After 3 years of working on this, final, 8th CCJ of my clan:
✦ Declined, post after Way of the Force has been approved ✦
No Kyōsei | The Way of the Force
Type: Supplementary/Offensive/Defensive
Rank: E-Rank to Forbidden Rank
Range: Short (Short-Long for Saber Throw)
Chakra: 5 to 70
Damage: 10 to 90
Description:
The Way of the Force is a combat style that makes use of all the core abilities of a Binkan and merges them together into a Saber Combat Style using Chakra Sabers. Force Sense, Force Alter and Force Control are all used and employed in the combat style, with each of its forms focusing differently in each. The process is all fuelled by the users chakra as he uses it to enforce his will upon the Force and use it to his advantage. The style is somewhat taxing to use and completely unaccessible to non force sensitives due to the nature of the weapon used, the chakra saber. Without mass, and increadibly lethal to use, Chakra Sabers require a great deal of concentration and focus as well as control and skill to be able to use. The blade itself will cut through most solid matter as if it was hot, yet it doesn’t possess any heat manifestation. Passively, a chakra saber will produce wounds similar to small burns but any ranked movement, from E-rank to Forbidden rank has enough strength to cut clean any limb or body part. Because of this, not even all Force Sensitives can fully master this form of combat. The combat style uses 8 forms, each of them consisting of a different focus on speed, acrobatics, strength, range, defense, attack, surpression, etc. The base of all forms are the same, with moves that are horizontal to all of them, though with some unique ones. There are also minor differences that are added to each style according to the different grips possible. Combining all of these specific traits is what makes the style so versatile but also so unique to each user. Note: Most of whats described below pertains to the description of the moves, movements, forms, etc and have little impact on the actual usage of Saber Combat in which the Defensive Rings and the Strength of the Moves sections will be essential.
Forms
Forms in The Way of The Force determine the phylosophy and focus behind each movement done with the Chakra Saber. More than different ways to fight, they determine different ways to approach combat all together. Each form has a given stance which potentiates a given posture towards the fight itself. Forms that focus more on defense and evasion, have stances that make it easier to defend and move away from attacks. Forms that focus more on attack have stances that allow one to more easily put momentum and speed behind a given attack. There are 8 forms total. While the movements themselves are more or less the same (in terms of attacks and parries), the way the move is done as well as certain unique traits are defined by the form. Freeform usage of The Way of The Force via simple Zone targetting will still obey the type of movements and perks related to the form the user has mastered. Each form will then have benefits or penalties on attack (which is basically how much more or less damage each attacking move within the form will do in relation to how much chakra is spent in the attacking move), defense (which is basically how much more or less damage can be defended from within each form in relation to how much chakra is spent in a defensive move) and speed (how many more movements can be done in one single time frame, how fast or slow each form in relation to others and regular kenjutsu, how fast the user can move when using acrobatics bound to the form and finally how many simultaneous attacks/enemies can the user defend from or face when using said form). This is defined in steps of +20 or -20. For example, +20 to defense to a B-rank defensive movement allows that movement to defend the equivalent of A-rank damage.
Saber Grips
Essentially, it pertains to the way one holds the Chakra Saber. While this is mostly defined by the form, some forms can be altered by using unorthodox grips. So far, the only unorthodox grip is the reverse handed grip (saber is held with the blade facing backwards). This makes all movements different and unique, both unpredictable and hard to defend. Can only be applies to one handed grips (either with one blade or 2).
[/U]Attacks & Zones[/U]
Attacks and parries in chakra saber combat are described by the body zones they target, which also determines the height of the move itself and its lethality. In idealized sparring drills, most attacks are executed with horizontal swipes, while parries are carried out with vertical blocks meant to push the point of the enemy's blade away, with the exception of typical moves of zone 1 with the "Attack 1" and "Parry 1", being typically reversed. However, each form encompasses different movement combinations and while one form may focus on horizontal swipes, another might focus on vertical or diagonal movements or a combination of both. All together, the Zones define the free form Way of the Force. Basically, they define the movements and attacks that are done in a free way, sometimes not inherently bound to a given form. Unique moves, attacks and defenses exist, but the zones define a more intuitive way of using Way of the Force, not bound by static movements. The power behind each move and attack varies, depending on how much strength the user applies to the movement. This means that while each user can produce freeform movements within each form, he will find it easier to concentrate and produce his attacks by following the zone methods. Each movement, however, always aims for defined zones and therefore can be categorized:
Within Zones & Attacks there are also staple moves that are more or less universal in all forms, normally named and described based on the resulting damage to the target:
Defensive Rings
To defend, the user of Way of the Force will divide his attention into 3 areas:
With Outer Ring, the Binkan can deflect single but heavy projectiles, elemental or not, up to twice his size (he can cut through them or deflect them, using kinetic guidance to remain unaffected), cut through non projectile techniques up to twice his size, according to the strength he applies to the move. Middle Ring is more adept at general defense against other Kenjutsu attacks as well as multiple small faster projectile attacks (like barrages of Senbon, etc) according to the strength he applies to the move. Inner Ring is near impregnable and allows the user to intercept with his chakra saber, attacks much faster than himself; its designed to be used when one can't stop the attack before he reaches that close distance but can be used to counter taijutsu moves and kenjutsu moves up to twice as fast as the user's own speed, by diverting and guiding its movement away from the user, according to strenght he applies to the move. Energy Defense is a defensive trait consumes a move and as much chakra as the chakra needed for the technique countered and is limited by the size of the technique. Any attack that is bigger than the user’s body area is not defendable like this.
Strength of the Moves
The power of each move, both offensive and defensive, varies according to how much the user needs for that particular instant. With the force guiding him, the user is able to guide his chakra instantly into the correct strength displacement he needs, varying the power of his attacks and defenses from E-Rank to Forbidden Rank. This means he can do the same attack with variable strength according to his own need. As the strength scales up, so does the power and resistance of the chakra blade of the chakra saber, all in proportion. When he scales up his power, he consumes more chakra, employs more focus, makes his moves faster and behind them carries more strength.
