Concord Dawn (207)

Drackos

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Concord Dawn

Once the pinnacle of innovation and science, Concord Dawn now lies beneath the Swamp of Aeonia. Once technological advancements that could arguably rival the heights of the Hangurian Freehold, now only the errant beep caused by some malfunctioning piece of ruined technology remains. No weapon in this world forged by mortal hands to take mortal lives could have even scratched the hide of the Basmu. Now the city lies silent, and the technologies and secrets contained within contaminated. Ruined.
 
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Alyx

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This post starts the beginning of the mission using these SB elements:
- Fight an individual of comparable strength (B)
- Custom: Subdue an enemy fighter (C)

Finally; the voyage to Concord Dawn had come to an end. The group slowly approached the outskirts of the technological city – but moments before approaching the group decided to keep a pace. This was foreign lands of the Mandalore Clan afterall and they were uncertain on they would react to intruders. Keep close my friends…it seems we aren’t wanted here… the Candy Maker said as she sensed the rather negative emotions coming closer towards her. It was at this moment, a large blast of raw chakra came from a tower nearby – aimed to strike Mirabelle directly in the forehead. She was however quick to react as she made the needed seals and unleashed a powerful barrier composed of alcohol in order to protect her and the guard. Please don’t not fire again! We come in peace, as we are merely passing by. she pleaded as she used her sound ninjutsu to amplify her voice. No answer.

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She expected much but her attention was caught when an armored individual came down from the tower. He was followed by two others, both wearing different armor as his own. His chakra alone allowed Mirabelle to tell his gender and emotions. Fear, curiosity, bitterness. All of these describes how seemingly the leader of this trio was feeling. I’m afraid this is private property, young lady. If you aren’t aware of the dangers of walking into here without any prior notice, you’d be shot dead. the man said. His two goons was wielding these unique sets of fire arms that Mirabelle herself had never seen before. She didn’t want to find out what they are either to be quite frank.

Look…we are heading to Avalon. We have no issue with you Mandalorian folk, to which as leader of this band I apologize for trespassing on your lands without any… she tried to finish until fist rose up and gave the silence gesture. The Mandalore wasn’t having it. It doesn’t matter if it was a mistake or not. All trespassers will be dealt with equally. You have two choices: 1. Come with us without resistance. This will lighten your penalty and we just might leave you go. 2. Fight your way out of this mess, however do note that this will make you an immediate and permanent enemy of the Mandalore. You pick your poison. the Mandalore said as he activated his suit.

Mirabelle was left with no real choice; as she pushed her subordinates back. You guys run! I’ll hold em off! she said – immediately turning to find the leader rushing towards her position. He wasted no time, releasing a pulse of chakra from his hand directly towards Mirabelle once more. The Candy Maker would “appear” to have taken the shot, but in reality she utilized an illusion to momentarily confuse the opponent or so she thought. She still avoided the beam but the Mandalore then rushed at her with his sword. Are you deaf?! We aren’t here for this…please just us…! she’s cut short again.

The other duo was left to handle the other Ganmi Members. The leader quickly performed a set of slashes towards Mirabelle to which the latter would avoid as she moved from left to right, ducking and jumping backwards as she got out the way. In his final swing towards her, she jumped over his head once more and through contact caused him to suffer underneath an illusion. The contact was actually a kick to the head; with the illusion causing the pain to feel far more worse than normal – as though his skull caved in. She rendered it unbreakable to chakra surges, to which the man noticed he was unable to do as he performed Kai. You’re going to regret that... he said lifthing his body from the ground. He opened his helm, revealing a rather unexpected character. His bald blue colored face and mystic eyes caught the Candy Maker’s attention but immediately she is reminded that this was an enemy.

Remember this face…and remember my name, Zavala. The man who slayed your life!! he said rushing at the Candy Maker once more. He threw a powerful punch directed to the girl but she simply rose her arm and erected a barrier. The Kanji would in turn pulverize Zavala’s armor but himself also in the process. She immediately sealed him inside, but decided to keep him there just for a bit long. She waited to see how her team deals with others themselves.


Jutsu used by Mirabelle
(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-A Rank
Range: Short-Mid
Chakra: 10-30
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank. Apex Genjutsu Specialist can use the technique six times per match; A rank.
Note: Movement speed is bound by the users rank.



(Shuton: Suiyo Saigai) – Alcohol Release: The Drunken Disaster
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: Through manipulation of their Alcohol chakra the user will release, from any point on their body or through the moisture in the air around them in short-range, various amounts of alcohol and shape it as he or she wishes. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, swords, walls, pillars, waves, and spheres. Like all other forms of Alcohol it can be ignited to cause a wildly different type of damage or simply applied for supplementary purposes. Drunken Disaster adheres to certain restrictions depending on the rank applied. Intoxication occurs when the alcohol enters the opponent’s blood stream through open wounds, injection, or ingestion. S-Rank applications of this technique can be used three (3) times per battle and can only be used once every two (2) turns, and unable to use any alcohol techniques above A-rank the following turn. The intoxicating effects of Drunken Disaster vary depending on the rank applied and are listed below.

