Crutch Kaguya trains Jet and ZeroG

Crutch Kaguya

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(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.


It took a while for me to find this picture. This how the jutsu actually looks. It confuses many people because they think it is Kisame jutsu but it isn't it is the 2nd jutsu. Water is summoned aroudn the user and it circles him then move toward the opponent.

(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing Rain
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instantly know there.

Simply makees it rain. You can sense the opponent location using this jutsu.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: Traps opponent in a orb of water that the user must maintain contact with or the jutsu is broken.

The requirements to use this jutsu is almost impossible on the NB world. Don't try using this jutsu, as you'll never succeed against a skilled opponent.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

Good jutsu to avoid water jutsu, you could simply just merge in with it, as long as it doesn't have the opponents chakra imbued into it, and then come out. It is also good against physical jutsu as it will pass right thru you. But don't get used to using this jutsu for long periods of time, this is a short term jutsu, you cannot perform any other jutsu while this is active.

(Suiton: Suishouu Gorugan) - Water Style: Strong Current Torrential Rain
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A current of water that can be shape into a dragon/snake to attack but is`nt a rushing flow like Water dragon,this body of water is staionary excpet when being used to attack.It is sent towards the target as a biting serpent.


This jutsu summons a snake (literally) of water, and sends it crashing toward the opponent. Once it hitsthe opponent it turns into a river and carries him away.

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.

Simply a large ball of water. Upon contact it explodes releasing water that covers a large area.
 

Crutch Kaguya

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(Mizu Kamikiri) - Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

Can only be used with a water source. You create a jet of water that rips thru the ground and slices toward the opponent. You have to be on the ground to use this jutsu.


(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

Simply a wave-like blast of water. It has great cutting ability, and can cut the opponent if you land a good hit. It needs 5 or 6 hand seals though.

(Suiton: Suikoundan) - Water Style: Water shark bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
(No water source required)

The user releases a shark of water from their mouth. The shark rushes toward the opponent and crashes down on them.

The jutsu looks like a real shark. ~_~

(Suiton: Seibun Houfutsu) - Water Style: Water Cannon Replica
Rank: C
Type: Supplementary
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand signs the user makes water rise from the ground and surround his target and then drown it.

This jutsu very much simply solidifies the moisture in the air around the opponent into water, and cover them in it do they drown. It can be used as a source of water, and you could even use it to summon water based animals onto the battlefield.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

Don't use this jutsu ever. You'll get your arse electrocuted faster than you can redo your move. xd
 

Crutch Kaguya

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(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.


Take a look at the pic, it speaks for itself.

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.


Very useful jutsu when there is a water source. This jutsu basically allows you to control any water source then move it toward whereever you want in the form of giant stream.

(Suiton: Daibakuryuu) - Water Style: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.(Must be performed on a water source)

Simply creates a whirlpool beneath the opponent. Very useful jutsu if your opponent is on the water. If used against you try to get airborn or use a water jutsu that can stop the whirlpool.

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates small black clouds, which cover the area flammable oil.

Simply create cloud of oil above the opponent and it rains oil on them. You can ignite this oil with fire or lightning, and as long as the oil is covering the opponent they can use neither as they would ignite it themselves. If used on you simly wash it away, blow the clouds away, or use Chakra Sensing Rain which would overpower it and wash away the oil at the same time.

(Suiton: Takitsubo) - Water Style: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This jutsu summons a large amount of water. Yamato used this technique along with Earth Release: Earth Flow Rampart to create a waterfall as an example of elemental chakra to Naruto. (No water source required)

Very useful water jutsu. Though only C-rank it summons tons of water. Remember in essense this is a summoning jutsu so the water is summoned in front of you. The water cannot be summoned whereever you want. That is a common mistake. The water is summoned in front of you. You don't have to put your hand on the ground either. Only 3 hand seals. You don't need to use Earth Rampart with this jutsu so you create a waterfall. It can be used by itself to create a large wave of water.
 

