Custom Clan Submission

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Lord of Kaos

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Please be sure to read the Battle Arena Rules before making a submission.


±±Custom Clan±±


Once you have an approved Sage Title, you can make your own custom clan!

Custom clans, CC for short, are, as the name implies, clans that do not appear in the manga/anime and are made by the RPers themselves. Of all the aspects that our RP system consists of, custom clans is probably the number two that speaks the most to the imagination of any RPer, only having to tolerate custom elements before them. Custom clans are overall seen quite powerful. Unlike CE, CC can have a set of custom abilities (logically related with each other), while CE are limited to 'one' ability. Also the logic behind being able to use those abilities is relatively seen less important compared to CE.

Outside 'power', CC also mean 'prestige', just like CE. This is because of the extreme rarity of these clans due to the requirements to make them, the difficulty to get them approved and the limited amount of people that can be in one clan. CE get approved regularly, but CC only on very rare occasions.​


±± How to submit a Custom Clan? ±±

1. Step One: Pick the Name and Japanese Translation. Use this to help you. Be sure to name the techniques correctly. Don't use Japanese in Kanji form; use standard Romanji instead.


2. Step Two: Create a History of the Clan.

This section will include a background story on how your specific clan was conceived, where the clan came from and how. It should be detailed enough so that anyone who looks at your clan would be able to tell something very specific about it.

3. Step Three: Explain the Special abilities of your Clan.

This is, by far, the most important section of your entire submission and should be where you spend the most time. In this area you will describe your clans abilities and the mechanics behind the abilities. As far as approval goes, this section will be under the most scrutiny. Don't forget to make it organized and explain clearly, in abilities are are passive and pertain to any bio of your clan, what are their limits and overall context. If your clan uses a special element, then define it and explain it to the fullest degree to make sure all information needed to counter, use or check it iis available. If your clan uses a special genetic trait or characteristic, explain it in full detail, specially in what beneficts or drawbacks it may give the user.


4. Step Four: Location.

It can be a village, a meeting place, a headquarters or something of the like. It does not have to have a hard section on the forum.

5. Step Five: Define a Purpose.

Discuss why your clan exists and what they want to accomplish.

6. Step Six: Special Information.

Discuss a ranking system [if applicable] and other internal details of the Clan. Define what happens and who is in charge in case of the owners inactivity.

7. Step Seven: Requirements.

How does one become a member of the clan? What do they have to do? Can you be kicked out and, if so, how and why?

8. Step Eight: Post and Wait for Approval!



±± Template for Custom Clans ±±

PHP:
[B]Name:[/B]  

[B]Founder:[/B]  

[B]History of the Clan:[/B] 

[B]Special Abilities: [/B] 

[I]Passive Traits & Abilities:[/I]

[I]Kekkei Genkai (or equivalent):[/I]

[B]Location:[/B] 

[B]Purpose: [/B]  

[B]Special Info: [/B] 

[B]Requirements:[/B]
Template Explained:

Name:

Here you state the name of your clan.

Founder:

Here you state the name of who made the clan. Co founders can be added, however the original founder has to be an official sage.

History of the Clan:

Here you include a background story on how your specific clan was conceived, where the clan came from and how, all within the context of the Narutoverse. It should be detailed enough so that anyone who looks at your clan would be able to tell something very specific about it.

Special Abilities:

This is, by far, the most important part of the template and should be where you should spend the most of your time on explaining. Here you will describe your clans abilities and the mechanics behind the abilities. As far as approval goes, this part will be under the most scrutiny. Within this section there are two sub aspects you are required to define:

Passive Traits & Abilities:

Basically, in here you'll explain the passive abilities (if any) that each bio of the custom clan will have access to. Sensory, enhanced hearing, bonus strength, immunities, etc all fit in here. You must make sure its all clear and concise as well as explained clearly as to why and how it works.

Kekkei Genkai (or equivalent):

This section is where you detail the specific trait of your clan. Does it have access to a special element? Does it have some special physical trait? What is the special ability of the clan itself? You can name this section with the name of the special ability of your clan however, it doesn't need to say "kekkei genkai (or equivalent)". Just make sure that within the special abilities of the CC template you have a single section completely dedicated to that special trait your clan has. If its an element, define its weaknesses and strengths, its properties and how it works (for reference, you can use the custom elements template to know the main information you need to refer). If its another trait, just make sure you define it clearly and in a concise manner.

Location:

Here you state where your clan is located. It can be a village like Konoha or Kiri, a meeting place, a headquarters or something of the like. You can also make up your own place, though it still has to be logical (no alternate dimension or whatever).

Purpose:

Discuss here why your organization exists and what they want to accomplish. Does world domination sound like music to your ears?

Special Info:

Here you explain the ranking system [if applicable] and other conditions of members or of the organization itself.

Requirements:

Here you explain how one can become a member? What do they have to do? And what can get you kicked out of the clan?​




±±Formatting Restrictions±±

There is no formatting restriction as long as the submission is readable and easily understood.



±±Ownership, Leadership and Submissions±±

-Only an Official Sage can submit a clan.

-The original submitter of the clan will always be its owner, even if the clan falls under management by another user due to inactivity of the clan owner. Anyone who is managing a Custom Clan in the absence of its owner is considered the Clan Leader.

-Only the clan Leader can submit the 8 basic techniques for the clan and update them, in the , unless he has given direct and undeniable permission to, in his absence, allow the clan leader to do so.

-The 4 personal Custom Clan Jutsu that each clan member can submit, require the prior check and approval of the Clan Owner (or Leader if applicable) before being posted and checked.

-You need to have 3 members beyond yourself which are ready to join the clan. You must name them in the Special Info section of the template.

-No Eye based KG will be allowed nor any combination of canon abilities, HA, KG, etc like Sage Mode + Byakugan or Nara Clan + Lava, etc. Advanced applications of elements or existing skills, abilities, Kg, etc are allowed.

-A clan can only have up to 25 members, excluding the owner who is always a member.
 

Drackos

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New Cycle: 11/10/2018 - 11/17/2018

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in this Post. Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

Lord of Kaos

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New Cycle: 11/22/2018 - 11/29/2018

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in this Post. Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

Lord of Kaos

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New Cycle: 12/11/2018 - 12/18/2018

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in this Post. Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

Punk Hazard

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New Cycle: 1/5/2019 - 1/12/2019

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.

The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in this Post. Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

Punk Hazard

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DAMN IS Y'ALL GONNA POST HERE FOR ONCE?

New Cycle: 1/21/2019 - 1/28/2019

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in this Post. Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

Lord of Kaos

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New Cycle: 02/06/2018 - 02/13/2019

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 
Last edited:

Daemon

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New Cycle: 02/21/2018 - 02/282019

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

Lord of Kaos

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Joined
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Messages
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Kin
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New Cycle: 03/12/2018 - 03/19/2019

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

Lord of Kaos

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New Cycle: 04/06/2018 - 04/13/2019

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

BusinessManTeno

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ジン


Djinn

Founder:
Teno

History of the Clan:

The Djinn clan was a very interesting and unique clan. Born into a part of the world rumored to be a relic on its own, called Labyrinth. It was said that Labyrinth was a huge kingdom, or what is now called a landmark, isolated from the rest of the world that was created during the reign of Kaguya to seperate the clan from it all. Instead of chakra, their landmark was filled with what they called Rukh. This was the power source and emotion of their kingdom. The creator of this kingdom, and the Djinn Clan, was named King Solomon. King Solomon created what was then called, Dungeons. These dungeons contained Djinn beings in it, causing people who captured that dungeon, to be rewarded with not only riches, but the Djinn beings contained within the dungeon would become their servant. King Solomon made these Djinn beings look identical to genies. These Djinn beings can only be attached to their owner through a metal vessel or something of similar stature. This is where they will be stored.