D-Rank applications of this technique offer no intoxicating abilities aside from cosmetic intoxication.

C-Rank applications of this technique offer intoxication spanning over three turns. In the first turn the opponent will suffer no negative effects. In the second turn the opponent will be unable to mold chakra for forbidden ranked techniques and unable to perform complex taijutsu (above A-Rank). In the third turn the opponent will be unable to perform complex taijutsu (above A-Rank).

B-Rank applications offer intoxication spanning over four turns. In the first turn the opponent will be unable to perform forbidden ranked techniques. In the second turn the opponent will be unable to perform techniques S-Rank and above while also unable to perform complex taijutsu (above A-Rank). In the third turn the opponent will be unable to perform techniques S-Rank and above, and unable to perform advanced taijutsu (above B-Rank). In the fourth turn the opponent will be unable to perform forbidden ranked techniques.

A-Rank applications offer intoxication spanning over four turns. In the first turn the opponent will be unable to perform forbidden ranked techniques. In the second turn the opponent will be unable to perform S-Rank and above techniques and unable to perform complex taijutsu (above A-Rank). In the third turn the opponent will be unable to perform A-Rank and above techniques and unable to perform advanced taijutsu (above B-Rank). In the fourth turn the opponent will be unable to perform S-Rank and above techniques and also unable to perform complex taijutsu (above A-Rank).

S-Rank applications offer intoxication spanning over five turns. In the first turn the opponent will be unable to perform forbidden ranked techniques. In the second turn the opponent will be unable to perform S-Rank techniques, increase the difficulty of their hand seals significantly (2x longer), and will be unable to perform complex taijutsu (above A-Rank). In the third turn of intoxication the opponent will be unable to mold chakra for A-Rank and above techniques, be unable to weave hand seals, and will be unable to perform C-Rank and above taijutsu, as well as rendered unable to discern subtle genjutsu from reality. In the fourth the opponent will be unable to mold chakra for S-Rank and above techniques, increase the difficulty of their hand seals significantly (2x longer), and unable to perform complex taijutsu (above A-Rank). In the fifth turn of intoxication the opponent will be unable to perform forbidden ranked techniques.



Genkotsu Namakemono: Sono Bukotsu Zou No Sochi | Lazy Fist: The Clumsy Stomp of The Elephant
Type: Attack
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description:
One of the most dangerous moves in Lazy Fist but also one of the simplest. The user focus a big amount of chakra on his palms, fingers, fists, feet, elbows or knees and hits the opponent up to 6 times. This disturbs the enemy's chakra flow and produces a deep, strong S-Rank illusion. This painful illusion makes the enemy feel an intense pain, as if the hit area was completly crushed. The enemy may even faint from the agonizing pain if he doesn't release the genjutsu. If the enemy looks or tries to feel the affected area he'll see/feel as if it was indeed completely crushed, making it hard to decipher/see through the illusion.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Impact stance can be used without limit but, if connected, illusion only works twice
Note4: Requires Genjutsu Mastery

(Fūinjutsu: Akiresu Kyōka) – Sealing Technique: Achilles’s Bulwark
Type: Defensive, Supplementary
Rank: A
Range: Short – Mid range
Chakra: 30 (-5 per turn)
Damage: N/A
Description: This technique operates akin to Sealing Technique: Living Barrier. However, unlike Living Barrier this technique specializes in the creation of a defensive barrier in order to protect the user. This technique is initiated by the user either crossing their arms or by lifting either arm into a vertical position; from their arms a translucent barrier in the shape of a large kite shield is produced. The shield can vary in size reaching a maximum coverage from the user’s feet to the user’s neck. This allows the shield to adjust itself to larger users while covering the same proportionate area of their body. The Bulwark, while translucent, possesses special black sealing script atop it which bears an ornate appearance. The sealing script, while remarkable, carries functionality to make the Bulwark operate in a similar fashion to the Magenta barrier of Sealing Technique: Spiritual Acquiescence, based on the Elemental Sealing Method. This grants the Bulwark specialized abilities. When coming in contact with solid matter the barrier will exert a specialized pressure within the target which allows it to pulverize the physical object and then seal it within. This sealing method is capable of sealing up to S-Rank physical-based entities. Against incorporeal targets, like energy, wind, Sound, etc, the barrier holds no defensive capabilities and they will simply phase through it with ease. Achilles’s Bulwark is purely a defense utilized against tangible targets. This technique can be used twice per battle with two turns in between applications

