[CJ] Compensation

Vayne

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(Omega Kōka) Ω Omega Effect
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Omega Effect refers to a series of nano shields marked with the Ω symbol. These shields function hand in hand with the Artificial Eye Technique, wherein the shield can harvest, redistribute and redirect the laser of the Eyes in one of two main manners, and a third supplementary one. The first, referred to as NGP, is achieved by 'coating' the user's body with the shields which act as an outlet for the same energy used for the laser but in a controlled fashion. This allows the laser energy to surround the user, enabling it's utilisation with close quarter combat in order to deal 'burning' damage that is significantly hard to heal up to a certain extent. The shields can be manipulated to coat weapons/objects in contact with the user allowing it's utilisation with kenjutsu and similar. The damage however doesn't start at full 90 strength, but rather build up and increases in strength each turn. NGP starts of at 30 damage, with said damage healable after 3 turns, and progressively increases for 15 damage per turn and an additional turn restriction to healing until reaching it's full 90 damage (Capped at 4 turn healing restriction). These shields are programmed to automatically move and make space for attacks that emerge from the user's body as to not get destroyed by them.
The second, referred to as Erosion Blasts, is the Omega Effect's projectile function, allowing the user to release the laser from any point of the shields, in a concentrated manner. The user can fire a singular beam at full strength, or ration and fire weaker beams for more usages. This can be two S rank, or four A ranks etc, but it can only be used thrice overall per usage. S ranks can't be healed for six turns, A rank five, etc.
The third manner, referred to as Uxas, is achieved by sending out a small number of the shields outwards into the field, these shields are capable of flight and are used to reflect and redirect beams fired by the user either through Erosion Blasts or the normal Artificial Eye Technique, allowing said beams to seemingly chase their target, without losing strength. These shields can be used to redirect a beam onceper turn. As it is dependent on the absorption of an opposing technique through the Artificial Eye Technique, Omega Effect can triggered passively once per battle in such cases, coming into effect as soon as the absorption is done. Alternatively, the user can actively supply the chakra to create the conditions for Omega Effect. During NGP, the user takes 10 damage each turn, whereas he takes 10 damage each time he fires off an Erosion Blast. Usable three times, lasting five turns for NGP, and until depleted for Erosion Blasts. Only one variation can be used per usage, with Uxas naturally being able to occur during Erosion Blasts or laser firing, and it costing 5 chakra to be controlled per turn.

Alright, explain what the tool does, alongside with three Strengths and Weaknesses, 4 usage examples, and a hundred pushups.
 

Pervyy

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(Omega Kōka) Ω Omega Effect
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Omega Effect refers to a series of nano shields marked with the Ω symbol. These shields function hand in hand with the Artificial Eye Technique, wherein the shield can harvest, redistribute and redirect the laser of the Eyes in one of two main manners, and a third supplementary one. The first, referred to as NGP, is achieved by 'coating' the user's body with the shields which act as an outlet for the same energy used for the laser but in a controlled fashion. This allows the laser energy to surround the user, enabling it's utilisation with close quarter combat in order to deal 'burning' damage that is significantly hard to heal up to a certain extent. The shields can be manipulated to coat weapons/objects in contact with the user allowing it's utilisation with kenjutsu and similar. The damage however doesn't start at full 90 strength, but rather build up and increases in strength each turn. NGP starts of at 30 damage, with said damage healable after 3 turns, and progressively increases for 15 damage per turn and an additional turn restriction to healing until reaching it's full 90 damage (Capped at 4 turn healing restriction). These shields are programmed to automatically move and make space for attacks that emerge from the user's body as to not get destroyed by them.
The second, referred to as Erosion Blasts, is the Omega Effect's projectile function, allowing the user to release the laser from any point of the shields, in a concentrated manner. The user can fire a singular beam at full strength, or ration and fire weaker beams for more usages. This can be two S rank, or four A ranks etc, but it can only be used thrice overall per usage. S ranks can't be healed for six turns, A rank five, etc.
The third manner, referred to as Uxas, is achieved by sending out a small number of the shields outwards into the field, these shields are capable of flight and are used to reflect and redirect beams fired by the user either through Erosion Blasts or the normal Artificial Eye Technique, allowing said beams to seemingly chase their target, without losing strength. These shields can be used to redirect a beam onceper turn. As it is dependent on the absorption of an opposing technique through the Artificial Eye Technique, Omega Effect can triggered passively once per battle in such cases, coming into effect as soon as the absorption is done. Alternatively, the user can actively supply the chakra to create the conditions for Omega Effect. During NGP, the user takes 10 damage each turn, whereas he takes 10 damage each time he fires off an Erosion Blast. Usable three times, lasting five turns for NGP, and until depleted for Erosion Blasts. Only one variation can be used per usage, with Uxas naturally being able to occur during Erosion Blasts or laser firing, and it costing 5 chakra to be controlled per turn.

