Mushroom Approved
(Inton/Masshuru-Muton: Chiyu no Ten'on ) Yin/Mushroom Style: Hairs of Babalú-Aye Ж The Murky Plague
Type: Defensive/Offensive
Rank: A-S
Range: Short
Chakra Cost: 50-70 ( -20 per turn )
Damage Points: 100-120
Description: The Hairs of Babalú-Aye is a technique that was developed after the creation of the infamous Murky Plague. By infusing Yin within the creation of the element, the user is capable of augmenting the parasitic and infectious properties of Mushroom, to produce black hairs of fungus throughout their whoçe body or part of it, that are capable of infecting other substances and chakra, and spreading viciously. This takes inspiration from Hands of Sloth, in the sense that, combined with Mushroom Chakra, it inflicts two drawbacks known as Infection and Proliferation, as the fungus invades the targeted organism.
Infection - Infection pertains to the user's chakra turned into Mushroom chakra achieving a physical infection within the opponent's chakra system and body, producing the symptoms of a fungal disease. The main effect of this disease is similar to Ergotism, in the sense that the fungal hairs will assimilate and digest the tissues of the target, piercing deeper into the body, spreading gangrene and necrosis. The symptoms start to occur a few moments after contact and progress rapidly. These strands can be used to target other chakra-based constructs, following Mushroom S&W, in order to infect these chakra constructs with symptoms of necrosis/corruption when neutralizing or overpowering another technique, which starts drawing and sapping power from it. It deals 100 damage ( A rank ) or 120 damage ( S rank ).
Proliferation - Following the turn after infection, the effects of Proliferation are felt. Every turn that the condition is left unhealed by Yang chakra or other energies that counter Yin ( Anutu, Natural Energy, etc ) the disease starts sapping the strength and chakra of the target. The effects of Proliferation are felt as a drop in speed ( -1 point to Base Speed ) and a drop in exerted chakra ( -10 to techniques with an equivalent drop in damage ). In the S rank variant, the effects stacks per turn up to three times.
Similar to Ophiocordicepts this fungal growth will prioritize the feeding of the locomotive system like bones and muscles, to then take over when the target's health reaches 0 ( Or, in the case of Non-Sentient beings, when the Technique/Substance is overpowered based on Mushroom's elemental S&W ) leading the target to other sources of chakra in the vicinity up to Mid-Range, in order to spread the disease. Afflicted targets, techniques, or organisms, can pass on the Infection and Proliferation effects upon contact with other targets.
Note: Damage dealt by the Hairs of Babalu-Ayé is Physical. It can damage an entity or physical substance until appropriately dealt with through Mushroom's elemental S&W. If the fungus is eradicated before contacting with a vessel, or if it is overpowered by a technique, the Yin effects are not felt. When contact is made with an entity, the effects of Infection and Proliferation are felt, until appropriately countered by Yang, Natural Energy or Anutu.
Note: Following the normal technique interaction rules, when overpowering a technique, the fungal hairs will penetrate and permeate the technique, their chakra holding the countered technique together like an empty vessel, and will then redirect this amalgamation to the nearest chakra source up to mid range ( Barring the user's chakra, own summons or own creations ). It suffers the appropriate damage drawback unless dealing with techniques with 31 damage less than it.
Note: The A rank variant can only be used 3 times per battle. The user is unable to perform Mushroom or Yin techniques higher than S rank for the duration of the technique or up to 2 turns afterward. The S rank variant can only be used 2 times per battle. The user is unable to perform Mushroom or Yin techniques higher than A rank for the duration of the technique or up to 2 turns afterward. The user suffers a drawback of -30 damage to techniques used after this one ends for 2 turns. This counts as a debuff, meaning the user is only capable of externally boost their techniques once for this duration, while also suffering a drawback of -5 points to Base Tracking for the same period.