Zavala’s Techniques
Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities

Mandalorian Technique: Repulsor Energy | Rorian no Jutsu: Riparusāenerugī
Rank: D-S
Type: Offensive
Range: Short-Long
Chakra Cost: 10-40 (-5 per turn to sustain )
Damage Points: 20-80
Description: This is one of the basic but useful attacks of the Mandalore clan, acting as it's only utility based attack. The user holds up one or both of their hands showing a white hole in each palm. The palm releases out a blast of chakra various of damage, size, and power depending on rank of the technique. The palm can either release a blast, beam, or even a wide spread of chakra. Not only with the holes present in the palms, the user also has the capability of releasing the Repulsor Energy from any of his jet pack holes present on his armor's body. Additionally, the user can choose to let the chakra "leak" out of the holes, and with advanced shape manipulation, the chakra could form various objects or tools to protect the user. It costs five chakra per turn to sustain the shapes of these objects, and can only be sustained for one turn.
-The S-rank version can be used three times per battle. Once used, it requires a three turn cool down limit
-This technique is neutral to the basic elemental techniques of the same rank but of course it all depends on size also to be taken into account
D-C Rank can be used up to Short range
C-B Rank can be used up to Mid-range
A-S Rank can be used up to Long-range

( Ken Rendan no Jutsu ) - Sword Barrage Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing damage to their enemy.
 

Tsuki

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This post starts the beginning of the mission using these elements:
- Custom: Fight and subdue an enemy fighter without inflicting much harm to them (B)

Run away? Surely not. But Dokuga did notice Mirabelle's reluctance to fight these people. As one of the Mandalores engaged in combat with Mirabelle, Dokuga looked at her seemingly with indifference but a small hint of worry in his eyes before shifting his attention to another wearer of these distinct armors. Dokuga and his roadrunners took some distance from the rest of the clan. The armored guy had descended from the tower in a slower fashion thanks to the jet pack he used, showing the greatness of his armor before deactivating the jet packs once again. After glaring at the roadrunners next to Dokuga, the Mandalore grinned "What d'you call a bird that can't fly?", "...A Penguin?" the Ganmi shrugs, to which the armored young adult menacingly laughs and initiates the fight.

The Mandalore simply raised his hand towards Dokuga & CO, obliterating them with a beam of repulsor energy. In response, Kakuzu (roadrunner from "Warya with blue bandana") raises the ground beneath himself and his allies to a reasonable height in order to evade the beam -well aware that the elevated earth will eventually get destroyed-. Having the numerical advantage, Anthony (roadrunner) took advantage of time to simultaneously perform a technique of his own. Anthony diverted the Mandalore's attention with a lightning strike from the sky above the armored man, descending towards him. An attack the roadrunner very well knew the Mandalore could deal with. During the fall, Dokuga would mount Kakuzu to land at a slower pace back to ground surface once the earth core got destroyed while Aaron and Anthony would also use their short wings to slow their own fall.

Realizing the incoming lightning attack, the armored guy makes a small jump, tilting his body to one side while crouching in mid air and creates a shadow clone that appears with an identical position, however, mirrored to him. The clone's body was tilted to the opposing side. Feet in contact with eachother, they kick eachother's feet, pushing one-another away from the incoming lightning. They barely escape. Now the Mandalore had safely evaded the lightning and had recuperated some of the numerical disadvantage he had then chosen to activate his armor sensing. Dokuga snuck in a pacifying illusion into the Mandalore's mind by performing one hand seal: temple of nirvana. Not giving the armored young adult the luxury of time, Kakuzu simultaneously creates a large swamp that snares both the Mandalore and his clone in place, having them both sink. The Ganmi had assumed a fighting style revolving around subjugation to be aligned with Mirabelle's intentions.

Now, the clone takes over the currently non-controlled swamp and shapes a portion of it beneath them both into a mud dragon that elevates the young adult and the clone out of the mud, controlling the dragon so that it launches towards Dokuga & CO with jaws wide opened to devour them all in one go. At the same time the original Mandalore would've realized the nature of the illusion he was under the effect of and release himself from it before it was too late through usage of Kai. However, the Ganmi senses the young adult's escape from the illusion, so this time he locks him -hopefully for the last time- in an illusion that seemingly deprives the Mandalore of his own chakra usage while Aaron shatters the mud dragon into pieces with a launched lightning spear that ramifies into multiple spears when piercing through the mud. The lightning attack is also controlled to pierce through the clone, which it does, but wouldn't harm the original Mandalore.

Lightning damage causes the clone to poof away whereas the Mandalore fell to the ground. He appeared dumbfounded for being unable to control his own chakra before lifting himself up from the ground. "We are merely passing by" Dokuga reaffirmed, but would nonetheless adjust his intention to Lady Mirabelle's.


