn

✦ Declined, need clarification on things. If it takes 2 turns to "fully transform" a person, what happens after 1 turn of contact? Also, though it says anything, elemental s/w come into affect ofc and it'd be able to effect A rank and lower jutsu solid jutsu that are strong to Dragon Glass, or "stronger" in terms of hardness/level on the mohs scale. ✦


ᗛ Ryūhariton ᗘ Otome no Sesshoku Ⴕ Minikui Musubi || ᗛ Dragon Glass Release ᗘ The Maiden's Touch Ⴕ Ugly Ending
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: Through Ugly Ending, the user is able to deconstruct Dragon Glass into its original elements, Earth and Fire. The opposite technique to Beautifull Beginning, Ugly Ending serves to destroy Dragon Glass. By making a simple handseal, the user will break apart any construct of Dragon Glass in the field into its composing Elements, Earth and Fire. This results in a rapid explosion of heat and molten earth all around the dragon glass construct. This molten earth is simply a highly concentrated silicate earth melted into a thick liquid form. It then cools slowly, transforming itself into hard rock.
Note: Usable 3 times per battle
Note: Cannot use Dragon Glass above S-Rank and Earth above S-Rank in the same and following turn

✦ Approved, edited one hand seal in. ✦
 
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Lili-Chwan

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(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra Cost: 15-40
Damage Points: 30-80
Description: Fingers of Pan is the basic technique of the Mushroom Element and allows the user to manipulate Mushroom in it's rawest form, which is the Main Release Fungus. The generic fungus usually assumes a sickly gray-greenish color, released as an intricate and woven net of fungal matter, which gives it an extremely strong structure against impact ( Earth and Earth based Elements, as described in the Element's S&W ) and can be shaped and formed into specific constructs as it rapidly forms. It has the standard properties of the Mushroom Element, including Chakra Absorption, Earth/Water Absorption/Growth, etc. Despite the name, it does not produce fruiting bodies ( mushrooms ), only the fiber based Fungus, with the described properties. The user is able to release the net of fungus from her/his body or from the ground. The user can decide to preform this jutsu to trap the opponent in a tight embrace of a woven fungal net that spreads across him from either the ground or point of contact. The net will form any structure the user wants, be it a hand, a shield, pillars, hand held weapons, etc. These constructs will follow the element's S&W.
*A-Rank version leads to a cold down time of 2 turns before the technique can be used again in any strength; S-Rank version leads to a cold down time of 3 turns and can only be used a total of 3 times*

~Declined~ Because I find this simply fishy. Why is there a need to explain so in detail what is already said in the CE description? This gives me the impression this is in fact diverting from what is written there. Also the whole earth/water absorption growth I consider to work exactly the same as how fire and wind works. I find it also confusing how you talk about it being a net of fungus that embraces the opponent, but then that it can be used as shields of pillars. Frankly then you are making two very different jutsu. I also have an Abyss jutsu that allows me to make basic shields and swords and the like, however that's not accompanied by the explanation it can start trapping the opponent by a tight embrace.
(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Type: Offensive/Defensive/Supplementary

Rank: C-S
Range: Short-Long
Chakra Cost: 15-40
Damage Points: 30-80
Description: Fingers of Pan is the most primal technique of the Mushroom Element and allows the user to create and manipulate Mushroom in it's rawest form, which is the Main Release Fungus. The generic fungus usually assumes a sickly gray-greenish color, released as an intricate and woven net of fungal matter, which gives it an extremely strong structure against impact and can be shaped and formed into specific constructs as it rapidly forms. The user is able to release the net of fungus from her/his body or from the ground or control existing mushroom sources. Due to it's nature, these constructs aren't exactly solid, like metal or earth, but growing and flexible, similar natural wood, which allows for a given woven net to not only be thrown towards an opponent, as any net would, but also weave itself around the target.
Given the inherit chakra absorption capabilities, it steals chakra from any substance in contact with the mushroom constructs, in a rate of 25% the chakra used to produce the technique per turn, until dismissal or destruction of the structure. This can be transfered to the user by direct contact with the structure.
.

*A-Rank version leads to a cold down time of 2 turns before the technique can be used again in any strength; S-Rank version leads to a cool down time of 3 turns and can only be used a total of 3 times*
*The constructs follow the normal S&W of the element*

~Declined~ well for starters it's not very clear if it's now 25% of the chakra of the fungus jutsu that is leeching or the jutsu it's leeching from and that's quite important as I can read this as that a C-rank fungus jutsu could potentially be leeching 25% chakra per turn of an S-rank jutsu depending on the situation, meaning it's leeching in one turn more chakra from the opponent's jutsu than you used to create it. That should make your own jutsu explode or something due to the excessive amount of chakra. Secondly you explained pretty much everything except what this now concretely is. To me it seems you can pretty much make anything that is covering all ranges, all types and from C up to S-rank with restrictions that might not even be severe depending on what you make, which can not be determined because I don't know what you're going to make. The only thing you talk about is nets, but I interpret that literally as like a fishing net, but then you are talking about it weaving around like wood and such.

Updating ( A Lot) :

( Bunshin Bakemono no Biggubonkei ) Behemoth Beasts of Babylonia

Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: "Book of Biblical Beast, a bestiary based on the behemoth beings that barreled the bogs of bygone-eras. Bark and boil backed, bare and blood-lusted. Bonfires and blasphemous bongs, barring their buildings and barring their backs, but the Babylons burned. Because they are Barbatos born. Beware the Behemoth Beasts of Babylonia."

The Beasts of Babylonia are sentient monsters, similar to earth golems and some clones,
made entirely of fungus. They usually change in appearance and in the type of fungus that composes them, but share a few common characteristics. Similar to Leshy Conks, they are able to absorb Natural Energy, preventing Sage Mode users (including the user him/herself) in the area from accessing it, as well as preventing them from sustaining or entering Sage Mode. When using a camouflage ability, they disappear to the naked eye and sensors the same as actual Natural Energy, as they blend perfectly with nature, allowing only the user and active Sage Mode users to sense them. Except in specific species, the Beasts do not share Leshy's ability to induce petrification by touch, and aren't capable of using Sage Mode techniques, or allow the user to enter Sage Mode through them. They are able to handsealessly use Mushroom techniques up to S rank, not including Behemoth Beasts of Babylonia itself, though, when used by a Beast, the techniques increase 1 rank in power.
In order to create a beast, either by spitting it out, or growing it from the ground or vegetable/dead surface or oneself, the user has to perform 6 handseals. They last 4 turns before they melt into a mass of Main Release fungus. Can only be used once per battle, 3 times per war.

( Fea Fugen Feari-ouja ) Fearsome Fairy Faux-King

"Foraging for faring foresters, the Faux-King's followers fly. Fairies of fascinating fairness and flamboyant faces, they fetch the feeble fauna. As if falling to fatigue, the fowls fail, and the followers feed. Facing forward, with the fairies flashing on their foreheads, they faint and form fightless food, flares for the foul fiend and its filled fangs, the Fearsome Fairy Faux-King"

The Fairy King is a a large bulb of white Main Release Fungus, 4 times the size of an average african elephant, with a great mouth filled with sharp teeth made of steel-strong Linchen, with the appearance of a lean venus fly-trap and an angler fish. It is able to fuse with vegetable matter and the ground, swimming freely and camouflaged, leaving behind bioluminescent spores produced from an anterior antenna, aggregating to form humanoid figures of bluish white light, fairies. While it hides, the pixies fly about until they find animal organisms (Summons or humans) with foreign chakra. They then trick or overpower the target to attach themselves to the forehead or the back of the neck, physically (but not mentally) paralyzing the target for 1 turn, at which point the Fairy King pops from underneath them, mouth open, and swallows them whole, allowing the Main Release Fungus in it's body to quickly digest them. Going into camouflage mode, leaving the fairies behind, counts as a move. The paralysis effect is considered S rank.


( Mahou Momsuta-mokuren ) Monstrous Murk-Dwelling Mandrake

"A monstrous and massive moorish and malodorous mandrake-like mesh of mold, mirroring the measures of monarchical monsters. It's muddy materials are malign, melancholically melting mischievous miscreants. The mesh of mire may materialize a myriad no more than 6 miniature monsters from it's might, militant mini mimics of the Monstrous Murk-Dwelling Mandrake."

The Mandrake is a Boss Summoning sized fungal beast made entirely of Main Release Fungus, varying only in color, being much redder and crimson. Once per battle, it can create 6 clones of itself, the size of a large summon. These can use mushroom techniques up to S rank, without gaining the power boost. It resembles a bulbous primate with long fungal hairs and beards and can carry primitive weapons made of steel-thick lichen, similar to Titania Linchen, like spears, shields, swords, etc, which do not have to be the same as its clones. Creating clones counts as a move. The weapon from the main mandrake is considered S rank.