King Solomon made it so that once he passed on, his wisdom of the world would be passed on to three beings, and once they die their place would be taken with another baby, being the reincarnation of another. These people are called Magis. Magis are the ones who guide people to these "Dungeons" to conquer them. These people are called "King Candidates", people who have the potential to rule the kingdom and even their "world". During one century, one magi decided to practice the art of what is called "Fallen Rukh". That is when peace was broke, and certain parts of the kingdom wanted to bring about destruction and despair. They sought out the ultimate fallen being, "Median". Median was something that was born out of hatred, and anger due to the mass amount of fallen rukh that accumulated. Once it emerges from the sky and touches the ground. Everything in that kingdom rots away. So it started.

Part of the kingdom called the Ryo temple decided to kill large amounts of people, causing an internal war to break out. The more war continued, the more lives were lost. During the pinnacle of war, enough Fallen Rukh was gathered to where the median "hand" started to descend from the sky. With much effort from the Magis and the Kings Candidates, who harbored the Djinn beings to stop the Median hand from touching down. The efforts were for naught. This is something even King Solomon could not stop. He decided to randomly select three babies to become the next Magi to be reincarnated, and the Djinn beings and searched for a place he could send them to that was safe. Before their kingdom could be completely destroyed by the "Median", he sent them off. There it was, three babies crying outside of a lake with a bunch of weapons, and accessories around them (This being the Djinn beings). Luckily they were found by somebody trustworthy. He went by Earl, of The Noah Clan

Years later, the babies grew up, to be orphans. Not yet understanding of the world they was once in. One thing they did know was the Djinn beings was always with them and even protected them if need be. The time came where they sought out on their own. Building a relationship with the Noah clan, they remained incredibly close. As years went on, the 3 magi went off to have children and their children's children, each time evolving. Meaning their Rukh learned to fuse with chakra and be used like chakra. Each time a Magi dies, somebody with the Djinn blood becomes its reincarnation, with all the wisdom to the previous life. But the question still remains, is the Labyrinth completely destroyed? If so, how could they see for themselves? Rumor has it that, the dungeons in that world still stands and are some of the most dangerous and powerful Djinn beings. The history of the Djinn has always been hidden unless you were part of the Djinn race itself. Rumors have always spread about it, but no evidence has been shown. The only people who know the truth about the clan is the Noah clan, but that can soon change.

Passive Traits & Special Abilities:

The signature application of the Djinn clan is their ability to be one with Rukh. Something they were born with, which creates things and even act as a form of chakra. Rukh creates what the world calls Djinn beings or Jinns for short, which take on the form of what looks like a genie. These Genies attach themselves to their owners via weapons or an accessory and is able to possess their body through the medium of such, allowing them to essentially merge. Even though Rukh is similar to chakra and one can even say its a subset of chakra in itself, Rukh is essentially more toxic to those who dont have Rukh. This makes it hard for those to absorb it without having bad drawbacks, essentially poisoning them.

In terms of passive abilities, the Djinn clan has very few, meaning that most of their abilities resides in the main abilities in itself. The Djinn clan are able to communicate with each other through their Djinn in a spiritual realm ( similar to how Naruto and Bee speak to Kurama, or Boruto speaks to his snake summon ). Due to the Djinn being linked through the Rukh, the clansmen are able to communicate through such means even if they are landmarks away. Another passive, is more so for the Djinn beings, Each Djinn being has the ability to see in the spiritual realm, and sense the spiritual realm. This is not to be confused with Aura sensing, as this does not sense the life force, or aura in a person, but their overall spirit (If they are alive or have one) or spirits, in the spiritual realm. For example this would allow the Djinn to see dan koto and combat him while in spirit form. Lastly, Rukh appears around the clansmens in the shape of butterflies (Black if the person has malice in their heart or yellow if they have purity in their heart). The rukh not only can't be seen by others outside of the clan, but acts as a radar jam for any type of sensing other than ones that target you visually, or through emotion. This will cause others to feel or sense a blur in chakra, not being able to accurately sense them. This is specially useful if the clansmen is traveling with people, or a group or even infiltrating, making sensing them incredibly difficult.

The main abilities of the Djinn clan has two applications. The main source, which is Rukh, and the sub application, essentially the produce of Rukh, Jins, or what most clansmen like to say Djinn Beings. Rukh is essentially a sub sectional chakra energy source, Much like Tailed Beast chakra, negative and positive chakra, hermit chakra, peacock chakra, etc. Rukh to some can be said to be one with the user, always wanting to protect its clansmen, thus the rukh at times can act on its own (Will highlight in custom techniques) Its used in the same way such as offensive, defensive, or supplementary. If the user is a "Fallen" the Rukh would be blackish purple, and if they are not fallen, the Rukh would be yellow. Though Rukh is different. Rukh is very dangerous to absorb unless you are a Djinn clansmen. The chakra , if absorbed will damage the body equal to the rank absorbed internally or the technique will collapse trying to absorb said technique, instead of staying sustained. Rukh is special in its source, due to being neutral to elemental ninjutsu, and strong to non elemental chakra, such as tailed beast chakra, hermit chakra, regular ninjutsu, etc and being on mutual grounds as sage chakra.

The second ability of the clan, or rather sub ability of the clan is the Jinns, or Djinn Beings. These beings are made from the Rukh, which in most eyes, come off as genies. They yield to their master and takes all form shapes and sizes. The Djinn beings are encrypted or rather sealed inside something of the users, that they hold valuable and has to be metal or something close ( like jewelry ). This acts as the vessel for the Djinn. The clansmen are able to utilize the Djinn being powers through these metal vessels. An example would be a fire Djinn being encrypted into a sword, is able to release fire from the sword, or a water djinn being, being encrypted into a bracelet being able to fire off water blast from their wrist. This is the simple application. Once enough training has taken place, the clansmen are able to do a full body equip becoming one with their Djinn. Doing this, the clansmen are able to take on unique characteristics of said Djinn Being, which also boost their element depending on which Djinn ( will be said in technique ). Even though most Djinns are elemental, there are rare Djinns that encompasses other traits beyond elemental, such as fuin, or sound, or something as simple as a djinn who can grow really large ( this would cause their weapon to grow really large ) etc, and depending on the Djinn, some hold dual affinities, but only the strong of the strong can capture those djinns. If you are high enough in the clan, you are able to manifest the Djinn outside of your metal vessel, and can aid in battle, as they will share the same chakra and health as the user. Meaning whatever damage they take, so does the user

Location & Purpose:

The Djinn clan is known for its dungeons, and once a dungeon is captured, it disappears. Luckily, there was one dungeon that appeared at this side of the world that hasn't disappeared, far from their home. Only those with the Djinn blood line can enter and exit as pleased or those who have permission. From an outside perspective, it would just be a huge castle that cant be destroyed or opened, but to Djinn, once they want to enter, the Dungeon transport them inside. The inside of the dungeon is as large as a kingdom.This Dungeon is on a random island, in the middle of the waters. The purpose of this clan is different for everybody. Some people want to find their home, and see if any of it still remains. Others wish to be the king of the world and take it over or rule it. Some simply wish to become stronger and make the clan known.

Special Info:

The Djinn clan has a chain of command that goes:

Magi: Magi is the highest rank you can achieve in the clan, which is essentially the head of the clan. This clan is unique in its branch due to their being 3 Magi, meaning 3 leaders. This is essentially to act as board, but essentially the creator of the clan can always overrule the other two Magi.

Kings Candidates: Kings Candidates are people personally chosen by the Magi who excel in the art of Rukh, even beyond mastery, and their djinn. Each Magi is able to have 2 KC, meaning there can only be a max of 6. KC are as strong as Magi and even have techniques exclusive to them.

Dungeon Capture: These are the people who learned how to fully use their Djinn being, and Djinn equip. At this level they have a relationship with it, learning to fight alongside it, while also mastering their Rukh.

Household Member: Household Members are the people who just got into the clan, learning to first utilize their Rukh. While only being able to use Djinns through weapons, and not equipped.