Opponent's techniques:
Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities

Mandalorian Technique: Repulsor Energy | Rorian no Jutsu: Riparusāenerugī
Rank: D-S
Type: Offensive
Range: Short-Long
Chakra Cost: 10-40 (-5 per turn to sustain )
Damage Points: 20-80
Description: This is one of the basic but useful attacks of the Mandalore clan, acting as it's only utility based attack. The user holds up one or both of their hands showing a white hole in each palm. The palm releases out a blast of chakra various of damage, size, and power depending on rank of the technique. The palm can either release a blast, beam, or even a wide spread of chakra. Not only with the holes present in the palms, the user also has the capability of releasing the Repulsor Energy from any of his jet pack holes present on his armor's body. Additionally, the user can choose to let the chakra "leak" out of the holes, and with advanced shape manipulation, the chakra could form various objects or tools to protect the user. It costs five chakra per turn to sustain the shapes of these objects, and can only be sustained for one turn.
-The S-rank version can be used three times per battle. Once used, it requires a three turn cool down limit
-This technique is neutral to the basic elemental techniques of the same rank but of course it all depends on size also to be taken into account
D-C Rank can be used up to Short range
C-B Rank can be used up to Mid-range
A-S Rank can be used up to Long-range
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Chakra Sensing (just posting the relevant part)
The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
(Doton: Haidora no taitō) - Earth Release: Rise of Hydra
Type: Offensive / Supplementary
Rank: S rank
Range: Short - Mid (within the mud)
Chakra: 40
Damage: 80
Description: Using pre existing mud, which is great in size, the user will send his chakra into it to form a dragon. This dragon is great in size, reaching up to 7 meters in length if the mud source is as great as it is upon performance (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld) which is of A rank. If the user were to form a dragon from mud source which size is similar to one after performance of (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop, its size would be up to 5 meters. This dragon is going to stay on battlefield as long as there is a mud source but it cannot be regenerated. If the dragon were to leave the source, it can be active on the ground as long as it has not been destroyed. With another handseal, the Dragon can be dispersed into a larger number of smaller dragons whom's tasks are to completely cover the opponent in mud while at the same time creating damage because of blunt damage which is made as they stumble upon the enemy. The dragon can be used for defense following elemental weaknesses and strengths as well as a source for performance of other techniques that require mud. It can be used to attack opponent and cause blunt damage by hitting them. If the source of mud is of A rank or S rank, keeping in mind that source is of same size as it is formed upon performance of Swamp of the underworld Dragon which is formed will be of S rank (its length would be either six or seven meters). If the source is of B rank, the Dragon will be of A rank and its length would be up to 5 meters. If the mud source is of C or D rank, its length would be up to 3 meters.
Notes:
-Can only be used twice (2) per battle.
-For the technique to be performed, one needs mud on the battlefield.
-The dragon can not fly
-Can only be taught by Kuroh
( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

Dokuga and roadrunners' techniques:
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.
(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
(Genjutsu: Hanbun Sora no Hai) - Illusionary Arts: Half Empty Grail
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball).
Note: Twice per battle
Note: Cannot be used against Kaguya clan bios
- - -
End of Mission
 
Last edited:

Alyx

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Continuing into her adventures, the Candy Maker managed to subdue the opponent with her crew also following up slowly behind her as well. She expected the best from them, so it didn’t come to her as a complete surprise. She continued to sustain the shield for the sole reason to unseal the man once the coast was clear. She did so, with the armored blue-skinned man reappearing back into the physical world. “Now then, now that I've made that clear enough…we aren’t here to fight any of you. We are simply passing by, there was no need for this” Mirabelle said as she sighed. Zavala curiously eyed the Candy Maker but had no intention of striking at her again. “Perhaps…it was only protocol” he responded to her.

Mirabelle rolled her eyes as she walked towards her guard, she checked their vitals and health to make sure they where all ok. She then turned to Zavala once more before they continued to head towards Avalon. “Its fine, just learn to trust people more often and you might just not end up in a seal again…” she said. Turning north, they left in a hurry after the minor confrontation with the Mandalores. Zavala and his people nodded and simply returned to the watchtowers.


Leaving Landmark with Tsuki and NPCs in tow. Destination, Avalon.
 

Skorm

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Storyboard elements:
  • Defend against mythical beasts (Custom - 4)
  • Uncover a dark/hidden plot of a Landmark (Custom - 4)



Alucard, Seras and Akemi headed south from the Radiant cliffs in order to make sure they were being able to help the poor souls of the forsaken lands. They had done much in their previous encounter but it wasn't enough. They sought to join the Radiant Order to wipe out or atleast try to uncover the truths of some dark orginisations that were present in these lands. They had now entered the Concord Dawn, albeit the northen border of it. These lands were filled with dark forests and almost an bewitched atmosphere. Following the lonely road through the small hills and little rivers, Alucard heard a noice that was quite alarming. Something that reminded him of wolves but it was even fiercer and almost containing some sort of agony in it. He readied his sword and kept an eye out on the front while Akemi kept an eye on the back of their convoy. The sounds stopped and they were sure that they were being stalked by some sort of beast(s). They continued forwards and the night fell even darker, making it almost impossible to see anything. It was easy to get lost. Akemi was quite visible due to his bioluminescence and was therefore appointed head of the convoy. His spots luminated the path but it was completely black in all other directions. Few moments later after wandering on the road there was something to behold. Four pairs of what seemed to be glowing eyes was spotted infront of the convoy. They kept coming closer as the group remained stationary, ready for an ambush. These weren't normal wolves but something else. Alucard also noticed that there were several more pairs of intimidating glowing eyes behind them and around them too. Escape was futile and the cracking sounds of broken branches, smashed by the claws of these beasts kept coming closer and closer. Their mental link was set, and Alucard ordered Akemi to release one of his most powerful techniques. The beasts were in for a surprise. Alucard closed his eyes and prepared for the assault by sending out his chakra in a large 360 degree pulse that converted the soil, rocks and ground around them to be turned into bones. The bones would then protrude through the ground and skewer the beasts in the company of a blinding light that would make their presence very marked for more attacks, but other choices they didn't have.