Restrictions:
-S-Rank strength can only be employed a max of 4 times per battle; Forbidden Rank Strength can only be used once per battle and stresses the body to the point that using The Way of the Force or any other Taijutsu or Kenjutsu style, becomes impossible unless the user is healed. The injuries are mostly focused on the muscles, with middle rabdomiolisis but severe bone and articular stress.
-Sith Lords and Jedi Masters and above can perform handseals while having their chakra sabers in hand, even when double wielding
-Sith Lords and Jedi Masters and above will be able to, within the Outer Ring, defend against projectiles/techniques/attacks twice as big as normal
-Each user can only learn one of the 8 forms; each bio is restricted to having only one of the forms (but if subforms exist, can use either according to ones needs, one per battle), the exception being the clan leader who is knowledgable and can use all forms in battle according to his needs, though he is still incapable of changing forms more than once every 2 turns.
-Needs to be posted only once per fight when the user activates his chakra sabers, afterwards he can use the style as long as he describes the strength of the movements, accounting for the necessary chakra costs and move costs.
-The Way of The Force is a technique that, once mastered, allows the user to combat others using the hard to master Chakra Saber. As such, it cannot be used to perform other Kenjutsu techniques, canon or custom.
-Saber Throw doesn't receive any damage bonus, regardless of the form used, neither does Energy Defense gain any defensive bonus, regardless of forms.
-The forms that describe to be synergetic with Ninjutsu or Taijutsu can be combined with Taijutsu moves that are logically possible as well as Ninjutsu techniques, allowing one to perform, for example, a defensive block with one hand and attacking the target with a Rasengan on the other hand.
✦ Declined, gotta color code this one x.x
All in all, reduce this by a lot, I had to read this in shifts just to check it, you can't really expect the opponent to read it in battle. Be concise and direct and for those high bonuses, have steep drawbacks that actually affect people. It was a good read though lol, very true to the EU ✦
Personal CCJs
Kyōsei Maiagarimasu | Force Soar
Type: Supplementary
Rank: D (to S-Rank)
Range: N/A
Chakra: 10 (10-40) (-5 per turn)
Damage: N/A (20-80)
Description: A unique application of Force Grip - Flight, Force Soar was developed by the original Grand Master himself based on his mastery over Force Alter. After decades of using the basic application of Force Grip-Flight, the Grand Master became so adept at using it that he eventually developed his own perfected application of it. Force Soar allows the user to essentially fly and fight (physically and with techniques) while airborne through the use of the force. By using the force, the user is capable of negating both the effects of gravity and of external kinetic forces on himself to the point of achieving both flight as well as exerting tremendous physical strength while flying. Essentially, the user becomes able to fly, regardless of his weight or what he is holding, able to fight while airborne, employing taijutsu and other physical attacks with the same momentum and impact and overall physics as he would if he was on the ground, and still use other techniques at the same time. The technique allows the user to generate more strength than usual even, allowing him various free form movements while in the air, for both offensive and defensive movements. While in the air, his strength to lift items is comparable to that of Tsunade (only to lift and grab and throw things, not in terms of the Chakra Enhanced Taijutsu itself). While power is ensured, when it comes to speed, he is able to fly at slightly higher speeds than his fully running speed. The basic usage of the technique, once employed, remains active until deactivated and doesn't interfere with his ability to use other techniques. The advanced, free form taijutsu usage, will spend chakra and a move each time its employed.
Note: While it consumes chakra and a move to activate, the technique doesn't consume time and can be done alongside other techniques, requiring only a residual chakra cost after that to sustain flight.
Note: S-Rank application of freeform combat can only be employed 3 times.
Type: Supplementary/Offensive/Defensive
Rank: E-Rank to Forbidden Rank
Range: Short (Short-Long for Saber Throw)
Chakra: 5 to 70
Damage: 10 to 90
Description:
The Way of the Force is a combat style that makes use of all the core abilities of a Binkan and merges them together into a Saber Combat Style using Chakra Sabers. Force Sense, Force Alter and Force Control are all used and employed in the combat style, with each of its forms focusing differently in each. The process is all fuelled by the users chakra as he uses it to enforce his will upon the Force and use it to his advantage. The style is somewhat taxing to use and completely unaccessible to non force sensitives due to the nature of the weapon used, the chakra saber. Without mass, and increadibly lethal to use, Chakra Sabers require a great deal of concentration and focus as well as control and skill to be able to use. The blade itself will cut through most solid matter as if it was hot, yet it doesn’t possess any heat manifestation. Passively, a chakra saber will produce wounds similar to small burns but any ranked movement, from E-rank to Forbidden rank has enough strength to cut clean any limb or body part. Because of this, not even all Force Sensitives can fully master this form of combat. The combat style uses 8 forms, each of them consisting of a different focus on speed, acrobatics, strength, range, defense, attack, surpression, etc. The base of all forms are the same, with moves that are horizontal to all of them, though with some unique ones. There are also minor differences that are added to each style according to the different grips possible. Combining all of these specific traits is what makes the style so versatile but also so unique to each user. Note: Most of whats described below pertains to the description of the moves, movements, forms, etc and have little impact on the actual usage of Saber Combat in which the Defensive Rings and the Strength of the Moves sections will be essential.
Forms
Forms in The Way of The Force determine the phylosophy and focus behind each movement done with the Chakra Saber. More than different ways to fight, they determine different ways to approach combat all together. Each form has a given stance which potentiates a given posture towards the fight itself. Forms that focus more on defense and evasion, have stances that make it easier to defend and move away from attacks. Forms that focus more on attack have stances that allow one to more easily put momentum and speed behind a given attack. There are 8 forms total. While the movements themselves are more or less the same (in terms of attacks and parries), the way the move is done as well as certain unique traits are defined by the form. Freeform usage of The Way of The Force via simple Zone targetting will still obey the type of movements and perks related to the form the user has mastered. Each form will then have benefits or penalties on attack (which is basically how much more or less damage each attacking move within the form will do in relation to how much chakra is spent in the attacking move), defense (which is basically how much more or less damage can be defended from within each form in relation to how much chakra is spent in a defensive move) and speed (how many more movements can be done in one single time frame, how fast or slow each form in relation to others and regular kenjutsu, how fast the user can move when using acrobatics bound to the form and finally how many simultaneous attacks/enemies can the user defend from or face when using said form). This is defined in steps of +20 or -20. For example, +20 to defense to a B-rank defensive movement allows that movement to defend the equivalent of A-rank damage.
