Custom Clans Submission

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Reborn

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Edit notes:
-Edited skills and abilities
-Elaborated on Wuj & Neidan, Kobudo (no CFS), added passive abilities Taijin
-Edited Wujin and elaborated, added restrictions.
-Edited Rank information with abilities and capabilities.


⌫ Hayabusa Clan ⌦ Reborn





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⌫ History of Clan ⌦

The Hayabusa clan’s origins date back to a time before the arrival of Kaguya and the Otsutsuki clan as a simple clan of farmers. In the feudal warring period before Kaguya, the Hayabusa were a small village of mountain farmers under the rule of an oppressive warlord. The warlord often imposed harsh tithes which were paid for by the village with their prosperous crops. Despite the extortion the village still produced and hid enough to survive; it was a slightly more than meager life style. However, upon the arrival of Kaguya and her breaking the taboo of eating from the Shinju, the crop production of the Hayabusa began to show significantly less results. Kaguya’s display of power had catastrophic effects on the country the Hayabusa resided. There was so much destruction and death to the land that its fertility decreased. The village produced barely enough to meet their tithes and a famine among the village began. The elders of the clan decided that: in order to survive, the village needed to fight and free themselves. However, alone they were weak petty farmers and could barely lay a dent in their enemy’s forces. The elders sent clan members to the outside world to learn warring tactics to aid the village. Over the next generation many members of the village learned unorthodox guerrilla warfare tactics. Along with neighboring villages that they allied themselves with the Hayabusa, they began to run small operations of espionage, sabotage, and small ambushes. The Hayabusa adapted so well to this style of warfare that the trained elite forces of the warlords never realized or put the clues together leading back to the Hayabusa. Many of the Hayabusa’s allies suffered as a result and were immediately wiped out. Before the Hayabusa could be targeted, the Juubi was born and began to wreak havoc.

Kaguya’s wrath devastated several countries including the one the Hayabusa resided. A vast majority of the land mass and population was destroyed by the Jubi. However, the Hayabusa were spared from harm, and came out unscathed. The Hayabusa were saved as a result of the intervention of the Daiyokai no Ryujin, Watatsumi Sanjin (Great Spirits of the Dragon, the Three Watatsumi Dragons). These three mighty dragons were great spirits that were worshiped by the Hayabusa. The Watatsumi Sanjin belonged to a race known as the Ryujin no Yokai (Dragon Spirits). When Kaguya upset the balance of the world through eating the fruit of the Shinju, the Ryujin left the world; even then the Hayabusa never lost faith in them. During the destruction caused by Kaguya, the Sanjin returned to protect the Hayabusa and gave the Hayabusa segments of their very being. The Hayabusa not only survived but were endowed with part of the dragons’ power and knowledge. Once Kaguya was defeated by Hagoromo and Hamura the Watatsumi Sanjin left once more. The Hayabusa were among the few to survive in their country. When Hagoromo began to spread Ninshu, many of the Hayabusa left to learn more for the sake of strengthening themselves and preventing other catastrophes.

With the spread of Ninshu connecting everybody with the power of chakra, the Hayabusa came to realize the latent power that resided within only them. The combination of chakra and the segments of the Sanjin residing in them gave them a unique form of chakra. Within the Hayabusa were three pools/centers of chakra as opposed to the one. These three pools are a direct result of the each one of the Sanjin placing a piece of their being within the members of the Hayabusa clan. The clan ordained this chakra, Chakra no Ryujin (Chakra of the Dragon). Each pool grants the Hayabusa specific properties of the Sanjin as well as gives them the power of Wuji (nothingness). The Hayabusa dedicated their existence to repaying the Sanjin and learning to control their power. Over the course of centuries the shinobi of the Hayabusa remained hidden from the rest of the warring states to develop their abilities. Occasional isolated wars occurred between the Hayabusa and other clans of shinobi within their region, however even in the creation of the Five Great Nations and lesser nations of modern day the Hayabusa remained hidden. It wasn’t until three generations before the current one that the Hayabusa ascended to their peak potential and Wuji. The masters of that generation became known as the founders of the True Dragon Lineage.


⌫ Special Abilities ⌦



The Chakra no Ryujin (Chakra of the Dragon) is the name of the Hayabusa’s chakra. It is the chakra passed down from the Hagoromo through Ninshu combined with the spiritual beings of the Watatsumi Sanjin that exist within all Hayabusa. Through this chakra, the Hayabusa gain the ability to manipulate the state of existence. The Hayabusa manipulate existence through Wuji, the progenitor of all existence. Looking purely at the nature of existence itself, everything came into existence from nothing. Wuji is that “nothing” that gave birth to “everything.” The Watatsumi Sanjin possessed the ability to manipulate the state of their existence and thus, when they embedded themselves in the Hayabusa the latter became capable of doing the same. The Hayabusa manipulate existence, either erasing or bring into existence entities, through their ninjutsu which they call Neidan. The Hayabusa also combine Neidan with taijutsu and bukijutsu in Hayabusa Kobudo. The capabilities of Neidan and how Wuji is interacted follow a set of rules based on the limitations of the Hayabusa. The most basic fundamental traits of Neidan are developed in their passive traits of Wujin and Taijin and further elaborated with actual techniques (submitted techniques). As well, due to the Watatsumi Sanjin spiritual beings residing within all Hayabusa they possess heightened spiritual beings which manifest in their resistance to spiritual damage and minor physical traits that distinguish them from other people.

Passive Traits & Abilities

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Wujin (No-being): This is a passive ability within the Hayabusa clan and the first introduction to the manipulation of existence through Neidan that a Hayabusa shinobi gains. This ability is how the Hayabusa have stayed hidden from the outside world for as long as they have. This ability deals with the concealment of a Hayabusa’s existence from the means of sensory and perception. The Hayabusa manipulate their Dantian (chakra centers) in order to erase their physical essence, vital energy, and incorporeal spirit on an extra-sensory and perception level. In other words, any means of comprehension of the existence of the Hayabusa that isn’t done through the five basic senses is impossible for non-Hayabusa. This is achieved at the genin level and is passive just as the tree climbing and water walking exercises. When a Hayabusa becomes skilled enough, they can even erase themselves from the perception of the five basic senses, however, doing so requires active manipulation of the Dantian and takes one of the three moves per turn. Also, due to the fact that a Hayabusa is essentially out of the plain of existence in this form, they cannot attack an opponent or mold their chakra to use techniques until they release the wujin and once again appear in the enemies senses. The length of time and amount of times one can erase their own existence depends on the skill of the Hayabusa. Hayabusa are immune to one another’s Wujin abilities at a certain level and rank and are capable of detecting other Hayabusa members no matter where they are. This is done through Taijin.

Taijin (Supreme-being): This is the opposite of the Hayabusa’s Wujin ability which refers to their perception and conception of their own beings. This is less of a sensory technique for others and more of a self-awareness. In convention with the philosophy, Taiji would be akin to “everything” which was born from Wuji. In the sense of this passive ability, a Hayabusa makes themselves indefinitely aware of their own existence in whatever form and wherever it may be. In other words, if, for example, a portion of a Hayabusa’s existence were to be separated from them yet still existed, they would be able to tell exactly where it was located. This is done through them being aware of the physical essence, vital energy, and spirituality of their own being. This also extends to weaker members of the Hayabusa who cannot hide their presence from higher ranked members. Hayabusa are the only ones who possess the Dantian and thus members of the clan can be aware of one another’s existence. This ability only pertains to one’s own existence and that of weaker Hayabusa members and knowing of their existence. This ability does not give an indication of what exists around or what occurs around their existence. A Hayabusa will know nothing else other what pertains directly to their existence. This ability is unlocked at the genin level as well but extends only to knowing about their own existence at that level.

Spirituality: The very beings of all Hayabusa are embedded with the Watatsumi Sanjin. Due to such a power, the Hayabusa have a great deal of spiritual energy which makes them more acute and resistant to spiritual based attacks. When confronted with spiritual/mental attacks (with the exception of Yin Release and MS level), the damage and effects are reduced by half and status effects (effects that place restrictions on a victim’s capabilities) would weaken by one rank. Though, when a Hayabusa becomes more skilled they can actively resist the effects of any spiritual based techniques completely at the expense of a move (minus Yin and MS level). Note, this does not make Hayabusa passively immune in any way to techniques like genjutsu or Yamanaka techniques, merely they are more tolerant and capable of resisting mental and spiritual damage from such techniques. They still experience the sensory manipulation of illusions and must actively recognize and break free unless they have the power to resist the technique.

Wuji & Neidan

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Wuji itself is not an entity, it is a state through which all that exists originates from and returns to upon its imminent erase. A Hayabusa’s chakra (Chakra no Ryujin) manipulates existence by intermediating between the birth from and return to Wuji. Simply put Hayabusa can manipulate the physical essence, vital energy, and spirituality of what exists and either erase it (return it to Wuji) or bring it back into existence (rebirth it from Wuji). A Hayabusa accomplishes this through their Dantian which interacts in an incorporeal sense with Wuji to affect the targeted entity. For example, to erase the physical existence of a stone, the Hayabusa would utilize the chakra from their lower Dantian to interact with the Wuji. Wuji then returns the stone to nothingness and thus the rock ceases to exist. To bring the stone into existence again the user would use the same chakra to interact with Wuji to pull the stone from Wuji (nothingness) back into the plain of existence. For energy, ethereal, and non-physical/spiritual existences, the Hayabusa would use their middle and upper Dantian respectively. The Hayabusa’s chakra is the medium by which the existence of an entity is manipulated. The style of ninjutsu that the Hayabusa use to achieve this is Neidan.

Neidan is the name of the ninjutsu that Hayabusa use to manipulate existence through Wuji. Neidan follows a series of rules that dictate what is and what is not within the power of the Hayabusa. The first rule of Neidan is in accordance with a Hayabusa’s passive abilities of Wujin and Taijin. Due to Wujin and the fact that a Hayabusa’s Dragon Chakra only interacts with Wuji (nothingness) when using Neidan, the mechanics of a technique cannot be detected by any means until their effect manifests. For example, if a Hayabusa were to erase their hand, there would be no indication of chakra build up or conceivable technique used at all. Another shinobi would only be able to tell that the hand was erased through the visual disappearance, the slight auditory distortion, and/or physically feeling that the hand itself was no longer there. There are physical signs, rather than chakra or readable extra-sensory indications that a technique was used. This rule only applies to non-Hayabusa shinobi and weaker Hayabusa. The second rule of Neidan is explains what a Hayabusa is capable of achieving with it. Once again, the Dantian of the Hayabusa control the physical essence, vital energy, and spiritual proponents of existence. A Hayabusa has greatest control over the three properties in themselves, second most toward external inanimate and/or non-sentient existences, and weakest control in other sentient life. Hayabusa can do much more with their own existence than then another’s. Typically, Hayabusa are less capable of manipulating the physical existence of other sentient life until high level of mastery is achieved and at a high cost to the Hayabusa themselves. However, manipulating their own physical existence is much easier. Likewise Hayabusa have an easier time effecting the vital and spiritual existence of other entities (submitted techniques will reflect this). The third rule of Neidan dictates the scope of its interaction within the plain of existence. Neidan techniques cannot be absorbed or sealed but because Neidan techniques manifests in the plain of existence, they can be engaged, seen and perceived clearly. Ninjutsu is, unlike Genjutsu, "real" and as such manifests itself and exists in the physical plain. Neidan is nothing else than a very advanced form of Ninjutsu. There is always a range and scope of technique whether it be a physically defined diameter or radius or simply the quantity of what is being effected. Countering Neidan is a matter of producing quantity greater than their scope and/or range like most other techniques, overpowering it with a stronger technique, etc etc. Obviously, the more skilled a Hayabusa is the more powerful their abilities become but there are still grand risks for high tier usage.


Hayabusa Kobudo

Before obtaining chakra and becoming what they are, the Hayabusa was a village of farmers turned guerrilla warfare. They learned old martial combat which taught the arts of war and killing. Prior to introduction to chakra the Hayabusa had become experts in various martial arts. In that time the Hayabusa have integrated several core weapons into their style of fighting. When they gained chakra and utilized Neidan, the Hayabusa integrated their Neidan techniques with their martial fighting style. The name for this style is Hayabusa Kobudo. Hayabusa Kobudo follows the same aforementioned rules of Neidan, however, emphasizes martial and weapons application.



⌫ Location ⌦


Owatatsumi (Country), Hayabusa Ninja Village​


⌫ Purpose ⌦

The Hayabusa had always worshiped the Ryujin and Watatsumi Sanjin as patrons, even when they left. When Kaguya's destruction threatened the safety of the Hayabusa the Sanjin returned to protect them. Attested to by the Shrine Maidens of the Hayabusa clan, this was part of the gift of the Sanjin to reward the Hayabusa for their faithfulness. As a result, the Hayabusa continued to act faithfully, thoroughly keeping themselves isolated from the world that was created as a result of Kaguya and her sons. To this day they remain more or less seperate from the rest of the ninja world due to a mixture of ancestoral contempt for the world of Hagoromo and faithfulness to the Ryujin who have left the world because of its new state. While not all Hayabusa are as resentful or the rest of the world, the prejudice is still prevalent. The Hayabusa exist merely to serve to their own survival by any means necessary and paying patronage to the will of the Ryujin who gave birth to them as they exist now.

⌫ Special Info ⌦



Structure

♦ Sanjinmon (Three Gods Branch): Refer to those within the Hayabusa Village, loyal to the village and the clan structure. Also called the Dragon Lineage, those within this sect of the Hayabusa village are most trusted as they show loyalty to the clan and its leaders foremost. The leader of the clan and the masters only appoint Dragon Ninja and Head Ninja Titles (as well as other masters) to members of the Sanjinmon.

♦ Yubokumon (Nomadic Branch): Refer to those who are part of the clan but do not claim the Hayabusa village as their home. This branch was decided upon by the current leader to allow a bit of autonomy to the clan members who sought home elsewhere. However, members of the Yubokumon are looked down upon and are not as well trusted as Sanjinmon members as they put their loyalty to others outside the clan as a whole. As well, the actions that a member of this branch takes outside the village may conflict with the interests of the rest of the clan. It is for this reason that a decree was initiated to prevent Yubokumon members from becoming too strong (will not surpass lower jounin level) and are kept from the high ranks of the village (Titles of Dragon, Head, and Master status are forbidden).

Ranks/Titles
The Hayabusa follow a more or less traditional categorization for their shinobi. They are a pure shinobi clan and bare the ranks of genin, chuunin and jounin. There are special titles that one achieves after reaching Jounin status that distinguish their aptitude.

Genin: Are the lowest grade of Hayabusa. They are the novices who begin their studies in Neidan with Wujin and Taijin. A genin’s Wujin and Taijin are ineffective against members higher in rank within the clan. A genin does not have the ability to use any active applications of Neidan.

Chunin: The middle level of a Hayabusa, where one is considered an actual shinobi. At this point in their training, Hayabusa are capable of sensing genin level Hayabusa with Taijin. As well, they’ve learned how to actively manipulate their basic Neidan applications. Chunin can actively resist any spiritual technique and damage or conceal themselves from the five basic senses once per battle for a single turn (only one application per battle).

Jounin: This is where a Hayabusa is considered having completed their training and head toward mastering their Neidan. Their applications of the basic abilities double what they were as chunin. They can sense other Hayabusa with Taijin chunin rank and below. They are able to actively resist any spiritual technique and damage or conceal themselves from the five basic senses twice per battle for a single turn. Jounin can either use one application twice or each application once.

Dragon Ninja: This title is given to jounin level shinobi who have ascended beyond the standard and are more prone to combat. This is the warrior class of the Hayabusa and as such are considered the most elite of fighters next to the master ninja. Dragon Ninja are capable of sensing other Hayabusa shinobi with Taijin below master rank (including other Dragon Ninja) and are able to do what jounin are capable of doing but for two turns concurrently if the so wish. However, they can only do so once per battle for each application.

Head Ninja: This title is given to jounin level shinobi who have ascended beyond the standard level and are more prone to teaching and understand Neidan. This is the teacher class of the Hayabusa and are considered to be the most knowledgeable and skilled in Neidan application beneath the masters. Head Ninja are in charge of teaching other Hayabusa. They are capable of sensing other Hayabusa with their Taijin below master rank (including other Head Ninja and Dragon Ninja) are capable of doing what jounin level shinobi three times per battle (two of one application plus one of another or three of one application) for one turn in duration.

Master Ninja: This title is given to jounin level shinobi who undeniably the strongest members of the Hayabusa clan both in combat and Neidan knowledge and application. Dragon Ninja who become capable of not only fighting but teaching others or Head Ninja who develop their combat ability are those who ascend to master level. They are the leaders of the clan and exist to serve the clan and Grandmaster. Masters can sense all other Hayabusa aside from other masters (unless they so wish) through Taijin. As for their spiritual resistance and Wujin active application, master ninja can utilize each application three times for a span of no longer than one turn or each application twice for no longer than two turns concurrently.

Physical Traits

There is nothing that physically distinguishes the Hayabusa clan member from any other individual on the surface. They come in all shapes, sizes, colors, and what not physically. The only trait that stands out is a physical anomaly that happens when they reach a serious level of focus, aggression, or general seriousness. When the Hayabusa's focus or seriousness intensifies their eyes will change color from whatever their natural eye color is to amber. The amber eye is the known as the Falcon's Eye, which carries their spirit. This is not dojutsu, it is merely a warning mechanism, the amber eye reflects usually aggression which would result from the Hayabusa being threatened, angered, or focus meaning they are in the zone.


⌫ Requirements ⌦

The Hayabusa clan has two branches of members, the Sanjinmon and the Yubokumon; in other words members who are allied with the Hayabusa Village (no other villages/ Akatsuki) and those who are allied elsewhere but are a part of the Hayabusa clan. Only Sanjinmon members can achieve and retain higher status (jounin titles). If you ally yourself with another village/Akatsuki, etc, you cannot be within the Sanjinmon (unless exceptions are made by the Head of the Clan). This does not include belonging to another Custom Clan therefore if you are in another custom clan/have a clan bio you may still be in the Sanjinmon sect with your Hayabusa.

Samurai bios can be Hayabusa bios. While the Hayabusa is, quite literally, a shinobi clan, samurai are still allowed to participate. However Samurai can never ascend higher than Genin rank and can only use the passive abilities of the Hayabusa. Samurai manipulate chakra therefore they can use the passive chakra abilities that are not actually nin or genjutsu. A samurai part of the Samurai group may be considered Sanjinmon but if they join another actual village or group they are considered Yubokumon.

All clan bios need to be inspected upon submission by the clan leader. The condition one’s bio must possess as a Hayabusa is as follows: They must have been born into the clan and village. Members must decide which branch they are in either Sanjinmon or Yubokumon and make a story accordingly. If the latter is picked they cannot become Sanjinbon until the both leave the other group and are given permission by the masters/Head of the Clan. If a Sanjinmon member leaves the branch they will lose their privileges and ranks up to Jounin and will be subject to the same guidelines if they want to return to the sect. Bio histories must reflect what sect the member is in.

The group’s teaching’s and secrets are very precious. If anybody is caught directly betraying the clan, similar to how a Kage would deem fit in any other village, the member will be stripped of their rank and abilities and executed (their bio will be dropped).


Pekoms, Naruto., Mudo, Zanda, and Vision are ready to join my clan

Credits to Pekoms for template and stuff



C u s t o m C l a n C e r t i f i c a t e
I, Scorps, Moderator of NarutoBase's RolePlay, in this day, 14th of July of the 8th Year of NB, by the power vested in me by Versuvio, Rei, Nexus, Caliburn and all the RP gods before them, after reading the above submission and validating all the needed requirements, give you, Reborn, our loyal member, property and patent of the following custom clan:

Hayabusa Clan

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Hayabusa Clan
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Lord of Kaos

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Kisai Ichizoku - 鬼才 族
Founder - Merlin the Wizard



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History of the Clan​




After the defeat of Princess Kaguya, the Sage of Six Paths sealed the Juubi inside of him and stayed behind on earth while his brother Hamura ascended to the moon to keep watch over the Gedo Mazo statue. While the Sage stayed, he began to spread the teaching of Ninshu around the Ninja World. During this time, one ninja by the name of Merlin came to exist. After training alongside notable monks most of his life, he learned of scrolls that showed secrets behind some of the advanced applications of ninshu and chakra usage developed decades after Hagoromo taught the first people Ninshu. Seeking to understand this power, Merlin sought out the location given on the scroll

Having arrived at the location, Merlin came to find several monks who practiced Ninjutsu. Coming into contact with them, Merlin learned that despite their noble ways, they were quite humble and peaceful, yet contained a power beyond any he had seen. In his search to understand more, he asked them to show him the ways of their powers, to which they denied him. It wasn't until many years of training under them to hone his own chakra prowess that they finally gave in and showed him their ways. Normal chakra was the result of what was considered the two forms of energy, Spiritual and Physical Energies. These monks have developed a way to enhance their Ninjutsu through various methods. This advanced usage that they deemed Mahou was more powerful than Ninjutsu's basic usage, applied through different methods such as speech and movements and instruments such as wands. Being so powerful that they could use their very own raw will and vitality to bend the world to their command, these Monks warned Merlin of succumbing to the Dark nature of Mahou, telling that he could lose what makes him human if he didn't. Taking this energy within him, Merlin spread the Ninja World, teaching others how to utilize this ability that he had honed and perfected over the years. Taking a wife years later, he learned that his children were also born with the ability to use Mahou. Generations later, his clan and descendants still utilized this power and refined it even more.

Special Abilities​




Passive Traits & Abilities​

Mahou is able to be performed in acts of raw and advanced applications, though it is better and more powerful when used through a wand. Wands, the basic weapon any Kisei possesses, allows them to channel their chakra to perform techniques and use Mahou and certain Ninjutsu without the requirements generally associated with these, instead using verbal commands known as incantations or, in some cases, movements. They are made from wood from the Jubi's dormant form and amplified and augmented by special chakra based items. What separates this wood and that of Wood Release is this wood is the most chakra conductive wood and the most chakra-linked natural material in the ninja world. Due to being created from the shell of the Jubi's dormant form, this allows the wood to retain some of the Juubi's influence and causes it to be at times temperamental. Because of this, each piece of wood is different with "personalities" to them. The material itself is more linked to how the wand will work and it's inherent abilities while the wood is more attached and linked to the type of individual that is capable of wielding it. Most spells are done with the aid of wands, but rare spells can be cast without the use of wands. Mahou with a wand is usually performed with an incantation, but more experienced Kisei members can cast nonverbal spells, which conceals the spell until cast. Wands are referred to as "quasi-sentient" because their being imbued with a great deal of magic makes them as animate as an inanimate object can be. The rank of a Kisei also determines their ability to use Ninjutsu and Mahou verbally and nonverbally. Until Year 3, the Kisei would have to speak the full name of a jutsu, including seals. Year 5 Kisei and down can use Ninjutsu and Mahou by saying the full name while Year 6's and up can use it by just saying the name of the element and Mahou.

As mentioned above, the material used with the wood from the dormant form of the Juubi grants different natural and passive abilities, better suited for various types of Ninjutsu and Mahou usage, which is the primary use for the wands - to channel their mahou through it, resulting in very unique wands for each Kisei. The full lists for both can be seen in the spoiler below


Wand WoodTraits and Properties
VineA khaki like color, Vine wood is yielding, and known to be a springy wood. Vine wood is ideal for casting using with Charms.
HollyA shining brown, Holly wood is a wood that is mildly sturdy, and being better suited for Defense Against the Dark Arts.
ElderRare, and pure white, Elder Wood is known to contain the foulest aspects of the Jubi's dormant form and is suited for Dark Arts.
HawthornA dark shade, Hawthorn wands are known to be a wood that helps with Dark Arts.
RosewoodWands of a fiery to bright pink shade, Rosewood wands are flexible, giving slight bend and being ideal for Transfiguration.
AshwoodAn ivory like color, Ashwood wands are unyielding, perfect for Charms.
YewA morbid yellow tint, Yew wands are another wand suited for Dark Arts.
Wand TypeBenefits associated with it
Dragon HeartstringPowerful, and ideal for Lightning usage
Phoenix FeatherFiery and good for Fire usage
Unicorn Tail HairPowerful and ideal for Water usage
Veela HairTemperamental and ideal for Wind usage
Dittany StalkStrong and ideal for Earth usage
Thestral Tail HairIdeal for usage with any element the user chooses


Kekkei Genkai (or equivalent):​

As described above, Kisei members are able to make use of a different form of Ninjutsu, one they have honed and mastered over the years to the point that their usage of it is on par with that of the normal Ninja using Elemental Ninjutsu. Kisei members utilize this chakra as a purer yet more advanced form of Ninjutsu, closer to it's original roots, that the Kisei clan deems "Mahou." This form of ninjutsu is so powerful and strong that through applying sheer will force and chakra, the user is able to apply Mahou through different methods, notably through incantations and special arm movements and channeling instruments.

In the Kisei clan, the ability to use Mahou is an innate ability. This is the norm of children born to the normal Kisei family. The use of it is done through special Ninjutsu techniques called Spells, which are generally verbal incantation and arm movements that the user uses as a way to release his Mahou chakra. These types of Spells range from Transfiguration spells, or Mahou jutsu that include bewitching an item's form and physical appearance, Charms, jutsu aimed at giving objects new and unexpected properties, Potions, which is a field of alchemy that involves the user using his Mahou with parts of the Juubi tree and parts of the dormant form of the Juubi ( it's shell ) that allow the user to create potions, Defense Against the Dark Arts, jutsu that allow the user to combat malicious Mahou and the Dark Arts itself, a type of Mahou jutsu that use Mahou directly for dark purposes.

Advanced Mahou Arts​



In addition to this, there are also 2 last fields of studying, 1 exclusive to each alignment, the two being Occlumency and Legilimency. One deals with erasing your mind and presence from the perception of others to prevent detection and enable stealth, the other deals with perception of the enemy, emotional and thought reading and overall awareness. (To be submitted as a CCJ)

Location


The primary location for wizards is Hogwarts School of Witchcraft and Wizardry, located only to those who attend or are of wizarding descent and has also been rendered "un-plottable" by m, preventing non-Kisei from locating and gaining entry.


Purpose



The purpose of Kisei vary greatly with each kind; while one half is interested in maintaining their lack of communication with non-Kisei, or Muggles as they call them, and ensuring that the lives of both Muggles and Kisei are protected, the other half are venomously pushing for a Pro-Kisei regime, enforcing their power and control over Muggles and making them their obedient servants. It is these very reasons that the Kisei clan has been locked in turmoil for many decades.

Special Information



There are several different ranks withing the Kisei clan, all of which revolve around the concept of experience and learning over the years. As expected even with Chuunin and Sannin, a Year 2 Kisei is inherently weaker than a Year 6 Kisei, reflected in their usage of spells and the catalog of spells available to them.

Chain of Command​


  • Headmaster: The head of the clan, the Headmaster has magic that is inherently stronger than those of lower ranks as well as full knowledge of all forms of magic, and able to specialize in two forms.
  • Heads of House: Directly under the Headmaster are the 4 Heads of House. With power a shade below the Headmaster, each of these Heads are knowledgeable in individual fields and their power reflects this, having knowledge of all facets of their respective fields. They account for the clan's council in the absence of the Headmaster. Each Head of House has under his power 5 Kisei each in his House, divided between the seven levels of training a student can go through "school".
  • Graduates: Upon completion of Year 6, members are considered full Kisei. The main difference between Graduates and Heads of Houses are graduates are simply students who are done with training and are full Kisei while the Heads of Houses actually teach and have a wider range of knowledge listed above.
  • Students: Under each of the Heads of Houses are up to 5 students. These 5 students make the general body of Wizards of each House, collectively making the large body of Kisei members. There at max can be 20 of these members. These members are divided into their Houses based on the decision of the Sorting Hat, a charmed hat that can speak and read the thoughts of those who wear it. This can only be used to help it decide what House it may place you in and doesn't mean that it can relay what it learns to anyone.
Ranks​

Aside from the general structure and chain of command of Kisei members, the actual ranking of members is divided by the training status of members, ranging from Full Wizards to Year 1 members. Depending on the level of training, members can be between 1st to 7th Year members, or Full Wizards.


  • Full Kisei: Their final level of training, wizards at this stage have completed basic trainings, have access to most if not all of the prior abilities of their alignment.
  • Year 6: By now, the distinction between Light Kisei and Dark Kisei has become increasingly clearer; gain the ability to learn Occulumency or Legilimency and Apparition and Flight.
  • Year 5: Learning Wandless Magic, Kisei of this age become much stronger and have mastered most if not all of their basic training.
  • Year 4: At this point, a Kisei's descent into darkness begins should they choose to become a Dark Kisei, beginning to learn hexes as well as beginning to dabble in teachings of Dark Arts. All Kisei begin to stronger Charms and begin to learn how to make and create potions.
  • Year 3: Growing in maturity and power, this reflects in their ability to begin learning stronger spells as well as starting in both Transf and Charms. Dark Wizards begin to learn how to utilize hexes at this stage
  • Year 2: As the Kisei learn more, their abilities strengthen as well as their arsonal, being able to cast more spells and the ones they already have become stronger as well, gaining access to early Transfiguration or Charms spells and minor jinxes.
  • Year 1: Introductory level Kisei, these members have access to very few spells of their own and their own spells deal minor damage outside of their described effects and learning the abilities of Charms or Transfig.
Detective L, Vex, Jinbei, Uchiha Lee, Broly and Souji are willing and ready to join now.

Requirements



In order to join, one must reach certain requirements. One must have at least reached S-Class ninja in order to join the clan, though this can be waived if the Clan Head wishes to. Members with a KG bio or a HA bio cannot join, nor can canon bios.

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C u s t o m C l a n C e r t i f i c a t e
I, Scorps, Moderator of NarutoBase's RolePlay, in this day, 14th of July of the 8th Year of NB, by the power vested in me by Versuvio, Rei, Nexus, Caliburn and all the RP gods before them, after reading the above submission and validating all the needed requirements, give you, Lord of Kaos, our loyal member, property and patent of the following custom clan:

Kisai Ichizoku

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Kisai Ichizoku
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Copyright ©2016, Lord of Kaos, NarutoBase.net​
 
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Pervyy

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Ñoldor | "Those with knowledge"

Founder
The Pervy Sage

History of the Clan:



The Ñoldor are an ancient clan long since forgotten within the world, there are mere rumors of their existence but they are rarely seen. This is through choice as they wish to be forgotten with the sins of their past and push forwards in the light of the world. This goes back to the times before Kaguya had ate from the tree and the world became the ninja world as we know it. There is confusion between the rumors of the Noldor and how they came to be, and what actually happened. The story of their beginnings is much like a fairy tail for the most part with facts woven throughout. Though for this tale the Noldor go by another name due to their appearence, this is, The Elves, or firstborn.

The Firstborn, the Elder Children of Ilúvatar, this is what the Legends say of the Noldor. Ilúvatar was much like the sage of the six paths of his time, a great teacher that spread knowledge, due to this and his combat skills many saw him as a God in himself and referred to him as the king of the God's (though as i say this is just how stories go). Ilúvatar was a very religious man in himself and gathered about him several followers all seen as God's in themselves of that age and each had their own role to plan in the creation of what would come to be. He was the lord of all of Arda which he refered to his realm at the time and from here they all aimed to build a beautiful kingdom of life. Ilúvatar gathered many about him and even before Ninjutsu existed he practices his own religous acts (much like Hidan with jashin) to become favored by the God's or God that he believed were real. One day while out on a walk he came across three Jewels unlike he had ever seen before, these were those of The Silmarillis*, three jewels brighter than you could possibly imagine. Lesser men would of lost their mind just looking at them but Ilúvatar knew that these had purpose, these would bring light to the world. He took the three jewels back to his house and there he made a strine to them. He spread the word with him and his followers. And Many gathered about him. These would become known as the Noldor or those of the elves, the children of Ilúvatar as he led them like a family.

*Note: The jewels in themself had their own history, these we actually sap from the great world tree which had over time turned to Amber and been removed from the tree, these held power with the tree as they were part of it but Ilúvatar didn't know any of this.

And so came the name the firstborn and those that were first with Ilúvatar were refered to as God's also, this was purely for their skills, they being seen as deities as they were figures to be looked up to, much like the sage of the six paths was looked up to for his deeds. And all was good but things never stay this way in the stories of old. There was another, he was one of the first to join Ilúvatar and his Name was Melkor. He was loyal to him, even loved Ilúvatar, but Ilúvatar only said he loved all the same and none more than others. Melkor was powerful and always wanted to be the best. He was like a child that wanted all the attention and couldn't have it and so it would destroy what all the others had. He wanted to replace Ilúvatar as the one seen as a God. And so one night he snuck into the shrine to steal the Silmarillis, though as he tried to escape, Finwe saw him trying to escape and shot at him with an arrow, the arrow grazed Melkor's arm causing him to drop one of the Silmarillis but he was too fast and was gone.

