Theme Song and Background Music:
[video=youtube;urV8MIcLDFk]https://www.youtube.com/watch?v=urV8MIcLDFk[/video]
“Restrict an errant mind before it becomes fractious and divided. Can two enemies occupy the same body? No, for the first will direct it one way, and the second another, until they stumble into a ditch and its neck is broken. Likewise, two contrary thoughts cannot long abide in a man’s mind, or he will become weak-willed and subject to any heresy.”
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Basic Information
Name: Karasu Hayabusa ☯ Corvo Attano
Nickname: The Amber Assassin ☯ Lord Protector (formerly) ☯ "Crow Guy" - Luffy Hōzuki 2017
Gender: Male
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Age: 20
Clan: Hayabusa
Looks: Corvo is typically seen in an all black outfit with a dark gold trim outlining various sections of his coat up to its collar. He often dons a mask with his hood up when on a mission or if attempting to conceal his identity. Otherwise, his face appears stern, having seen countless battles, his countenance is that of a rugged veteran despite being so young; he has long, brown hair that falls alongside but away from his face.
During the King of the Fall arc, he sports a new, more streamlined attire.
Personality: Although friendly and caring at heart, Corvo tends to act cold and unsympathetic in most situations. He often finds himself to be secretive, mysterious and silent about his intentions and goals even among those he considers allies outside of the Hayabusa village due in part to the wrongful imprisonment he faced in the past -- this also ties into his difficulty trusting anybody with the exception of his clansmen.
Village Info
Village of Birth: Hayabusa Village
Village of Alliance: Hayabusa Village
Rank ☯ Chakra Info

Ninja Rank: Sage (Unofficial)
Specialty: Wind ☯ Lightning ☯ Body Arts ☯ Poison ☯ Rats
Elements:
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Earth
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Water
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Lightning
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Wind
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Fire白い砂 Pantheonic Dust
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Phosphorus Your ninjutsu:
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Sword Arts
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Body Arts
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NB Body Arts
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Illusionary Arts
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Ninja Arts
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Hayabusa Arts
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[/URL] Crow Summoning
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[/URL] Rat Summoning
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Sealing Arts
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Medical Ninja Arts
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Poison☯ Signature Moves: ☯
(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type: Attack
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.
(Dokuton: Dokugakure Kiri no Jutsu) - Poison Release: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.
(Oboro Bunshin no Jutsu) – Haze Clone Technique
Rank: D
Type: Supplementary
Range: Short-Long
Chakra cost: 10
Damage: N/A
Description: Haze clone technique is like the regular clone technique in creating intangible clones, although these clones will let the enemy go through them without being dispelled or released. Doujutsu can see through these clones as unlike Shadow Clones, they are intangible and lack any form of chakra circulatory system, chakra flow, etc; they are simple images made by chakra. They cannot do harm to any enemy but can be used to communicate and distract the enemies. The clones can be created anywhere within the users sensory field.
(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-B Rank
Range: Short-Mid
Chakra: 10-20
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank.
Note: Movement speed is bound by the users rank.
(Nezumi Shuhō: Ō no kaisan) Rat Technique: King's Dissolution
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will perform a single handseal and channel chakra throughout their body, upon which they will begin to dissolve into a multitude of small rats that scatter in all directions. Similar to how Jiraiya travels in small toads, the user would be stealthily concealed within one of the rodents, who move with great agility to cover large distances. While inside the rat, the user will be aware of his surroundings outside, and after reaching a safe distance he can have the rat release him from it's mouth. While within the rat, the user is unable to use any techniques, and must fully emerge from it in order to do so.
~Can only be use twice per battle
~Must sign rat contract to use
~Can only stay within the rat for two turns
~Rats used in this technique cannot be detonated
(Nezumi Shuhō: Kakusa Re Teirusu) Rat Technique: Concealed Tails
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: Through the use of this technique the user will unleash a torrent of rat tails that extend from his sleeves. These rats tails can be used to attack a target by impaling him, or by binding different parts of the body. This technique can also be used to latch into sources of earth, enabling the user to perform such feats as hanging upside down, or pulling themselves out of the way of incoming techniques. If used to impale earthen techniques created by an opponent, the tails can only pierce techniques of the same rank.
Note: Can only be used by signers of the Rat contract.
Note: Usable 4 times
(Nezumi Kuchiyose no Jutsu: Sen Nezumi Kuchiyose) - Rat Summoning Technique: Thousand Rat Summoning
Rank: S
Types: Supplementary
Range: Short-Mid
Chakra Cost: 15
Co-creator: Skye Kaguya
Damage Points: N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note: Must Have a signed contract with the animal you wont to summon. where many rats swarm out and can be used to do whatever you tell them, they are small and fragile but come in a mass quantity and watch out because they have a big appetite.