Alright, explain what the tool does, alongside with three Strengths and Weaknesses, 4 usage examples, and a hundred pushups.
"I sit in a classroom and explain what the tool does to my teacher, outlining three strengths and weakness. I then proceed to explain 4 examples while I do 100 pushups"
 

Vayne

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(Fūinjutsu: Rain No Owari) - Sealing Arts: End of the Line
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Created by those who heavily use tools in combat, End of the Line is a technique that serves the process of defending and empowering the tools one uses in battle. The user would simply need to mark their tools beforehand with a kanji of Immutable (不変) in order to give them the effects. The seal would remain largely unused until an opposing technique/entity attempts to negatively affect the user's tools in some fashion. This would trigger the expansion of a barrier short range around the tool that would be capable of absorbing both chakra and physical components. Chakra wise, the absorbed chakra would simply be used to power the SNT, utilsing said chakra as a power source rather than relying on it's own chakra source/battery. Dependent of the tools and amount of chakra absorbed, this could potentially extend the usability of the tools, such as if a tool required 10 chakra per turn to be maintained and the seal absorbed 20 chakra, it would be maintained for an additional two turns. Physical components would refer to techniques that aren't fully reliant on chakra, such as an EMP attack or elements that inherently affect tools. In such cases, the seal would simply serve to absorb them rather than using for a power source for the tools. While applied in short range, the seal could be triggered at any range, with it's being usable 3x, separated by a two turn interval. Notably if used by Cyborgs whom have multiple tools overlapping within their bodies or similar, the seal would serve to protect the various tools.
(Fāzābokkusu) Ω Fatherbox
Type: Tool
Rank: S
Range: Short - Long
Chakra: 5 - 40
Damage: N/A
Description: The is an advanced evolving Artificial Superintelligence, one that is fashioned into a cube composed of Nanotechnology, with it having circular designs on each of it's sides. The ASI's main purpose is to establish technological superiority, translated in it's desire to locate, destroy, and indoctrinate specific technological based items. In order to locate other technological devices and tools, Fatherbox utilises a mechanic acting similar to time-domain reflectometers and optical variations, but on a much more refined and advanced scale, where it functions without the need of direct contact but rather through a detection barrier. This not only allows the detection of technological objects, but also the analysis of potential weak points and design flaws. To become aware of these, the user would simply need to look upon the sides of the box, where the information would be displayed on a holographic screen. Upon reading the analysis, targeted attack's at said tools would passively deal twenty more damage, with this not applying to wide scaled attacks, as they would simply not take advantage of weak points. Should the attack not be sufficient to destroy the tool, the afflicted tool would be disabled for a period of time depending on the magnitude of damage, acting similar to the Health system. ( 20% or more disables for a turn, 40% or more for 2, 60% or more for 3, 80% or more for 4)

As for the indoctrination function of Fatherbox, it can only be applied to personal tools that have an A.I of their own, and Nano Transformation tools/techs, wherein the Fatherbox would create a miniature hardware and software copy of itself into them, enabling additional control. For normal tools, Fatherbox would act as a backup A.I should the original be short-circuited or similar, enabling it to rebooted and controlled, with the hardware nano-component serving as a temporary means of sustaining functionality up to 3 turns. For Nano Transformation related, Fatherbox could attach itself and have the ability similar to normal tools should their be an A.I. However, in cases where the NT lacks an A.I of it's own, Fatherbox would serve that purpose, with it being able to perform basic structural shifts and modifications to allow movement(legs, wings, gills etc), with it using the copied hardware component to do so, costing a move to do so. This would enable Fatherbox to move around through NT 'minions' at the user's base speed, up to 3 times per battle. Due to Fatherbox's analysis component, 'the indoctrinated' would deal the passive increase in damage to tools in targeted attacks. Indoctrination can only be used 4x per battle, with it possible to occur in the same t/f of using the tools/NT, costing 40 chakra, and separated by two turn intervals.