Melkor fled into the east and raised his own fortress near a volcano that would become known as Angband. The Volcano acted as a rear defense and being an great craftsman Melkor made a near impenetrable fortress of rock and steel*, if only he would have stopped at this, but it would never be enough for him. He wanted to take everything from Ilúvatar even the ones he refered to as his children. He sent out messages from his fortress boasting about how he couldn't be beaten and that he had two of the Simarilli, and that Ilúvatar was nothing but weak, he couldn't even protect the Jewels. And so this is the beggining of the dark times that should be forgotten. The Noldor that followed Ilúvatar were tempted by the evil of Melkor, and just under half of Ilúvatar's followers went to join Melkor. Ilúvatar felt utterly betrayed but told the ones who followed him still fighting was not the way, but even still once tempted by evil of the world their is no going back.

*Note: All these events happen far away from the events involving Kaguya. Timing wise they were on the other side of the world in the dark, this happening before she ate from the tree, all the while knowing nothing of the events of what would become known as the Naruto history

In secret the Elves gathered (the ones that followed Ilúvatar) and prepared for war. They marched on the fortress of Melkor in the middle of the night laying seige to his great fortress. There was no getting in though, he was truely a great craftsman, but that did not stop them. They believed they fought for Ilúvatar and would reclaim the great jewels. Before dawn just as the Elves were about to sleep, Melkor released all his forces from his fortress, all those that had come to join him in one mass wave as the besiegers became tired, it was unlike any battle ever seen. All the once followers of Ilúvatar fighting one another but for what? The sake of these jewels? It was halfway through the fighting when the followers of Ilúvatar thought they had gained the upper hand that Melkor arose from his fortress with a great iron crown on his head which held the two jewels, the Silmarillis. He was a great warrior smiting down all that gone in his way, there seemed to be no hope, the followers of Ilúvatar seemed to be surrouded, outmatched and all hope seemed to be lost. It was at this moment that he arrived, over the hill to the east he appeared with a jewel around his neck with the sun behind him, like he was the light of dawn himself, appearing as God would in the darkest hour to bring light to the world. Ilúvatar raised his voice shouting into the valley below to all that stopped to look at him, "You've all gone against my wishes, Elvish blood being spilled by Elves! This is you're greatest of sins that will never be forgiven... And you Melkor, you had destroyed all that was once sacred with your jealously and hate, this campain of heressy and destruction, all for power? You are the epitome of evil, you are unworthy of the name, from now you shall be Morgoth, the evil, the bitter and the betrayer!!!" Ilúvatar voice resonated off everything and with his last words he charged down with a two handed sword in hand the light streaming behind him, the light blinding all his foes, as he struck them down one by one, but even after all the Elves had done in joining Morgoth, he still wouldn't kill them, only incapasitate them. He charged straight towards Morgoth who only minutes ago had been gloating now looked almost scared as he too a couple of steps backwards. The elves that followed Ilúvatar rallied behind him following his lead like a wave of light washing over the darkness, washing away what Morgoth had done, though they followed Ilúvatar's way and only incapacitated the other Elves. No more blood would be spilt but Morgoth's.

Note: The word "Elves" is just a reference to those that follow Ilúvatar and his ways, not in any way mythical much like Jiraiya, Tsunade and Orochimaru being referred to as the Sannin

Morgoth tried to escape into his fortress but the followers of Ilúvatar were already there waiting, he could only flee to the Volcano behind him believing none would follow him. He was wrong, their was one. Ilúvatar. And there they stood at the top of the mountain, Morgoth realised his utter defeat, he couldn't beat Ilúvatar and he knew it, he fell to his knees at the edge of the volcano as Ilúvatar "You have taken all that i held sacred in this world and destroyed it, poisoning it with your evil, and for what? Because you felt i didn't love you. The wounds you have cast on me cut deep, though not physically, they will never heal. I loved you like a brother, and look how you repayed me! Now hand over the Simarilli and begone" Morgoth saw in this moment that Ilúvatar was open for an attack, he pretended to go for the crown to hand it over then lunged forwards, blade in hand, aiming for Ilúvatar's heart, and he would of have it if it wasn't for Ilúvatar's resolve. Faster than Morgoth could ever hope to move Ilúvatar side stepped the blade thusting his palm forwards into Morgoth's chest sending him into the pit of molten rock below. Morgoth cried out in a horrible scream that scarred all those that heard it. The screams faded and with it two of the three Silmarillis.

It was at this point that a light was given off that shot out at two angles from the volcano, one going to the east in the direction of the sun and one to west to the direction of the moon, and from there Ilúvatar could of sworn they both got brighter, that the two great jewels had given a brighter light to the world. Little was it know to Ilúvatar and his people at this time but the events of Kaguya and the Sage of the six paths were taking place just a long way away. The Sage had just sealed his mother around this time and he was going around to teach the ways of Ninjutsu. Ilúvatar gathered his people and made a new home, moving from the place he had held dear moving East once more to the light (heading towards where the evens of the ninja world are held) finding an ancient woods that they would name themselves, Fangorn. And within this great forest they built their new village and settled and they tried to make amends for the sins of their past, and they called this village their Kingdom of Gondolin, the great Elvish sanctuary.

Note: The forest of Fangorn is a small forest located in the south of the Land of Tea. They arrived here by boat.

Not many knew about Gondolin as the Elves kept themselves to themselves, believing they could live at peace with Nature and so a new shrine was made for the last remaining Silmarillion, which was constantly Guarded and hidden to stop any and all who would intend to take it. Ilúvatar and Finwe worked together to build their new home and learn all they could. They would send scouts out to see what was going on within the world and word reached them of the events. How there was a man who was referred to as The Sage of the Six paths, who would teach the ways of Ninjutsu and that there were rumors that the power of this came from a great tree. This got Ilúvatar thinking about the jewel they had and how amazing it was, it only occured to him now that this looked like Amber. And so Ilúvatar set out from the village of Gondolin to find the sage to learn from him. He was gone for months and finally returned having learned about chakra and everything else from the sage and was amazed. He went on to teach his fellow villages all they could but constantly they would hear of the wars of the world and how these new powers were being used. Could they really hope to fight such great armies?

Ilúvatar would constantly sit in the shrine of the Silmarillis, almost meditating within the light of the jewel trying to think of how he could protect his "children", they only wanted peace but this was not the way of eveyone else. Then and idea came to him that he was sure had come from the Jewel. He gathered the most skilled chakra users in the village and worked on what we all would know as Fuuinjutsu. A sealing method but one like no other could know. They did this in secret from the village and when the time came they would explain. So after months of work they gathered all the villagers in a secret location. This was at the time of the year when the sun and moon could be seen in the sky at the same time as they believed the power of the Silmarillions was in them too.

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And so the entire village gathered all around a shrine that was covered in black writing that of which only a few could read. Ilúvatar made an announcement explaining what they would do. They had come up with a new seal, one that would help protect them all and their families in years to come through the power of the jewel they all held so dear.And so Ilúvatar and all the greatest Fuuinjutsu users gathered around the entire village reciting the seal they had all been working on, focussing their chakra into the Jewel and in sink activated the greatest "spell they could every hope to achieve, which would change their clan together. The Silmarillis glowed so bright then as if turning to light itself errupted into a blast of light sending a wave over the entire village changing them forever, and so the actual clan of the Noldor came to be, they were changed forever. The power of the Silmarillis had fused with all the clan and would be passed on through their blood. But they had been changed.... (see clan abilities for details)




Special Abilities:

The Noldor have several unique traits and abilities given to them through a sealing technique performed long ago. They used fuuinjutsu to seal a Silmarillis into themselves. This was a jewel to them which was actually Amber from the great tree that Kaguya ate from. By fusing this into themselves they gained several unique abilities:

Looks: The power from the silmarillis gave the Noldor several features that changed their looks. First of all it enhanced their hearing so that they can focus on their ears to heat to most slight of sounds though unlike sound users this isn't always the case, the rest of the time they have a normal ninja's hearing, but in doing so it gave them all pointy ears. The next was it helped them grow to be more pure and in doing so changed their bodies, they would be taller than normal men but not by much, they were always well build with muscles with near perfect skin. They looked fair is the only way to put it as it goes with stories of elves.

Skills: With their bodies being pure and near perfect they moved with such flow and elegance being in complete control of their own bodies. When they fought it would almost seem like they were almost dancing, no move wasted all having a flow of elegance. Due to their pure bodies infused with the direct power of the tree they gained enhanced strength, stronger than normal men then though to the extent of the likes of Tsunade, enough to pack in the damage in close combat

Vision: All their senses attuned with sealing of the Silmarillis and with it gave them a vision like that of a hawk, being able to see longer distances and in great detail. They have inhuman levels of visual accuty which also allowed them to see in the dark and also be more tolerable to light. There powers rely on light at so that become used to and at one with the light having highly adaptable vision. There attention to detail with there eyes allows them to notice things most eyes wouldn't normally, for example, the twitch of an arm before a punch. This allow their movements to remain elegant and precise.

Intent sensing: This was inspired by the killing intent jutsu. With that you are able to amplify you're killing intent through your chakra. This on the other hand is the ability to sense killing intent even without the use of unique chakra sensing. With this would could sense anything with the intent to harm, destroy, kill, anything that isn't seen as pure. So for example earth spikes would be used to kill through nature, you'd be able to sense this, where as a earthen shield you wouldn't be able to sense as there is no harmful or evil intent behind this. This stems from the good intent intended when the sealing jutsu was done to create the clan's abilities. This was proven possible by the likes of Karin who could sense the darkness is Sasuke chakra and the lightness in Narutos. It would allow the user in a fight to sense when they are in danger from a sneak attack much like what some may call a "spider sense" as they would sense what's harmful to them and not of a pure nature.

Weapon: As is seen as tradition through the ages, the idea of elves have always been seen with bows and arrows, it goes with there accute senses, vision and reflexes to be able to execute such methods. Within their forest they had to patrol the borders and at the same time didn't want to show themselves to draw attention from the outside world and so their powers and bows came into play. They forged sacred bows (to be submitted as cw for clan) which don't use normal arrows. The uses releases chakra into their bow to create an arrow of holy fire chakra from their kg. The arrow can me made to be offensive or testive. Offensive would be the arrows of light that burn when they strike and purify. The testive would hit their target as a purifying light, if they bear negative intent it will harm them, if not it will pass staight through them. (all to be part of the weapon.

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Kekkei Genkai

Silmarillion | The Light of the World | Holy Fire​



How it happened: The Jewel, the Silmarillis that was found was infused into them. This was Amber from the tree of life much like Kaguya at the tree. This being infused into them gave them a blood line trait. This is Silmarillion. It took the intentions of the elves to be pure and good and conveyed that with the jewel itself to create their KG.

What it's made up of: Natural Energy | Purifying chakra from the tree of light | Fire element (heat) | Lightning element (brightness) / Fire - lightning - yin (yin creates the spiritual pureness)

How it works: This is a unique element that flows through all the members of the Noldor clan. They have the light running through their veins but this isn't normal heat and light like those produced by the sun or from a bulb this a light that contains emotions, the feeling to clense, purify and make the world a bright place. Due to their bodies being infused with Amber from the tree of life they constantly have Natural energy in their body (this is only released through the use of silmarillis and not for any sage mode). This energy doesn't turn them to stone due to the Amber in their blood containing it as such but at the same time it is only released infused into the light KG. The element itself is a holy fire that comes with blinding properties like light that gives life to plants but combined with that of the good of the world and the heat of fire. The way it works is it's not enough to fully blind, tho hindering vision like to make people shield their eyes, but it will burn and cleanse on contact much like pure chakra combined with lightnings brightest, the heat of fire element, and the cleansing of medical techniques though it does not heal, only purifies. It had it's own combat skills though it was no intended this way. It is made up of chakra straight from the tree of life itself and so is stronger than normal chakra with lightning and fire behind it to add the burning prpperties. Due to the natural energy infused into it is packs a bit of force on impact as well.

The KG in itself is a form of holy fire that looks like pure light from it's brightness. It is made up of lightning, fire and Yin. Each giving the element it's own properties. The light side of it is created using lightning releases as shown in the manga. This lightning combined with fire gives it the heat of normal fire, like the suns rays that burn. With chakra control the two are combined to give it a tangible side. Like a tailed beast roar that can create blasts of energy but this would be bright and blinding rather than a light that is just bright. This shows the holy fire can be destructive. Now the yin comes into play with the pureness of the clan. The yin gives the spiritual nature of the pureness of the clan and it's intentions make the light a purifying light that clenses much like medjutsu is used. Combine the 3 at the same time and you can create beams, shapes and waves of light. The light has the heat the can burn like fight, it blinds like the son and purifies what it hits. Some of the attacks will be offensive, others defensive depending how the element is used. Much like all chakra, some can be used for healing like in the mystic palm, where as it can be offensive in the form of a rasengan. It just depends on the concentration and control that comes with training. Being at one with the holy fire their bodys can even become holy fire, being a fully pure being.

To eleborate on the pure side of the element. In it's weakened form it can be used to clense the body of ill effects pushing away all impurities on an ally, be it poison, illness or even that of genjutsu and nekura. The light is pure and only pushes out the bad, though the clan member would have to recogni\e the bad to be able to push it out with the light. This is constantly flowing through the user and so it constantly pulses pushing out impurities so they never get sick with like a cold.

Much like other elements the simlarilis can be made from the body or from chakra control on different locations by the user, for example maybe a pillar of the holy fire from the sky. Not only this but the most skilled members of the clan will be able to become at one with the light turning there own body to light seeing this as the purest form they can be in.



Strong against:

Wind: Having the heat and similarities to normal fire allows it to be strong against all elements that use wind for their base using the wind almost as a fuel for the power of the light, much like the sun isn't effected by wind blowing.

Dark: Light has always been the way to counter darkness and evil within the world and so has always been strong against the dark elements. This would be anything like Nekura or bijuu chakra's that are poison and evil. This light purifies, but like when you cautizes a wound with an almost holy porperty to it. This would cleanse all dark based elements overpowering them. As such clans such as the Nekura would be weak as their powers revolve around the darkness of the Juubis chakra will light would overpower the darkness.

Earth: The holy fire breaks through solids with ease almost like a laser burning through. That with the infusion of lightning element makes it easy more destructive. This includes almost all solids based on earth release.

Weak to:


Water: When holy fire (silmarilis) shines through water it's flow is disrupted and through large volumes of water the fire can't penetrate. In reference to the purifying light the flow would be broken down and dispersed into the flow of the water, as the heat of the fire is layed waste to.

Neutral to:

Fire and lightning: The power of the two energies would simply collide and unless they hold a darker property they would fight on equal terms.

Important Notes:

- It is important to note this is an enhanced form of fire element infused with natural energy and that of emotions, with lightning release. A fact that proves emotion play a part in the narutoverse is when Naruto is in his kyuubi mode and can sense Zetsu. This holy fire can be used in the same way as fire and lightning.

- This light is constantly flowing through their bodies passively purifying, cleansing them and illuminating them. It gives no boosts to their skills or change in a appearence but constantly cleans their chakra and their minds of all evil and impurities.





Location:

Gondolin | Fangorn | Land of Tea

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Purpose: The purpose of the clan is as it was meant to be from the beginning, to bring light to a dark world, to purify and be at one with nature. To surpass the sins of Morgoth in the past and enlighten a brighter future.




Special Info | A Dedication

This clan wouldn't be possible without the great works of J R R Tolkien. This man was a genius of his time and an inspiration throughout the ages. From his works in The Hobbit and The Lord Of The Rings, to the greatest of his works The Silmarillion. This clan is based on the history of his fantasy world though not in the depth of which achieved and i myself could never hope to attain. This man and his works have provided so much entertainment for myself and many others like me and will live on as a Legend through the Masterpiece that he created that is Middle Earth and Arda.









Requirements:

- Love the works of tolkien.

Members who will join - Akash, Gutsy Jiraiya, Kamishiro, Gajeel redfox




 Declined  Ok, the eyes need a note "to no where near as high levels as Sharingan or any other doujutsu; its simply vision enhanced to normal biological levels, similar to what an owl or eagle can see". But the biggest issue is the element. Its a mismash that doesn't make much sense and is confusing. In your final sentence you essentially wrote what your element is without needing anything more: It is important to note this is an enhanced form of fire element infused with natural energy and that of emotions, with lightning release. This is your element. Its simple. Also, the passively pulsing and the release of genjutsu is a no no. You already have tons of passive stuff on the clan. I don't mind immunity to natural occurring diseases but thats the extent of it. So basically, add that note to the eyes and redescribe the element and you're good to go.
 
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Name: Kami

Founder: Edward (Co-Creators: Sharingdork, Scaze)

History of the Clan: The Kami clan has always been an invisible entity of the Ninja World. Hidden among wilderness in the village of Wan Qu, the Kami's longetivity enabled them to outlive much of the world around them. They watched the physical world, ninjutsu, and the ever-changing defenition of "shinobi" evolve in front of their very eyes. In the shadows Kamis roamed, often times living modest lifestyles as citizens of the great villages. They oversaw the rise and downfall of many gifted shinobis who sought bloodshed and superiority. In particular, Kamis oversaw the early conflict between the Uchiha and Senju clan. As mere spectators, they witnessed the ignorance of society and their convoluted perceptions of what power is. To them, power was brute force, and this very perception is what set the civilians apart from Kamis who were godlike in strength and righteous in spirit. They valued inner-peace above all and believed that a perfect balance betwee one's soul and one's physical being was integral to "power". This ideal shaped the Kami clan abilities. As they witnessed the Senju and Uchihas clash for "power" through their excessive use of chakra, they developed Tamashi, a form of Njnjutsu that enabled them to utilize their soul for battle. In this way, they felt much more peaceful and superior that any shinobi who ever existed.

The clan members have only recently chosen to manifest themselves in the Ninja World. Emerging from the shadows of the 4th Shinobi World War, Kamis were convinced that civilians were too unprotected and thus, needed a guiding force to rule. They viewed the downfall of Kaguya Otsutsuki, a so called "God", as justification that they were superior beings. After perfecting an equilibrium with their physical beings and their souls, Kamis thought it was the perfect time to explore the world around them and to truly show the world the true meaning of power.

Special Abilities: The Kami's abilities stem from their soul, a portion of the "triad of self" (being mind, body, and spirit/soul). Responsible for a person's "individuality" and willpower, the soul is generally regarded as housing a person's emotions, personality, and consciousness. While mind considers and calculations, and the body acts, the soul "feels" (not to be confused with the physical sense of touch). Much like how the body produces physical energy, the soul produces spiritual energy, and utilizes this energy to sustain itself much like the body does. However, the Hidden ability of the Kami clan allows the members to detach their soul from their spiritual energy and extend it beyond the body which houses it as an extension of themselves. Still requiring some form of energy to sustain it, the Kami may "attach" their soul to physical objects with their chakra, to the physical energy of their body itself, and even onto the natural energy which fills the environment around them. By imparting their soul into things where it does not belong, the Kami may extend themselves into their world around them and truly become one with existence.

Passive Traits & Abilities: Akin to dipping one's foot into a pool of water rather than plunging their entire body inside, the Kami have learned to release a small portion of their soul into the natural energy of the world around them. Using this "technique", dubbed Seer's Vision, a Kami may experience nature as it is and "feel" inconsistencies - grass which is pressed flat underfoot, air currents being blocked by objects. The Kami's soul cannot feel chakra within the environment, but the effects of chakra on the battlefield become apparent as the Kami's soul is one with nature itself. This effect allows the Kami to experience what the environment all around them and its range increases as the member gains more experience within the clan (further discussed at the ranking system).

A Kami's soul also imbues itself in their body, feeding off of the user's physical energy. Because of this, a Kami may slow their aging process and no longer fear death by old age. The soul cannot, however, passively heal the body of wounds or counteract toxins, leaving the Kami vulnerable to all forms of injury.

And finally, a Kami's soul is more powerful than that of an average shinobi. Kamis undergo rigorous training to have a perfectly synced physical and spiritual beings. As such, Kamis can resist the effects of abilities that directly affect the state of mental being such as Dan Kato's powers, Yamanaka's abilities, and most prominently, Genjutsu. All Kami's are immune to the effects of killing intent because their souls are much more powerful and cannot be overwhelmed. With the other more diverse abilities, the level of a Kami's immunity depends on their rank and experience within the clan (to be explained in the ranking system).

Tamashi (literal translation of "Soul" in Japanese)
The versatility of the Kami's power is great, but all of the applications fall under a simple concept - imbuing the soul into something beyond their spiritual energy. The Kami's abilities also encompass what the soul symbolizes - individuality.

Soul Gear​
The most basic of abilities displays this quite well, as the Kami possesses a personal weapon into which they flow their chakra, followed by their soul. With the Kami's soul in their weapon, known as Soul Gear, the weapon becomes more powerful, both physically and in the sense that not only will the physical weapon damage physical bodies, but the Kami's soul can now damage the souls of victims struck, reducing the spiritual energy of the inflicted and, in return, reducing the amount of chakra said victim can mold. At the pinnacle of the of Soul Gear, the Kami is capable of bonding their soul so closely with the weapon that their chakra breaks down its physical form and leaves the Kami's soul in the shape of the weapon, transcending physical boundaries and only able to combat with souls and spiritual energy, as well as what contains spiritual energy such as chakra.

Physical Energy​
A Kami is able to have their soul feed off of their own physical energy, infusing their soul into their own body and increasing their strength. While the Kami passively have a small portion of their soul within their physical being, by using more of their soul a Kami may expand upon their ability to stop aging and increase the strength of their body - skin, bones, muscles, etc. - to increase their durability and raw power. At the pinnacle of utilizing their soul with their body, a Kami may trade off their soul, what has become their life force for them, to enhance their body's natural cell replication and repair process, allowing them to survive grave injuries at the cost of their soul.

Natural Energy​
The more complex of the Kami's abilities, they may extend their soul beyond their body and into the nature around them, utilizing the natural energy to feed their soul. A Kami cannot use natural energy like a Senjutsu user can, but rather they use it as an invisible medium for their soul to act upon the natural world. The utilisation of natural energy as a medium for their soul force grants the Kami's a new sect of abilities. The most infamous of which is Monochrome, an ability of Kami's who's effects vary greatly depending on rank within the clan and personal desire. When used at the highest levels, it allows a Kami to extend their soul out into the environment, infuse it into the natural energy present and through doing so exert so much influence over the natural world that they are capable of placing their surroundings in a form of absolute stasis - freezing all movement and neutralizing natural forces such as gravity or momentum. The Kami's soul will also exert pressure on other living souls caught within Monochrome, creating a Killing Intent effect as though the user were standing directly on top of their opponent from any range. This effect is signified visually by its namesake; the oppressive nature of Monochrome will have the users soul force re-tint the way the world looks, sapping it of colour and rendering affected areas monochrome.
Another use of these "pure soul" techniques is the ability to condense the user's soul into physical objects. The technique, known as Smelting Aura, acts similarly to the user's Soul Gear, only instead of enhancing a real weapon the user creates one out of their soul and the natural energy around them. Because this object, often a weapon or armor, is comprised of the user's soul, it levitates off the ground and responds to the user's will, allowing them to command it as they see fit.

Realm of Hell​
In essence, this ability is merely Genjutsu imbued with portions of the user's own soul. A Kami can combine portions of his soul with his chakra and disrupt the target's normal flow of chakra to cast an illusion. However, with the soul involved, a Kami can use their soul to interact with the targeted soul, producing effects beyond the mental effects of a traditional illusionary technique. The introduction of the soul within the illusion acts as another layer of effects (besides the usual mental effects of the Genjutsu itself). The soul can overwhelm the targeted soul, producing much more powerful effects and eliciting such feelings as fear, trauma, and extreme discouragement. The effects of the illusion, both mental and spiritual, are augmented by the soul because the soul affects the target's spiritual being. Basically, the genjutsu acts as a medium for the user's soul to place pressure/influence over the target's soul. The Realm of Hell techniques can be dispelled by normal Genjutsu means, however, the influence the soul exerts on the opposing soul persists (unlike mental effects that disappear once the illusion is dispersed)

Location: While most members tend to spread themselves throughout the Ninja World, the training, meeting, and home of the clan is Wan Qu - an almost dreamlike paradise within the forests Abysmal Forests. The Forest itself is so vast and mysterious that those unfamiliar with the area often end up lost until death. Skeletons of deceased wanderers are scattered throughout the forest, decaying and warning potential trespassers to turn back. The forest effectively conceals Wan Qu. Located at the heart of the forest, Wan Qu's defining artifact is an enormous, one thousand year old tree that symbolizes the members' connection with the spiritual nature. Nature flourishes around this tree and stunning waterfalls and bodies of water could be found throughout Wan Qu. Lastly, a temple made of pure gold lies just behind the "tree of eternity". In it, members can be called upon to meet and discuss relevant Ninja World issues as well train their abilities.

Purpose: The Kami Clan strives to maintain peace and order by instilling fear into those they cross paths with. Members of this clan believe that the common shinobi is far too weak to maintain order for themselves, so they have taken it upon themselves to bring peace through bloodshed and other forms of violence. Although their goal of peace appears to be sacred, their means to achieve peace are far too destructive. Constant wars occur in the shinobi world; blood is always spilled, love ones always murdered. Kami's simply want to spread peace throughout the entire Ninja World, even if doing so would simultaneously cause catastrophes. To them, the show of force is just a "means to an end" and if peace is ever achieved, then all their wrongdoings would be worth it. This goal towards peace stems from their belief to be gods.

Special Info:

Ranking System​

Citizens of Wan Qu Citizens of Wan Qu are new recruits; they have yet to learn any Kami techniques, however, this is the ranks in which the member begins to learn about the history of the clan and how to essentially utilize their own souls in combat. Citizens of Wan Qu learn to release portions of their soul in the natural world around them; they unlock "Seer's Vision" up to short-range and they also learn how to slow the aging process by creating a perfect balance between the soul and physical being. These citizens learn how the workings of their passive abilities and the basic Kami ability of Soul Gear. They can resist, up to D-ranks, the effects of such techniques that affect the mind and the soul (Yamanaka, Genjutsu, Dan Kato's abilities, etc.)

The Dark Ones The Dark one's are members who have gained some training within the clan. They learn to extend the range of their passive "Seer's Vision" up to mid-range and they are introduced to the "Realm of Hell" where they can utilize their own soul in Illusionary Arts. They can resist, up to C-ranks, the effects of such techniques that affect the mind and the soul (Yamanaka, Genjutsu, Dan Kato's abilities, etc.)

The Enlightened Ones Upon learning the abilities in the "Dark Ones" stage, members of this rank begin to learn to imbue their own soul into the natural world. In this stage, members will also learn how to use their soul for self-empowerment, however, they cannot learn the final "physical energy" technique (to be made later) unlocked at further ranks. Their Seer's Vision remains at mid-range. They can resist, up to B-ranks, the effects of such techniques that affect the mind and the soul (Yamanaka, Genjutsu, Dan Kato's abilities, etc.)

The Honored Ones The Honored Ones are well-trained and experienced Kami members who have learned every technique in the clan. The range of their Seer's Vision increases to long-range and they unlock the final ability where the user utilizes their soul to enhance the replication of their bodily cells to heal wounds and moderate injuries in exchange for their soul. In addition to learning new abilities, the Honored Ones typically help the Clan head decide who gets a promotion. As the second highest level of the clan, they can resist, up to A-ranks, the effects of such techniques that affect the mind and the soul (Yamanaka, Genjutsu, Dan Kato's abilities, etc.)

At this point, they will have enough knowledge to train other students of the Kami abilities. Members of this rank also work together in the absence of the clan leader (if the clan leader goes inactive without appointing a new head).

Transcendent Transcendents are typically the clan leaders. There is gain in new abilities - like the Honored Ones, they have learned all the clans' teachings, but they have executive powers in the clan. They are the most skilled and their Seer's Vision encompasses the entire Ninja World. Transcendents learn to feel the world around them while also limiting its range so the ability does not act as a distraction in battle. In addition, as the highest level of the clan, they are completely immune to such techniques that affect the mind and the soul (Yamanaka, Genjutsu, Dan Kato's abilities, etc.)

*Soul Gear (personal weapon) and Smelting Aura (manifested weapon) must be stated in the submitted bio - the abilities are standard, but the weapon itself is unique.
*In regards to elemental strengths and weaknesses, the soul is considered as powerful as natural energy (it follows the same elemental strengths and weaknesses as natural energy). The color of the soul is unique to the user and reflects on the user's personality. For example, if a mysterious biography is used, the soul itself manifests as purple. However, the soul cannot be translucent/invisible/or anything along those lines.

Requirements:
- One must be at least S-Class and have been a member for 6 months
- Must be voted in by the Clan Head and the Honored Ones
- Members are admitted based on skills, power, personality, and character.
- The Creator of the clan (Edward) retains all rank-exclusive incentives even if he steps down or otherwise is replaced by another clan leader due to inactivity or other reasons.


Scaze, Adachi, Jokey, Klad, and 'Kurapika is ready to join


 Declined  Detaching your soul/spirit from your body is a canon ability held by Dan Kato. You know, Tsunade's lover boy? I didn't read much past that since the "why/how" of your ability is basically not approvable.
 
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 Notice 

I'll be closing this thread tomorrow for final checks of the pending submissions. Any edits should be done until then people! Good luck!

EDIT: Opened for submissions once again. Some clans were edited for approval. Read them. If you disagree with the edits, pm me within 48 hours and I'll reverse the approval and allow resubmit. After that, its engraved in NB stone.
 
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- Removed a bulk of the unneeded in the kg, added what you said.
- Eyes note added
- Made a note to say doesn't make them immune to genjutsu

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Ñoldor | "Those with knowledge"

Founder
The Pervy Sage

History of the Clan:



The Ñoldor are an ancient clan long since forgotten within the world, there are mere rumors of their existence but they are rarely seen. This is through choice as they wish to be forgotten with the sins of their past and push forwards in the light of the world. This goes back to the times before Kaguya had ate from the tree and the world became the ninja world as we know it. There is confusion between the rumors of the Noldor and how they came to be, and what actually happened. The story of their beginnings is much like a fairy tail for the most part with facts woven throughout. Though for this tale the Noldor go by another name due to their appearence, this is, The Elves, or firstborn.

The Firstborn, the Elder Children of Ilúvatar, this is what the Legends say of the Noldor. Ilúvatar was much like the sage of the six paths of his time, a great teacher that spread knowledge, due to this and his combat skills many saw him as a God in himself and referred to him as the king of the God's (though as i say this is just how stories go). Ilúvatar was a very religious man in himself and gathered about him several followers all seen as God's in themselves of that age and each had their own role to plan in the creation of what would come to be. He was the lord of all of Arda which he refered to his realm at the time and from here they all aimed to build a beautiful kingdom of life. Ilúvatar gathered many about him and even before Ninjutsu existed he practices his own religous acts (much like Hidan with jashin) to become favored by the God's or God that he believed were real. One day while out on a walk he came across three Jewels unlike he had ever seen before, these were those of The Silmarillis*, three jewels brighter than you could possibly imagine. Lesser men would of lost their mind just looking at them but Ilúvatar knew that these had purpose, these would bring light to the world. He took the three jewels back to his house and there he made a strine to them. He spread the word with him and his followers. And Many gathered about him. These would become known as the Noldor or those of the elves, the children of Ilúvatar as he led them like a family.

*Note: The jewels in themself had their own history, these we actually sap from the great world tree which had over time turned to Amber and been removed from the tree, these held power with the tree as they were part of it but Ilúvatar didn't know any of this.

And so came the name the firstborn and those that were first with Ilúvatar were refered to as God's also, this was purely for their skills, they being seen as deities as they were figures to be looked up to, much like the sage of the six paths was looked up to for his deeds. And all was good but things never stay this way in the stories of old. There was another, he was one of the first to join Ilúvatar and his Name was Melkor. He was loyal to him, even loved Ilúvatar, but Ilúvatar only said he loved all the same and none more than others. Melkor was powerful and always wanted to be the best. He was like a child that wanted all the attention and couldn't have it and so it would destroy what all the others had. He wanted to replace Ilúvatar as the one seen as a God. And so one night he snuck into the shrine to steal the Silmarillis, though as he tried to escape, Finwe saw him trying to escape and shot at him with an arrow, the arrow grazed Melkor's arm causing him to drop one of the Silmarillis but he was too fast and was gone.