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Short-Long
Chakra: 40
Damage: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will release a massive amount of lighting chakra which he uses to create a blinding light that appears to emanate from all over the users body. The light can blind any enemy that sees it but its main ability is that, through skill and precise chakra control and timing, the user can use it as a cover to put the enemy into a genjutsu by using the light as a decoy, preventing the enemy from noticing the genjutsu was placed.
Note: Can follow with any Genjutsu the user knows up to A-Rank but needs to have mastered Genjutsu. The user will need to effectively spend two moves, performing both the Lightning Illusion and the Genjutsu; the first only serves as a cover to place the second unnoticed
Note: Can only be used once every three turns

( Sawarabi no Mai ) - Dance of the Young Ferns
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The user causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.

The light illuminated everything around them and would outshine the sun if it wasn't night. This revealed the attackers and Alucards technique to skewer them. The beast were gigantic, twice the size of a large man and resembled wolves but also... men.. Somehow. This discovery wasn't the worst one though because nor did they seem to been that hindered by Alucards attack but also they seemed to regenerate from the wounds they all got, except for one of them which had lost its head as it had rammed into one of the spikes with full force. Another distinctive feature was that one of the beasts was twice as big as the others and had a white fur. Seeming to be the leader of the pack, Alucard would target it primarily. Knowing two vital things about the beasts, he aimed for their head by controlling his bones to create sharp blades that would decapitate three more of them while restraining the others. The white beast was much more powerful though and made it all the way through until it was just a few meters away. It jumped towards Alucard, who replaced himself with another bone spike, impaling it while emerging from another bone tree nearby. Akemi and Seras were shocked to see the white beast unhindered removing itself from the spike and target Alucard once again, accompanied by two lesser beasts that had broken free and regenerated. Alucard would gather up his chakra once again while Akemi restrained some other random beasts that had appeared shortly after with his tentacles. He couldn't help Alucard and Alucard couldn't help him. It would seem that Akemis flash of lightning had only attracted more of them which meant that they couldn't use techniques that were too revealing. Nevertheless that limited Alucards arsenal substantially. Without much time to react, Alucard shifted his physical techniques to energy chakras instead. However, fire and lightning was off the table as that would give out their location to even more beasts. This meant that dust and dark was the way to go as wind would probably be too noisy. Using this knowledge, Alucard(again thinking that Zora's Yamanaka technique would've been so nice to have right now) channeled up his most powerful chakra while whispering and weaving 4 seals.

Jinton, detachement of this primitive world.. AND HOPEFULLY THESE PRIMITIVE FUCKERS.


(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S(A)
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.

A huge(5x5) box expanded through his hands and separated half of the monsters body from the other half while their front halfs were disintegrated. This technique made zero noice and while leaving the bodies of the beasts behind, Alucard aimed to help Akemi too. Alucard readied his two swords and started cutting off the heads of the restrained beasts that Akemi held fast together with his tentacles. The battle had ended. Or so they thought.. The dawn unveiled the remains of the scene, to some extent, and as shocking as it was, the white beasts remains were missing even after being cut in half by Alucards dust release it seemed to have gotten away. Startled by the fight and weary, the group continued down the path. Having not been able to rest for a while, they checked in at a local town in which they arrived at a couple of hours after their endeavor. Akemis body was ripped here and there while Alucard was unsathed physically, he was feeling quite drained. Albeit the town was quite little it the houses were scattered around quite a bit and the overall mood there was quite rusty. The news of three newcomers arriving seemed impressing enough for the trio to achieve some reputation as they arrived in the local inn. They all went to sleep to recover from the fight.

The next morning they woke up to a full house of townsfolk and it seemed like their actions from the past night had been discovered and shared to all of them. The major of the town invited the group to his house and once they arrived there they sat down with some ale and had a bit of a chat.

So, you three walked through the darkwood and came out alive. That's something in'it? We really ought to put up warning signs to prevent these balverines from increasing in strength..

Balverines?

Yeah, the one's you killed. Manwolves as they are called in other traditions. Here we call them balverines and as you might have noticed we equip our local guard with silver weapons. These bastards are so powerful that they-

Regenerate? Yeah i noticed..