( Putturido Pondu Picossi ) Putrid Pond Pixie

"Peerless and powerful, the pixie's pungent putrefaction pollutes the planet. Its pronounced perfume plains any poor person that peeps at it. For it pours out a primal punch of putridness that plains any person, so is the power of the Putrid Pond Pixie."

The Putrid Pixie is a large frog-like creature, about 2 times the height of a average human and several times fatter than an bison, made of black Main Release Fungus and spongy Centaurides Yeast, making a very elastic and bouncy structure. Inside its stomach it can produce any mushroom, canon, custom or real. It can then inflate its bowel, creating a cloud with the mushroom's spores, toxins or any other mushroom product, along with a very pungent and foul smell, and belches it out, in a yellowish and black mist. The initial smell, short range from the pixie, is able to stun any target for 1 turn, while the following mist carries either hallucinogens, poisonous toxins, irritants or spores, or a cocktail of all of them, to deal further damage. Can only belch once per two turn, counting as a move.
It is considered S rank.

( Garadoro Gorotora ) Gruesome Glade Griffin

"Gravitating to gray-lighted glades, it growls grand and greedy, for game to gnaw upon. Gashes on the great grooves give away its grotesque grasp, but get no good guess to the gruesome and grindy gimp it gifts. It grows in gluttony, to gorge itself, it will gobble you up, the Gruesome Glade Griffin"

The Glade Griffin is a large cat-like mesh of pale flesh-colored Main Release Fungus, about 3 times bigger than a tiger, with an strong scaled armor of lichen, stronger than Titania Lichen. Articulated, the armor allows the Glade Griffin great mobility and flexibility. It can exert great force with it's jaws, and paws, proportional to a tiger of the same size. It can prowl, camouflaging itself in the surroundings and only revealing itself a few meters from the opponent, leaping. While all of armor behaves similar to normal Titania Lichen, the effects of the extremities are akin that of a Leshy Conks, infusing the Griffin's inherited Natural Energy into the opponent at contact, petrifying even a Sage Master with the overload. Extremities are limited to the paw's sharp claws, the fangs and teeth, the spiked scales of the end of the tail and a lush and sharp horn crown, varying in style from antlers with multiple ends to a single spiral horn, all made of concentrated Lichen.


References:
Leshy Conks:
(Masshuru-Muton: Kodama no Bouei ) Mushroom Release: Protection of Leshy

Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user is able to erupt a beautiful orange mushroom that looks like a intricate coral, anywhere within range. This large being will then start gathering Natural Energy for one turn. After the turn has passed, the mushroom will act as a vacuum against opponent's that gathered Natural Energy, cleansing them from it, while at the same time it will act as a guardian from all the natural beings in the battle field, and will prevent the opponent from gathering new Natural Energy. If the mushroom is touched, it will let out a burst of Natural Energy that will petrify even the most experienced of Sage Mode users.
*The user can, with one handseal, make the mushroom go underground and appear on a new location, without loosing any of the aforementioned abilities*
*The mushroom stays active until it is destroyed*
*Can only be used 3 times per battle*


Centaurides Yeast:
( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith

Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description:User takes advantage of the specific release of mushroom release to create specific species or types of mushrooms to create a chakra-enhanced pre-developed yeast. This yeast can be produced as normal weapons (Arrows, kunai, shuriken, staffs, swords, etc) that can be thrown at the enemy or like walls, pillars, structures, etc that are created either from existing organic matter (wood, grass, leaves, flesh), water/moist or from the users body.The yeast is manifested as a soft, dense, foam/sponge-like structure, whose color varies from user to user. The yeast mature and react differently according to the substance that touches them, this is more noticeable when exposed bone is pierced or pierces through the yeast structures, as they will infect the bone, culminating in the dissolution of exposed bones (ex: Kaguya) into dust, rendering them mushy, then dry, then desintegrating them. While this would simply mean that a normal person would just be sick and weakly, preventing the usage of high level Taijutsu and bursts of speed, for a Kaguya it would mean the loss of their KG for the duration of the disease. It requires 2 turns after infection for the culmination of the symptoms.
*Can be used only once every 2 turns, and only 4 times per battle*


Titania Lichen
( Masshuru-muton: Kouhi no Ken ) Mushroom Release: Blades of Titania

Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Through use of a higher dose of earth chakra to reinforce the mushrooms, honing the their hardest tissues with water, the user is able to produce blade like structures of liquens, with equivalent hardness of hardest Metals of equal rank and hardest crystal of 1 lower. Liquens are symbiotic structures of fungi and algae, recriated here with water, earth and mushroom chakra. With this jutsu, the user is able to grow linquens from her/his body and spread them into any surface, as long as they're directly in contact. This serves to create sharp blade structures or to lock an opponent into a tight petrified-like coat of liquens. A secondary ability of the liquens is the detection of air toxicity/radiation, allowing the user to utilize the algae part to absorb radiation up to the rank of the technique. Due to a chakra rectriated photosintetic ability, the liquen will prevent sage mode users from acessing natural energy when in contact with the liquens.
*Can only be used 4 times per battle*
*Can only be used once every two turns*

´

Note: The Behemoth Beasts of Babylonia are the Mushroom version of the Four Horseman of the Apocalypse. :)


 Pending  As you know, I can't check this :) Will remind Roku/Cali to check the stuff pending. If you have time, send me a pm with links of anything pending from mushrooms.​

~Declined~ No and I'm very tempted to NR this. They are sentient beings, but will not be affected by the SM chakra? Yes they will. So I will not accept anything about the whole SM chakra part and outside that to me these are complete summonings. They are huge, they are sentient and they can preform jutsu even stronger than they normally are and the restrictions? Can only be used once per battle. For nearly any forbidden rank jutsu that's a given, so it barely has any restrictions. I also find this very badly structured as it becomes difficult to even see the jutsu template.
( Bunshin Bakemono no Biggubonkei ) Behemoth Beasts of Babylonia
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The Beasts of Babylonia are sentient monsters, similar to earth golems and some clones, made entirely of fungus. They usually change in appearance and in the type of fungus that composes them, but share a few common characteristics:
The flesh of the beings is composed of Main Release Fungus, despite having varying colors. This grants their flesh a very parasitic effect when touched, as described in the Element's submission and Fingers of Pan. The hardened parts of the beings, such as claws, teeth or even armored skin is composed of Specific Release Lichen, as described in Blades of Titania, which are steel-hard plaques of mushroom. The supplementary ability of the beings is supplied by the same mechanism as the mushrooms from Protection of Leshy, where the mushrooms, here the beings, absorb and isolate Natural Energy from the area, preventing external forces from sustaining, gathering or using it. It is expanded because it grants them selective petrification, from the gathered energy, explained in detail further on, and a variant of the Camouflage Technique, where they become as undetectable as Sage Energy, thus allowing them to be sensed by the user, it's creator, and sage energy users, because they're capable of sensing natural energy. They are able to handsealessly use Mushroom techniques up to S rank, not including Behemoth Beasts of Babylonia itself or Geechee Nzumbe. In order to create a beast,and only one can be created per usage, either by spitting it out, or growing it from the ground or vegetable/dead surface or oneself, the user has to perform 6 handseals. Four beasts can be created:
  1. ( Fea Fugen Feari-ouja ) Fearsome Fairy Faux-King: The Fairy King is a a large bulb of white Main Release Fungus, 4 times the size of an average african elephant, with a great mouth filled with sharp teeth made of steel-strong Linchen, with the appearance of a lean venus fly-trap and an angler fish. It is able to fuse with vegetable matter and the ground, swimming freely and camouflaged, leaving behind bioluminescent spores produced from an anterior antenna, aggregating to form humanoid figures of bluish white light, fairies. While it hides, the pixies fly about until they find animal organisms (Summons or humans) with foreign chakra. They then trick or overpower the target to attach themselves to the forehead or the back of the neck, physically (but not mentally) paralyzing the target for 1 turn, at which point the Fairy King pops from underneath them, mouth open, and swallows them whole, allowing the Main Release Fungus in it's body to quickly digest them. Going into camouflage mode, leaving the fairies behind, counts as a move. The paralysis effect is considered S rank.
    *Does not have petrification abilities from gathered Natural Energy*

