[Approved] Cracker Charlotte v2.0

Pekoms

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Name

Cracker Charlotte
Nickname

"Thousand Arms"
Gender

Male
Age

???
Clan

N/A

Appearance
___Cracker is a fair-skinned brawny man of prominent height (1.9m). He has light, mostly short hair. But he also has a peculiarly long, baguette-like bun tied at the back of his head and a pair of thin, pointed strands on either side that spark akin to firecrackers. Even so, his most distinguishing feature is a large scar reaching from the scalp, past his right eye, to down below the chin. In regards to clothing, he generally opts to go shirtless and wears a kilt adorned with colorful biscuits. Tied to the back is his unique mask, Terpischora. And whenever he is traveling, a basic tool pouch is found alongside it. In addition to the kilt, he wears a pair of tall, dark boots complemented by equally dark gloves, and an elaborate pauldron atop his right shoulder. Within the pauldron is a concealed compartment in which two scrolls of great value are kept. The first scroll is known to be the summoning contract for monkeys. The second scroll serves as a catalog of sorts for his entire combat puppet collection, and all of them are sealed within. Extending from the pauldron is a polka-dotted cape. As a recent dabbler of Kenjutsu, he retains a longsword in his possession. It is a large double-edged sword longer than Cracker's height. It has an oblong-shaped hilt coupled with a guard resembling a biscuit cookie and ergo, named Biscuit. Due to his deep connection with Monkeys, Baal, in his Kongō Gunbai-uchiwa henge, is a companion.​
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Personality
___Cracker is typified as quite the reprobate, driven by his hedonistic side. He is unfazed by most violent situations, and in fact, revels in creating chaos. As an artist and longtime performer, he has exotic aesthetics and is remarked by others to have ill, albeit masterful tastes; he respects his peers.
___In combat, he is quite confident in his power, preferring to deal with the majority of foes alone and resents even the slightest bit of outside inference. Of all things, he derives the most pleasure from using his puppets; consistent with such gratification, he relishes any chance to overwhelm his opponents with their wide array of mechanisms. Also being a capricious liar, he thrives on deceit. In addition, he strives to maintain a great degree of anonymity and is quite proud of his preferred guise. He routinely does this not with the use of a henge, but by operating within one of his puppets throughout all events. And even when forsaking an armor-esque puppet under sufficient pressure, his most intimate weapon is an unassuming mask of great antiquity.
___Perhaps his greatest quirk, however, is his extreme aversion to injury. Cracker absolutely despises feeling pain, even the prick of a mere needle. And partially stemming from this trait, he has gone on to pursue the career of a medical ninja. Between his mastery of puppetry and his puppets' poison-coated tools, his fighting style has gone on to evolve with a proclivity for traps and tricks. He routinely relies upon underhanded tactics, and always without compunction. Each battle is little more than a choreographed act, akin to his time with the troupe, and he takes no issue at all with performing the role of actor. Personality traits like being crafty and witty are defining.
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Land of Birth
N/A
WSE Clan
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Ninja Rank

