Crutch Kaguya trains Jet and ZeroG

ZK

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(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once to advance on the target rapidly and can cause severe internal damage.
Note: Requires a water source

A good jutsu if you're close to some water, but this doesn't have to be an ocean, a bit of water even leftovers form an earlier water jutsu would be useful. It lets you fire three sharks at your opponent, this is brilliant since you can control them to hit your opponent form different angles and on different times, thereby forcing your opponent to use a very large protective technique.

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.

Don't use this jutsu, it's too weak, it only fires one shark, and it requires a water source.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Use this jutsu as a great distraction, this can stop an opponent from using long techniques, and it can temporarily paralyze him, it's brilliant and it requires an unknown amount of handseal,s in my ears that sounds like 0 :p

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

This is a jet of water, it's so much like the water bullet jutsu and other jets of water, it's B-ranked and it seems it doesn't require handseals, what more is there to say...

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. the user spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

This is the ultimate get-water-for-my-techniques jutsu, and you can even wrap you opponent inside it, brilliant! and it requires only a single handseal.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.

Giant shark that sucks your opponents technique dry, it requires 2 handseals, and it's gigantic and can thereby protect you from almost anything, i love it.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
~ Requires a large water source
~ User must be Kage rank or above
~ Technique may be used once per battle

Hmm, it's a good tech, but it can only be used once and it requires Kage rank, i think that's some very severe restrictions, but i guess it can't be helped since the wall is so gigantic, this technique can strangle any fire.

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intelligent Hard Work and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.

This is a tech we've been waiting, for people have been making their own combos, but here it is, the ultimate fire + wind combo in one jutsu, this is one hell of an inferno.

Futon: Kaze Ogawa) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.

Read the description, it allows you to change your direction quickly, and that can be used to avoid certain techs while in the air.

(Futon: Kaze Shingai ) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: the user unleashes a wave of wind that slashes at the opponent.

Don't even get me started, we've got enough of these techniques already, weak and not really useable.

(Futon: Kaze Kunai Yaiba) - Wind Release: Wind Kunai Blade
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: the user exhales wind chakra onto a Kunai which expands into a sharp blade shaped like a scimitar which can penetrate a human body with ease. One advantage with this is that it retains both the light weight and versatility of the knife while gaining the length of a sword.

I'd advice you to use your own sword, but if that cannot be used, then use this as a lightsaber effect, to run it through your opponent fast.
 

Crutch Kaguya

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Since most of these jutsu look a lot already existing jutsus, I'll let it go.

Jet is still inactive so we will move on to the next part of the training without him. :(

I am going to create a new thread for it. So this thread remains jutsu only. Remember to always know the jutsu inside out so you can both defend against it and use it in battle. Be creative use the jutsu for something more than the description (as long as it is possible).

Whenever you have even a single doubt about it look it up on wiki, or ask a mod/sensei. Don't use the jutsus that are not worth it because they will give you a disadvantage in the battle, and some can get you killed.

Knowing the jutsu allows you to visualize them. When you see them in battle, don't simply read the description and find a jutsu with a description that can combat it, but picture it in your mind and think about different ways you can block it, or even get around it.
 

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Since Jet has been inactive for 1 week, we will continue the training without him. Once he logs back in, he can go over what we did and do what I tell you both to do.

I wanted this to be a 2 person thing but since one of you isn't here we'll do half of it for now.

I went over all of the jutsus on the list, but there are some new jutsus.
I would like you two to do the same thing I did for those jutsus. Inside the spoiler under your names are the jutsus that you each are responsible for. I would like all the basics such as a picture, explaination (more than what the jutsu tells you), how it could be used in battle, when it should be used in battle, if it is a good jutsu or bad, etc., anything you can think up of that is helpful.

Use NaruWiki.