  2. ( Mahou Momsuta-mokuren ) Monstrous Murk-Dwelling Mandrake: The Mandrake is a Boss Summoning sized fungal beast made entirely of Main Release Fungus, varying only in color, being much redder and crimson. Once per battle, it can create 6 clones of itself, the size of a large summon. These can use mushroom techniques up to S rank, without gaining the power boost. It resembles a bulbous primate with long fungal hairs and beards and can carry primitive weapons made of steel-thick lichen, similar to Titania Linchen, like spears, shields, swords, etc, which do not have to be the same as its clones. Creating clones counts as a move. The weapon from the main mandrake is considered S rank. weapons from the clones are considered A ranked.
    *Does not have petrification abilities from gathered Natural Energy*

  3. ( Putturido Pondu Picossi ) Putrid Pond Pixie: The Putrid Pixie is a large frog-like creature, about 2 times the height of a average human and several times fatter than an bison, made of black Main Release Fungus and, differently from the rest, spongy Centaurides Yeast, making a very elastic and bouncy structure. Inside its stomach it can produce any mushroom, canon, custom or real. It can then inflate its bowel, creating a cloud with the mushroom's spores, toxins or any other mushroom product, along with a very pungent and foul smell, and belches it out, in a yellowish and black mist. The initial smell, short range from the pixie, is able to stun any target for 1 turn, while the following mist carries either hallucinogens, poisonous toxins, irritants or spores, or a cocktail of all of them, to deal further damage. Can only belch once per two turn, counting as a move. It is considered S rank.
    *Does not have petrification abilities from gathered Natural Energy*

  4. ( Garadoro Gorotora ) Gruesome Glade Griffin: The Glade Griffin is a large cat-like mesh of pale flesh-colored Main Release Fungus, about 3 times bigger than a tiger, with an strong scaled armor of lichen, stronger than Titania Lichen. Articulated, the armor allows the Glade Griffin great mobility and flexibility. It can exert great force with it's jaws, and paws, proportional to a tiger of the same size. It can prowl, camouflaging itself in the surroundings and only revealing itself a few meters from the opponent, leaping. While all of armor behaves similar to normal Titania Lichen, the effects of the extremities are akin that of a Leshy Conks, infusing the Griffin's inherited Natural Energy into the opponent at contact, petrifying even a Sage Master with the overload. creating localized petrified tissues around the bite and scratch. Extremities are limited to the paw's sharp claws, the fangs and teeth, the spiked scales of the end of the tail and a lush and sharp horn crown, varying in style from antlers with multiple ends to a single spiral horn, all made of concentrated Lichen.
    *Only the aforementioned parts have the petrification abilities from gathered Natural Energy*
*They last 4 turns before they melt into a mass of Main Release fungus. Can only be used once per battle, 3 times per war.*
*The user is unable to perform techniques higher than S rank for the duration of the technique*
*The user is unable to perform mushroom techniques up to two turns after the end of this technique, or Earth and Water techniques higher than S rank*
*Mushroom, Earth and Water techniques have a 25% higher chakra cost in order to retain the same efficiency for the two turns after the end of this technique*
*Once in the duration of their stay, these beings can use one Mushroom Jutsu with +1 rank boost without additional chakra, but will decrease their stay by 1 turn*
*Only produces one beast per usage*


Reference to all the techniques and the element itself:


~Declined~ and seriously do not resubmit this again in this form. Maybe that a single one of those creatures might pass, but as I see it you are trying to stick nearly everything in this and I don't know what kind of jutsu got approved earlier, but I'm really not going to approve of you being able to control natural energy. That's also not within the scope of your CE description.
 
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Re: Custom Element's Jutsu

(Shinkuuton: Rushifa no Kogan) - Vacuum Release: Lucifer's Testicles -

Rank: B
Type: Offensive/Supplementary
Range: Medium/Long
Chakra Cost: 20 (+5)
Damage Points: 40
Description: The user creates a spherical vacuum with blunt protrusions (see picture) that have max the size of a human hand. These vacuums act the same like grenades, the difference is that, instead of exploding, they implode. Outside that, due to the properties of a vacuum, the user doesn't necessarily need to throw them and can create them anywhere where there are mainly air molecules (so logically it can't be made on the opponent itself). When the user makes a single handseal, the vacuum implodes, creating a strong suction force that's strong enough to tear off limbs. The user can also moderate the strength of the suction, lowering it enough so that it can render the target immobile. This comes in handy for when you want to catch your target alive, but to do this +5 chakra has to be paid each turn to maintain the suction force.

✘ Max 5 grenades can be made at a time
You must be registered for see images

__________________________________________________________________________________________________
 Declined 
Max 5 grenades per use or usable 5 times?

(Shinkuuton: Ouroboros ‡ Mongoru Sabaku no Wamu) - Vacuum Release: Ouroboros ‡ The Mongolian Desert Worm -

Rank: Forbidden
Type: Offensive
Range: Medium/Long
Chakra Cost: 50
Damage Points: 90 (-20)
Description: The user creates in the sky, high above its target, a large vacuum shaped like a very long worm that only has a large mouth that is as wide as its body. The inside of the worm is shaped into row after row of shark-like teeth (compare it to the mouth of the Kraken from PotC). Inside the worm there is another vacuum that fills most of the space and on the command of the user that 2nd vacuum implodes starting from the worms mouth and then upwards to the tail of the worm. This implosion creates a massive suction force that sucks in everything under the worm, shredding all of it into pieces by the countless teeth that are inside the worm when it enters its body. While this is happening, the worm starts to descend downwards in a straight line using peristaltic movements, making it look like the worm is biting and clamping down on the air and then open its mouth again to to move forward. As a result the influence of the suction will increase the closer it gets to the earth, even sucking up large chunks of earth right below it. Eventually the worm will latch itself to the earth like like a leech, sucking up all the earth it's in contact with, start digging into the earth until it's completely gone, leaving behind a circular hole. Everything that's sucked up into the worm keeps getting sucked upwards through the entire worm, being shredded by the countless teeth. Whatever is left is thrown out of the worm at the end of its tail high in the sky, falling back to earth as small rocks, small pieces of debris, dust etc. Compared to the size of a summoning it's way longer, however the diameter of its mouth and thus its body is a bit larger than that one of a summoning like Gamabunta, making it possible to suck up such summonings. The mouth is always aimed downwards and its tail will always point upwards, though it's possible for the worm to divert slightly to the left of right when moving downwards.

✘ Can only be used once per battle
✘ The user takes -20 damage due to all the debris and stuff that gets sucked up and falls back to earth
✘ The user can't use any other vacuum jutsu's the next two turns
✘ The user can't use any forbidden ranked jutsu's the next two turns

__________________________________________________________________________________________________
 Approved 
(Shinkuuton: Rushifa no Kogan) - Vacuum Release: Lucifer's Testicles -

Rank: B
Type: Offensive/Supplementary
Range: Medium/Long
Chakra Cost: 20 (-5)
Damage Points: 40
Description: The user creates a spherical vacuum with blunt protrusions (see picture) that have max the size of a human hand that can be thrown. These vacuums act the same like grenades, the difference is that, instead of exploding, they implode creating a strong suction force that can easily tear off limbs and other things and focus them into a single point. Visually it has the same appearance as when Kamui is used, with the difference that things do not get send towards an alternate dimension, but are crushed in one point. Also due to the properties of a vacuum, the user doesn't necessarily need to throw them, he can also create them anywhere where there are mainly air molecules (so it can't be made on the opponent itself). Outside just making it implode aggressively in an offensive way, the user can also moderate the strength of the suction and keep the suction going on permanently by immediately letting the sucker air out on other side of the vacuum (which costs +5 charka for each grenade per turn) while restoring the vacuum on the opposite side and let then again implode. This can the suction enough so that it can render the target immobile instead of instantly killing him.

✘ Max 5 grenades can be made at a time
✘ When there are still grenades active, the jutsu can't be used again till these grenades are gone
You must be registered for see images

Didn't bold anything because I changed the description quite a lot, though what it says is still exactly the same.


 Approved 
 
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Better

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Wakkusu: Taibu, Wakkusu Jutsu Wax Release: Greater Wax Technique
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: With this technique, the user is able to create Wax from preexisting wax sources, or earthen sources by doing a single handseal, or by simply using his thoughts and chakra for wax that originates from his body. These structures range from weapons, waves, pillars, etc. The only limit is the users imagination and his circumstances. The objects made from this technique are life less but remain on the field when the user is not flowing chakra into them. The wax will always come out in liquid form, but the user can choose to also make condensed structures when using this technique


 Declined  Your element is liquid hot wax that hardens afterwards... How can you create a weapon of liquid wax? I think you need a slight edit in your description there. Your element states that you create a liquid hot wax which then hardens afterwards into solid wax. This means your jutsu will always manipulate the liquid wax and only when your control is released will it harden. So when its out of your control, it will harden and solidify. Also, it would help if you avoided using the wording of other similar techniques of other elements. Its true all elements require these basic techniques but thats no reason to copy even the wording. Also, the colored part I don't understand.