Requirements:

No specific requirements.
Must be accepted by the Magi, or personally by the creator.​

¤ Declined, we can come back to history, it's not as big ss other things. the first paragraph under Passives needs some editing, the first two really. All of the info about Rukh should be together and same with Djinns, makes it easier to go through. The first two-three passives are easy to deal with, long range mental communication with clan members and purity based rukh appearance, fine that's okay. The Djinn Being can sense and see spiritual energy, which means basically you can sense and see it through proxy, and Rukh jams chakra sensors from sensing you outside of visual or emotion. Make the Rukh stuff work on only chakra based sensing like doujutsu sensing and not things like enhanced smell, hearing, or normal sight, etc. It would prevent ways of sensing chakra from working but not those others.

Active abilities, the classification on what rukh is weak and strong to isnt needed and contradicts established S/Ws of other stuff named. Just put it as neutral to Elemental Ninjutsu, Senjutsu and Bijuu Chakra and strong to raw chakra. Everything else is either neutral to Elem. Ninjutsu or weak and if weak to it, treat it as weak to Rukh another Advanced natures. The Djinn stuff is iffy because they are close to being what Gobi clan is, the difference being you summon yours from an item on your body and he summons his spirits from nature around him, but both to the same effect. You will have to make yours more distinct and unique because, as is, it's not different enough to keep. ¤
 
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BusinessManTeno

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ジン


Djinn

Founder:
Teno

History of the Clan:

The Djinn clan was a very interesting and unique clan. Born into a part of the world rumored to be a relic on its own, called Labyrinth. It was said that Labyrinth was a huge kingdom, or what is now called a landmark, isolated from the rest of the world that was created during the reign of Kaguya to seperate the clan from it all. Instead of chakra, their landmark was filled with what they called Rukh. This was the power source and emotion of their kingdom. The creator of this kingdom, and the Djinn Clan, was named King Solomon. King Solomon created what was then called, Dungeons. These dungeons contained Djinn beings in it, causing people who captured that dungeon, to be rewarded with not only riches, but the Djinn beings contained within the dungeon would become their servant. King Solomon made these Djinn beings look identical to genies. These Djinn beings can only be attached to their owner through a metal vessel or something of similar stature. This is where they will be stored.

King Solomon made it so that once he passed on, his wisdom of the world would be passed on to three beings, and once they die their place would be taken with another baby, being the reincarnation of another. These people are called Magis. Magis are the ones who guide people to these "Dungeons" to conquer them. These people are called "King Candidates", people who have the potential to rule the kingdom and even their "world". During one century, one magi decided to practice the art of what is called "Fallen Rukh". That is when peace was broke, and certain parts of the kingdom wanted to bring about destruction and despair. They sought out the ultimate fallen being, "Median". Median was something that was born out of hatred, and anger due to the mass amount of fallen rukh that accumulated. Once it emerges from the sky and touches the ground. Everything in that kingdom rots away. So it started.

Part of the kingdom called the Ryo temple decided to kill large amounts of people, causing an internal war to break out. The more war continued, the more lives were lost. During the pinnacle of war, enough Fallen Rukh was gathered to where the median "hand" started to descend from the sky. With much effort from the Magis and the Kings Candidates, who harbored the Djinn beings to stop the Median hand from touching down. The efforts were for naught. This is something even King Solomon could not stop. He decided to randomly select three babies to become the next Magi to be reincarnated, and the Djinn beings and searched for a place he could send them to that was safe. Before their kingdom could be completely destroyed by the "Median", he sent them off. There it was, three babies crying outside of a lake with a bunch of weapons, and accessories around them (This being the Djinn beings). Luckily they were found by somebody trustworthy. He went by Earl, of The Noah Clan

Years later, the babies grew up, to be orphans. Not yet understanding of the world they was once in. One thing they did know was the Djinn beings was always with them and even protected them if need be. The time came where they sought out on their own. Building a relationship with the Noah clan, they remained incredibly close. As years went on, the 3 magi went off to have children and their children's children, each time evolving. Meaning their Rukh learned to fuse with chakra and be used like chakra. Each time a Magi dies, somebody with the Djinn blood becomes its reincarnation, with all the wisdom to the previous life. But the question still remains, is the Labyrinth completely destroyed? If so, how could they see for themselves? Rumor has it that, the dungeons in that world still stands and are some of the most dangerous and powerful Djinn beings. The history of the Djinn has always been hidden unless you were part of the Djinn race itself. Rumors have always spread about it, but no evidence has been shown. The only people who know the truth about the clan is the Noah clan, but that can soon change.

Passive Traits & Special Abilities:

The signature application of the Djinn clan is their ability to be one with Rukh. Something they were born with, which creates things and even act as a form of chakra. Rukh creates what the world calls Djinn beings or Jinns for short, which take on the form of what looks like a genie. These Genies attach themselves to their owners via weapons or an accessory and is able to possess their body through the medium of such, allowing them to essentially merge. Even though Rukh is similar to chakra and one can even say its a subset of chakra in itself, Rukh is essentially more toxic to those who dont have Rukh. This makes it hard for those to absorb it without having bad drawbacks, essentially poisoning them.

In terms of passive abilities, the Djinn clan has very few, meaning that most of their abilities resides in the main abilities in itself. The Djinn clan are able to communicate with each other through their Djinn in a spiritual realm ( similar to how Naruto and Bee speak to Kurama, or Boruto speaks to his snake summon ). Due to the Djinn being linked through the Rukh, the clansmen are able to communicate through such means even if they are landmarks away. Another passive, is more so for the Djinn beings, Each Djinn being has the ability to see in the spiritual realm, and sense the spiritual realm. This is not to be confused with Aura sensing, as this does not sense the life force, or aura in a person, but their overall spirit (If they are alive or have one) or spirits, in the spiritual realm. For example this would allow the Djinn to see dan koto and combat him while in spirit form. Lastly, Rukh appears around the clansmens in the shape of butterflies (Black if the person has malice in their heart or yellow if they have purity in their heart). The rukh not only can't be seen by others outside of the clan, but acts as a radar jam for any type of sensing other than ones that target you visually, or through emotion. This will cause others to feel or sense a blur in chakra, not being able to accurately sense them. This is specially useful if the clansmen is traveling with people, or a group or even infiltrating, making sensing them incredibly difficult.

The main abilities of the Djinn clan has two applications. The main source, which is Rukh, and the sub application, essentially the produce of Rukh, Jins, or what most clansmen like to say Djinn Beings. Rukh is essentially a sub sectional chakra energy source, Much like Tailed Beast chakra, negative and positive chakra, hermit chakra, peacock chakra, etc. Rukh to some can be said to be one with the user, always wanting to protect its clansmen, thus the rukh at times can act on its own (Will highlight in custom techniques) Its used in the same way such as offensive, defensive, or supplementary. If the user is a "Fallen" the Rukh would be blackish purple, and if they are not fallen, the Rukh would be yellow. Though Rukh is different. Rukh is very dangerous to absorb unless you are a Djinn clansmen. The chakra , if absorbed will damage the body equal to the rank absorbed internally or the technique will collapse trying to absorb said technique, instead of staying sustained. Rukh is special in its source, due to being neutral to elemental ninjutsu, and strong to non elemental chakra, such as tailed beast chakra, hermit chakra, regular ninjutsu, etc and being on mutual grounds as sage chakra.

