Re: Crystal Style
S rank
(Shoton: Ranpu no Ya) - Crystal Release: Arrow of Light
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Guren will encase herself in a prism of crystal. While doing this, she can hover in the air but is unable to maneuver, however is protected from all but the strongest of attacks (S-ranks). In addition, she can focus her chakra into light through a prism and launch a powerful heat blast.
Note: Can only be used once per battle
Note: Lasts for two turns
Note: No other jutsu may be used while this is in effect
(Shōton: Suishō Meikyū no Jutsu) - Crystal Release: Jade Crystal Labyrinth Technique
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 50
Damage: N/A
Description: Guren begins by creating a large number of crystal flowers. Then she can grow these flowers into a gigantic labyrinth consisting of red crystals. Enemies trapped inside it will mostly be lost due to the red crystals that reflect their personal image as well as the generated mirror images of the routes, paths, and details within the labyrinth which continue to confuse and intimidate them. It is even capable of confusing the Byakugan because of its reflective nature. Because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, and its wide surface will disperse the force of wide range attacks, reducing their effectiveness. To overcome this technique, an attack that has impact force both wide and powerful is required to smash through it.
Note: Can only be used once.
(Shishō Tenketsu) - Pressure Points of Harm and Death
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: -10 to self each turn, +20 to crystal techniques
Description: Guren releases two tenketsu points to greatly increase her chakra for a short time by changing her life force into chakra, allowing the use of taxing techniques such as Crystal Release: String of Glory. The amount of chakra released is so much that it causes water to form a vortex around her, similar to the one caused by opening the Sixth Gate of Joy from the eight gates, also her eyes momentarily go completely white, and her chakra is so concentrated that it becomes visible around her.
Note: Active for three turns.
Note: Can only be used once.
(Shōton: Isshi Kōmyō) - Crystal Release: String of Glory
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After using the Pressure Points of Harm and Death technique, Guren encases herself in a prism of crystal. The prism can hover in the air, but seems to be immobile. However, the prism protects her from almost any attack, as it was capable of withstanding a barrage of continuous Rasengan, only shattering in the end. In addition, this technique allows her to attack by focusing her chakra into powerful heat blasts launched through the prism's tip.
Note: Can only be used after Pressure Points of Harm and Death technique.
Note: The effects of the aforementioned technique will end upon using this jutsu.
(Shoton: Kessho Chōeki no Nami) - Crystal Release: Crystal Imprisonment Wave
Type: Defensive
Rank: S
Range: Short-Long
Chakra: 50
Damage: N/A
Description: This is a larger scale of Crystal Release: Crystal Pentagonal Prison. After forming two handseals, Guren thrusts both hands out from her body with the palms facing in the direction of the incoming threat. By releasing a large amount of chakra, she can halt a swarm of opponents or a sizable technique by encasing them into many crystallized prisons. Unlike other similar techniques that emerge from the ground, this crystal can form within midair.
Note: Can only be twice once per battle.
Note: Use within the realm of logically sized techniques.
(Shōton: Yuka) - Crystal Release: Floor
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user does three handsigns by building up their crystal chakra and proceeds to transform the top three feet of the ground into crystal. This makes it so that the enemy is no longer touching the ground, thus allowing the user to manipulate the newly-formed crystal itself. This also can be used as a focus point for causing crystal jutsus to rise up from the platform faster as there is already a crystal source to draw from. The platform can be damaged, but it will take a jutsu equal in power to do so, following elemental interactions. The user also has the ability to control how far the range of the technique will work, but has to state during the jutsu process which ranges are being effect. Lastly, earth techniques cannot be manipulated from the ground as long as this jutsu is on the field for either the user or the enemy. Speed reference for building the platform is similar in speed to crystal labyrinth.
Note: Can only be used once.
Note: This jutsu stays on the field for four turns.
Note: Courtesy of Juha.