-Declined- The way this is worded suggests it can only be countered by yang, senjutsu and anutu. Also considering this seems to be a technique layered upon another mushroom tech it's kinda ridiculous to have it doing 100-120 damage along with 3 different debuffs speed, chakra and damage output. 3 debuffs being against the buffing debuffing rules in general.
(Inton/Masshuru-Muton: Chiyu no Ten'on ) Yin/Mushroom Style: Hairs of Babalú-Aye Ж The Murky Plague
Type: Defensive/Offensive
Rank: A-S
Range: Short
Chakra Cost: 50-70 ( -20 per turn )
Damage Points: 100-120
Description: The Hairs of Babalú-Aye is a technique that was developed after the creation of the infamous Murky Plague. By infusing Yin within the creation of the element, the user is capable of augmenting the parasitic and infectious properties of Mushroom, to produce black hairs of fungus throughout their whoçe body or part of it, that are capable of infecting other substances and chakra, and spreading viciously. This takes inspiration from Hands of Sloth, in the sense that, combined with Mushroom Chakra, it inflicts two drawbacks known as Infection and Proliferation, as the fungus invades the targeted organism.
Hairs of Babalú-Aye is a mushroom construct augmented with Yin, and does not entail the infusion of this technique in other Mushroom Release Techniques.
Infection - Infection pertains to the user's chakra turned into Mushroom chakra achieving a physical infection within the opponent's chakra system and body, producing the symptoms of a fungal disease. The main effect of this disease is similar to Ergotism, in the sense that the fungal hairs will assimilate and digest the tissues of the target, piercing deeper into the body, spreading gangrene and necrosis. The symptoms start to occur a few moments after contact and progress rapidly. These strands can be used to target other chakra-based constructs, following Mushroom S&W, in order to infect these chakra constructs with symptoms of necrosis/corruption when neutralizing or overpowering another technique, which starts drawing and sapping power from it. It deals 100 damage ( A rank ) or 120 damage ( S rank ).
Proliferation - Following the turn after infection, the effects of Proliferation are felt. Every turn that the condition is left unhealed by Yang chakra or other energies that counter Yin ( Anutu, Natural Energy, etc ) the disease starts sapping the strength and chakra of the target. The effects of Proliferation are felt as a drop in base speed of 1 point. In the S rank variant, the effects stacks per turn up to three times.
Similar to Ophiocordicepts this fungal growth will prioritize the feeding of the locomotive system like bones and muscles, to then take over when the target's health reaches 0 ( Or, in the case of Non-Sentient beings, when the Technique/Substance is overpowered based on Mushroom's elemental S&W ) leading the target to other sources of chakra in the vicinity up to Mid-Range, in order to spread the disease. Afflicted targets, techniques, or organisms, can pass on the Infection and Proliferation effects upon contact with other targets.
Note: Damage dealt by the Hairs of Babalu-Ayé is Physical. It can damage an entity or physical substance until appropriately dealt with through Mushroom's elemental S&W. If the fungus is eradicated before contacting with a vessel, or if it is overpowered by a technique, the Yin effects are not felt. When contact is made with an entity, the effects of Infection and Proliferation are felt, until appropriately countered by Yang, Natural Energy or Anutu.
To clarify, the mushroom strands can be dealt with by any appropriate technique, like Fire Release, following Mushroom's S&W. The Yin Auxiliary effects are damage done to the Spirit and can be countered by Yin, Yang, Senjutsu or Anutu surges or Spiritual Healing techniques. The Physical Damage of the technique can be healed by the same techniques and also Medjutsu of appropriate rank.
Note: Following the normal technique interaction rules, when overpowering a technique, the fungal hairs will penetrate and permeate the technique, their chakra holding the countered technique together like an empty vessel, and will then redirect this amalgamation to the nearest chakra source up to mid range ( Barring the user's chakra, own summons or own creations ). It suffers the appropriate damage drawback unless dealing with techniques with 31 damage less than it.
