Custom Clan Jutsu Submission

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#21
New Cycle: 1/21/2019 - 1/28/2019

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in this Post. Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 
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#22
(seisei hakai) Purification Of Destruction
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-30 to user)
Description: Purification of Destruction is one of the most powerful techniques of the Noldor Clan, passed on by the hermit of the Noldor clan to those only worthy of it. Due to its destruction power, the user will need plenty of space to activate said technique which can only be used when the opponent is mid-long range. The user will gather a massive amount of holy fire from their hands. Once done the user will release it in countless streams of holy fire that travel in the direction of the user hands in a incredibly violent fashion up to long range high and far and mid range in width.. The holy fire is so destructive that getting hit by one will purify enemies, leaving the entire field with burning Holy Light beams. Purifying Though this technique is indeed very powerful, it comes with great risk. Due to the powerful outlet of the technique, the user hands become incredibly damage, due to the strain. Doing this, the user will not only take -30 damage but wont be able to use techniques dealing with the hands for two turns.
Note: Can only use twice per battle, once every 3 turns.
Note: Once used, cant use any holy fire techniques for two turns




(houshakido heiretsu) Parallel Of Radiance
Type:
Offensive
Rank:A/S
Range:Short-Mid
Chakra: 30/40
Damage:60/80
Description: PoR is a very unique technique technique as it utilized the holy aspect of holy fire as a whole. The user will start off by forming 2 handseals and extending their hands, creating a large ball of holy fire. Doing this, the user will cause the heat from the holy fire to extend outwards in like a wave of powerful heat up to short range. Doing this, if the user has any violent intentions towards the user, the heat from the holy fire will in sense "purify" the opponent. This will cause the opponent body to burn causing them to be in incredible pain. If the user wants to use the S rank version, the user will send the fireball towards the opponent in a forceful fashion, sending them back not giving them mobility. The user will then snap their fingers, causing the holy fireball to explode into a huge fireball with a mid range explosion.
Note: Can use Three times per battle (S rank twice only)
Note: Once done the user cant use noldor techs S rank or above
Note: If used the S rank version, the fire shoots off with the opponent into long range, causing a mid range explosion.



(Manto Erufu) Cloak Of The Elves
Type:
Supplementary
Rank:S
Range:Short
Chakra: 40
Damage: 80
Description: Cloak of the elves is one of the unique techniques of the Noldor clan, specially to Mereoleona who created it. The user will do a set of 3 handseals, causing a cloak made of holy fire to form around the users body. Doing this, it will not only moderately heal the users body, it will also compliment the users body physical functions. The user gains a boost to speed (by +2) and taijutsu (by +10). But the unique thing about the Cloak of the Elves isnt the portion increased physical abilities or healing but the ability for the user to gain control over the holy fire that is around the user. Due to it being holy fire, anybody who looks at the user will become blinded by the bright light from the fire for one turn. The user is able to mold the holy fire to shape to anything within short range, all from a shield of fire, or a sword, or even a claw. The user is able to make the holy fire non dangerous, by making it as warm as a bonfire, or as destructive as it can be.
Note: Technique last 4 turns
Note: Can only use be twice per battle
Note: Cant use any jutsu above S rank

¤ All Approved, made edits. Can't add in Senjutsu unless you have an ability for it, which would likely be SM and cant stack with another mode. ¤
 
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#23
Permission
(Kūkan Mahō : Meido In Hebun) ) Spatial Magic: Made in Heaven
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40(-10 per turn)
Damage: N/A
Description: The user will weave four handseals, releasing from their body an omnidirectional pulse of chakra that infuses itself into the space throughout the terrain, triggering Made in Heaven. This technique flips the orientation of space itself around the user, causing direction to rotate. Throughout Made in Heaven's duration, up and down will shift, with left, right, forwards, and backwards capable of rotating among themselves. To visualize this shift, picture a compass with forwards being North, Right being East, backwards being South, and Left being West. Every turn, the user will become capable of rotating these directions either 90 or 180 degrees counterclockwise or clockwise(In turn one, the user can cause Forwards to shift to the right, with the other three following this path, and can then shift directions 90 degrees back to normal or rotate it 180 so that forwards now becomes towards the left or continue the original rotation). The change in orientation hinders the opponent's ability to aim techniques. For instance, if direction is shifted so that forwards is now to the right, an opponent attempting to aim a technique forwards will instead be launched towards their right. The change in orientation carries no stimulus aside from those who are capable of sensing the original surge of chakra or sensing space itself. As such, other members of the Noah clan and the user are capable of detecting the orientation of space and are thus capable of coordinating themselves appropriately. This also inhibits the ability for objects to move; actions such as running or jumping or throwing a punch are likewise affected by the same shift in direction.