Wakkusu: Urutora Wakkusu Jutsus Wax Release: Ultimate Wax Technique
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
In essence a stronger version of "Wax Release: Greater wax technique" With this technique, the user is able to create Wax from preexisting wax sources, or earthen sources by doing a two handseals, or by simply using one handseal for wax that originates from his body. These structures range from weapons, waves, pillars, etc. The only limit is the users imagination and his circumstances. The objects made from this technique are life less but remain on the field when the user is not flowing chakra into them. The wax will always come out in liquid form, but the user can choose to also make condensed structures when using this technique
Note: Useable 4 times per battle with a 1 turn cooldown in between


 Declined  Same as above.
 
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Shuton: Suiyo Saigai | Alcohol Release: The Drunken Disaster
Type: Supplementary, Offensive, Defensive
Rank: B-rank
Range: Short - Long
Chakra: 20
Damage: 40
Description: The user will release alcohol from either their body, the ground, or materialize it in the air using Shuton chakra. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, walls, small pillars, small waves, and spheres. Like all other forms of alcohol it can be ignited to cause a different type of damage or simply used for supplementary purposes. If the alcohol directly enters the opponent’s blood stream it will cause them to temporarily become intoxicated and be unable to mould chakra for A-rank and above techniques. Alcohol created from the ground and air can be created from anywhere from short to long range from the user.


 Declined  Issues rely with parts you need to explain. First, your element states you release it from the mouth. This would imply you can't simply create it out of thin air just like that and creating it from the ground makes even less sense. If you want it to be created from mid air, you need to explain how you achieve this. Also, you mention entering the blood stream...ok but how? By simple touch? by inhalation? ingestion? If so, how long before it takes effect? The effects should be progressively higher and then decline once more as time passes. It cannot be something absolute that happens and stays in effect forever. This is also a B-Rank...restricting to A-Rank is too much. I understand that your opponent will be hazed, confused, mentally weak. But molding chakra is too generic. I assume he'd have trouble concentrating and focusing on chakra above a given rank, making a streak of many handseals very hard, complex techniques even harder, he'd be more vulnerable to Genjutsu, Taijutsu would be weaker, etc etc.


Shuton: Rifuresshumento | Alcohol Release: Refreshment
Type: Supplementary
Rank: B-rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user will gather Alcohol chakra and as they will move it towards their mouth and let it out of their body, the user will start ejecting a small wave of alcohol that will be used for disinfection on the user's body or the body of any person they desire. This will destroy most harmful micro-organisms and will clean wounds and thus prevent from inflammations and diseases. Due to the fact that a small amount of alcohol is used, the intoxication is reduced to a minimum.
Notes:
- Intoxication that occurs only through absorption of the skins and scent is negligible.


 Declined  Explain in more detail what this can do. Also, consider releasing it from the hands. Its approach is supplementary, primarily for wounds so using it from the hands is much easier. Also, alchool doesn't enter the blood stream so easily as you say unless you make a technique designed exactly for that. This means you can assume such a kind of technique will be safe to use regardless. Considering this is a B-rank, it will only be able to defeat up to A-Rank pathogens and microorganisms. A small note of that would be good.


Shuton: Jägerbombs | Alcohol Release: Jägerbombs
Type: Supplementary
Rank: B-rank
Range: Short - Long (if thrown)
Chakra: 20
Damage: N/A
Description: The user focuses their Alcohol chakra in their lungs. With this the user can use any bottle on their person and expel the alcohol into them. The alcohol in the bottle can be used for a number of purposes and used in freeform. The user may expel it into a maximum of two bottles. The bottles can be used to store alcohol for future use without having to spend an extra move. They can be used to clean moderate wounds, used to intoxicate one’s self or the opponent, used to splash the opponent, or used to ignite as a Molotov cocktail. The advantage to using this jutsu is that it will save the time. Of course the alcohol released in the bottles is less potent and cannot be used to clean extreme wounds, drench an opponent completely, or intoxicate themselves or the opponent severely.
Notes:
- The user must post this technique in their bio, and mention they carry bottles.
- The user may only fill a maximum of two bottles every three turns.
- Can be used a maximum of three times per battle.
- The bottles can be used in freeform which allow the user to save a jutsu out of their three when they wish to use them.
- It is important to realize the effects of the alcohol in the bottles are on a smaller scale than using the release itself.
- The user cannot enter a battle with bottles already filled.


 Declined  Look at the colored. Unncessarily complex. Tip: make this simply a technique/item that consists of you having various bottles in your possession filled with pre-prepared alchool. This alchool can then be used as sources for Alchool techniques, as makeshift bombs, to desinfect wounds or simply to drink. Note though that Ethanol is still not very safe to drink... Pain, nausea, irritation, gag reflex... even if you will it and force yourself to drink it, its not as easy as that. Consider tha vodka has about 40º of alchool...you're talking pure alchool here. Above 98º. Drink it will come at some cost. Even in naruto rp.


Shuton: Atamawari Zutsuu | Alcohol Release: Splitting Headache
Type: Supplementary
Rank: S-rank
Range: Short (Self)
Chakra: 40
Damage: N/A
Description: The user will gather Alcohol chakra and concentrate it in their brain and control it to cause the wanting effects of Alcohol on themselves. The user will perform a type of extremely carefully controlled intoxication and use the chakra to greatly decrease the feel of pain. That will increase the user's durability and make them fight for a certain amount of time, even if they receive serious injuries. Although, this technique isn't completely harmless, as the user will still feel some of the bad effects of Alcohol.
Notes:
- The effects of this technique last for three turns and they cannot be removed once they're used.
- During that time, the user will have trouble performing handseals, and it takes and extra +10 chakra to use techniques due to the bad affects of alcohol.
- Can only be used twice per battle.


 Declined  How strong is the numbing of pain? Can you endure a severed hand? a stab? a scratch? What about movement? Can you still move normally? The effect is ok but you need some additional definition in the limits of it. Also, the more you use it, the less effective it should be btw. So i'd make it 3 times per battle, A-Rank (no need to be S-Rank), 2 first uses normal, last use shorter and with greater drawbacks.


Shuton: Yommachigai | Alcohol Release: The Drunken Mistake
Type: Offensive, Supplementary
Rank: S-rank
Range: Short – Long
Chakra: 40
Damage: 80
Description: The user weaves the Tiger hand seal while applying the basic primary release of Alcohol. While forming the hand seal the user will channel an enormous amount of Alcohol chakra on either or both of their hands creating extremely dense blade(s) of pure alcohol. In the case of two blades being created each will be A-Rank in strength. To a normal onlooker from a distance these will appear as normal blades of water forming on the user’s hands. In short range however the distinct smell of alcohol can be detected quite easily. The blade(s) is incredibly concentrated and very sharp making it an incredible cutting and piercing weapon that carries the traits of alcohol. When they land direct blows on an enemy and cut through their body the alcohol will quickly enter their blood stream causing them to fall into a severely drunken state where they cannot weave hand seals nor mould chakra above A-Rank for two (2) full turns. Alternatively, the user can apply the blade of water in a manner similar to Chidori Senbon where they form the blade and release numerous small, but concentrated senbons of alcohol at a target. The senbons, while individually not as powerful as the blade, still possess some piercing power. Upon piercing the senbons will cause the target to fall into a drunken state hindering their ability to mould chakra for S-Rank and above techniques for a single turn. The final application of this technique is to cause the concentrated senbons to burst out of their concentrated form unleashing a splash of alcohol on all targets within two (2) meters of the senbon to use this the user must perform one hand seal to cause the senbon to explode. In this case the alcohol, if it lands on an open wound, will intoxicate the target and cause them to be unable to mould chakra for S-Rank and above techniques for a single turn. Additionally, it will cover the target in a highly flammable alcohol.
Notes:
- Can only be used twice (2) per battle.
- Can only be used once every two (2) turns.
- The senbon have a long-range reach when used.


 Declined  Inconsistent. And you need to rank the senbon attack. Blades should be something you need to fuel with yuor chakra to sustain as once you release your control over it they disperse into liquid alchool. The inconsistency comes from the fact that the effects are too different when they are all based on the same: doing a wound with something made of alchool to make it spread through the blood stream. That it was done through a cut or a needle is irrevelant when the rank of the technique in question is the same. Its an S-Rank technique and the effects are weaker than the ones you listed for the first B-rank. The explosion must go as its already too many different aspects in a single technique.


