Umbra Release Approval
Updating:
https://animebase.me/threads/custom-element-jutsu-submissions.792312/post-22156972
(Anburaton: Furuki Kamigami no Ko) Umbra Release: Child of the Old Gods
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 50 - 70
Damage: 40 - 80
Description: This technique entails the basic applications of Umbra Release following the performance of the required handseals ( B rank is one hand seal, A rank is 2 and S rank is 3). Child of the Old Gods allows the user to produce violet flames from the body or manifest them in any form they can imagine, anywhere on the battlefield, though it cannot manifest within short range of an opponent unless the user is also within that range. Manifested constructs that are maintained require the expenditure of -20 chakra per turn, but allow the user to perform other actions simultaneously and can last for up to two turns similar to how Stone Golem can be maintained. When the flames are released, the user will choose to apply the reducing or bolstering effects of Umbra Release as outlined in Gateway to Infinity, with the flames damaging only those designated as enemies while harmlessly passing over allies.
Notes:
- At B-rank, this technique can be used five times per battle, three times at A-rank, and twice S-rank.
- No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following two turns.
- The spiritual flames will always damage enemies on contact, regardless of which effects are applied.
Approved - I've removed the middle section as it was repeating the passive of your CE that's approved above. I've changed the hand seals from a note to be in brackets in the text (You had more than you needed to for each rank)
- Edited the restriction following rank usage
(Anburaton: Furuki Kamigami no Ko) Umbra Release: Child of the Old Gods
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 50 - 70
Damage: 40 - 80
Description: This technique entails the basic applications of Umbra Release following the performance of the required handseals. Child of the Old Gods allows the user to produce violet flames from the body or manifest them in any form they can imagine, anywhere on the battlefield, though it cannot manifest within short range of an opponent unless the user is also within that range. Manifested constructs that are maintained require the expenditure of -20 chakra per turn, but allow the user to perform other actions simultaneously and can last for up to two turns, similar to how Stone Golem can be maintained. When the flames are released, the user will choose to apply the reducing or bolstering effects of Umbra Release as outlined in Gateway to Infinity, with the flames damaging only those designated as enemies while harmlessly passing over allies.
Notes:
- One handseal is required at B-rank, two handseals at A-rank, and three handseals at S-rank.
- This technique can be used five times per battle at B-rank, three times at A-rank, and twice at S-rank.
- At B-rank, this technique can be used four times per battle and requires a one-turn cooldown between uses.
- At A-rank, this technique can be used three times per battle, requires a two-turn cooldown between uses, and no Umbra Release techniques above A-Rank can be used in the following turn.
- At S-rank, this technique can be used twice per battle, requires a three-turn cooldown between uses, and no Umbra Release techniques above A-Rank can be used in the following two turns.
Updating:
https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22131601
- Altered damage value per yin/yang update
- Removed the "Feed the Void" portion that was bolded, as the effect is outlined in Gateway to Infinity
- Link to Gateway to Infinity:
X
(Anburaton: Tsuihō no Ekō) Umbra Release: Echo of Expulsion
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 60
Damage: 60
Description: Echo of Expulsion is a basic technique that allows the user to draw upon Umbra’s violet flames, surging it throughout the body to cleanse any debilitating afflictions affecting them by consuming the foreign chakra that permeates the body, especially against techniques like powerful Genjutsu, Ronin and Yamanaka abilities, and chakra imbalances caused by Yin and Yang release. It doubles as an offensive technique that deals considerable damage as the surged chakra is released outward. The technique appears as an
omnidirectional burst of violet flames that travels up to 10 meters in all directions and carries the reducing or bolstering effects of Umbra Release, as outlined in Gateway to Infinity, damaging only designated enemies while harmlessly passing over allies.
Notes:
- This technique can be used three times per battle, requiring a two-turn cooldown between each use.
- No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following turn.
Resubmitting:
https://animebase.me/threads/custom-element-jutsu-submissions.792312/post-22156972
Resubmitting:
- The increased chakra value in the Umbra techniques comes from the advanced fuuin portion of the CE.
- Adjusted the additional duration and damage dealt per turn from "Feed the Void"
(Anburaton: Konton Sokushin-zai) Umbra Release: Chaos Accelerant
Type: Supplementary
Rank: B
Range: N/A
Chakra: 50 (+10)
Damage: N/A (+30)
Description: Chaos Accelerant is an infusion of Umbra chakra into another Fire Release, Fuuinjustu, or Yin Release technique during its creation to alter its physical properties similar to Change into Heaven. By using an additional hand seal, the altered technique will adopt the appearance of violet flames and the inherent self-sustaining trait granted by “Feed the Void”. This means that techniques that last multiple turns will have their duration reduced by two (-2) turns unless they absorb a weaker technique. While the user expends 50 chakra, only 10 chakra will be added to the original technique. The infused technique will acquire an additional 30 damage, but will now deal spiritual damage instead of physical and gain Umbra’s strength and weaknesses when interacting with other techniques through their chakra tier, as the damage can only be felt by living entities, including summonings, creations, clones, and Edos.
