[CJ] Coyote and I

Edward

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Emerging from the shadows, a dark figure approached. His very presence sucked away the life of many, and the devilish eyes could be seen from a mile away. Strolling towards the lake where the training would commence, Zeref sits upon a large boulder. He stared at his reflection, pondering on the meaning of life and more importantly, death. He awaits Deanerys, a woman with Goddess-like beauty in hopes to learn a thing or two from her.


(Suiton: Aoriika) Water Style: Kracken
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage Points: 80
Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion.


Notes:
- Only usable with a water source
- Usable once per battle
- Lasts one turn
- The Kraken and his tentacles do not reform when hit/cut
- Unable to use another "Water Style" in same turn
- Only trainable/usable by Dexter..

(Davy Jones Todana) Davy Jones Locker
Type: Summon
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description:
This summon is very similar to "Iron Maiden" summon. The user able to summon a old, sea forged, metal crate that is the size of a human under the enemy at either short or mid range. Once summoned the crate very quickly rises out of the ground and trapping the enemy, the opening in which the target is engulfed is similar to the way a puppet traps an enemy. Once the target is trapped then a summoning of chains even faster wraps around the entire crate just like the "Iron Maiden". The crate has many holes on the top of it. The user can either keep the enemy trapped in the locker or if near water the user can kick the locker into the water up to mid range, causing the enemy to sink very fast because the locker is very heavy and drown in the process.


Notes:
- Trap lasts for 1 turn
- Drowning happens within 2 turns
- Unable to use water and/or earth technique in same turn as summon
- User must have some type of Taijutsu training to be able to kick "Locker" in water
- Only usable/trainable by Dexter..

(Hisan Dutchmen) The Flying Dutchmen
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The user preform 3 hand seals then is able to form from the earth a huge replica of "The Flying Dutchmen". The ship travels on the earth at a fast pace and is able to crush an enemy, the user is able to ride it as if he was riding a wave towards the enemy. The ship can be used to protect the user from oncoming attacks etc. One technique that the ship is able to do it send out a great pulse which creates a wave of earth that goes in a 360 degree shape of the ship (basically it goes from all angles of the ship) This is similar to the wave that is sent when the Dutchmen calls the Kracken. The ship is made of a very hard and ancient wood, giving it a great durability. Any attacks C-rank and bellow have no effect on it. Like any other ship, to be destroyed it will have to be sunk.
Notes:
- Ship last 3 turns or until destroyed
- The wave of earth goes up to mid range and counts as 1 of the 3 turns
- Ship is unable to fire cannonballs
- Can only be used once per match
- Only usable/trainable by Dexter..


(Suiton | Sono ichi izure denka Mizu ) Water Style | The ones who charge on Water
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
If the user or the intended target is on the water or on a wet area (i.e. after a strong water technique was used) then this technique can be done. The user will preform one handseal and then release their water chakra in the water or damp ground, they will mold the chakra in the water to rise up 4 watery-type warriors. As the water rises up they begin to move to where the user wishes. These warriors are the same size as the average person, they move as fast as the user but they're unable to preform any jutsu. These warriors carry swords, hammers, spears, and shields (up to the user). These weapons are very concentrated and can be used to slice, cut, stab, block. When a warrior is destroyed they blow up and spray water everywhere in about a 10 foot radius, normally this would do nothing but get the target wet but if the warriors are infused with lightning from a separate technique then if they blow up and if they get water on them then the target will be paralyzed for a few seconds.


Restrictions
- Can only move up to mid-range from the user
- Warriors can attack all together/in a formation/ in all directions separately
- Must have mastered Suiton training and be at least Sannin rank
- Only usable/trainable by Coyote
- Usable 3 times


Suiton: Watatsumi Hanamoyou Joukuu | Water Release: Sea of the Floral Skies
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user will preform one handseal and release water chakra up to mid-range from the user. The chakra will take a thin layer of water on the ground. By using chakra manipulation the user is able to control viscosity of the water. When the target is on this thin layer, watery flowers appear around the target (360degrees) these flowers are manageable in terms of sending at the target thin slice layers of water and/or compressed water bullets. These attacks are medium sized but very thin and very sharp to be able to cut with ease. The water is like a layer of sticky syrup that even when disturbed it goes back to its original state on the ground. If the target runs on this layer, the flowers appear anywhere they go as long as they're on it. The main purpose of these water slices is to hit the targets hands to stop them from preforming handseals. Due to the reflective ability of the water when the target begins handseals the slices are triggered to hit the hands and stop them from preforming the move.
Restrictions:
- Lasts on field for 2 turns
- Only usable by Coyote