Zero

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique

Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once to advance on the target rapidly and can cause severe internal damage.
Note: Requires a water source

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough

Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment

Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

(Suiton: Mizurappa) - Water Release: Water Horn

Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave

Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. the user spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique

Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
~ Requires a large water source
~ User must be Kage rank or above
~ Technique may be used once per battle

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique

Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intelligent Hard Work and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.

Futon: Kaze Ogawa) - Wind Release: Wind Stream Technique

Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.

(Futon: Kaze Shingai ) - Wind Release: Wind Terror

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: the user unleashes a wave of wind that slashes at the opponent.

(Futon: Kaze Kunai Yaiba) - Wind Release: Wind Kunai Blade

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: the user exhales wind chakra onto a Kunai which expands into a sharp blade shaped like a scimitar which can penetrate a human body with ease. One advantage with this is that it retains both the light weight and versatility of the knife while gaining the length of a sword.

Jet

Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.

(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person.

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique

Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will surround themselves in a rock shaped dome. This is done by raising up the surrounding earth over themselves. The terrain isn't altered by this technique as the grass and tree in the immediate area weren't displaced when ittan used this technique.

(Doton: Iwa Enchou no Jutsu) - Earth Style: Earth Dome Technique

Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user creates a dome of earth, which protects them from external attacks. The domes shape is in a similar fashion to wood release: wood locking walls. That creates a half face dome.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.


(Doton: Dosenkiryū) – Earth Release: Earth Dragon Technique

Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation

Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.

(Futon: Shippuu Tama) - Wind Release: Twister Shot

Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

(Futon: Shinkūken) - Wind Release: Shock Blade

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

(Futon: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave

Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.
Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.

As said..to escape or create a surprise attack


(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique


Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person.

useless

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique

Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will surround themselves in a rock shaped dome. This is done by raising up the surrounding earth over themselves. The terrain isn't altered by this technique as the grass and tree in the immediate area weren't displaced when ittan used this technique.


depends on a field...i hate this kind of terrain so I guess I wont be using the jutsu too much...also it would block my vision of the opponent, allowing him to make a surprise attack.

(Doton: Iwa Enchou no Jutsu) - Earth Style: Earth Dome Technique


Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user creates a dome of earth, which protects them from external attacks. The domes shape is in a similar fashion to wood release: wood locking walls. That creates a half face dome.

deffense from low-ranked attacks...but it would block my vision of the opponent, allowing him to make a surprise attack...I wouldnt use it much...

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

well I could create a lava with a fire jutsu...

(Doton: Dosenkiryū) – Earth Release: Earth Dragon Technique

Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Surprise attack...


(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation


Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.

I could use this as distraction and then attack with other jutsu. It is a good jutsu since it is long range...


(Futon: Shippuu Tama) - Wind Release: Twister Shot


Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

couldnt find it...too similar and better jutsus exist...I guess for low rank combos


(Futon: Shinkūken) - Wind Release: Shock Blade


Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

Again couldnt find it...well I suppose it's fast and I could use it to blow back weapons and for some low rank fire+wind combos

(Futon: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave

Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

well I couldnt find the jutsu...and there are too smilar jutsu to this and even better...but I suppose I could use it from where the opponent cant see me and point it with pinpoint accuracy at any of the vital orgas of my enemy.
 

Crutch Kaguya

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Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.

As said..to escape or create a surprise attack


(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique


Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person.

useless

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique

Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will surround themselves in a rock shaped dome. This is done by raising up the surrounding earth over themselves. The terrain isn't altered by this technique as the grass and tree in the immediate area weren't displaced when ittan used this technique.


depends on a field...i hate this kind of terrain so I guess I wont be using the jutsu too much...also it would block my vision of the opponent, allowing him to make a surprise attack.

(Doton: Iwa Enchou no Jutsu) - Earth Style: Earth Dome Technique


Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user creates a dome of earth, which protects them from external attacks. The domes shape is in a similar fashion to wood release: wood locking walls. That creates a half face dome.

deffense from low-ranked attacks...but it would block my vision of the opponent, allowing him to make a surprise attack...I wouldnt use it much...