Due to the “Feed the Void” trait, an enemy technique overpowered by 10 chakra allows the altered technique to sustain itself for one additional turn, dealing 10 spiritual damage per turn to living targets struck as the violet flames continue to burn. If triggered, the self-sustenance of the altered technique increases by one turn and 10 damage at each chakra tier difference. This means techniques overpowered by 20 chakra will last two additional turns and deal 20 damage per turn. This effect caps at a 30 chakra difference, allowing self-sustained techniques to last a maximum of 3 additional turns and dealing 30 damage per turn. Additional damage from the violet flames can be mitigated by removing the flames from the target.
Notes:
- This technique can be used to empower another Umbra Release technique.
- This technique can be performed alongside another Fire-based Ninjutsu, Fuuinjustsu, Yin Release, or Umbra Release technique in the same timeframe.
- This technique can be used up to four times per battle, with a two-turn cooldown between each use.
- No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following two turns.
Declined - I can't allow this level of change to a technique to gain so much damage and effects from a B rank. B ranks generally boost by 15 damage, higher level would be 20. But then A ranks/S ranks would hit that 30 damage buff.
The bolded chakra you made probs need to be a bit clearer. I assume you want it to say "When overpowering a opposing technique by 10 chakra, is sustained for an extra turn. This increases by an addition turn per 10 chakra above to a maximum of 3 turns.
Also I can't allow it to get up to 30 damage per turn. That's wild. Even rot at all ranks does 10 damage per turn.
- Increased the Rank from B to A.
- Removed the "Feed the Void" portion that was bolded, as it is outlined in
Gatewate to Infinity
(Anburaton: Konton Sokushin-Zai) Umbra Release: Chaos Accelerant
Type: Supplementary
Rank: A
Range: N/A
Chakra: 60 (+10)
Damage: N/A (+30)
Description: Chaos Accelerant is an infusion of Umbra chakra into Fire Release, Fuuinjustu, Yin Release, or another Umbra technique during its creation to alter its physical properties similar to Change into Heaven. By performing an additional hand seal, the altered technique will adopt the appearance of violet flames and the inherent self-sustaining trait granted by “Feed the Void”. The infused technique will gain an additional +30 damage, but will now deal spiritual damage instead of physical and gain Umbra’s strengths and weaknesses when interacting with other techniques through their chakra tier, as the damage can only be felt by living entities, including summonings, creations, clones, and Edos.
Notes:
- This technique can be performed alongside another Fire-based Ninjutsu, Fuuinjutsu, Yin Release, or Umbra Release technique in the same timeframe.
- This technique can be used up to
three times per battle, with a two-turn cooldown between each use.
- No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following turn.
Resubmitting:
https://animebase.me/threads/custom-element-jutsu-submissions.792312/post-22156972
New Submissions
(Anburaton/Hiraishin no Jutsu: Shinsei Sori) Umbra Release/Flying Thunder God Technique: Nova Warp
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 80
Description: This technique combines the use of the violet flames of Umbra Release and Space-time Ninjutsu. The user infuses themselves with the spiritual flames and releases it throughout their body in a surge, but before it can be released outwards, the user teleports to a target marked with the Seal of the Flying Thunder God. Upon appearing, the user immediately unleashes a devastating omnidirectional explosion that deals spiritual damage to enemies while leaving allies unharmed. The sealing properties inherent to Umbra Release allows the explosion to overcome most defenses by absorbing techniques weaker than itself. An enemy technique overpowered by 10 chakra allows this technique to sustain itself for one additional turn, dealing 10 spiritual damage per turn to living targets struck as the violet flames continue to burn. If triggered, the self-sustenance increases by one turn and 10 damage at each chakra tier difference. This means techniques overpowered by 20 chakra will last two additional turns and deal 20 damage per turn. This effect caps at a 30 chakra difference, allowing self-sustained techniques to last a maximum of 3 additional turns and dealing 30 damage per turn. Additional damage from the violet flames can be mitigated by removing the fire from the target.
Notes:
- This technique can be used twice per battle and requires a three-turn cooldown between each use.
-No Yin Release, Fire Release, Fuuinjutsu, Umbra Release, or FTG techniques above A-Rank can be used in the following three turns.