Melkor fled into the east and raised his own fortress near a volcano that would become known as Angband. The Volcano acted as a rear defense and being an great craftsman Melkor made a near impenetrable fortress of rock and steel*, if only he would have stopped at this, but it would never be enough for him. He wanted to take everything from Ilúvatar even the ones he refered to as his children. He sent out messages from his fortress boasting about how he couldn't be beaten and that he had two of the Simarilli, and that Ilúvatar was nothing but weak, he couldn't even protect the Jewels. And so this is the beggining of the dark times that should be forgotten. The Noldor that followed Ilúvatar were tempted by the evil of Melkor, and just under half of Ilúvatar's followers went to join Melkor. Ilúvatar felt utterly betrayed but told the ones who followed him still fighting was not the way, but even still once tempted by evil of the world their is no going back.

*Note: All these events happen far away from the events involving Kaguya. Timing wise they were on the other side of the world in the dark, this happening before she ate from the tree, all the while knowing nothing of the events of what would become known as the Naruto history

In secret the Elves gathered (the ones that followed Ilúvatar) and prepared for war. They marched on the fortress of Melkor in the middle of the night laying seige to his great fortress. There was no getting in though, he was truely a great craftsman, but that did not stop them. They believed they fought for Ilúvatar and would reclaim the great jewels. Before dawn just as the Elves were about to sleep, Melkor released all his forces from his fortress, all those that had come to join him in one mass wave as the besiegers became tired, it was unlike any battle ever seen. All the once followers of Ilúvatar fighting one another but for what? The sake of these jewels? It was halfway through the fighting when the followers of Ilúvatar thought they had gained the upper hand that Melkor arose from his fortress with a great iron crown on his head which held the two jewels, the Silmarillis. He was a great warrior smiting down all that gone in his way, there seemed to be no hope, the followers of Ilúvatar seemed to be surrouded, outmatched and all hope seemed to be lost. It was at this moment that he arrived, over the hill to the east he appeared with a jewel around his neck with the sun behind him, like he was the light of dawn himself, appearing as God would in the darkest hour to bring light to the world. Ilúvatar raised his voice shouting into the valley below to all that stopped to look at him, "You've all gone against my wishes, Elvish blood being spilled by Elves! This is you're greatest of sins that will never be forgiven... And you Melkor, you had destroyed all that was once sacred with your jealously and hate, this campain of heressy and destruction, all for power? You are the epitome of evil, you are unworthy of the name, from now you shall be Morgoth, the evil, the bitter and the betrayer!!!" Ilúvatar voice resonated off everything and with his last words he charged down with a two handed sword in hand the light streaming behind him, the light blinding all his foes, as he struck them down one by one, but even after all the Elves had done in joining Morgoth, he still wouldn't kill them, only incapasitate them. He charged straight towards Morgoth who only minutes ago had been gloating now looked almost scared as he too a couple of steps backwards. The elves that followed Ilúvatar rallied behind him following his lead like a wave of light washing over the darkness, washing away what Morgoth had done, though they followed Ilúvatar's way and only incapacitated the other Elves. No more blood would be spilt but Morgoth's.

Note: The word "Elves" is just a reference to those that follow Ilúvatar and his ways, not in any way mythical much like Jiraiya, Tsunade and Orochimaru being referred to as the Sannin

Morgoth tried to escape into his fortress but the followers of Ilúvatar were already there waiting, he could only flee to the Volcano behind him believing none would follow him. He was wrong, their was one. Ilúvatar. And there they stood at the top of the mountain, Morgoth realised his utter defeat, he couldn't beat Ilúvatar and he knew it, he fell to his knees at the edge of the volcano as Ilúvatar "You have taken all that i held sacred in this world and destroyed it, poisoning it with your evil, and for what? Because you felt i didn't love you. The wounds you have cast on me cut deep, though not physically, they will never heal. I loved you like a brother, and look how you repayed me! Now hand over the Simarilli and begone" Morgoth saw in this moment that Ilúvatar was open for an attack, he pretended to go for the crown to hand it over then lunged forwards, blade in hand, aiming for Ilúvatar's heart, and he would of have it if it wasn't for Ilúvatar's resolve. Faster than Morgoth could ever hope to move Ilúvatar side stepped the blade thusting his palm forwards into Morgoth's chest sending him into the pit of molten rock below. Morgoth cried out in a horrible scream that scarred all those that heard it. The screams faded and with it two of the three Silmarillis.

It was at this point that a light was given off that shot out at two angles from the volcano, one going to the east in the direction of the sun and one to west to the direction of the moon, and from there Ilúvatar could of sworn they both got brighter, that the two great jewels had given a brighter light to the world. Little was it know to Ilúvatar and his people at this time but the events of Kaguya and the Sage of the six paths were taking place just a long way away. The Sage had just sealed his mother around this time and he was going around to teach the ways of Ninjutsu. Ilúvatar gathered his people and made a new home, moving from the place he had held dear moving East once more to the light (heading towards where the evens of the ninja world are held) finding an ancient woods that they would name themselves, Fangorn. And within this great forest they built their new village and settled and they tried to make amends for the sins of their past, and they called this village their Kingdom of Gondolin, the great Elvish sanctuary.

Note: The forest of Fangorn is a small forest located in the south of the Land of Tea. They arrived here by boat.

Not many knew about Gondolin as the Elves kept themselves to themselves, believing they could live at peace with Nature and so a new shrine was made for the last remaining Silmarillion, which was constantly Guarded and hidden to stop any and all who would intend to take it. Ilúvatar and Finwe worked together to build their new home and learn all they could. They would send scouts out to see what was going on within the world and word reached them of the events. How there was a man who was referred to as The Sage of the Six paths, who would teach the ways of Ninjutsu and that there were rumors that the power of this came from a great tree. This got Ilúvatar thinking about the jewel they had and how amazing it was, it only occured to him now that this looked like Amber. And so Ilúvatar set out from the village of Gondolin to find the sage to learn from him. He was gone for months and finally returned having learned about chakra and everything else from the sage and was amazed. He went on to teach his fellow villages all they could but constantly they would hear of the wars of the world and how these new powers were being used. Could they really hope to fight such great armies?

Ilúvatar would constantly sit in the shrine of the Silmarillis, almost meditating within the light of the jewel trying to think of how he could protect his "children", they only wanted peace but this was not the way of eveyone else. Then and idea came to him that he was sure had come from the Jewel. He gathered the most skilled chakra users in the village and worked on what we all would know as Fuuinjutsu. A sealing method but one like no other could know. They did this in secret from the village and when the time came they would explain. So after months of work they gathered all the villagers in a secret location. This was at the time of the year when the sun and moon could be seen in the sky at the same time as they believed the power of the Silmarillions was in them too.

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And so the entire village gathered all around a shrine that was covered in black writing that of which only a few could read. Ilúvatar made an announcement explaining what they would do. They had come up with a new seal, one that would help protect them all and their families in years to come through the power of the jewel they all held so dear.And so Ilúvatar and all the greatest Fuuinjutsu users gathered around the entire village reciting the seal they had all been working on, focussing their chakra into the Jewel and in sink activated the greatest "spell they could every hope to achieve, which would change their clan together. The Silmarillis glowed so bright then as if turning to light itself errupted into a blast of light sending a wave over the entire village changing them forever, and so the actual clan of the Noldor came to be, they were changed forever. The power of the Silmarillis had fused with all the clan and would be passed on through their blood. But they had been changed.... (see clan abilities for details)




Special Abilities:

The Noldor have several unique traits and abilities given to them through a sealing technique performed long ago. They used fuuinjutsu generations ago to seal a Silmarillis into themselves. This was a jewel to them which was actually Amber from the great tree that Kaguya ate from. By fusing this into themselves they gained several unique abilities:

Looks: The power from the silmarillis gave the Noldor several features that changed their looks. First of all it enhanced their hearing to higher than normal levels (more than detail, they can hear lower volumes better than normal people and they can hear lower sounds further from them than normal people but still not to the levels of Sound Release Inner Sonar Skill) but in doing so it gave them all pointy ears. The next was it helped them grow to be more pure and in doing so changed their bodies, they would be taller than normal men but not by much, they were always well build with muscles with near perfect skin. They looked fair is the only way to put it as it goes with stories of elves.

Skills: With their bodies being pure and near perfect they moved with such flow and elegance being in complete control of their own bodies. When they fought it would almost seem like they were almost dancing, no move wasted all having a flow of elegance. Due to their pure bodies infused with the direct power of the tree they gained enhanced strength, stronger than normal men (but not enough to warrant difference in Taijutsu damage).

Vision: All their senses got improved with the sealing of the Silmarillis, including their vision. They became able to see better in lower or higher light conditions than a normal human, allowing them near perfect vision in the dark. Additionally, they could see more clearly in the distance and have a better perception of space and color than most humans. However, it still pales in comparisson to any of the Doujutsu.

Intent sensing: This was inspired by the killing intent jutsu. With that you are able to amplify you're killing intent through your chakra. This on the other hand is the ability to sense killing intent even without the use of unique chakra sensing. With this would could sense anything with the intent to harm, destroy, kill, anything that isn't seen as pure. So for example earth spikes would be used to kill through nature, you'd be able to sense this, where as a earthen shield you wouldn't be able to sense as there is no harmful or evil intent behind this. This stems from the good intent intended when the sealing jutsu was done to create the clan's abilities. This was proven possible by the likes of Karin who could sense the darkness is Sasuke chakra and the lightness in Narutos. It would allow the user in a fight to sense when they are in danger from a sneak attack much like what some may call a "spider sense" as they would sense what's harmful to them and not of a pure nature.

Weapon: As is seen as tradition through the ages, the idea of elves have always been seen with bows and arrows, it goes with there accute senses, vision and reflexes to be able to execute such methods. Within their forest they had to patrol the borders and at the same time didn't want to show themselves to draw attention from the outside world and so their powers and bows came into play. They forged sacred bows (to be submitted as cw for clan) which don't use normal arrows. The uses releases chakra into their bow to create an arrow of holy fire chakra from their kg. The arrow can me made to be offensive or testive. Offensive would be the arrows of light that burn when they strike and purify. The testive would hit their target as a purifying light, if they bear negative intent it will harm them, if not it will pass staight through them. (all to be part of the weapon.

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Kekkei Genkai

Silmarillion | The Light of the World | Holy Fire​


How it happened: The Jewel, the Silmarillis that was found was infused into them. This was Amber from the tree of life much like Kaguya at the tree. This being infused into them gave them a blood line trait. This is Silmarillion. It took the intentions of the elves to be pure and good and conveyed that with the jewel itself to create their KG.

What it's made up of: Natural Energy | Purifying chakra from the tree of light | Fire element (heat) | Lightning element (brightness) / Emotions (Yin)

How it works: This is simply a mixture of natural energy, fire and lightning bend together through the Silmarillis to create a special type of fire which, through a big influence of the users emotions and spirit, gains what can only be described as "pure chracteristics" or "holy". The holy fire is very bright and warm, sometimes even almost blinding. A side effect is that this Holy Fire "purifies" which simply means that it burns what the user deems "evil" and leaves intact that which the user doesn't and when it burns something, it burns it to nothing. It has little kinetic value however and is not exactly like flames but more like pure energy and light. Its the presence of this element in the Silmarillis that allows the Noldor to be resistant to natural illnesses, toxins, poisons, venomous and other natural ailments. [/B]


Strong against:

Wind: Having the heat and similarities to normal fire allows it to be strong against all elements that use wind for their base using the wind almost as a fuel for the power of the light, much like the sun isn't effected by wind blowing.

Bijutsu & Jubi Chakra: Light has always been the way to counter darkness and evil within the world and so has always been strong against the dark. In essence this makes Holy Fire strong towards Bijutsu and Bijuu chakra (despite the influence of the Bijuu's personality and the Jinchuriki's personality, the Jubi's chakra is malignant in nature and thus weak to a pure element such as Holy Fire).

Earth: The holy fire breaks through solids with ease almost like a laser burning through. That with the infusion of lightning element makes it easy more destructive. This includes almost all solids based on earth release.

Weak to:

Water: When holy fire (silmarilis) shines through water it's flow is disrupted and through large volumes of water the fire can't penetrate. In reference to the purifying light the flow would be broken down and dispersed into the flow of the water, as the heat of the fire is layed waste to.

Elements that are Strong towards Energy: Holy Fire is a pure energy and thus weak to all elements that are described as "strong towards energy".

Neutral to:

Fire and Lightning: The power of the two energies would simply collide and unless they hold a darker property they would fight on equal terms.






Location:

Gondolin | Fangorn | Land of Tea

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Purpose: The purpose of the clan is as it was meant to be from the beginning, to bring light to a dark world, to purify and be at one with nature. To surpass the sins of Morgoth in the past and enlighten a brighter future.




Special Info | A Dedication

This clan wouldn't be possible without the great works of J R R Tolkien. This man was a genius of his time and an inspiration throughout the ages. From his works in The Hobbit and The Lord Of The Rings, to the greatest of his works The Silmarillion. This clan is based on the history of his fantasy world though not in the depth of which achieved and i myself could never hope to attain. This man and his works have provided so much entertainment for myself and many others like me and will live on as a Legend through the Masterpiece that he created that is Middle Earth and Arda.









Requirements:

- Love the works of tolkien.

Members who will join - Akash, Gutsy Jiraiya, Kamishiro, Gajeel redfox




C u s t o m C l a n C e r t i f i c a t e
I, Scorps, Moderator of NarutoBase's RolePlay, in this day, 15th of July of the 8th Year of NB, by the power vested in me by Versuvio, Rei, Nexus, Caliburn and all the RP gods before them, after reading the above submission and validating all the needed requirements, give you, The Pervy Sage, our loyal member, property and patent of the following custom clan:

Noldor

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Noldor
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Copyright ©2016, The Pervy Sage, NarutoBase.net​
 
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Founder: Edward
〈〈〈〈〈〈〈〈 HISTORY OF THE CLAN 〉〉〉〉〉〉〉〉


Since the ancient times, the Zoldyck family has existed within the most isolated regions of the Ninja World, specifically in a region known as Mt. Infinity. They were always led by Holy men or women who taught them that living off the land and practicing states of meditation would lead them to more fruition in day to day life. They lived in a state of harmony where meditation and hunting were a daily practice for them which in time, the later generations formed into skillsets used for making money. This particular skill set was assassination. Later on, the spread of the Ninshu would be almost like a blessing to this clan, as it led to many beneficial things for them. Fragile at first, the people of this clan grew to be more powerful as they adapted to the harsh life styles of those who traveled to spread Ninshu. They had to deal with fighting the wildlife every day and providing food for their own benefits while also using their self created assassination abilities to keep people from their lands without giving off where they resided. Long periods of time passed and the Zoldyck members were already used to this kind of living. Because they heavily relied on their physical body, they were able to make it stronger and this characteristic was saved in the upcoming generations, where mere young kids would already have a good body construct (no boosts or anything, just simply in shape).

As time passed on, things seemingly got better for them. As soon as the Ninshu arrived in their isolated region, the people of the clan learned to make use of this newly found practice by combining it with their strong Will that was built up over time from generational meditation. This helped them form a new kind of energy, which they called Nen among the people of the Zoldyck family, and the first one to ever be able to use this ability was called Maha "Edward" Zoldyck. This individual was able to knead Nen with brilliance and only got better at it through his Holy practices and deep meditations. Later on, this ability was passed on to the new blood by him, and he entrusted the pride and the future of this clan to them.

Apparently, Edward had passed it to the right people. The new generations of the Zoldyck family actually made great use of Nen and intertwined it not only with their daily lives but also applied it in battles against people who dared to attack the family's legendary lands. Through excessive training and dedication, the people of this clan unlocked greater possibilities and studied what their Nen ability was capable of doing. That said, each individual began working on their own Nen fields, over time bringing to fruition numerous fields on Nen that could even rival Ninshu. Later on, the descendants of this clan learned to masterfully control Nen and its branches, and as well as hone it even more for their own purposes. Though they have an ability that could rival what the Sage himself created, they followed the word of Edward, vowing to do what they can to keep this ability a secret to any outsiders.​
〈〈〈〈〈〈〈〈〈 SPECIAL ABILITIES 〉〉〉〉〉〉〉〉〉

«««««««««««««« Nen - Will Aura (オーラ) »»»»»»»»»»»»»»

Nen is the Kekkei Genkai or HA equivalent that is passed down within the Zoldyck family. Similar to the how energy can be manifested from the surrounding, living and non living things, thus why we have Energy gotten from Nature itself. Natural Energy is not something that is readily available to everyone except some selected few and those who have trained rigorously to gain it. A special trait similar but different, is found in the Zoldycks where one's will manifests and become a real entity. Like Jugo having freedom in relating to natural energy, the Zoldycks' body and life force unconsciously manifests their strong will into ethereal energy which could transition between tangible and intangible.

Nen is the Zoldyck Clan's natural ability to manifest their Will into an energy known to them as "Will Aura". Will Aura naturally forms in all parts of the body, and has a tendency to flow together, producing one mass of energy. This happens without the individual's awareness, typically resulting in a slow leak of aura continually escaping their body. A Zoldyck member's body isn't the same as a normal shinobi, seeing as directly next to each of their Tenketsu lies similar openings known as "Aura Nodes" (精孔) (しょうこう, Shōkō, in which the Nen flows out of and mixes with their chakra to create the Aura. Without control of their own Nen, the constant escape of their Aura could result in the Aura completely depleting and having a fatal affect similar to one losing all of their chakra, thus a Zoldyck member is trained to control Nen from an early age. The Aura Nodes naturally exist in Zoldyck members born into the family, but for ones that aren't born into the family they grow within the body as they learn to manifest their Will Aura. Nen has the ability to enhance physical attacks or objects through insertion of the Aura and the individual's Aura type (explained in clan abilities), as well as allows for para-psychological abilities to exist in reality. Being so versatile in what Nen can accomplish alone becomes very dangerous, thus is hidden from the public and is usually used in situations where there would be no survivors to tell about such abilities. Nen is like any other skill, in that there are those who will learn it faster than others. Blood born Zoldyck members are able to discover and learn to manipulate their aura on their own without having formally learned it. These individuals are typically known as "geniuses," "psychics," or "superhumans" to the public. This can be anything from inadvertently being able to use the basic techniques of Nen or unconsciously developing a unique Nen ability that can be used without really understanding how or why one is able to do so. Typically, geniuses of Nen are exceptional artisans in their own fields and their abilities are related as such. Others not born into the family by blood, can actually still learn the use of Nen, and are usually adopted into the Zoldyck and taught to further expand their knowledge. Once someone has unlocked their Aura Nodes through either natural means or training, they'd always be shrouded in their own aura which wouldn't be visible when in a dormant state. Even though the Aura isn't visible in its dormant state (When simply shrouded around the person) it is possible to feel the presence of aura even without being aware of its existence. It has been described as feeling like a warm, viscous fluid at rest. It has been said that powerful, refined auras produce a sensation that feels akin to needles pricking into the skin, which all the Auras can be felt when someone enters its radius. Although the production of aura is unconscious within any living being, it isn't simply just Will. Aura carries with it the desires and emotions of the one who deploys it, which is what allows for Nen to have incredible versatility to those who develop their skill at using it, and also heavily influenced by mental condition and emotional state. A basic application of this phenomenon is that one can channel their aggression or malice into their aura and deploy it towards another person. Blood-lust for example. A person within an Aura of blood-lust will then be able to feel that blood-lust as if it were physically palpable. When it comes to elements interacting with Nen, the Nen would play on equal footing with the basic 5 elements in terms of strengths and weaknesses. This would be due to the fact that it is a sort of advanced chakra manipulation, having raw chakra combined with manifested Will in an energy form. Besides that, Nen is broken down into 3 Major principles which become second nature to a Zoldyck member; Ren, Ten and In/En. (Explained in Passives)

The special ability of the Zoldyck clan is called "Nen", an ability that every person in the clan is born with or adopted members are taught to use. Even though anyone can be born with the potential to use Nen, some can naturally use it if birthed by a user of Nen while others have to go through intense training to use it or else they wouldn't know how. Nen is broken down into 5 traits which is simply 5 different types of Aura which stems from specific types of will of a Zoldyck. This can be learned by anyone that has Nen training, though some have natural affinities towards different types of Nen. The 5 types of Nen are Enhancers, Transmuters, Conjurers, Emitters, and Manipulaters; All with a special sort of ability that gives them a unique aspect of usage. Though separated into 5 classes, they can be mixed to gain added affects; For example someone could mix the affects of Transmutation with Conjuration to gain an additional property to the conjured items. Aura type is usually figured out through a special method called Water Divination (水見式, Mizumishiki), or sometimes can even be seen through personality types.

Enhancer (強化系, Kyōkakei):

One's Will of Self, Truth and Encouragement, would birth a special type of Nen called Kyokakei.
It requires the Zoldyck to be determined and simple. Most of them never lie, hide nothing, and are very straightforward in their actions or in their thinking. Their words and actions are often dominated by their feelings. They are generally very selfish and focused on their goals. This is something reflected in their Nen as enhancers typically focus on accomplishing their goals as simple and quick as possible.

Enhancement is the ability to use Nen to increase the natural abilities of an object or one's own body. Therefore, Enhancers are able to greatly increase their physical attack and defense and are best suited for close-ranged melee combat. Enhancement is the most balanced category, allowing users to spread themselves evenly between offense and defense and become very strong using only simple abilities. One of the examples of more complex Enhancement abilities include enhancing one's healing factor, though isn't limited to such. Enhancers abilities can range from using Nen next to elemental/ninjutsu techniques to greatly enhance their overall power, or even to enhance the speed of techniques used. These enhancements would be more detailed in the clan's techniques and Enhancer's personal techniques when created.​

Transmuter - (変化系, Henkakei):

One's Will of Paranoia and Secrecy, would birth Henkakei.
It requires the Zoldyck to be shrewd, smart and unpredictable. Thus it is very difficult to read the mind and intention of a Transmuter.
They usually are whimsical and prone to be deceitful. Transmutation users have unique attitudes, and many are regarded as weirdos or tricksters. Often they put forth a facade while hiding the truer aspects of their personalities. Even when they don't hide their personalities they rarely reveal their true intentions. Many transmuters rely on techniques that give unique and unpredictable properties to their Nen that reflects their personalities.

An affinity for Transmutation means a person can change the properties of their aura to mimic something else altogether while manipulating it to attack/Defend or supplement them in many ways. Although they are mimicking the properties of whatever they choose, the fact will remain that it is still merely their Aura and not the actual thing they are mimicking. An instant example of this would be if a user transmutes their Aura to mimic flames; It would be hot, burn just like flames and would even visibly resemble flames, but wouldn't be strong to wind nor would it be weak to water techniques. It would simply follow the strengths and weaknesses of Nen as a whole. Other examples of Transmuters changing their Aura is making ropes of stickiness, mimicking the aspects of adhesive water like syrup to achieve the affects they want. Or making a certain area around the user cold by placing their aura there and mimicking the feel of snow. The possibilities become nearly endless though it is left up to the imagination.​

Conjurer - (具現化系, Gugenkakei):

One's Will of Life and Understanding, would birth Gugenkakei.
It requires the Zoldyck to be wise and inventive . A Conjurer understands how life and matter as a whole works so far they've related to it in one way or the other.
They are typically composed and calm. They are often proud to display their inventive prowess. They are very observant, logical, always in harmony with nature, life and their surrounding thus rarely falling into traps. Being able to analyze things calmly is the strength of Conjurers. Many of the items that conjurers create are often used by them in a very deliberate and practical, logical fashion.

Conjuration is the ability to create a physical, independent, material object out of one's aura. Once a person has mastered the conjuration of objects, they can conjure it and dispel it in an instant, whenever they want. Conjurers are able to materialize a perfect inanimate copy of any object that they've touched while having a degree of control over said object. However, the copies of all objects generated will automatically disappear after a set amount of time. The objects created from a conjuration isn't like creating objects through emission, in the sense that the items are no longer Aura once they've been made, but the actual object that they chose to create. An example of this could be water. A Conjurer could create a body of water purely from their Aura if they chose to, and in turn, dispel that water at any in time. There's also a unique factor of control once conjuring an item, such as creating a hollow steel ball, which can be controlled to open and close to trap things within it, though it would be limited to imagination plus what the user has physically come into contact with throughout their lives. Conjuration is the only type of Aura that can create objects or entities that have a subtle "independence" to them. This means that they can continue existing even if they were at a considerable distance from the Conjurer, or even if the Conjurer themselves are not aware that they have yet to be de-materialized. Ability to give life also extends to animated entities which the Conjurer has also made contact with like animals or summoning. The Conjurer is able to recreate them purely from his aura making them act like they used to. However they use abilities pertaining to Nen.​

Emitter - (放出系, Hōshutsukei):

One's Will of Control, Rage and Courage, would birth Hōshutsukei.
It requires the Zoldyck to be calculative and precise.
They are typically impatient and quick to react in a volatile manner. Many of them are quick-tempered and hot-blooded. They resemble the Enhancers in building their impulsivity, but the difference with them, they probably tend to calm down and forget easier. Because of the nature of Emission, many techniques created by emitters are primarily long ranged in nature.

An affinity for Emission means that a user is capable of controlling the deployment of their aura while separating it from their body to use as an attack or defensive mechanism; While also being used in a supplementary manner in some cases. The emission ability is probably the easiest to understand out of the 5 types and one of the more straight forward next to enhancers. The user will be capable of creating makeshift weapons or other items, ranging from swords to projectiles, though made purely of Aura. They aren't just limited to weapons either, being capable of creating "whirlwinds" of Aura, or simply walls or spikes erc. The items created from the Aura would have a unique color to it depending on the user and would carry all the strength and weaknesses of Nen as a whole.​

Manipulater - (操作系, Sōsakei):

One's Will of Love, Humility and Purity, would birth Sōsakei.
It requires the Zoldyck to be protective.
They are logical people who advance at their own pace. They are all for arguments and tend to want to keep their families and loved ones safe. On the other hand, when it comes to pursuing their own goals, they do not listen to what others might have to say about it. While manipulators often use techniques that allow them to control their opponents techniques, they also prefer to use an inanimate medium to control, one that can be used with versatility.

Abilities belonging to Manipulators allow the user to control non-living things in a certain way (and manipulate the aura itself), the main advantage being able to 'manipulate' enemie's techniques. This is done usually by touching a certain object or technique, which then they'd place a portion of their Aura around it to grant the ability of manipulation. This is often coupled with emission type Aura in order to gain manipulation from a distance when the user isn't quite capable of touching an object. Once the Aura is placed, the user's "Will" would take affects on the item which gives him full control of it if within reason. This would allow the user to control a rock, for example. Using it to attack an enemy from a blind spot. Or if the target was wearing an armor, and the user managed to touch it, he could manipulatile the armor to stop movements and such. The degree of manipulation becomes quite limitless once placed, though it would have to be reasonable and within realms of possibilities.

The only real limit to a manipulation is human. A human's body cannot be forced to do anything or manipulated in any manner at all.


Specialist (特質系, Tokushitsukei):

As stated before, all 5 types of Aura would be available to the Zoldyck family, though each member would have an extreme affinity to 1 type of Aura. The 1 type of Aura that they lean towards would gain an additional rank when used once they've mastered it, while the others gain no sort of perk with them. This Aura affinity would have to be mentioned in said bio and can't be changed unless updated. This is available only once a member has become a Pro Hunter within the family. Phantom Troupes rank or higher are able to switch speciality between the 5 types of aura at will without having to make it permanent. However they need to mention the chosen speciality at the beginning of a battle and they are only able to have one speciality per battle. Ghosts are able to have two of the speciality at a given time. The Chosen One being the creator, has undergone and mastered all the traits thus can specialize in all the traits at a given time.​

Contracts & Vows (制約, Seiyaku):

Being a product of the mind (A Zoldyck's Will), Nen responds to the goals, strengths, and desires of individual users. As a result, a student of Nen can increase the overall power of an individual skill by stating a self-imposed restriction that forces even more conditions on it. For example, if one consciously decides something along the lines of "I will only use this skill on iwagakure shinobi" or "I will only use this skill against uchihas" and manages to abide by that rule, that particular skill will become stronger. These conditions are called "Vows" or "Contracts". The stricter the Vow, the more one's own ability is strengthened. It is also implied that Vows that carry great meaning or are tied to emotional states also bring about a greater benefit. However, Vows are also considered liabilities, since breaking a Vow carries the risk of completely obliterating one's own Nen abilities. Vows that contain punishment such as (If i use this against anybody other then shinobi who attack iwagakure, I will die) Increases their power even more. This is something each individual of the clan can choose to do, and must abide by it, thus making it permanent. A Vow/Contract will be made in the form of a personal CCJ and can only be Forbidden in rank due to the conditions and nature of such an ability.​



«««««««««««««« Passive Traits & Abilities »»»»»»»»»»»»»»


[Ren | 練]

Since a Zoldyck is capable of keeping aura from leaking away from the body, it's also possible for them to produce more aura around themselves without having to worry about losing any.
Ren is a result of constant and continuous fusion of a Zoldyck's anatomy with their Will Aura.
Ren stops the aging process after a certain age, making everybody in the clan to look way younger then what they really are. Ren focuses on out putting a high dosage of aura and keeping it on the body, expanding the size and intensity of it strength, speed and durability and provides allowing clansmen to not be physically effected by freeform attacks be it weapon or taijutsu while being slightly faster than the regular shinobi and their brute force being stronger than normal, when put on a rank scale, it adds to c-rank power which due to combining with their aura, they add force and momentum to make even their freeform taijutsu powerful. This only pertaining to physical damage. The boost in physical prowess is due to Ren toughening the skin and due to excess aura leaking from the user(though not escaping), both acting as a buff. Ten is a natural ability that even the Hunters gain since they are naturally born with this aura, their further knowledge of mixing chakra with their will which is a basic and simple ability makes this something available to the everyone in the family.​

[Ten | 纏]

Unlike Ren which is the physical aspect of will aura, Ten is the constant fusion of the Will Aura with one's soul and spiritual essence. This makes Ren a rather physcial aura while Ten a spiritual aura. Ten also causes one's spiritual aura to passively attain a lukewarm viscous feel. With this always around a Zoldyck, the user's soul and mind would be impenetrable by external factors except by the Zoldyck himself. The Zoldyck is able to affect himself spiritually because his will aura, recognizes his chakra and accepts it since they are closely related.
Once a Zoldyck begins his training, they had their aura nodes opened, they then learn to keep their aura from leaking away from their body. This causes the passive formation/clogging of the aura around their body that feels similar to standing in lukewarm, viscous fluid. Ten is the most basic defense against will and mind attacks, however, it can't defend against physical attacks. This is due to the will aura repeling any other will and mind apart from the user's. This does not naturally repel genjutsu, but emotions or will against the will of a Zoldyck's resulting from genjutsu won't work. For example, a Zoldyck can still feel pain resulting from physical interaction of his body( a cut, wound etc) but if the pain is as a result of spiritual or emotion manipulation, he won't feel them since the pain itself is not part of a Zoldyck unlike if he is physically wounded.​

[In | 隱] & [En | 圓]

"In", and "En" are the polar opposites on the scale of what they do. "In" dwells on the realm of concealing, while "En" dwells on revealing.
"In" is used to almost completely conceal one's aura by hiding it (Masking it), making this perfect for launching a sneak attack or laying traps. Only chakra sensors and doujutsu users can continue to see/sense the users while "In" is active. "In" can only be attain when one reaches the title of Phantom Troupe.