Note: Can only be used twice per battle with a three turn cooldown in between usages
Note: To maintain Made in Heaven, the user is incapable of utilizing any other Spatial Magic techniques while in use
Note: Made in Heaven lasts for three turns per usage, and changing the orientation counts as a move slot
Note: Made in Heaven has no effect on omnidirectional techniques, nor techniques that do not physically travel

(Kūkan Mahō : Shī Mūn ) Spatial Magic: C-Moon
Type:
Offensive/Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will form four handseals, taking control of the space in order to create pocket of highly condensed space around them. This pocket of space rapidly rotates around the user, combining Spatial Displacement and Spatial Collapse in order to produce a technique of immense power. The pocket of space that consists C-Moon is separate from the space around it and the user, and produces a visual distortion around the user that causes them to appear as though they've become ethereal, almost like they were made of steam(a purely cosmetic effect). C-Moon is capable of being used for both transportation and offense. In the case of the former, whenever the user moves, C-Moon causes the space around the user to be moved, achieved through unfolding the space in the direction the user wishes to travel in, absorbing it and re-folding it in the opposite direction. This effectively displaces the space the user wishes to travel in, reducing the space in the direction they wish to travel in and increasing space in the opposite direction in order to reach their destination faster. This essentially facilitates faster movement by exponentially decreasing the space that the user must cover to perform an action. In the event of linear or non linear movement, this allows the user to move as though they were moving at 2x their regular speed, Offensively, the user is able to use the pocket of space around them as a weapon. While this pocket of space is typically inert against other physical objects, the user can condense this space to act more like a physical barrier, using the increasing shift in density to enhance their blows. The user can condense the pocket at a focal point, such as their fist or leg, to deal powerful melee strikes that can do blunt or slicing damage depending on the shape the user chooses. The user can also condense the entire of the pocket to act as a shield for their body towards opposing techniques of the same rank or below.

Note: No Spatial Magic techniques above A-rank may be activated during C-Moon
Note: Condensing C-Moon to act as a shield or to attack costs a moveslot but is passive in activation
Note: Generals and above are capable of activating C-Moon twice per battle, while lower ranked members can only activate C-Moon once per battle
Note: During first usage, C-Moon lasts for four turns; during second usage, C-Moon lasts for three turns
Note: Second usage requires a three-turn cooldown before it can be activated
Note: Once every 2 turns, C-Moon may be used to dodge an enemy technique within reason
Note: Due to the pocket of space that is C-Moon existing separate from the space around it, the increased speed effect is only applicable to entities within C-Moon(i.e., the user/his body itself).

¤ Both Approved, made edits. ¤
 
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#24
Approved CC: X

( Nekura Ichizoku Hijutsu: Akuma no henkan ) - Nekura Clan Secret Technique: Demonic Conversion )
Type:
Offensive/Defensive/Supplemental
Rank: A
Range: Self
Chakra: 30 (-5 per turn)
Damage: Depends on Clan Rank
Description: Based upon Nekura Clan Secret Technique: Unholy Conversion, this upgraded version has the user generate 4 portals which fits snugly over their hands and feet. This does not effect anything in the users appendages such a swords or kunai's it just creates sustainable portals on the users hands/feet. From then onward, whenever the user performs a technique that comes from their hands or feet, a little Keigoku goes from the portals and into the technique similar to Unholy Conversion "( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well )." This follows the same damage guidelines as Unholy Conversion, in that "Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses concentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on." However this can be intensified depending on the Clansmen's rank. This technique can also be applied to Taijutsu involving the hands and feet. While making direct contact, the opponent would be hit by the mental anguish associated with Keigoku however it would be more effective making them lose focus and not be able to form hand seals for 2 turns following contact. This lasts as long as the user desires to maintain the portals with a small chakra upkeep each turn. The turn this is created, no other Nekura techniques may be used after activation until the following turn. No Forbidden Ranked Nekura techniques can be used while this is active.

¤ Declined, the logic behind this doesnt makes sense; Unholy Conversion works by making portals that release Keigoku when Ninjutsu pass through/over them. This doesnt extend to Taijutsu and the way this is done doesnt allow it either. Furthermore, with this aspect removed, it's the same as Unholy Conversion. ¤
Approved CC: X

( Nekura Ichizoku Hijutsu: Akuma no henkan ) - Nekura Clan Secret Technique: Demonic Conversion )
Type:
Offensive/Defensive/Supplemental
Rank: A
Range:
Self
Chakra: 30 (-5 per turn)
Damage: Depends on Clan Rank
Description: Based upon Nekura Clan Secret Technique: Unholy Conversion, this upgraded version has the user generate 1 to 4 portals which form directly in front of their hands and/or feet (being 12 inches in diameter and 2 inches away). This does not effect anything in the users appendages such a swords or kunai's it just creates sustainable portals in front of the users hands/feet that follow the user at all times. From then onward, whenever the user performs a technique that comes directly from their hands or feet that has a portal in front of it, a little Keigoku goes from the portals and into the technique similar to Unholy Conversion "( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well )." This follows the same damage guidelines as Unholy Conversion, however this can be intensified depending on the Clan rank of the user. This technique can also be applied to Taijutsu involving the hands and feet. During a strike the portal will pull closer to the user while attacking. The user while attacking would have their hands and/or feet pass thru the miniature portals during their strike, causing the limb to be coated in enough Keigoku to cause the opponent to be hit by the mental anguish associated, however it would be more effective making them lose focus immediately and not be able to form hand seals for 1 turn following contact, and halved speed hand seals for the following 2 turns. The portals stay open as long as the user desires to maintain them with a small chakra upkeep each turn. The turn this is created, no other Nekura techniques may be used after activation until the following turn. No Forbidden Ranked Nekura techniques can be used while this is active. This can only be used 1 time per battle.