Shuton: Satadeniato | Alcohol Release: Saturday Night
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user begins by weaving the Snake, Tiger, Ram hand seals and applying the basic primary release of Alcohol. This technique offers high versatility with both defense and offense in return for a very high chakra requirement in both amount and concentration. The basic application of this technique is to create large, dense amounts of alcohol on the battlefield with versatile form such as pillars, shields, swords, kunai, waves, or blasts. This application requires far less concentration than the advanced manipulation of Saturday Night. When this incredibly dense and concentrated alcohol enters the opponent’s blood stream it will leave them unable to weave hand seals or mold chakra for techniques above A-Rank for two (2) turns. The advanced release of this technique follows the same versatile principle however in this case the user will create up to two (2) spheres of Alcohol from their body. The spheres are incredibly concentrated and dense and are about the size of soccer balls. Through constant manipulation and concentration the user can manipulate the sphere(s) to act as offensive weapons or defensive tools. These act in a sense as an orbital planetary objects that remain around the user allowing them to be used upon his or her will creating virtually any weapon or shield within reason for the user’s needs. The ultimate offensive application of this weapon is to one or both of the spheres created as an massive blast of the pure alcohol. The orb can be sent up to 50 meters from the user and, with the user of the confrontation hand seal, will expand the concentrated alcohol and create a massive omnidirectional wave of alcohol that can reach up to 10 meters from the orb covering all it touches in alcohol. The same basic properties of alcohol apply. Anyone caught within the wave of alcohol will suffer from the blunt damage the concentrated alcohol expanding will cause.
Notes:
- Can be used twice (2) per battle.
- No alcohol techniques above B-Rank for 2 turns.
- Can only be used once every two (2) turns.


 Declined  The advanced use is in fact a completely unique technique, unrelated to the main one. Also, take note that entering the blood stream has to happen through ingestion, injection, wound, etc. Not simply smelling it or making contact with it through the skin. As its an S-Rank, it requires handseals and it cannot be made anywhere other than in short range of you.
 
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Negative Knight

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(Mueton: Kosshi no Tscuhi) – Coal Release: Bones of the Earth
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn to sustain creations)
Damage Points: 60
Description: This technique allows the user to create constructs, objects and tools of coal directly from their body or from earth sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank


 Approved 


(Mueton: Kyouryuu Kousei) – Coal Release: Jurassic Rebirth
Rank: S
Type: Offensive/Supplementary
Range: Short - Long (Made within Short Range with a Long-Range reach)
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform the Dragon Handseal before focusing their mueton chakra into the ground to create one of various sentient dinosaur-like creatures. The dinosaur creatures will either be ground-based, capable of flight or adept swimmers based on their bodily composition. The individual appearance of singular creations cannot be stated due to the sheer versatility of this technique and the fact that its usage is only limited by the user's creativity. However, general confines can be put in place. The dinosaurs can be a maximum of thirty meters tall (same as the Great Stone Golem) and a maximum of ten meters wide. Any special features such as wings, prehensile tails and spiked protrusions must be stated so in the description of the creature. The user can either create these dinosaurs with their full bodies or simply by the structure of their bones (e.g. how they would look without their flesh/muscles). The only technique usable by these sentient creations is "Coal Release: Bones of the Earth".

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: Can only create one dinosaur per usage
Note: No S-Rank and above Coal techniques in the user's next turn


 Declined  Copy of other submissions for other CEs... DNR


(Mueton: Otakebi no Pangea) – Coal Release: Roar of Pangea
Rank: S
Type: Offensive/Defensive
Range: Short - Long (Explosions are Short-Range)
Chakra Cost: 40
Damage Points: 80
Description: The user will release their mueton chakra into the ground in order to send an omnidirectional wave of coal in every direction. The release of the rampaging wave will continually scatter and suspended massive amounts of coal dust in the air which will explode into a maelstrom of sapphire flames due to the friction generated by the wave moving against the ground. This process of ignition and explosion will continually repeat itself as the wave travels outwards in a radial manner, meaning anyone nearby is prone to being set ablaze. The reason this technique poses no threat to the user is that the wave will need to gather enough momentum before generating the necessary frictional force to ignite the clouds of coal dust, meaning the wave will be a considerable distance from its creator before the first outburst is initiated (just beyond the boundary of short-range). All surfaces will be capable of producing a spark due to the friction created but certain terrains (e.g. wet areas, sandy terrains, etc) will result in the ruby-coloured flames being extinguished almost as quickly as they were produced.

Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No other S-Rank or above Coal in the user's same and next turn
Note: No Fire or Earth techniques above S-Rank in the user's same turn


 Declined  Explosive waves of chakra have nothing to do with your CE.


(Mueton: Keimei no Kyouryuu) – Coal Release: Dawn of the Dinosaurs
Rank: A
Type: Offensive/Supplementary
Range: Mid - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their mueton chakra into the sky above the opponent in order to create a portal-like opening (Similar to the one created in Earth Release: Dropping Lid). From this portal, countless egg-shaped boulders of coal will rain down on any targets below. During their descent, some of the boulders will collide with one another with enough force to generate the friction necessary to set them ablaze. After colliding with the earth, these egg-shaped rocks will "hatch" to give rise to a swarm of small, sentient raptor-like creatures which will engage the opponent(s) in a furious feeding frenzy.

Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight


 Declined  Remove the sentient stuff. Its a copy of other submissions same as the other above. handseals?


(Mueton: Arukaikku Souhou) – Coal Release: Archaic Touch
Rank: A
Type: Supplementary/Defensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20 damage to physical attacks)
Description: The user will make contact with and focus their mueton chakra into a tool, weapon, construct or one's self before hardening or petrifying the target substance. This jutsu can be used to augment the offensive power of sword strikes or the defensive capabilities of the user's body (in a similar manner to Earth Release: Earth Spear). It can even be used against earthen substances (e.g. Earth, Wood, Mud etc) in order to petrify them into coal (in a similar manner to the Added Weight techniques). Moderate amounts of friction such as swords clashing against one another will cause the targeted substance to ignite and become covered in a layer of blazing crimson fire. If the user wishes instead of the whole substance being affected, only select components (e.g. hilt or blade of a weapon) can be targeted. Alternatively, the user can utilize this technique on the battlefield in order to transform the earth into coal. This will restrict its usage to those incapable of manipulating Coal Release.

Note: Lasts two turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Follows elemental strengths and weaknesses


 Declined  Copy of other submissions and its a stretch to say you can petrify something through touch when your element is Coal. That you can make your body hard as coal is one thing though your element's main feature is not that; its not hardness. As such, it doesn't seem feasible that you can embue that hardness into something or yourself. If you're talking about changing your body into the CE itself, its also no good as that is, again, a copy of existing techniques. DNR


(Mueton: Kuro Busou Doragon) - Coal Release: Dark Armed Dragon
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (+20 to physical Taijutsu)
Description: The user focuses his mueton chakra throughout his body and uses it to create a mass of anthracite coal which appears to grow over his body. The metamorphic rock envelops him entirely (with the exception of his eyes and mouth) and takes the form of a humanoid dragon-like armour with a glossy metallic sheen. The main structural weakness of this chassis is that can be ignited through the use of A-Rank and above fire-based techniques, in which case it will burn with a brick red flame. This is partially alleviated by the fact coal is slow burning and easily extinguished. As with its earthen counterpart (Hardening Technique) the user can create extendable weapons or tools from the chassis of coal. However while this technique is active, the user is restricted to Coal, Earth, Fire and non-elemental abilities. The armor can be manifested in only specific parts of the body if the user so chooses.

Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No S-Rank or above Coal techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated


 Declined  Can you do handseals? What about your movement speed? Why is this long range? Why does it add +20 to taijutsu? How long can it last? Also, the ignition needs to be easier to trigger and it can't be "easily extinguished". If its ignited, you are burned...burned by the rank of the coal burning around and in contact with your skin. Make this something more unique than a simple variation of a canon technique.


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(Suiton: Suijou Souhou) – Water Release: Aquatic Touch
Rank: A
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)

Note: Lasts two turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: Follows elemental strengths and weaknesses


 Approved 
(Mueton: Gansaku Furagumente-shon) - Coal Release: Faux Fragmentation
Rank: A
Type: Supplementary
Range: Short - Long (Short Range contact ; Long Range control ; Short-Range explosion)
Chakra Cost: 30 (+10 chakra cost per object)
Damage Points: N/A (60 damage if cloud is detonated)
Description: This is the sister technique to Water Release: Aquatic Touch. The user will make direct contact with small object(s) before focusing their mueton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed in its water counterpart but instead of converting the object into water, it will be changed into a cloud of highly explosive coal dust particles (Similar to the one created in Earth Release: Dust Wall Technique). The lightweight dust cloud will be freely suspended in air and its movement can be governed by the user through the use of simple hand gestures. Once the cloud reaches the user's intended destination, he/she can cease their control over it and force it to revert to its original state. While this jutsu requires direct contact, the reach of its effects can go beyond short-range (maximum dimensions of the object(s) can be 10x10x10 meters). The size of the coal dust cloud is directly proportional to the size of the object/structure converted. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, custom weapons and sentient weapons (e.g. Samehada). If the cloud is detonated by an explosive tag/kunai or technique, the object will not revert to its previous state but instead will be destroyed completely.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Negative Knight
Note: Can be used on more than one object/structure (as many as the user can hold or touch at once during the infusion process)
Note: If the path of the cloud is ceased or interrupted by opponent, the user loses control over it and the object reverts to its previous state.