- Form I (Shii-Cho) - This combat form was developed during the transitional period within the Binkan from ancient metal swords to more contemporary chakra sabers. Shii-Cho was intended to cater to these new weapons, establishing the basic motions and target zones utilized with a chakra saber. Because chakra sabers don't possess weight or carry the same momentum, while being lethal to the touch, it meant that unlike physical swords, one doesn't need as much power behind his moves but requires much more control and focus. This style introduces this basic control. As Shii-Cho was effectively an experimental combat form, and was created prior to the emergence of Dark Jedi and Sith Lords, it did not address the issue of chakra saber to chakra saber combat, and was quickly replaced by Form II. Despite this, Shii-Cho continued to find a niche as a training form, with almost every Jedi duelist receiving some instruction in it, and including elements in their own combat styles. Shii-Cho was considered an effective fall-back option when no other form or combat style would do. In combat, Form I chakra saber combat is wild and raw, relying on deliberate tactics and being primarily aimed towards disarming rather than injuring foes, in keeping with Jedi philosophy. Its the most neutral form, with zero penalties but also zero benefits, thus playing in equal ground with regular Kenjutsu/Taijutsu done by a Kenjutsu/Taijutsu master, obeying the basic aspects defined in both attacks&zones and the defensive rings. It uses a double handed grip with single bladed sabers.
- Form II (Makashi) - Makashi is the most dueling-centric of the seven forms, developed during an era where engagements with Darksiders and rogue Jedi became an almost routine activity. Form II's primary purpose was to serve as a counter to the first form; Shii-Cho. Makashi relied on precision swordplay to counter the sweeping movements demonstrated by Shii-Cho, and a heavy focus on protecting one's weapon to avoid being disarmed, the primary goal of Form I. Form II emphasized fluid motion and anticipation of a weapon being swung at its target, and so required very fluid movements of both the blade and the body. Timing, accuracy, and skill, rather than strength, were relied-upon to defeat one's opponent. With a skilled practitioner, the results were deadly. Makashi users were often elegant, precise, calm, confident to the point of arrogance. Form II users were supremely confident in their chances for victory, and often looked so relaxed when they were fighting they even appeared to be dancing. Makashi duelists also trained themselves to avoid enslavement to form, as such enslavement opened the practitioner to be defeated by predictability and the unforeseen. Due to Form II's emphasis on blade manipulation, and its many fluid one-handed moves, Makashi practitioners often wielded chakra sabers that were specialized for such use. The most prominent weapon for this purpose was the curved-hilted chakra saber. These weapons were used because the curved hilt fit better into the palm, granting better blade control and allowing for greater precision and strength. In addition to this, wielders often created highly decorated weapons, and occasionally included blade-guards. As such, Makashi is a form with great focus on the inner and middle defense rings and little focus on attack with slightly higher speed than Form I. Attacks don’t receive any damage output bonus but defensive movements gain +40 defensive power against Taijutsu, Kenjutsu and Way of The Force attacks. However, this form is not suited to combat ranged weapons and multiple projectiles, receiving a -20 penalty to outer and inner defensive projectile defense capabilities. The final trait is the ability to be able to defend from 2 Kenjutsu or Taijutsu users at the same time or against 2 individual Kenjutsu or Taijutsu attacks done in the same timeframe. The unique movement of this form is called Khiron. It’s a flurry of various expansive “from inside to outside” slashes, designed to direct the enemies weapon movements outwards and exposing his core (chest, abdomen and arms), allowing an offensive counter attack.
- Form III (Soresu) - The original purpose of the Soresu form was to counter shuriken wielding opponents, as the previous combat styles focused on chakra saber dueling. Becoming the most defensive of the seven forms, Soresu utilized tight moves, subtle dodges and short sweeps designed to provide maximum defensive coverage, leaving the duelist less exposed to ranged fire. Over time, Form III came to transcend this basic origin and become an expression of non-aggressive Jedi philosophy. Soresu utilized motions that occurred very close to the body, in an attempt to achieve near-total protection and expend as little energy as possible while executing moves. Form III stressed quick reflexes and fast positional transition, in order to overcome the rapidity with which a shuriken (and other weapons like senbons) could be fired. This technique minimized the body's exposure, making a well-trained practitioner nearly invincible. Form III involved preparation for prolonged battles where the user observed and learned as much as possible about their opponent's or opponents' technique while engaged in combat. Also, by being more capable in lengthy battles, a Soresu user had the ability to gain control of a combat situation, creating multiple options for the Jedi employing the form. A Form III user could choose to kill, disarm, or even reason with their opponent. Truly focused masters of Soresu were very formidable due to their strong defense technique. However, Form III merely facilitated survival rather than victory. Form III initiates were more than capable of defending themselves from attack, but they needed a large amount of experience to learn how to effectively counter-attack and entrap opponents. Masters had to maintain an incredibly strong focus on the center of the combat circle, since the defensive tactics of the form included guards and parries engaged very close to the body. Jedi who left small lapses in their otherwise strong defense left little room to avoid injury. Soresu is based around a variation of grips, allowing opening and simpler stances to be hand handed, allowing Taijutsu and Ninjutsu synergy and also retaining the massive power and resistance of two hand grip to allow more defensive power in the tighter circles and harder movements. As a result, Soresu is highly focused on all defensive rings, with the outer and middle ring gaining +40 in bonus to their defensive capabilities, a significant defensive speed boost and is the only one bladed form of combat capable of achieving complete defense against Kenjutsu and Taijutsu attacks, visualized in a +60 defensive bonus when facing Taijutsu, Kenjutsu and Way of the Force moves and the ability to defend, by using Force Foresight passively, from any conceivable Kenjutsu or Taijutsu attack, regardless of speed (as long as the user employs enough chakra into the defensive movement). But by being focused on defense, Soresu users also have a very strong outer ring, gaining +20 in bonus to its defensive capabilities when facing large elemental and non elemental ninjutsu projectile techniques. But, all this defensive focus reduces the damage potencial and all offensive moves receive a -40 penalty in damage output as well as resulting in a style focused heavily in employing large defensive power to a single moment. This makes this style is very bad to deal with multiple enemies or multiple simultaneous attacks. Its unique movement is a solely defensive movement called Shirot. It’s a simple empowered downwards, upwards, horizontal or diagnonal slash, capable of fending off frontal incoming techniques by essentially cutting them in half and using the force to direct the debris outwards and around the user. Due to the Force’s influence, this unique expression of a defensive movement can cut even otherwise “uncuttable” attacks, defying logic.