Note: The A rank variant can only be used 3 times per battle. The user is unable to perform Mushroom or Yin techniques higher than S rank for the duration of the technique or up to 2 turns afterward. The S rank variant can only be used 2 times per battle. The user is unable to perform Mushroom or Yin techniques higher than A rank for the duration of the technique or up to 2 turns afterward. The user suffers a drawback of -30 damage to techniques used after this one ends for 2 turns. This counts as a debuff, meaning the user is only capable of externally boost their techniques once for this duration, while also suffering a drawback of -5 points to their Tracking for the same period.
-Approved- See you in ME soon I'm sure.
Note: Removed chakra and damage debuff, kept speed debuff and damage output.
( Fuuin/Mashuru-muton: Chinuru no Kinoko ) Sealing/Mushroom Release: Blood of Grote Slang
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20 ( + 10 chakra to Sealing Techniques )
Damage points: N/A
Description: The Blood of Grote Slang is an enhanced version of the Bleeding Tooth Mushroom's anticoagulant bright red liquid. By placing one's hand on a surface, the user is capable of producing a mass of white fruiting bodies which will ooze out the blood-like liquid and spread it in a script formation within a 5 meter radius. This technique is used in the same time-frame as another Sealing Technique, so any target that steps into the blood script will have the original sealing technique imprinted on their body. The bright red pigment is not easily washable, sticking to the target like a tattoo until it is removed by a technique that would harm the skin as well, preventing the purging of the Sealing technique and its effects. When using the Sealing Technique through Grote Slang, the original technique will acquire a +10 chakra boost. Similarly, it can be imprinted directly onto the target.
Note: If required, the user will still need to perform the necessary handseals of the original Sealing technique.
Note: This technique is done in the same time-frame as the original technique.
Note: The Blood Script runs out after 4 turns. The tattooed script lasts only 4 turns after imprinting.
Note: Requires a 2 turn cooldown between usages.
Note: Can only be used 5 times. Can't be used to hold Sealing techniques higher than S rank.
-Declined- We don't generally allow any techniques that extend the range of fuuin like this as it's caused problems in the past.
Note: Christmas Bonus (2/5)
Updating
Grande Plie ; Magnanimous Libra ; Seduction
( Meromeroton: Himawari Kin ღ Kiukoudai Tenbin ) Perfume Release: Nefertiti's Judgement ღ Magnanimous Libra
Rank: S
Type: Defense/Supplementary
Range: Short-Mid
Chakra Cost: 40 (+5 per turn)
Damage Points: N/A
Description: This technique manifests itself as a quick,
full-body burst of vaporous golden perfume, stretching in a
circumference up to mid-range around the user in under a few seconds,
lingering throughout as iridescent golden fumes for 3 turns. Physically, the golden perfume will continuously exude a toxin that, when inhaled, will weaken the body and stamina of the target, lowering their Base speed by 1 point, while serving as a medium for a powerful genjutsu. The speed drawback can be healed by purging the toxin from the body with an appropriately ranked Medical technique.
The Genjutsu will make the opponent feel as if the gravity suddenly increased, pinning them to the ground, Which is visually manifested as several rings of pure gold, carved with sunflowers, around the opponent's wrists, limbs, neck, torso,
though evidently felt as an overbearing gravitational pressure. The premise for this genjutsu is that the chakra system and the physical body are directly linked.
When there is a discrepancy between Base values and added bonuses, the chakra and blood pace within the body will mirror the shift. When the Genjutsu then modulates the chakra system around the brain, it will pick up on that discrepancy and activate itself. Thus, the effects are proportional to the system's alteration: When the user moves at a faster pace than
normal to the body through the use of chakra
or other enhancements (Such as techniques like Swift, Gates, Sage Mode, or Raikage's Lightning Coat, for example), the pressure of the
Illusory gravity will bring the person's speed down,
as the target's mind will force the body to arduously move at a slower pace. These effects are purely illusory, and any attempt that would effectively break the genjutsu of S rank can be used to invalidate this drawback otherwise simply calming oneself/releasing the modes will render the genjutsu inactive.