Jōnin
Specialties

Kugutsu
ElementsJutsu
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History
___Cracker's early childhood remains largely shrouded in uncertainty. His character is an enigma that speaks little of his past, because he is uninterested in it. But what is known is that amid his adolescent years, he was found severely beaten in Zatira, a cyclic hub of sorts for nomadic tribes and roving caravans alike within the Great Wind Desert, by the ringmaster of a traveling circus. Sometime soon thereafter, Cracker found himself to be an exceptional performer amongst the troupe, showcasing highly competent feats of dexterity, chiefly those involving puppet acts. The circus ringmaster, having detected his undeveloped potential and being a Magnet user, himself, came to gradually disclose information about chakra and the means to harness it—ninjutsu. In the span of a few years' time his skills had reached the pinnacle with the troupe and so he began branching out into other fields.
___Eventually, Cracker came to identify with a knack for the puppetry ninjutsu field, which inevitably inspired many never-before-seen circus acts and made his debut in Fenchuch (LM #084), albeit in the guise of one of his newly made biscuit soldiers. And over the span of several weeks, the circus came to find much acclaim. But one day while in the village, a fellow performer was attacked by a serial killer known as "Hundred Face John Doe"; however, she was rescued in the nick of time by Cracker's own intervention as he was able to get the jump on the other man and ascertained that John Doe's "face" was merely a mask. In the aftermath of an attempted murder of one of their own, the troupe moved on to Kyūtai-Toshi, the City of Sand, located in Aridakumo (LM #062). Due to their renown, the circus performers were never bereft of requests for their acts and even lined up a few affluent patrons.
___After a grand performance hosted by one of the patrons, the circus ringmaster is confronted by Cracker outside the venue in a more secluded area where the latter accosts him of being the serial killer John Doe, citing his brief skirmish with the other man prior. And when his troupe leader agrees, the two engage in a lethal duel that culminates in the older man's death. But the price for ending his mentor's life was quite severe as Cracker had to forfeit his right arm, leg below the knee, and eye. Perhaps it was due to his proclivity for puppetry that he felt it desirable to replace them with cybernetic implants and in the interim until arriving at the Crimson State Island (LM #190), the place whereby he'd gain this tech, opted to use hollow prosthetics.
Other
Being a cyborg, Cracker has increased durability (immunity to C-rank and below physical attacks, in addition to 25 less damage taken from up to S-rank physical moves); however, he is also more vulnerable to lightning moves due to this (taking an extra 20 damage). Aside from increased durability, his strength is also enhanced (+20 damage to taijutsu).
Scientific Tools
#1 Autonomous Puppets (Quantity: 4) / #2 Mirror Drones (Quantity: 8)
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Artifacts
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N/A
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Won: N/A ____________ Lost: N/A
"I simply control my perfectly crafted masterpieces… and make new ones if the situation calls for it!
That is the power and beauty of my puppets… saying my strength is limitless doesn’t do it justice!!"
Hiden Ability

Cyborg
Contract

Saru
Adv. Ninjutsu #1

Kugutsu
Adv. Ninjutsu #2

Dokuton
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Summoning Technique: Adamantine Armory | Kuchiyose no Jutsu: Kongōhieki
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A

Description: Contract Ninjutsu effectively enabling the user to summon any animal tied to the Monkey contract, albeit in their unique weapon forms. First, the contract signer draws some of their own blood, then proceeds to perform the Monkey handseal and bring forth the specific weapon. The basis for this expedited process is that creatures are innately capable of determining who is attempting to summon them from the chakra used, and so the summoner modifies their chakra output to indicate that a weapon form is preferred upon entering the battle.

Note: Limited to only those "Adamantine Transformations" tied to the Monkey contract.
Note: The user can carry one such weapon in their bio, but reverting to a monkey form will count as a move.​

Transformation: Adamantine Army Arrangement Fan | Henge: Kongō Gunbai-uchiwa
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A

Description: Baal transforms into a gunbai characterized both by its hardness akin to diamond and at-will ability to extend and/or expand. In addition, Baal is able to act under his own volition and have any body part manifest along the gunbai. In doing so, an element of surprise and irregularity is added to attacks. The gunbai also retains Baal's affinity for lightning and ergo, provides its wielder with a small assortment of Raiton techniques at no cost.

The gunbai can emanate a blinding light at similar, albeit greater output than flash bombs (C-rank | short-range). A dense plasma-esque barrier can also be generated, for defensive purposes, along the bulk of its form (B-rank). To contain or entrap, the wielder can fling the gunbai into the air and construct an even more potent barrier with a large box-like shape. While the ground is still exposed, Baal looks down upon the target from atop the barrier's ceiling and can make openings to it, wherever. The length spanning one side to its opposite side is 10m (A-rank). When swinging the gunbai, innumerable granules of rock can simultaneously be lifted into the air by the motion and infused with Baal's chakra. Each granule will levitate and continue on in a directed route until halted by Baal. At Baal's discretion, the granules will commence with a barrage of electrical currents that damage and paralyze entities lacking an affinity for lightning when caught within the levitating cluster (A-rank | short-mid range).

Note: Only Baal can perform this transformation.
Note: Each and every ranked ability counts as a move. A-rank moves have a two-turn cooldown.
Note: The box-like barrier can last up to three turns. No other abilities of the gunbai can be used.
Note: Entire turns, in which Baal maintains this form, will not count towards the turns he can stay on the field.​



[sub]Updating:
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~Approved~
 
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