The second ability of the clan, or rather sub ability of the clan is the Jinns, or Djinn Beings. These beings are made from the Rukh, which in most eyes, come off as genies. They yield to their master and takes all form shapes and sizes. The Djinn beings are encrypted or rather sealed inside something of the users, that they hold valuable and has to be metal or something close ( like jewelry ). This acts as the vessel for the Djinn. The clansmen are able to utilize the Djinn being powers through these metal vessels. An example would be a fire Djinn being encrypted into a sword, is able to release fire from the sword, or a water djinn being, being encrypted into a bracelet being able to fire off water blast from their wrist. This is the simple application. Once enough training has taken place, the clansmen are able to do a full body equip becoming one with their Djinn. Doing this, the clansmen are able to take on unique characteristics of said Djinn Being, which also boost their element depending on which Djinn ( will be said in technique ). Even though most Djinns are elemental, there are rare Djinns that encompasses other traits beyond elemental, such as fuin, or sound, or something as simple as a djinn who can grow really large ( this would cause their weapon to grow really large ) etc, and depending on the Djinn, some hold dual affinities, but only the strong of the strong can capture those djinns. If you are high enough in the clan, you are able to manifest the Djinn outside of your metal vessel, and can aid in battle, as they will share the same chakra and health as the user. Meaning whatever damage they take, so does the user

Location & Purpose:

The Djinn clan is known for its dungeons, and once a dungeon is captured, it disappears. Luckily, there was one dungeon that appeared at this side of the world that hasn't disappeared, far from their home. Only those with the Djinn blood line can enter and exit as pleased or those who have permission. From an outside perspective, it would just be a huge castle that cant be destroyed or opened, but to Djinn, once they want to enter, the Dungeon transport them inside. The inside of the dungeon is as large as a kingdom.This Dungeon is on a random island, in the middle of the waters. The purpose of this clan is different for everybody. Some people want to find their home, and see if any of it still remains. Others wish to be the king of the world and take it over or rule it. Some simply wish to become stronger and make the clan known.

Special Info:

The Djinn clan has a chain of command that goes:

Magi: Magi is the highest rank you can achieve in the clan, which is essentially the head of the clan. This clan is unique in its branch due to their being 3 Magi, meaning 3 leaders. This is essentially to act as board, but essentially the creator of the clan can always overrule the other two Magi.

Kings Candidates: Kings Candidates are people personally chosen by the Magi who excel in the art of Rukh, even beyond mastery, and their djinn. Each Magi is able to have 2 KC, meaning there can only be a max of 6. KC are as strong as Magi and even have techniques exclusive to them.

Dungeon Capture: These are the people who learned how to fully use their Djinn being, and Djinn equip. At this level they have a relationship with it, learning to fight alongside it, while also mastering their Rukh.

Household Member: Household Members are the people who just got into the clan, learning to first utilize their Rukh. While only being able to use Djinns through weapons, and not equipped.

Requirements:

No specific requirements.
Must be accepted by the Magi, or personally by the creator.​

¤ Declined, we can come back to history, it's not as big ss other things. the first paragraph under Passives needs some editing, the first two really. All of the info about Rukh should be together and same with Djinns, makes it easier to go through. The first two-three passives are easy to deal with, long range mental communication with clan members and purity based rukh appearance, fine that's okay. The Djinn Being can sense and see spiritual energy, which means basically you can sense and see it through proxy, and Rukh jams chakra sensors from sensing you outside of visual or emotion. Make the Rukh stuff work on only chakra based sensing like doujutsu sensing and not things like enhanced smell, hearing, or normal sight, etc. It would prevent ways of sensing chakra from working but not those others.

Active abilities, the classification on what rukh is weak and strong to isnt needed and contradicts established S/Ws of other stuff named. Just put it as neutral to Elemental Ninjutsu, Senjutsu and Bijuu Chakra and strong to raw chakra. Everything else is either neutral to Elem. Ninjutsu or weak and if weak to it, treat it as weak to Rukh another Advanced natures. The Djinn stuff is iffy because they are close to being what Gobi clan is, the difference being you summon yours from an item on your body and he summons his spirits from nature around him, but both to the same effect. You will have to make yours more distinct and unique because, as is, it's not different enough to keep. ¤
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ジン


Djinn

Founder:
Teno

History of the Clan:

The Djinn clan was a very interesting and unique clan. Born into a part of the world rumored to be a relic on its own, called Labyrinth. It was said that Labyrinth was a huge kingdom, or what is now called a landmark, isolated from the rest of the world that was created during the reign of Kaguya to seperate the clan from it all. Instead of chakra, their landmark was filled with what they called Rukh. This was the power source and emotion of their kingdom. The creator of this kingdom, and the Djinn Clan, was named King Solomon. King Solomon created what was then called, Dungeons. These dungeons contained Djinn beings in it, causing people who captured that dungeon, to be rewarded with not only riches, but the Djinn beings contained within the dungeon would become their servant. King Solomon made these Djinn beings look identical to genies. These Djinn beings can only be attached to their owner through a metal vessel or something of similar stature. This is where they will be stored.

King Solomon made it so that once he passed on, his wisdom of the world would be passed on to three beings, and once they die their place would be taken with another baby, being the reincarnation of another. These people are called Magis. Magis are the ones who guide people to these "Dungeons" to conquer them. These people are called "King Candidates", people who have the potential to rule the kingdom and even their "world". During one century, one magi decided to practice the art of what is called "Fallen Rukh". That is when peace was broke, and certain parts of the kingdom wanted to bring about destruction and despair. They sought out the ultimate fallen being, "Median". Median was something that was born out of hatred, and anger due to the mass amount of fallen rukh that accumulated. Once it emerges from the sky and touches the ground. Everything in that kingdom rots away. So it started.

Part of the kingdom called the Ryo temple decided to kill large amounts of people, causing an internal war to break out. The more war continued, the more lives were lost. During the pinnacle of war, enough Fallen Rukh was gathered to where the median "hand" started to descend from the sky. With much effort from the Magis and the Kings Candidates, who harbored the Djinn beings to stop the Median hand from touching down. The efforts were for naught. This is something even King Solomon could not stop. He decided to randomly select three babies to become the next Magi to be reincarnated, and the Djinn beings and searched for a place he could send them to that was safe. Before their kingdom could be completely destroyed by the "Median", he sent them off. There it was, three babies crying outside of a lake with a bunch of weapons, and accessories around them (This being the Djinn beings). Luckily they were found by somebody trustworthy. He went by Earl, of The Noah Clan

Years later, the babies grew up, to be orphans. Not yet understanding of the world they was once in. One thing they did know was the Djinn beings was always with them and even protected them if need be. The time came where they sought out on their own. Building a relationship with the Noah clan, they remained incredibly close. As years went on, the 3 magi went off to have children and their children's children, each time evolving. Meaning their Rukh learned to fuse with chakra and be used like chakra. Each time a Magi dies, somebody with the Djinn blood becomes its reincarnation, with all the wisdom to the previous life. But the question still remains, is the Labyrinth completely destroyed? If so, how could they see for themselves? Rumor has it that, the dungeons in that world still stands and are some of the most dangerous and powerful Djinn beings. The history of the Djinn has always been hidden unless you were part of the Djinn race itself. Rumors have always spread about it, but no evidence has been shown. The only people who know the truth about the clan is the Noah clan, but that can soon change.

Passive Traits & Special Abilities:

The signature application of the Djinn clan is their ability to be one with Rukh. Something they were born with, which creates things and even act as a form of chakra. Rukh creates what the world calls Djinn beings or Jinns for short, which take on the form of what looks like a genie. These Genies attach themselves to their owners via weapons or an accessory and is able to possess their body through the medium of such, allowing them to essentially merge. Even though Rukh is similar to chakra and one can even say its a subset of chakra in itself, Rukh is essentially more toxic to those who dont have Rukh. This makes it hard for those to absorb it without having bad drawbacks, essentially poisoning them.

In terms of passive abilities, the Djinn clan has very few, meaning that most of their abilities resides in the main abilities in itself. The Djinn clan are able to communicate with each other through their Djinn in a spiritual realm ( similar to how Naruto and Bee speak to Kurama, or Boruto speaks to his snake summon ) which can be seen as long range mental communication. Another passive, is more so for the Djinn beings, Each Djinn being has the ability to see in the spiritual realm, and sense the spiritual realm. This is not to be confused with Aura sensing, as this does not sense the life force, or aura in a person, but their overall spirit (If they are alive or have one) or spirits, in the spiritual realm. For example this would allow the Djinn to see dan koto and combat him while in spirit form. Lastly, The clansmen have access to what they see as purity based Rukh appearance that shapes in form of butterflies. Based on the purity of said person, the butterflies will take pure colors (light) versus non pure (dark colors) . The rukh not only can't be seen by others outside of the clan, but acts as a radar jam for any type of sensing other than ones that target you visually, or through emotion. this also excludes enhanced smell, sight, hearing. Thus only working on chakra based sensing This will cause others to feel or sense a blur in chakra, not being able to accurately sense them. This is specially useful if the clansmen is traveling with people, or a group or even infiltrating, making sensing them incredibly difficult.