Detection extends to a single LM, costing 5 chakra per turn, with the chakra itself not being a component of the Fatherbox's functionality, but simply serves to power it's Nanotech energy source. Normal cyborgs can only utilise Fatherbox in it's normal form, Delta/Kawaki biographies can passively merge the tool into their body, having it act as 'tech hub' for the the tools and A.Is the user might have, with it's own ASI serving as an amalgamation of the A.Is, allowing for the use of those tools via Fatherbox, but naturally following all the tools own benefits and restrictions. This also open up options of using the tools with Nano Transformation. (To be made)
( Tekunoōganikku Fukugen) Ω Technorganic Restoration
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Acting as an advanced form of the Healing Foam, Technorganic Restoration is a 'smart'-healing tool curated to work specifically on those with extensively modified cybernetic bodies. This advanced foam contains a plethora of nano components in the form of miniature healer parademons, programmed with a scanning A.I that reads both on the spiritual and physical levels. Said A.I allows the parademons to know exactly where their presence is required, guiding the smart-foam to act and purge any inhibiting factors that may exist within the user's body before healing him. This includes foreign physical factors such as toxins and poisons, chakra factors such as genjutsu or foreign chakra, and spiritual factors such as Yamanaka-clan attacks or Yin parasites, this working up to S rank. This purge functions similar to the Medical Technique: Restore Balance in terms of capabilities. Upon cleansing the body, the smart-foam would rapidly heal the user, with the parademons potentially acting as spare parts for the user's cybernetic components. Technorganic Restoration allows the user to purge once per turn and regenerate up to 30 health per turn, lasting for 3 turns. Cyborgs can store the foam inside their cybernetic body, having the nano foam be passively released upon them suffering damage. Delta/Kawaki biographies take this a step further due to their unique physiology enabling them to utilise the nano component in a more efficient manner. This would enable healing 60 health in a single turn and achieving a purge a rank higher, at the cost of the remaining 30 healing and purge being wasted. Must be mentioned in bio/first post to utilise passive function. Usable once passively, twice overall, and separated by at least four turns.

If you get NT later on lmk!
 

Pervyy

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(Fūinjutsu: Rain No Owari) - Sealing Arts: End of the Line
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Created by those who heavily use tools in combat, End of the Line is a technique that serves the process of defending and empowering the tools one uses in battle. The user would simply need to mark their tools beforehand with a kanji of Immutable (不変) in order to give them the effects. The seal would remain largely unused until an opposing technique/entity attempts to negatively affect the user's tools in some fashion. This would trigger the expansion of a barrier short range around the tool that would be capable of absorbing both chakra and physical components. Chakra wise, the absorbed chakra would simply be used to power the SNT, utilsing said chakra as a power source rather than relying on it's own chakra source/battery. Dependent of the tools and amount of chakra absorbed, this could potentially extend the usability of the tools, such as if a tool required 10 chakra per turn to be maintained and the seal absorbed 20 chakra, it would be maintained for an additional two turns. Physical components would refer to techniques that aren't fully reliant on chakra, such as an EMP attack or elements that inherently affect tools. In such cases, the seal would simply serve to absorb them rather than using for a power source for the tools. While applied in short range, the seal could be triggered at any range, with it's being usable 3x, separated by a two turn interval. Notably if used by Cyborgs whom have multiple tools overlapping within their bodies or similar, the seal would serve to protect the various tools.
(Fāzābokkusu) Ω Fatherbox
Type: Tool
Rank: S
Range: Short - Long
Chakra: 5 - 40
Damage: N/A
Description: The is an advanced evolving Artificial Superintelligence, one that is fashioned into a cube composed of Nanotechnology, with it having circular designs on each of it's sides. The ASI's main purpose is to establish technological superiority, translated in it's desire to locate, destroy, and indoctrinate specific technological based items. In order to locate other technological devices and tools, Fatherbox utilises a mechanic acting similar to time-domain reflectometers and optical variations, but on a much more refined and advanced scale, where it functions without the need of direct contact but rather through a detection barrier. This not only allows the detection of technological objects, but also the analysis of potential weak points and design flaws. To become aware of these, the user would simply need to look upon the sides of the box, where the information would be displayed on a holographic screen. Upon reading the analysis, targeted attack's at said tools would passively deal twenty more damage, with this not applying to wide scaled attacks, as they would simply not take advantage of weak points. Should the attack not be sufficient to destroy the tool, the afflicted tool would be disabled for a period of time depending on the magnitude of damage, acting similar to the Health system. ( 20% or more disables for a turn, 40% or more for 2, 60% or more for 3, 80% or more for 4)