- Form IV (Ataru) - Ataru was an aggressive combat form relying on a combination of power, strength, and speed. Practitioners of Ataru were always on the offensive, attacking with wide, fast, and powerful swings, constantly calling upon the Force to aid in their movements and attacks. By allowing the Force to flow throughout their body, they could overcome their physical limitations (including old age) and perform amazing feats of acrobatics, such as somersaults and backflips, not only for attack, but also to evade the attacks and strikes of their opponents. The standard components of Form IV focused on application of and smooth transition between the three axes of rotation in a three-dimensional space; the su ma. Specifically, the jung su ma (spinning), ton su ma (somersaults), and en su ma (cartwheels). Those who used Form IV could move at high speeds and could rain strong blows, jumping and attacking through the air. Powerful and quick spinning attacks could be utilized from all angles, either from ground or air. A master in Ataru combat could appear like a blur to their opponents, attacking from all directions—from the front, the sides, overhead, or behind. The Force not only allowed them to perform athletic feats not possible otherwise, but it also helped guide their actions and movements in combat. Its used with a double handed grip, not making it prone to combine well with taijutsu or ninjutsu. However, all of the speed and attack power made a form that is not as effective when it comes to defending from attacks. The speed allows evasion but not direct defense. This is a disadvantage when facing hybrid Ninkenjutsu/Nintaijutsu styles, where Kenjutsu/Taijutsu attacks are merged with elemental or non elemental ninjutsu to produce AOE attacks or effects that are much harder (though not impossible) to evade from and would otherwise need to be blocked or defended from. As such, Ataru becomes more of a niche style designed to combat by overwhelming defenses and confuse opponents with speed and acrobatics; it’s a style designed to combat Makashi’s stillness and counter-attack prowess and Soresu’s heavy, standing defense. Attack movements from Ataru receive +40 offensive output, and are much faster, allowing the user to produce extremely complex and lenghtly movements in a single timeframe. This speed is also manifested in the acrobatics one can perform in tandem with the various offensive and evasive movements of the form and in how fast one can perform them and move from movement to movement, using even sequences that defy physics and kinetic energy. Within the outer ring area (so roughly the edges of short range, 5m or so around the user) he is capable of moving up 3 times his base speed in an endless succession and combination of acrobatics, offensive and evasive movements. But this comes at a cost. This style receives a generalized -20 direct defensive penalty and a -40 penalty when facing elemental projectiles. Its unique movement is called Zetsa. This unique movement is a freeform set of flips, rolls, jumps, dashes, steps and short runs, designed to set up offensive movements but also to evade attacks, using the circular movement typical of the form to surround a target and deliver various blows from various angles.
- Form V (Shien / Djem So) - Form V was created by Form III masters who desired a more offensive style, since the defensive nature of Form III could lead to prolonged combat, sometimes dangerously so. It evolved into an accepted style by combining the defensive maneuvers of Form III with the more aggressive philosophy and tactics of Form II. Form V also required a higher level of physical strength than the other chakra saber forms, due to its focus on complete domination of opponents. The form was developed alongside Form IV at a time when the Jedi were increasingly called upon to actively keep the peace. Form V had two distinct variations: Shien and Djem So. Classic Form V, Shien was developed first. Known as the "Perseverance Form", Shien was designed to protect against enemy ranged weapons and ninjutsu without compromising one's ability to launch powerful counterattacks. With its focus against ranged attacks, Shien kept in mind that Jedi were often outnumbered by their opponents and needed to defend themselves while retaining offensive capability. However, it lacked effectiveness against single opponents. Shien practitioners were known to favor, or at least regularly utilize, reversed grips and was the first form to allow this usage. Whereas Shien specialized in ranged weapon deflection, the more advanced Djem So focused on sword/chakra saber dueling. Utilizing a combination of blocks and parries, a Djem So user maintained a proper foundation in terms of defense against both ranged and melee attacks, but rather than counter only when necessary as per Soresu training regimens, Djem So actively pressed the offense. Djem So placed a heavy focus on brute strength, utilizing wide, powerful strikes and parries. Power attacks from a Djem So user could even knock an opponent back just through sheer kinetic force, throwing them off balance and leaving them vulnerable to further brute force strikes and power blows that sought not just to penetrate an opponent's defense, but drive them back and leave them unable to counter. Common to both variations of the form are is low speed and its neutral inner defensive ring. The low speed made both variations lose to styles such as Ataru, as because each movement has much more power and momentum behind it, its also longer and slower. Movements are simpler and easier to predict and follow. A big disadvantage of Form V is that this slower type of movement with powerful ample movements, requires a very strong and steady footing. Its not a style that can be used when balance is altered or diminished be it by external reasons or simply due to the battlefield’s characteristics. Hard to use against multiple Taijutsu/Kenjutsu attackers, Form V’s biggest issue is against faster styles and faster enemies, where its powerful and wide slashes become less viable. Additionally, both styles allow reversed one handed grips and great synergy with Taijutsu and Ninjutsu, following the logic of counterattacking. Offensive, this style is characterised by a +20 damage boost output, but, more importantly, it possessed power; momentum. This means that it’s a style that will always win against “blocks” of the same power and is more prone to being directed/evaded with or without a blade than to be blocked directly. In a contest of strength, a Form V user never loses. Defensively, both subforms differ. Shien is characterised by a very strong outer and middle defensive rings, with a +20 defense bonus to both, while Shien is focused more on the inner and middle rings, with a +20 bonus to the first and a neutral second. Shien’s unique movement is called Tyu. It’s a simple movement that uses one’s chakra saber to deflect small ranged attacks (the projectile (s) cannot be bigger than half the users size) back at the target with the same power and momentum; attacking by defending. Its done by a rapid, almost blinding flurry of saber movements in front and around the user, creating a circle of sorts within his middle ring, a near perfect defense. Djem So’s unique movement is called Enry. A powerful simple two handed (one handed if reverse griped) slash that carries a concussive effect upon impact and, more importantly, a shockwave like effect, designed to break enemy stands, shatter defenses or weapons and overwhelm grips.