The main abilities of the Djinn clan has two applications. The main source, which is Rukh, . Rukh is essentially a sub sectional chakra energy source, Much like Tailed Beast chakra, negative and positive chakra, hermit chakra, peacock chakra, etc. Rukh to some can be said to be one with the user, always wanting to protect its clansmen, thus the rukh at times can act on its own (Will highlight in custom techniques) Its used in the same way such as offensive, defensive, or supplementary. If the user is a "Fallen" the Rukh would be blackish purple, and if they are not fallen, the Rukh would be yellow. Though Rukh is different. Rukh is very dangerous to absorb unless you are a Djinn clansmen. The chakra , if absorbed will damage the body equal to the rank absorbed internally or the technique will collapse trying to absorb said technique, instead of staying sustained. Rukh is special in its source, due to being neutral to elemental ninjutsu, senjutsu, and bijuu chakra and strong to raw chakra

The second ability of the clan, or rather sub ability of the clan is the Jinns, or Djinn Beings. These beings are made from the Rukh, which in most eyes, come off as genies. They yield to their master and takes all form shapes and sizes. The Djinn beings are encrypted or rather sealed inside something of the users, that they hold valuable and has to be metal or something close ( like jewelry ). This acts as the vessel for the Djinn. The clansmen are able to utilize the Djinn being powers through these metal vessels. An example would be a fire Djinn being encrypted into a sword, is able to release fire from the sword, or a water djinn being, being encrypted into a bracelet being able to fire off water blast from their wrist. This is the simple application. Once enough training has taken place, the clansmen are able to do a full body equip becoming one with their Djinn. Doing this, the clansmen are able to take on unique characteristics of said Djinn Being, which also boost their element depending on which Djinn ( will be said in technique ). Even though most Djinns are elemental, there are rare Djinns that encompasses other traits beyond elemental, such as fuin, or sound, or something as simple as a djinn who can grow really large ( this would cause their weapon to grow really large ) etc, and depending on the Djinn, some hold dual affinities, but only the strong of the strong can capture those djinns. Each Djinn even though is sealed inside a weapon of the user, they are always present inside their home, the dungeons. These dungeons can only be accessed by other clansmen. Djinn beings cant exist where Rukh is not present, due to their home (The dungeons) being filled with Rukh, they are able to stay formed. If the clansmen is strong enough they are able to reverse summon them and their opponents inside a dungeon. There, the clansmen is able to fight alongside their Djinn being.
Location & Purpose:


The Djinn clan is known for its dungeons, and once a dungeon is captured, it disappears. Luckily, there was one dungeon that appeared at this side of the world that hasn't disappeared, far from their home. Only those with the Djinn blood line can enter and exit as pleased or those who have permission. From an outside perspective, it would just be a huge castle that cant be destroyed or opened, but to Djinn, once they want to enter, the Dungeon transport them inside. The inside of the dungeon is as large as a kingdom.This Dungeon is on a random island, in the middle of the waters. The purpose of this clan is different for everybody. Some people want to find their home, and see if any of it still remains. Others wish to be the king of the world and take it over or rule it. Some simply wish to become stronger and make the clan known.

Special Info:


The Djinn clan has a chain of command that goes:

Magi: Magi is the highest rank you can achieve in the clan, which is essentially the head of the clan. This clan is unique in its branch due to their being 3 Magi, meaning 3 leaders. This is essentially to act as board, but essentially the creator of the clan can always overrule the other two Magi.

Kings Candidates: Kings Candidates are people personally chosen by the Magi who excel in the art of Rukh, even beyond mastery, and their djinn. Each Magi is able to have 2 KC, meaning there can only be a max of 6. KC are as strong as Magi and even have techniques exclusive to them.

Dungeon Capture: These are the people who learned how to fully use their Djinn being, and Djinn equip. At this level they have a relationship with it, learning to fight alongside it, while also mastering their Rukh.

Household Member: Household Members are the people who just got into the clan, learning to first utilize their Rukh. While only being able to use Djinns through weapons, and not equipped.

Requirements:

No specific requirements.
Must be accepted by the Magi, or personally by the creator
In order to make a PCCJ dealing with a new Djinn, they must go through a mission dealt by the creator(s) to capture it.​

____________________​
C u s t o m C l a n C e r t i f i c a t e
I, Lord of Kaos, RolePlay Foreman of NarutoBase's RolePlay, in this day, 11th of May of the 10th Year of NB, by the power vested in me by Versuvio, Rei, Nexus, Caliburn, myself and all the RP gods before us, after reading the above submission and validating all the needed requirements, give you, BusinessManTeno, our loyal member, property and patent of the following custom clan:

Djinn

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Djinn
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Copyright ©2019, BusinessManTeno, NarutoBase.net​
 
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Zatanna

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Tenshin Ichizoku | 天使 | Angel

Name:
Tenshi Ichizoku | Angel Clan

Founder:

Zatanna

History of the Clan:
Long ago, when the world was created, several sentient entities existed in the universe to create everything they saw fit. These primeval forces shaped the universe, and they were Light, Disorder, Death, Shadow, Order and Life. The 6 forces that made up the laws of the universe created everything we know and experience in it. Within each of these forces existed their conduits, the very life that were their 'champions' that helped shape and maintain balance in the universe. Whether to bring life, destroy it, cause chaos, order or ruin, each one of these forces and their champions brought balance to the universe through their actions. The two most powerful of these forces were Light and Dark, the opposites that clashed, but neither can exist without the other, for every light casts a shadow, and a shadow cannot exist without light.
Eventually chakra came into the world and thus began the age of the shinobi and man.

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Chakra signatures are passed genetically, allowing a person's clan to be identified by their chakra; over time, entire populations can have perceptibly different chakra. Each person's chakra also has a unique "colour" that can be seen by those with dōjutsu. One of these unique Chakra's was seen as a pinkish hue, which became to be known as "Lights Chakra" wielded by those pure of heart, and just in cause. This chakra, unique compared to other chakras was noticeably stronger than regular chakra, for it carried with it, the Will of Light, which were those that were blessed with a small portion of Light inside themselves. People that were blessed with this unique type of chakra instead of regular chakra were known as Children of light and after some study, were found to be related by one clan, the Tenshi Ichizoku, or Angel Clan. Legend has it that when a being of pure heart uses their Lights Chakra, they can transform their very being into an Angel. There have been multiple accounts of this feat almost happening, by those that have the chakra but not mastered it.

Eventually one shinobi by the name of Yen Sid would become the first to master his Lights Chakra, and completely be able to control it. He was considered to be one of the most powerful men in history, his chakra stronger than that of anyone else, capable of competing with the Six Sage Chakra, Senjutsu or even Tailed Beast Chakra. He founded a dojo to train all students of the Tenshi Ichizoku, and to help them master the Light inside themselves, and to go forth to help bring Good and Light into the world.

While some were born with the essence of Light withing themselves, the same was said for Shadow. Consumed by darkness, they take on more darker traits both physically and personality wise. These Shadow embodiment are physical, living manifestations of the darkness within people's hearts. They manifest in two forms; "Pureblood" and "Emblem" (Emblem Shadows being created artificially). These shinobi mastered the art of Shadows, their very chakra taking a darker tint, navy blue or almost blackish in colour. They manipulated shadows and darkness, giving birth to the polar opposite ideals of the Lights clan, but still being decended from the same forces.


Special Abilities:

Passive Traits & Abilities:
Light's/Shadow Chakra;
The Spirit within - Lights Embrace
"Inside each and every Tenshi is a shard of the cosmic forces that made up this universe. Whether Light or Shadow, they are destined for great things"
Those of the Tenshi clan have a unique chakra compared to that of the rest of regular shinobi, being that they have a shard of the comisc energy inside them part of "The Light". While there are many different types of chakra such as Tailed Beast Chakra, Senjutsu which is natural energy mixed with normal chakra, Negative Chakra, Six Paths Chakra and Ryūmyaku Chakra, Lights Chakra is said to be the strongest, capable of matching any in a contest of power. This chakra itself comes from the source of Light which is embodied within oneself, that is to say, only being pure of Good Heart and Positive energy are capable of using this chakra.
Lights chakra is a somewhat sentient form of chakra, being the portion of a universal force, this ability is a bodyless invisible force, a force without form. While capable of being interacted with, this comes more as a form of energy rather than a physical touchable force.