Well yeah.

There was a white one.. I cut it in half but it seemed to have survived and escaped. Know anything about that?

Oh dear.. The fact that it or should i say he let you guys just walk away is a blessing that you shouldn't shudder off lightly.


The mayor got up and brought with him a picture of a person he had in his living room.

This.. this is my son, our most skilled balverine hunter we ever had. He hunted down all the local packs of these fucks with some of his men. Unfortunately he came across a white balverine as you described. Overwhelmed by its force, he got bitten but he scorched its body to ash before he became the same thing he had hunted for so many years. I wanted to try and save him but i realize it cannot be done. If you ever come across him again, tell him that his dad loves him but do please end his pain.

Alucard hesitated..

Were did all of this balverine shit began anyway. It has got to be something more into this?

We don't know for sure but it wasn't from here i can tell you that much. It was more inlands they came. Legends say that there was a dark master who experimented on living men with blood magic to create the greatest humanoid creature there had ever been. We don't know more, sorry.. Everyone who gets bitten by the black balverines gets turned in less than a day. Are you bitten by a white one you get turned over a process of 3 days but during that time you'd wish you were dead. Our son came to us when he was bitten. We did everything we could, even amputated his right arm in hopes of having the curse not spreading. By that time he had already been given the white balverines powers and it regenerated immediately only to have him strangle his mother half to death before we were able to secure him.

Tsk.. Would love to pay that guy a visit and knock some sense into him

Her.. And i doubt it. These tales are generations old, surely she's dead now.


Alucard paused..

Right?

Don't be too sure. We've met with immortals before and the good thing about them is that they truly believe that they are until i kill them in a way or another. It's also they who end up making up the weirdest sorts of shits. Wouldn't surprise me if your dark mistress is still lurking around and having a fun laugh at the cost of your people's suffering. All i need to know is where to start to look.

Well like i said we don't know. Best thing you could do to locate the source would be to exterminate as many of these fuckers as you can. Then she'll have to reveal herself in the end. But you can't do this by yourself.


Sounds like a plan. I will go alone-

ALUCARD?!

You stay put and rest. I've got this.

Are you insane?! You can't do this alone. Plus if you get turned i am pretty damn sure it's going to be by my son and then we'll have not one but TWO white balverines to worry about.

If i get bitten, i will seal myself. Don't worry about it.

Tsk. You know nothing..


Alucard exited the mayors house and looked out over the darkwoods. He placed his hands together in and smirked.

Oh boy, here i go killing again.

Alucard went out into the dark wild by himself, still remaining in the north part of the landmark to seek out the source of the cursed balverines and put a stop to it before it had the potential of infecting the whole content. He had put on his eye of riven as well as cloaked himself in light bouncing chakra that would erase his presence completely. This would make him the stalker this time, not them.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.
 

Skorm

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Storyboard elements:
  • (Custom) Assassinate multiple targets without being seen or noticed.
  • (Custom) Save a village from a major threat
Alucard was on his own. Cloaked in his non-presence, he continued onwards with his masked appearence with his eye of Riven guiding the way througout the dark lands up in the northern crossing against the other three borders. Making sure he was not to be detected whatsoever, Alucard had almost completely erased his smell too. He couldn't remain completely on the passive side on this mission though, he had to butcher a lot of balverines in order to make a statement to their creator who he had reason to believe was tied to the other fellow up in the norther parts of the content that binded together so many bandit groups. Nevertheless, he needed to be stealthy in order to not be butchered by god-knows how many of the wild beasts that lurked in the abyssal darkness. Alucards enhanced vision and tracking eventually led him towards a perfect scouting area on the top of a hill. The surroundings were grim and the contrasts of the pine trees stretched out as far as he could see as he reached the top. Being able to see through each tree and even the ground helped him locate sources of water or other liquids. He knew the balverines contained something similar to blood which would make them susceptible towards the technique of his lens. Alucard set up a scouting camp and started lurking for prey. He was ready to fight with his silent dust release through the night and probably all the day after too. He stayed quite for about half an hour until he located 10-15 sources of body liquid a couple of hundred meters away from his location. Keeping his cool, Alucard went full stalker mode. He had come up with a plan to take out squads like these without leaving a single trace behind him. His plan was very sneaky and when he closed in on their position he threw a small pebble towards a rock which made quite a sound in the otherwise silent surroundings. Alucard would then weaves three handseals and calmly places his hands on the ground after having gathered the balverines in a proximity around him of about 5 meters. His camoflauge worked perfectly and he remained hidden. Alucard would spread out dust chakra from his location in a specific pattern. The chakra was almost invisible but as soon as anything above it, touched it, it would disintegrate due to the nature of the kekkei tota . And so it was for the balverines as they slowly started to "melt" from their paws and knees, incapacitating them. They did, however, manage to let out a mighty howl just before their entire bodies were consumed by the dust release.