- Form VI (Niman) – The first form to be designed to use with 2 chakra blades, Niman was based on dual sword kenjutsu. The style was adopted by the Legions of Lettow, a group of Dark Siders responsible for the First Great Schism of the Binkan Clan. After the defeat of the Legion at the hands of the Jedi, Niman was adopted as an official form, eventually being refined into the sixth form of saber combat, referred to by the same name. Form VI attempted to balance all elements of chakra saber combat, combining the techniques from Forms that came before into a less intensely demanding combat style. In practice, Form VI was a combination of older forms (Forms I, III, IV, and V), and all of them in moderation but applied through the use of 2 chakra blades. In the blending, much of the individuality was lost, but the strengths were spread evenly, and there was little weakness in it. Due to its "jack-of-all-trades" nature, the success of this form was largely dependent on the practitioner's intuition, improvisation, and creativity in combat rather than the rote responses derived from other forms. It cannot be used with reverse grips. Normally, with Form VI, each saber has a purpose, either attacking or defending, with linear forward focus. Because its based on single saber forms, there is no focus on double saber movements but rather into combinining a defensive movement with 1 saber and an offensive movement with another. This dividing nature produced a style that was well suited for saber-to-saber combat, sword-to-saber combat and taijutsu-to-saber combat. Additionally, because the basis of the form was one handed forms, the user could still fight with near equal prowess when using only one saber if the need rose. As such, Niman had no real focus on either attacking, defending or speed. It was its ability to divide power between attack and defense in the same movement that made its more impressive impact. Using the same amount of chakra, the user of Niman can choose to perform a defensive movement and and offensive movement, dividing the total power equally between each. For example, employing S-Rank power, the user of Niman can produce with one saber an A-rank defense and an A-rank attack with the other saber in the same movement. It also means that, as a disadvantage, max power output both offensive and defensively can only come at the cost of this trait. The benefict of Niman is only really felt up to A-rank, at which point, the dividing nature of the style between both sabers becomes mute and the practicioner starts to focus solely on one of the sabers to be able to employ max power, becoming then a simple style, similar to Form I. The unique movement of this form is the Chai’che. A movement in which the user, upon receiving an attack from a meleed weapon, will defend with one saber, diverting the weapon outwards before performing a Sai Cha with the other saber at the same time.
- Form VII (Juyo/Vaapad) - Juyo was described as the most vicious form of saber combat, and was said to be filled with both fury and "malignant grace." The form came to be known as the most difficult and demanding in all of saber combat forms. Skilled combatants with Juyo were said by Jedi Master Vrook Lamar to be able to "eviscerate a lone enemy." According to the Sith Lord Darth Traya, the form was both chaotic and erratic, with a heavy focus on offense. Jedi battlemaster Cin Drallig listed bold, direct motions as characteristics of Juyo, qualifying them as more open, fast and kinetic than Form V, but with a less elaborate appearance than Ataru. Drallig contrasted the tactics of Juyo as not nearly as graceful or linked as those of Ataru, instead referring to them as "seemingly unconnected staccato sequences." He also listed one of the strengths of the form as its unpredictability. The form was said to necessitate greater energy than Form V, due to a broader wielding of a user's focus and a deeper emotional link. Despite the challenges inherent in the use of the form, it could serve as a pathway to considerable power. Vaapad was described as more than a fighting style; it was a state of mind that led through the penumbra of the dark side, requiring the user to enjoy the fight, and relish the satisfaction of winning but not fall or let himself be controlled by that desire. The practitioner of Vaapad would accept the fury of their opponent, transforming them into one half of a superconducting loop, with the other half being the power of darkness inherent in the opponent. The form was also mentioned with a cautionary warning as the Jedi that use of Vaapad led the user perilously close to the dark side due to its focus on physical combat. Vaapad required a constant and sizable stream of Force use from the user, with a barely contained explosion of Force power essential to all variations of Form VII as another prerequisite for its use. The form's attacks appeared to be unconnected, its motions seemingly unpolished to an untrained observer. While Juyo has a two handed grip, Vapaad has a single handed grip that can changed to two handed when needed. Essentially, this style combined some of the acrobatics aspects of Ataru with some of the aggressive aspects of Shien and Djem So. Because of this, the user dwells deeper into the force and becomes more focused on his opponent. This comes at the cost of any Force Sense special ability as well as reducing ones focus to the opponent; nothing else matters but the enemy. Both subforms of this form are fast, but not as fast as Ataru and not as acrobatic. The user will focus heavily on closing dashes of speed, simple linear jumps and bursts rather than elaborate acrobatics. Within the outer ring (roughly the limits of short-range, 5 m around the user), the user is capable of dashes/jumps at 2x his normal speed. But here is where both styles differ. Juyo focuses on sheer power and impact, neglecting defense; Vapaad focuses on counter attack and speed. Juyo gains a bonus of +40 offensive damage but receives a -40 defensive output across the board. Vapaad receives a +20 offensive bonus, but receives no penalty to its defensive ability in the inner or middle rings though incapable of defending from ninjutsu projectile attacks through the outer ring. Both styles are not adept at facing more than one enemy. The unique movement to both subforms is called Partai. The user will dash forwards into the opponent to deliver a piercing hit into his or her abdomen, slashing outwards afterwards and thus slashing the opponents abdomen open, essentially, eviscerating him or her.