The Consuming Darkness - Shadows Hunger
"Light will always oppose Shadow, just like how Shadow will oppose light, for neither can survive without the other"
Similar to those of the Light that have a shard inside, so too does those of the Shadow, having a seed of the Shadow within them. Those that come from the Shadow have a more physical embodiment for their chakra, a semi sentient force that has a physical form, that can be touched and interacted with.
Shadow acts differently than regular normally made shadows, being more akin to something like a fluid, capable of being manipulated by the user. While Light may be seen as an invisible energy, Shadow is a solid touchable force.

You are (not) alone
Children of Light have an easier time manipulating their chakra than others, normally wielding it through weapons, which they are taught to control and use as a conduit for their power. Depending on their personality types this could be something simple as Swords, Shields, Staves, to more unique weapons such as Books, Cards, what ever represents them as a person.
Techniques and abilities that come from Light/Darkness chakra play evenly against other forms of chakra, having no strength or weakness to them.
To simply put, each decendant of the Tenshi clan have a symbiotic relationship with their source of power, whether the Light or Shadow. While Light is an invisible formless source, Shadow is a physical manifestation that can be interacted with.

Within each bio is a "shard" or "seed" of the original Light/Shadow force respectively. This power radiates and eminates from the user in different ways. For Light users, this is like an invisible force, something that cannot be seen with the naked eye, much like real world light. Shadow on the other hand has a physical corporal form, acting similar to a fluid lile water. These two forces are the source of power from within the bio.

Weapons:
These weapons are a conduit for their Lights/Shadow Chakra, and are used in place of hand seals by directions and movements. Normally the weapons are stored away hidden from view, considering some of them can be quite big and bulky, as well as hard to carry around hidden, but all Tenshi Ichizoku members have a seal on their hand ready to summon the weapon when needed or when ready.


Kekkei Genkai (or equivalent):
As said above, members of the Tenshi Ichizoku posses Lights/Shadow Chakra which augments their abilities and is used instead of regular chakra. This can be used in a variety of ways from simply being used as a source of Ninjutsu, increasing ones speed, physical strength or strength of ninjutsu, to enhancing themselves, entering almost diety like forms, known as Drive Forms, to increase their power, depending on the situation required.
fig.2 -examples of a form change-
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-Lights/Shadow chakra
With the seed of Light/Shadow within themselves, this universal force passively leeches the users chakra system, creating a unique stronger chakra that is infused with Light/Shadow force. This seed passively transmutes 5% of the users total chakra pool per turn into a seperate chakra pool. (Similar along the lines to senjutsu chakra). This allows the user to draw upon either their Light/Shadow chakra pool or their regular chakra pool, which affects their abilities. Moves that are clan specific (ccj) require the user to use their Seeds chakra. Should the user perform regular techniques with their Light/Shadow chakra, these techniques are enhanced to remove their weaknesses, Eg fire not being weak to water.

-There are 4 modes of Drive Forms;
*Valor Form: Soley focused on physical strength, speed and endurance, obtaining a secondary copy of the users weapon. Being a soul conduit for a shard of Light or Shadow, this form increasing the user speed, taijutsu and kenjutsu strength, this form increases all weapon, taijutsu and kenjutsu attacks, focusing on the close combat approach to fighting.
*Wisdom Form: The ninjutsu approach to Lights/Darkness Chakra, increasing each jutsu performed's effectiveness. Using the Shard pure cosmical influence, the strength of ones techniques are increased in volume, power and control, giving mastery to what ever element the bio uses.
*Master Form: A hybrid between the two, combining the best of both forms, increasing ones speed and strength also increasing ones Ninjutsu power while also obtaining a secondary copy of the users weapon.
*Final Form: Unlocked by those that have Mastered the use of Lights/Darkness Chakra, it is both a combination and enhancement of Valor and Wisdom Forms combined, while wielding either one, two or no weapons. This form is much more powerful than the Master form, having only a limited duration.

Both Valor and Wisdom are the basic forms to which one is in, being that they are the least taxing on the body, capable of being maintained without effort. Master Form which combines the two takes a stress on the body, at -10 chakra per turn to maintain untill the cost can no longer be paid. Final Form, the ultimate combination and perfect balance of the two, causes severe strain on the body, increasing the chakra cost per turn to -15, and can only be maintained for 6 turns, and must have a cooldown period of the same time before being used again. Each Drive Form change will have a cost of chakra, and once a student has passed the Mark of Mastery, can change between forms passively. (Jutsu to change between forms+strengths and details to be submitted)


Location:
Master Yen Sid makes his home in Hallow Bastion, a landmass the is populated with unique flower and fauna where the blessing of the Light are strongest, in a city called Twilight Town.
Those swallowed and consumed by Shadow make a landmark called Ny'alotha their base, twisted and warped by darkness itself.

Purpose:
The Tenshi Ichizoku are warriors of Light, Good and Justice. They fight for everything good in the world and always help everyone around themselves. They fight the evil and wrong where ever that may be.

Those consumed by Shadow serve their own agenda, greed and own will.

Special Info:
Having a seed of Light or Shadow within oneself affects theur physical appearances albeit in small ways. This can be things such as fair skin or hair pigmintation, a cheerful personality for Children of Light. Those Children of the Shadow may have sunken eyes, darker hair or a quiet or darker personality.

Once passing the Mark of Mastery Test, users no long are bound by channelling their Lights/Shadow Chakra through a weapon, and can simply access it through gestures and movements of their body.

Requirements:
At the discretion of the Clan owner, or Clan head, applicants will be processed.


¤ Declined, starting with the chakra. Light Chakra as a concept is hard to allow here; the Light element except, which is literally Light Chakra. The properties of it as such can't exist like this; intangible and invisible and the name. Darkness chakra is too close in name to both Dark Release, the Custom Element and AE and is too close in properties to Nara shadows. You also wont be abl to get 2 energies that have different physical forms like solid and sentient with the other being invisible and intangible. In short. Redesign and/or replace Chakra system.

The percentage system is cool, I liked that but I'm only wiing to allow none CCJ to be used from it if the strength is also removed.

The KGs ability to utilize all CCJ and Ninjutsu exclusively through a weapon clashes too much with Kisei as this is one of our unique abilities. The four forms sound as if they are solely boosts and offer nothing else; if so, they will likely be Declined l. 1 mode in general is fine. 2 may be pushing. 4 is a no. In short, the weapon part is probably a no from me while the four forms that solely boost is too much.
 
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Tenshin Ichizoku | 天使 | Angel

Name:
Tenshi Ichizoku | Angel Clan

Founder:

Zatanna

History of the Clan:
Long ago, when the world was created, several sentient entities existed in the universe to create everything they saw fit. These primeval forces shaped the universe, and they were Light, Disorder, Death, Shadow, Order and Life. The 6 forces that made up the laws of the universe created everything we know and experience in it. Within each of these forces existed their conduits, the very life that were their 'champions' that helped shape and maintain balance in the universe. Whether to bring life, destroy it, cause chaos, order or ruin, each one of these forces and their champions brought balance to the universe through their actions. The two most powerful of these forces were Light and Dark, the opposites that clashed, but neither can exist without the other, for every light casts a shadow, and a shadow cannot exist without light.
Eventually chakra came into the world and thus began the age of the shinobi and man.