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

well I could create a lava with a fire jutsu...

(Doton: Dosenkiryū) – Earth Release: Earth Dragon Technique

Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Surprise attack...


(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation


Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.

I could use this as distraction and then attack with other jutsu. It is a good jutsu since it is long range...


(Futon: Shippuu Tama) - Wind Release: Twister Shot


Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

couldnt find it...too similar and better jutsus exist...I guess for low rank combos


(Futon: Shinkūken) - Wind Release: Shock Blade


Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

Again couldnt find it...well I suppose it's fast and I could use it to blow back weapons and for some low rank fire+wind combos

(Futon: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave

Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

well I couldnt find the jutsu...and there are too smilar jutsu to this and even better...but I suppose I could use it from where the opponent cant see me and point it with pinpoint accuracy at any of the vital orgas of my enemy.

You didn't explain how the jutsu works or how it looks. You didn't explain how you could use it in a "sneak attack" or why the jutsu is bad to use. The various ways the jutsus could be used. You gravely underestimated many of these jutsu. Though some of them like Rock Clone are useless. xd

I want you to try again and you should have a solid 2-3 sentences for each one.

You must know and respect the jutsu, before you use it in battle.
 

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Bah...so troblesome xd but I guess its okay...

Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.

As said..to escape or create a surprise attack. It good that requires only one hand seal so it would be fast. And I could use the multiple rubbles to distract my opponent and then use some higher rank jutsu to attack...


(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person.

useless but the user creates a clone of himself by using earth elemental chakra and uses the stones (not mud this time) to create a clone of himself. I wont use it since I like the regular Kage Bushin :p

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique

Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will surround themselves in a rock shaped dome. This is done by raising up the surrounding earth over themselves. The terrain isn't altered by this technique as the grass and tree in the immediate area weren't displaced when ittan used this technique.


depends on a field...i hate this kind of terrain so I guess I wont be using the jutsu too much...also it would block my vision of the opponent, allowing him to make a surprise attack. Good thing about the jutsu is that I can block my opponent's vision of me and by going underground I can make some good surprise attack. And since it requires earth terrain I suppose it would be rather fast so I could deffend from some fast surprise attacks...

(Doton: Iwa Enchou no Jutsu) - Earth Style: Earth Dome Technique

Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user creates a dome of earth, which protects them from external attacks. The domes shape is in a similar fashion to wood release: wood locking walls. That creates a half face dome.

deffense from low-ranked attacks...but it would block my vision of the opponent, allowing him to make a surprise attack...I wouldnt use it much... The user would make the ground rise and form a dome around him...Good thing about the jutsu is that I can block my opponent's vision of me and by going underground I can make some good surprise attack.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

well I could create a lava with a fire jutsu...If I use it at the same time my clone is using a Katon, I could attack multiple enemies with fire+wind combo and I believe since its mud + powerful Katon = lava...thats why its good the jutsu...about how it works - the user emits mud shots from his mouth...

(Doton: Dosenkiryū) – Earth Release: Earth Dragon Technique

Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Surprise attack...It's self explenatory how it works...It's good for sneek attack since it would appear rather fast and since it's long range Ican make it appear anywhere I want...


(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation

Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.

I could use this as distraction and then attack with other jutsu. It is a good jutsu since it is long range...It's pretty much self-explenatory really...but it's good for distraction since the opponent will be surprised and think it is for offense,,,but I believe it wont be that effective with doujutsu users since they will see the chakra flow in the ground but I suppose its a good jutsu.


(Futon: Shippuu Tama) - Wind Release: Twister Shot

Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

couldnt find it...too similar and better jutsus exist...I guess for low rank combos. It works by releasing a steam of wind and as we spin it with fuuton chakra it takes the form of a twister. I believe its fast and I could use it if I fight with someone that is lower rank then me...