Declined - While I understand the premise, this is a bit much. Cannon wise we have seen Tobirama teleport and slash with a sword. We have seen Minato create a Rasengan then teleport with it. For the sake of balance I'd allow something along those lines but to appear and instantly burst 80/120 damage up to mid range. It's a bit too much. Mix that with the effects that will be applied thanks to Gateway to Infinity. Then on top of that, the pulse can be sustained. It's too much.
- Reduced the range to short.
- Reworded it a bit so that the pulse isn't sustained, just the lingering flames after the technique hits.
- Link to Gateway to Infinity:
X
(Anburaton/Hiraishin no Jutsu: Shinsei Sori) Umbra Release/Flying Thunder God Technique: Nova Warp
Type: Offensive
Rank: S
Range: Short
Chakra: 70
Damage: 80
Description: This technique combines the use of the violet flames of Umbra Release and Space-time Ninjutsu. The user infuses themselves with the spiritual flames and releases it throughout their body in a surge as they
teleport to a target marked with the Seal of the Flying Thunder God. Upon appearing, the user immediately unleashes an omnidirectional, short-ranged explosion that deals spiritual damage to enemies while leaving allies unharmed. The sealing properties inherent to Umbra Release allow the explosion to overcome most defenses by absorbing techniques of equal or lower chakra, becoming self-sustaining in the case of the latter to allow any lingering flames after the initial explosion to deal additional damage to living targets as outlined in Gateway to Infinity.
Notes:
- This technique can be used twice per battle and requires a three-turn cooldown between each use.
- No FTG techniques above A-Rank can be used in the following two turns.
-
No Yin Release, Fire Release, Fuuinjutsu, Umbra Release, or FTG techniques above A-Rank can be used in the following three turns.
New Submission
(Anburaton: Shikīchi Saigai) Umbra Release: Umbral Calamity
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 80
Description: Inspired by Phetra’s manipulation of the purple flames beneath the Palace of Gaznir, this technique allows the user to manipulate the violet flames of Umbra Release to devastating effect. After performing three handseals and channeling chakra to their arm, the user releases a massive three-meter-wide projectile in the shape of a sphere that has two distinct forms with different effects.
Cataclysm - The user releases a massive projectile of compressed violet flames that aggressively tracks a chosen target and detonates on impact with the target or when clashing against techniques of equal chakra. This creates a ten-meter-wide explosion that deals spiritual damage to enemies while leaving allies unharmed. The sealing properties inherent to Umbra Release allows the projectile to continue after absorbing techniques weaker than itself. After the initial detonation, if Cataclysm absorbed a weaker technique, it creates four cluster bomblets of 20 damage each that seek out additional targets that are also capable of converging on the original target or dissipating if no target is present.
Vortex - The user releases a massive projectile of compressed violet flames that aggressively tracks a chosen target and detonates on impact with the target or when clashing against techniques of equal chakra. This creates a ten-meter-wide explosion that deals spiritual damage to enemies while leaving allies unharmed. The sealing properties inherent to Umbra Release allows the projectile to continue after absorbing techniques weaker than itself. Upon detonation, if the technique absorbs a weaker technique, it becomes self-sustaining due to the effect of Feed The Void, spawning a massive vortex the same size as the initial explosion that pulls in enemies up to five meters away upon creation. A technique overpowered by 10 chakra allows Vortex to sustain itself for one additional turn, and increases by one turn at each chakra tier and caps at a 30 chakra difference.
Notes:
- This technique can be used twice per battle and requires a three-turn cooldown between each use.
- No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following three turns.
(Anburaton: Keikaku-teki Kaitai) Umbra Release: Controlled Demolition
Type: Supplementary
Rank: A
Range: Short
Chakra: 60 (-20 per Turn)
Damage: N/A (+30 damage to Taijutsu)
Description:Controlled Demolition is an Umbra Release technique that augments the user's CQC attacks such as Taijutsu, Kenjutsu, or Bukijutsu. The user will manifest the violet flames over their body or weapon in the form of a form-fitting aura that moves with them. This allows their enhanced physical attacks to deal an additional +30 damage and deal damage to the target's spirit. If Controlled Demolition absorbs a weaker technique, the aura becomes self-sustaining due to the effect of Feed The Void. As with all Umbra Techniques, the flames damage only designated enemies while leaving allies unharmed.
Notes:
- This technique lasts for two turns.
- This technique can be used up to three times per battle, with a two-turn cooldown between each use.
- No Yin Release, Fire Release, Fuuinjutsu, or Umbra Release techniques above A-Rank can be used in the following turn.