(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 - 70
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.
Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.
Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.
Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.
Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type: Attack
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.
(Dokuton: Dokugakure Kiri no Jutsu) - Poison Release: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.
(Oboro Bunshin no Jutsu) – Haze Clone Technique
Rank: D
Type: Supplementary
Range: Short-Long
Chakra cost: 10
Damage: N/A
Description: Haze clone technique is like the regular clone technique in creating intangible clones, although these clones will let the enemy go through them without being dispelled or released. Doujutsu can see through these clones as unlike Shadow Clones, they are intangible and lack any form of chakra circulatory system, chakra flow, etc; they are simple images made by chakra. They cannot do harm to any enemy but can be used to communicate and distract the enemies. The clones can be created anywhere within the users sensory field.
(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-B Rank
Range: Short-Mid
Chakra: 10-20
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank.
Note: Movement speed is bound by the users rank.
(Nezumi Shuhō: Ō no kaisan) Rat Technique: King's Dissolution
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will perform a single handseal and channel chakra throughout their body, upon which they will begin to dissolve into a multitude of small rats that scatter in all directions. Similar to how Jiraiya travels in small toads, the user would be stealthily concealed within one of the rodents, who move with great agility to cover large distances. While inside the rat, the user will be aware of his surroundings outside, and after reaching a safe distance he can have the rat release him from it's mouth. While within the rat, the user is unable to use any techniques, and must fully emerge from it in order to do so.
~Can only be use twice per battle
~Must sign rat contract to use
~Can only stay within the rat for two turns
~Rats used in this technique cannot be detonated
(Nezumi Shuhō: Kakusa Re Teirusu) Rat Technique: Concealed Tails
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: Through the use of this technique the user will unleash a torrent of rat tails that extend from his sleeves. These rats tails can be used to attack a target by impaling him, or by binding different parts of the body. This technique can also be used to latch into sources of earth, enabling the user to perform such feats as hanging upside down, or pulling themselves out of the way of incoming techniques. If used to impale earthen techniques created by an opponent, the tails can only pierce techniques of the same rank.
Note: Can only be used by signers of the Rat contract.
Note: Usable 4 times
(Nezumi Kuchiyose no Jutsu: Sen Nezumi Kuchiyose) - Rat Summoning Technique: Thousand Rat Summoning
Rank: S
Types: Supplementary
Range: Short-Mid
Chakra Cost: 15
Co-creator: Skye Kaguya
Damage Points: N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note: Must Have a signed contract with the animal you wont to summon. where many rats swarm out and can be used to do whatever you tell them, they are small and fragile but come in a mass quantity and watch out because they have a big appetite.
(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 - 70
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.
Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.
Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.
Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.
Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.
Background Info
History
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:King of the Fall Arc
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Following his return to the Hayabusa village, the assassin had encountered Reborn. Not to his surprise, the childhood friend turned clan leader's secular knowledge had grown exponentially, along with his understanding of clan teachings. He offered to instruct Corvo in the ways of his ancestors, to which he accepted. Growing accustom to the ideologies of the Hayabusa once more was a difficult task; having been raised as an adolescent in the outside world, he had become driven by emotion as the outsiders did. Anger, hatred, fear. Love, lust, greed. In time, during the course of his tutelage under Rin once more, just as when they were children, he began to integrate these former ideologies into his psyche. A calm mind, naturalness, compassion and humility. Nothingness. Balance. Slowly, the idea of revenge began to slip into the inner recesses of his mind and lie dormant.
After completing his training with Rin, Corvo vowed to remain loyal to the village, but expressed that he would prefer to remain stationed outside of its walls, as a silent protector, keeping watch over the nations to ensure that his village was safe from potential harm. Thus, the Murder of Crows was born. Allying himself with a former associate in the foreign isles known as Daud, he sought to expand the reach of his establishment for this very purpose. Daud's intent, in contrast, was to create a force strong enough to rebel against nations who oppress their people, a cause that the Amber Assassin felt noble enough to embark on him with, despite their true objectives not lining up with each other. Shortly after setting up a base of operations within Taro Island, the duo are interrupted by a visitor that crashes through their window in the midst of a meeting. Introducing himself as Ryogetsu, Daud immediately attempted to dispatch the intruder, but Corvo stops the former, seeing a potential new potential ally in their presence. The assassin informs Ryo of information they've received pertaining to the possible location of fabled weapons that hold immense power. Assuming him to be a sword collector based on the unique weapon strapped to his back, Corvo hoped that this would entice the man into joining him, as there were sure to be other individuals going for the relics. He accepts, and the two head off toward the country of lightning, leaving Daud behind, frustrated at Corvo's newfound blind faith in another mercenary. Although the two failed to retrieve the weapons they were after, an impromptu visit by a woman clad in pitch dark armor took place, offering an invitation to a nefarious village known as Kurogakure. Upon Corvo's return, the two deliberated carefully and decided that this would be an opportunity to help their group grow in numbers. A brief meeting with Ryogetsu's associate Luffy had also taken place at this time, sealing an alliance between the Murder of Crows and The Straw Hats.