Genjutsu: Bunkai | Illusionary Technique: Disassemble
Rank: A
Type: Supplementary
Range: Short - Medium
Chakra: 30
Damage: n/a
Description:
The user will snap their fingers and by doing this they disrupt the targets chakra flow to bring them under a unique genjutsu. once the fingers are snapped - the target will suddenly get bright lines all over their body like a grid. Then their body splits apart in each grid square and making about 40 little who whomever the target it - meaning the target's mind under the illusion is split between the little ones. This causes the target to be confused and feel as if their body has been split into little clones of themselves. The little ones in the illusion are just running around - spouting confusion and being angry that they're small. While under then illusion the little ones cannot use any techniques so the target can't use these little ones as legit clones. In reality, the target is running around due to the confusion.
Note: Only usable twice per conflict
Note: Unable to use Genjutsu in the next turn
Note: Only usable/trainable by Coyote

 

Coyote

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You know of them already.

Give me a rough explanation of each one then I'll correct the errors. Once I believe you understand how they work, in detail. We'll begin the execution.
 

Edward

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Alrighty!




(Suiton: Aoriika) Water Style: Kracken
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This one's a cool one, I imagine it to look like the above picture in the spoiler. The kracken is a great offensive technique because it has 6 long tentacles, So they have a wide reach, able to pull opponents closer, or further from you if needed. Because of it's size, it can greatly affect the terrain and cause widespread damage that covers a wide area, restricting a target from having a wide space to retreat to. If it is in water, I think the commotion it can make would be far greater by making waves, splashing around and whatnot, but it can also reach the land, if land is within 50 feet from it. You can have it grab several items from the terrain, like trees and boulders, and have them all be thrown towards your target. Basically, its six tentacles allow you to deal massive, and strong attacks all at once. Also, its pretty obvious but the water source is required to form something this large, lol.

(Davy Jones Todana) Davy Jones Locker
Interesting one, this is basically a summoning without a contract needed. The locker would be the size of the human and it opens like kankuro's puppet, the one that trapped Deidara inside, lol. Okay, so this one is handy because it can be summoned quickly and it requires no handseals. The locker would rise up quickly and trap a target immediately, and it would keep them fairly restrained because it is the size of a human, giving them little room, or none at all (If the bio you're facing is unusually large.) If you are near a water source, you'd use your taijutsu prowess to forcefully kick it and because it is metal, it would easily drag the target down, drowning them. If not, it is still a good technique to restrain someone's movements for a short while, and keep yourself hidden.

(Hisan Dutchmen) The Flying Dutchmen
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I imagine this technique to look like the picture above the spoiler. It uses 3 handseals to, from the earth, shape out a large replica of the flying dutchman. I believe that you'd be able to create it directly underneath you, and have it rise up. The beauty of this technique is its movements despite its incredible weight and largeness. It can also be maneuvered around the battlefield, or to where you want to go, but obviously, I believe it is unable to travel in water because of its mass. Anyways, it has the ability to release a large wave of earth, meaning that from all sides, earth will be released outwards with the boat as an epicenter. It is probably (correct me if im wrong) S-rank earth (the wave). Also, its very durable and requires a strong technique to destroy it.

PS, i like that "cannot shoot cannonballs" xD

(Suiton | Sono ichi izure denka Mizu ) Water Style | The ones who charge on Water
Okay this one requires a small water source, maybe from an S-rank technique like the water encapment pillar, or from a normal lake nearby or somewhere else. You can create four soldiers out of the water, and these soldiers carry several types of weaponry that is up to you, making them as different as you wish. (Of course, they won't be carrying a guns, just swords/hammers/etc.) They cannot perform any jutsus and travel at the speed of a normal person, but their weaponry is so dense in water that it can cut, stab, slash, different materials. Once they are destroyed, they explode and all the water is sprayed outwards, unless you infuse lightning chakra into it.

