Azriel looked on at his foe, not much of a challenge if he was honest with himself. He would passively activate his byakugan to see his opponent's chakra flow, to see what he was really up against. Well looks weren't everything, at least they had a decent amount of chakra. Azriel would make a single gesture using his handseal specialism to create a spike of steel to shoot up and impale his foe, this spike as thin as a speed. It would be empowered by his affinity and his weapon (in bio) that would cause the tech to use extra chakra:Angel
you take first move homie its good to be back
With his Byakugan active it was easy for Azriel to see his foe moving around in an arc in the unique wind form. So, he tried to use speed to his advantage, what an interesting ability. Though he couldn't hide from the all-seeing eyes. As his foe stopped Azriel would use his apex hand seal speciality for steel to stay on the offensive. He would create a large steel chain from the ground with a large ball of black steel 2m wide to swing towards his foe. This ball would be empowered by his unique staff along with his advanced elementalist buff. This would smash into his foe crushing him. He would know where to create this as his foe stops due to his x3 perceptions. (You can't attack in the moving form so soon as you stop, send this at you before you make the spikes).(Zenyatta Kyutai) Zenyatta OrbsType: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent
Angel would stand across from his foe his orbs around his neck in a necklace shape his foe would be pale visage and had a menacing as Angel golden locks would flow in the breeze of the wind flowed through, Angel would take the attack to his opponent and gather typhoon throughout his body and taking shape of a typhoon making him impervious to physical attacks he would dash in a right arc to the opponent moving at 1.5x his speed leaving a trail of bodies in his wake as he sped past the spike would phase through him as he shifted pass unaware. Angel would materialise and throw several shuriken at Azriel Angel would then create a multitude of typhoon spikes in a 10 meter radius around Azriel that would materialises underneath him and arise fast skewering him from all angles.
Angel would then await to see what his opponent would react with but he would remain on guard "Seems your the quiet type huh dont worry ill knock that outta of ya..."
(Taiton: In'ei) Typhoon Style: Shadestep
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid(travel)
Chakra: 20
Damage: N/A
Description: The user will gather up typhoon chakra throughout their entire body and take the shape of their release. Their body will become dark wind and thus making the user invulnerable towards physical attacks and lightning whilst neutral to B-rank wind/fire. When the user move they will leave a trace of dark wind that takes the shape of the user, creating a trail of the users chakra shaped as a series of bodies to appear as they run. This will confuse the opponent
and make them wonder where user is. At this state however, the user cannot perform ninjutsu until they solidify, but due to the fact the user becomes relatively weight-less they become fast(1.5x faster). As wind, the user will be able to refract light, making them invisible to the naked eye.
Note: Can only be used 4 times per battle.
Note: Can only be taught by Skorm.
(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80+20=100
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.
Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.
Perceiving his foe trying to avoid again, Azriel would teach him a lesson in the process. Azriel made a gesture for his foe to bring it on as a medium (apex handseal) to cause the giant ball of steel, now behind his foe moving through the air, to break down into thousands of steel blades. He controlled these blades with his gesture to shoot into his back unknown to his foe, shredding his very being. He would control these blades with hand gestures to surround his foe like a swarm of bees, slicing his foe from every direction unrelenting.As Angel materialised he would see this foe Azriel start to produce more steel and prepare an attack for just when as he materialised already gathering typhoon for his planned attack he would be forced on the defensive and revert the intention of the justu instead he materialised the typhoon into solid nature and make a pillar below him raise 6 meters in an 45 degree angle to hurl himself and projectile over the wrecking ball and begin an attack directly closing the distance between them. Angel would weave two handseals while mid away on his quick descent downwards and would slam his hands on the ground as he landed activting his justu.
"take this you swine" The earth once he spread his doton charka evenly around Azriel 100 of earth torpedo's would rip through his body and then reverse back down causing major lacerations and damage to him if left unchecked. "seems like your holding back" Angel knew the man was being coy he could sense a powerful aura from him and Angel has had to be creative thus fair to dodge some of his attacks he nearly had a sweat when this guy amped it up that could end in disaster...
(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.
Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.
Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower
Show
Rank: S
Type: Offensive
Range: Mid
Chakra Cost: 40
Damage: 80 (+15 if hit by the falling rocks)
Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage.