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(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: Water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiralling wall of water that can be used to attack or defend. (No water source required)


You simply create a vortex of water in your hand that blast toward your opponent. This jutsu can put of even high rank fire jutsus.

(Suiton: Suiryuudan) - Water Style: Water Dragon
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: A huge rushing water projectile in the shape of a dragon that can level anything in its path.

Can only be used near a large water source. This jutsu requires a bunch of hand seals. Don't use this jutus unless you have a special water affinity stated in your bio which would then allow you to use the jutsu with only one hand seals. If you use this jutsu, there is a high chance your opponent will stop your from completing it. If you opponent uses it remember you have a long time to counter it or sneak attack him while he is doing the hand seals.

(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: This jutsu creates an orb of water from which several sharp whips of water emerge that can be directed towards and impale a target or multiple targets.


This jutsu creates a orb of water, no water source is required, then from the orb several sharp whips erupt and can by directed whereever the user wishes. These whips are sharp enough to stab the opponent.

(Suiton: Goshokuzame) - Water Style: Five Sharks Frenzy
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user puts his hand on the surface of a body of water and a water shark comes out of each finger to strike the opponent in five consecutive attacks.

(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: User makes 5 sharks of water that attack opponent and can not be destroyed while in water any damage to the sharks is regenerated as long as there in water.

Both of the jutsus above are the same jutsu. You simply create 5 sharks made of water. This jutsu can only be used near a large water source. The sharks can be controlled however you wish, they drag the opponent underwater and rip him to shreads. As long as they are in water they can't be destroyed. You can command the shark to jump out of the water and crash onto the opponent but if their destroyed they cannot be regenerated.

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.

This jutsu is also a copy of another jutsu we have done. Use this one instead as it is the higher rank.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. The target is unable to move while within it.

This jutsu is the same as one of the jutsu we've already done. I told you not to use that jutsu as it nearly impossible to finish, so don't use this one either.

(Mizu Kamikiri) - Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
This jutsu creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

This jutsu is the same as one of the water jutsus we have already done. Use this one instead as it is the higher ranked jutsu.

(Suiton: Ja No Kuchi) - Water Style: Water Snakes Mouth
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: This jutsu allows the user to summon a large amount of water. The water then transforms itself into the shape of a snake and crashes down on their enemy, literally swallowing them. After it has swallowed them it turns into a river.

This jutsu is also a double jutsu. It is the same jutsu as Torrential Rain. Use this jutsu instead as it is the higher rank.

Sorry for not posting the double jutsus the first time, it is my fault. I forgot about the ridiculous amount of double jutsus for the water element. -smh-
 

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(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: ‘Wind Style: Rasengan’ and ‘Water Style: Destruction Torrent’ combo that makes a tornado of water that can be used to attack or defend. Can also be used to drown out wind and fire combos (no water source required).

Wonderful jutsu. This jutsu requires no hand seals and can be done very quickly. This jutsu is also a water and wind combo. Though it is only A-rank it is able to put out any fire jutsu (as long there isn't anything specific about it in the description). It can also handle A rank fire/ A rank wind combo. It is very useful in battle, and remember useless the water is turned to steam, it still exists. There is a lot of water in this jutsu, so you can use a water jutsu that requires a source if this jutsu is still present. It looks like a huge tornado of water. Like I said before a good way to combat this jutsu is to use Severing Pressure and make a tornado drop down into the center of it, and cancel it out thus the water would still be intact for you to use for your own purposes.


(Suiton: Daibakufu) - Water Style: Giant Water Vortex
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.


This jutsu requires a large water source. It make water rise up and circle infront of the user, then the water bursts out toward the opponent as a huge powerful wave. The only problem with this jutsu is that it requires a lot of hand seals. About 20 or something. ~_~ Be careful when you use it, and make your opponent pay for it while he is doing the hand seals.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: This technique requires the opponent to be standing on a water source. If so, four sharks of water come out and knock the opponent high into the air, also breaking bones, where the user can then freely attack with swords or other ninja techniques.