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Chakra signatures are passed genetically, allowing a person's clan to be identified by their chakra; over time, entire populations can have perceptibly different chakra. Each person's chakra also has a unique "colour" that can be seen by those with dōjutsu. One of these unique Chakra's was seen as a pinkish hue, which became to be known as "Lights Chakra" wielded by those pure of heart, and just in cause. This chakra, unique compared to other chakras was noticeably stronger than regular chakra, for it carried with it, the Will of Light, which were those that were blessed with a small portion of Light inside themselves. People that were blessed with this unique type of chakra instead of regular chakra were known as Children of light and after some study, were found to be related by one clan, the Tenshi Ichizoku, or Angel Clan. Legend has it that when a being of pure heart uses their Lights Chakra, they can transform their very being into an Angel. There have been multiple accounts of this feat almost happening, by those that have the chakra but not mastered it.

Eventually one shinobi by the name of Yen Sid would become the first to master his Lights Chakra, and completely be able to control it. He was considered to be one of the most powerful men in history, his chakra stronger than that of anyone else, capable of competing with the Six Sage Chakra, Senjutsu or even Tailed Beast Chakra. He founded a dojo to train all students of the Tenshi Ichizoku, and to help them master the Light inside themselves, and to go forth to help bring Good and Light into the world.

While some were born with the essence of Light withing themselves, the same was said for Shadow. Consumed by darkness, they take on more darker traits both physically and personality wise. These Shadow embodiment are physical, living manifestations of the darkness within people's hearts. They manifest in two forms; "Pureblood" and "Emblem" (Emblem Shadows being created artificially). These shinobi mastered the art of Shadows, their very chakra taking a darker tint, navy blue or almost blackish in colour. They manipulated shadows and darkness, giving birth to the polar opposite ideals of the Lights clan, but still being decended from the same forces.


Special Abilities:

Passive Traits & Abilities:
Light's/Shadow Chakra;
The Spirit within - Lights Embrace
"Inside each and every Tenshi is a shard of the cosmic forces that made up this universe. Whether Light or Shadow, they are destined for great things"
Those of the Tenshi clan have a unique chakra compared to that of the rest of regular shinobi, being that they have a shard of the comisc energy inside them part of "The Light". While there are many different types of chakra such as Tailed Beast Chakra, Senjutsu which is natural energy mixed with normal chakra, Negative Chakra, Six Paths Chakra and Ryūmyaku Chakra, Lights Chakra is said to be the strongest, capable of matching any in a contest of power. This chakra itself comes from the source of Light which is embodied within oneself, that is to say, only being pure of Good Heart and Positive energy are capable of using this chakra.
Lights chakra is a somewhat sentient form of chakra, being the portion of a universal force, this ability is a bodyless invisible force, a force without form. While capable of being interacted with, this comes more as a form of energy rather than a physical touchable force.

The Consuming Darkness - Shadows Hunger
"Light will always oppose Shadow, just like how Shadow will oppose light, for neither can survive without the other"
Similar to those of the Light that have a shard inside, so too does those of the Shadow, having a seed of the Shadow within them. Those that come from the Shadow have a more physical embodiment for their chakra, a semi sentient force that has a physical form, that can be touched and interacted with.
Shadow acts differently than regular normally made shadows, being more akin to something like a fluid, capable of being manipulated by the user. While Light may be seen as an invisible energy, Shadow is a solid touchable force.

You are (not) alone
Children of Light have an easier time manipulating their chakra than others, normally wielding it through weapons, which they are taught to control and use as a conduit for their power. Depending on their personality types this could be something simple as Swords, Shields, Staves, to more unique weapons such as Books, Cards, what ever represents them as a person.
Techniques and abilities that come from Light/Darkness chakra play evenly against other forms of chakra, having no strength or weakness to them.
To simply put, each decendant of the Tenshi clan have a symbiotic relationship with their source of power, whether the Light or Shadow. While Light is an invisible formless source, Shadow is a physical manifestation that can be interacted with.

Within each bio is a "shard" or "seed" of the original Light/Shadow force respectively. This power radiates and eminates from the user in different ways. For Light users, this is like an invisible force, something that cannot be seen with the naked eye, much like real world light. Shadow on the other hand has a physical corporal form, acting similar to a fluid lile water. These two forces are the source of power from within the bio.

Weapons:
These weapons are a conduit for their Lights/Shadow Chakra, and are used in place of hand seals by directions and movements. Normally the weapons are stored away hidden from view, considering some of them can be quite big and bulky, as well as hard to carry around hidden, but all Tenshi Ichizoku members have a seal on their hand ready to summon the weapon when needed or when ready.


Kekkei Genkai (or equivalent):
As said above, members of the Tenshi Ichizoku posses Lights/Shadow Chakra which augments their abilities and is used instead of regular chakra. This can be used in a variety of ways from simply being used as a source of Ninjutsu, increasing ones speed, physical strength or strength of ninjutsu, to enhancing themselves, entering almost diety like forms, known as Drive Forms, to increase their power, depending on the situation required.
fig.2 -examples of a form change-
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-Lights/Shadow chakra
With the seed of Light/Shadow within themselves, this universal force passively leeches the users chakra system, creating a unique stronger chakra that is infused with Light/Shadow force. This seed passively transmutes 5% of the users total chakra pool per turn into a seperate chakra pool. (Similar along the lines to senjutsu chakra). This allows the user to draw upon either their Light/Shadow chakra pool or their regular chakra pool, which affects their abilities. Moves that are clan specific (ccj) require the user to use their Seeds chakra. Should the user perform regular techniques with their Light/Shadow chakra, these techniques are enhanced to remove their weaknesses, Eg fire not being weak to water.

-There are 4 modes of Drive Forms;
*Valor Form: Soley focused on physical strength, speed and endurance, obtaining a secondary copy of the users weapon. Being a soul conduit for a shard of Light or Shadow, this form increasing the user speed, taijutsu and kenjutsu strength, this form increases all weapon, taijutsu and kenjutsu attacks, focusing on the close combat approach to fighting.
*Wisdom Form: The ninjutsu approach to Lights/Darkness Chakra, increasing each jutsu performed's effectiveness. Using the Shard pure cosmical influence, the strength of ones techniques are increased in volume, power and control, giving mastery to what ever element the bio uses.
*Master Form: A hybrid between the two, combining the best of both forms, increasing ones speed and strength also increasing ones Ninjutsu power while also obtaining a secondary copy of the users weapon.
*Final Form: Unlocked by those that have Mastered the use of Lights/Darkness Chakra, it is both a combination and enhancement of Valor and Wisdom Forms combined, while wielding either one, two or no weapons. This form is much more powerful than the Master form, having only a limited duration.

Both Valor and Wisdom are the basic forms to which one is in, being that they are the least taxing on the body, capable of being maintained without effort. Master Form which combines the two takes a stress on the body, at -10 chakra per turn to maintain untill the cost can no longer be paid. Final Form, the ultimate combination and perfect balance of the two, causes severe strain on the body, increasing the chakra cost per turn to -15, and can only be maintained for 6 turns, and must have a cooldown period of the same time before being used again. Each Drive Form change will have a cost of chakra, and once a student has passed the Mark of Mastery, can change between forms (Jutsu to change between forms+strengths and details to be submitted)


Location:
Master Yen Sid makes his home in Hallow Bastion, a landmass the is populated with unique flower and fauna where the blessing of the Light are strongest, in a city called Twilight Town.
Those swallowed and consumed by Shadow make a landmark called Ny'alotha their base, twisted and warped by darkness itself.

Purpose:
The Tenshi Ichizoku are warriors of Light, Good and Justice. They fight for everything good in the world and always help everyone around themselves. They fight the evil and wrong where ever that may be.

Those consumed by Shadow serve their own agenda, greed and own will.

Special Info:
Having a seed of Light or Shadow within oneself affects theur physical appearances albeit in small ways. This can be things such as fair skin or hair pigmintation, a cheerful personality for Children of Light. Those Children of the Shadow may have sunken eyes, darker hair or a quiet or darker personality.

Once passing the Mark of Mastery Test, users no long are bound by channelling their Lights/Shadow Chakra through a weapon, and can simply access it through gestures and movements of their body.

Requirements:
At the discretion of the Clan owner, or Clan head, applicants will be processed.