Physical Effect: Toxin that lowers Base speed and stamina by 1 point.
Illusionary Effect: Heighten Gravity lowering Speed to Base values ( -1 point from Toxin )
Note: The perfume stays in the target's body for 5 turns (As long as Raikage's Coat). Without the perfume, the genjutsu can be released as normal.
Note: The illusory drawback is dependent on the user's own Speed balance. Meaning that the user's own pace can't be multiplied further than any target actively caught in the Genjutsu. If the user activates an ability that allows their own Base Speed to multiply by 2 ( x2 ) or increment by x points, the Illusory Gravity will abate by the same amount, effectively loosening the drawback down to that multiplier ( x2 ) or x added points.
Note: The user can only use this technique twice per battle, and it requires 2 turns waiting period after the previous perfume disappeared.
Note: The user can't perform Forbidden jutsus, nor Perfume higher than A rank, for
3 turns after the perfume is activated.
Note: The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described.
(Meromeroton: Manjushage Daku ღ Seppun) Perfume Release: Bonny's Embrace ღ Seduction
Rank: S
Type: Offensive/Supplementary
Range: Short
Chakra Cost:
60
Damage Points:
120
Description:
Seduction is the strongest and most lethal base Perfume technique. The user focuses chakra on the fingertips
oozing a red perfume that is then sensually caressed onto her lips,
smearing them with a Carnal Red color, making her lips look
obscenely more sensual and tender. This
act will spread a pungent scent filled with pheromones, which will be an
hypnotic and undeniable allure to anyone Short Range,
pulling them into a kiss. Upon touching the lips, the perfume is
revealed to be highly toxic, spreading an extremely painful venom through the target's organism, equivalent to being burned alive. Whereas the alluring effect was gained through pheromones and a subsequent genjutsu making the opponent disorientated,
after being directly infused with the venom both those effects end, and only incredible and paralyzing pain is left. And a sudden, yet lingering scent of belladonna.
The Hypnotic allure is defined as a Spiritual auxiliary effect from the scent-carried Genjutsu, carrying no spiritual damage, and can thus be countered with the appropriate tier Genjutsu dispelling mechanisms or soothed by Yin-based Spiritual effects of lower rank, as long as the physical fumes and substance of the perfume is countered or dispersed out of range ( 5 meters ), which will automatically dispel the Genjutsu.
Physical Effects: Alluring Pheromones, Toxicity, and Excruciatingly Painful Venom.
Illusionary Effects: Hypnotic Attraction to a Kiss.
Note: Can only be used once per battle.
Note: Lasts only 2 turns.
Note: Pain itself lasts 3 turns,
dealing 20 damage per turn until healed.
Note: After performing this technique, the user is unable to perform Perfume techniques for 3 turns or any technique higher than S rank for the same amount.
Note: While the user is relatively immune to the toxicity of the Perfume, when in physical contact with it, the user will still take 10 damage in the first turn and 20 damage in the second. Likewise, Perfume users will be less affected by other users' Seduction, taking 30 less damage than Non-Perfume Users.
Note: The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described.
-Updates declined- These are very different to the initial versions so different that I personally don't consider them updates, there are also a lot of issues with choices of wording in these making them somewhat inescapable, requiring both breaking the illusion and dispersing the entire area of perfume to not be cast immediately in it again. [/B]
( Meromeroton: Himawari Kin ღ Kiukoudai Tenbin ) Perfume Release: Nefertiti's Judgement ღ Magnanimous Libra
Rank: S
Type: Defense/Supplementary
Range: Short-Mid
Chakra Cost: 40 (+5 per turn)
Damage Points: N/A
Description: This technique manifests itself as a quick, full-body burst of vaporous golden perfume, stretching in a circumference up to mid-range around the user in under a few seconds. Physically, the golden perfume will exude a toxin that, when inhaled, will weaken the body and stamina of the target, lowering their Base speed by 1 point, while serving as a medium for a powerful genjutsu. The speed drawback can be healed by purging the toxin from the body with an appropriately ranked Medical technique.