As for the indoctrination function of Fatherbox, it can only be applied to personal tools that have an A.I of their own, and Nano Transformation tools/techs, wherein the Fatherbox would create a miniature hardware and software copy of itself into them, enabling additional control. For normal tools, Fatherbox would act as a backup A.I should the original be short-circuited or similar, enabling it to rebooted and controlled, with the hardware nano-component serving as a temporary means of sustaining functionality up to 3 turns. For Nano Transformation related, Fatherbox could attach itself and have the ability similar to normal tools should their be an A.I. However, in cases where the NT lacks an A.I of it's own, Fatherbox would serve that purpose, with it being able to perform basic structural shifts and modifications to allow movement(legs, wings, gills etc), with it using the copied hardware component to do so, costing a move to do so. This would enable Fatherbox to move around through NT 'minions' at the user's base speed, up to 3 times per battle. Due to Fatherbox's analysis component, 'the indoctrinated' would deal the passive increase in damage to tools in targeted attacks. Indoctrination can only be used 4x per battle, with it possible to occur in the same t/f of using the tools/NT, costing 40 chakra, and separated by two turn intervals.

Detection extends to a single LM, costing 5 chakra per turn, with the chakra itself not being a component of the Fatherbox's functionality, but simply serves to power it's Nanotech energy source. Normal cyborgs can only utilise Fatherbox in it's normal form, Delta/Kawaki biographies can passively merge the tool into their body, having it act as 'tech hub' for the the tools and A.Is the user might have, with it's own ASI serving as an amalgamation of the A.Is, allowing for the use of those tools via Fatherbox, but naturally following all the tools own benefits and restrictions. This also open up options of using the tools with Nano Transformation. (To be made)
( Tekunoōganikku Fukugen) Ω Technorganic Restoration
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Acting as an advanced form of the Healing Foam, Technorganic Restoration is a 'smart'-healing tool curated to work specifically on those with extensively modified cybernetic bodies. This advanced foam contains a plethora of nano components in the form of miniature healer parademons, programmed with a scanning A.I that reads both on the spiritual and physical levels. Said A.I allows the parademons to know exactly where their presence is required, guiding the smart-foam to act and purge any inhibiting factors that may exist within the user's body before healing him. This includes foreign physical factors such as toxins and poisons, chakra factors such as genjutsu or foreign chakra, and spiritual factors such as Yamanaka-clan attacks or Yin parasites, this working up to S rank. This purge functions similar to the Medical Technique: Restore Balance in terms of capabilities. Upon cleansing the body, the smart-foam would rapidly heal the user, with the parademons potentially acting as spare parts for the user's cybernetic components. Technorganic Restoration allows the user to purge once per turn and regenerate up to 30 health per turn, lasting for 3 turns. Cyborgs can store the foam inside their cybernetic body, having the nano foam be passively released upon them suffering damage. Delta/Kawaki biographies take this a step further due to their unique physiology enabling them to utilise the nano component in a more efficient manner. This would enable healing 60 health in a single turn and achieving a purge a rank higher, at the cost of the remaining 30 healing and purge being wasted. Must be mentioned in bio/first post to utilise passive function. Usable once passively, twice overall, and separated by at least four turns.

If you get NT later on lmk!
Works for me, think I'm low on slots though, as you know, you got most.
 
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