¤ Declined, starting with the chakra. Light Chakra as a concept is hard to allow here; the Light element except, which is literally Light Chakra. The properties of it as such can't exist like this; intangible and invisible and the name. Darkness chakra is too close in name to both Dark Release, the Custom Element and AE and is too close in properties to Nara shadows. You also wont be abl to get 2 energies that have different physical forms like solid and sentient with the other being invisible and intangible. In short. Redesign and/or replace Chakra system.

The percentage system is cool, I liked that but I'm only wiing to allow none CCJ to be used from it if the strength is also removed.

The KGs ability to utilize all CCJ and Ninjutsu exclusively through a weapon clashes too much with Kisei as this is one of our unique abilities. The four forms sound as if they are solely boosts and offer nothing else; if so, they will likely be Declined l. 1 mode in general is fine. 2 may be pushing. 4 is a no. In short, the weapon part is probably a no from me while the four forms that solely boost is too much.
-Redesigned Light/Shadow Chakra to be "Cosmic Chakra"
Instead of focusing on Light/Shadow changed to be more general of a universal cosmic force. I realized it could be potentially close to peacock chakra, however I believe that considering this is an uncorrupted form of the chakra, that contains no radiation, there should be enough difference.
-Tweaked the Cosmic Chakra strength.
-Removed the weapons
-Reworked the Drive Mode Form (One form that slowly increased over time)


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Tenshin Ichizoku | 天使 | Angel

Name:
Tenshi Ichizoku | Angel Clan

Founder:

Zatanna

History of the Clan:
Chakra signatures are passed genetically, allowing a person's clan to be identified by their chakra; over time, entire populations can have perceptibly different chakra. Each person's chakra also has a unique "colour" that can be seen by those with dōjutsu. One of these unique Chakra's was seen as a pinkish hue, which became to be known as "Cosmic Chakra" wielded by those pure of heart, and just in cause. This chakra, unique compared to other chakras was noticeably stronger than regular chakra, for it carried with it, the Will of the Cosmos, which were those that were blessed with a small portion of Cosmos inside themselves. People that were blessed with this unique type of chakra instead of regular chakra were known as Children of the Cosmos and after some study, were found to be related by one clan, the Tenshi Ichizoku, or Angel Clan. Legend has it that when a being of pure heart uses their Cosmic Chakra, they can transform their very being into an Angel. There have been multiple accounts of this feat almost happening, by those that have the chakra but not mastered it.

Eventually one shinobi by the name of Yen Sid would become the first to master his Cosmic Chakra, and completely be able to control it. Yen Sid experimented with his natural chakra lineage and developed several techniques that were exclusive to his clan. Teaching these to his students, and continuing through generation these techniques are still widely used by the Tenshin clan today. He founded a dojo to train all students of the Tenshi Ichizoku, and to help them master the Light inside themselves, and to go forth to help bring Good and Light into the world.
As with all of those that gain power, some become corrupt, tainting the Tenshin chakra that is within themselves. This manifestation of greed, dark thoughts and selfish purpose mutates the chakra within oneself, taking on a darker appearance towards the rest of regular Tenshin chakra. This chakra reacts to the users emotions, as if it becomes part of their very being. This semi-symbiotic relationship reflects the choices and decisions the user makes, reflected in the colour of their chakra. Those that have been one with nature tend to take a more emerald looking chakra, Those with an affinity for water or the sea take more of a deep blue looking chakra. This is the reflection of the Cosmos within oneself.
With the abilities that the Tenshin Clan, comes the cosmetic appearance of their forms. Those that have particular affinities will be reflected within the techniques they use. Creation, manipulation and transformation of the users chakra is reflected in the world around them and what they value.
Students and warriors of the Tenshin clan today can be found all over the world, working on themselves to better themselves and the world around them.


Special Abilities:

Passive Traits & Abilities:
Cosmic Chakra;
The Spirit within - Lights Embrace
"Inside each and every Tenshi is a shard of the cosmic forces that made up this universe. Whether Light or Shadow, they are destined for great things"
Those of the Tenshi clan have a unique chakra compared to that of the rest of regular shinobi, being that they have a shard of the comisc energy inside them part of "The Cosmos". While there are many different types of chakra such as Tailed Beast Chakra, Senjutsu which is natural energy mixed with normal chakra, Negative Chakra, and Ryūmyaku Chakra, Cosmic Chakra is capable of matching almost all in a contest of power, excluding Six Paths Chakra. This chakra itself comes from the source of cosmic energy that resides within each person that is touch by the cosmic shard. While many great forces made up the universe, a tiny portion of this force resides within those of the Tenshi descendant line.

Within each bio is a "shard" or "seed" of the original Cosmic force respectively. This power radiates and eminates from the user in different ways. This forms the source of power from within the user.
Kekkei Genkai (or equivalent):
As said above, members of the Tenshi Ichizoku posses Cosmic Chakra which augments their abilities and is used instead of regular chakra. This can be used in a variety of ways from simply being used as a source of Ninjutsu, increasing ones speed, physical strength or strength of ninjutsu, to enhancing themselves, entering almost diety like form, known as Drive, to increase their power, depending on the situation required.
fig.2 -examples of a form change-
You must be registered for see images


-Cosmic chakra
With the seed of the Cosmic Force within themselves, this universal force passively leeches the users chakra system, creating a unique stronger chakra that is infused with Cosmic force. This seed passively transmutes 5% of the users total chakra pool per turn into a seperate chakra pool. (Similar along the lines to senjutsu chakra). This allows the user to draw upon either their Cosmic chakra pool or their regular chakra pool, which affects their abilities. Moves that are clan specific (ccj) require the user to use their Seeds chakra. Tenshin cannot use their Cosmic Chakra to perform regular elemental ninjutsu, as Cosmic chakra cannot be manipulated into or by elements, due to its raw universal power.

-There are 2 Stages of the Drive Form;
*Master Form: A hybrid balance between strengthening ones physical form and ones chakra, this is the primary form that one enters amid combat. Increasing the users physical capabilities and skills, it increases their speed and durability (but not increasing damage output). Additionally it also causes the user to 'leak' out their Cosmic chakra which spreads out from the user. This causes no adverse affects to others, however does give the user a sense of what is around them, being directly connected to their senses.
*Final Form: Unlocked by those that have Mastered the use of Cosmic Chakra, it is both a combination and enhancement of the Master Form. After 2 turns of being in Master form, the users Cosmic chakra has grown and settled to their body while flowing through it they gain 'mastery' over their Cosmic chakra, greatly enhancing their previous abilities, increasing speed, durability, as well as techniques comprised of Cosmic Chakra (CCJ).


Location:

Master Yen Sid makes his home in Hallow Bastion, a landmass the is populated with unique flower and fauna where the blessing of the Light are strongest, in a city called Twilight Town.
Those swallowed and consumed by Shadow make a landmark called Ny'alotha their base, twisted and warped by darkness itself.

Purpose:
The Tenshi Ichizoku tend to have great destinies, although varying from one to another. What can be said is that each shape their own lives and affect those around them. Whether for good or bad, each will have a phenominal impact on the world.

Special Info:

Having a seed of Cosmic Force within oneself affects their physical appearances albeit in small ways. This can be things such as fair skin or hair pigmintation, a cheerful personality for Children of Light. Those Children of the Shadow may have sunken eyes, darker hair or a quiet or darker personality. Those that trend towards different forces may have different tendancies.


Requirements:

At the discretion of the Clan owner, or Clan head, applicants will be processed.






C u s t o m C l a n C e r t i f i c a t e
I, Lord of Kaos, Head of the NarutoBase's RolePlay, in this day, 148th of August of the 11th Year of NB, by the power vested in me by Versuvio, Rei, Nexus, Caliburn and all the RP gods before them, after reading the above submission and validating all the needed requirements, give you, Zatanna, our loyal member, property and patent of the following custom clan:

Tenshi Ichizoku

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Tenshi Ichizoku
Powered by Lord of Kaos
Copyright ©2019, Zatanna, AnimeBase.net​
 
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The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

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