- Form VIII (Jar'Kai) -.The Jar'Kai form is the second form of dual saber wielding combat of the Binkan clan. It, like Niman, was born from the usage of 2 sabers in combat but differs in its purpose and power output and consumption. In addition, the word "Jar'Kai" became a blanket term for dual-blade combat in general, leading to the birth of the term "Jar'Kai tactic", which was to simply employ two blades in combat, regardless of whether one had received training in any dual-blade fighting style, specifically Jar’Kai. Jar’kai fighters, were able to maintain a strong offense, as the combination of the two blades allowed them to overwhelm most opponents. A typical Niman maneuver was to continually attack with one blade while relying on the other for defensive coverage, ensuring that the duelist could keep up his guard even as he attacked. However, Jar’kai used both blades for the same purpose, keeping up a continuous wave-front assault or defense. This allowed a more overwhelming power to be produced for both attack and defense but it came at a big cost in terms of chakra and focus on the Force. A Jar’kai user will do double damage or have its defensive power doubled but will also consume chakra of the same magnitude. For example, when using an S-Rank offensive movement, both swords will do the movement and attack each with S-rank power but will also consume each S-rank chakra. This consumption of chakra leaves the user at a disadvantage in longer fights as the constant output of focus and chakra will deplete his stamina much quicker than with Niman. Also, the form itself isn’t unbreakable. Relying on rotation around one’s central axis and mild acrobatic movements within ones core and consecutive or unison movements of both blades, the style becomes more taxing and harder to perform. Reverse grip can be used. The main trait of Jar’kai is that it can combine the movements and unique movements of each of the other forms with a dual bladed performance, though without either the beneficts or dowsides of each style. For example, a Jar’kai user can make use of Atarus acrobatic movements and movement style but will not receive his unique speed boost as he will essentially not be able to move as fast while using 2 blades. The unique movement of Jar’kai is the Then’ro. The user rotates, slashing with both sabers in a flurry that produces essentially a perfect attack and defense that, due to the speed of rotation and saber flurrys, seems to create a cylindrical barrier (same color as the sabers) around the user, in the limits of the middle ring.
- Form IX (Kas'im) - The primary purpose of the double-bladed chakra saber (also known as a chakra saber staff) was to allow for a faster rate of attack, unleashing a rapid assault with only a minimum of movement, "more slaughter per swing" as some put it. Saberstaffs were also excellent defensive weapons, as the doubled length of the weapon provided more surface area for deflecting and parrying, though were less adept at redirecting. In addition to the practical benefits of the weapon, it also possessed a great psychological impact. The dual-blades increased the visual impact of the weapon, and in combat, opponents would intuitively try to track the blades separately rather than as a single weapon, overwhelming them. However, despite all of the advantages offered by the weapon, its weaknesses were equally obvious. Special training was required to wield the weapon effectively, with those attempting to use it without such discipline likely to bisect or impale themselves. The techniques employable with a double-bladed chakra saber were extremely limited, as the second blade rendered many positions and movements impossible to execute, or required the wielder to twist himself awkwardly around the weapon to do so. Many techniques required the user to perform elaborate flourishes in order to move the staff around their body, leaving them open, and any sort of fighting method that focused on power or penetration was difficult to apply. Also, the enlarged hilt common to most double-bladed chakra sabers presented a large target, difficult to defend from enemy attack. Opponents would often attempt to employ the sun djem contact mark, with even experienced saberstaff wielders being vulnerable to this tactic which resulted in losing their weapon. This said, the usage of dual-blade chakra sabers can be beneficial in some situations, the main one being when surrounded by enemies. Usage of the weapon rapidly evolved into a rotation based style, where the user will focus on the force to rotate the weapon on his hands and around his body, while he himself rotates in a mixture of cartwheels and summersaults. This style focused a lot on Force Sense awareness to keep the user safe which didn’t allow much focus on speed and even less on brute power. The rotation style allowed a very strong defense against Taijutsu users and an adequate one against Kenjutsu users but not very against elemental techniques. The grip of the weapon would normally be one handed with most moves initiated by a rotation of the weapon on one of the palms and above the user’s head. This allowed and enforced great synergy with Ninjutsu and Taijutsu to reduce the openings generated by the style, allowing the usage of one handed ninjutsu that don’t require handseals at the same time with the form’s defensive and offensive movements. While it had some degree of usability against projectile weapons, it wasn’t very effective in this scenario. There is no bonus to either attack or defense, having a penalty of -40 in the outer ring of defense, being incapable of using energy defense but the rotation style allowed the user to engage multiple enemies at the same time by trying to enforce more and more speed. Within the middle rings, the user is able to move 2x as fast. The unique technique of this form is called Roth’ir. It revolves around using the Force to rotate the weapon with such speed around one’s palm that it almost creates a circular shield or a chakra circular saw that can be used offensively or defensively.
Essentially, it pertains to the way one holds the Chakra Saber. While this is mostly defined by the form, some forms can be altered by using unorthodox grips. So far, the only unorthodox grip is the reverse handed grip (saber is held with the blade facing backwards). This makes all movements different and unique, both unpredictable and hard to defend. Can only be applies to one handed grips (either with one blade or 2).