 Declined  DNR.


(Sulfuron: Shakumei no Kazan) - Sulphur Release: Vindication of Vulcan
Rank: S
Type: Supplementary/Offensive
Range: Mid - Long
Chakra cost: 40
Damage points: N/A (80 damage if contact with steam/sulphur/scalding water is made)
Description: The user will perform three handseals before focusing his sulfuron chakra into the ground beneath a swamp or water source. As in Earth Release: Swamp of the Underworld, the user does not require contact with the ground to utilize this technique. It can be performed whether the user is on the ground, airborne or standing on water. The resulting effect will be countless colossal geysers of volcanic sulphur bursting up from within the confines of the earth. The streams of sulphur will immediately vaporize the water its exposed to and in doing so, it brings about a myriad of effects. Mud and swamp sources will become devoid of water content and subsequently harden into solid rock. Water sources will begin to boil over, become scalding to touch and spectacular underwater steam explosions will ensue until the entire body of water has been evaporated. Gargantuan column-shaped clouds of superheated steam, sulphur gas and scalding liquid will burst forth from the surface of the water and anyone within the vicinity will sustain severe damage. Large water sources (typically natural ones such as lakes) in being evaporated completely will succeed in cooling the volcanic gas first into its molten state and subsequently its solid, crystalline state. The space previously harbouring the water source will now be instead full to the brim with sulfuric lava. The molten sulphur will solidify in three turns unless the user utilizes a high-ranked (A-rank or above) heat-based technique directly onto it, in which case the sulphur will revert to its gaseous state and become usable for future sulfuron techniques.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other S-Rank or above Sulfuron in the user's same turn and next turn
Note: No Fire, Earth or Wind above S-Rank in the user's same and next turn

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 Declined  Oped. Not enough restrictions. Too big a scale. Ridiculous scale actually. You seem to assume you can use this in a lake and suddenly leave it a lava filled pit with no water. No. Make this reasonable, specially in terms of scale. Also, the water part needs defintion. I have a technique for example that can leave the field a lake of sorts. What would happen? The same as if you use this with a small puddle? I don't think so. Its too generic in the situations it claims it works on.
 
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Priest

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Reduced the affects and clarified the sentiency.

Harmattan Release: Kesiena's Bane - Karakazeton: Kesiena Higai
Rank: S
Type: Offense/Suplementary
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user forms the snake handseal manifesting 2 Sentient Ghostlike wraiths(3/2 the size of a human) made entirely of harmattan. The ghosts are just a special form of harmattan clones though far more advanced interm of details and matter composition thus are made as an independent entity. Their appearance like that of a raging demon with 3 horns and a forked tail. The wraiths are translucent and almost unnoticeable until when close to the eyes(say 5m although doujutsu would see them clearly even from a far distance and chakra sensors would sense them). They are intangible thus physical attacks would just phase through them like a ghost, though can be as sharp as wind itself when they morph any part of their body into melee weapons of any kind. However since melee weapons made by them are as tangible as a generic wind blade, this makes them once again vulnerable to physical attack, meaning, they can be affected by tangible and physical techniques when they themselves are about to attack via turning themselves to blade. They cannot use any harmattan jutsu or any elements pertaining to them, however inhenrently, they have a special ability which makes them blend with the air(mix with air temporarily while moving steathily through it at the speed of wind) while entirely suppressing their chakra during the travel. This makes them virtually untrackable since pinpointing their location is quite impossible even with doujutsu and sensory until they reform at their destination. However, a downside to this is that they can't attack until they reform completely at their destination which makes them equally detectable again. The user can effectively make the environment windy by focusing his wind chakra with an additional handseal(confrontation sign). This is to make the enviroment noisy through whirling sound of raging but harmless wind which further masks any miniscle sound made by the wraiths. The wraiths can sense everything moving through the air(only) and have 2 attack mechanism:
They can deal deadly physical damage by turning their body into sharp weapons, though their tangibility is not enough for them to cause blunt damage.(This is A-rank in power). This kind of attack however makes them tangible and can be countered effectively using tangible techniques. Secondly, they can just make part of their body or entire body sink into the target so as to deal damage to their internal organs. For this second one, the wraiths are still in intangible form and are very deadly because they are able to seep through the target's skin and pass through them and due to the composition of harmattan being able to peel off even tough skin tissues, would not have problem peeling off soft internal organ tissues causing internal bleeding.
Note:
-Last for 4 turns
-Usable 2x per battle
-2 turns rest inbetween usage
-No S-rank Harmattan the turn this is used


 Declined  This is till to high. I mean, ok clone-like warriors made of harmattan that can float and reshape their bodies or turn intangible from physical attacks, ok. But it has then too many points which can't be approved. Simplify, make it cleaner. I'm still too reluctant to approve this.*
Reduced.
Removed the addition wind disturbance and air sensory
Made it trackable while they move through the air.


Harmattan Release: Kesiena's Bane - Karakazeton: Kesiena Higai
Rank: S
Type: Offense/Suplementary
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user forms the snake handseal manifesting 2 Sentient Ghostlike wraiths(3/2 the size of a human) made entirely of harmattan. The ghosts are just a special form of harmattan clones though far more advanced interm of details and matter composition thus are made as an independent entity. Their appearance like that of a raging demon with 3 horns and a forked tail. The wraiths are translucent and almost unnoticeable until when close to the eyes(say 5m although doujutsu would see them clearly even from a far distance and chakra sensors would sense them). They are intangible thus physical attacks would just phase through them like a ghost, though can be as sharp as wind itself when they morph any part of their body into melee weapons of any kind. However since melee weapons made by them are as tangible as a generic wind blade, this makes them once again vulnerable to physical attack, meaning, they can be affected by tangible and physical techniques when they themselves are about to attack via turning themselves to blade. They cannot use any harmattan jutsu or any elements pertaining to them, however inhenrently, they have a special ability which makes them blend with the air(mix with air temporarily while moving steathily through it at the speed of wind) while entirely suppressing their chakra during the travel. This makes them virtually untrackable since pinpointing their location is quite impossible until they reform at their destination. Though while merged with the air, those with doujutsu can still pick a trace of them thus able to track them, chakra sensory can't. However, a downside to this is that they can't attack until they reform completely at their destination which makes them equally detectable again. The wraiths have 2 attack mechanism:
They can deal deadly physical damage by turning their body into sharp weapons, though their tangibility is not enough for them to cause blunt damage.(This is A-rank in power each). This kind of attack however makes them tangible and can be countered effectively using tangible techniques. Secondly, they can just make part of their body or entire body sink into the target so as to deal damage to their internal organs. For this second one, the wraiths are still in intangible form and are very deadly because they are able to seep through the target's skin and pass through them and due to the composition of harmattan being able to peel off even tough skin tissues, would not have problem peeling off soft internal organ tissues causing internal bleeding.
Note:
-Last for 4 turns
-Usable 2x per battle
-2 turns rest inbetween usage
-No S-rank Harmattan the turn this is used


 Declined  Rettains the main issues that lead me to decline it initially.




☺ Toseki: Tane no Sozosha - Soapstone Release: Seeds of Oduduwa ☺
Rank: A
Type: Offense/Defense/Sup
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user is able to create from his body or from earth sources, tools of soapstone. Tools like kunai, pillars, spikes, hammer, gauntlet, dome, wall etc. though they are only limited to the user's imagination. Coupled with its property, the fact that soapstone is able to quickly assume shapes than normal solid element. The tools are made very fast and can be somewhat absolute. The tools are also slippery due to its soapy feel and though the soapiness can only be negated by the user's chakra. The soapstone are made as a real physical entity thus unless they are destroyed, they continue to exist after they are made. Creating soapstone mid-range away from the user though requires the user to weave one handsign.