"En" is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the aura, usually a sphere. Someone using "En" can feel the shape and movement of anything entering or that moves within their circle, granting x2 tracking speed. Hunters can extend it up to 30 meters, pro hunters can extend it up to 60 meters, phantom troupes and Ghosts can extend it up to 150 meters. While the Chosen one can extend the range up to 300 meters in radius.​
〈〈〈〈〈〈〈〈〈〈〈 LOCATION 〉〉〉〉〉〉〉〉〉〉〉

Mt. Infinity, where there Zoldyck Castle is located. The mountain range reaches an enumerate amount of miles upwards with the Castle lying in the semi-hollow center. Surrounding the castle is hundreds of miles of forest, where the family does its hunting and training in. These mountains can be found in mountain country.​
〈〈〈〈〈〈〈〈〈〈〈 PURPOSE 〉〉〉〉〉〉〉〉〉〉〉

To better understand and further one's control over their own Will. With this said, one's purpose can vary from person to person. If someone has a high Will to fight, their purpose will most likely be to fight. If one's Will is towards peace, their purpose may be to achieve peace. It's all on a person to person basis.​
〈〈〈〈〈〈〈〈 SPECIAL INFORMATION 〉〉〉〉〉〉〉〉

«««««««««««««« Ranks/Titles »»»»»»»»»»»»»»


The Chosen One

The Chosen one is the head of the Zoldyck clan and the most enlightened when it comes to his Will and controlling his Aura. He/She would come with certain perks that are explained in the passives and abilities, specializing in every Aura trait while completely mastering Ren, Ten, and In/En. If the Chosen one somehow goes inactive, He still retains his title as he created the clan but someone from the clan is allowed to act as a temporary Chosen One on his behalf until his return.​

Ghosts

Ghost are the 4 elite members of the clan, hand chosen by the clan head to keep the clan running smooth and organized. Specially in his absence. The ghost are slightly below on the mastery spectrum then the clan head. Instead of being able to switch between specialties, the ghost can have 2 specialties while mastering the basics as well. One can have the title as an official phantom troupe and title of ghost. Still allowing the Ghost to reap the benefits of doing missions as a phantom troupe. One of the ghost in particular will be deemed to be stand-in ghost. This is the ghost that will be the acting clan head should The Chosen One go inactive for longer then 2 months without notice. This is only temporary until the clan head comes back (Thus he will automatically gain his title back). Though the acting head would ONLY be allowing the acceptance/denial of new members and exile of members. If The Chosen One go inactive for longer then 6 months without no notice, the stand in can either take the seat himself or organize a way the clansmen can vote/fight for the spot (Be it a tournament, or an election) Thus the spot of Stand-In ghost bears the most responsibility.​

Phantom Troupe

Phantom troupe is a unique group to the clan. With only 10 members able to be accepted into it. One can be a phantom troupe (Un-officially) By doing this you gain the perks of phantom troupe but still have the title as pro hunter or Officially. Phantom troupe are a group of mercenaries and thiefs who have mastered the basic principals of nen. This allows them to switch specialties. If one joins the Phantom troupe (Also known as spiders) have spider tattoos on their bodys with numbers ranging from 1-10 , in order in which they joined. Typically #1 Would be the leader of the troupe (Under supervision of the Clan Head) The troupe does the clans dirty work, in exchange for clan rewards (Permission to submit personal CCJ, Etc) The spots can be taken via death. This means a pro-hunter can kill the 4th spider (phantom troupe) to take his 4th spot. Bumping the person phantom troupe (un-official).​

Pro Hunter

Pro hunters are hunters but a lot more experience and practice. They learned how to moderately control their nen near mastery same as the basic principles Ren, Ten, En/In. At this stage, they are able to take on jobs for the clan with confidence in their strength.​

Hunter

Hunter is the entrance level to the family. To become a Hunter, one must have undergone a series of exams that coincide with the family's needs and focus. These exams are said to far exceed that of Chuunin exams and are near equivalent to doing S-rank jounin missions, which puts the participants life on the line at every stage. Once becoming a Hunter is achieved, one can begin the practice of Ren, Ten, and In/En on the daily basis.​
〈〈〈〈〈〈〈〈〈〈 REQUIREMENTS 〉〉〉〉〉〉〉〉〉〉

† Must be at least S-class and have been a member for 6 months
† Cannot join with a Canon bio or kkg/HA bio.
† Must have a decent activity rate on the base
† Must be voted in by the Clan Head and the Ghosts
† Members are admitted based on skills, power, personality, and character.
† The Creator of the clan (Edward) retains all rank-exclusive incentives even if he steps down or otherwise is replaced by another clan leader due to inactivity or other reasons.
† These can be overpassed if deemed worthy, though one can also be removed from the clan if deemed unworthy

Shady Doctor, Teno, Klad and Solf are ready to join.



Credits to Shady, Teno and Klad for co-creating, Pekoms for the coding.

Declined, as Adachi would say, you seriously need to learn how to use grammar and English; a lot of these sentences make little sense and create issues when trying to read through this due to choice of words. Like your history first says they learned to live with the use of Ninshu for many generations and implies they used just Ninshu for a while, then the next paragraph directly contradicts it by saying as soon as Ninshu reached them, they changed it by imbibing their Will into it. They can't live and use Ninshu for many years and generations while simultaneously not using Ninshu, lol..

As for the abilities themselves, the first few sentences about Natural Energy needs to be removed as it only creates confusion due to wording. The first is a run on sentence that makes it seem as if related, even when you note they are “similar but different”. It can be reworded to explain that Nen exists in all Zoldyck easily. Actually, you seem to explain Nen three different times at the beginning of three different passages, all consecutive. This goes back to what I said earlier about it making little sense in parts and can lead to confusion. Condense.

The whole Aura Nodes stuff needs to be removed or heavily edited; you cannot say it's naturally occurring within clan members and then suggest that it's something that can be learned by those not born naturally in the clan as it then suggests it's not hereditary at all and is then a learned ability. I'm also iffy about it and it's Tenketsu relation, how the two are “directly next to each” other, suggesting they are just replacement or alternative Tenketsu. This can, just like all forms of energy and chakra created in the RP, be used through normal Tenketsu. Kiyoshi utilize Energy through their tenketsu, Nekura use of Keigoku flows through their Tenketsu when using it, etc. The way it's actually describes shows that these Nodes are exactly the same as Tenketsu and are only there for cosmetics and confusion. Also, I feel I should point this out but the use of Will for energy might clash with Supernova, which utilizes their Haki like this if I'm not mistaken. I'd have to double check later to be sure, ofc. Also the basic application of Nen you gave clashes with Killing Intent.

As for the specific abilities of Nen, Transmutation and Conjuration directly clash with my Kisei clan’s Charms and Transfiguration abilities, which do exactly as you described, the only difference with Conjurations are you can create life from contracts, something Scorps forbid me from doing with just CC abilities. Emitter is basically the same as Conjuration, I actually see no notable differences other than the cosmetic personality differences and one being Aura filled while the other summons/creates the actual item. Manipulators will only work on things they can either directly touch and overpower or touch with Aura and overpower. No to the passive rank increase for specialists, Scorps already stated passive boosts weren't allowed any longer.

Passive abilities, Ren needs to go. Slightly faster than average ninja, immunity to freeform Tai and Ken, as well +15 to Taijutsu…..I'm sure I dont have to explain this. Ten is just as absurd, and looks like just a way to ensure genjutsu immunity as well as any other Spiritual based attacks such as Yamanaka, Nekura, Kurama, and even Uchiha techs. To add to this, you have the ability to become invisibile basically to all except sensors and then have create a form of sensing that gives x2 sensing up to potentially 300 meters ( which I should note doesnt have anything of actual worth in the NW and is basically just a barrier, not unique enough to warrant approval ). Given everything else you've listed, these passive abilities are way too much and all of them need to be toned down or removed. As Scorps repeatedly said, passive boosts will not be allowed so the ones for the tai and “faster than average ninja” all need to go.

Complete specialty of every type of Nen for Clan Head is much, given you tried to have a +1 rank boost for every type of Nen, which would mean a +1 boost for every type of Nen passively…. Pick at max two for Clan Head that can be changed outside of battle, but only the two mentioned before battle starts can be used. Also, remove the unofficial part under Phantom Trope. That's just an attempt to bypass the limits you set there. Personally, I also think you set high and unreasonable months before a Ghost can take over for you should you go inactive and would only kill your clan off if they have to wait 6 months before being able to submit their CCJ in your absense only for you to pop up one day and they have to wait another 6 months again. Also not a fan of the leadership change stuff, but that has no bearing on the clan’s check, just a personal note to you.

All in all, this submission is scattered everywhere and clashes with several things existing already, 2-3 of it's main 5 abilities clashing with my clan and the use of Will as a whole may clash with Supernova, again I'll check this later and update the post if so. To be honest, due to these issues, I don't see this working out well because of these issues + it seems to offer little in terms of CCJ creation. It could, potentially work out but I see little hope.
 
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History of the Clan | 歴史


__________The lore about the origin of the Rōka Ichizoku dates back to the time before the seed of the god tree fell upon the earth as a meteorite. They were a group of people, all of distinct ancestries and unknown backgrounds, living peacefully upon the land. One day, the sky itself was torn apart, and a meteorite fell from the heavens upon the earth, causing unimaginable destruction. This meteorite turned out to be a gigantic seed, which grew to become what is today known as the “Tree of Life”. During the ages it spent transversing the emptiness of outer space, the seed gathered to itself a timeless essence that flows freely through the universe. This unknown celestial essence was released as a compression wave upon the earth when the seed landed.
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__________Their exposure to this essence caused a genetical mutation in the Rōka that became more of a curse than a blessing to them. In subsequent years, the lifespan of those affected, continued to dwindle substantially. Each Rōka could live for at most thirty years before they inevitably died. Due to this mysterious curse that plagued them, the Rōka became seen as jinxes among the human race at that time. Even when a male or female Rōka married someone who didn't share their mysterious curse, their offspring were still plagued it. Thus, they were unable to form marriage alliances with other clans because people feared that they would tranfer their cursed ancestry to others. In time, the Rōka were no longer accepted, and so they migrated to a solitary island on which they lived isolated from the rest of humanity. During the centuries that followed, they scoured the island for food, water, and any other resources they could find. They also began to plant, fish, hunt, mine, trade and engage in other activities that helped them fend for themselves. In order to preserve their lineage and their traditions, the clan encouraged mass procreation among its kin. In time, they became a large and thriving community, bound by love for themselves and hatred for humans who abandoned and scorned them.

__________All the while they were in exile, the world moved on, and all knowledge of the Rōka was completely forgotten as many generations came and went. The “Tree of Life” had grown to maturity and borne a fruit; Kaguya had arrived, stolen the fruit and consumed it; her sons had battled, defeated and sealed her, creating the moon. Eventhough the Rōka refused to mingle with the rest of mankind all this while, they never lost their hope for a longer life. Thus, when they saw the moon aloft, they took it as a sign pertaining to divine providence—at long last, the gods had looked down on them with favour and mercy. The Rōka assembled that very day and appointed a few delegates who were charged with the weighty task of abandoning everything they held dear and leaving the island for five years to infiltrate the human population, gather intel on their current ways of life, and learn all they could before reporting back to the clan. Five years later when they returned, the delegates were incredibly successful. Not only did they bring news of the events that had befallen mankind, but they also brought new teachings with them—the teachings of the Sage of the Six Paths. In the years to come, these delegates taught the clan about Ninshu and Chakra. Thus, the Rōka, like all shinobi today, are capable of using chakra and performing ninjutsu. The enlightenment gained from these teachings, granted this generation of the Rōka understanding about the mysterious nature of their physiology. This knowledge surpassed anything they had previously learnt from their ancestors. It allowed them to harness their soul and cursed ancestry, and manifest it as a unique energy. This energy, although similar to their Physical and Spiritual Energies, is separate from them and sui generis. It originates directly from the core of their soul, and is called Shi. With the use of chakra, this energy can be exerted, manipulated and controlled, thus granting a Rōka techniques and abilities specific to them and their kin alone. After spending centuries honing these abilities, the clan migrated from the island they resided for over two millenia to a new island. From their new home, they continue to infiltrate the rest of humankind, situating themselves in positions of authority across the Ninja World, waiting until they receive “the signal”.


Special Abilities | 能力



__________Fundamentally, a Rōka's abilities revolve around being able to control time. They embrace the philosophy that everything which can exist for a lifetime cannot exist forever. To a Rōka, even the word "forever" is meaningless, as they believe it was born out of the fear of death. As a manifestation of their soul and cursed ancestry, their Kekkei Genkai grants them control over the aging process, through the manipulation of time.

There is only one absolute in this accursed world. Only one certainty. Only one reality. There is only Time. And that is our power!


Kekkei Genkai | 血玄

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Shi

__________Shi is an energy which can be integrated in the narutoverse, as a space-time ability. This energy works by manipulating the time of existence (i.e. Age) of anything (organisms and non-living objects) it comes in contact with. Shi is entirely different from Natural Energy as it originates, not from the environment nor from any object, but from the core of Rōka's physiology—their soul. This therefore means that Shi cannot be manipulated or controlled by anyone other than a Rōka. With the use of their chakra, a Rōka is able to reduce or amplify the effects of their kekkei genkai. They are also able to adapt it to fit various uses and apply it to achieve different feats/abilities. The uses of Shi are all explained and specialized as the clan's abilities. These abilities are classified into four main sections. Under each main section, are subsections which will be submitted as CCJ. The four main sections are:

Pestilencia

__________Pestilencia is an ability that dwells between being supplementary and attack based in nature. Its effects will only weaken a target by aging the life force within them, and not the shell, flesh or substance itself. If for instance, it came in contact with a living thing, it would not age them to point of decomposition; rather it will sap them of their strength, chakra or whatever life force that fuels them. This ability thus leaves the target frail and devoid of energy, like they were diseased. When it clashes with a technique like Earth for example, it will deplete the technique of its chakra, but still leave the earthen construct itself undamaged. Shi energy, when used as Pestilencia appears as a rather translucent miasma with a slight gray hue. Pestilencia can be incorporated with Mejorer. Techniques pertaining to Pestilencia, can be molded into shapes of different kinds, all originating from a Rōka's body.​

Extinción

__________This is a more lethal form of Shi. Extinción is an ability that would accelerate the time of existence of what it touches, thereby speeding up its aging process and deteriorating it until nothing remains. Contact with Extinción will create an effect that looks like the energy itself is eating through/eroding the entity/matter/energy (living and non-living) it is in contact with. Once it has made contact with its target, Extinción continues to spread through the target from the point of contact, eating through it until the entire object is completely erased from existence. It can be prevented from spreading further by severing the untainted part of the object from the tainted part. Shi, when used as Extinción comes with a more condensed appearance, appearing as a dark gray miasma. Like Pestilencia, Extinción can also be incorporated with Mejorer.​

Mejorer

__________Mejorer is the ability to infuse Shi into other techniques and weapons of a Rōka. By so doing, they are able to boost the power and versatility of said techniques and weapons. However, due to the fact that Shi is able to speed up the aging process of whatever it comes in contact with, one might wonder how it can be imbued into weapons and techniques. This can be achieved through skillful application of the user's chakra. After first infusing the object or technique with the appropriate ratio their chakra, a Rōka will able to imbue said objects with their Shi. Since their chakra also stems from their unique physiology, their kekkei genkai will not affect these objects, but rather add power to them. This is similar to how one first coats their body with their chakra before creating a shroud of fire around themself. By doing this, they can be completely covered in flames without it burning them or their clothes. In like manner, Mejorer will not affect the object the Rōka is imbuing with it because that object will first be coated with their unique chakra. Mejorer can thus be explained as an ability that allows a Rōka to manipulate Shi remotely. The appearance of Mejorer depends solely on the technique or weapon it is used in conjunction with. This would be elaborated on in the clan's jutsu list.​

Oculto

__________Oculto is set of abilities through which Shi can be used to affect the flow of time itself. Under Oculto are a number of sub-abilities by which a Rōka accelerates the flow of time, stops and rewinds it. To curtail abuse, they are considered as the Forbidden techniques of the clan, and are usable only by the upper echelon within the clan. These sub-abilities are: Negación, Captura, Autorizar, Regresa, and Cambio. They will all be elaborated as CCJ but here is a brief overview of what they will achieve.

Negación: Negación is an ability that allows a Rōka to negate the aging process of something. This ability locks the target in a state similar to stasis, in which they are unable to age further (i.e. grow older or younger).

Captura: With this ability, a Rōka can send a target (including themself) to another time. They can, for instance, send the target one hundred years back/forward in time, removing them from the current timeline. However, as plenary and irreversible as that sounds, it can be revoked. When this technique is used on a target, they become enshrouded by an incorporeal energy which transports them to the past or future. During this process, a part of their consciousness is left in the present, and in a sense, allows them to see/perceive what is happening although they won't able to affect any of it. If used on themself, the Rōka can return to the present by simply ending the technique. If used on an opponent, a suitable surge of chakra, one rank higher than this technique will overpower the shroud and return them to the present.

Autorizar: This ability is gotten from the saying that, “With age comes experience.” The Rōka, by intentionally aging the flow of time as it relates to them, are able to strengthen/empower their bodies, minds and abilities. The user can gain physical energy, spiritual energy and exponential power as they get older. They essentially do not need to work to increase their power, as they become steadily stronger with the aging of time. The user's body and skills become more powerful and their abilities become even more advanced as their power increases as part of a trait of their physiology. Due to the fact that a Rōka is relatively ageless, their body will stay in prime condition, but would still become stronger whilst retaining youth, since the user of Autorizar only needs to become older in terms of age to get stronger.

Regresa: Here, a Rōka will reverse time in a more specified than generalised way, allowing them to erase damages from existence. Applying this ability will allow a Rōka to undo injuries to themself or others by reversing time to the point in existence when they were undamaged. This ability also allows them to replenish chakra reserves and vital force. With Regresa, a Rōka, depending on their rank within the clan acquires the power of revitalisation, regeneration, and resurrection to an extent.

Cambio: This ability allows a Rōka to stop time while still being able to move around normally. With Cambio, the Rōka stops the flow of time as it relates to everything around them, while they and those of their choosing are unaffected. If they move while this ability is active, when it ends, it would appear to others like the user teleported. This ability is restricted to the top three ranks within the clan; with each rank having a limit to its the range.

Oculto techniques have no physical appearance due to the fact that they are mostly supplementary in nature.​

__________Like any other energy, Shi would play on the same level with elemental techniques.

______________________________________________

Time Tells No Lies


Physical Traits and Passive Abilities | 物受

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Agelessness
__________As mentioned in the backstory of the clan, the Rōka descended from diversed lineages. Thus, their appearance is no different from other humans across the Ninja World. However, the presence of their kekkei genkai—Shi—and their unique physiology makes them age extremely slowly, that even a 100 year old Rōka would still look as young and flawless as child less than ten. By applying Oculto techniques like Negación, Autorizar, and Regresa to themselves, the Rōka are able to stop themselves from aging, cause themselves to age faster, and reverse their aging.​

Fortitude and Durability
__________The Rōka are known for their ability to withstand mental and physical damage. Although not immune to their effects, the Rōka have increased resistance against things like fatigue, physical attacks, mental and emotional attacks and toxic substances. They owe this to their unique physiology which grants them outstanding vigour, strength, moxie and enhanced reflexes during battle. This does not mean that they are superhumans; rather they are more tenacious and adept both physically and mentally than the average shinobi.​

Mortificar

__________Due to the fact that it originates from within them, and is not just an external energy they have learned to control, Shi is constantly being produced in large amounts within a Rōka's body, and as a result, their body is always filled to the brim with it. In a passive manner, the excess and unused Shi energy leaks out of their bodies onto their skin, creating a sort of layer of protection. This "coating" on their skin is called Mortificar and prevents undue physical contact with non-Rōka. As an innate ability of all Rōka, it reiterates their hatred for other humans, as if telling them, “Back off! You Charlatans! Deceivers, who banished my ancestors!” Thus, when extended contact is made directly with a Rōka, the Shi energy on their skin begins to age the body part or object that is touching them, sapping them of their strength, chakra or life force. If it is a living body part (e.g. arm), Mortificar will age it after sometime of extended contact, making it frail and unusable. This also includes objects that are being fueled by chakra or other energies. However, it is to be noted that this passive ability does not age things to the point where they fade from existence, it only ages the force/energy fueling them (e.g. chakra, life force). Since Mortificar is a passive ability that the Rōka cannot control, it is not as fast as regular Shi techniques.​

Time Dilation Field

__________The Shi energy contained inside a Rōka's body constantly causes a time dilation field to exist around them. Time dilation is a difference of elapsed time between two events as measured by two independent observers. To illustrate, when a person travels to space, the time spent during that journey, when calculated by them, will be slower than the time they actually spend as calculated by people on the earth. As a result of their body being filled up with Shi, it discharges subtle waves that create an ambience or aura around them. This ambience mimics the time dilation phenomenon, thus creating a Time Dilation Field around them. This process is similar to how fire trapped inside an oven, or hot water inside a bottle, both give off heat energy that can be felt around them when one comes close enough.

__________The time dilation field around the Rōka does not affect anyone in the normal way Shi is known to affect others. What this means is that it does not age anything that comes within its perimeter. However, it creates an effect which slows down the flow of time according to the time dilation phenomenon. The speed of anything traveling within the time dilation field in a one-way direction would be reduced. This means that the speed of anything within the field, moving towards a Rōka, who is at the epicenter of the field, is slowed down. But things moving away from the Rōka would be relatively natural—at their normal speed. The strength of the effect of this ability grows as one advances in the clan. For Epidemia, the field reaches up to a 2 metre radius around the Rōka and the opposing speed is divided by 1.5 points. For Plaga, the field reaches up to 3 metres and the speed is divided by 2 points. For Arrogante, the field reaches up to 4 metres and speed is divided by 2.5 points. For Gran Caida, the field reaches of to 5 meters and the opposing speed is divided by 3 points. For Death, the field reaches up to 5 meters and speed is divided by 4 points.​

Consciente

__________Due to their innate ability to control the aging process, a Rōka has the ability to perceive the residual information of an object and/or person. This allows them to read both the past and the future of anyone and anything. The Rōka clan obtain historical memories and sensations concerning beings and objects they interact with both physically and telepathically. With objects they gain the knowledge including the makers, users, and even those who have on passing used the object, and what has been done to and with it. With living beings they learn and understand their general life-history including their education, skills, abilities, thoughts, memories, and even emotions. With Consciente a Rōka constantly gains knowledge of what is, what was, what could be, and what must not.​


Location | 場所



__________The Rōkas were originally outcasts, banished to Isla del Exiliado meaning Island of the Exiled—a small and wretched island not particularly far from the Turtle Island near the cloud country. After unlocking their kekkei genkai—Shi—they relocated to the Island of Ages—Isla de Edad. It is a floating island, caused by an unknown phenomenon. This island is located to the South of Florian Triangle near the Water country.
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Purpose | 目的]​



__________The Rōka Clan formally existed to plague and bring an end to existence itself due to their hatred for humans. However, since their redemption via Ninshu, their individual purposes now vary. While some insist on bringing existence to its end, others curse the beginning of creation itself, and some seek to bring the age of strife and war to a conclusion and establish a new age of their choosing.


Special Information | 情報


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__________The ability to create and control their Shi becomes greater and more powerful as one advances in the clan's hierarchy. To advance though, one must pass through series of trainings and tests. The advancement of a Rōka through the ranks would be determined finally by La Muerte himself or the Gran Caidas.

Infección

__________These are the lowest ranking members of the Rōka clan who are just learning about the history of the clan and its abilities. Once they complete these, they will unlock the ability to create and manipulate their kekkei genkai—Shi. Since they are still undergoing the fundamental trainings and teachings of the clan, they are not yet able to produce Shi in large amounts and do not have access to the Time Dilation Field. They however, have other passive abilities like Mortificar and Consciente.​

Epidemia

__________After mastering how to control their Shi, a former Infección is promoted to the rank of Epidemia. At this stage, the young Rōka can begin to learn the clan's basic techniques. They are able to learn the aspects of Pestilencia and Extincíon only. Since they can now produce Shi in larger amounts, they have access to the Time Dilation Field up to 2 meters around them.​

Plaga

__________These are members that have ascended the Epidemia rank and thus have mastered the aspects of Pestilencia, Extinción and Mejorer. However, they are unable to incorporate Pestilencia and Extinción with Mejorer. They would begin to learn the basic concept of Oculto and its techniques, gaining access to Negación, Captura and the revitalisation aspect of Regresa. Their Time Dilation Field reaches up to 3 meters around them. The Plaga are useful to the clan, due to them having more knowledge and greater control over Shi. During battles, they form the bulk of the clan's military force.​

Arrogante

__________These are members who have mastered Pestilencia, Extinción, and Mejorer. They are able to incorporate Pestilencia and Extinción with Mejorer. They have also learnt most Oculto abilities. The Oculto abilities accessible to them are Negación, Captura, the revitalisation and regeneration aspects of Regresa, and Cambio. Their Cambio can affect up to 5 metres around them; and their Time Dilation Field reaches up to 4 metres around them.​

Gran Caida

__________These are four chosen members who are selected to be the elders of the clan and second in command to La Muerte. All other members report to them and they themselves report directly to the La Muerte. They have mastered every ability of the clan and all Oculto abilities including Autorizar, the three aspects of Regresa (i.e. revitalisation, regeneration and resurrection) and Cambio. They have the power to teach the clan's abilities to those who are ranked below them. Should La Muerte be unavailable due to inactivity, one of them will be chosen to lead the clan as the acting La Muerte. Their Cambio can affect up to 10 metres around them; and their Time Dilation Field is stronger and reaches up to 5 metres around them.​

La Muerte

__________This is the Head and the most enlightened of the Rōka Clan. His power is quite unrivalled compared to every other member of the clan. His Cambio reaches up to 15 metres; and his Time Dilation Field reaches up to 5 metres albeit stronger than that of the Gran Caida. These perks would as well be gained by any who assumes the position of La Muerte in the absence of the original La Muerte, but they loose access to them when they are no longer the leader.​


Requirements | 要件



Must be at least Sannin and have been a member for 6 months.
Cannot join with a Canon bio or KG/HA bio.
Must have a decent activity rate on the base.
Members are admitted based on skills, power, personality, and character. However, all these can be overlooked if deemed worthy, and in the same way, one can also be removed from the clan if deemed unworthy.
The Creator of the clan retains all rank-exclusive incentives even if he steps down or otherwise is replaced by another clan leader due to inactivity or other reasons.


Magic, Littlefinger., Lytes and Thaal Sinestro are ready to join.

Declined, remove the cost founder part. It's not part of the template and can only have one founder in a clan either way, the submitter/founder in history. Speaking of, while I like the lore of the clan, there may be inconsistency here; if I remember correctly, Kaguya arrived shortly after the Shinju did, not generations later. The fillers showed something like this, the tree growing and her arriving like an angel or falling star or something. I could be mistaken, but if not, you will need to edit portions to make it fit better.

As for the abilities….to be blunt, most of this cannot be allowed. Regresa cannot be allowed. in any form or shape, Extincion is just literally Decay release, Cambio can't be approved just like Oculta and Regresa can't, and this isn't even going into the passives of the clan. Ultimately, this reads as if someone got Decay Release and the recently declined Entropy release and combined them and then took the outcome and boosted it ten levels to get this. Most of this clan cannot be approved, even if it's a S/T ability and this is proof of why. S/T abilities are largely broken in our type of RP, there is no way to allow time to turn backwards or forward without destroying the timeframe. The abilities you even listed are either unreasonable, rips of Decay, or just don't work. This cannot be approved.
 
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⚔ Hadou Yuukai | Surgebinders ⚔

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⚔ History of the Clan | ルックス ⚔
The Surgebinders were founded by Sir Galahad when he completed his quest for a fabled relic known as the “Holy Grail”. Rather than existing as a mere physical object, the Grail manifested itself as an ethereal object in the form of swirling energy. Upon touching the white energy, Galahad’s body was fused with the Grail and he was transported to a dimension called “the Throne”. Acquiring the Grail imparted Galahad with knowledge of the Throne, the nature of Prana and how to manipulate it. The Grail was an ethereal weapon, one that granted it’s wielder dominion of the Throne. It existed as part of a set of fabled weapons such the Totsuka Blade and the Yata Mirror. The Throne is a realm that exists outside of space and time and consists entirely of energy known as Prana. He also learned that the Grail had fused with his soul and granted him immortality just as the legends claimed. However it would be more accurate to call it perpetual longevity, for he was not truly immortal. The Grail only acted to maintain his body and prevent him from aging but he could still be killed. When he returned to the real world, Galahad used his newfound ability to establish an order of "knights" called the Radiants. These were knights only in name, for they came from all walks of life. The only determining factor for Galahad was inducting people that were fundamentally good and held a deep sense of justice. He learned he could grant them the ability to become Surgebinders by sending them to the Throne for an extended period of time. Once their bodies became adjusted to the prana energy, they gained the ability to manipulate prana and learn the different Surges. His order of Radiants swore to become defenders of the world and keepers of peace. They would try to save everyone they could and would only kill as a last resort. They would not involve themselves in politics or try to become leaders, their sole purpose was to serve.

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The Radiants prospered for a while but over time some of their number became disillusioned. They had killed for what they believed in, over and over, but the violence would not end. Wars continued to rage and blood was constantly split. Many of the Radiants felt the world’s nations had exploited them and debased them into nothing more than glorified weapons. A schism occurred when Galahad was confronted with these thoughts during one of their meetings. Almost half of the Radiants felt they had to renounce one of their oaths, the one which precluded them from leading nations. They professed that they had grown weary of serving corrupt lords. Galahad firmly rejected this notion and asserted the knights were meant to serve rather than lead. That they would succumb to corruption if they put themselves in positions of leadership. Unable to reconcile themselves with Galahad’s beliefs, many of the Radiants abandoned his order. This faction would come to be known as the Fallen. A small number had become apathetic to his cause and wished to abandon their original purpose. They would come to be known as the Divergents. In time, Galahad’s words proved true and all of the Fallen fell prey to corruption. The Divergents continued to exist for themselves. A small number of the Divergents pledged to live altruistically and renounced killing. As an energy form that’s closely entwined with the user’s will and emotions, Prana manifests itself in different colours depending on what order a Surgebinder belongs to. The Radiants use prana which is either cyan, gold or green in colour (or any combination of the three). The Fallen use prana which is red, purple or black in colour (or any combination of the three). The Divergents use prana which is white, grey or a mix of the colours of the Radiants/Fallen. White prana is reserved for those who have sworn off killing. Grey prana is only seen by those with a deep sense of apathy towards the world. Normally Divergents exhibit a mix of colours depending on their morals and emotional state. It can fluctuate between any of the other colours or be a fusion of two or more colours (e.g. prana which is half-black and half-gold or prana which is a midnight blue).

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⚔ Special Abilities | ルックス ⚔
All Surgebinders are inexplicably tied to another dimension known as “The Throne”. This dimension exists outside of time and space and thus can only be accessed by members of this clan. The Throne consists entirely of an ethereal energy known as Prana. Normally Prana cannot escape into the normal world but since the bodies of Surgebinders act as both beacons and portals, they can draw forth the coloured energy into the real world. The very nature of Prana is to warp and bend the physical laws of reality. Prana’s real power lies in its adaptability and the intentions of the user. In its raw and unrefined form, it simply runs wild in an attempt to unwind reality. It will do this by turning whatever it touches into Prana before transporting it to the Throne. However, Surgebinders can harness Prana and bind it to their will to bend the laws of the universe. It can be used to change the properties of an object without altering it’s form or to enhance the body of a living being without changing their physical body. Objects, weapons and even people can exist in the Throne as Prana for any duration. Due to this property, Surgebinders store Prana-infused tools, weapons and armours in the Throne and call them forth onto their bodies/person at any time. These augmented weapons are known as Noble Phantasms and possess wondrous properties that seemingly distort reality. They can also enhance certain abilities of the user. For example, a Noble Phantasm in the shape of a sword may boost the power of the user’s fire techniques. An armour-based Noble Phantasm may enhance the wearer’s strength or speed. Both of these weapons work as they filled with concentrated Prana, which leaks into the user’s body on contact. Universal Noble Phantasms will be made as general CCJ but more specialized ones will have to be submitted as PCCJ.

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Surge of Evocation - This form of Prana is the raw and unrefined version. If allowed to run wild, Prana tends towards chaos and will absorb everything it comes into contact with. Whatever it touches is transformed into more of the ethereal energy and is transported back to the Throne after it’s been absorbed. In sense, this form captures the very essence of the ethereal energy, which is to “unwind reality”. Unlike Dark Release, Prana is unshackled by elemental strengths and weaknesses and will just as easily break down matter into energy. Thus it will be capable of absorbing jutsu and people alike. In the case of the former, Prana’s neutrality to all elements and abilities means it will only be usable against techniques of the same rank or lower. Upon absorbing an attack of the same rank, the Prana will be neutralized and disperse. In the case of the latter, being broken down into Prana will not kill the person or being in question. They will simply exist perpetually in the Throne until they are returned to the physical world. Surgebinders developed this as a way to defeat an opponent without killing or to leave them stranded in a void-like world as a form of imprisonment. Surgebinders can return living beings to the real world at any time, in a conscious or unconscious/comatose state. They can also do the same to absorbed techniques, returning them to the field exactly the way they were prior to absorption. Alternatively they can choose to only return the chakra within techniques to their body, adding it to their own supply. Surgebinders are immune to their own Prana (so they can wield and interact with it). The same is true for their clothes and everything on their person. The only way they can gain access to the Throne is by forcibly surging a massive amount of prana throughout every chakra point in their body to transform it. They can also do this partially to cleanse themselves of poisons, foreign energy and chakra. If applied to one’s self, a Surgebinder can escape to the Throne and later reappear at the location of another clan member (though the Surgebinder that releases them from the Throne must consent to it). All Surgebinders are immediately made aware when one of their own enters the Throne. Surgebinders may enter the Throne themselves as a last resort to escape battles or to exist outside of time for a while to prevent themselves from aging/dying. Turning into Prana essentially leaves the body in a permanent “stasis” and so they can retreat to the Throne after sustaining a life-threatening injury until the proper medical care can be administered. All of the other Surges are not nearly as destructive to the world as this one because they are more refined and controlled in their usage. They will either exhibit the absorption of this surge to lesser degree or not at all.