Corvo now gears up to head toward his next endeavor, not knowing what to expect.
After completing his training with Rin, Corvo vowed to remain loyal to the village, but expressed that he would prefer to remain stationed outside of its walls, as a silent protector, keeping watch over the nations to ensure that his village was safe from potential harm. Thus, the Murder of Crows was born. Allying himself with a former associate in the foreign isles known as Daud, he sought to expand the reach of his establishment for this very purpose. Daud's intent, in contrast, was to create a force strong enough to rebel against nations who oppress their people, a cause that the Amber Assassin felt noble enough to embark on him with, despite their true objectives not lining up with each other. Shortly after setting up a base of operations within Taro Island, the duo are interrupted by a visitor that crashes through their window in the midst of a meeting. Introducing himself as Ryogetsu, Daud immediately attempted to dispatch the intruder, but Corvo stops the former, seeing a potential new potential ally in their presence. The assassin informs Ryo of information they've received pertaining to the possible location of fabled weapons that hold immense power. Assuming him to be a sword collector based on the unique weapon strapped to his back, Corvo hoped that this would entice the man into joining him, as there were sure to be other individuals going for the relics. He accepts, and the two head off toward the country of lightning, leaving Daud behind, frustrated at Corvo's newfound blind faith in another mercenary. Although the two failed to retrieve the weapons they were after, an impromptu visit by a woman clad in pitch dark armor took place, offering an invitation to a nefarious village known as Kurogakure. Upon Corvo's return, the two deliberated carefully and decided that this would be an opportunity to help their group grow in numbers. A brief meeting with Ryogetsu's associate Luffy had also taken place at this time, sealing an alliance between the Murder of Crows and The Straw Hats.
Corvo now gears up to head toward his next endeavor, not knowing what to expect.
Wind Affinity:
From a young age, Corvo always felt as if the winds favored him; he often imagined as a child what it would be like to fly like a bird with the wind beneath his wings. His commitment and favor toward this element allow him to form all wind techniques with a single hand seal.
Lightning Affinity:
Opposite to the wind element, Corvo admired the power and destruction that could be harnessed from lightning. He trained rigorously to the point where he can perform hand seals for lightning techniques at a much faster rate than the average shinobi.
Taijutsu Specialist:
In his later years, Corvo grew fond of close-quarters combat, and focused on a fighting style which revolved around quick and deadly strikes in order to eliminate his targets as swiftly and quietly as humanly possible. He strives to increase his proficiency in the art to this very day.
Poison Specialist:
During his time in the foreign islands Corvo studied medicine and delved into the art of poison applications. He carries an immunity toward any canon poison and any poison he himself creates. He can additionally diagnose others easily by being in short range of them as most medical shinobi can, as well as having a high aptitude for anything medical in nature such as targeting nerves, blood vessels, tendons and muscles.
Tools of the Trade:医療用毒物 - Med Toxin
Med Toxin
Type: Neurological
Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause death 6 turns after exposure due to suffocation.
Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Death: Muscles as well as organs shut down, the nerve response from the body fully gone as they suffocate, unable to breath. Effects take place after 6 turns.
Medical Tools:
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.
It includes:
- 抗血清 - antisserum
ハーブ - various medical herbs
溶剤 - various solvents and mediums
メス - scalpel, sterilized
ナイフ - knife
ハンマー - reflex hammer
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines.
Basic Ninja Tools:
Beside his short-sword, Corvo carries all essential ninja tools within various pockets in his coat and person.
Short-sword:
Corvo's short-sword, which he keeps sheathed on his left hip, is a family heirloom of the royal family he once served to protect, called "Omicidio".
Mask:
Corvo's mask was forged in the foreign islands, and serves to not only conceal his identity but to strike fear into the spirit of his enemies. It works in a similar manner to a ninja headband, being able to deflect simple projectile based weapons. The left eye lens is slightly larger than the right, and glows in a bright amber color whenever Corvo's Falcon Eyes manifest.
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~Approved~
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