(Jinton: Chūmon suru chikai | Dust Release: Oath to Order)
Type: Supplementary
Rank: A/S(A)
Range: N/A
Chakra: 30/40(-10/15 turn)(40)
Damage: 60/80(100)
Description: Oath to orde is a simple technique which combines dust release and advances chakra manipulation. The user touches any object they want to affect or weaves three seals to affect an object up to mid-range away from them this coating will originate from the users body and spread its way towards/around the object the user wants to use this technique on. The technique infuses a chosen object(as long as it has a physical structure, such as a solid or liquid, summonings, clones and the user themselves cannot) and coat it with a 3D barrier, only a mm thick. This barrier will disintigrate anything it touches and deal massive amount of damage following the S/W of dust release. This barrier can only coat one object at a time or if S-rank version is used, two objects can be coated at the same time but each coating will be of A-rank. The user can send additional chakra passively to fuel the technique, making it last longer at the cost of their chakra reserves.

Note: A-rank variation can only be used four times per battle while S-rank version can only be used twice.
Note: Requires a cooldown of two turns after usage for S-rank version but only one turn for A-rank version.
Note: Can only be taught by Skorm.

After leaving the scene, Alucard could hear the parties of other balverine packs barking in the distance. He laid out an ambush for balverines that would enter the area by placing a few seals. When placed, the seals would work as proximity landmines of chakra surges that would pulverize anything that touched them physically. Alucard aimed for the high ground again and managed to chop the heads off of two other balverines who were heading towards the location he had just been and was moving away from. His camoflauge had again worked wonders but was starting to come off. A limitation to the technique itself. nevertheless it had done its job for this time around. Having returned to his original scouting ground, Alucard could pinpoint the deeds of his placed chakra mines in action. A pack of balverines 20 strong headed towards where he had butchered the previous squad with his dust release. As soon as they were in a close proximity the sealing tags went BOOM This surely took the balverines by a great surprise.

(Kekkai Houjin) - Barrier Method Battle Array
Rank: B-Rank
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Kekkai Houjin is a high-level Fuuinjutsu trap technique. An array of explosive markers is jointly placed around the boundary of an area. If any opponent walks through the boundary, the seals will activate and explode.

To Alucards dismay, however, he had already forgotten about their unique regenerative abilities and while he had managed to kill about half of them, the other half scattered and two of them headed straight towards Alucard, who was ready for them. By grabbing one sword in each hand, Alucard would run in between the two beasts and keep the swords at the height of their neck. This ultimately led to them running into the swords without even knowing with their heads first. Both of which fell to the ground in a soft thumping sound and they rolled off into the grass. There was no blood though, for both swords possessed heat/disintegrating properties that made the blood harden leaving no blood trace or smell either which he wanted in case he had to plan an escape route for what was about to come. He kept eyes on the other scattered individuals and tried to stealthy ambush them as well. It was not going to be easy since they had already been fooled not that long ago. Alucard went on the hunt and used his Eye of Riven to once again locate masses of liquids in the areas. However, without using the eye.. at all, Alucard came across something very interesting. A shrine of some sort, decorated in black and red spiked flowers made out of some sort of metal with a huge plaque in the middle with a rather grotesque image carved into it. The plaque read: Shrine of Molag Bal. Oddly enough there was also a sanctuary behind the shrine with an almost completely hidden staircase leading downwards. Entitled to keep his presence hidden, atleast on the outside world, Alucard went down the stairs, de-cloaking as he went down to the unknown. Like other hidden places he had been to before, this one wasn't too much different. He could spot presences of several bodies containing water, or blood etc, down there. Alucard split up using the clone technique as the path forked out in three directions.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

The only downside with the clone technique was that his clones couldn't use his formidable dust release. Nevertheless they were still equipped with nasty elemental combos anyway. Few moments later there were nothing down the sanctuary but the blunt noises and bashes of Alucards clones and him going against a few balverines that lurked down there. This was clearly the den of their creator or atleast acolyte of theirs. All of the enemies were defeated and the forked paths led up to the same one in the end of the sanctuary, giving Alucard the opportunity to fuse himself together again, which he did. At this point he had reached the bottom of the pit which where he uncovered an artifact of some sort along with a scroll. Taking both of the items with him as he went back outside again, only to be met by the brute light of the cracking dawn right in his face. Oh well, atleast it meant he could read what the scroll said. Not being able to make much sense of it, as it contained seemingly random laboratory methods of blood rituals or black magic. The scroll did however contain a note written in a boldly elegant font. It stated that the rise of Molag Bal would only take place if the whole country was turned into his carnage and if the fools try to fight it, erase them. Then it hit Alucard, he needed to get back into the town as fast as possible. Using his mental link with Akemi, he woke him up from his slumber.

Akemi get up you tentafuck.
W..hat?
Get ready for war. I'll be there as fast as i can.