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Surge of Armament – This surge is used to call forth Noble Phantasms, Prana-enhanced objects, weapons and armours that are permanently stored in the Throne. Noble Phantasms can even come in the form of golems, ships and fortresses. These Noble Phantasms are released from the user’s body in their ethereal energy form before becoming corporal and usable as tangible entities. These objects contain copious amounts of concentrated Prana, so much so that the energy distorts their physical properties to a considerable degree. Thus unlike ordinary weapons, these Noble Phantasms can possess the unique and sometimes logic-defying abilities of Prana. For example, these weapons can escape the influence of gravity or be extremely durable regardless of their form. They may even exhibit traits such as corrosiveness or high reactivity despite possessing no chemical properties that would enable such. To put this in perspective, a Noble Phantasm in the form of a book could be immune to burning and capable of withstanding techniques up to A-Rank. It may burn or shock whatever touches it despite no visual emission of heat or surging of electricity. As mentioned earlier, Noble Phantasms can leak Prana into the wielder's body to boost their physical attributes or ability to mold chakra. These will be passive rather than active boosts similar to Custom Weapons and Akatsuki Rings. Since Noble Phantasms contain copious amounts of concentrated Prana, when it the weapon enters it's "released form", it can emit Prana similar to the Surge of Evocation. However this Prana may not possess the absorption capabilities of the aforementioned surge. In which case, it will instead take on certain properties of the elements the user knows without taking on their elemental strengths and weaknesses. For example, lightning can be used to electrify the Prana while fire could be used to superheat it to scorching temperatures. Alternatively, some Noble Phantasms will instead release elemental attacks infused with Prana to erase their elemental strengths and weaknesses. Some Noble Phantasms will last a given duration on the field while others can last indefinitely, though in the case of the latter, such Noble Phantasms will either be weaker in their effects or will prevent the user from calling up further Noble Phantasms. The incredible thing about these Noble Phantasms is that they can be wielded by anyone once called forth from the Throne. Usually this is done to equip allies in a conflict but in rare cases, enemies have killed Surgebinders and taken their Noble Phantasms for themselves. In such a case, opponents will be capable of keeping Noble Phantasms that last indefinitely for the duration of that battle/event.

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Surge of Augmentation - Used in a similar manner to Armament, this surge can be used to enhance objects, techniques or living beings through Prana. This enhancement cannot change their size, shape, state of matter or form. Applying Prana to techniques is more limited and will simply act to enhance or diminish existing properties rather than incorporate new ones. This can be used to boost and in some cases, lessen their power. This normally manifests itself in an increase/decrease in rank or damage and will be outlined in CCJ. A fire technique enhanced with Prana can have it’s temperature raised while an augmented earth technique may become more durable. The reverse is also possible, with the user lowering the temperature of their fire to diminish it’s power or decreasing the structural integrity of their earth technique to make it extremely brittle. Energy-based techniques infused with prana will change in colour to the hue of the user's Prana while matter-based elements will become luminous or develop a glowing aura of said prana. Prana can also be infused into techniques to grant them the Surge of Evocation's absorption ability but on a far lesser degree. Rather than breaking down the opponent's body into prana, it will absorb a portion of their chakra or energy on contact and send it to the Throne. Finally, a prana infusion could also be used to erase a technique's elemental strengths and weaknesses or to make it impossible for the opponent to manipulate/overpower the user's chakra. Applying Prana to living beings can be used to enhance the physical attributes of the entity in question.The Prana can be used to enhance their bodies to increase their speed, strength, agility, durability, ability to mold chakra or any other physical attribute. When divided between multiple attributes, these enhancements will be less pronounced but when focused upon a single attribute, the effects will be more profound. The more extreme the boost and the more it’s used, the greater the toll it will take on the user’s body when the Prana infusion is exhausted. The user’s body will "catch up" to reality once the infusion ends and they will suffer some kind of backlash related to the boosted attribute(s). For example, moving at 4x speed might result in the user's base speed falling to a quarter of the original for the same duration or may even prevent lower body movement altogether once the infusion ends. Augmentations can also be used to fortify the body e.g. allowing the user to overcome paralysis, see infrared energy or making them resistant to burning/corrosion. This surge can also be applied to allies, clones and summons. Summons imbued with this surge will be capable of lasting for an extended duration on the field while clones may become durable enough to withstand a certain level of damage.

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Surge of Transcendence - This surge is sometimes described as the opposite or superior counterpart to the Surge of Armament. Rather than summoning weapons (Noble Phantasms) to the battlefield, the user summons themselves and the opponent to the Throne. The user will simultaneously convert this entire body into Prana and release a pulse of the ethereal energy that travels at the speed of a hindering sound wave. This will transport the user and anyone struck by the pulse to their personal sector in the Throne, a man-made realm known as a Reality Marble. Upon being transported, everyone will immediately reform into their physical bodies. This Reality Marble is essentially a Noble Phantasm in the form of an arena. The user can freely govern anything within this personal realm through mental commands or hand gestures, be it weapons suspended in the air or the very foundations of the battlefield. Everything in the Reality Marble is infused with copious amounts of Prana and so the opponent cannot manipulate the ground or any water sources. Since all of the user’s Noble Phantasms exist in their Reality Marble, they can passively form them from the ambient prana in the air. However due to being within the Throne, the Surge of Evocation will lose it’s absorption capabilities and will effectively be rendered inert against people and techniques.

The real power of a Reality Marble is that it grants the user total control over their personal dominion. By default, a Reality Marble is unbound by the laws of reality such as gravity due to existing within the Throne. However upon it’s construction, the user can decide which of these laws they want to apply. For example, the user can have gravity apply or invoke a warped sense of space and/or time. An example of warped space is a Reality Marble having two or more portals that are connected. When a technique or person enters one portal, it will exit from the other, regardless of the distance between them. An example of warped time is an arena which exhibits a slower or faster passage of time. Slowing down time can be used to decrease the speed of techniques or people, halt the propagation of poisons, toxins or imminent physical damage or effectively increase the duration of techniques on the field (i.e. by making the passage of two turns the equivalent of one). Conversely speeding up time is capable of the opposite. Techniques will last a shorter duration on the field (i.e. by making the passage of one turn the equivalent of two), affected people or techniques will be capable of moving faster, poisons and toxins will propagate through the body at a much faster rate, et cetera. Reality Marbles will have to be submitted as PCCJ with the terrain and all of the effects outlined in those submissions. Every Reality Marble is constructed with a portal and upon entering their personal dimension, a replica of this portal will form where the user's body previously was. This portal can be used by either the user or the opponent to return to the original battlefield.

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⚔ Passive Abilities | ルックス ⚔
By specializing in the Surge of Evocation, Surgebinders can essentially turn their bodies into "open doorways" for Prana. This means that the ethereal energy will constantly exist within their chakra systems and any foreign chakra or energy inserted into their bodies will immediately be transported to the Throne. However this means Surgebinders which choose this specialization will be incapable of having a Curse Mark or using Sage Mode. It will also become impossible for others to transfer chakra to or heal these Surgebinders through medical Ninjutsu. Conversely, if an opponent tries to absorb the chakra of these Surgebinders into their own body, the opponent will be broken down into Prana and sent to the Throne.

By specializing in the Surge of Armament, Surgebinders will become capable of summoning Noble Phantasms passively (without costing a move or taking a slot in the timeframe). This does not mean techniques contained with the Noble Phantasm become passive, this only pertains to the simple act of drawing the weapons from the Throne. These Surgebinders will also be capable of having two Noble Phantasms on the field indefinitely rather than the usual limit of one. While Noble Phantasms do not count as Custom Weapons, only Surgebinders with this specialization can have Custom Weapons or one of the 7SM.

By specializing in the Surge of Augmentation, Surgebinders will gain permanent enhancements to their physical being and chakra systems. The durability of their bodies is such that they become immune to freeform Taijutsu, Kenjutsu and all forms of unranked damage such as the explosions from paper tags. They still experience the force of such attacks (e.g. a punch would still knock them backwards) but all harmful effects are negated. They will also take twenty less damage from techniques and only suffer half of the recoil effects from using Prana Augmentations. In regards to their chakra systems, these Surgebinders will be more skilled in the moulding of chakra allowing them to use techniques with three fewer handseals than normal. However, Surgebinders with this specialization cannot release themselves from illusions and similar abilities through pain.


⚔ Location and Purpose | ルックス ⚔
The Radiants reside in a place known as the Lake of Avalon, a place once said to be the home of immortal Sidhe. It can only be accessed by clan members capable of using Prana (will be outlined in the Custom Landmark thread). They exist to be the protectors of the world and defenders of peace. They will often intercede in conflicts to aid nations being invaded or to stop certain individuals causing havoc in the Ninja World. The Fallen and the Divergents reside in no particular place and have no united purpose. They will simply act in whatever way that they wish.


⚔ Special Information | ルックス ⚔
Divine Spirit – This is the Clan Head and in addition to possessing all four Surges, he or she can have all three Surges specializations. However they don't have to specialize in all three. For example, the Surge of Evocation may be excluded so they can possess Sage Mode or a Curse Mark.

Heroic Spirit – The top four members of the clan who possess all four Surges and can have two Surge specializations. Only the Clan Head and members in this rank are capable of teaching clan abilities.

Servants – These are full-fledged members of the clan who have achieved mastery in one of the Surges. In addition to learning three Surges (all but the Surge of Transcendence), they can specialize in one of the Surges of their choice.

Guardians and Wraiths – These are members, who in addition to learning the prior two Surges, can learn the Surge of Augmentation.

Apparitions and Shades – This is the next level of Surgebinder and they can learn two Surges. The Surge of Evocation and the Surge of Armament.

Phantasms – These are new entrants to the clan and they can only learn a single Surge, namely the Surge of Evocation.


⚔ Requirements | ルックス ⚔
In order to join, one must reach certain requirements. One must have at least reached the rank of S-Class ninja in order to join the clan. Members with a KG bio or a HA bio cannot join, nor can canon bios.

Noni, Drackos, Riker and Joker are ready and willing to join my clan.​

Declined,

The portions directly under Special Abilities that mentions unwinding reality, twisting laws of reality, etc needs to go as the implications of it are wild. You also state that it turns whatever it touches into Prana, another large implication. I can't allow this on as wide as a scale as it suggests, given you later state that it can be used on people to store them as long as the user wishes and that you can return them in a conscious or unconscious state, though I'll get to this later. Prana itself is fine, though transporting people and non Surgebinders I'm on the fence about.

Surge of Evocation: This is basically Dark Release boosted and may have too much stuff in it on it's own; "absorbs" jutsu up to same rank and allow you to bring them back to the field, absorb the chakra from jutsu it absorbs, and may be implied to work on people stored there as well, which is another problem itself. If this works on jutsu of the same rank, it can be assumed to be to ones it does either more damage than or has more chakra in it, the second due to how this one works being more reasonable as your prana would eat the other's chakra and form. Either way, this working on humans would require the same amount of chakra to "absorb" them and their form; you intend to sacrifice 1k+ chakra? Even if not this high, it wont be as small as a Forbidden jutsu's level to use. The transform to Prana part that can potentially last an unspecified amount would need to be a jutsu and have a duration limit attached as you could do as you said, be in a permanent state should you be damaged or near dead/unconscious and have another member store you there for a while and I can't let the ability itself be passively done if that's how you intended it.

Surge of Armament: Though some of their properties can defy logic, they can't mimic any element or nature/ninjutsu you yourself do not have, such as properties of Poison ninjutsu, or Acid Release, or Scorch, etc and the properties they can take on at any time should be limited in the submissions; can't have for example a sword that can burn like Fire, electrocute, absorb, and more stuff - those are just generic examples. And these being used to grant passive boosts as they are techniques you activate using Prana, these aren't going to be used to grant passive boosts; they'd be active.The erasing S/W by infusing with Prana is simple but combined with the effects they can give may be too much, i'll need to come back to that later

Surge of Augmentation: Only one of these surges will have absorption abilities, not every one so decide which one that will be. "prana infusion could also be used to erase a technique's elemental strengths and weaknesses or to make it impossible for the opponent to manipulate/overpower the user's chakra" This wording needs to be changed to be clearer; as I understand it, it is capable of erasing a jutsu's elemental S/W or make it impossible to manipulate the user's chakra with Genjutsu. Keep in mind that depending on the specific boosts applied, other parts may be debuffed in the process and others after it ends. And no to non Surgebinder use, that's a slippery slope lol.

Surge of Transcendence: While a cool idea, these will be checked harsher than those normal PCCJ submitted for this CC because of what all can be achieved. Time based rooms will have very little chances of approval as well as potential harsher drawbacks/restrictions. You wont be able to manipulate anything within short range of an opponent nor them directly and moving at the speed of a hindering sound jutsu will not fly either. It needs an actual chance of being countered or avoided. Passively forming Noble Phantasms is a bit much as well; if they form passively, they can't be used without costing a move either way. The "laws" set when moving to the other world also need to be capped at a certain amount, maybe 4 or 5 max ( could be lower/higher depending on the PCCJ itself ). I'm not keen on the idea of it being potentially infinite either with just a portal to leave/end it though we can compromise on this.

Your passive abilities aren't really true passive abilities of clans...they're perks for picking one path or another. Passive abilities of clans are like Binkans being gifted with natural knowledge over everything, Gyojin's being able to breath underwater and being faster than humans, Wizards using ninjutsu through words instead of hand seals, etc. Gaining the ability to summon Noble Phantasms passively is more of a normal ability than a passive ability that fits a clan. Having two out at once might be more appropriate. I'm not sure about the last line of the first passive either, not sure what makes that special in comparison to others if it's all the same type of energy. Like if it's all just Prana, either it all would cause this effect or none of it because from I see, the passive ability doesn't change much about Prana itself. Permanent enhancements is a bit much wew. Most of this rips YY Mastery anyway and no to the fewer handseal part as well. These aren't really passives...these are all additional abilities stuffed into the clan in a way you get more perks. Like the ranks go on to say you can specialize in all 3 of them at one time to gain all of these passives, half of these are basically Yin or Yang perks.

The clan itself and it's powers are nice and put together decent; you just did too much with parts that made some stuff unreasonable or other stuff rips of abilities. I suggest simplifying some abilities and editing/removing some other stuff and rewording a lot of it.
 
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⚔ Hadou Yuukai | Surgebinders ⚔

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⚔ History of the Clan | ルックス ⚔
The Surgebinders were founded by Sir Galahad when he completed his quest for a fabled relic known as the “Holy Grail”. Rather than existing as a mere physical object, the Grail manifested itself as an ethereal object in the form of swirling energy. Upon touching the white energy, Galahad’s body was fused with the Grail and he was transported to a dimension called “the Throne”. Acquiring the Grail imparted Galahad with knowledge of the Throne, the nature of Prana and how to manipulate it. The Grail was an ethereal weapon, one that granted it’s wielder dominion of the Throne. It existed as part of a set of fabled weapons such the Totsuka Blade and the Yata Mirror. The Throne is a realm that exists outside of space and time and consists entirely of energy known as Prana. He also learned that the Grail had fused with his soul and granted him immortality just as the legends claimed. However it would be more accurate to call it perpetual longevity, for he was not truly immortal. The Grail only acted to maintain his body and prevent him from aging but he could still be killed. When he returned to the real world, Galahad used his newfound ability to establish an order of "knights" called the Radiants. These were knights only in name, for they came from all walks of life. The only determining factor for Galahad was inducting people that were fundamentally good and held a deep sense of justice. He learned he could grant them the ability to become Surgebinders by sending them to the Throne every day for an extended period of time. Once their bodies became adjusted to the prana energy, they gained the ability to manipulate the dimensional energy and learn the different Surges. His order of Radiants swore to become defenders of the world and keepers of peace. They would try to save everyone they could and would only kill as a last resort. They would not involve themselves in politics or try to become leaders, their sole purpose was to serve.

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The Radiants prospered for a while but over time some of their number became disillusioned. They had killed for what they believed in, over and over, but the violence would not end. Wars continued to rage and blood was constantly split. Many of the Radiants felt the world’s nations had exploited them and debased them into nothing more than glorified weapons. A schism occurred when Galahad was confronted with these thoughts during one of their meetings. Almost half of the Radiants felt they had to renounce one of their oaths, the one which precluded them from leading nations. They professed that they had grown weary of serving corrupt lords. Galahad firmly rejected this notion and asserted the knights were meant to serve rather than lead. That they would succumb to corruption if they put themselves in positions of leadership. Unable to reconcile themselves with Galahad’s beliefs, many of the Radiants abandoned his order. This faction would come to be known as the Fallen. A small number had become apathetic to his cause and wished to abandon their original purpose. They would come to be known as the Divergents. In time, Galahad’s words proved true and all of the Fallen fell prey to corruption. The Divergents continued to exist for themselves. A small number of the Divergents pledged to live altruistically and renounced killing. As an energy form that’s closely entwined with the user’s will and emotions, Prana manifests itself in different colours depending on what order a Surgebinder belongs to. The Radiants use prana which is either blue, gold or green in colour (or any combination of the three). The Fallen use prana which is red, purple or black in colour (or any combination of the three). The Divergents use prana which is white, grey or a mix of the colours of the Radiants/Fallen. White prana is reserved for people who have sworn off killing or those with an unshakable belief in the righteousness of their actions. Grey prana is only seen by those with a deep sense of apathy towards the world. Normally Divergents exhibit a mix of colours depending on their morals and emotional state. It can fluctuate between any of the other colours or be a fusion of two or more colours (e.g. prana which is half-black and half-gold or prana which is orange or brown).

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⚔ Special Abilities | ルックス ⚔
All Surgebinders are inexplicably tied to another dimension known as “The Throne”. This dimension exists outside of time and space and thus can only be accessed by members of this clan. The Throne consists entirely of a dimensional energy known as Prana. Normally Prana cannot escape into the normal world but since the bodies of Surgebinders act as both beacons and portals, they can draw forth the coloured energy into the real world. Prana’s real power lies in its adaptability and the intentions of the user. In its raw and unrefined form, it simply turns whatever it touches into Prana and transports it to the Throne. If applied to the terrain rather than people or techniques, it's scope will not be unlimited. This limit will be defined by the rank of the Prana energy and the scale of the transported section of the terrain/battlefield can never exceed the largest scale canon jutsu of it's rank or below. This will also be bound by the size/scale of the Prana used, firing a tiny orb (even if S-Rank in strength) will only transport a very small section of the field. Surgebinders can harness raw Prana and bind it to their will to elicit specific and more supplementary effects. It can be used to change the properties of an object without altering it’s form or to enhance the body of a living being without changing their physical body. Objects, weapons and even people can exist in the Throne as Prana. Due to this property, Surgebinders store Prana-infused tools, weapons and armours in the Throne and call them forth onto their bodies/person at any time. These augmented weapons are known as Noble Phantasms and possess wondrous properties that seemingly distort reality. They can also enhance certain abilities of the user. For example, a Noble Phantasm in the shape of a sword may boost the power of the user’s fire techniques. An armour-based Noble Phantasm may enhance the wearer’s strength or speed. Both of these weapons work as they filled with concentrated Prana, which leaks into the user’s body on contact. Universal Noble Phantasms will be made as general CCJ but more specialized ones will have to be submitted as PCCJ.

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Surge of Evocation - This form of Prana is the raw and unrefined version. Whatever it touches is transformed into more of the ethereal energy and is transported back to the Throne after it’s been absorbed. In a sense, this form captures the very essence of the dimensional energy, which is to act as the 'bridge between worlds'. Unlike Dark Release, Prana is unshackled by elemental strengths and weaknesses and will just as easily break down matter into energy. Thus it will be capable of absorbing jutsu and people alike. In the case of the former, Prana’s neutrality to all elements and abilities means it will only be usable against techniques possessed of the same chakra or lower. Upon absorbing an attack of equal chakra, the Prana will be neutralized and disperse. In the case of the latter, being broken down into Prana will not kill the person or being in question. They will simply exist perpetually in the Throne until they are returned to the physical world. Surgebinders developed this as a way to defeat an opponent without killing or to leave them stranded in a void-like world as a form of imprisonment. The reason Prana of any rank/chakra can transport people to the Throne is that the chakra within their bodies is unmolded and effectively dormant. Surgebinders can return living beings to the real world at any time, in a conscious or unconscious/comatose state. They can also do the same to absorbed techniques, objects or parts of the terrain, returning them to the field exactly the way they were prior to absorption. Alternatively they can choose to only return the chakra within techniques to their body, adding it to their own supply. This does not apply to people excluding the user's own clones. Surgebinders are immune to their own Prana (so they can wield and interact with it). The same is true for their clothes and everything on their person. The only way they can gain access to the Throne is by forcibly surging a massive amount of prana throughout every chakra point in their body to transform it. They can also do this partially to cleanse themselves of poisons, foreign energy and chakra. If applied to one’s self, a Surgebinder can escape to the Throne for a short time and later reappear elsewhere. All Surgebinders are immediately made aware when one of their own enters the Throne. Surgebinders may enter the Throne themselves as a last resort to escape battles or to exist outside of time for a while to prevent themselves from dying. Turning into Prana essentially leaves the body in a permanent “stasis” and so they can retreat to the Throne after sustaining a life-threatening injury until the proper medical care can be administered. This ability is not passive and will need to be submitted as a CCJ. All of the other Surges are not nearly as destructive to the world as this one because they are more refined and controlled in their usage.

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Surge of Armament – This surge is used to call forth Noble Phantasms, Prana-enhanced objects, weapons and armours that are permanently stored in the Throne. Noble Phantasms can even come in the form of golems, ships and fortresses. These Noble Phantasms are released from the user’s body in their ethereal energy form before becoming corporal and usable as tangible entities. These objects contain copious amounts of concentrated Prana, so much so that the energy distorts their physical properties to a considerable degree. Thus unlike ordinary weapons, these Noble Phantasms can possess the unique and sometimes logic-defying abilities of Prana. For example, these weapons can escape the influence of gravity or be extremely durable regardless of their form. They may even exhibit traits such as corrosiveness or high reactivity despite possessing no chemical properties that would enable such. To put this in perspective, a Noble Phantasm in the form of a book could be immune to burning and capable of withstanding techniques up to A-Rank. It may burn or shock whatever touches it despite no visual emission of heat or surging of electricity. These traits cannot be stacked without limit nor are they allowed to clash or be of the same type (e.g. a weapon can either petrify or electrocute on contact, never both). They also cannot possess traits of elements that the user does not possess. As mentioned earlier, Noble Phantasms can leak Prana into the wielder's body to boost or alter their physical attributes or ability to mold chakra. Since Noble Phantasms contain copious amounts of concentrated Prana, when it the weapon enters it's "released form", it can emit Prana similar to the Surge of Evocation. However this Prana may not possess the absorption capabilities of the aforementioned surge. In which case, it will instead take on certain properties of the elements the user knows without taking on their elemental strengths and weaknesses. For example, lightning can be used to electrify the Prana while fire could be used to superheat it to scorching temperatures. Alternatively, some Noble Phantasms will instead release elemental attacks infused with Prana to erase their elemental strengths and weaknesses. Some Noble Phantasms will last a given duration on the field while others can last indefinitely, though in the case of the latter, such Noble Phantasms will either be weaker in their effects or will prevent the user from calling up further Noble Phantasms. The incredible thing about these Noble Phantasms is that they can be wielded by anyone once called forth from the Throne. Surgebinders of Servant rank and above will become capable of summoning Noble Phantasms passively (without costing a move or taking a slot in the timeframe). This does not mean techniques contained within the Noble Phantasm become passive, this only pertains to the simple act of drawing weapons from the Throne.

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Surge of Augmentation - Used in a similar manner to Armament, this surge can be used to enhance objects, techniques or living beings through Prana. This enhancement cannot change their size, shape, state of matter or form. Applying Prana to techniques is more limited and will simply act to enhance or diminish existing properties rather than incorporate new ones. This can be used to boost and in some cases, lessen their power. This normally manifests itself in an increase/decrease in rank or damage and will be outlined in CCJ. A fire technique enhanced with Prana can have it’s temperature raised while an augmented earth technique may become more durable. The reverse is also possible, with the user lowering the temperature of their fire to diminish it’s power or decreasing the structural integrity of their earth technique to make it extremely brittle. Energy-based techniques infused with prana will change in colour to the hue of the user's Prana while matter-based elements will become luminous or develop a glowing aura of said prana. Finally, a prana infusion could also be used to erase a technique's elemental strengths and weaknesses. Applying Prana to living beings can be used to enhance the physical attributes of the entity in question.The Prana can be used to enhance their bodies to increase their speed, strength, agility, durability, ability to mold chakra or any other physical attribute. When divided between multiple attributes, these enhancements will be less pronounced but when focused upon a single attribute, the effects will be more profound. The more extreme the boost and the more it’s used, the greater the toll it will take on the user’s body when the Prana infusion is exhausted. The user’s body will "catch up" to reality once the infusion ends and they will suffer some kind of backlash related to the boosted attribute(s). For example, moving at 4x speed might result in the user's base speed falling to a quarter of the original for the same duration or may even prevent lower body movement altogether once the infusion ends. Augmentations can also be used to fortify the body e.g. allowing the user to overcome paralysis, see infrared energy or making them resistant to burning/corrosion. This surge can also be applied to clones and summons. Summons imbued with this surge will be capable of lasting for an extended duration on the field while clones may become durable enough to withstand a certain level of damage.

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Surge of Transcendence - This surge is sometimes described as the opposite or superior counterpart to the Surge of Armament. Rather than summoning weapons (Noble Phantasms) to the battlefield, the user summons themselves and the opponent to the Throne. The user will simultaneously convert this entire body into Prana and release a pulse of the ethereal energy that travels at thrice the user's running speed. This will transport the user and anyone struck by the pulse to their personal sector in the Throne, a man-made realm known as a Reality Marble. Upon being transported, everyone will immediately reform into their physical bodies. This Reality Marble is essentially a Noble Phantasm in the form of an arena. The user can freely govern anything within this personal realm through mental commands or hand gestures, be it weapons suspended in the air or the very foundations of the battlefield. The user cannot manipulate anything within three meters of the opponent unless the action is non-offensive. Everything in the Reality Marble is infused with copious amounts of Prana and so the opponent cannot manipulate the ground or any water sources. Since all of the user’s Noble Phantasms exist in their Reality Marble, they can passively form them from the ambient prana in the air. This is merely materializing the weapons, the abilities and techniques of Noble Phantasms will still cost a move. However due to being within the Throne, the Surge of Evocation will now send anything Prana touches back into the real world. The real power of a Reality Marble is that it grants the user total control over their personal dominion. By default, a Reality Marble is unbound by the laws of reality such as gravity due to existing within the Throne. However upon it’s construction, the user can decide which of these laws they want to apply (a maximum of five can be applied).

For example, the user can have gravity apply or invoke a warped sense of space and/or time. An example of warped space is a Reality Marble having two or more portals that are connected. When a technique or person enters one portal, it will exit from the other, regardless of the distance between them. An example of warped time is an arena which exhibits a slower or faster passage of time. Slowing down time can be used to decrease the speed of techniques or people, halt the propagation of poisons, toxins or imminent physical damage or effectively increase the duration of techniques on the field (i.e. by making the passage of two turns the equivalent of one). Conversely speeding up time is capable of the opposite. Techniques will last a shorter duration on the field (i.e. by making the passage of one turn the equivalent of two), affected people or techniques will be capable of moving faster, poisons and toxins will propagate through the body at a much faster rate, et cetera. Reality Marbles will have to be submitted as PCCJ with the terrain and all of the effects outlined in those submissions. Every Reality Marble is constructed with a portal and upon entering their personal dimension, a replica of this portal will form where the user's body previously was. This portal can be used by either the user or the opponent to return to the original battlefield.

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⚔ Passive Abilities | ルックス ⚔
When a Surgebinder is first exposed to Prana during their initiation into the clan, it alters their body in a certain way. However considering the wild and sporadic nature of the ethereal energy, it reacts differently to each individual. It was found Prana would enhance the body in one of three ways. These three types of enhancement granted by Prana seem to reflect the three basic Surges (Evocation, Armament and Augmentation). It was later discovered that the trait which manifested itself reflected which Surge an individual had the most aptitude for. For convenience, these traits each have individual names but are collectively referred to as "Skills".

Heaven's Feel: This ability is exhibited by Surgebinders with a greater affinity for the Surge of Evocation. Their bodies essentially become "open doorways" for Prana energy. This means that the ethereal energy will constantly exist within their chakra systems and any foreign chakra or energy inserted into their bodies will immediately be transported to the Throne. However this means Surgebinders which choose this specialization will be incapable of having a Curse Mark or using Sage Mode. It will also become impossible for others to heal these Surgebinders through medical Ninjutsu or transfer chakra to them. If an ally or opponent tries to absorb the chakra of individuals with this Skill into their own body, they will instead absorb this ambient Prana energy, be broken down and sent to the Throne.

Unlimited Blade Works: This ability is exhibited by Surgebinders with a greater affinity for the Surge of Armament. They will have a increased skill and higher tolerance for maintaining Noble Phantasms and keeping them on the field. The usual strain and concentration required to maintain NPs will effectively be halved. Surgebinders with this skill will be capable of having two Noble Phantasms on the field indefinitely rather than the usual limit of one. NPs which last a given time will have that duration doubled when used by Surgebinders with this Skill.

Hollow Ataraxia: This ability is exhibited by Surgebinders with a greater affinity for the Surge of Augmentation. The Prana will grant them certain enhancements to their bodies and minds. Their mental fortitude is such that they become immune to all forms of mental damage. This does not mean they are immune to illusions and the like, just the damaging effects they induce (e.g. fainting, exhaustion or entering a near-unconscious state). The bodies of Surgebinders with this Skill will exhibit a greater level of endurance and thus they will only suffer half of the recoil effects from using Prana Augmentations.

⚔ Location and Purpose | ルックス ⚔
The Radiants reside in a place known as the Lake of Avalon, a place once said to be the home of immortal Sidhe. It can only be accessed by clan members capable of using Prana (will be outlined in the Custom Landmark thread). They exist to be the protectors of the world and defenders of peace. They will often intercede in conflicts to aid nations being invaded or to stop certain individuals causing havoc in the Ninja World. The Fallen and the Divergents reside in no particular place and have no united purpose. They will simply act in whatever way that they wish.


⚔ Special Information | ルックス ⚔
Divine Soul – This is the Clan Head and in addition to possessing all four Surges, they have the Grail fused with their soul.

Heroic Spirit – The top four members of the clan who possess all four Surges. Only the Clan Head and members in this rank are capable of teaching clan abilities.

Servants – These are full-fledged members of the clan who have achieved mastery in the three basic Surges (all but the Surge of Transcendence). Guardians and Wraiths are promoted to this rank once they have showcased enough skill in the clan abilities.

Guardians and Wraiths – These are members, who in addition to learning the prior two Surges, can learn the Surge of Augmentation.

Apparitions and Shades – This is the next level of Surgebinder and they can learn two Surges. The Surge of Evocation and the Surge of Armament.

Phantasms – These are new entrants to the clan and they can only learn a single Surge, namely the Surge of Evocation.


⚔ Requirements | ルックス ⚔
In order to join, one must reach certain requirements. One must have at least reached the rank of S-Class ninja in order to join the clan. Members with a KG bio or a HA bio cannot join, nor can canon bios.

Noni, Drackos, Riker and Joker are ready and willing to join my clan.​


Declined, for starters, your history clashes with canon the more I think on it. As far as I recall, the Totsuka and Yata Mirror were part of a set with the Yasaka Magatama, tying the Grail ( which you never even explain yet tie with the clan head by having it infused in him )with them clashes as the established set was already made. Minor, but needing to be pointed out. You also create a somewhat of a paradox; you mention the Throne exists outside of space and time but people can go there. Iirc, when matter is removed, then space and time will be as well. You mention it's composed of energy and things, but then talk about how you can bring normal people there, which is matter. Matter can't exist without space and time because matter is reliant on spatial dimensions and time is always moving forwar in our RP so it's not really possible to exist outside of it.