[/U]Attacks & Zones[/U]
Attacks and parries in chakra saber combat are described by the body zones they target, which also determines the height of the move itself and its lethality. In idealized sparring drills, most attacks are executed with horizontal swipes, while parries are carried out with vertical blocks meant to push the point of the enemy's blade away, with the exception of typical moves of zone 1 with the "Attack 1" and "Parry 1", being typically reversed. However, each form encompasses different movement combinations and while one form may focus on horizontal swipes, another might focus on vertical or diagonal movements or a combination of both. All together, the Zones define the free form Way of the Force. Basically, they define the movements and attacks that are done in a free way, sometimes not inherently bound to a given form. Unique moves, attacks and defenses exist, but the zones define a more intuitive way of using Way of the Force, not bound by static movements. The power behind each move and attack varies, depending on how much strength the user applies to the movement. This means that while each user can produce freeform movements within each form, he will find it easier to concentrate and produce his attacks by following the zone methods. Each movement, however, always aims for defined zones and therefore can be categorized:
- Zone 1:
The Head and Neck. A zone 1 attack typically consists of a vertical chop at the head, with the goal of vertically bisecting the opponent, and the corresponding parry is a horizontal block. A classic zone 1 attack was typically preceded by a high guard position, though the zone 4 parry position was also used for this purpose. The zone 1 parry position was a horizontal guard, with the blade held at head-height and angled across the body. It was not unheard of for a zone 1 attack to be deflected aside by having a zone 1 parry transition into a zone 2/3 drop parry position. While this was the typical movement, for other forms, a horizontal swipe, aiming for the neck are the typical attack of this zone with a vertical zone 2 or 3 (depending on which side the attack is launched for) parry consisting of its defense. - Zone 2:
The Right Arm and Side. Zone 2 attacks are typically horizontal sideswipes, with the corresponding counter being a vertical parry position. Basic sparring drills had the handle held at waist height with the blade extended upwards, though other combat forms employed drop parries with the handle held high. Assuming a humanoid duelist's right arm was his dominant, any strikes against his weapon arm would correspond with Zone 2 attacks. - Zone 3:
The Left Arm and Side. Zone 3 attacks are much the same as zone 2, albeit the directions are reversed. Assuming a humanoid duelist's left arm was his dominant, any strikes against his weapon arm would correspond with Zone 3 attacks. - Zone 4:
Back. Zone 4 encompasses the entire midsection and torso, but refers specifically to the back. A successful Zone 4 attack is almost always fatal. As the classic Parry 4 position is a drop parry position with the blade angled downwards behind the duelist's back, the classic Attack 4 is likely a variation on Zone 2 and 3 attacks. An alternate, albeit more awkward, Parry 4 position has the hilt held behind the back at waist height, with the blade extended upwards. - Zone 5 / 6:
Zones 5 and 6 referred to the right and left leg, respectively. Zone 5 and 6 attacks were low sideswipes or slashes, while the corresponding defensive positions were drop parries with the hilt held at the waist. Alternative parries could involve upwards vertical parries, aimed at losening the grip of the enemy on his weapon.
- Sun djem - The sun djem is the act of disarming the opponent, the objective usually being not to physically harm him/her.
- Shiim - The shiim is a more minute wound to an opponent by the edge of a swords blade. The shiim could be applied anywhere on the body, and was not specific to any zone. The Shiim is the art of doing superficial minor wounds with the edge of the sword through precise blows.
- Cho mai - The cho mai is the amputation an opponent's weapon-hand.
- Cho sun - The cho sun is the amputation an opponent's weapon-arm.
- Cho mok - The cho mok is the amputation an opponent's limb, such as an arm or leg.
- Shiak - The shiak is the act of stabbing an opponent instead of slashing him.
- Sai cha - The sai cha is the decapitation of the opponent. Being a sideswipe at an opponents side and neck, the sai cha correspond with Zone 2 and 3 attacks.
- Sai tok - The sai tok is the act of cutting an opponent in half, usually separating his or her legs from the torso at the waist, but vertical bisections corresponding with Zone 1 attacks are also possible.
- Mou kei - The mou kei is an attack that dismembered an opponent through a circular motion of the sword, aimed at the major limbs. The mou kei, being aimed at all major limbs, lashed out at multiple body zones.
- Jung - The Jung is an 180 degree turn, while slashing at arms lenght, with the blade either waist level or lower.
- Jung ma - The Jung ma is a 360º turn as a way to give more momentum and impact to a following compatible movement
- Sai - The Sai is a force fueled upwards jump, designed to avoid an attack from below that can be easily followed with a downwards slash at the opponent.
- Tuok (Falling Leaf) - An ancient move, universal to many sword styles, the falling leaf is a simple full arm, one handed slash at the users back. When faced with an opponent behind the user, he will rotated and directly slash at his back, only to end up facing where he originally was facing.
- Haa'k (Saber Throw) – A simple move in which the user will grab his chakra saber with the force and, while rotating it around its own axis, throw it against a target. This transforms the saber into a projectile weapon though at the cost of leaving the user temporarily unarmed. The saber is then willed to return to the users hand.
- Di'shik (Saber Barrier) – Unique to Niman and Jar’kai users, this made use of the force to hover both chakra sabers around the user, rotating around their own axis and then around the user in various patterns and with immense speed. A primarily defensive technique, it could then be used offensively by employing a follow saber throw.
Defensive Rings
To defend, the user of Way of the Force will divide his attention into 3 areas:
- Outer Ring - relies on grand sweeping blows to attack at max arm length range; the wide attacks take longer to deliver, but are very powerful, based on four guard positions, all with the blade held diagonally: the upper right, upper left, lower right and lower left.)
- Middle Ring - designed to pick up quicker blows and block them, though it is also effective for ranged weapon deflection (shurikens, kunais, etc); the guard positions all feature the blade being held at right angles, with the upper and lower guards being horizontal, while the left and right positions being vertical),
- Inner Ring - last line of defense, dangerous to be attacking or defending from; it is near impregnable against lunging attacks, and relies on parries instead of blocks, it has only a single guard position, with the hilt covering the navel; attacks are deflected by angling the blades tip and shunting them aside with the lower third of the blade, facilitating a swift counter towards the opponents chest or abdomen).
- Energy Defense – a form of utilizing the chakra saber to defend from energy based attacks by strengthening the chakra blade and absorbing the technique into it, essentially “grounding it”. The user can make use of the chakra saber and, strengthening the saber’s blade, intercept incoming electricity, heat, cold, flames, magnetism, light, pure chakra, radiation and sound into the balde itself, neutralizing it.
With Outer Ring, the Binkan can deflect single but heavy projectiles, elemental or not, up to twice his size (he can cut through them or deflect them, using kinetic guidance to remain unaffected), cut through non projectile techniques up to twice his size, according to the strength he applies to the move. Middle Ring is more adept at general defense against other Kenjutsu attacks as well as multiple small faster projectile attacks (like barrages of Senbon, etc) according to the strength he applies to the move. Inner Ring is near impregnable and allows the user to intercept with his chakra saber, attacks much faster than himself; its designed to be used when one can't stop the attack before he reaches that close distance but can be used to counter taijutsu moves and kenjutsu moves up to twice as fast as the user's own speed, by diverting and guiding its movement away from the user, according to strenght he applies to the move. Energy Defense is a defensive trait consumes a move and as much chakra as the chakra needed for the technique countered and is limited by the size of the technique. Any attack that is bigger than the user’s body area is not defendable like this.