Description pretty much says it all.

(Suiton: Kyojin Nami Shougeki) – Water Release: Gaint Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: requires a water source

Pretty simple jutsu but it is very powerful. The jutsu gathers water from a large source, and turns it into a Tsunami and it crashes down onto the opponent.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. This wall of water is especially effective at stopping fire techniques. The wall can be formed from a preexisting water source or by spitting a protective stream of water from the mouth. However, it is unable to defend against elemental combinations such as those employed by Kakuzu.

Very useful jutsu as it does require a water source. The user blows out a stream of water 360 degrees which forms a barrier all around you. Also remember once finished the water doesn't disappear, try to use it to your advantage for another water jutsu. It's good for blocking fire jutsu, but can't block combos so watch out for that.


(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

Very simple jutsu. The user create a large spike of water without a water source on their hand. Ignore the second part of the jutsu completely. You don't have to drill your opponent into the ground (if your not close to him, if you are then go ahead if the situation calls) the jutsu can be used for multiple purposes. You could use it to defend against fire jutsu (that aren't huge), by slamming it into the fire jutsu and making it either put the fire out and cancelling itself, or put the fire out and still have power to exist and thus can be used twice.
 

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Last 2 jutsus then the surprise. :p

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.

Jutsu description is pretty much it, and this is basically a stronger version of Five Shark Frenzy. I'd prefer you use this one instead as it is much stronger, but if your limited to not using S-rank then use the weaker version. This jutsu is different from the last version in that inside of creating just 5 sharks it creates as many as the user wants.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy.

The jutsu description is very thorough fro this jutsu. Read it carefully, and that will be enough for this jutsu.
 

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Since Jet has been inactive for 1 week, we will continue the training without him. Once he logs back in, he can go over what we did and do what I tell you both to do.

I wanted this to be a 2 person thing but since one of you isn't here we'll do half of it for now.

I went over all of the jutsus on the list, but there are some new jutsus.
I would like you two to do the same thing I did for those jutsus. Inside the spoiler under your names are the jutsus that you each are responsible for. I would like all the basics such as a picture, explaination (more than what the jutsu tells you), how it could be used in battle, when it should be used in battle, if it is a good jutsu or bad, etc., anything you can think up of that is helpful.

Use NaruWiki.

Zero

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique

Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once to advance on the target rapidly and can cause severe internal damage.
Note: Requires a water source

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough

Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment

Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

(Suiton: Mizurappa) - Water Release: Water Horn

Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave

Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. the user spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique

Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
~ Requires a large water source
~ User must be Kage rank or above
~ Technique may be used once per battle

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique

Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intelligent Hard Work and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.

Futon: Kaze Ogawa) - Wind Release: Wind Stream Technique

Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.

(Futon: Kaze Shingai ) - Wind Release: Wind Terror

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: the user unleashes a wave of wind that slashes at the opponent.

(Futon: Kaze Kunai Yaiba) - Wind Release: Wind Kunai Blade

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: the user exhales wind chakra onto a Kunai which expands into a sharp blade shaped like a scimitar which can penetrate a human body with ease. One advantage with this is that it retains both the light weight and versatility of the knife while gaining the length of a sword.

Jet

Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.

(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person.

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique

Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will surround themselves in a rock shaped dome. This is done by raising up the surrounding earth over themselves. The terrain isn't altered by this technique as the grass and tree in the immediate area weren't displaced when ittan used this technique.

(Doton: Iwa Enchou no Jutsu) - Earth Style: Earth Dome Technique

Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user creates a dome of earth, which protects them from external attacks. The domes shape is in a similar fashion to wood release: wood locking walls. That creates a half face dome.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique

Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.


(Doton: Dosenkiryū) – Earth Release: Earth Dragon Technique

Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation

Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.

(Futon: Shippuu Tama) - Wind Release: Twister Shot

Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

(Futon: Shinkūken) - Wind Release: Shock Blade

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

(Futon: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave

Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.
 
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