..Alucard ran like hell back towards the village only to be stopped in his path. It was the white balverine this time, accompanied by some sort of humanoid dressed in very grotesque clothes that resembled the style of the shrine of Molag Bal. Using the knowledge gained from their previous encounter, Alucard didn't waste any effort in his sole effort of taking the white balverine down once and for all and end the traditions of their upcomings. Using the dust release, Alucard weaved three seals while noticing the beast headed towards him while the human weaved seals too. Not knowing what he'd conjure, Alucard went with his technique anyway and created huge cylindrical-shaped mass of white chakra that expanded outwards. It captured the targets but the human was countering the dust release and managed to sap some of it through the seal inside his left palm. This made the technique miss the balverine but erase half of the man and killing him instantly.

(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S(A)
Range: Short-Long
Chakra: 15-40(40)
Damage: 30-80(100)
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.


Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.

However, now the white beast was taking aim at Alucard who got bitten on his left arm. Taking no precautions, Alucard instantly acted ice-cold in the situation. He wasn't allowing himself getting turned. Instead he cut off his arm with the golden nightmare sword, instantly burning the open wound shut, preventing further blood loss. He didn't feel any pain either as his manipulations of bones had rendered him almost unable to feel physical pain anymore. He did feel quite dizzy though and as the white beast turned around to strike again, Alucard would use his chakra and balanced it with liquid bismuth. He then let himself turn into a humanoid form of liquid hot metal just a split secound after the white balverine would strike him again.

(Bisumaton: Baiojeneshisu | Bismuth release: Abiogenesis)
Type: Offensive/Defensive/Supplementary
Rank: S-rank
Range: Short-mid
Chakra: 40(-20/turn)
Damage: 80(on touch)
Description: Abiogenesis is an advanced application of the Bisumaton release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into liquid bismuth while still maintaining their original size they become heavy and slow but also very warm and squishy. This is an extremely good counter for taijutsu but also for evading other elemental techniques too. The user will become movable but halves their speed due to the density of the element they are now the form of. While in this stage the user can only perform bismuth/earth/fire techniques. Due to the liquid state of the bismuth the user can take shapes that aren't humanoid, for example they can stretch themselves outwards up to mid-range. On touch the user will burn anything it comes in contact with and cause 80 damage.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above Bisumaton and no S rank and above Fire/Earth techniques after usage.
Note: Can only be taught by Skorm.

Oh yeah you motherfucker, time to go to hell.

It's razor sharp teeth sank into the hot metal and restricted the beast from escaping Alucards grasp. He consumed it alive and burned its entire body into nothing but ash in the end. After a while, Alucard regained his physical form and continued heading towards the village. He was battered but determined. His predictions had come true when arriving at the border between the god forsaken forests and the village as he could hear Akemis thundering techniques going haywire all over the place. It would seem the balverine invasion had begun. Alucard spotted hundreds of them. It was really bad this time and they were all over the place. Alucard had to act swift and with precision, killing as much as possible as fast as possible while also defending the villagers. He knew how to different their water signatures through the Riven lens and that was half the work done. However, now it was time to separate the invaders from the harmless villagers. To do that, Alucard would spam the ground with earth chakra and leveled out the groundings for the villagers by raising each of them up on a pillar 100 meters up in the sky, protecting them from the balverines.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Next he needed to bait the rest of them towards him. To do just that, Alucard had brought some of the remains of the dead acolyte from his previous encounter with the white balverine. It worked like a charm and soon enough he was hunted by an army of them. Knowing for a fact that they were all gathered, they had physical regeneration yada yada, Alucard would plant his golden nightmare sword on the ground, unleashing its gigantic amount of chakra to change the terrain once again and spawning an army of golden trees that swallowed up a good majority of the balverines. The rest of them was pulverized by Akemi, who had fought off his share and joined with Alucard.

Well Zzznap?
that's the best you could come up with?

.. whatever dude <_>

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.

After all of that, Alucard climbed up each pillar and rescued the terrified locals. His job here was done, but he was sure he'd encounter more shrines of Molag Bal out in the wild again. The group reformed and left deeper into the lands after having received the towns mayors golden badge of heroes. As they travelled, Alucards arm was starting to heal thanks to his shikotsumyako kekkei genkai.

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Goetia

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As the two make their final leg towards Avalon, Ozymandias' interest is piqued by the great wealth of technology that could be seen at every corner of the city. They look around the markets and explore the city briefly, before moving on to their final destination.

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Coming from: #206, the Radiant Fields.




Regardless of the state he was in, Emiya was apparently making good time, covering great distances with ease. It was strange. Since emerging from Irkalla, he almost felt lighter, like he could travel even faster than before. Perhaps it was the crushing pressure of the Underworld, and his acclimatization to it? He was more familiar with harsher environs now, so walking through "normal" regions was easier on him? He couldn't say for sure. All he knew was that his destination was in sight.




Leaving Landmark. Heading to #212, Port of Innovus.
 
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