Change it back to ethereal energy as well, dimensional energy is dark energy from space and your CC doesn't revolve around that at all. The first surge kinda still reminds me of Kamui. No to the transporting non Surgebinders to the Throne; I can't allow it with the first Surge. I thought you picked up on that in the last check, but that was my fault for not being blunt. Surge of Augmentation should only be applied to the user as well, not the clones unless made after the Surge was used and not for summonings. Transcendence has a few small things to edit, no manipulation in short range of opponent for any use, offensive or supplementary. These will need actual limits on it's duration, not just "ends when the opponent enters the portal". As I said before, space/time manipulation rules will be checked strictly, though you write the stuff above as examples, these aren't necessarily approvable so keep that in mind. As for the passives, these aren't passive abilities really; they're actual abilities. Like I said before, Passive abilities of clans are like Binkans being gifted with natural knowledge over everything, Gyojin's being able to breath underwater and being faster than humans, Wizards using ninjutsu through words instead of hand seals, Nekura immune to foreign chakra, Valentine always absorbing Senjutsu, Claymore eat chakra and stuff, Enochians always sensing Senjutsu and being resistant to poisons. You, on the other hand, have sending people who absorb Prana into the Throne automatically, immunity to mental damage, automatically rejecting genjutsu and similar abilities to the Throne (where due to the phrasing of your earlier abilities could possibly absorb said chakra into yourself), two weapons of your clan indefinitely, and half of all recoil damage is negated. Again, these aren't really passives but more of you adding normal abilities to get the most out of it. Idk why your clan's passive abilities are spread over different Surges when it's meant to be what passive abilities that each bio gets, not what each bio gets when they have a specific surge. Simplify and make universal passives that every member gets.

In addition to this, aspects of your clan might clash partially with Katsuryuko. Energy from a different realm, infusing it with yourself to gain boosts, and infusing it into objects are shared traits of both clans so you may have to change things and ensure your CC or CCJ dont clash at the least, there may be overlap with Kisei abilities and CCJ as well, namely transfiguration and charms though this is minor as long as the CCJ themselves don't clash or the Surges don't impede too much on it
 
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Edward

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Clan History

The Noah Clan is a group or family of 14 apostles who have been around since the birth of chakra. During that era, a traveler named Adam, also known as The Earl of Millennium, in the far future was taught the teachings of ninshu. But unlike most people, he forsaw that ninshu could become problematic in the very future. So he began his own journey while studying. As years gone by, experimenting with different types of ninshu, experiencing sickness in different lands, fights breaking out causing nothing but anguish, and poverty. He realized in order to bring about a way to stop evil, is to become the very essence that would make evil. He deemed himself A Noah. The very first Noah.

While his journey continued he recruited new people with special traits to their character. People that were unique. Teaching them the ways of the Noah. Having a very powerful teaching, allowed them to harness chakra and utilize it different than others. The Noah clan when it was done forming consisted of 14 members, labeling themselves as apostles. Their talent was unrivaled and the word about them spread faster than one could imagine. It was guaranteed that whenever war broke out, over half of the Noah clan will always be there. They took no sides, simply fought to end the war.. Or rather, destroy those who they deemed used ninshu, or ninjutsu in a way that didnt benefit mankind. 12 of the 14 Noahs represents a characteristic that co-side with their purpose on why they were chosen as a Noah. Judging, Pleasure , Desire, Wisdom , Corrosion , Pity , Wrath, Dreams , Bonds , Lust, Talent. The 1st Noah (The Earl) contains all of these, and so does the last one.

Each Noah are all connected, and the chain of command never changes, neither does the amount of members. People distinguish noahs due to their dark grey color skin with several small black tattoo like diamonds on their forehead. To be in this clan, you would not inherit into it, but simply be born into the clan through reincarnation. The Will of each apostles are so strong that when one of them die, their ideals and chakra is simply transferred into a new vessel. This is not to be confused with them being an original, or even being an host but those who are reincarnated have the same characteristic as the noah before. Meaning The noah of Lust will be reincarnated into a body who has a strong sense of lust. The Noah awakens at random, but once they do, all the knowledge they had in the previous life would become clear in their heads. What the noah learned and seen. Been through and fought for. Ideals and all. They are able to use their previous life names or the name of the body they were born in thus breading a new breed of Apostles Each Generation who has the same ideals as the previous. Even though the are reincarnations, each of them have their own personality, giving them free reign to feel how they want to. Allowing them to live alongside shinobi without the urge to destroy them in personal cases.​

Special Abilities

Passive Traits & Abilities:
The knowledge that the Noah clan has is extremely vast. Due to each Noah being a reincarnation of their former selves. They retain the knowledge they had at the start of their first lives. This allows them to have knowledge of the birth and death of nations. Former and current kages. Events that folded throughout their lifetimes, history (even the ones that were hidden). Due to their interaction in all the wars, they have incredible knowledge of all the clans from past to present. This is also due to long research and studying. Also being aware of most jutsus (Cannon only), KGs and the strength and weaknesses to them. This do not mean they can prevent, or even metagame. They simply have the knowledge of their past lives which in some case can aid if they have prep time with accurate knowledge

Each Noah have a mental link to one another. Not only being connected in clan, but also in mentality. This does not mean they share the same chakra network system, or can see the same thing. But it allows them to communicate mentally to each other through their minds. This of course is selective and can talk to one person or all at once. The function of being able to hear somebody of the same clan can not be turned off, meaning they are always alert when being talked to or talking. While not only communicating, they are also able to pinpoint the location of one another. This is not so much sensing, but more like a mental radar in their head to each other. Last but not least they are mentally aware of the conditions of each other. Meaning if one of them were to die, or be in a dire situation (near death), or greatly harmed, a clansmen will know simply cause they are all connected. This does not mean they share pain, but very similar to a "vibe" except the vibe is absolute which gives the clansmen a mental awareness

Noahs have strong mental fortitude's, and have learned to embrace negative energy and vibes in order to be that entity that will bring. Be it Fear or Pain. This gives the user a sense of a fearless and painless mindset. By doing this, they have trained themselves in the case they ever get caught through a type of mental tactic that's meant to do harm to them, their body reacts to pain like a sadist. Thus allowing them to enjoy the pain. Putting together the fact that they are fearless, it allows for them to not be afraid or distracted by means meant to paralyze or make them immobile. For example, if a jutsu was used on a clansmen that attacks them mentally. They would still take damage, but they would enjoy the pain (similar to a high). This makes the pain portion to where they cant properly move, non-existent. This does not restrict genjutsu from being cast, but it allows the user to bypass some genjutsu restrictions that paralyze clansmen.​

Kekkei Genkai (or equivalent):


The Noah clan has its own unique application of nature transformation. It is based on the spiritual energy that governs negative emotions, and can be used to create form out of nothingness. To be more specific, clan members have two applications that involve giving form to rage, greed, and fear. First, they can externalize them, and in doing so, craft weapons and Akuma from the harnessed negative emotions. While the former are merely conventional tools designed for combat, the latter are much more sophisticated. Indeed, while the Akuma are also birthed from negative emotions, their existence is naturally of higher level since they're demonic-like entities imbued with a twisted form of life, replete with their own chakra network system independent of the clan member's. There are 5 Levels of Akuma (Level 1,2,3, 3.5, and 4) 1 Being of the weaker variety with little to no sense being brainless while also being more mechanic looking while 4 being the strongest that is fully capable of human speech, with a full train of thought. Both the weapons and the Akuma derive certain traits from the particular emotion being released. For example, those objects and Akuma that embody rage can instill in those who come into contact with it with said emotion and ergo, decrease the victim's chakra control capacity. This would limit one's ability to perform Genjutsu and practice Medical Ninjutsu. Meanwhile, those that embody greed will inherently possess the ability to drain chakra. Finally, those that embody fear will be able to exude a very potent Killing Intent and disrupt the victim's chakra flow to induce morbid illusions. Polarizing their capabilities, Noah clan members are also able to internalize the negative emotions they give form to. In doing so, their bodies will take on the physical characteristics and properties mentioned prior—making them like hybrid Akuma. This application also enables them to release weapons from their bodies, all endowed with form wrought from negative emotions.

Beyond the aforementioned abilities, all Noah clan members have profoundly corrupted chakra due to the internalized application. The chakra is generally considered toxic to those outside the clan, and has been labelled a miasma of sorts. Prior to an illness theory, a commonly held belief was that the origin of epidemics was due to miasma emanating from rotting organic matter. Initially termed "night air", it has caused the Noah clan's chakra to become nigh-pitch black except when outlined by a negative emotion (red for rage, orange for greed, and yellow for fear). In keeping with belief of old, the members' chakra will react poorly with an outsider's chakra and give rise to illness. Symptoms include anything from stamina depletion all the way to a fatal illness that reacts harshly to the body. Normally The Noahs possess those of the weaker kind of miasma where Akumas and Akuma Hybrids have possession over those of the stronger variety. Of course the higher rank the Noah rises, the more powerful his miasma can become. This miasma quality began with the Noah clan members, but can also be passed onto their Akuma. Akumas obey their masters at all times and can not be manipulated into any type of way by those who arent Noahs


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Location

Noahs Arc (Will Submit as a custom landmark)​


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Purpose

The Purpose of the Noah clan is more-less govern the ninja world. They are the balance, some may see them as bad people, and some may see them as good guys. One day true war will break out. Where all the world will turn on each other. Noahs call this the holy war cause they will be the center of it. Until then, they will simply pass judgement on those they see fit.​
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Special Info

The Millennium Earl: The Earl is the leader and founder of the whole clan. This clan being unique in how it works. The Clan contains "Two" Earls. One being the founder, and leader. (The creator) While the other earl is the last Noah. Though he dont call himself the earl, he just has the same knowledge as the earl and is the stand in leader shall the creator become inactive for over 2 months, giving them reign to submit CCJ and accept new members. This chain of command ends once the original creator comes back. They both mastered everything that one could learn

Generals: There are only five generals out of the whole clan. These are the elites of the clan with Access to what the earl(s) have access to. Though they arent highest on chain, they still hold control over the teachings of the newer awakened noahs and those beneath. They also serve as guards to the earl for protection in times of war.

Exorcist: These are the ones who have better control over the clans abilitites. One at this level can have full control over the clans abilities also.

Awakened: Those who are just awoke into the clan. The weakest of them who are just now learning the basics of the clan but still have access to the passives.​
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Requirements

-Those who are in control of the clan have the right to accept and kick anybody they wish.
- Other Bio cant be in the same clan as Nekura or Kisei Clan​
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Declined, history can't clash with canon and that involves your bio involvement. You say you have knowledge of events from back then due to your involvement of the wars but weren't there in Canon, thus it's clashing. The immunity to pain needs to go, we have enough of those with Jashinists, Kaguya, and Hashirama DNA bios.

Your KG portion sounds like Creation of all Things dumbed down. You state you use your spiritual energy to give form to emotions and create things called Akumas which you explain as creatures/entities that can attack and limit people but you never really explain this; you dance around it. How can you use your spiritual energy to do that? As it is, it sounds like you need Yin release. What actually is the difference in the levels besides brainless to sentient, what do they do? Etc. The idea isn't bad, but you explained it poorly. My advice would be to create form of chakra that allows you to create objects of three colors fueled by emotions and the ability to create animalistic/sentient creatures to fight for me as well and I'd work from there to make it better.
 
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⚔ Hadou Yuukai | Surgebinders ⚔

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⚔ History of the Clan | ルックス ⚔
The Surgebinders were founded by Sir Galahad when he completed his quest for a fabled relic known as the “Holy Grail”. Rather than existing as a mere physical object, the Grail manifested itself as a floating, ethereal object in the form of swirling energy. Upon touching the white energy, Galahad’s body was fused with it and he was transported to a dimension called “the Throne”. There he learned the Grail was a 'conceptual weapon', one that exists as an ethereal tool rather than a physical one similar to the Totsuka Blade and the Yata Mirror. However it belonged to a separate set of weapons though like the former two, it's origins are unknown. The Grail is the crystallization of a highly concentrated amount of Prana that acts as both the key and doorway to the Throne. Acquiring the Grail imparted Galahad with knowledge of the Throne, the nature of Prana and how to manipulate it. The Throne is a realm that exists separate from the real world and consists entirely of energy known as Prana. He also learned that the Grail had fused with his soul and granted him immortality just as the legends claimed. However it would be more accurate to call it perpetual longevity, for he was not truly immortal. The Grail only acted to maintain his body and prevent him from aging but he could still be killed. When he returned to the real world, Galahad used his newfound ability to establish an order of "knights" called the Radiants. These were knights only in name, for they came from all walks of life. The only determining factor for Galahad was inducting people that were fundamentally good and held a deep sense of justice. He learned he could grant them the ability to become Surgebinders by sending them to the Throne every day for an extended period of time via his Reality Marble. Eventually they gained the ability to manipulate Prana energy and learn the different Surges. His order of Radiants swore to become defenders of the world and keepers of peace. They would try to save everyone they could and would only kill as a last resort. They would not involve themselves in politics or try to become leaders, their sole purpose was to serve.

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The Radiants prospered for a while but over time some of their number became disillusioned. They had killed for what they believed in, over and over, but the violence would not end. Wars continued to rage and blood was constantly split. Many of the Radiants felt the world’s nations had exploited them and debased them into nothing more than glorified weapons. A schism occurred when Galahad was confronted with these thoughts during one of their meetings. Almost half of the Radiants felt they had to renounce one of their oaths, the one which precluded them from leading nations. They professed that they had grown weary of serving corrupt lords. Galahad firmly rejected this notion and asserted the knights were meant to serve rather than lead. That they would succumb to corruption if they put themselves in positions of leadership. Unable to reconcile themselves with Galahad’s beliefs, many of the Radiants abandoned his order. This faction would come to be known as the Fallen. A small number had become apathetic to his cause and wished to abandon their original purpose. They would come to be known as the Divergents. In time, Galahad’s words proved true and all of the Fallen fell prey to corruption. The Divergents continued to exist for themselves. A small number of the Divergents pledged to live altruistically and renounced killing. As an energy form that’s closely entwined with the user’s will and emotions, Prana manifests itself in different colours depending on what order a Surgebinder belongs to. The Radiants use prana which is either blue, gold or green in colour (or any combination of the three). The Fallen use prana which is red, purple or black in colour (or any combination of the three). The Divergents use prana which is white, silver, grey or a mix of the colours of the Radiants/Fallen. White prana is reserved for people who have sworn off killing and silver for those with an unshakable belief in the righteousness of their actions. Grey prana is only seen by those with a deep sense of apathy towards the world. In very rare cases, Radiants have exhibited white or silver-coloured Prana. Normally Divergents exhibit a mix of colours depending on their morals and emotional state. It can fluctuate between any of the other colours or be a fusion of two or more colours (e.g. prana which is half-black and half-gold or prana which is orange or brown).

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⚔ Special Abilities | ルックス ⚔
All Surgebinders are inexplicably tied to a place known as “The Throne”, a dimension that exists separate from the real world. The Throne consists almost entirely of an ethereal energy known as Prana. Normally Prana cannot escape into the normal world but since the bodies of Surgebinders act as both beacons and portals, they can draw forth the coloured energy into the real world, manifesting it anywhere on the field. Prana’s real power lies in its adaptability and the intentions of the user. In its raw and unrefined form, it simply turns whatever it touches into Prana and transports it to the Throne. If applied to the terrain rather than people or techniques, it's scope will not be unlimited. This limit will be defined by the rank of the Prana energy and the scale of the transported section of the terrain/battlefield can never exceed the largest scale canon jutsu of it's rank or below. This will also be bound by the size/scale of the Prana used, firing a tiny orb (even if S-Rank in strength) will only transport a very small section of the field. Surgebinders can harness raw Prana and bind it to their will to elicit specific and more supplementary effects. It can be used to change the properties of an object without altering it’s form or to enhance the body of a living being without changing their physical body. Objects, weapons and even people can exist in the Throne as Prana. Due to this property, Surgebinders store Prana-infused tools, weapons and armours in the Throne and call them forth onto their bodies/person at any time. These augmented weapons are known as Noble Phantasms and possess wondrous properties that seemingly distort reality. They can also enhance certain abilities of the user. For example, a Noble Phantasm in the shape of a sword may boost the power of the user’s fire techniques. An armour-based Noble Phantasm may enhance the wearer’s strength or speed. Both of these weapons work as they filled with concentrated Prana, which leaks into the user’s body on contact. Universal Noble Phantasms will be made as general CCJ but more specialized ones will have to be submitted as PCCJ.

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Surge of Evocation – This form of Prana is the raw and unrefined version. Whatever it touches is transformed into more of the ethereal energy and is transported back to the Throne after it’s been absorbed. In a sense, this form captures the very essence of the ethereal energy, which is to act as the 'bridge between worlds'. Unlike Dark Release, Prana is unshackled by elemental strengths and weaknesses and will just as easily break down matter into energy. Thus it will be capable of absorbing jutsu, objects and anything barring living non-Surgebinders. Prana’s neutrality to all elements and abilities means it will neutralize techniques possessed of equal chakra or lower, regardless of their damage. Upon absorbing an attack of equal chakra, the Prana will be neutralized and disperse. However this means it will be useless against techniques of greater chakra. Against living beings who are not Surgebinders, the energy will not transport them to the Throne but rather feel extremely frigid to the touch and induce "cold burns" on contact. This is a similar but opposite effect of the Yang Truth-Seeking Balls which emanate no heat but scorch anything they touch. Lower ranked techniques will induce frostbite and hypothermia while higher ranked ones will freeze them solid. Surgebinders can release absorbed techniques, objects or parts of the terrain, returning them to the field exactly the way they were prior to absorption. Alternatively they can choose to only return the chakra within techniques to their body, adding it to their own supply. Surgebinders are immune to their own Prana so they can wield and interact with it. The same is true for their techniques, clothes and everything on their person. The only way they can gain access to the Throne is by forcibly surging a large amount of prana throughout every chakra point in their body to transform it via jutsu. They can also do this partially to cleanse themselves of poisons, foreign energy and chakra. If applied to one’s self, a Surgebinder can enter the Throne for a short time and reappear elsewhere. All Surgebinders are immediately made aware when one of their own enters the Throne. Turning into Prana essentially leaves the body in a permanent “stasis” and so they can retreat to the Throne after sustaining a life-threatening injury until the proper medical care can be administered. This ability is not passive and will need to be submitted as a CCJ. All of the other Surges are not nearly as destructive to the world as this one because they are more refined and controlled in their usage.

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Surge of Armament – This surge is used to call forth Noble Phantasms, Prana-enhanced objects, weapons and armours that are permanently stored in the Throne. Noble Phantasms can even come in the form of golems, ships and fortresses. These Noble Phantasms are released from the user’s body in their ethereal energy form before becoming corporal and usable as tangible entities. These objects contain copious amounts of concentrated Prana, so much so that the energy distorts their physical properties to a considerable degree. Thus unlike ordinary weapons, these Noble Phantasms can possess the unique and sometimes logic-defying abilities of Prana. For example, these weapons can escape the influence of gravity or be extremely durable regardless of their form. They may even exhibit traits such as corrosiveness or high reactivity despite possessing no chemical properties that would enable such. To put this in perspective, a Noble Phantasm in the form of a book could be immune to burning and capable of withstanding techniques up to A-Rank. It may burn or shock whatever touches it despite no visual emission of heat or surging of electricity. These traits cannot be stacked without limit nor are they allowed to clash or be of the same type (e.g. a weapon can either petrify or electrocute on contact, never both). They also cannot possess traits of elements that the user does not possess. As mentioned earlier, Noble Phantasms can leak Prana into the wielder's body to boost or alter their physical attributes or ability to mold chakra. Since Noble Phantasms contain copious amounts of concentrated Prana, when it the weapon enters it's "released form", it can emit Prana similar to the Surge of Evocation. However this Prana may not possess the absorption capabilities of the aforementioned surge. In which case, it will instead take on certain properties of the elements the user knows without taking on their elemental strengths and weaknesses. For example, lightning can be used to electrify the Prana while fire could be used to superheat it to scorching temperatures. Alternatively, some Noble Phantasms will instead release elemental attacks infused with Prana to erase their elemental strengths and weaknesses. Some Noble Phantasms will last a given duration on the field while others can last indefinitely, though in the case of the latter, such Noble Phantasms will either be weaker in their effects or will prevent the user from calling up further Noble Phantasms until it's returned. The incredible thing about these Noble Phantasms is that they can be wielded by anyone once called forth from the Throne. Surgebinders of Heroic Spirit rank and above will become capable of summoning Noble Phantasms passively (without costing a move or taking a slot in the timeframe once per two turns ). This does not mean techniques contained within the Noble Phantasm become passive, this only pertains to the simple act of drawing weapons from the Throne.

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Surge of Augmentation – Used in a similar manner to Armament, this surge can be used to enhance techniques or living beings through Prana but it cannot be applied to objects. Applying Prana to techniques is more limited and will simply act to change existing properties rather than incorporate new ones. This can be used to boost and in some cases, lessen their power. This normally manifests itself in an increase/decrease in rank or damage and will be outlined in CCJ. A fire technique enhanced with Prana can have it’s temperature raised while an augmented earth technique may become more durable. The reverse is also possible, with the user lowering the temperature of their fire to diminish it’s power or decreasing the structural integrity of their earth technique to make it extremely brittle. Energy-based and wind-based techniques infused with prana will change in colour to the hue of the user's Prana while matter-based elements will become luminous or develop a glowing aura of said prana. By default all of a Surgebinder's techniques are imbued with a small measure of prana, just enough to change their colour but accomplish nothing else. Finally, a prana infusion could also be used to erase a technique's elemental strengths and weaknesses. Applying Prana to living beings can be used to enhance the physical attributes of the entity in question.The Prana can be used to enhance their bodies to increase their speed, strength, agility, durability, ability to mold chakra or any other physical attribute. When divided between multiple attributes, these enhancements will be less pronounced but when focused upon a single attribute, the effects will be more profound. The more extreme the boost and the more it’s used, the greater the toll it will take on the user’s body when the Prana infusion is exhausted. The user’s body will "catch up" to reality once the infusion ends and they will suffer some kind of backlash related to the boosted attribute(s). For example, moving at 4x speed might result in the user's base speed falling to a quarter of the original for the same duration or may even prevent lower body movement altogether once the infusion ends. Augmentations can also be used to fortify the body e.g. allowing the user to see infrared energy or making them resistant to burning/corrosion.

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Surge of Transcendence – This surge is sometimes described as the opposite or superior counterpart to the Surge of Armament. Rather than summoning weapons to the battlefield, the user summons themselves, allies and any opponents to the Throne. The user will simultaneously convert this entire body into Prana and release a pulse of the ethereal energy that travels at thrice the user's running speed. Unlike the Surge of Evocation, this Prana isn't harmful to non-Surgebinders and will be capable of absorbing/transporting them. It will transport the user and anyone struck by the pulse to their personal sector in the Throne, a man-made realm known as a Reality Marble. Upon being transported, everyone will immediately reform into their physical bodies. This Reality Marble is essentially a Noble Phantasm in the form of an arena. The user can freely govern anything within this personal realm through mental commands or hand gestures, be it weapons suspended in the air or the very foundations of the battlefield. The user cannot manipulate anything within short-range of the opponent. Everything in the Reality Marble is infused with Prana and so the opponent cannot manipulate the ground or any water sources. Since all of the user’s Noble Phantasms exist in their Reality Marble, they can passively form them from the ambient prana in the air. This is merely materializing the weapons, the abilities and techniques of Noble Phantasms will still cost a move. However due to being within the Throne, the Surge of Evocation will now send anything Prana touches back into the real world.

The real power of a Reality Marble is that it grants the user total control over their personal dominion. By default, a Reality Marble is unbound by the laws of reality such as gravity due to existing within the Throne. However upon it’s construction, the user can decide which of these laws they want to apply (a maximum of five can be applied). For example, the user can have gravity apply or invoke a warped sense of space and/or time. An example of warped space is a Reality Marble having two or more portals that are connected. When a technique or person enters one portal, it will exit from the other, regardless of the distance between them. An example of warped time is an arena which exhibits a slower or faster passage of time. Slowing down time can be used to decrease the speed of techniques or people, halt the propagation of poisons, toxins or imminent physical damage or effectively increase the duration of techniques on the field (i.e. by making the passage of two turns the equivalent of one). Conversely speeding up time is capable of the opposite. Techniques will last a shorter duration on the field (i.e. by making the passage of one turn the equivalent of two), affected people or techniques will be capable of moving faster, poisons and toxins will propagate through the body at a much faster rate, et cetera. Reality Marbles will have to be submitted as PCCJ with the terrain and all of the effects outlined in those submissions. Every Reality Marble will require a duration/turn limit. This will be longer if they are tamer in their effects or shorter if they confer a very significant advantage to the user.

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⚔ Passive Abilities | ルックス ⚔
Once a Surgebinder is initiated into the clan, their body essentially becomes an "open doorway" for the ethereal energy. This means that prana energy will constantly enter and exist within their chakra systems and any quantity of foreign chakra or energy inserted into their bodies will immediately be transported to the Throne before they can take effect. Chakra inserted into their bodies for the use of illusions will be absorbed before their induction time is complete, meaning the genjutsu never occurs. However this also means Surgebinders will be incapable of having a Curse Mark or using Sage Mode. It will also become impossible for others to heal them through medical Ninjutsu or transfer chakra to them. If an ally or opponent tries to absorb the chakra of a Surgebinder into their own body, they will instead absorb this ambient Prana energy and be frozen internally.


⚔ Location and Purpose | ルックス ⚔
The Radiants reside in a land known as Avalon, a place once said to be the home of immortal Sidhe. It can only be accessed by clan members capable of using Prana (will be outlined in the Custom Landmark thread). They exist to be the protectors of the world and defenders of peace. They will often intercede in conflicts to aid nations being invaded or to stop certain individuals causing havoc in the Ninja World. The Fallen and the Divergents reside in no particular place and have no united purpose.


⚔ Special Information | ルックス ⚔
Divine Soul – This is the Clan Head and in addition to possessing all four Surges, they have the Grail fused with their soul.

Heroic Spirit – The top four members of the clan who possess all four Surges. Only the Clan Head and members in this rank are capable of teaching clan abilities.

Servants – These are full-fledged members of the clan who have achieved mastery in the three basic Surges (all but the Surge of Transcendence). Guardians and Wraiths are promoted to this rank once they have showcased enough skill in the clan abilities.

Guardians and Wraiths – These are members, who in addition to learning the prior two Surges, can learn the Surge of Augmentation.

Apparitions and Shades – This is the next level of Surgebinder and they can learn two Surges. The Surge of Evocation and the Surge of Armament.

Phantasms – These are new entrants to the clan and they can only learn a single Surge, namely the Surge of Evocation.


⚔ Requirements | ルックス ⚔
In order to join, one must reach certain requirements. One must have at least reached the rank of S-Class ninja in order to join the clan. One cannot join on a bio which posses a KG or HA nor can canon bios.

Noni, Drackos, Riker and Joker are ready and willing to join my clan.


C u s t o m C l a n C e r t i f i c a t e
I, Lord of Kaos, RolePlay Foreman of NarutoBase's RolePlay, in this day, 1st of March of the 9th Year of NB, by the power vested in me by Versuvio, Rei, Nexus, Caliburn, myself and all the RP gods before us, after reading the above submission and validating all the needed requirements, give you, Negative Knight, our loyal member, property and patent of the following custom clan:

Surgebinders

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Surgebinders
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Copyright ©2017, Negative Knight, NarutoBase.net​
 
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Geezus

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Name: Supernova

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Founder: Axle

History of the Clan: The Supernova Clan was once a powerful and prosperous clan that existed during the Warring States Period. At some point before the creations of the known ninja world, the clan was disbanded. As of now, it isn't known what the D truly stands for but it is a name that people have been inheriting all across the world.

Those who carry the D, have what is known as D's will. It is not clear what the significance of the shared middle initial is, but it appears that all share a similar faith in their own (and others') dreams and/or destiny. Whenever a D. appears, a series of massive events can occur in the world particularly when they get involved directly, this has included the start of a new era, a war and many change of governments. The biggest mystery with the D's is that most of those who carry the D. themselves do not fully know what it means either.
Furthermore, they seem to be able to withstand incredible punishment in battle and only surrender to death when they know there truly is no way of avoiding it. An odd trait of the D's is related to this. Often they are seen laughing or smiling greatly when they are about to die, as if they seem to accept their death when they cannot escape it and display no apparent fear toward death.

In Kirigakure, there existed an old man named Silvers Rayleigh. He apparently can tell you all about the rise and fall of the Supernova. Rayleigh is currently the only known user of Haki, a form of energy present in all creatures just like chakra. However many people fail to notice it or awaken it at all. Broadly, there are four types of Haki common to everyone, given the proper training; however, one of the types only a certain group of "chosen ones" are said to possess.


Special Abilities: Haki, much like chakra, is a mysterious power that is found in every living being in the world. It is not that different from the normal senses. However, most people do not notice it or fail to awaken it. In simple terms, Haki is an ability to sense spiritual energy and overpower enemies. Haki or better known as Ambition, is the manifestation of the user's willpower. Those belonging to the family of D, have a unusually strong willpower. Unfortunately, this doesn't mean they can't be caught in illusions, but if they realize they are within one they can usually break it with sheer determination. Through their will the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations.

The Supernova have the ability to manipulate their Haki, in order to achieve incredible feats such as reading the opponent's movement, to also bypassing any defenses an ability may provide via contact or even knocking a person unconscious. Haki is separated into four categories, or "colors" (色 shoku): Kenbunshoku Haki, which grants users a sixth sense of the world around them and limited precognitive abilities; Busoshoku Haki, which allows the user to use their spirit as armor to defend against attacks or to make their own attacks more potent; Yamishoku, which allows the user to create a form similar to black smoke; and Haoshoku Haki, a rare type of Haki only those that carry the D can use which grants the user several versatile abilities. Most people who can use Haki tend to have a type they are better at and as a result focus on that type. However, a person can improve their abilities with all the types of Haki, it just requires more work. Furthermore, at least two types of Haki can also be used simultaneously.


Busoshoku Haki: Color of Armament
Busoshoku Haki allows the user to manipulate their willpower to create a force similar to an invisible armor around themselves. This allows the user to defend against attacks that would otherwise cause them harm. This form of Haki is resistant to all forms of energy, and only significant physical force can overcome this defense. Naturally this can be used as a weapon to strike others with. It can be used to augment the user's own attacks, projected ahead of the user as pure brute force, or imbued in weapons to increase their effectiveness. Any attack enhanced by Busoshoku Haki hits immensely harder than it would normally be without it. Those who master this can achieve the ability to manipulate this form of Haki into shapes, making it versatile for attack and defense. This invisible, basic variant of Busoshoku may be equipped to the user's attacks.

Experienced users are able to apply a heavy concentration (or coating) of this Haki that can be used to harden parts of one's body, turning the area black, thus making the user denser and more formidable without slowing speed, and giving their attacks greater power. It's even possible for some to apply it completely to their body. Koka may not be equipped to attacks that are not from one's body except for weapons, or anything generated from one's own body such as energy based elements. The concentrated coating of Haki allows the user to strike intangible or otherwise non-solid objects and materials as though they were solid when mastered.


Kenbunshoku Haki: Color of Observation
Kenbunshoku Haki, is a form of Haki that allows the user to sense the presence of others and objects with range, even if they are concealed from view or too far to see naturally. With enough skill, one can use this Haki to predict an opponent's moves shortly before they make them, thereby making the attack that much easier to evade or otherwise counter. This is ability rivals that of the 3 tomoe Sharingan. In battle, this prediction appears to the user as an image or brief "premonition" of what the opponent will do in the user's mind's eye, and the damage the user will take if the attack actually "hits". It appears that the more killing intent the enemy has, the easier they are to predict. Although, more skilled users can predict future moves whether there are ambient murderous intents or not. This lets the user keep up with someone even if they are no more than double the user's current speed. The major strength of this ability is that does not “sense” through means of chakra or life force, but simply presence. As such, the ability allows the user to sense the presence of not just people, but any objects within the range of their Observation Haki. Also by using 2 moves instead of 3 for a turn, the user is able to focus on their Observation Haki allowing them to process an incoming attack faster basically making it seem slower than it is, giving the user time to evade an attack he normally wouldn't (logically of course).

Haoshoku Haki-Color of the Conqueror King
Haoshoku is the third and rarest form of Haki. Haoshoku Haki can be further broken down into two known forms: raw, unfocused bursts that are externally used and concentrated, internal bursts. The raw, unfocused form of Haoshoku allows the user to manifest their willpower, or Haki, into an invisible wave. The wave is released from the opponent’s body in all directions, taking the same properties as a chakra surge. The wave isn’t tangible, but can be felt. Human beings are generally unaffected by the unfocused wave, with the only effects being that they feel and sense the Haoshoku user’s intent to dominate and their confidence, similar to the way Killing Intent makes the affected feel the user’s killing intent. Non-human living creatures however, if caught within the wave, feel much more drastic effects. A Haoshoku wave from an Admiral ranked Supernova will cause non-human animals to become submissive and unable to attack or otherwise oppose the user. If the user wishes, the animal can be reduced to a sniveling pile. The Celestial Dragon of the Supernova Clan has the ability to control the animal, causing it to follow his orders for a limited amount of time before the effect wears off. The effect for both Admiral and Celestial Dragon lasts for three turns at maximum, and this usage can only be utilized three times per battle with a two-turn cooldown between each usage. An animal can only be affected once a match. The strength of the Haoshoku wave is proportionate to the strength of the animal(S-ranked summoning animals require an S-ranked wave, for example.)