The Genjutsu will make the opponent feel as if the gravity suddenly increased, pinning them to the ground, Which is visually manifested as several rings of pure gold, carved with sunflowers, around the opponent's wrists, limbs, neck, torso,
which pull one's body down like an overbearing gravitational pressure. The premise for this genjutsu is that the chakra system and the physical body are directly linked. When the user moves at a faster pace than normal to the body through the use of chakra or other enhancements (Such as techniques like Swift, Gates, Sage Mode, or Raikage's Lightning Coat, for example), the pressure of the Illusory
chains will bring the person's speed down, as the target's mind will force the body to arduously move at a slower pace. These effects are purely illusory, and any attempt that would effectively break the genjutsu of S rank can be used to invalidate this drawback otherwise simply calming oneself/releasing the modes will render the genjutsu inactive.
Physical Effect: Toxin that lowers Base speed by 1 point.
Illusionary Effect:
Chains lowering Speed to Base values ( -1 point from Toxin )
Note: The perfume stays in the target's body for 5 turns (As long as Raikage's Coat).
The illusion will not be recast.
Note:
While using this technique, any enhancement to the user's own base speed will alleviate the chains' debuff accordingly, such as an enemy with a x3 speed boost will have it brought back to x2 mentally if the user has a x2 boost to speed, or feel no effect if the user is also at x3.
Note: The user can only use this technique twice per battle, and it requires 2 turns waiting period after the previous perfume disappeared.
Note: The user can't perform Forbidden jutsus, nor Perfume higher than A rank, for 3 turns after the perfume is activated.
Note: The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described.
Note: Removed a lot of the added stuff, removed the fumes lingering in the battlefield and it's now a single perfume wave, like originally, and removed the recast of the genjutsu if the perfume is still present in the body.
(Meromeroton: Manjushage Daku ღ Seppun) Perfume Release: Bonny's Embrace ღ Seduction
Rank: S
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 60
Damage Points: 120
Description: Seduction is the strongest and most lethal base Perfume technique. The user focuses chakra on the fingertips oozing a red perfume that is then sensually caressed onto her lips, smearing them with a Carnal Red color, making her lips look obscenely more sensual and tender. This act will spread a pungent scent filled with pheromones, which will be an hypnotic and undeniable allure to anyone Short Range, pulling them into a kiss. Upon touching the lips, the perfume is revealed to be highly toxic, spreading an extremely painful venom through the target's organism, equivalent to being burned alive. Whereas the alluring effect was gained through pheromones and a subsequent genjutsu making the opponent disorientated, after being directly infused with the venom both those effects end, and only incredible and paralyzing pain is left. And a sudden, yet lingering scent of belladonna.
The hypnotic allure can be released with an appropriate Genjutsu-breaking method for it's tier, as Elemental Genjutsu, it won't be recast even if the perfume and the scent lingers.
Physical Effects: Alluring Pheromones, Toxicity, and Excruciatingly Painful Venom.
Illusionary Effects: Hypnotic Attraction to a Kiss.
Note: Can only be used once per battle.
Note: Lasts only 2 turns.
Note: Pain itself lasts 3 turns, dealing 20 damage per turn until healed.
Note: After performing this technique, the user is unable to perform Perfume techniques for 3 turns or any technique higher than S rank for the same amount.
Note: While the user is relatively immune to the toxicity of the Perfume, when in physical contact with it, the user will still take 10 damage in the first turn and 20 damage in the second. Likewise, Perfume users will be less affected by other users' Seduction, taking 30 less damage than Non-Perfume Users.
Note: The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described.
-Updates declined- I was serious last time about these being too different to be considered updates and that hasn't changed with this resubmission Lili