 Declined  I don't understand the colored portion


☺ Toseki: Esekawa - Soapstone Release: Faux Cutis™ ☺
Rank: S
Type: Sup/Defense
Range: Self
Chakra: 40
Damage: 0
Description: Using the advanced shape manipulation of soapstone and the cosmetic property of soapstone dominant content(Talc), the user is able to coat himself with a false skin made of soapstone. The appearance of the users would not differ from his normal self and he is as normal as he would be when not having the skin(no wieght increase or speed loss). The user's body however becomes soapy/slipery at will, meaning if he wants, he can make his whole body slipery except for certain parts which aids his balance and mobility. This is very useful during taijutsu. The skin itself is self sustaining and requires no additional chakra or constant chakra fueling/control to remain on the user's body until when destroyed. With this, it can't be said that its active or just dormant. The sliperyness makes it so that the user is immune to substance that ensnares like gum, sticky syrup and the likes. The skin does not add anything/power to the user's technique albeit its purely defensive, able to tank C-rank and below jutsu without any notable effect.
NOTE: Stays until when destroyed or the user sheds it.
NOTE: Usable 2x per battle, though the first use is a passive one that is always on the user before he starts battle(mentioned in the bio).
NOTE: When destroyed or shed, the user will have to wait for 2 turns to use it again.
NOTE: The Skin can be canceled completely if hit by A-rank techniques of its weakness, S-rank neutral techniques and Forbidden rank techniques of its strenght


 Declined  If you are slippery, how can you hold weapons and tools? Your Taijutsu would become innefective as well as you'd just slip when you hit opponents. Making handseals would be hard. You'd lose balance. Running and doing acrobatics would be harder. You also can't claim that this won't have any noticeable visual indication that its active. Even Earth Spear darkens your skin. No on the passive use. Also, too high ranked as you can then claim passive immunity to all the elements this is weak against and to all the elements is strong against up to A-Rank.



☺ Toseki: Batala Sairai - Soapstone: Batala's Renascence ☺
Rank: S
Type: Sup
Range: Short-Long
Chakra: 40
Damage: 0
Description: This technique allows the user after weaving the snake handseal to convert earth sources to soapstone. This would work on dormant earth sources or earth jutsu upto S-rank. A typical example is the user can change the compostion of the Great stone golem into that of soapstone giving him likely properties and would make him more durable against lightning technique. Doing so however, makes the golem take on the weakness of soapstone likewise. The user may otherwise convert the entire ground made of earth into soapstone making it slippery and less possible for everyone except the user to stand on it even if they channel chakra on the sole of their feet. This also makes it impossible to conjure A-rank and below earth techniques that comes from below.
NOTE: Usable 3x per battle
NOTE: One turn inbetween usage


 Declined  This cannot convert enemy techniques. This needs to be used right after the required earth technique, costing an additional move but being done in the same time frame. The converstion of a large portion of the ground needs some limitations as I won't allow you to be able to change the whole battle field just like that into another element without any real definition or limit.



☺Toseki: Zurui Kyushu - Soapstone: Flimsy Wispy Plunge ☺
Rank: S
Type: Sup/Offense/Def
Range: Short-Long
Chakra: 40
Damage: 80
Description: After making a tiger handseal, the user spew a tennis ball size tadpole made of soapstone. The highly condensed and compressed soapstone tadpole can move/swim around the battle field at extreme speed(though trackable) and with the user's will, it can instantly expand upto a size of a bijuu-dama with gaping mouth and can compress back to his former size . This may be aimed towards the opponent directly or an incoming technique. When aimed at the opponent, it would expand and swallow the target and on the user's command, compresses, crushing them completely in its embrace. When aimed at a technique, it expands and swallows the technique though this depends on the rank of the technique. Once it eats a technique or an opponent/target, it compresses and becomes inert, falling to the ground.
NOTE: Usable 3x per battle, ocne every 3 turns
NOTE: Cannot use other soapstone techniques in the same turn.


 Approved  Just a reminder that the tadpole is not something that will remain active in the field unless it comes in contact with a technique or you wish it. You use this and its used. Its like any other elemental projectile. Edited.



☻ Toseki Kuchyosei: Mazui Ringo - Soapstone Summoning: One Bad Apple ☻
Rank: Forbidden
Type: Offense/Summoning
Range: Mid-Long
Chakra: 50
Damage: 90
Description: The user makes 3 handseals and claps. A large pentagram is immediately formed under the target and simulteneously a summoning and reverse summoning occurs. A humongous apple(50m in size) made entirely of soapstone is summoned into the battle field while at the same time, the target is summoned into the insides of the apple. The inside of the apple where the target appears is a dark confined spherical dome which is a portion at the core of the apple, with only 3m radius for the target to move around. However the target won't be able to move or even stand on the slippery containment thus is left no footing and zero balance. Immediately the target is summoned inside the apple, numerous worm-like spikes begin to eject from one side of the sphere and exit at the other at immense speed piercing and traveling through the target while at it. Its just like a scenerio where fruit worms burrow to and fro inside a fruit. The spikes continue at this for two turns and the aftermath is a meshy paste of the dead target left in the center of the apple.
NOTE: Usable 1x per battle
NOTE: The worms/spike acivity last for two turns while the apple itself is left as a soapstone source on the battle field.
NOTE: No soapstone for 2 turns after use.
NOTE: User recieves 30 damage and can't use any technique above S-rank the following turn.


 Declined  You cannot summon your opponent to another place... thats why we have the FTG bios.



☺Toseki: Kitanai Butsu - Soapstone: Dirty Boots ☺
Rank: C
Type: Sup
Range: N/A
Chakra: 15(-5 per turn)
Damage: 0
Description: The user focuses soapstone chakra into his feet and coats his feet/boots with soapstone. With this, and due to getting used to the slipperyness of soapstone through skating, the user is able to increase his running speed as the sliperyness makes it easy to move with little or no friction. The user gains a running speed equivalent to Lee's without his wieghts.
NOTE: User must be moving on the ground for this to take effect
NOTE: Last 4 turns


 Declined  No friction is a no no. I don't like it as you essentially make it so that all your bios can be what is otherwise as useful as Leg Weights.
 
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BusinessManTeno

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(Rinton: Mokumoku fuku) Phosphorous Style: Silent Crawlers
Type: Attack
Rank: B-S
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description: The user will channel their phosphorous chakra inside the ground below the opponent creating two 1 inch ticks to quickly leap inside the opponents leg and latch on 1 leg each. The normal nature of a tick is to suck blood but these ticks suck chakra. Due to the nature of a tick its very hard to notice a tick latching on you and sucking your blood (chakra in this case) The tick grows 4 inches each turn due to the consuming of chakra causing it to grow. The user can then do a confirmation handseal channeling fire into the phosphorous ticks causing them to ignite. If the user was to ignite them in the first move (B Rank) It would do minor damage. Enough for the opponent to become unsteady in his legs for 1 turn. second move (A rank) It would do moderate damage causing their legs to feel majorly bruised, not allowing them to use their legs for two turns. Third turn (S rank) would be major damage. Breaking the bones in their leg not allowing them to use their legs no more through the rest of the battle.

Note: Igniting count as a move
Note: can only use this technique as a whole twice
Note: No phosphorous techniques in the same go



 Declined  DNR. The element has no chakra methabolic properties. The technique is poorly explained. And overal its oped and unreasonable in many generic sentences.

(Rinton: Mashin yoroi) Phosphorous Style: Devils Armor
Type: Attack/Defense/Supplementary
Rank: S / Forbidden
Range: Short-Long
Chakra: 40/ 50 (-10 each turn)
Damage: N/a (+80 If Ignite On Opponent) (-90 Damage If Ignited on self)
Description: This is a very special type of jutsu. As it can be posed to be a double edge sword and can be equipped on both the user and the opponent. The initial way this jutsu works is the user will do 2 handseals causing an armor made out of phosphorous to encase the opponent, Very similar to the S rank earth armor. This armor does no initial harm to the opponent but can not be took off unless broke out of. The user if he wishes can do a confirmation handseal igniting the armor with the opponent inside blowing them to smithereens. The user can also use this jutsu on himself as a way to simply defend from jutsus or as a kamikaze (Forbidden) The user will channel massive phosphorous chakra all across his body expelling an armor of phosphorous from his body similar to the S rank armor. Causing their body to be encased in a waxy type solid. The user is able to form weapons up to mid range with them as well (shields, swords etc) The user is able to take the forbidden approach and channel fire into his own armor igniting it, causing an explosion that ranges up to mid range. That is best used when the user captures the opponent, but of course it would kill the user.

Note: Can use the technique twice
Note: If ignited onhimself , the user would die
Note: Must wait two turns to use again
Note: Last for 3 turns
Note: Can only use phosphorous , earth, and fire jutsus while active


 Declined  DNR. Ridiculous.
 