Note: Can only be used twice per battle
Note: No other earth jutsu in the same turn
Note: No S ranks in the same turn
Azriel found it amusing when his foe tried to attack him with lightning. Azriel had spent time making unique scientific ninja technology just for these occasions. He run forwards allowing the lightning to seemingly strike him as he held out his hand. The lightning would be drawn into his generator, channelled through the wires over his body empowering his glove releasing the blast of pure pushing force from it. This would strike his foe now in short range before he could complete his summoning. This blast of pure force would send him flying backwards.Angel would fly and see the foe weave an handseal gathering his ration he would think quick and summon a vortex of lighting around him forming a dragon head that would make a barrier and plan to head towards Azerial these would also incinerate the blades that he was unaware of as he past the ball due to seeing his foe form an handseal he assumed an attack was coming the barrier would cease afterwards cancelling eachother out. " oooo my move ceased?... interesting" Angel would then begin his descent back to the ground, quickly Angel would draw blood and weave 5 quick handseals slamming his right hand on the ground. a big puff of smoke would emerge and gamakichi would appear the boss toad son when the smoke would dissipate. Smoking his pipe while Angel was stood above his head in battle stance awaiting his opponent response to his first attack.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+20=80
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
(Kuchiyose no Jutsu: Gamakichi) Summoning Technique: Gamakichi
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Gamakichi is the personal summon of Naruto and Jiraiya and one of Gamabunta's children. He was first summoned by Naruto Uzumaki because Naruto couldn't focus his chakra during the beginning of the battle with Gaara, but has grown since then into a fully adult toad. Very similar to his dad in both mentality and appearance, he stands at the same size as his dad. Like his father he also uses a giant Katana in combat. Capable of using Fire and Water up to S-Rank, he is also a good user of Taijutsu (mainly strong fist variations) and has a strength well above most boss summons. Similar to most toads, he can use Oil techniques. He apparently learned Senjutsu and is able to use Senjutsu attacks, much like The Two Great Sage Toads. If he is able to passively do it or if he is constantly in sage mode is not clear. However, his speed, power and the ability to infuse natural energy into his elemental ninjutsu techniques (effectively turning them into senjutsu techniques) makes him a formidable summon.
Note: requires signing of Toad Contract
Note: can only be summoned once
Azriel found himself with the advantage seeing the surge of chakra forming the earthen armour around his foe. Just what he wanted. He would slam his hands on the ground causing the ground all around his foe to drop. This would drop all the ground in a 20m radius in front of Azriel, causing his foe to fall into the pit created. He'd lose his footing, falling faster due to the added weight of the rock surrounding him. As he fell Azriel would create spikes of gunpowder to shoot up from below his foe, impaling him as he passively detonated him. He did it from the depths of the pit so he wouldn't be hit by the blast himself:As Azriel would asborb and release the blast as Angel was biting his thumb he would react to the blast and shift his plans, he would release a burst of charka all over his body causing thick rock to grow all around his body and form a harden earth armour just before the blast would make impact being at some speed. he would then begin to arc to the left of Azriel,
Angel was sick of being on the defensive it wasnt the warrior's way yet this man kept him on the back foot Angel would gather his star charka and have it envelope into a purple aura around him that shoots up into the sky creating a cascading scene as a massive serpentine would wrap around Angel being massive in stature Angel would control the head to smash straight for Azriel being mid range at the most this would take seconds and crush the land around him causing massive debris of chunks to fly "my turn now start to run little rabbit...."
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
( Kujaku Myōhō - Ryu ) - Mysterious Peacock method - Dragon
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 70
Damage: 140 ( -30 to user )
Description: The user will channel their star chakra and have it completely envelop them in a dark purple aura and shoot up into the sky. The chakra will form a serpentine like dragon and wrap its lower body around the user. Upon being created, the user can passively control the dragon to have it dive and attack or release powerful blasts of star chakra equivalent to A-rank (once per turn). The user may also chose to have the dragon grow wings to elevate the both of them, however they can only fly as fast as their current speed. Due to the use of all the user's star chakra, the user cannot use any other Mysterious Peacock technique while this is in play. The dragon may remain on the field a total of 4 turns and doesn't require the user to have previously activated the Mysterious Peacock Method. However once this technique ends, the user's body will have sustained so much damage that they will only be able to use the Mysterious Peacock Method once afterwards (if possible) and for a total of 4 turns instead of five.
Note: If the user was using their Mysterious Peacock Method technique when using this, they will collapse unable to use above A rank techniques for 3 turns. This technique can only be used once per battle.
Health:160-30=130
You weren’t forced to. You just a lazy shit was taking too long reply and got called on it lmaooo-being forced to do this-
Concedes
Fair fair does imaoYou weren’t forced to. You just a lazy shit was taking too long reply and got called on it lmaooo