Okay this is where i am confused, would 'infusing them' with lightning chakra count as a move out of your 3 jutsu or would that lightning infusion have to be a seperate technique, like performing a lightning technique onto the warriors?
Other than that, i got it. :p

Suiton: Watatsumi Hanamoyou Joukuu | Water Release: Sea of the Floral Skies
This one is rather interesting. You send chakra into an area over earth and materialize water from it, creating a thin layer of water on that area. It would be as thin as carpet, i think, but it wouldn't just look like random water spilled on the ground. Once it is stepped on by an opponent, it would activate itself and i would be able to shape tons of flowers made of water from the thin layer of water. The flowers have the ability to release small pressurized orbs of water, or thin slices of water, that has the ability to cut the target. It is smart because it would be aiming towards the targets hand, to prevent them from performing any handseals. Also, even if disturbed the thin layer of water would return to normal, countering it would be sort of hard and would require you to use a stronger earth technique or to somehow escape that area.

Genjutsu: Bunkai | Illusionary Technique: Disassemble
Me gusta. With a snap of your finger, you can quickly and easily cast an illusion onto a target by sending your chakra into their chakra system. This illusion makes it look like lines appear on their body, and afterwards they'd be seperated into smaller versions of themselves according to those lines. In the illusion the real one would be, i think, normal while the real one would be able to see everyone of himself, the smaller version confused and/or angered by what happened, making the target confused as well. In reality the target would simply be running back and forth because they are confused. I like this technique because it reminds me of a FairyTail technique.

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Edward

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(Suiton: Aoriika) Water Style: Kracken

I start by gathering a humongous amount of water chakra, and then, perform the necessary handseals. I send this chakra into the water source and perform nature transformation, to change the nature of my chakra into the properties of water. After doing so, I would use shape manipulation to, very quickly, build up the water from the water source and create a large beast. With further use of shape manipulation, I manipulate the water in the beast to sprout forth, six fifty feet long tentacles, which I freely control with the use of my chakra within that Kracken Beast.

(Davy Jones Todana) Davy Jones Locker
I gather my chakra and channel it through the ground, and towards my opponent. The chakra would be held underneath them, on the ground, and in my command, I perform a summoning Jutsu. By slamming my hands on the ground, A crate would appear right underneath them, which at first, would be closed. As It rises, the front of it opens up, like how a puppet traps its target, and the target is abruptly pushed into the crate. Gathering more chakra into that crate, i then summon several chains that wrap around the crate very quickly, binding the crate shut. I proceed to kick it with all my strength, pushing it down to the depths of the water as it makes its way at a very high speed due to the weight of the crate.

(Hisan Dutchmen) The Flying Dutchmen
I start by channeling chakra into my hands and performing three different handseals. I perform nature transformation to change the nature of my chakra into the properties of earth, and proceed to channel it through my feet, directly underneath me. As I do that, I perform shape manipulation to shape out, from the ground, an incredibly large boat to appear from the battlefield. My chakra would be within the ship, and as such, I'd have full control as to where it would be able to go. As it is summoned, I gather earth chakra around it, and soon after, A wave of earth would be released from the boat itself, from all angles in an attempt to harm a target with pure, brute force.

(Suiton | Sono ichi izure denka Mizu ) Water Style | The ones who charge on Water
I gather chakra and perform nature transformation to change the nature of my chakra into the properties of water. After doing so, i would send this to the fairly sized water source around my target. Then, with shape manipulation, i create four warriors, composed completely of water with various weapons and shields to rise up from that water source and near my target. I use the chakra that's within the water to allow me the ability to manipulate these warriors. In my command, i have them all attack at once with the intent to kill.

Suiton: Watatsumi Hanamoyou Joukuu | Water Release: Sea of the Floral Skies
I perform the necessary handseal and channel water chakra a meter in front of my opponent. Then, I use nature transformation to change the nature of my chakra into the properties of water, causing the water chakra to turn into water as well. I manipulate this water to have the properties of sticky syrup, able to reform if attacked by a weaker technique like kunais. When my opponent steps on it, I use shape manipulation to shape out a large amount of flowers, covering a wide range and all around the target. In my command, i have these flowers release a quick and thin slice of water, aiming at the targets hands to impale it.

Genjutsu: Bunkai | Illusionary Technique: Disassemble
I snap my finger and send chakra towards my opponent, having it infiltrate my targets chakra system, thus disrupting the normal flow of chakra and causing an illusion to manifest. This illusion is rather simple, and as the illusion is initiated, grid-lines appear on the targets body. They would then be lead to believe that they have been disassembled, and broken down into smaller pieces of themselves. Exactly the same as everyone, the target in the real world would be running around in confusion

It's fine, how was that? xD
 
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