Strength of the Moves
The power of each move, both offensive and defensive, varies according to how much the user needs for that particular instant. With the force guiding him, the user is able to guide his chakra instantly into the correct strength displacement he needs, varying the power of his attacks and defenses from E-Rank to Forbidden Rank. This means he can do the same attack with variable strength according to his own need. As the strength scales up, so does the power and resistance of the chakra blade of the chakra saber, all in proportion. When he scales up his power, he consumes more chakra, employs more focus, makes his moves faster and behind them carries more strength.
Restrictions:
-S-Rank strength can only be employed a max of 4 times per battle; Forbidden Rank Strength can only be used once per battle and stresses the body to the point that using The Way of the Force or any other Taijutsu or Kenjutsu style, becomes impossible unless the user is healed. The injuries are mostly focused on the muscles, with middle rabdomiolisis but severe bone and articular stress.
-Sith Lords and Jedi Masters and above can perform handseals while having their chakra sabers in hand, even when double wielding
-Sith Lords and Jedi Masters and above will be able to, within the Outer Ring, defend against projectiles/techniques/attacks twice as big as normal
-Each user can only learn one of the 8 forms; each bio is restricted to having only one of the forms (but if subforms exist, can use either according to ones needs, one per battle), the exception being the clan leader who is knowledgable and can use all forms in battle according to his needs, though he is still incapable of changing forms more than once every 2 turns.
-Needs to be posted only once per fight when the user activates his chakra sabers, afterwards he can use the style as long as he describes the strength of the movements, accounting for the necessary chakra costs and move costs.
-The Way of The Force is a technique that, once mastered, allows the user to combat others using the hard to master Chakra Saber. As such, it cannot be used to perform other Kenjutsu techniques, canon or custom.
-Saber Throw doesn't receive any damage bonus, regardless of the form used, neither does Energy Defense gain any defensive bonus, regardless of forms.
-The forms that describe to be synergetic with Ninjutsu or Taijutsu can be combined with Taijutsu moves that are logically possible as well as Ninjutsu techniques, allowing one to perform, for example, a defensive block with one hand and attacking the target with a Rasengan on the other hand.
✦ Declined, gotta color code this one x.x
Red: Reduce and rephrase these parts. A lot of the parts in red can be shortened; each description of the forms are elaborated and detail part of their histories of being created. For example, Form II details how the user is arrogant and stuff and Form VII talks about the Sith Lords and Jedi Knights. The history behind them can be taught in training, it just makes the descriptions extremely long when they dont need to be. Try to reduce each description to just the essentials: the differences between their movements, what each form grants and what are the drawbacks of each style. In addition to that, the highest boosts I generally approve are +20, and +40 if it's short and have sufficient drawbacks. +60 to defense or offense is too much as well as some of these combinations. Ataru grants +40 to offensive attacks as well as x3 to their speed is too much combined.
Green: These parts need to be removed they aren't as crucial to the CCJ as the actual forms themselves are; when using it, the opponent doesn't need to know that you're using a Cho mai attack at their second Zone when you can just simplify it by saying you're aiming at their right hand; That can be something used to teach the jutsu, but it's not crucial to the actual jutsu. Through simple explanations, you can just say where you're aiming at because all the cho mai and zones will only make this complicated and annoying to read to figure out you swung vertically at their head.
Blue: The restrictions. S rank usage needs to be 3 max, and have some form of restriction as well through using it. I also don't understand how you'd be able to perform handseals with the saber in your hand, especially given the angle you have to turn your hands to perform some of them, you'd end up stabbing yourself a few times making seals lol. The rest look fine
Green: These parts need to be removed they aren't as crucial to the CCJ as the actual forms themselves are; when using it, the opponent doesn't need to know that you're using a Cho mai attack at their second Zone when you can just simplify it by saying you're aiming at their right hand; That can be something used to teach the jutsu, but it's not crucial to the actual jutsu. Through simple explanations, you can just say where you're aiming at because all the cho mai and zones will only make this complicated and annoying to read to figure out you swung vertically at their head.
Blue: The restrictions. S rank usage needs to be 3 max, and have some form of restriction as well through using it. I also don't understand how you'd be able to perform handseals with the saber in your hand, especially given the angle you have to turn your hands to perform some of them, you'd end up stabbing yourself a few times making seals lol. The rest look fine
All in all, reduce this by a lot, I had to read this in shifts just to check it, you can't really expect the opponent to read it in battle. Be concise and direct and for those high bonuses, have steep drawbacks that actually affect people. It was a good read though lol, very true to the EU ✦
Personal CCJs
Kyōsei Maiagarimasu | Force Soar
Type: Supplementary
Rank: D (to S-Rank)
Range: N/A
Chakra: 10 (10-40) (-5 per turn)
Damage: N/A (20-80)
Description: A unique application of Force Grip - Flight, Force Soar was developed by the original Grand Master himself based on his mastery over Force Alter. After decades of using the basic application of Force Grip-Flight, the Grand Master became so adept at using it that he eventually developed his own perfected application of it. Force Soar allows the user to essentially fly and fight (physically and with techniques) while airborne through the use of the force. By using the force, the user is capable of negating both the effects of gravity and of external kinetic forces on himself to the point of achieving both flight as well as exerting tremendous physical strength while flying. Essentially, the user becomes able to fly, regardless of his weight or what he is holding, able to fight while airborne, employing taijutsu and other physical attacks with the same momentum and impact and overall physics as he would if he was on the ground, and still use other techniques at the same time. The technique allows the user to generate more strength than usual even, allowing him various free form movements while in the air, for both offensive and defensive movements. While in the air, his strength to lift items is comparable to that of Tsunade (only to lift and grab and throw things, not in terms of the Chakra Enhanced Taijutsu itself). While power is ensured, when it comes to speed, he is able to fly at slightly higher speeds than his fully running speed. The basic usage of the technique, once employed, remains active until deactivated and doesn't interfere with his ability to use other techniques. The advanced, free form taijutsu usage, will spend chakra and a move each time its employed.
Note: While it consumes chakra and a move to activate, the technique doesn't consume time and can be done alongside other techniques, requiring only a residual chakra cost after that to sustain flight.
Note: S-Rank application of freeform combat can only be employed 3 times.
✦ Declined, post after Way of the Force has been approved ✦
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