(Futon: Shinkūken) - Wind Release: Shock Blade

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

Again couldnt find it...well I suppose it's fast and I could use it to blow back weapons and for some low rank fire+wind combos. It's a good jutsu to be used to blow large amount of weapons...it works by creating a slash moting with the blade and releasing an arc that blows weapons etc.

(Futon: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave

Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

well I couldnt find the jutsu...and there are too smilar jutsu to this and even better...but I suppose I could use it from where the opponent cant see me and point it with pinpoint accuracy at any of the vital orgas of my enemy. basicly the user creates a 2m long wind spear that takes the form of a wind gust. I could also use it for combos...and I guess its a good jutsu...
 

Crutch Kaguya

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Much better. :p

Just a few things to note:

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
is a very sticky technique so it could also be used to bind people or things together.

(Doton: Dosenkiryū) – Earth Release: Earth Dragon Technique is also a very good direct attack due to its sheer strength and size.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation is a good jutsu to use if your opponent is trying to go underground and you can stop him, or if he is already underground and you can locate him you can use it to bring him up.

And the two dome techniques are basically the same so never use them both in the same turn.

Other than that, you did well this time. You can move come over to the second thread. :cool:
 

Jet

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Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.


Pretty much self explainatory. I would suggest never using this move due to the fact that it requires several handsign which consumes time and a battle move when you can simply use a smoke bomb to conseal or escape from danger.

(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person.


An elemental verison of the shadow clone with the exception of summoning them from a rock material instead of "poofing" them near you. I'm unsure of either they can use earth jutsu or using rock jutsu (not sure if rock jutsu is now in their own elemental classification). You can also create rock clones of your opponent but I don't think that would do much to help you out except waste a move. So I just recommend using this to create clones of yourself.

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique

Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will surround themselves in a rock shaped dome. This is done by raising up the surrounding earth over themselves. The terrain isn't altered by this technique as the grass and tree in the immediate area weren't displaced when ittan used this technique.


Can't really explain much here pretty much self-explained. A good defense against most attacks/jutsu of equal ranks except for lightning.

(Doton: Iwa Enchou no Jutsu) - Earth Style: Earth Dome Technique

Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user creates a dome of earth, which protects them from external attacks. The domes shape is in a similar fashion to wood release: wood locking walls. That creates a half face dome.

Very similiar to Rock Shelter so I guess you can use whether one as you please

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.


I'm not certain about this jutsu but I think you summon a massive size of mud where it can then shoot out many bullets of mud. So its a fairly good technique to attack multiple spots and make it hard for the opponent to evade it

(Doton: Dosenkiryū) – Earth Release: Earth Dragon Technique

Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.


As stated from the description you perform several handsigns and an huge earth-like dragon will form from the ground and attacks the opponent. Very strong technique that can overpower most attacks/jutsu except lightning but quite time consuming

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation

Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.


A little confusing if I may put it but its simply creating a volcano like structure which can be used to pull someone or something from the ground and shoot them or it out as if an actually volcano does if it erupted.

(Futon: Shippuu Tama) - Wind Release: Twister Shot

Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.


The picture was pretty much b.s and wasn't much help but its simply shooting (from your mouth) a form of wind which eventually becomes a twister. Quite an average ordinary wind technique if you ask me.

(Futon: Shinkūken) - Wind Release: Shock Blade

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.


Self explainatory but I wouldn't recommend using it as there's several higher rank wind jutsu with the same effect and without a swrod

(Futon: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave

Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.


Again self explainatory but using wouldn't hurt nor benefit you much as there's several higher rank wind jutsu you can use.
 

Jet

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Note: I immediately worked on the jutsu when I first saw Sensei CK's post and didn't look any further until I was done and realize PowerOfDarkness' work. And sorry if Zero had to pick up my slack.
 

Crutch Kaguya

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Good job, Jet. You described the jutsus very well. I wasn't going to force you to do this since it was so back in the day, but you did it anyway without me saying anything. :D
 
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