The second form is an internal concentrated surge. This surge of Haoshoku serves to strengthen the user's spirit and will. This allows them to clear their mind of negative emotions such as doubt and fear, giving them a clear head. Using the internal surge can clear the Supernova of Genjutsu. However, this depends on their rank and the rank of the Genjutsu, which is further explained below. With enough mastery, one can use Haoshoku to boost their other forms of Haki, such as temporarily increasing the range of their Kenbunshoku or the durability of their Busoshoku. Doing so however drains them of their Haki, leaving it unusable for five turns once the usage wears off.

Yamishoku: Color of Darkness
This is the fourth and final form of Haki. While not rare, as Haoshoku is rarely possessed, teaching of Yamishoku is limited. While everyone possesses the trait, as they do for Busoshoku and Kenbunshoku, only few are actually taught how to use this form, usually selected as a reward for achievements or talents that stand out to the clan head. As such, one must gain permission from the current Celestial Dragon in order to learn and use Yamishoku. Yamishoku Haki takes a form that resembles black smoke, spreading out from the user's body. The user can pull physical matter and attacks into the Yamishoku, sucking it inside. When Yamishoku makes contact with an object, it releases a powerful pull on it, ensnaring it and dragging it inside. Inside of Yamishoku is extremely dense, crushing whatever is pulled in. Objects moving in the direction of the pull are most easily sucked in, with stationary objects being less easy and objects moving in the opposite direction(away from the Yamishoku Haki) being the hardest to pull in. Significant force in the opposite direction can break free completely. Yamishoku can be used to counter techniques, dragging them inside so long as they have a physical form. Living human beings, while unable to be dragged in completely, still feel the pull. As such, Yamishoku can be used to hold them in place, such as by spreading it across the ground over their feet. Corpses can be dragged in. Those who have mastered Yamishoku can expel solid materials that were pulled in as a projectile, though it will be in a useless crushed state. Non-solid, energy based objects cannot be released as they'd lose form inside. Yamishoku can only absorb one jutsu per turn, with a two turn cooldown between absorbing jutsu.

Location: Since the Family of D had been scattered across the Ninja World, there is no real base of operations of the clan. The first Celestial Dragon of the New Era however created a temple on a small island outside Kirigakure called Rusukaina. There are several different species of dangerous animals on the island. It is also a harsh island with the season changing weekly giving it a natural defense. The clan uses this as its training area as well.(If clan is approved, it will be submitted as a custom landmark.)

Purpose: To create a clan that expand across the Ninja World, fostering friendships, rivalries, and enemies alike with those that posses the ability to utilize Haki. Those with Haki fight with their own allies and friends dreams in high regard, and will do anything to see these dreams come true. Inherited will, the swelling of the changing times, and the dreams of people. These are things that cannot be stopped. As long as people seek the answer to freedom, these will never cease to be!

Special Info: Scattered by war, those that survived scattered across the Ninja World. Those that did eventually settled down and many would find homes among the Five Great Nations. Forgotten with time, the Supernova settled down and made families passing down the name for throughout the generations. The Supernova can be joined without being born into it, as Haki is present in every living creature, though this is solely up to the Clan Head.

[*]Celestial Dragon: This rank is given to the Clan Head in charge of everything, he has mastered the ability to use all 4 basic forms of Haki. There is only one captain in this clan. The Celestial Dragon has the ability of using Observation Haki as a passive ability. Being the most skilled with the abilities, the first two Haki's cooldowns are reduced by 2 turns while Haoshoku is reduced by 1. Can use Haoshoku to dispel B-rank and below genjutsu

[*]Admiral: These people are the strongest fighters of the Supernova. They have mastered the first and second Haki abilities and will have the trait for the third. Also, the middle initial of D is only given to those who earn this rank. They are in charge of everything else, but report back to the captain and help in maintain the clan. Admirals have the ability of using Observation Haki as a passive ability. . Every Haki's cooldown is reduced by 2 turns except the Haoshoku. Can use Haoshoku haki to dispel C-rank and below genjutsu

[*]Shichibukail: Those with the Shichibukai rank have learned the first two Haki and are very skilled in combat. there are 7 Shichibukai at maxium, and each is in charge of their division and reports back to the temple every week to let the founder know how things are. Each Shichibukai does not have control over another Shichibukai's squad. Must atleast be sannin rank. Shichibukai have the ability of using Observation Haki as a passive ability. Every Haki's cooldown is downed by 1 except Haoshoku. Can use Haoshoku haki to dispel D-rank and below genjutsu

[*]Vice Admiral: Those who reach Vice Admiral rank begin training in the second Haki, and have mastered the usage of the first.

[*]Monk: Monks have begun training in the first Haki, they must listen to their higher ranks of their division.


Requirements:
Must not have a Kekkai Genkai.
Must be Sannin and above.
No canon characters can possess the ability.

 Declined  Lets start from the basic: Don't overcomplicate things. Simplify.

This said, Haki as you describe can't be approved. What you describe already exists and is established as the spiritual energy each people possess. Additionally, one could simply infer someone that has a high spiritual presence, willpower, etc would inherently have the ability to manipulate, consciously or not, Haki. Its not a new concept you are introducing but rather a mangling of an existing one.

You need to tie this to Narutoverse. Why not: "The Supernova clan is born with exceptionally high spiritual potency. This incredibly spiritual and will power can be manipulated and used via chakra. By using chakra and their immmense willpower and spirtugal presence they can achieve mastery of 3 different teachings etc etc etc etc". There needs to be a more simple and easy explanation that links this to Narutoverse without completely dissing it out.
Resubmitting as Clan Head.
Completely revamped retaining the core abilities while adding more context to the clan's abilities. As such changes were not put into bold as the entire post would essentially be in bold making it harder to read.




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Name: 海賊 Kaizoku Clan | Pirate Clan

Founder: Axle

History of the Clan:
There once was a man named Gold Roger who was King of the Pirates. He had fame, power, and wealth beyond your wildest dreams. Before the hung him from the gallows. These were the final words he said:

"My fortune is yours for the taking, but you'll have to find it first. I left everything I own in One Piece."

Ever since Pirates from all over the world set sail for the Grand Line searching for One Piece, the treasure that would make all their dreams come true.


Pirates have long been a part of the way of life in the world. However, despite pirates existing, none of them were known to be noteworthy enough to shake the world.

Then all that changed with the arrival of the great pirate Gol D. Roger. Roger set about to do what no one had done before - conquer the Grand Line. He succeeded and in doing so made left behind something somewhere in the world, his most prized possession, One Piece. Roger brought about an air of romance about being a pirate and upon his death his final words sent others to sea to become a pirate. Things would never be the same again.

Twenty-six years before the start of the story, Roger fell ill from an incurable disease, leading the Roger Pirates to take one final journey together. They ventured into the Grand Line together and conquered it. A year before his death, Roger disbanded the crew in secret and one by one the crew disappeared. Before he handed himself over to the Marines, Roger told Rayleigh that "He would not die". Unwilling to watch the execution of his closest friend, Rayleigh toasted a drink to the man with a laugh as the blades passed, and downed a glass as his first act in the Great Age of Piracy, the Age of Dreams. Rayleigh stated that he laughed (and cried, and drank) nonetheless upon hearing the message Roger had left the world.

The death of Roger sent many pirates to the Grand Line, hoping to find his treasure and become the Pirate King. However, with the new wave of pirates came a new change.

Over the next few decades the old figures of the pre-pirate age began to disappear due to the span of time. This left fewer and fewer people aware of the days of piracy before Roger's death. Many old values shared by the pirates of the pre-pirate age slowly began to die. Even once commonly sung songs like Binks' Sake have begun to fade out of memory, save from the minds of those who still remember the olden days of piracy. Although newer pirates still adopt these values, some completely go in a different direction.

Silvers Rayleigh, one of the last surviving members of the Roger Pirates makes his home on a remote island off the coast of Kirigakure. There he teaches those who dare venture to seek his wisdom what it means to be a Pirate!


Special Abilities:

Ninshū was interpreted in it own way in the distant ocean known as the Grand Line. As Hagoromo Ōtsutsuki, taught his philosophies hoping to spread peace across the world, what the ninja commonly referred to as chakra, came to be known as Haki to those who resided in the Grand Line. Haki's teachings relied on the more spiritual aspect of chakra and its teachings have been separated into three categories, or "colors" (色 shoku): Kenbunshoku Haki, which grants users a sixth sense of the world around them and limited precognitive abilities; Busoshoku Haki, which allows the user to use their spirit as armor to defend against attacks or to make their own attacks more potent; and Haoshoku Haki, a rare type of Haki which grants the user the ability to overpower the will of others. Most people who can use Haki tend to have a type they are better at and as a result focus on that type. However, a person can improve their abilities with all the types of Haki, it just requires more work Furthermore, at least two types of Haki can also be used simultaneously.

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The most common usage of this Haki allows the user to sense the presence of others. Rayleigh states that to fully master this ability would allow the user to see others even if they are concealed from view or too far to see naturally. When viewed this way, the user can't actually see the person with any physical characteristics, but rather recognizes the target(s) by their "aura" which forms as a light silhouette on a dark background. Auras are determined by whatever the opponent specializes in. For example: Lightning-Yellow, Fire-Red, Water-Blue, Earth-Orange, Wind-Green. Those who specialize in basic forms of jutsu, such as genjutsu, taijutsu or kenjutsu generally have a white appearance, and those specializing in custom elements would have a mix of these colors.

The user can also use this Haki to predict an opponent's moves shortly before they make them, thereby making the attack much easier to evade with enough skill. This prediction appears to the user as an image or brief "premonition" of what the opponent will do in the user's mind's eye, and the damage the user will take if the attack actually "hits". It appears that the more killing intent the enemy has, the easier they are to predict although more skilled users can predict moves whether there are ambient murderous intents or not. This essentially rivals the precognitive abilities of the 2 tomoe sharingan.

Though the power allows the user to predict most attacks, it can be circumvented by various means. It cannot predict inherently random attacks. This power also does not make the user any faster than normal, so the user's ability to dodge is dependent on their speed; This type of haki is also known to falter if the user loses their concentration. This means if the user is enraged, or under the effects of genjutsu they will not be able to utilize this Haki until they regain their concentration.

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Busoshoku Haki is a form of Haki that allows the user to use their spirit to create, in essence, an invisible armor around themselves. Naturally this "invisible armor" can also be used as a weapon to strike others with. It can be used to augment the user's own physical attacks, projected ahead of the user as pure brute force, or imbued into weapons to increase their effectiveness. Any attack and/or weapon enhanced by Busoshoku Haki hits immensely harder than it would normally without it. A heavy concentration (or coating) of this Haki can be used to harden parts of one's body, turning the area black, thus making the user denser and more formidable, and giving their attacks greater power. Resistant to all forms of energy, only significant physical force can overcome this Haki. When two opponents using Busoshoku Haki clash, the one with the stronger Busoshoku Haki is more likely to be victorious. This can make it difficult to overcome an opponent's Haki in a brute force battle. Busoshoku Haki is subjected for depletion if used for long periods of time as Busoshoku Haki is proportional to the amount of spirit life force an individual possesses. After the threshold is reached, the user will be unable to use it for a certain amount of time. It appears that the more Haki is used, the faster it will deplete.

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Haoshoku Haki is a rare form of Haki that cannot be attained through training. This type of Haki grants the user the ability to dominate the wills of others. The most common usage so far is using it to exert the user's willpower onto those with weak wills and rendering them unconscious. Whilst inexperienced users are restricted to merely overpowering the will of one individual or blindly knocking out weak-willed people around them, those with more expertise can pick out weak-willed individuals in a large group and knock them out without affecting the others.

However, those with stronger wills can resist or even ignore the effects of Haoshoku Haki. The ability to knock someone out depends on the difference in strength between the person using the Haki and the person or persons the user is trying to knock out. The greater the power gap, the easier it is to knock the victim out. This mean that only those below the user's rank will be affected those who are one rank below will feel extreme fatigue as thier will is dominated, and those two ranks below will be fully knocked unconscious.

According to Rayleigh, while this type of Haki cannot be attained through training, it can be improved upon through strengthening the will of the user. It seems that upon recovery, victims of Haoshoku Haki experience the sensation of chills running through their body. However, it presumably wears off after a short period. There have been two ways in which this Haki has been used. The first and most common way is in a quick burst that will knock out those with weaker wills relatively easily. The second method is to release it continuously, which will not only knock out those of weak wills around the user, but also put pressure on the surroundings, actually affecting other physical objects besides living beings. It also has been shown that light bursts of Haoshoku Haki can be used in order to tame or intimidate creatures, and exhibit the users' superiority over the beast(s).

Kekkei Genkai (or equivalent):

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In the Grand Line, there are certain individuals who have come into possession of Devil Fruits. Born from the cultivation of the God Tree, these fruits were created by Kaguya Ōtsutsuki by planting the seeds that came from the chakra fruit. However before she could use them to increase her power she ended up being defeated by her sons. Over the millennia, the fruits have reincarnated much like Asura's and Indra's chakra had done with Naruto and Sasuke. Eventually people began consuming these strange fruits unknowingly and thus gain a fraction of the chakra fruit's power. When consumed it will provide the eater a special ability, depending on the type and variation of the Fruit itself. With only one notable exception, an individual can only acquire the powers of a single Devil Fruit.

As their mysterious powers were revealed, they began to be regarded as the fruits of the Sea Devil and that the secret to their power is hidden in the Grand Line. Because encounters with them are rare (especially outside the Grand Line), a number of rumors about them have risen, making it difficult to tell whether some things are fact or fiction. Nonetheless, there can be only one of each type of fruit at a time. All Devil Fruit are categorized into three types/classes:

-Paramecia-The most common of the three types, Paramecia-type Devil Fruits offer their users superhuman physical abilities or traits, such as shock wave generation and locking onto targets. Other Devil Fruits can alter features of the body such as a rubber physique or a body of blades, or the people, objects, and environment around the user, like levitating objects or turning people into toys. Finally, there are some users that can manipulate and generate some kinds of substances, such as wax and poison. The Paramecia fruits grant users an ability that can be classified only as "Superhuman". The largest advantage of this group is that even physically weak fighters can make use of this fruit class. The primary focus on the fighting styles of users does not have to rely on the physical strengths or fighting skills of the individual themselves, and is usually more focused on the users' creativity and initiative. The Paramecia group, therefore, can even make fighters out of weak individuals.

Although the abilities can be exploited and manipulated in a variety of ways, the extent of useful attacks or strategies depend greatly on the users themselves. This Devil Fruit type can be categorized into two basic groups: those which are based on a characteristic (such as elasticity or slowness) or an object (bombs, doors, etc.) How to trigger the fruit’s power can also differ from user to user. Some can be passively active at all times, while others may require a activation.

-Zoan- The users of Zoan-type Devil Fruits gain the ability to transform into an animal (and acquire every trait affiliated with said animal). The user can also transform into a human-animal hybrid form or a full beast. Zoan Fruits can also be transferred into weapons, such as swords. There are Zoan Devil Fruits based not only on common animals, but also on prehistoric animals like dinosaurs and mythological creatures as well (ancient and mythological are rarer than the typical Zoan Fruit, with mythological said to be even rarer than Logia Devil Fruits). Zoan types are especially effective in close combat. Zoan powers are usually utilized for their hybrid form, as this form enhances the physical statistics of the user by combining positive attributes from both the user and the physical-level equivalent of the Zoan species. Zoan fruits are thus favored among already strong users who prefer to enhance their physical abilities for the use of martial arts. This can help create new fighting styles. In their hybrid form, Zoan users experience enhanced senses, as this form uses a combination of both the user's and the fruit's abilities. This fruit type is also useful for applying to objects such as swords giving an otherwise inanimate object life and increasing its value to the owner of the item. Physical powers granted are restricted to just the capabilities of the proportionate physical equivalent of the animal they are able to transform into. In hybrid form, these strengths of both species may be combined, but again seems to be just a mixture of both forms. While it is true that they enhance the strengths of the consumer, they rely primary on the consumer's already-established fighting skills and capabilities. A majority of the Zoan Devil Fruits also come in different "models" that result in variations of the animal.

-Logia- The rarest of the three Devil Fruit types, Logia-type Devil Fruits offer their users the ability to transform themselves into an element, whether it be solid elements like ice or sand, liquids like mud or syrup, gases like fire, smoke and poison gas, energy like lightning, or into a materialization of abstract concepts such as darkness. This can effectively make them intangible, making physical attacks harmlessly go through them, or allow them to be able to absorb the attack completely. They also gain every ability related to that element (such as in the case of sand where moisture can be absorbed or lightning where the user can travel through objects like electricity does) and gain the skill to disperse, control, and rejoin any part of their bodies while conscious and in control of their powers (including explosions, bullet wounds or cuts). Logia users can move every part of their transformed bodies while in element form. Despite the fearsome power of Logia users, they are not invincible. Since all users are required to transform into their respective element voluntarily, sneak attacks are more likely to work, as the user will not have enough time to shift into their elemental state and avoid the attacks. However, with training, most Logia users learn to transform by reflex, eliminating their weakness of being attacked through conventional means. Another way to harm a Logia user is to exploit the element itself, using its properties to solidify the user's body and rendering them vulnerable to damage. In addition to solidifying the user's body, it is possible to use elemental weaknesses to a further extreme, completely neutralizing the element that makes up the user's body. Even though a Logia user can generate near-limitless amounts of their element, they cannot recover from blows that damage their true physical body, no matter what state it's in. Users of Busoshoku Haki can strike Logia users as if they were human; Rayleigh describes it as the ability to "force into solidity the fluid bodies of the near-invincible Logia Fruit users". When Haki is used in an attack to a Logia user while they are intangible, rather than nullifying the powers completely, it allows the Haki user to deal damage to them as if their bodies were normal. It also allows the one using Haki to grab the person in their transformed state as if they were tangible.

With this new power comes a weakness: the sea rejects the new Devil Fruit user and they become helpless while submerged in water. Though the terminology is usually referring to the inability to swim, a more accurate definition is that the water itself is the weakness as opposed to the actual motion of the body to move in the sea which simply becomes impossible once one has consumed a Devil Fruit. Not touching the water itself however will allow the user to go unaffected even if submerged. "Moving" water, like rain or waves, does not weaken Devil Fruit users, while standing water does. Thereby meaning the user can move freely and use their devil fruit powers in the rain or using water based techniques. It is not until a Devil Fruit user is knee deep in water that they become immobilized. Even if a part of the user is submerged, they cannot use their Devil Fruit powers, no matter how much or how little is submerged. However, if the user's body has been permanently altered by the Fruit, then the user's ability can be manipulated by outside sources.

One of the greatest dangers created by a Devil Fruit user's weakness to water is the risk of drowning, which opponents can take advantage of this to kill even strong devil fruit users. However it should be noted that the risk of dying from drowning only applies to a devil fruit user if cannot breath underwater.

Each Devil Fruit and its ability is individually submitted but it must first be checked by the Clan Head, before it is allowed to be submitted. Those who possess a Devil Fruit are not able to have any other mode on their biography as well.

Passive Abilities
With enough training and usage of their Haki, a Pirate may choose to specialize in either Kenboushoku Haki or Busoshoku Haki. This allows them to activate their respective Haki passively and gain an additional boost in rank and ability. If one has a Devil Fruit ability they may choose to instead activate that passively instead however they don't get any boost in rank for techniques related to their Devil Fruit.

Location: Pirates come from the Grand Line and have made their way to various parts of the ninja world in search of One Piece. However for those wishing to train in Haki, they must make their way to the island of Rusukaina. A remote island, not far from Kirigakure, Rusukiana is a island that has 48 seasons that change weekly giving it protection from invaders. (Will be submitted as custom landmark). There are also several species of dangerous animals that exist on the island, making it the perfect training ground for the New Age of Pirates.

Purpose: To create a clan that expand across the Ninja World, fostering friendships, rivalries, and enemies alike with those that posses the ability to utilize Haki. Those with Haki fight with their own allies and friends dreams in high regard, and will do anything to see these dreams come true. Inherited will, the swelling of the changing times, and the dreams of people. These are things that cannot be stopped. As long as people seek the answer to freedom, these will never cease to be!

Special Info:
  • Pirate King ǂ This is the rank for the Clan Head, they possess the ability to use all three Haki, with the first two being passively activated and can submit any variation of Devil Fruit.
  • First Mate ǂ This is the rank for the second-in-command. They are in charge of all affairs in the absence of the Clan Head. They may submit a Mythical Zoan type devil Fruit.
  • Yonko ǂ This rank is for those who have shown great service to the clan, they are able to use all three Haki, and may choose to have either their Haki or Devil Fruit activate passively. They are able to submit a Logia devil fruit once they have been active in the clan at least 6 months or a Ancient Zoan after 8 months.
  • Shichibukai ǂ This rank is reserved for those who have learned and mastered the first two Haki. They may submit a Zoan or Paramecia devil fruit once they have been active in the clan for 3 months.
  • Captain ǂ This rank is reserved for those who have mastered the first Haki and begun training in the second. They must have been active in the clan for two months.
  • Supernova ǂ They have mastered the first Haki and have been active for one month.
  • Rookie ǂ This rank is reserved for new pirates who have begun training in the first Haki.
Requirements:
  1. Must at least be S-Class
  2. Samurai and bios with HA may join however this must be reviewed by the Clan Head.
  3. No KG or canon bios will be accepted in the clan.
  4. You will be kicked for inactivity unless you notify ahead of time. (Life happens).
 
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Clan History

After war there was peace, and after peace their was war. The Noah clan was one of the clans who were said to cause destruction in its wake. Following the battle between Kaguya and her sons that would become cemented as legend, chakra was spread rapidly throughout the world under the Sage of Six Paths' tutelage, known as the art of Ninshu. To the Sage's dismay, it was before long that his teachings were perverted; Ninshu and usage of chakra were weaponized into Ninjutsu, allowing chakra to used for deadly forms of combat by many clans that would come to form in the Ninja World. The Noah Clan was no exception. Possessing powerful chakra, the Noah clan rose to prominence throughout the Ninja World, their abilities seemingly derived from one of none other than Kaguya's herself.

Feared for their immense power, the Noah clan found that they had made for themselves many enemies along with their name. Constantly enclosed in warfare, the clan ironically thrived, developing their abilities further and further as they expanded their reach throughout the world. Threatened by the Noah's clan very existence, several clans banded together and waged a terrible war against the Noah. The war engulfed several lands in the world, and after near endless battling and bloodshed, the Noah clan found themselves near extinct. For the first time, the Noah clan had tasted defeat with very little of their people left.

Among the few survivors of the Noah clan was a young boy named Earl. Finding an opening into the home country of the Noah clan, a powerful rival clan invaded and staged a brutal assault on the Noah clan. Staining the country red with their blood, only but a few children survived the ordeal. Believing that the children, new to the world and who didn't know combat, shouldn't bear the sins of their parents, the leader of the clan issued a formal decree that they were to be spared. Rounding up the survivors, the leader had them separated and escorted to separate corners of the world, far away from each other to ensure they could never meet again and for the Noah clan to die out for all time. The leader, however, had gravely miscalculated. The eldest of the survivors, a 13-year-old boy by the name of Earl, had retained his memories of his time in the clan, and his teachings. Becoming a nomad, he trained in his abilities in secret, adopting the goal of restoring the Noah clan and reclaiming their rightful place as rulers in the world.​

Special Abilities

Passive Traits & Abilities:

The signature power of the Noah clan stems from their admiration and study of Kaguya Ootsutsuki's abilities. Specifically, the Noah clan's pregenitors became intrigued by her ability to tear open portals to pocket dimensions. They sought out the ability for themselves, growing to covet the notion of manipulating the space-time continuum themselves. While their attempts to mimic Kaguya's abilities would ultimately fall short of her own, their dedication rewarded them with a weaker variant, albeit mighty powerful in their own right: the power of Spatial Distortion.

Unlike many clans, the Noah clan possesses very few passive abilities, as the main strengths of the clan revolve around active manipulation of the space surrounding them. The main passive of the clan, however, revolves around their finely tuned senses in relation to the space around them. Being experts at manipulating the space-time continuum for their Spatial Distortion, members of the Noah clan have a heightened sense of perception towards the surrounding space around them. From minute changes in space, such as an object occupying space, to moderate changes an object changing position in the normal world and the space they occupy to drastic changes in space are always known to the members of the Noah clan. This finely tuned sense extends up to long-range around them. Due to this passively enhanced sense, known as Spatial Tuning, members of the Noah clan have faster tracking/reaction speed, being on-par with those capable of using the Inner Sonar Sound Skill technique and have a wider range of perception.

Kekkei Genkai (or equivalent): The Kekkei Genkai of the Noah clan revolves around their ability to manipulate the fabric of space-time around them. Members of the clan are capable of releasing their chakra from their chakra points, surging it out of their body and into the surrounding atmosphere in order to initiate all of their clan techniques, to which they have given the appropriate name of Spatial Distortion. Spatial Distortion rarely affects other objects directly, instead almost exclusively work through the distorting of the fabric of space to indirectly affect other objects around the user. Spatial Distortion techniques typically fall into one of three broad categories: Spatial Gradient, Spatial Displacement, and Spatial Collapsing.

Spatial Gradient:

Spatial Gradient refers to the first teachings of the Noah clan's members. This field of Spatial Distortion introduces clanmembers to their abilities, involving the most "basic" form of Spatial Distortion. Techniques within the category of Spatial Gradient operate by distorting space to either extend or decrease the space between two or more locations or objects. This can be used to enhance or hinder movement, allowing the user to decrease the space between themselves and a location to mimic high speed movement, or increase the speed to mimic slowing down the opponent or making it harder for techniques to reach them. Like all of forms of Spatial Distortion, this technique does not have any direct effect on the bodies of opponents or other sentient beings, instead solely affecting the space around them.​

Spatial Displacement:

Spatial Displacement is considered an advanced form of Spatial Gradient, adding a further dimension to the way space is distorted: dimension. While Spatial Gradient focuses on linear distortion of space, simply decreasing or increasing the space along a fixed trajectory, Spatial Displacement allows the user to change the direction of an object through manipulating the space it occupies during movement. This is similar to the effect seen when the sheer speed of Might Guy's movement in the 8th Gate causes the space around Madara to distort, bending his staff without damaging it. Naturally, Spatial Displacement offers a greater range of usage than do the Spatial Gradient grouping of techniques. Defensively, the user can alter space to change the trajectory of techniques for defense(bending the space of an incoming jutsu to miss them) or offensively(redirecting space to send a jutsu of theirs along a new path or bending space to send an opponent's jutsu back towards them). Naturally, Spatially Displacement can also be used to facilitate movement much like Spatial Gradient, but on a higher level and with greater fluidity, offering a much greater mimicry of speed(will be submitted as a technique with appropriate restrictions).​

Spatial Collapse:

Spatial Collapse is considered to be the ultimate form of Spatial Distortion within the Noah clan, reserved for high ranking members. Mastery of Spatial Collapse signals that a Noah has been recognized as reaching full maturity in the context of the clan and its abilities, reaching the pinnacle of their power. As the name implies, Spatial Collapse involves causing space to rapidly decrease around a focal point, similar to Kakashi's Kamui. However, rather than collapsing space to tear a hole to another world, Spatial Collapse instead collapses space to increase the density within a certain point; the rapid and highly compressed distortion causes an immense increase in pressure, similar to the crushing density found in a black hole. Obviously, Spatial Collapse can be used for several offensive and defensive usages. For example, the user can use Spatial Collapsing around their first in a "circular" pattern to create an immensely heavy close-combat blow, or in a "thin" pattern to create a blow that slices and cuts into objects. The user can also cause the space around an object to rapidly collapse in order to damage or even destroy them. This however, cannot be used on other humans, with the close-quarter variant of Spatial Collapsing being the only kind that can harm such targets.​
Location

The Noah Clansmen made their mark on the world when they were the supreme clan but once they were massacred their home was destroyed. Luckily due to Earl being not only the master of the new reborn clan, he created a location for the clansmen to be able to call him. Called "Noahs Arc" This arc is located in a permanent rift in the water, created through special disruption.​

Purpose

The Purpose of the Noah clan is more-less govern the ninja world. They are the balance, some may see them as bad people, and some may see them as good guys. One day true war will break out. Where all the world will turn on each other. Noahs call this the holy war cause they will be the center of it. Until then, they will simply pass judgement on those they see fit.​

Special Info

Akumas: Akumas are the lowest levels of the clan. Learning how to get the hang of things. Not being able to control the power all that well. They are restricted to learning one type of space distortion

Central: Central are next to the lowest, being slightly stronger than Akumas, being able to harness the power of space distortion a lot better, being able to control two of the three types.

Exorcist: Exorcist is the strongest of the lower ranks. Being the average rank of a lot of clan members. During this rank they have unlocked all the teachings of the spacial distortion.

Seconds: Seconds is the rank gifted to those who excel in the teachings of space distortion. Being slightly stronger than the average person of the clan. At this rank, they are able to create their own techniques.

Generals: Generals is special rank amongst the clan. Being the prodigies of the clan, and as powerful as the head themselves. During this rank not only can they create their own technique, but have special techniques dedicated to the Special Ranking group, that only they can use. Only 4 people can hold this rank at any giving time and can be appointed by the head clan or defeat an existing member of the rank to achieve the rank as a general

Millennium: This is the highest rank of the clan. This has access and total control over the clan. Their power isn't any greater than a General, so they don't hold any more power besides their own personal strength. The unique thing about this rank is, it typically holds two spots. They both retain the same authority. This is needed incase one person gets kidnap or dies, the other completely takes control and fill that spot so that no confusion will ever arise​

Requirements

Can join at any rank.

One of the two spots at the top rank can be won through battle. The founder is exempt from this rule and they can replace the second head as they see fit.​

C u s t o m C l a n C e r t i f i c a t e
I, Lord of Kaos, RolePlay Foreman of NarutoBase's RolePlay, in this day, 18th of December of the 9th Year of NB, by the power vested in me by Versuvio, Rei, Nexus, Caliburn, myself and all the RP gods before us, after reading the above submission and validating all the needed requirements, give you, Edward, our loyal member, property and patent of the following custom clan:

Noah

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Noahs
Powered by Lord of Kaos
Copyright ©2017, Edward, NarutoBase.net​
 
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Rōka Ichizoku
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Plague of Existence

_____________Founder| 鼻祖
____________ Priest
_________________________________________________________________________________________________________Co-founder| 共同
_____Littlefinger.

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History of the Clan | 歴史


__________The lore about the origin of the Rōka Ichizoku dates back to the time before the seed of the god tree fell upon the earth as a meteorite. They were a group of people, all of distinct ancestries and unknown backgrounds, living peacefully upon the land. One day, the sky itself was torn apart, and a meteorite fell from the heavens upon the earth, causing unimaginable destruction. This meteorite turned out to be a gigantic seed, which grew to become what is today known as the “Tree of Life”. During the ages it spent transversing the emptiness of outer space, the seed gathered to itself a timeless essence that flows freely through the universe. This unknown celestial essence was released as a compression wave upon the earth when the seed landed.
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__________Their exposure to this essence caused a genetical mutation in the Rōka that became more of a curse than a blessing to them. In subsequent years, the lifespan of those affected, continued to dwindle substantially. Each Rōka could live for at most thirty years before they inevitably died. Due to this mysterious curse that plagued them, the Rōka became seen as jinxes among the human race at that time. Even when a male or female Rōka married someone who didn't share their mysterious curse, their offspring were still plagued it. Thus, they were unable to form marriage alliances with other clans because people feared that they would tranfer their cursed ancestry to others. In time, the Rōka were no longer accepted, and so they migrated to a solitary island on which they lived isolated from the rest of humanity. During the centuries that followed, they scoured the island for food, water, and any other resources they could find. They also began to plant, fish, hunt, mine, trade and engage in other activities that helped them fend for themselves. In order to preserve their lineage and their traditions, the clan encouraged mass procreation among its kin. In time, they became a large and thriving community, bound by love for themselves and hatred for humans who abandoned and scorned them.