¤ Approved ¤
 
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Thread starter #25
New Cycle: 02/06/2018 - 02/13/2019

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 
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#26
(Manto Erufu) Cloak Of The Elves
Type:
Supplementary
Rank:S
Range:Short
Chakra: 40
Damage: 80
Description: Cloak of the elves is one of the unique techniques of the Noldor clan, specially to Mereoleona who created it. The user will do a set of 3 handseals, causing a cloak made of holy fire to form around the users body. Doing this, it will not only moderately heal the users body, it will also compliment the users body physical functions. The user gains a boost to speed (by +2) and taijutsu (by +10). But the unique thing about the Cloak of the Elves isnt the portion increased physical abilities or healing but the ability for the user to gain control over the holy fire that is around the user. Due to it being holy fire, anybody who looks at the user will become blinded by the bright light from the fire for one turn. The user is able to mold the holy fire to shape to anything within short range, all from a shield of fire, or a sword, or even a claw. The user is able to make the holy fire non dangerous, by making it as warm as a bonfire, or as destructive as it can be.
Note: Technique last 4 turns
Note: Can only use be twice per battle
Note: Cant use any jutsu above S rank

¤ All Approved, made edits. Can't add in Senjutsu unless you have an ability for it, which would likely be SM and cant stack with another mode. ¤
Link to approved CC
https://animebase.me/threads/custom-clans-submission.27962/#post20677062

Updating This
(Manto Erufu) Cloak Of The Elves
Type:
Supplementary
Rank:S
Range:Short
Chakra: 40
Damage: 80
Description: Cloak of the elves is one of the unique techniques of the Noldor clan, specially to Mereoleona who created it. The user will do a set of 3 handseals, causing a cloak made of holy fire to form around the users body. Doing this, it will not only moderately heal the users body, it will also compliment the users body physical functions. The user gains a boost to speed (by +2) and taijutsu (by +15). But the unique thing about the Cloak of the Elves isnt the portion increased physical abilities or healing but the ability for the user to gain control over the holy fire that is around the user. Due to it being holy fire, anybody who looks at the user will become blinded by the bright light from the fire for one turn. The user is able to mold the holy fire to shape to anything within short range, all from a shield of fire, or a sword, or even a claw. The user is able to make the holy fire non dangerous, by making it as warm as a bonfire, or as destructive as it can be.
Note: Technique last 4 turns
Note: Can only use be twice per battle
Note: Cant use any jutsu above S rank while technique is active
Note: Mode Heals +10 per turn (+20 if have the medical specialty)


🐉 Approved.-Joestar🐉
 
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#27
( Myoruniru ) - Mjölnir

Type: Supplementary

Rank: S

Range: Short

Chakra Cost: -5 per turn to refill uru with electricity unless lightning jutsu was used/absorbed.

Damage points: +20 To Mahou/Raiton jutsu.

Description: Mjölnir is a wand crafted with Elderwood - for its Dark Arts Specialty, Dragon heartstring - for its affinity to electricity, and a metallic looking ore called 'Uru'. This wand differs in appearance from more traditional wands, instead of looking like a yard stick, it resembles a antenna from an old phone. Being mostly comprised of Uru, it's silver with streaks of white from the wooden pieces of Elderwood within, with a small string going though the handle to act as a safety strap to tie around the wrist to avoid anyone else removing the wand from the user and vice versa.

This wand is special because of the ore within it. Uru being a special ore that can absorb and contain electricity from foreign sources (S rank and below once per turn), but then release electricity during spells which add a paralysis effect to all jutsu that emerge from the wand changing all jutsu colors to a light blue, similar to that of a lightning bolt, but will also cause damage to anyone other than the user that touches it without their consent equal to the rank of this wand. Not only is it capable of this, but also another special ability which makes this wand useful. The smith that forged this wand would carve a fuuin seal within the ore capable of allowing the wand and wielder to be connected and allows the user to passively summon the wand to them when ever they become seperated. When the wand is in flight, it flies at the speed of a lightning jutsu.

Note: Similar to normal wand exchanges, Mjölnir can be lost and transferred to a new Clan member but only via defeat of the wandholder.

Note: As this is a CW, if the wand switches hands and goes to another user, if it is equipped this wand will become the new holder's CW
 
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