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Akuma

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(Koruton: Kidoukuro-n) - Cork Release: Orbital Cloning
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (+5 per turn)
Damage: -
Description: The user channels his Koruton chakra into his skin and allows two orbs of cork to ooze out from his body, each the size of a basketball. These orbs hover around the user. The user can manipulate their mass to form large oval shields for defense; amongst other basic figures that require no higher degree of chakra control. Or can otherwise use them freely as they wish. Each orb has a rank of B rank, naturally. The user keeps control of these so long as they are atleast 5 meters near him.

✖ Can only be used twice per battle
✖ This last four turns, unless both are used in which case it ends.


 Declined  DNR. Copy of existing techniques.


(Koruton: Yabun Kakujuuengi) - Cork Release: The Night Expansion
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: - ( +60 depends on usage)
Description: The user gathers Koruton chakra and with a single handseal, causes any cork material on the field to rapidly and suddenly expand into a size many times bigger. This has a wide various of uses, such as expanding a small piece of cork thrown, allowing the now large piece to send a target flying to a distance with impressive force. Or otherwise used to create a large soft cork cushion in which the user can land after falling from the sky; in order to soften the impact with it's soft and pliable structure. Technique applies to Cork materials created by the user as well.
✖ Usable x4 per battle.


 Declined  Undefined. It seems you can use this in any cork, even passive one you might free-form state is in your possession. "I take a cork from my bag, use this technique and puff!" No. +60 is ofc a complete and utter no. Idea seems interesting though.


(Koruton: Handogairo Yougu) - Cork Release: King's Armory
Type: Supplementary/Attack/Defense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user focuses his Koruton chakra either into their body or earth sources, using it to create cork structures and tools to aid him in supplementary or other purposes. The objects to be created are set and limited only by the users own imagination; because of cork's flexibility and solidity the objects forged can have expandible uses, creating for example a pair of wings would prove useful as they'd be flapped efficiently. The technique's strength and versatility depend on the amount of chakra channeled.
✖ Can only be used five times per battle.


 Declined  One thing is to create static constructs, which is fine but to create a dinamic, moving and lasting one like a pair of moving wings is another. Both cannot be achieved by the same technique. This should be the basic technique to create static constructs. Another one could be made to create and control others that can move. Also, handseals?


(Koruton: Jubak Doragon no Jutsu) - Cork Release: Flourishing Dragon Technique
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn active)
Damage: 80
Description: By pooling their Koruton chakra into the ground while performing the Tiger seal, the user creates a large dragon made of cork from beneath or around them (up to short range) to rise from the ground. The dragon emerged however, varies from the user's wishes of how they want the beast to look like. Creating any type of dragon within their knowledge and desires. General features such as wings and other imporant body factors must be stated when the create is made to avoid exploit of using features in latter turns that were not mentioned previously when made. Should it have wings (as not all dragon have wings), they can serve the purpose of creating a breeze through the flap of it's wings (B rank) with medium length reach, which can blow away medium sized targets, aside from the obvious factor of being capable of flight.

✖ Cannot be used in consecutive turns.
✖ Only one Dragon can be made with each use of this technique.
✖ Only usable twice per battle & lasts four turns.
✖ No A rank of higher Cork in the same turn.
✖ A Dragon can be as small as an adult or as large as Deidara's C2 Dragon.


 Approved 
 
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Re: Custom Element's Jutsu

(Kazan hai: Hai-Funsha) Volcanic Ash: Ash Wave
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: the user punches the ground and super heated Ash shoots up all around him. this can be used to defend ageist Taijutsu attack's and will burn an opponents flash clean off.
Note:
-Can only be used twice per battle
-Can only br used by Daemon or Serpent
~Approved~
Updating:

(Kazan hai: Hai-Funsha) Volcanic Ash: Ash Wave
Type: Defense/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60 (+10 if used with Taijutsu)
Description: The user stomps or punches the ground and super heated Ash shoots up all around him. this can be used to defend ageist Taijutsu attack's and will burn an opponents flesh clean off. In contrast to punching the ground, the user is capable of augmenting their taijutsu. While striking the opponent with your fist or legs, the user can use this jutsu push out volcanic ash from the pores releasing the same wave of ash to cause direct damage towards the opponent.
Note:
-Can only be used four per battle
-Can only be used by Daemon


 Update Approved 


(Kazan hai: Medea Hoyo) Volcanic Ash: Medea's Embrace
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A (40 if they explode; 40 for physical contact)
Description: The user clasps his hands together and forces out volcanic ash from all sides of his body. The ash hardens and forms 4 solid copies of the user, however they are in grey scale. When first emerged from the body, the copies shoot out in front of the user, behind the user, and from either side up until 6 meters or just a little outside of short range. As the grey structures travel outward, they can make contact with an object and burst into an explosion destroying the structure in front of them. Each of the copies have B rank strength and are capable of using volcanic ash jutsu up to A rank. If the copies do collide with an object, the explosion is equivalent to a B rank explosion. Medea's Embrace copies are completely made of volcanic ash and are limited to using it and the elements that form the CE.(Fire release up to A rank). Each of the copies move on their own accord, independent from the user's will allowing the user to effectively use other techniques while this jutsu is active. If close combat, these copies are extremely dangerous as the properties of volcanic ash carry over. If the opponent makes physical contact with the copies they are susceptible to 3rd degree burns resulting in their flesh being scorched off. If the volcanic ash copies are destroyed, they erupt into a cloud of grey ash that covers the area that they were destroyed in. It is possible for the opponent to inhale this cloud of volcanic ash. If inhaled, the opponent would feel a strong burning sensation in their throat and lungs. Those clouds can be used as a source for other volcanic ash jutsu. This can be done two times per battle. This jutsu lasts 3 turns. The user cannot use this jutsu consecutively. It can only be used again after the turn limit of the first set are up or they are destroyed. There is a two turn cool down between uses


 Declined  Only issue is that the restrictions are confusing and unclear.
 
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-Broly-

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( Gariumu:Sapuraizu watashi wa kyūba kara kita nda! Daremoga hitotsu no nō o motte i ) Surprise I'm From Cuba! Everyone has One Brain
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The advanced form of "Gallium Release: Open Your Eyes and Look North", this jutsu allows the user to create a number of Gallium streams, walls, weapons, cubes, etc or even to manipulate prexisting Gallium into those forms. When this jutsu is used, the user can expel Gallium from any point of his body with no handseals needed, or he can create Gallium from the ground with one handseal. The user also can create inanimate objects with this technique, but has to use hand motions in order to move them. Once this technique is over, the gallium made cools rapidly and hardens slightly
-Useable 5 times per battle
-1 turn cooldown between each use


 Declined  S-Rank and 5 times per battle? Also inanimate = static objects. I think you mean animate objects. Its an S-Rank so I need you to add hand seals even if you release it from your body. Also, in the english part of the name you're missing the "Gallium" part...

(Gariumu: Burūdorīmu) Gallium: Blue Dream
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Upon making 2 handseals, the user will focus his gallium chakra in many places in the ground before forcing it upwards and causing countless sized gallium pieces to shoot out of the ground and into the sky. If these make contact with the opponent, they will feel immediate and extreme pain as the gallium touches them or their clothing, even being close to so much heat in so many areas can cause fatigue in an opponent. When the technique ends the gallium that did not hit the enemy but is still in the air will come back down like rain onto the ground, naturally still very hot. The user can either use this in a very widespread area or pinpointed.
-Useable 3 times per battle
-1 turn cooldown between each use


 Declined  Use a narutoverse size comparisson. Also what do you mean by the colored? Your element is not even hot enough to make water boil... Its hardly hot enough to create such an effect. Also, this mimics an existing technique. You need to make this a bit more unique. Projectiles shooting out from the ground and then falling back down has been done before more than once. You also didn't hint as to how one can defend from this and the bullet mention only adds to the idea that you make it seem as if they shoot with the speed of bullets.
( Gariumu:Sapuraizu watashi wa kyūba kara kita nda! Daremoga hitotsu no nō o motte i )Gallium Release: Surprise I'm From Cuba! Everyone has One Brain
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-20 per turn to sustain)
Damage: 80
Description: The advanced form of "Gallium Release: Open Your Eyes and Look North", this jutsu allows the user to create a number of Gallium streams, walls, weapons, cubes, etc or even to manipulate prexisting Gallium into those forms. When this jutsu is used, the user can expel Gallium from any point of his body with only a handseal needed, or he can create Gallium from the ground with one handseal. The user also can create animate objects with this technique, but has to use hand motions in order to move them and sustain them, preventing him from using other techniques at the same time. Once this technique is over, the gallium made cools rapidly and hardens slightly
-Useable 3 times per battle
-1 turn cooldown between each use


 Approved 
 
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