__________All the while they were in exile, the world moved on, and all knowledge of the Rōka was completely forgotten as many generations came and went. The “Tree of Life” had grown to maturity and borne a fruit; Kaguya had arrived, stolen the fruit and consumed it; her sons had battled, defeated and sealed her, creating the moon. Eventhough the Rōka refused to mingle with the rest of mankind all this while, they never lost their hope for a longer life. Thus, when they saw the moon aloft, they took it as a sign pertaining to divine providence—at long last, the gods had looked down on them with favour and mercy. The Rōka assembled that very day and appointed a few delegates who were charged with the weighty task of abandoning everything they held dear and leaving the island for five years to infiltrate the human population, gather intel on their current ways of life, and learn all they could before reporting back to the clan. Five years later when they returned, the delegates were incredibly successful. Not only did they bring news of the events that had befallen mankind, but they also brought new teachings with them—the teachings of the Sage of the Six Paths. In the years to come, these delegates taught the clan about Ninshu and Chakra. Thus, the Rōka, like all shinobi today, are capable of using chakra and performing ninjutsu. The enlightenment gained from these teachings, granted this generation of the Rōka understanding about the mysterious nature of their physiology. This knowledge surpassed anything they had previously learnt from their ancestors. It allowed them to harness their soul and cursed ancestry, and manifest it as a unique energy. This energy, although similar to their Physical and Spiritual Energies, is separate from them and sui generis. It originates directly from the core of their soul, and is called Shi. With the use of chakra, this energy can be exerted, manipulated and controlled, thus granting a Rōka techniques and abilities specific to them and their kin alone. After spending centuries honing these abilities, the clan migrated from the island they resided for over two millenia to a new island. From their new home, they continue to infiltrate the rest of humankind, situating themselves in positions of authority across the Ninja World, waiting until they receive “the signal”.


Special Abilities | 能力



__________Fundamentally, a Rōka's abilities revolve around being able to control time. They embrace the philosophy that everything which can exist for a lifetime cannot exist forever. To a Rōka, even the word "forever" is meaningless, as they believe it was born out of the fear of death. As a manifestation of their soul and cursed ancestry, their Kekkei Genkai grants them control over the aging process, through the manipulation of time.

There is only one absolute in this accursed world. Only one certainty. Only one reality. There is only Time. And that is our power!


Kekkei Genkai | 血玄

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Shi

__________Shi is an energy which can be integrated in the narutoverse, as a space-time ability. This energy works by manipulating the time of existence (i.e. Age) of anything (organisms and non-living objects) it comes in contact with. Shi is entirely different from Natural Energy as it originates, not from the environment nor from any object, but from the core of Rōka's physiology—their soul. This therefore means that Shi cannot be manipulated or controlled by anyone other than a Rōka. With the use of their chakra, a Rōka is able to reduce or amplify the effects of their kekkei genkai. They are also able to adapt it to fit various uses and apply it to achieve different feats/abilities. The uses of Shi are all explained and specialized as the clan's abilities. These abilities are classified into four main sections. Under each main section, are subsections which will be submitted as CCJ. The four main sections are:

Pestilencia

__________Pestilencia is an ability that dwells between being supplementary and attack based in nature. Its effects will only weaken a target by aging the life force within them, and not the shell, flesh or substance itself. If for instance, it came in contact with a living thing, it would not age them to point of decomposition; rather it will sap them of their strength, chakra or whatever life force that fuels them. This ability thus leaves the target frail and devoid of energy, like they were diseased. When it clashes with a technique like Earth for example, it will deplete the technique of its chakra, but still leave the earthen construct itself undamaged. Shi energy, when used as Pestilencia appears as a rather translucent miasma with a slight gray hue. Pestilencia can be incorporated with Mejorer. Techniques pertaining to Pestilencia, can be molded into shapes of different kinds, all originating from a Rōka's body.​

Extinción

__________This is a more lethal form of Shi. Extinción is an ability that would accelerate the time of existence of what it touches, thereby speeding up its aging process and deteriorating it until nothing remains. Contact with Extinción will create an effect that looks like the energy itself is eating through/eroding the entity/matter/energy (living and non-living) it is in contact with. Once it has made contact with its target, Extinción continues to spread through the target from the point of contact, eating through it until the entire object is completely erased from existence. It can be prevented from spreading further by severing the untainted part of the object from the tainted part. Shi, when used as Extinción comes with a more condensed appearance, appearing as a dark gray miasma. Like Pestilencia, Extinción can also be incorporated with Mejorer.​

Mejorer

__________Mejorer is the ability to infuse Shi into other techniques and weapons of a Rōka. By so doing, they are able to boost the power and versatility of said techniques and weapons. However, due to the fact that Shi is able to speed up the aging process of whatever it comes in contact with, one might wonder how it can be imbued into weapons and techniques. This can be achieved through skillful application of the user's chakra. After first infusing the object or technique with the appropriate ratio their chakra, a Rōka will able to imbue said objects with their Shi. Since their chakra also stems from their unique physiology, their kekkei genkai will not affect these objects, but rather add power to them. This is similar to how one first coats their body with their chakra before creating a shroud of fire around themself. By doing this, they can be completely covered in flames without it burning them or their clothes. In like manner, Mejorer will not affect the object the Rōka is imbuing with it because that object will first be coated with their unique chakra. Mejorer can thus be explained as an ability that allows a Rōka to manipulate Shi remotely. The appearance of Mejorer depends solely on the technique or weapon it is used in conjunction with. This would be elaborated on in the clan's jutsu list.​

Oculto

__________Oculto is set of abilities through which Shi can be used to affect the flow of time itself. Under Oculto are a number of sub-abilities by which a Rōka accelerates the flow of time, stops and rewinds it. To curtail abuse, they are considered as the Forbidden techniques of the clan, and are usable only by the upper echelon within the clan. These sub-abilities are: Negación, Captura, Autorizar, Regresa, and Cambio. They will all be elaborated as CCJ but here is a brief overview of what they will achieve.

Negación: Negación is an ability that allows a Rōka to negate the aging process of something. This ability locks the target in a state similar to stasis, in which they are unable to age further (i.e. grow older or younger).

Captura: With this ability, a Rōka can send a target (including themself) to another time. They can, for instance, send the target one hundred years back/forward in time, removing them from the current timeline. However, as plenary and irreversible as that sounds, it can be revoked. When this technique is used on a target, they become enshrouded by an incorporeal energy which transports them to the past or future. During this process, a part of their consciousness is left in the present, and in a sense, allows them to see/perceive what is happening although they won't able to affect any of it. If used on themself, the Rōka can return to the present by simply ending the technique. If used on an opponent, a suitable surge of chakra, one rank higher than this technique will overpower the shroud and return them to the present.

Autorizar: This ability is gotten from the saying that, “With age comes experience.” The Rōka, by intentionally aging the flow of time as it relates to them, are able to strengthen/empower their bodies, minds and abilities. The user can gain physical energy, spiritual energy and exponential power as they get older. They essentially do not need to work to increase their power, as they become steadily stronger with the aging of time. The user's body and skills become more powerful and their abilities become even more advanced as their power increases as part of a trait of their physiology. Due to the fact that a Rōka is relatively ageless, their body will stay in prime condition, but would still become stronger whilst retaining youth, since the user of Autorizar only needs to become older in terms of age to get stronger.

Regresa: Here, a Rōka will reverse time in a more specified than generalised way, allowing them to erase damages from existence. Applying this ability will allow a Rōka to undo injuries to themself or others by reversing time to the point in existence when they were undamaged. This ability also allows them to replenish chakra reserves and vital force. With Regresa, a Rōka, depending on their rank within the clan acquires the power of revitalisation, regeneration, and resurrection to an extent.

Cambio: This ability allows a Rōka to stop time while still being able to move around normally. With Cambio, the Rōka stops the flow of time as it relates to everything around them, while they and those of their choosing are unaffected. If they move while this ability is active, when it ends, it would appear to others like the user teleported. This ability is restricted to the top three ranks within the clan; with each rank having a limit to its the range.

Oculto techniques have no physical appearance due to the fact that they are mostly supplementary in nature.​

__________Like any other energy, Shi would play on the same level with elemental techniques.

______________________________________________

Time Tells No Lies


Physical Traits and Passive Abilities | 物受

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Agelessness
__________As mentioned in the backstory of the clan, the Rōka descended from diversed lineages. Thus, their appearance is no different from other humans across the Ninja World. However, the presence of their kekkei genkai—Shi—and their unique physiology makes them age extremely slowly, that even a 100 year old Rōka would still look as young and flawless as child less than ten. By applying Oculto techniques like Negación, Autorizar, and Regresa to themselves, the Rōka are able to stop themselves from aging, cause themselves to age faster, and reverse their aging.​

Fortitude and Durability
__________The Rōka are known for their ability to withstand mental and physical damage. Although not immune to their effects, the Rōka have increased resistance against things like fatigue, physical attacks, mental and emotional attacks and toxic substances. They owe this to their unique physiology which grants them outstanding vigour, strength, moxie and enhanced reflexes during battle. This does not mean that they are superhumans; rather they are more tenacious and adept both physically and mentally than the average shinobi.​

Mortificar

__________Due to the fact that it originates from within them, and is not just an external energy they have learned to control, Shi is constantly being produced in large amounts within a Rōka's body, and as a result, their body is always filled to the brim with it. In a passive manner, the excess and unused Shi energy leaks out of their bodies onto their skin, creating a sort of layer of protection. This "coating" on their skin is called Mortificar and prevents undue physical contact with non-Rōka. As an innate ability of all Rōka, it reiterates their hatred for other humans, as if telling them, “Back off! You Charlatans! Deceivers, who banished my ancestors!” Thus, when extended contact is made directly with a Rōka, the Shi energy on their skin begins to age the body part or object that is touching them, sapping them of their strength, chakra or life force. If it is a living body part (e.g. arm), Mortificar will age it after sometime of extended contact, making it frail and unusable. This also includes objects that are being fueled by chakra or other energies. However, it is to be noted that this passive ability does not age things to the point where they fade from existence, it only ages the force/energy fueling them (e.g. chakra, life force). Since Mortificar is a passive ability that the Rōka cannot control, it is not as fast as regular Shi techniques.​

Time Dilation Field

__________The Shi energy contained inside a Rōka's body constantly causes a time dilation field to exist around them. Time dilation is a difference of elapsed time between two events as measured by two independent observers. To illustrate, when a person travels to space, the time spent during that journey, when calculated by them, will be slower than the time they actually spend as calculated by people on the earth. As a result of their body being filled up with Shi, it discharges subtle waves that create an ambience or aura around them. This ambience mimics the time dilation phenomenon, thus creating a Time Dilation Field around them. This process is similar to how fire trapped inside an oven, or hot water inside a bottle, both give off heat energy that can be felt around them when one comes close enough.

__________The time dilation field around the Rōka does not affect anyone in the normal way Shi is known to affect others. What this means is that it does not age anything that comes within its perimeter. However, it creates an effect which slows down the flow of time according to the time dilation phenomenon. The speed of anything traveling within the time dilation field in a one-way direction would be reduced. This means that the speed of anything within the field, moving towards a Rōka, who is at the epicenter of the field, is slowed down. But things moving away from the Rōka would be relatively natural—at their normal speed. The strength of the effect of this ability grows as one advances in the clan. For Epidemia, the field reaches up to a 2 metre radius around the Rōka and the opposing speed is divided by 1.5 points. For Plaga, the field reaches up to 3 metres and the speed is divided by 2 points. For Arrogante, the field reaches up to 4 metres and speed is divided by 2.5 points. For Gran Caida, the field reaches of to 5 meters and the opposing speed is divided by 3 points. For Death, the field reaches up to 5 meters and speed is divided by 4 points.​

Consciente

__________Due to their innate ability to control the aging process, a Rōka has the ability to perceive the residual information of an object and/or person. This allows them to read both the past and the future of anyone and anything. The Rōka clan obtain historical memories and sensations concerning beings and objects they interact with both physically and telepathically. With objects they gain the knowledge including the makers, users, and even those who have on passing used the object, and what has been done to and with it. With living beings they learn and understand their general life-history including their education, skills, abilities, thoughts, memories, and even emotions. With Consciente a Rōka constantly gains knowledge of what is, what was, what could be, and what must not.​


Location | 場所



__________The Rōkas were originally outcasts, banished to Isla del Exiliado meaning Island of the Exiled—a small and wretched island not particularly far from the Turtle Island near the cloud country. After unlocking their kekkei genkai—Shi—they relocated to the Island of Ages—Isla de Edad. It is a floating island, caused by an unknown phenomenon. This island is located to the South of Florian Triangle near the Water country.
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Purpose | 目的]​



__________The Rōka Clan formally existed to plague and bring an end to existence itself due to their hatred for humans. However, since their redemption via Ninshu, their individual purposes now vary. While some insist on bringing existence to its end, others curse the beginning of creation itself, and some seek to bring the age of strife and war to a conclusion and establish a new age of their choosing.


Special Information | 情報


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__________The ability to create and control their Shi becomes greater and more powerful as one advances in the clan's hierarchy. To advance though, one must pass through series of trainings and tests. The advancement of a Rōka through the ranks would be determined finally by La Muerte himself or the Gran Caidas.

Infección

__________These are the lowest ranking members of the Rōka clan who are just learning about the history of the clan and its abilities. Once they complete these, they will unlock the ability to create and manipulate their kekkei genkai—Shi. Since they are still undergoing the fundamental trainings and teachings of the clan, they are not yet able to produce Shi in large amounts and do not have access to the Time Dilation Field. They however, have other passive abilities like Mortificar and Consciente.​

Epidemia

__________After mastering how to control their Shi, a former Infección is promoted to the rank of Epidemia. At this stage, the young Rōka can begin to learn the clan's basic techniques. They are able to learn the aspects of Pestilencia and Extincíon only. Since they can now produce Shi in larger amounts, they have access to the Time Dilation Field up to 2 meters around them.​

Plaga

__________These are members that have ascended the Epidemia rank and thus have mastered the aspects of Pestilencia, Extinción and Mejorer. However, they are unable to incorporate Pestilencia and Extinción with Mejorer. They would begin to learn the basic concept of Oculto and its techniques, gaining access to Negación, Captura and the revitalisation aspect of Regresa. Their Time Dilation Field reaches up to 3 meters around them. The Plaga are useful to the clan, due to them having more knowledge and greater control over Shi. During battles, they form the bulk of the clan's military force.​

Arrogante

__________These are members who have mastered Pestilencia, Extinción, and Mejorer. They are able to incorporate Pestilencia and Extinción with Mejorer. They have also learnt most Oculto abilities. The Oculto abilities accessible to them are Negación, Captura, the revitalisation and regeneration aspects of Regresa, and Cambio. Their Cambio can affect up to 5 metres around them; and their Time Dilation Field reaches up to 4 metres around them.​

Gran Caida

__________These are four chosen members who are selected to be the elders of the clan and second in command to La Muerte. All other members report to them and they themselves report directly to the La Muerte. They have mastered every ability of the clan and all Oculto abilities including Autorizar, the three aspects of Regresa (i.e. revitalisation, regeneration and resurrection) and Cambio. They have the power to teach the clan's abilities to those who are ranked below them. Should La Muerte be unavailable due to inactivity, one of them will be chosen to lead the clan as the acting La Muerte. Their Cambio can affect up to 10 metres around them; and their Time Dilation Field is stronger and reaches up to 5 metres around them.​

La Muerte

__________This is the Head and the most enlightened of the Rōka Clan. His power is quite unrivalled compared to every other member of the clan. His Cambio reaches up to 15 metres; and his Time Dilation Field reaches up to 5 metres albeit stronger than that of the Gran Caida. These perks would as well be gained by any who assumes the position of La Muerte in the absence of the original La Muerte, but they loose access to them when they are no longer the leader.​


Requirements | 要件



Must be at least Sannin and have been a member for 6 months.
Cannot join with a Canon bio or KG/HA bio.
Must have a decent activity rate on the base.
Members are admitted based on skills, power, personality, and character. However, all these can be overlooked if deemed worthy, and in the same way, one can also be removed from the clan if deemed unworthy.
The Creator of the clan retains all rank-exclusive incentives even if he steps down or otherwise is replaced by another clan leader due to inactivity or other reasons.


Magic, Littlefinger., Lytes and Thaal Sinestro are ready to join.

Declined, remove the cost founder part. It's not part of the template and can only have one founder in a clan either way, the submitter/founder in history. Speaking of, while I like the lore of the clan, there may be inconsistency here; if I remember correctly, Kaguya arrived shortly after the Shinju did, not generations later. The fillers showed something like this, the tree growing and her arriving like an angel or falling star or something. I could be mistaken, but if not, you will need to edit portions to make it fit better.

As for the abilities….to be blunt, most of this cannot be allowed. Regresa cannot be allowed. in any form or shape, Extincion is just literally Decay release, Cambio can't be approved just like Oculta and Regresa can't, and this isn't even going into the passives of the clan. Ultimately, this reads as if someone got Decay Release and the recently declined Entropy release and combined them and then took the outcome and boosted it ten levels to get this. Most of this clan cannot be approved, even if it's a S/T ability and this is proof of why. S/T abilities are largely broken in our type of RP, there is no way to allow time to turn backwards or forward without destroying the timeframe. The abilities you even listed are either unreasonable, rips of Decay, or just don't work. This cannot be approved.

Rōka Ichizoku
老化

Plague of Existence

Founder| 鼻祖
Priest

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History of the Clan | 歴史


__________The lore about the origin of the Rōka Ichizoku dates back to the time before the seed of the god tree fell upon the earth as a meteorite. They were a group of people, all of distinct ancestries and unknown backgrounds, living peacefully upon the land. One day, the sky itself was torn apart, and a meteorite fell from the heavens upon the earth, causing unimaginable destruction. This meteorite turned out to be a gigantic seed, which grew to become what is today known as the “Tree of Life”. During the ages it spent traversing the emptiness of outer space, the seed gathered to itself a timeless essence also known as Tachyons (which are particles capable of traveling through time) that flows freely through the universe. This Tachyons was released as a compression wave upon the earth when the seed landed.
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__________Their exposure to Tachyons caused a genetical mutation in the Rōka that became more of a curse than a blessing to them. In subsequent years, the lifespan of those affected, continued to dwindle substantially. Each Rōka could live for at most thirty years before they inevitably died. Due to this mysterious curse that plagued them, the Rōka became seen as jinxes among the human race at that time. Even when a male or female Rōka married someone who didn't share their mysterious curse, their offspring were still plagued it. Thus, they were unable to form marriage alliances with other clans because people feared that they would tranfer their cursed ancestry to others. In time, the Rōka were no longer accepted, and so they migrated to a solitary island on which they lived isolated from the rest of humanity. During the centuries that followed, they scoured the island for food, water, and any other resources they could find. They also began to plant, fish, hunt, mine, trade and engage in other activities that helped them fend for themselves. In order to preserve their lineage and their traditions, the clan encouraged mass procreation among its kin. In time, they became a large and thriving community, bound by love for themselves and hatred for humans who abandoned and scorned them.

__________All the while they were in exile, the world moved on, and all knowledge of the Rōka was completely forgotten as many generations came and went. Kaguya and her sons have battled. Her sons defeated and sealed her, creating the moon. Even though the Rōka refused to mingle with the rest of mankind all this while, they never lost their hope for a longer life. Thus, when they saw the moon aloft, they took it as a sign pertaining to divine providence—at long last, the gods had looked down on them with favour and mercy. The Rōka assembled that very day and appointed a few delegates who were charged with the weighty task of abandoning everything they held dear and leaving the island for five years to infiltrate the human population, gather intel on their current ways of life, and learn all they could before reporting back to the clan. Five years later when they returned, the delegates were incredibly successful. Not only did they bring news of the events that had befallen mankind, but they also brought new teachings with them—the teachings of the Sage of the Six Paths. In the years to come, these delegates taught the clan about Ninshu and Chakra. Thus, the Rōka, like all shinobi today, are capable of using chakra and performing ninjutsu. The enlightenment gained from these teachings, granted this generation of the Rōka understanding about the mysterious nature of their physiology. This knowledge surpassed anything they had previously learnt from their ancestors. It allowed them to harness the tachyons which had been dormant within their physiology, and manifest it as a unique energy. This energy, although similar to their Physical and Spiritual Energies, is separate from them and sui generis. It originates directly from the core of their soul, and is called Shi. With the use of chakra, this energy can be exerted, manipulated and controlled, thus granting a Rōka techniques and abilities specific to them and their kin alone. After spending centuries honing these abilities, the clan migrated from the island they resided for over two millenia to a new island. From their new home, they continue to infiltrate the rest of humankind, situating themselves in positions of authority across the Ninja World, waiting until they receive “the signal”.


Special Abilities | 能力



__________Fundamentally, a Rōka's abilities revolve around being able to control Tachyons in the form of Shi energy while being able to accelerate and decelerate time. They embrace the philosophy that everything which can exist for a lifetime cannot exist forever. To a Rōka, even the word "forever" is meaningless, as they believe it was born out of the fear of death. As a manifestation of their soul and cursed ancestry, their Kekkei Genkai grants them control over the aging process, through the manipulation of time.

There is only one absolute in this accursed world. Only one certainty. Only one reality. There is only Time. And that is our power!


Kekkei Genkai | 血玄

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Shi

__________Shi is an energy which can be integrated in the narutoverse, as a space-time ability. This energy works by manipulating the time of existence (i.e. Age) of anything (organisms and non-living objects) it comes in contact with. Shi is entirely different from Natural Energy as it originates, not from the environment nor from any object, but from the core of Rōka's physiology. This therefore means that Shi cannot be manipulated or controlled by anyone other than a Rōka. With the use of their chakra, a Rōka is able to reduce or amplify the effects of their kekkei genkai. They are also able to adapt it to fit various uses and apply it to achieve different feats/abilities. The uses of Shi are all explained and specialized as the clan's abilities. These abilities are classified into 3 main sections. Under each main section, are subsections which will be submitted as CCJ. The 3 main sections are: Rejuvenation, Preservation and Aging.

Pestilencia

__________Pestilencia is an ability that falls in the Aging section and dwells between being supplementary and attack based in nature. Its effects will only weaken a target by aging the life force within them, and not the shell, flesh or substance itself. If for instance, it came in contact with a living thing, it would not age them to point of death; rather it will sap them of their strength, chakra or whatever life force that fuels them. This ability thus leaves the target frail and devoid of energy, like they were diseased. When it clashes with a technique like Earth for example, it will deplete the technique of its chakra, but still leave the earthen construct itself undamaged. Shi energy, when used as Pestilencia appears as a rather translucent miasma with a slight gray hue and travels as fast as a wind jutsu. Techniques pertaining to Pestilencia, can be molded into shapes of different kinds, all originating from a Rōka's body.​

Extinción

__________This is a more lethal form of Shi. Like Pestilencia, it falls in the Aging section but unlike Pestilentcia that saps the spiritual energy by aging it, Extinción is an ability that would accelerate the time of the physical shell, thereby speeding up its aging process and deteriorating it until it is weakened to the point of maximum frailty and sapped of any physical strength. Contact with extinction would rapidly age a living being's physical body to a point where their physical strength is almost zero. This would happen to any matter, no matter how long their life span is as extiction would speed the age up regardless without a lag in time. They would attain their maximum age before death. For living organisms, the rapid aging process would cause their physical body to pass through time, thanks to the Tachyons. Without any space distortion, the body would undergo rapid growth, passing through stages until they get to the point the physical body is at the peak of its age, mostly a frail old age. With this, the physical body become very old and frail, loosing all physical strength, skin become wrinkly, spent and diseased, extreme fatigue, severely weak bones and sometimes, loss of the six senses. As a result of the old age, they would also become depleted of chakra and mental awareness. As a result of the weak anatomy in general, the internal organs would consistently fail, slight physical movement could cause the frail bones to snap. For non living thing, extinction would rapidly advance the time of existence of the matter, depleted of physical and spiritual strength. This would cause matters like gaseous particles Fire to consume itself and charged particles(Lightning) to loose their spontaneous movement and dissipate. Physical matter like Earth could age to the point that it grows vegetation which could stop it from moving or age further to the point that it erodes away. Wind would become a gentle breeze and return to being mere air at the peak of its aging process, water would evaporate or turns into rain or mist/molecules, etc. Shi, when used as Extinción comes with a more dense appearance, appearing as a dark gray miasma. Like Pestilencia, Extinción also travels as fast as a wind jutsu. A living creature is able to avoid it or block it with a suitable technique. If affected, a living being is able to sever the body part affected by Extincion before its spreads, should only part of the body be initially affected. The effect of Extincion can also be healed through Medical means.

Oculto

__________Oculto is set of abilities through which Shi can be used to affect the magnitude of aging itself and age inversion.. Under Oculto are a number of sub-abilities by which a Rōka accelerates aging, stops and reverses it. Oculto abilities are usable only by the upper echelon within the clan. These sub-abilities are: Negación, Autorizar and Regresa. They will all be elaborated as CCJ but here is a brief overview of what they will achieve.

Negación: Negación is an ability that falls under the preservation category and allows a Rōka to maintain the current state of a matter by negating/halting it’s aging process. This ability locks the target in a state similar to stasis, in which they are unable to age further (i.e. grow older or younger). Negacion is an ability that can be self used or used on someone a Roka makes contact with. Negacion can also take the form of a translucent shockwave thus one can affect a target from a distance. Although Negacion is harmless, its supplementary ability is very potent and powerful to the extent that when its used on a living thing, they would be unable to ascend past their current physical and spiritual status. Their physical strength, speed, chakra, knowledge would not be able to increase past their base stat. This would equally make them equally loose access to any physical and spiritual enhancement they might have worn prior or which they would wear in the future. When self used, the reverse would be the case, A Roka would be affected in a different way. Instead being unable to ascend, they would be unable to descend past their current physical and spiritual status. Negacion can also be used on non living matter. For instance, water would be incapable of being evaporated, fire would cease to burn (but remain), lighting would stop the transfer of electrons, thus would be rid of sporadic aggressive noise, earth would be unbreakable, etc. You could imbue a weapon with this to make it indestructible. The downside would be that preserved fire can't burn someone, lightning couldn't electrocute them, water couldn't make them wet, etc. until the preservation is released. So you could use preservation while the technique is clashing with another, and then release it after the clash. For example, you use fire, opponent uses water. Before the techniques clash, you imbue the fire with Negacion which prevents it from being extinguished, it breaks through the water, you release the Negacion and allow the fire to burn the opponent.

Regresa: Regresa falls in the Rejuvenation category and is an ability that reverses aging process. Unlike pestilencia and Extinction, it causes matter to become younger. This has it's advantage and disadvantage. Physically, becoming young could be advantageous as strength, vigor and stamina can increase. However, too young and the strength would diminish once more. Spiritually, becoming young would reduce one's experience, knowledge and thus spiritual energy. Becoming young would decrease the amount of chakra the recipient could mold or make them to be unable to access techniques that requires advanced chakra control, etc. On non living matter, one could use regresa to reduce the size and strength of an enemy technique. Regressa takes the same appearance as pestilencia.

Autorizar: This ability is gotten from the saying that, “With age comes experience.” The Rōka, by intentionally aging the flow of time as it relates to them, are able to strengthen/empower their bodies, minds and abilities. The user can gain physical energy, spiritual energy and exponential power as they get older. They essentially do not need to work to increase their power, as they become steadily stronger with the aging of time. The user's body and skills become more powerful and their abilities become even more advanced as their power increases as part of a trait of their physiology. Due to the fact that a Rōka is relatively ageless, their body will stay in prime condition, but would still become stronger whilst retaining youth, since the user of Autorizar only needs to become older in terms of age to get stronger. A reverse of Regresa. Authorizar can also be used on others and the extent of its effect would be elaborated in CCJs.


__________Like any other energy, Shi would play on the same level with elemental techniques.

______________________________________________

Time Tells No Lies


Physical Traits and Passive Abilities | 物受

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Agelessness
__________As mentioned in the backstory of the clan, the Rōka descended from diversed lineages. Thus, their appearance is no different from other humans across the Ninja World. However, the presence of their kekkei genkai—Shi—and their unique physiology makes them age extremely slowly, that even a 100 year old Rōka would still look as young and flawless as child less than ten.​

Mortificar

__________Due to the fact that it originates from within them, and is not just an external energy they have learned to control, Shi is constantly being produced in large amounts within a Rōka's body, and as a result, their body is always filled to the brim with it. In a passive manner, the excess and unused Shi energy leaks out of their bodies onto their skin, creating a sort of layer of protection. This "coating" on their skin is called Mortificar and prevents undue physical and spiritual contact with non-Rōka. As an innate ability of all Rōka, it reiterates their hatred for other humans, as if telling them, “Back off! You Charlatans! Deceivers, who banished my ancestors!” Mortificar would not protect the user from any technique whatsoever, but the user would be protected from any kind of biohazards as they would be affected by Mortificar to the extent that by the time they make contact with a Roka’s actual body, they would have lost their overall potency. This contributes to the fact that a Roka’s body is actually immune to diseases, poison, decay, etc. and why they always look young.

Consciente

__________Due to their innate ability to control the aging process, a Rōka has the ability to perceive/sense the age and lifespan of anything around them up to one landmark away. With this form of sensory, a Rōka would passively sense and register the lifespan of living beings, matter, even chakra. They would gain the knowledge of its procreation, its current age and the time which it would cease to exist.


Location | 場所



__________The Rōkas were originally outcasts, banished to Isla del Exiliado meaning Island of the Exiled—a small and wretched island not particularly far from the Turtle Island near the cloud country. After unlocking their kekkei genkai—Shi—they relocated to the Island of Ages—Isla de Edad. It is a floating island, caused by an unknown phenomenon. This island is located to the South of Florian Triangle near the Water country.
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Purpose | 目的]​



__________The Rōka Clan formally existed to plague and bring an end to existence itself due to their hatred for humans. However, since their redemption via Ninshu, their individual purposes now vary. While some insist on bringing existence to its end, others curse the beginning of creation itself, and some seek to bring the age of strife and war to a conclusion and establish a new age of their choosing.


Special Information | 情報


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__________The ability to create and control their Shi becomes greater and more powerful as one advances in the clan's hierarchy. To advance though, one must pass through series of trainings and tests. The advancement of a Rōka through the ranks would be determined finally by La Muerte himself or the Gran Caidas.

Infección

__________These are the lowest ranking members of the Rōka clan who are just learning about the history of the clan and its abilities. Once they complete these, they will unlock the ability to create and manipulate their kekkei genkai—Shi. Since they are still undergoing the fundamental trainings and teachings of the clan, they are not yet able to produce Shi in large amounts. They however, have access to passive abilities like Mortificar and Consciente.​

Epidemia

__________After mastering how to control their Shi, a former Infección is promoted to the rank of Epidemia. At this stage, the young Rōka can begin to learn the clan's basic techniques. They are able to learn the aspects of Pestilencia and Extincíon only.​

Plaga

__________These are members that have ascended the Epidemia rank and thus have mastered the aspects of Pestilencia, Extinción. They would begin to learn the basic concept of Oculto and its techniques, gaining access to Negación. The Plaga are useful to the clan, due to them having more knowledge and greater control over Shi. During battles, they form the bulk of the clan's military force.​

Arrogante

__________These are members who have mastered Pestilencia, Extinción. They have also learnt most Oculto abilities. The Oculto abilities accessible to them are Negación, Regresa.​

Gran Caida

__________These are four chosen members who are selected to be the elders of the clan and second in command to La Muerte. All other members report to them and they themselves report directly to the La Muerte. They have mastered every ability of the clan and all Oculto abilities including Autorizar, Regresa and Negacion. They have the power to teach the clan's abilities to those who are ranked below them. Should La Muerte be unavailable due to inactivity, one of them will be chosen to lead the clan as the acting La Muerte.​

La Muerte

__________This is the Head and the most enlightened of the Rōka Clan. His power is quite unrivalled compared to every other member of the clan. He can use all clan techniques and control shi with 10 less chakra for A-rank and above. His consciente unlike others, reaches 2 landmarks away.​


Requirements | 要件



Must be at least Jounin and have been a member for 6 months.
Cannot join with a Canon bio or KG/HA bio.
Must have a decent activity rate on the base.
Members are admitted based on skills, power, personality, and character. However, all these can be overlooked if deemed worthy, and in the same way, one can also be removed from the clan if deemed unworthy.
The Creator of the clan retains all rank-exclusive incentives even if he steps down or otherwise is replaced by another clan leader due to inactivity or other reasons.



¤ Declined, honestly, I don't foresee myself approving time based CC. Noah, despite being a S/T based CC, has abilities revolving around space manipulation and not time. Similar to Surgebinders. Time based CCs have very little hope, and this submission reminds me why. I'm sorry but this cannot be allowed. DNR ¤
 
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Lord of Kaos

Supreme
Joined
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Messages
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Kumi
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New Cycle: 24/04/2018 - 01/05/2018

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.
The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in this Post. Be aware of how many submissions you can and can't submit in one cycle now.
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
New Cycle: 10/05/2018 - 17/05/2018

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.
The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in . Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️
New Cycle: 19/06/2018 - 26/06/2018

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.
The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in . Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,342
Kin
2,224💸
Kumi
3,141💴
Trait Points
0⚔️
New Cycle: 11/09/2018 - 18/09/2018

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.
The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in . Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 
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